]> git.lizzy.rs Git - minetest.git/blobdiff - src/server.h
Use numeric indices and raw table access with LUA_REGISTRYINDEX
[minetest.git] / src / server.h
index a584cbe5ad240be363eabb506bd870f59573b6b9..26ec3ab73a42e52c8adbdb6ed0b9eba237e7af91 100644 (file)
@@ -63,11 +63,6 @@ enum ClientDeletionReason {
        CDR_DENY
 };
 
-/*
-       Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
 class MapEditEventIgnorer
 {
 public:
@@ -198,7 +193,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_Null(NetworkPacket* pkt) {};
        void handleCommand_Deprecated(NetworkPacket* pkt);
        void handleCommand_Init(NetworkPacket* pkt);
-       void handleCommand_Auth(NetworkPacket* pkt);
        void handleCommand_Init_Legacy(NetworkPacket* pkt);
        void handleCommand_Init2(NetworkPacket* pkt);
        void handleCommand_RequestMedia(NetworkPacket* pkt);
@@ -218,6 +212,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_RemovedSounds(NetworkPacket* pkt);
        void handleCommand_NodeMetaFields(NetworkPacket* pkt);
        void handleCommand_InventoryFields(NetworkPacket* pkt);
+       void handleCommand_FirstSrp(NetworkPacket* pkt);
+       void handleCommand_SrpBytesA(NetworkPacket* pkt);
+       void handleCommand_SrpBytesM(NetworkPacket* pkt);
 
        void ProcessData(NetworkPacket *pkt);
 
@@ -247,8 +244,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                        { return m_shutdown_requested; }
 
        // request server to shutdown
-       inline void requestShutdown(void)
-                       { m_shutdown_requested = true; }
+       inline void requestShutdown() { m_shutdown_requested = true; }
+       void requestShutdown(const std::string &msg, bool reconnect)
+       {
+               m_shutdown_requested = true;
+               m_shutdown_msg = msg;
+               m_shutdown_ask_reconnect = reconnect;
+       }
 
        // Returns -1 if failed, sound handle on success
        // Envlock
@@ -267,34 +269,21 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void notifyPlayer(const char *name, const std::wstring &msg);
        void notifyPlayers(const std::wstring &msg);
-       void spawnParticle(const char *playername,
+       void spawnParticle(const std::string &playername,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture);
-
-       void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture);
-
-       u32 addParticleSpawner(const char *playername,
-               u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture);
+               bool collisiondetection, bool vertical, const std::string &texture);
 
-       u32 addParticleSpawnerAll(u16 amount, float spawntime,
+       u32 addParticleSpawner(u16 amount, float spawntime,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture);
+               bool collisiondetection, bool vertical, const std::string &texture,
+               const std::string &playername);
 
-       void deleteParticleSpawner(const char *playername, u32 id);
-       void deleteParticleSpawnerAll(u32 id);
+       void deleteParticleSpawner(const std::string &playername, u32 id);
 
        // Creates or resets inventory
        Inventory* createDetachedInventory(const std::string &name);
@@ -302,9 +291,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Envlock and conlock should be locked when using scriptapi
        GameScripting *getScriptIface(){ return m_script; }
 
-       //TODO: determine what (if anything) should be locked to access EmergeManager
-       EmergeManager *getEmergeManager(){ return m_emerge; }
-
        // actions: time-reversed list
        // Return value: success/failure
        bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -322,16 +308,16 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        virtual MtEventManager* getEventManager();
        virtual scene::ISceneManager* getSceneManager();
        virtual IRollbackManager *getRollbackManager() { return m_rollback; }
-
+       virtual EmergeManager *getEmergeManager() { return m_emerge; }
 
        IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
-       const ModSpec* getModSpec(const std::string &modname);
+       const ModSpec* getModSpec(const std::string &modname) const;
        void getModNames(std::vector<std::string> &modlist);
        std::string getBuiltinLuaPath();
-       inline std::string getWorldPath()
+       inline std::string getWorldPath() const
                        { return m_path_world; }
 
        inline bool isSingleplayer()
@@ -349,8 +335,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
        bool hudSetFlags(Player *player, u32 flags, u32 mask);
        bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+       s32 hudGetHotbarItemcount(Player *player);
        void hudSetHotbarImage(Player *player, std::string name);
+       std::string hudGetHotbarImage(Player *player);
        void hudSetHotbarSelectedImage(Player *player, std::string name);
+       std::string hudGetHotbarSelectedImage(Player *player);
 
        inline Address getPeerAddress(u16 peer_id)
                        { return m_con.GetPeerAddress(peer_id); }
@@ -368,14 +357,18 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
-       void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason=NULL);
+       void DenySudoAccess(u16 peer_id);
+       void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+               const std::string &str_reason = "", bool reconnect = false);
+       void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
+       void acceptAuth(u16 peer_id, bool forSudoMode);
        void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
        bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
        bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
                        u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
                        std::string* vers_string);
 
-       void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
+       void SendPlayerHPOrDie(PlayerSAO *player);
        void SendPlayerBreath(u16 peer_id);
        void SendInventory(PlayerSAO* playerSAO);
        void SendMovePlayer(u16 peer_id);
@@ -391,7 +384,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void SendMovement(u16 peer_id);
        void SendHP(u16 peer_id, u8 hp);
        void SendBreath(u16 peer_id, u16 breath);
-       void SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason);
+       void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason, bool reconnect = false);
        void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
        void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
        void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
@@ -474,6 +468,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void DeleteClient(u16 peer_id, ClientDeletionReason reason);
        void UpdateCrafting(Player *player);
 
+       v3f findSpawnPos();
+
        // When called, connection mutex should be locked
        RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
        RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
@@ -489,7 +485,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
                Call with env and con locked.
        */
-       PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+       PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
 
        void handlePeerChanges();
 
@@ -520,7 +516,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // Environment
        ServerEnvironment *m_env;
-       JMutex m_env_mutex;
+       Mutex m_env_mutex;
 
        // server connection
        con::Connection m_con;
@@ -561,7 +557,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
        float m_step_dtime;
-       JMutex m_step_dtime_mutex;
+       Mutex m_step_dtime_mutex;
 
        // current server step lag counter
        float m_lag;
@@ -595,6 +591,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
 
        bool m_shutdown_requested;
+       std::string m_shutdown_msg;
+       bool m_shutdown_ask_reconnect;
 
        /*
                Map edit event queue. Automatically receives all map edits.
@@ -654,9 +652,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 /*
        Runs a simple dedicated server loop.
 
-       Shuts down when run is set to false.
+       Shuts down when kill is set to true.
 */
-void dedicated_server_loop(Server &server, bool &run);
+void dedicated_server_loop(Server &server, bool &kill);
 
 #endif