]> git.lizzy.rs Git - minetest.git/blobdiff - src/server.h
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
[minetest.git] / src / server.h
index 8c5ea2e1e9e619663d4005d2292f8cad6ab4c5f6..131c3c67be72196c9517eb881f17d471912aa381 100644 (file)
@@ -63,11 +63,6 @@ enum ClientDeletionReason {
        CDR_DENY
 };
 
-/*
-       Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
 class MapEditEventIgnorer
 {
 public:
@@ -198,6 +193,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_Null(NetworkPacket* pkt) {};
        void handleCommand_Deprecated(NetworkPacket* pkt);
        void handleCommand_Init(NetworkPacket* pkt);
+       void handleCommand_Init_Legacy(NetworkPacket* pkt);
        void handleCommand_Init2(NetworkPacket* pkt);
        void handleCommand_RequestMedia(NetworkPacket* pkt);
        void handleCommand_ReceivedMedia(NetworkPacket* pkt);
@@ -216,8 +212,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void handleCommand_RemovedSounds(NetworkPacket* pkt);
        void handleCommand_NodeMetaFields(NetworkPacket* pkt);
        void handleCommand_InventoryFields(NetworkPacket* pkt);
+       void handleCommand_FirstSrp(NetworkPacket* pkt);
+       void handleCommand_SrpBytesA(NetworkPacket* pkt);
+       void handleCommand_SrpBytesM(NetworkPacket* pkt);
 
-       void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+       void ProcessData(NetworkPacket *pkt);
 
        void Send(NetworkPacket* pkt);
 
@@ -235,7 +234,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Shall be called with the environment and the connection locked.
        */
        Inventory* getInventory(const InventoryLocation &loc);
-       void setInventoryModified(const InventoryLocation &loc);
+       void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
 
        // Connection must be locked when called
        std::wstring getStatusString();
@@ -300,9 +299,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Envlock and conlock should be locked when using scriptapi
        GameScripting *getScriptIface(){ return m_script; }
 
-       //TODO: determine what (if anything) should be locked to access EmergeManager
-       EmergeManager *getEmergeManager(){ return m_emerge; }
-
        // actions: time-reversed list
        // Return value: success/failure
        bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -320,16 +316,16 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        virtual MtEventManager* getEventManager();
        virtual scene::ISceneManager* getSceneManager();
        virtual IRollbackManager *getRollbackManager() { return m_rollback; }
-
+       virtual EmergeManager *getEmergeManager() { return m_emerge; }
 
        IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
-       const ModSpec* getModSpec(const std::string &modname);
-       void getModNames(std::list<std::string> &modlist);
+       const ModSpec* getModSpec(const std::string &modname) const;
+       void getModNames(std::vector<std::string> &modlist);
        std::string getBuiltinLuaPath();
-       inline std::string getWorldPath()
+       inline std::string getWorldPath() const
                        { return m_path_world; }
 
        inline bool isSingleplayer()
@@ -347,8 +343,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
        bool hudSetFlags(Player *player, u32 flags, u32 mask);
        bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+       s32 hudGetHotbarItemcount(Player *player);
        void hudSetHotbarImage(Player *player, std::string name);
+       std::string hudGetHotbarImage(Player *player);
        void hudSetHotbarSelectedImage(Player *player, std::string name);
+       std::string hudGetHotbarSelectedImage(Player *player);
 
        inline Address getPeerAddress(u16 peer_id)
                        { return m_con.GetPeerAddress(peer_id); }
@@ -366,7 +365,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
-       void DenyAccess(u16 peer_id, const std::wstring &reason);
+       void DenySudoAccess(u16 peer_id);
+       void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
+       void acceptAuth(u16 peer_id, bool forSudoMode);
+       void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
        bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
        bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
                        u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
@@ -374,6 +376,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
        void SendPlayerBreath(u16 peer_id);
+       void SendInventory(PlayerSAO* playerSAO);
+       void SendMovePlayer(u16 peer_id);
 
        // Bind address
        Address m_bind_addr;
@@ -386,7 +390,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void SendMovement(u16 peer_id);
        void SendHP(u16 peer_id, u8 hp);
        void SendBreath(u16 peer_id, u16 breath);
-       void SendAccessDenied(u16 peer_id,const std::wstring &reason);
+       void SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason);
+       void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
        void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
        void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
        void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
@@ -394,13 +399,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /* mark blocks not sent for all clients */
        void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
 
-       // Envlock and conlock should be locked when calling these
-       void SendInventory(u16 peer_id);
+
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
        void SendPlayerHP(u16 peer_id);
 
-       void SendMovePlayer(u16 peer_id);
        void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
        void SendEyeOffset(u16 peer_id, v3f first, v3f third);
        void SendPlayerPrivileges(u16 peer_id);
@@ -422,9 +425,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        // Envlock and conlock should be locked when calling these
        void sendRemoveNode(v3s16 p, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::vector<u16> *far_players=NULL, float far_d_nodes=100);
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100,
+                       std::vector<u16> *far_players=NULL, float far_d_nodes=100,
                        bool remove_metadata=true);
        void setBlockNotSent(v3s16 p);
 
@@ -437,7 +440,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void fillMediaCache();
        void sendMediaAnnouncement(u16 peer_id);
        void sendRequestedMedia(u16 peer_id,
-                       const std::list<std::string> &tosend);
+                       const std::vector<std::string> &tosend);
 
        void sendDetachedInventory(const std::string &name, u16 peer_id);
        void sendDetachedInventories(u16 peer_id);
@@ -459,6 +462,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                float expirationtime, float size,
                bool collisiondetection, bool vertical, std::string texture);
 
+       u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
+       void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
        /*
                Something random
        */
@@ -466,7 +471,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void DiePlayer(u16 peer_id);
        void RespawnPlayer(u16 peer_id);
        void DeleteClient(u16 peer_id, ClientDeletionReason reason);
-       void UpdateCrafting(u16 peer_id);
+       void UpdateCrafting(Player *player);
+
+       v3f findSpawnPos();
 
        // When called, connection mutex should be locked
        RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
@@ -582,15 +589,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Queues stuff from peerAdded() and deletingPeer() to
                handlePeerChanges()
        */
-       Queue<con::PeerChange> m_peer_change_queue;
+       std::queue<con::PeerChange> m_peer_change_queue;
 
        /*
                Random stuff
        */
 
-       // Mod parent directory paths
-       std::list<std::string> m_modspaths;
-
        bool m_shutdown_requested;
 
        /*
@@ -606,7 +610,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Queue of map edits from the environment for sending to the clients
                This is behind m_env_mutex
        */
-       Queue<MapEditEvent*> m_unsent_map_edit_queue;
+       std::queue<MapEditEvent*> m_unsent_map_edit_queue;
        /*
                Set to true when the server itself is modifying the map and does
                all sending of information by itself.