bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(Player *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+ s32 hudGetHotbarItemcount(Player *player);
void hudSetHotbarImage(Player *player, std::string name);
+ std::string hudGetHotbarImage(Player *player);
void hudSetHotbarSelectedImage(Player *player, std::string name);
+ std::string hudGetHotbarSelectedImage(Player *player);
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }