#include <iostream>
#include <queue>
#include <algorithm>
+#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "ban.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
-#include "content_abm.h"
#include "content_sao.h"
#include "mods.h"
-#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "serverlist.h"
#include "util/string.h"
-#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
+#include "database.h"
+#include "chatmessage.h"
+#include "chat_interface.h"
+#include "remoteplayer.h"
class ClientNotFoundException : public BaseException
{
while (!stopRequested()) {
try {
- //TimeTaker timer("AsyncRunStep() + Receive()");
-
m_server->AsyncRunStep();
m_server->Receive();
} catch (con::ConnectionBindFailed &e) {
m_server->setAsyncFatalError(e.what());
} catch (LuaError &e) {
- m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+ m_server->setAsyncFatalError(
+ "ServerThread::run Lua: " + std::string(e.what()));
}
}
END_DEBUG_EXCEPTION_HANDLER
- return NULL;
+ return nullptr;
}
v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
bool ipv6,
+ bool dedicated,
ChatInterface *iface
):
m_path_world(path_world),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
+ m_dedicated(dedicated),
m_async_fatal_error(""),
- m_env(NULL),
- m_con(PROTOCOL_ID,
+ m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
512,
CONNECTION_TIMEOUT,
ipv6,
- this),
- m_banmanager(NULL),
- m_rollback(NULL),
- m_enable_rollback_recording(false),
- m_emerge(NULL),
- m_script(NULL),
+ this)),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
- m_thread(NULL),
- m_time_of_day_send_timer(0),
m_uptime(0),
- m_clients(&m_con),
- m_shutdown_requested(false),
- m_shutdown_ask_reconnect(false),
- m_admin_chat(iface),
- m_ignore_map_edit_events(false),
- m_ignore_map_edit_events_peer_id(0),
- m_next_sound_id(0)
-
-{
- m_liquid_transform_timer = 0.0;
- m_liquid_transform_every = 1.0;
- m_print_info_timer = 0.0;
- m_masterserver_timer = 0.0;
- m_objectdata_timer = 0.0;
- m_emergethread_trigger_timer = 0.0;
- m_savemap_timer = 0.0;
-
- m_step_dtime = 0.0;
+ m_clients(m_con),
+ m_admin_chat(iface)
+{
m_lag = g_settings->getFloat("dedicated_server_step");
- if(path_world == "")
+ if (path_world.empty())
throw ServerError("Supplied empty world path");
if(!gamespec.isValid())
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- ModConfiguration modconf(m_path_world);
+ ServerModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent()) {
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it) {
- ModSpec mod = *it;
- errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
- for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
- dep_it != mod.unsatisfied_depends.end(); ++dep_it)
- errorstream << " \"" << *dep_it << "\"";
- errorstream << std::endl;
- }
- }
-
- Settings worldmt_settings;
- std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
- worldmt_settings.readConfigFile(worldmt.c_str());
- std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> load_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it) {
- std::string name = *it;
- if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
- load_mod_names.insert(name.substr(9));
- }
- // complain about mods declared to be loaded, but not found
- for(std::vector<ModSpec>::iterator it = m_mods.begin();
- it != m_mods.end(); ++it)
- load_mod_names.erase((*it).name);
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
- load_mod_names.erase((*it).name);
- if(!load_mod_names.empty()) {
- errorstream << "The following mods could not be found:";
- for(std::set<std::string>::iterator it = load_mod_names.begin();
- it != load_mod_names.end(); ++it)
- errorstream << " \"" << (*it) << "\"";
- errorstream << std::endl;
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
}
//lock environment
MutexAutoLock envlock(m_env_mutex);
- // Load mapgen params from Settings
- m_emerge->loadMapgenParams();
-
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
// Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl;
- m_script = new GameScripting(this);
-
- std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ m_script = new ServerScripting(this);
- m_script->loadMod(script_path, BUILTIN_MOD_NAME);
+ m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
- const ModSpec &mod = *i;
- infostream << mod.name << " ";
+ infostream << (*i).name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
- for (std::vector<ModSpec>::iterator it = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
- "Only chararacters [a-z0-9_] are allowed.");
+ "Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
// Apply texture overrides from texturepack/override.txt
std::string texture_path = g_settings->get("texture_path");
- if (texture_path != "" && fs::IsDir(texture_path))
+ if (!texture_path.empty() && fs::IsDir(texture_path))
m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
// Perform pending node name resolutions
m_nodedef->runNodeResolveCallbacks();
+ // unmap node names for connected nodeboxes
+ m_nodedef->mapNodeboxConnections();
+
// init the recipe hashes to speed up crafting
m_craftdef->initHashes(this);
m_clients.setEnv(m_env);
+ if (!servermap->settings_mgr.makeMapgenParams())
+ FATAL_ERROR("Couldn't create any mapgen type");
+
// Initialize mapgens
- m_emerge->initMapgens();
+ m_emerge->initMapgens(servermap->getMapgenParams());
m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
if (m_enable_rollback_recording) {
servermap->addEventReceiver(this);
// If file exists, load environment metadata
- if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
- {
- infostream<<"Server: Loading environment metadata"<<std::endl;
+ if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
+ infostream << "Server: Loading environment metadata" << std::endl;
m_env->loadMeta();
+ } else {
+ m_env->loadDefaultMeta();
}
- // Add some test ActiveBlockModifiers to environment
- add_legacy_abms(m_env, m_nodedef);
-
m_liquid_transform_every = g_settings->getFloat("liquid_update");
+ m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
+ m_csm_flavour_limits = g_settings->getU64("csm_flavour_limits");
+ m_csm_noderange_limit = g_settings->getU32("csm_flavour_noderange_limit");
}
Server::~Server()
infostream<<"Server destructing"<<std::endl;
// Send shutdown message
- SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
+ SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
+ L"*** Server shutting down"));
{
MutexAutoLock envlock(m_env_mutex);
reconnect = m_shutdown_ask_reconnect;
kick_msg = m_shutdown_msg;
}
- if (kick_msg == "") {
+ if (kick_msg.empty()) {
kick_msg = g_settings->get("kick_msg_shutdown");
}
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
m_emerge->stopThreads();
// Delete things in the reverse order of creation
- delete m_env;
-
- // N.B. the EmergeManager should be deleted after the Environment since Map
- // depends on EmergeManager to write its current params to the map meta
delete m_emerge;
+ delete m_env;
delete m_rollback;
