#include "ban.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
+#include "serverremoteplayer.h"
+#include "mods.h"
+#include "inventorymanager.h"
+#include "subgame.h"
struct LuaState;
typedef struct lua_State lua_State;
-class IWritableToolDefManager;
+class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
-class IWritableCraftItemDefManager;
+
+class ServerError : public std::exception
+{
+public:
+ ServerError(const std::string &s)
+ {
+ m_s = "ServerError: ";
+ m_s += s;
+ }
+ virtual ~ServerError() throw()
+ {}
+ virtual const char * what() const throw()
+ {
+ return m_s.c_str();
+ }
+ std::string m_s;
+};
/*
Some random functions
void PrintLine(std::ostream *s);
};
-u32 PIChecksum(core::list<PlayerInfo> &l);
-
/*
Used for queueing and sorting block transfers in containers
u16 peer_id;
};
+struct TextureRequest
+{
+ std::string name;
+
+ TextureRequest(const std::string &name_=""):
+ name(name_)
+ {}
+};
+
+struct TextureInformation
+{
+ std::string path;
+ std::string sha1_digest;
+
+ TextureInformation(const std::string path_="",
+ const std::string sha1_digest_=""):
+ path(path_),
+ sha1_digest(sha1_digest_)
+ {
+ }
+};
+
class RemoteClient
{
public:
/*
NOTE: Every public method should be thread-safe
*/
-
+
Server(
- std::string mapsavedir,
- std::string configpath
+ const std::string &path_world,
+ const std::string &path_config,
+ const SubgameSpec &gamespec
);
~Server();
void start(unsigned short port);
/*
Shall be called with the environment and the connection locked.
*/
- Inventory* getInventory(InventoryContext *c, std::string id);
- void inventoryModified(InventoryContext *c, std::string id);
+ Inventory* getInventory(const InventoryLocation &loc);
+ std::string getInventoryOwner(const InventoryLocation &loc);
+ void setInventoryModified(const InventoryLocation &loc);
// Connection must be locked when called
std::wstring getStatusString();
// IGameDef interface
// Under envlock
- virtual IToolDefManager* getToolDefManager();
+ virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
- virtual ICraftItemDefManager* getCraftItemDefManager();
virtual ITextureSource* getTextureSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
- IWritableToolDefManager* getWritableToolDefManager();
+ IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- IWritableCraftItemDefManager* getWritableCraftItemDefManager();
+
+ const ModSpec* getModSpec(const std::string &modname);
+
+ std::string getWorldPath(){ return m_path_world; }
+
+ void setAsyncFatalError(const std::string &error)
+ {
+ m_async_fatal_error.set(error);
+ }
private:
const std::wstring &reason);
static void SendDeathscreen(con::Connection &con, u16 peer_id,
bool set_camera_point_target, v3f camera_point_target);
- static void SendToolDef(con::Connection &con, u16 peer_id,
- IToolDefManager *tooldef);
+ static void SendItemDef(con::Connection &con, u16 peer_id,
+ IItemDefManager *itemdef);
static void SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef);
- static void SendCraftItemDef(con::Connection &con, u16 peer_id,
- ICraftItemDefManager *nodedef);
/*
Non-static send methods.
// Envlock and conlock should be locked when calling these
void SendInventory(u16 peer_id);
// send wielded item info about player to all
- void SendWieldedItem(const Player *player);
+ void SendWieldedItem(const ServerRemotePlayer *srp);
// send wielded item info about all players to all players
void SendPlayerItems();
void SendChatMessage(u16 peer_id, const std::wstring &message);
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
- void SendTextures(u16 peer_id);
+ void PrepareTextures();
+
+ void SendTextureAnnouncement(u16 peer_id);
+
+ void SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend);
/*
Something random
*/
- void HandlePlayerHP(Player *player, s16 damage);
+ void DiePlayer(Player *player);
void RespawnPlayer(Player *player);
void UpdateCrafting(u16 peer_id);
{
Player *player = m_env->getPlayer(peer_id);
if(player == NULL)
- return "[id="+itos(peer_id);
+ return "[id="+itos(peer_id)+"]";
return player->getName();
}
Variables
*/
+ // World directory
+ std::string m_path_world;
+ // Path to user's configuration file ("" = no configuration file)
+ std::string m_path_config;
+ // Subgame specification
+ SubgameSpec m_gamespec;
+
+ // Equivalent of /usr/share/minetest/server
+ std::string m_path_share;
+
+ // Thread can set; step() will throw as ServerError
+ MutexedVariable<std::string> m_async_fatal_error;
+
// Some timers
float m_liquid_transform_timer;
float m_print_info_timer;
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;
- // Tool definition manager
- IWritableToolDefManager *m_toolmgr;
+ // Item definition manager
+ IWritableItemDefManager *m_itemdef;
// Node definition manager
IWritableNodeDefManager *m_nodedef;
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
- // CraftItem definition manager
- IWritableCraftItemDefManager *m_craftitemdef;
+ // Mods
+ core::list<ModSpec> m_mods;
/*
Threads
/*
Random stuff
*/
-
- // Map directory
- std::string m_mapsavedir;
-
- // Configuration path ("" = no configuration file)
- std::string m_configpath;
// Mod parent directory paths
core::list<std::string> m_modspaths;
bool m_shutdown_requested;
-
+
/*
Map edit event queue. Automatically receives all map edits.
The constructor of this class registers us to receive them through
friend class EmergeThread;
friend class RemoteClient;
+
+ std::map<std::string,TextureInformation> m_Textures;
};
/*