]> git.lizzy.rs Git - minetest.git/blobdiff - src/server.h
Proper handling of failing to bind server socket
[minetest.git] / src / server.h
index e91821d04ab777af7e3a06dc607234a40eb5fa4e..0b4c67deb10a0008cb3fb1a10ff8529760039232 100644 (file)
@@ -31,12 +31,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "ban.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
+#include "serverremoteplayer.h"
+#include "mods.h"
+#include "inventorymanager.h"
+#include "subgame.h"
 struct LuaState;
 typedef struct lua_State lua_State;
-class IWritableToolDefManager;
+class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
-class IWritableCraftItemDefManager;
+
+class ServerError : public std::exception
+{
+public:
+       ServerError(const std::string &s)
+       {
+               m_s = "ServerError: ";
+               m_s += s;
+       }
+       virtual ~ServerError() throw()
+       {}
+       virtual const char * what() const throw()
+       {
+               return m_s.c_str();
+       }
+       std::string m_s;
+};
 
 /*
        Some random functions
@@ -209,8 +229,6 @@ struct PlayerInfo
        void PrintLine(std::ostream *s);
 };
 
-u32 PIChecksum(core::list<PlayerInfo> &l);
-
 /*
        Used for queueing and sorting block transfers in containers
        
@@ -233,6 +251,28 @@ struct PrioritySortedBlockTransfer
        u16 peer_id;
 };
 
+struct TextureRequest
+{
+       std::string name;
+
+       TextureRequest(const std::string &name_=""):
+               name(name_)
+       {}
+};
+
+struct TextureInformation
+{
+       std::string path;
+       std::string sha1_digest;
+
+       TextureInformation(const std::string path_="",
+                       const std::string sha1_digest_=""):
+               path(path_),
+               sha1_digest(sha1_digest_)
+       {
+       }
+};
+
 class RemoteClient
 {
 public:
@@ -366,10 +406,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                NOTE: Every public method should be thread-safe
        */
-
+       
        Server(
-               std::string mapsavedir,
-               std::string configpath
+               const std::string &path_world,
+               const std::string &path_config,
+               const SubgameSpec &gamespec
        );
        ~Server();
        void start(unsigned short port);
@@ -411,8 +452,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                Shall be called with the environment and the connection locked.
        */
-       Inventory* getInventory(InventoryContext *c, std::string id);
-       void inventoryModified(InventoryContext *c, std::string id);
+       Inventory* getInventory(const InventoryLocation &loc);
+       std::string getInventoryOwner(const InventoryLocation &loc);
+       void setInventoryModified(const InventoryLocation &loc);
 
        // Connection must be locked when called
        std::wstring getStatusString();
@@ -489,17 +531,24 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        
        // IGameDef interface
        // Under envlock
-       virtual IToolDefManager* getToolDefManager();
+       virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
-       virtual ICraftItemDefManager* getCraftItemDefManager();
        virtual ITextureSource* getTextureSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
        
-       IWritableToolDefManager* getWritableToolDefManager();
+       IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
-       IWritableCraftItemDefManager* getWritableCraftItemDefManager();
+
+       const ModSpec* getModSpec(const std::string &modname);
+       
+       std::string getWorldPath(){ return m_path_world; }
+
+       void setAsyncFatalError(const std::string &error)
+       {
+               m_async_fatal_error.set(error);
+       }
 
 private:
 
@@ -518,12 +567,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                        const std::wstring &reason);
        static void SendDeathscreen(con::Connection &con, u16 peer_id,
                        bool set_camera_point_target, v3f camera_point_target);
-       static void SendToolDef(con::Connection &con, u16 peer_id,
-                       IToolDefManager *tooldef);
+       static void SendItemDef(con::Connection &con, u16 peer_id,
+                       IItemDefManager *itemdef);
        static void SendNodeDef(con::Connection &con, u16 peer_id,
                        INodeDefManager *nodedef);
-       static void SendCraftItemDef(con::Connection &con, u16 peer_id,
-                       ICraftItemDefManager *nodedef);
        
        /*
                Non-static send methods.
@@ -535,7 +582,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Envlock and conlock should be locked when calling these
        void SendInventory(u16 peer_id);
        // send wielded item info about player to all
-       void SendWieldedItem(const Player *player);
+       void SendWieldedItem(const ServerRemotePlayer *srp);
        // send wielded item info about all players to all players
        void SendPlayerItems();
        void SendChatMessage(u16 peer_id, const std::wstring &message);
@@ -559,13 +606,17 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
        
-       void SendTextures(u16 peer_id);
+       void PrepareTextures();
+
+       void SendTextureAnnouncement(u16 peer_id);
+
+       void SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend);
 
        /*
                Something random
        */
        
-       void HandlePlayerHP(Player *player, s16 damage);
+       void DiePlayer(Player *player);
        void RespawnPlayer(Player *player);
        
        void UpdateCrafting(u16 peer_id);
@@ -578,7 +629,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        {
                Player *player = m_env->getPlayer(peer_id);
                if(player == NULL)
-                       return "[id="+itos(peer_id);
+                       return "[id="+itos(peer_id)+"]";
                return player->getName();
        }
 
@@ -602,6 +653,19 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Variables
        */
        
+       // World directory
+       std::string m_path_world;
+       // Path to user's configuration file ("" = no configuration file)
+       std::string m_path_config;
+       // Subgame specification
+       SubgameSpec m_gamespec;
+
+       // Equivalent of /usr/share/minetest/server
+       std::string m_path_share;
+       
+       // Thread can set; step() will throw as ServerError
+       MutexedVariable<std::string> m_async_fatal_error;
+       
        // Some timers
        float m_liquid_transform_timer;
        float m_print_info_timer;
@@ -633,8 +697,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Envlock and conlock should be locked when using Lua
        lua_State *m_lua;
 
-       // Tool definition manager
-       IWritableToolDefManager *m_toolmgr;
+       // Item definition manager
+       IWritableItemDefManager *m_itemdef;
        
        // Node definition manager
        IWritableNodeDefManager *m_nodedef;
@@ -642,8 +706,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
        
-       // CraftItem definition manager
-       IWritableCraftItemDefManager *m_craftitemdef;
+       // Mods
+       core::list<ModSpec> m_mods;
        
        /*
                Threads
@@ -695,18 +759,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        /*
                Random stuff
        */
-
-       // Map directory
-       std::string m_mapsavedir;
-
-       // Configuration path ("" = no configuration file)
-       std::string m_configpath;
        
        // Mod parent directory paths
        core::list<std::string> m_modspaths;
 
        bool m_shutdown_requested;
-       
+
        /*
                Map edit event queue. Automatically receives all map edits.
                The constructor of this class registers us to receive them through
@@ -736,6 +794,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        friend class EmergeThread;
        friend class RemoteClient;
+
+       std::map<std::string,TextureInformation> m_Textures;
 };
 
 /*