delete m_banmanager;
delete m_event;
delete m_script;
// Delete detached inventories
- for (std::map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); ++i) {
- delete i->second;
+ for (auto &detached_inventory : m_detached_inventories) {
+ delete detached_inventory.second;
}
}
m_thread->stop();
// Initialize connection
- m_con.SetTimeoutMs(30);
- m_con.Serve(bind_addr);
+ m_con->SetTimeoutMs(30);
+ m_con->Serve(bind_addr);
// Start thread
m_thread->start();
g_settings->get("kick_msg_crash"),
g_settings->getBool("ask_reconnect_on_crash"));
}
- throw ServerError(async_err);
+ throw ServerError("AsyncErr: " + async_err);
}
}
SendBlocks(dtime);
}
- if((dtime < 0.001) && (initial_step == false))
+ if((dtime < 0.001) && !initial_step)
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
std::map<v3s16, MapBlock*> modified_blocks;
- m_env->getMap().transformLiquids(modified_blocks);
-#if 0
- /*
- Update lighting
- */
- core::map<v3s16, MapBlock*> lighting_modified_blocks;
- ServerMap &map = ((ServerMap&)m_env->getMap());
- map.updateLighting(modified_blocks, lighting_modified_blocks);
-
- // Add blocks modified by lighting to modified_blocks
- for(core::map<v3s16, MapBlock*>::Iterator
- i = lighting_modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- modified_blocks.insert(block->getPos(), block);
- }
-#endif
+ m_env->getMap().transformLiquids(modified_blocks, m_env);
+
/*
Set the modified blocks unsent for all the clients
*/
// send masterserver announce
{
float &counter = m_masterserver_timer;
- if(!isSingleplayer() && (!counter || counter >= 300.0) &&
- g_settings->getBool("server_announce"))
- {
- ServerList::sendAnnounce(counter ? "update" : "start",
+ if (!isSingleplayer() && (!counter || counter >= 300.0) &&
+ g_settings->getBool("server_announce")) {
+ ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
+ ServerList::AA_START,
m_bind_addr.getPort(),
m_clients.getPlayerNames(),
m_uptime.get(),
m_env->getGameTime(),
m_lag,
m_gamespec.id,
- m_emerge->params.mg_name,
- m_mods);
+ Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
+ m_mods,
+ m_dedicated);
counter = 0.01;
}
counter += dtime;
MutexAutoLock envlock(m_env_mutex);
m_clients.lock();
- std::map<u16, RemoteClient*> clients = m_clients.getClientList();
+ const RemoteClientMap &clients = m_clients.getClientList();
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
- s16 radius = g_settings->getS16("active_object_send_range_blocks");
- s16 player_radius = g_settings->getS16("player_transfer_distance");
-
- if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") &&
- !g_settings->getBool("unlimited_player_transfer_distance"))
+ static thread_local const s16 radius =
+ g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
+
+ // Radius inside which players are active
+ static thread_local const bool is_transfer_limited =
+ g_settings->exists("unlimited_player_transfer_distance") &&
+ !g_settings->getBool("unlimited_player_transfer_distance");
+ static thread_local const s16 player_transfer_dist =
+ g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+ s16 player_radius = player_transfer_dist;
+ if (player_radius == 0 && is_transfer_limited)
player_radius = radius;
- radius *= MAP_BLOCKSIZE;
- player_radius *= MAP_BLOCKSIZE;
-
- for (std::map<u16, RemoteClient*>::iterator
- i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = i->second;
+ for (const auto &client_it : clients) {
+ RemoteClient *client = client_it.second;
// If definitions and textures have not been sent, don't
// send objects either
if (client->getState() < CS_DefinitionsSent)
continue;
- Player *player = m_env->getPlayer(client->peer_id);
- if(player == NULL) {
+ RemotePlayer *player = m_env->getPlayer(client->peer_id);
+ if (!player) {
// This can happen if the client timeouts somehow
- /*warningstream<<FUNCTION_NAME<<": Client "
- <<client->peer_id
- <<" has no associated player"<<std::endl;*/
continue;
}
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (!playersao)
+ continue;
+
+ s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
+ if (my_radius <= 0) my_radius = radius;
+ //infostream << "Server: Active Radius " << my_radius << std::endl;
+
std::queue<u16> removed_objects;
std::queue<u16> added_objects;
- m_env->getRemovedActiveObjects(player, radius, player_radius,
+ m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
client->m_known_objects, removed_objects);
- m_env->getAddedActiveObjects(player, radius, player_radius,
+ m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
- if(obj == NULL)
- warningstream<<FUNCTION_NAME
- <<": NULL object"<<std::endl;
+ if (!obj)
+ warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
else
type = obj->getSendType();
<< "packet size is " << pktSize << std::endl;
}
m_clients.unlock();
+
+ m_mod_storage_save_timer -= dtime;
+ if (m_mod_storage_save_timer <= 0.0f) {
+ infostream << "Saving registered mod storages." << std::endl;
+ m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ for (std::unordered_map<std::string, ModMetadata *>::const_iterator
+ it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+ if (it->second->isModified()) {
+ it->second->save(getModStoragePath());
+ }
+ }
+ }
}
/*
// Key = object id
// Value = data sent by object
- std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
+ std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
// Get active object messages from environment
for(;;) {
if (aom.id == 0)
break;
- std::vector<ActiveObjectMessage>* message_list = NULL;
- std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
+ std::vector<ActiveObjectMessage>* message_list = nullptr;
+ std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
message_list = new std::vector<ActiveObjectMessage>;
}
m_clients.lock();
- std::map<u16, RemoteClient*> clients = m_clients.getClientList();
+ const RemoteClientMap &clients = m_clients.getClientList();
// Route data to every client
- for (std::map<u16, RemoteClient*>::iterator
- i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = i->second;
+ for (const auto &client_it : clients) {
+ RemoteClient *client = client_it.second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
- for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
- j = buffered_messages.begin();
- j != buffered_messages.end(); ++j) {
+ for (const auto &buffered_message : buffered_messages) {
// If object is not known by client, skip it
- u16 id = j->first;
+ u16 id = buffered_message.first;
if (client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
- std::vector<ActiveObjectMessage>* list = j->second;
+ std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
- for (std::vector<ActiveObjectMessage>::iterator
- k = list->begin(); k != list->end(); ++k) {
+ for (const ActiveObjectMessage &aom : *list) {
// Compose the full new data with header
- ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
- if(aom.reliable)
+ if (aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
reliable_data and unreliable_data are now ready.
Send them.
*/
- if(reliable_data.size() > 0) {
+ if (!reliable_data.empty()) {
SendActiveObjectMessages(client->peer_id, reliable_data);
}
- if(unreliable_data.size() > 0) {
+ if (!unreliable_data.empty()) {
SendActiveObjectMessages(client->peer_id, unreliable_data, false);
}
}
m_clients.unlock();
// Clear buffered_messages
- for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
- i = buffered_messages.begin();
- i != buffered_messages.end(); ++i) {
- delete i->second;
+ for (auto &buffered_message : buffered_messages) {
+ delete buffered_message.second;
}
}
// We'll log the amount of each
Profiler prof;
- while(m_unsent_map_edit_queue.size() != 0)
- {
+ while (!m_unsent_map_edit_queue.empty()) {
MapEditEvent* event = m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
case MEET_OTHER:
infostream << "Server: MEET_OTHER" << std::endl;
prof.add("MEET_OTHER", 1);
- for(std::set<v3s16>::iterator
- i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i) {
- setBlockNotSent(*i);
+ for (const v3s16 &modified_block : event->modified_blocks) {
+ setBlockNotSent(modified_block);
}
break;
default:
/*
Set blocks not sent to far players
*/
- if(!far_players.empty()) {
+ if (!far_players.empty()) {
// Convert list format to that wanted by SetBlocksNotSent
std::map<v3s16, MapBlock*> modified_blocks2;
- for(std::set<v3s16>::iterator
- i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i) {
- modified_blocks2[*i] =
- m_env->getMap().getBlockNoCreateNoEx(*i);
+ for (const v3s16 &modified_block : event->modified_blocks) {
+ modified_blocks2[modified_block] =
+ m_env->getMap().getBlockNoCreateNoEx(modified_block);
}
// Set blocks not sent
- for(std::vector<u16>::iterator
- i = far_players.begin();
- i != far_players.end(); ++i) {
- if(RemoteClient *client = getClient(*i))
+ for (const u16 far_player : far_players) {
+ if (RemoteClient *client = getClient(far_player))
client->SetBlocksNotSent(modified_blocks2);
}
}
delete event;
-
- /*// Don't send too many at a time
- count++;
- if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
- break;*/
}
- if(event_count >= 5){
- infostream<<"Server: MapEditEvents:"<<std::endl;
+ if (event_count >= 5) {
+ infostream << "Server: MapEditEvents:" << std::endl;
prof.print(infostream);
- } else if(event_count != 0){
- verbosestream<<"Server: MapEditEvents:"<<std::endl;
+ } else if (event_count != 0) {
+ verbosestream << "Server: MapEditEvents:" << std::endl;
prof.print(verbosestream);
}
{
float &counter = m_emergethread_trigger_timer;
counter += dtime;
- if(counter >= 2.0)
- {
+ if (counter >= 2.0) {
counter = 0.0;
m_emerge->startThreads();
{
float &counter = m_savemap_timer;
counter += dtime;
- if(counter >= g_settings->getFloat("server_map_save_interval"))
- {
+ static thread_local const float save_interval =
+ g_settings->getFloat("server_map_save_interval");
+ if (counter >= save_interval) {
counter = 0.0;
MutexAutoLock lock(m_env_mutex);
m_env->saveMeta();
}
}
+
+ // Timed shutdown
+ static const float shutdown_msg_times[] =
+ {
+ 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
+ };
+
+ if (m_shutdown_timer > 0.0f) {
+ // Automated messages
+ if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
+ for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
+ // If shutdown timer matches an automessage, shot it
+ if (m_shutdown_timer > shutdown_msg_times[i] &&
+ m_shutdown_timer - dtime < shutdown_msg_times[i]) {
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ break;
+ }
+ }
+ }
+
+ m_shutdown_timer -= dtime;
+ if (m_shutdown_timer < 0.0f) {
+ m_shutdown_timer = 0.0f;
+ m_shutdown_requested = true;
+ }
+ }
}
void Server::Receive()
{
DSTACK(FUNCTION_NAME);
- SharedBuffer<u8> data;
u16 peer_id;
try {
NetworkPacket pkt;
- m_con.Receive(&pkt);
+ m_con->Receive(&pkt);
peer_id = pkt.getPeerId();
ProcessData(&pkt);
- }
- catch(con::InvalidIncomingDataException &e) {
- infostream<<"Server::Receive(): "
- "InvalidIncomingDataException: what()="
- <<e.what()<<std::endl;
- }
- catch(SerializationError &e) {
- infostream<<"Server::Receive(): "
- "SerializationError: what()="
- <<e.what()<<std::endl;
- }
- catch(ClientStateError &e) {
- errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
+ } catch (const con::InvalidIncomingDataException &e) {
+ infostream << "Server::Receive(): InvalidIncomingDataException: what()="
+ << e.what() << std::endl;
+ } catch (const SerializationError &e) {
+ infostream << "Server::Receive(): SerializationError: what()="
+ << e.what() << std::endl;
+ } catch (const ClientStateError &e) {
+ errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
L"Try reconnecting or updating your client");
- }
- catch(con::PeerNotFoundException &e) {
+ } catch (const con::PeerNotFoundException &e) {
// Do nothing
}
}
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
{
- std::string playername = "";
+ std::string playername;
PlayerSAO *playersao = NULL;
m_clients.lock();
try {
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
- if (client != NULL) {
+ if (client) {
playername = client->getName();
playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
}
}
m_clients.unlock();
- RemotePlayer *player =
- static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
// If failed, cancel
- if ((playersao == NULL) || (player == NULL)) {
+ if (!playersao || !player) {
if (player && player->peer_id != 0) {
actionstream << "Server: Failed to emerge player \"" << playername
<< "\" (player allocated to an another client)" << std::endl;
// Send inventory
SendInventory(playersao);
- // Send HP
- SendPlayerHPOrDie(playersao);
+ // Send HP or death screen
+ if (playersao->isDead())
+ SendDeathscreen(peer_id, false, v3f(0,0,0));
+ else
+ SendPlayerHPOrDie(playersao);
// Send Breath
- SendPlayerBreath(peer_id);
-
- // Show death screen if necessary
- if(player->isDead())
- SendDeathscreen(peer_id, false, v3f(0,0,0));
+ SendPlayerBreath(playersao);
// Note things in chat if not in simple singleplayer mode
- if(!m_simple_singleplayer_mode) {
+ if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
// Send information about server to player in chat
- SendChatMessage(peer_id, getStatusString());
-
- // Send information about joining in chat
- {
- std::string name = "unknown";
- Player *player = m_env->getPlayer(peer_id);
- if(player != NULL)
- name = player->getName();
-
- std::wstring message;
- message += L"*** ";
- message += narrow_to_wide(name);
- message += L" joined the game.";
- SendChatMessage(PEER_ID_INEXISTENT,message);
- if (m_admin_chat)
- m_admin_chat->outgoing_queue.push_back(
- new ChatEventNick(CET_NICK_ADD, name));
- }
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
}
Address addr = getPeerAddress(player->peer_id);
std::string ip_str = addr.serializeString();
Print out action
*/
{
- std::vector<std::string> names = m_clients.getPlayerNames();
+ const std::vector<std::string> &names = m_clients.getPlayerNames();
- actionstream<<player->getName() <<" joins game. List of players: ";
+ actionstream << player->getName() << " joins game. List of players: ";
- for (std::vector<std::string>::iterator i = names.begin();
- i != names.end(); ++i) {
- actionstream << *i << " ";
+ for (const std::string &name : names) {
+ actionstream << name << " ";
}
actionstream << player->getName() <<std::endl;
break;
case InventoryLocation::PLAYER:
{
- Player *player = m_env->getPlayer(loc.name.c_str());
+ RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
if(!player)
return NULL;
PlayerSAO *playersao = player->getPlayerSAO();
if (!playerSend)
return;
- Player *player = m_env->getPlayer(loc.name.c_str());
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
+
+ if (!player)
return;
+
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return;
v3s16 blockpos = getNodeBlockPos(loc.p);
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block)
+ if (block)
block->raiseModified(MOD_STATE_WRITE_NEEDED);
setBlockNotSent(blockpos);
std::vector<u16> clients = m_clients.getClientIDs();
m_clients.lock();
// Set the modified blocks unsent for all the clients
- for (std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
+ for (const u16 client_id : clients) {
+ if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
client->SetBlocksNotSent(block);
}
m_clients.unlock();
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
- con::PeerChange c;
- c.type = con::PEER_ADDED;
- c.peer_id = peer->id;
- c.timeout = false;
- m_peer_change_queue.push(c);
+ m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
<<peer->id<<", timeout="<<timeout<<std::endl;
m_clients.event(peer->id, CSE_Disconnect);
- con::PeerChange c;
- c.type = con::PEER_REMOVED;
- c.peer_id = peer->id;
- c.timeout = timeout;
- m_peer_change_queue.push(c);
+ m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
}
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
{
- *retval = m_con.getPeerStat(peer_id,type);
- if (*retval == -1) return false;
- return true;
+ *retval = m_con->getPeerStat(peer_id,type);
+ return *retval != -1;
}
bool Server::getClientInfo(
m_clients.lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
- if (client == NULL) {
+ if (!client) {
m_clients.unlock();
return false;
}
void Server::handlePeerChanges()
{
- while(m_peer_change_queue.size() > 0)
+ while(!m_peer_change_queue.empty())
{
con::PeerChange c = m_peer_change_queue.front();
m_peer_change_queue.pop();
Send(&pkt);
}
-void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
+void Server::SendChatMessage(u16 peer_id, const ChatMessage &message)
{
DSTACK(FUNCTION_NAME);
+ NetworkPacket legacypkt(TOCLIENT_CHAT_MESSAGE_OLD, 0, peer_id);
+ legacypkt << message.message;
+
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
- pkt << message;
+ u8 version = 1;
+ u8 type = message.type;
+ pkt << version << type << std::wstring(L"") << message.message << message.timestamp;
if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ if (!player)
+ return;
+
+ if (player->protocol_version < 35)
+ Send(&legacypkt);
+ else
+ Send(&pkt);
+ } else {
+ m_clients.sendToAllCompat(&pkt, &legacypkt, 35);
}
}
DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
-
- pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+ if (formspec.empty()){
+ //the client should close the formspec
+ pkt.putLongString("");
+ } else {
+ pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+ }
pkt << formname;
Send(&pkt);
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
+void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+ v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
- bool vertical, std::string texture)
+ bool collision_removal,
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
+ static thread_local const float radius =
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
+ if (peer_id == PEER_ID_INEXISTENT) {
+ std::vector<u16> clients = m_clients.getClientIDs();
+
+ for (const u16 client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
+ if (!player)
+ continue;
+
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
+ // Do not send to distant clients
+ if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
+ continue;
+
+ SendSpawnParticle(client_id, player->protocol_version,
+ pos, velocity, acceleration,
+ expirationtime, size, collisiondetection,
+ collision_removal, vertical, texture, animation, glow);
+ }
+ return;
+ }
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
<< size << collisiondetection;
pkt.putLongString(texture);
pkt << vertical;
+ pkt << collision_removal;
+ // This is horrible but required (why are there two ways to serialize pkts?)
+ std::ostringstream os(std::ios_base::binary);
+ animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ pkt << glow;
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ Send(&pkt);
}
// Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+ u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
+ float minsize, float maxsize, bool collisiondetection, bool collision_removal,
+ u16 attached_id, bool vertical, const std::string &texture, u32 id,
+ const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
+ if (peer_id == PEER_ID_INEXISTENT) {
+ // This sucks and should be replaced:
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for (const u16 client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
+ if (!player)
+ continue;
+ SendAddParticleSpawner(client_id, player->protocol_version,
+ amount, spawntime, minpos, maxpos,
+ minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
+ minsize, maxsize, collisiondetection, collision_removal,
+ attached_id, vertical, texture, id, animation, glow);
+ }
+ return;
+ }
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
pkt.putLongString(texture);
pkt << id << vertical;
+ pkt << collision_removal;
+ pkt << attached_id;
+ // This is horrible but required
+ std::ostringstream os(std::ios_base::binary);
+ animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ pkt << glow;
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ Send(&pkt);
}
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
Send(&pkt);
}
else {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
}
}
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms)
+ const std::string &type, const std::vector<std::string> ¶ms,
+ bool &clouds)
{
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
pkt << bgcolor << type << (u16) params.size();
- for(size_t i=0; i<params.size(); i++)
- pkt << params[i];
+ for (const std::string ¶m : params)
+ pkt << param;
+
+ pkt << clouds;
+
+ Send(&pkt);
+}
+
+void Server::SendCloudParams(u16 peer_id, float density,
+ const video::SColor &color_bright,
+ const video::SColor &color_ambient,
+ float height,
+ float thickness,
+ const v2f &speed)
+{
+ NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
+ pkt << density << color_bright << color_ambient
+ << height << thickness << speed;
Send(&pkt);
}
pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
else {
Send(&pkt);
{
DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
- // In some rare case, if the player is disconnected
+ // In some rare case if the player is disconnected
// while Lua call l_punch, for example, this can be NULL
if (!playersao)
return;
playersao->m_messages_out.push(aom);
}
-void Server::SendPlayerBreath(u16 peer_id)
+void Server::SendPlayerBreath(PlayerSAO *sao)
{
DSTACK(FUNCTION_NAME);
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
+ assert(sao);
- m_script->player_event(playersao, "breath_changed");
- SendBreath(peer_id, playersao->getBreath());
+ m_script->player_event(sao, "breath_changed");
+ SendBreath(sao->getPeerID(), sao->getBreath());
}
void Server::SendMovePlayer(u16 peer_id)
{
DSTACK(FUNCTION_NAME);
- Player *player = m_env->getPlayer(peer_id);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
+ PlayerSAO *sao = player->getPlayerSAO();
+ assert(sao);
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
- pkt << player->getPosition() << player->getPitch() << player->getYaw();
+ pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
{
- v3f pos = player->getPosition();
- f32 pitch = player->getPitch();
- f32 yaw = player->getYaw();
+ v3f pos = sao->getBasePosition();
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
- << " pitch=" << pitch
- << " yaw=" << yaw
+ << " pitch=" << sao->getPitch()
+ << " yaw=" << sao->getYaw()
<< std::endl;
}
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
pkt << (u16) privs.size();
- for(std::set<std::string>::const_iterator i = privs.begin();
- i != privs.end(); ++i) {
- pkt << (*i);
+ for (const std::string &priv : privs) {
+ pkt << priv;
}
Send(&pkt);
void Server::SendPlayerInventoryFormspec(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
+ RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
m_clients.send(pkt.getPeerId(),
reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
&pkt, reliable);
+}
+void Server::SendCSMFlavourLimits(u16 peer_id)
+{
+ NetworkPacket pkt(TOCLIENT_CSM_FLAVOUR_LIMITS,
+ sizeof(m_csm_flavour_limits) + sizeof(m_csm_noderange_limit), peer_id);
+ pkt << m_csm_flavour_limits << m_csm_noderange_limit;
+ Send(&pkt);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
// Filter destination clients
std::vector<u16> dst_clients;
- if(params.to_player != "")
- {
- Player *player = m_env->getPlayer(params.to_player.c_str());
+ if(!params.to_player.empty()) {
+ RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not found"<<std::endl;
return -1;
}
dst_clients.push_back(player->peer_id);
- }
- else {
+ } else {
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator
- i = clients.begin(); i != clients.end(); ++i) {
- Player *player = m_env->getPlayer(*i);
- if(!player)
+ for (const u16 client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
+ if (!player)
+ continue;
+
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
continue;
- if(pos_exists) {
- if(player->getPosition().getDistanceFrom(pos) >
+ if (pos_exists) {
+ if(sao->getBasePosition().getDistanceFrom(pos) >
params.max_hear_distance)
continue;
}
- dst_clients.push_back(*i);
+ dst_clients.push_back(client_id);
}
}
m_playing_sounds[id] = ServerPlayingSound();
ServerPlayingSound &psound = m_playing_sounds[id];
psound.params = params;
+ psound.spec = spec;
+ float gain = params.gain * spec.gain;
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
- pkt << id << spec.name << (float) (spec.gain * params.gain)
- << (u8) params.type << pos << params.object << params.loop;
+ pkt << id << spec.name << gain
+ << (u8) params.type << pos << params.object
+ << params.loop << params.fade << params.pitch;
+
+ // Backwards compability
+ bool play_sound = gain > 0;
- for(std::vector<u16>::iterator i = dst_clients.begin();
- i != dst_clients.end(); ++i) {
- psound.clients.insert(*i);
- m_clients.send(*i, 0, &pkt, true);
+ for (const u16 dst_client : dst_clients) {
+ if (play_sound || m_clients.getProtocolVersion(dst_client) >= 32) {
+ psound.clients.insert(dst_client);
+ m_clients.send(dst_client, 0, &pkt, true);
+ }
}
return id;
}
void Server::stopSound(s32 handle)
{
// Get sound reference
- std::map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(handle);
- if(i == m_playing_sounds.end())
+ std::unordered_map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(handle);
+ if (i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
pkt << handle;
- for(std::set<u16>::iterator i = psound.clients.begin();
- i != psound.clients.end(); ++i) {
+ for (std::unordered_set<u16>::const_iterator si = psound.clients.begin();
+ si != psound.clients.end(); ++si) {
// Send as reliable
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(*si, 0, &pkt, true);
}
// Remove sound reference
m_playing_sounds.erase(i);
}
+void Server::fadeSound(s32 handle, float step, float gain)
+{
+ // Get sound reference
+ std::unordered_map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(handle);
+ if (i == m_playing_sounds.end())
+ return;
+
+ ServerPlayingSound &psound = i->second;
+ psound.params.gain = gain;
+
+ NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
+ pkt << handle << step << gain;
+
+ // Backwards compability
+ bool play_sound = gain > 0;
+ ServerPlayingSound compat_psound = psound;
+ compat_psound.clients.clear();
+
+ NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
+ compat_pkt << handle;
+
+ for (std::unordered_set<u16>::iterator it = psound.clients.begin();
+ it != psound.clients.end();) {
+ if (m_clients.getProtocolVersion(*it) >= 32) {
+ // Send as reliable
+ m_clients.send(*it, 0, &pkt, true);
+ ++it;
+ } else {
+ compat_psound.clients.insert(*it);
+ // Stop old sound
+ m_clients.send(*it, 0, &compat_pkt, true);
+ psound.clients.erase(it++);
+ }
+ }
+
+ // Remove sound reference
+ if (!play_sound || psound.clients.empty())
+ m_playing_sounds.erase(i);
+
+ if (play_sound && !compat_psound.clients.empty()) {
+ // Play new sound volume on older clients
+ playSound(compat_psound.spec, compat_psound.params);
+ }
+}
+
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
std::vector<u16> *far_players, float far_d_nodes)
{
pkt << p;
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
+ for (u16 client_id : clients) {
if (far_players) {
// Get player
- if(Player *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(client_id)) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
// If player is far away, only set modified blocks not sent
- v3f player_pos = player->getPosition();
- if(player_pos.getDistanceFrom(p_f) > maxd) {
- far_players->push_back(*i);
+ v3f player_pos = sao->getBasePosition();
+ if (player_pos.getDistanceFrom(p_f) > maxd) {
+ far_players->push_back(client_id);
continue;
}
}
}
// Send as reliable
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(client_id, 0, &pkt, true);
}
}
v3f p_f = intToFloat(p, BS);
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
-
- if(far_players) {
+ for (const u16 client_id : clients) {
+ if (far_players) {
// Get player
- if(Player *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(client_id)) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
// If player is far away, only set modified blocks not sent
- v3f player_pos = player->getPosition();
+ v3f player_pos = sao->getBasePosition();
if(player_pos.getDistanceFrom(p_f) > maxd) {
- far_players->push_back(*i);
+ far_players->push_back(client_id);
continue;
}
}
NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
m_clients.lock();
- RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
- if (client != 0) {
+ RemoteClient* client = m_clients.lockedGetClientNoEx(client_id);
+ if (client) {
pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
-
- if (!remove_metadata) {
- if (client->net_proto_version <= 21) {
- // Old clients always clear metadata; fix it
- // by sending the full block again.
- client->SetBlockNotSent(getNodeBlockPos(p));
- }
- }
}
m_clients.unlock();
// Send as reliable
if (pkt.getSize() > 0)
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(client_id, 0, &pkt, true);
}
}
{
std::vector<u16> clients = m_clients.getClientIDs();
m_clients.lock();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
+ for (const u16 i : clients) {
+ RemoteClient *client = m_clients.lockedGetClientNoEx(i);
client->SetBlockNotSent(p);
}
m_clients.unlock();
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
- block->serializeNetworkSpecific(os, net_proto_version);
+ block->serializeNetworkSpecific(os);
std::string s = os.str();
NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
s32 total_sending = 0;
{
- ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
+ ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
std::vector<u16> clients = m_clients.getClientIDs();
m_clients.lock();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
+ for (const u16 client_id : clients) {
+ RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
- if (client == NULL)
+ if (!client)
continue;
total_sending += client->SendingCount();
std::sort(queue.begin(), queue.end());
m_clients.lock();
- for(u32 i=0; i<queue.size(); i++)
- {
+ s32 max_blocks_to_send =
+ g_settings->getS32("max_simultaneous_block_sends_server_total");
+
+ for (const PrioritySortedBlockTransfer &block_to_send : queue) {
//TODO: Calculate limit dynamically
- if(total_sending >= g_settings->getS32
- ("max_simultaneous_block_sends_server_total"))
+ if (total_sending >= max_blocks_to_send)
break;
- PrioritySortedBlockTransfer q = queue[i];
-
- MapBlock *block = NULL;
- try
- {
- block = m_env->getMap().getBlockNoCreate(q.pos);
- }
- catch(InvalidPositionException &e)
- {
+ MapBlock *block = nullptr;
+ try {
+ block = m_env->getMap().getBlockNoCreate(block_to_send.pos);
+ } catch (const InvalidPositionException &e) {
continue;
}
- RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
-
- if(!client)
+ RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
+ CS_Active);
+ if (!client)
continue;
- SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
+ SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
+ client->net_proto_version);
- client->SentBlock(q.pos);
+ client->SentBlock(block_to_send.pos);
total_sending++;
}
m_clients.unlock();
// Collect all media file paths
std::vector<std::string> paths;
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); ++i) {
- const ModSpec &mod = *i;
+ for (const ModSpec &mod : m_mods) {
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(mod.path + DIR_DELIM + "media");
paths.push_back(mod.path + DIR_DELIM + "models");
+ paths.push_back(mod.path + DIR_DELIM + "locale");
}
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
- for(std::vector<std::string>::iterator i = paths.begin();
- i != paths.end(); ++i) {
- std::string mediapath = *i;
+ for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
- for (u32 j = 0; j < dirlist.size(); j++) {
- if (dirlist[j].dir) // Ignode dirs
+ for (const fs::DirListNode &dln : dirlist) {
+ if (dln.dir) // Ignode dirs
continue;
- std::string filename = dirlist[j].name;
+ std::string filename = dln.name;
// If name contains illegal characters, ignore the file
if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
infostream<<"Server: ignoring illegal file name: \""
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
".x", ".b3d", ".md2", ".obj",
+ // Custom translation file format
+ ".tr",
NULL
};
- if (removeStringEnd(filename, supported_ext) == ""){
+ if (removeStringEnd(filename, supported_ext).empty()){
infostream << "Server: ignoring unsupported file extension: \""
<< filename << "\"" << std::endl;
continue;
}
// Ok, attempt to load the file and add to cache
- std::string filepath = mediapath + DIR_DELIM + filename;
+ std::string filepath;
+ filepath.append(mediapath).append(DIR_DELIM).append(filename);
+
// Read data
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
if (!fis.good()) {
}
}
-void Server::sendMediaAnnouncement(u16 peer_id)
+void Server::sendMediaAnnouncement(u16 peer_id, const std::string &lang_code)
{
DSTACK(FUNCTION_NAME);
<< std::endl;
// Make packet
- std::ostringstream os(std::ios_base::binary);
-
NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
- pkt << (u16) m_media.size();
- for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
- i != m_media.end(); ++i) {
- pkt << i->first << i->second.sha1_digest;
+ u16 media_sent = 0;
+ std::string lang_suffix;
+ lang_suffix.append(".").append(lang_code).append(".tr");
+ for (const auto &i : m_media) {
+ if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+ continue;
+ media_sent++;
+ }
+
+ pkt << media_sent;
+
+ for (const auto &i : m_media) {
+ if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+ continue;
+ pkt << i.first << i.second.sha1_digest;
}
pkt << g_settings->get("remote_media");
u32 bytes_per_bunch = 5000;
std::vector< std::vector<SendableMedia> > file_bunches;
- file_bunches.push_back(std::vector<SendableMedia>());
+ file_bunches.emplace_back();
u32 file_size_bunch_total = 0;
- for(std::vector<std::string>::const_iterator i = tosend.begin();
- i != tosend.end(); ++i) {
- const std::string &name = *i;
-
- if(m_media.find(name) == m_media.end()) {
+ for (const std::string &name : tosend) {
+ if (m_media.find(name) == m_media.end()) {
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
- if(fis.good() == false){
+ if(!fis.good()){
errorstream<<"Server::sendRequestedMedia(): Could not open \""
<<tpath<<"\" for reading"<<std::endl;
continue;
break;
}
}
- if(bad) {
+ if (bad) {
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
<<name<<"\""<<std::endl;
continue;
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
<<tname<<"\""<<std::endl;*/
// Put in list
- file_bunches[file_bunches.size()-1].push_back(
- SendableMedia(name, tpath, tmp_os.str()));
+ file_bunches[file_bunches.size()-1].emplace_back(name, tpath, tmp_os.str());
// Start next bunch if got enough data
if(file_size_bunch_total >= bytes_per_bunch) {
- file_bunches.push_back(std::vector<SendableMedia>());
+ file_bunches.emplace_back();
file_size_bunch_total = 0;
}
/* Create and send packets */
u16 num_bunches = file_bunches.size();
- for(u16 i = 0; i < num_bunches; i++) {
+ for (u16 i = 0; i < num_bunches; i++) {
/*
u16 command
u16 total number of texture bunches
NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
pkt << num_bunches << i << (u32) file_bunches[i].size();
- for(std::vector<SendableMedia>::iterator
- j = file_bunches[i].begin();
- j != file_bunches[i].end(); ++j) {
- pkt << j->name;
- pkt.putLongString(j->data);
+ for (const SendableMedia &j : file_bunches[i]) {
+ pkt << j.name;
+ pkt.putLongString(j.data);
}
verbosestream << "Server::sendRequestedMedia(): bunch "
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt.putRawString(s.c_str(), s.size());
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
+ const std::string &check = m_detached_inventories_player[name];
+ if (peer_id == PEER_ID_INEXISTENT) {
+ if (check.empty())
+ return m_clients.sendToAll(&pkt);
+ RemotePlayer *p = m_env->getPlayer(check.c_str());
+ if (p)
+ m_clients.send(p->peer_id, 0, &pkt, true);
+ } else {
+ if (check.empty() || getPlayerName(peer_id) == check)
+ Send(&pkt);
}
}
{
DSTACK(FUNCTION_NAME);
- for(std::map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); ++i) {
- const std::string &name = i->first;
+ for (const auto &detached_inventory : m_detached_inventories) {
+ const std::string &name = detached_inventory.first;
//Inventory *inv = i->second;
sendDetachedInventory(name, peer_id);
}
void Server::DiePlayer(u16 peer_id)
{
DSTACK(FUNCTION_NAME);
-
PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
+ // In some rare cases this can be NULL -- if the player is disconnected
+ // when a Lua function modifies l_punch, for example
+ if (!playersao)
+ return;
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
- playersao->setHP(PLAYER_MAX_HP);
+ playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH);
- SendPlayerHP(peer_id);
- SendPlayerBreath(peer_id);
-
bool repositioned = m_script->on_respawnplayer(playersao);
- if(!repositioned){
- v3f pos = findSpawnPos();
+ if (!repositioned) {
// setPos will send the new position to client
- playersao->setPos(pos);
+ playersao->setPos(findSpawnPos());
}
+
+ SendPlayerHP(peer_id);
}
const std::string &str_reason, bool reconnect)
{
if (proto_ver >= 25) {
- SendAccessDenied(peer_id, reason, str_reason);
+ SendAccessDenied(peer_id, reason, str_reason, reconnect);
} else {
std::wstring wreason = utf8_to_wide(
reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
}
m_clients.event(peer_id, CSE_SetDenied);
- m_con.DisconnectPeer(peer_id);
+ m_con->DisconnectPeer(peer_id);
}
SendAccessDenied(peer_id, reason, custom_reason);
m_clients.event(peer_id, CSE_SetDenied);
- m_con.DisconnectPeer(peer_id);
+ m_con->DisconnectPeer(peer_id);
}
// 13/03/15: remove this function when protocol version 25 will become
SendAccessDenied_Legacy(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
- m_con.DisconnectPeer(peer_id);
+ m_con->DisconnectPeer(peer_id);
}
void Server::acceptAuth(u16 peer_id, bool forSudoMode)
/*
Clear references to playing sounds
*/
- for(std::map<s32, ServerPlayingSound>::iterator
- i = m_playing_sounds.begin();
- i != m_playing_sounds.end();)
- {
+ for (std::unordered_map<s32, ServerPlayingSound>::iterator
+ i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
- if(psound.clients.empty())
+ if (psound.clients.empty())
m_playing_sounds.erase(i++);
else
++i;
}
- Player *player = m_env->getPlayer(peer_id);
-
- // Collect information about leaving in chat
- {
- if(player != NULL && reason != CDR_DENY)
- {
- std::wstring name = narrow_to_wide(player->getName());
- message += L"*** ";
- message += name;
- message += L" left the game.";
- if(reason == CDR_TIMEOUT)
- message += L" (timed out)";
- }
- }
+ RemotePlayer *player = m_env->getPlayer(peer_id);
/* Run scripts and remove from environment */
- {
- if(player != NULL)
- {
- PlayerSAO *playersao = player->getPlayerSAO();
- assert(playersao);
-
- m_script->on_leaveplayer(playersao);
-
- playersao->disconnected();
- }
+ if (player) {
+ PlayerSAO *playersao = player->getPlayerSAO();
+ assert(playersao);
+
+ // inform connected clients
+ NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+ // (u16) 1 + std::string represents a vector serialization representation
+ notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << std::string(playersao->getPlayer()->getName());
+ m_clients.sendToAll(¬ice);
+ // run scripts
+ m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
+
+ playersao->disconnected();
}
/*
Print out action
*/
{
- if(player != NULL && reason != CDR_DENY) {
+ if (player && reason != CDR_DENY) {
std::ostringstream os(std::ios_base::binary);
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
+ for (const u16 client_id : clients) {
// Get player
- Player *player = m_env->getPlayer(*i);
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(client_id);
+ if (!player)
continue;
// Get name of player
}
// Send leave chat message to all remaining clients
- if(message.length() != 0)
- SendChatMessage(PEER_ID_INEXISTENT,message);
+ if (!message.empty()) {
+ SendChatMessage(PEER_ID_INEXISTENT,
+ ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
+ }
}
-void Server::UpdateCrafting(Player* player)
+void Server::UpdateCrafting(RemotePlayer *player)
{
DSTACK(FUNCTION_NAME);
loc.setPlayer(player->getName());
std::vector<ItemStack> output_replacements;
getCraftingResult(&player->inventory, preview, output_replacements, false, this);
- m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
+ m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
+ (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
}
std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage, u16 peer_id_to_avoid_sending)
+ std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
+ if (g_settings->getBool("strip_color_codes"))
+ wmessage = unescape_enriched(wmessage);
+
+ if (player) {
+ switch (player->canSendChatMessage()) {
+ case RPLAYER_CHATRESULT_FLOODING: {
+ std::wstringstream ws;
+ ws << L"You cannot send more messages. You are limited to "
+ << g_settings->getFloat("chat_message_limit_per_10sec")
+ << L" messages per 10 seconds.";
+ return ws.str();
+ }
+ case RPLAYER_CHATRESULT_KICK:
+ DenyAccess_Legacy(player->peer_id,
+ L"You have been kicked due to message flooding.");
+ return L"";
+ case RPLAYER_CHATRESULT_OK:
+ break;
+ default:
+ FATAL_ERROR("Unhandled chat filtering result found.");
+ }
+ }
+
+ if (m_max_chatmessage_length > 0
+ && wmessage.length() > m_max_chatmessage_length) {
+ return L"Your message exceed the maximum chat message limit set on the server. "
+ L"It was refused. Send a shorter message";
+ }
+
+ // Run script hook, exit if script ate the chat message
+ if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
+ return L"";
+
// Line to send
std::wstring line;
// Whether to send line to the player that sent the message, or to all players
bool broadcast_line = true;
- // Run script hook
- bool ate = m_script->on_chat_message(name,
- wide_to_utf8(wmessage));
- // If script ate the message, don't proceed
- if (ate)
- return L"";
-
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if (wmessage[0] == L'/') {
- std::wstring wcmd = wmessage.substr(1);
+ if (check_shout_priv && !checkPriv(name, "shout")) {
+ line += L"-!- You don't have permission to shout.";
broadcast_line = false;
- if (wcmd.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
} else {
line += L"<";
line += wname;
/*
Tell calling method to send the message to sender
*/
- if (!broadcast_line) {
+ if (!broadcast_line)
return line;
- } else {
- /*
- Send the message to others
- */
- actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
- std::vector<u16> clients = m_clients.getClientIDs();
+ /*
+ Send the message to others
+ */
+ actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
- for (u16 i = 0; i < clients.size(); i++) {
- u16 cid = clients[i];
- if (cid != peer_id_to_avoid_sending)
- SendChatMessage(cid, line);
- }
+ std::vector<u16> clients = m_clients.getClientIDs();
+
+ /*
+ Send the message back to the inital sender
+ if they are using protocol version >= 29
+ */
+
+ u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+ if (player && player->protocol_version >= 29)
+ peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
+ for (u16 cid : clients) {
+ if (cid != peer_id_to_avoid_sending)
+ SendChatMessage(cid, ChatMessage(line));
}
return L"";
}
std::string Server::getPlayerName(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ if (!player)
return "[id="+itos(peer_id)+"]";
return player->getName();
}
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
{
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL)
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ if (!player)
return NULL;
return player->getPlayerSAO();
}
bool first = true;
os<<L", clients={";
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
+ for (u16 client_id : clients) {
// Get player
- Player *player = m_env->getPlayer(*i);
+ RemotePlayer *player = m_env->getPlayer(client_id);
// Get name of player
std::wstring name = L"unknown";
- if(player != NULL)
+ if (player)
name = narrow_to_wide(player->getName());
// Add name to information string
if(!first)
os << name;
}
os << L"}";
- if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
+
+ if (!((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
- if(g_settings->get("motd") != "")
+
+ if (!g_settings->get("motd").empty())
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
return os.str();
}
void Server::reportPrivsModified(const std::string &name)
{
- if(name == "") {
+ if (name.empty()) {
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- Player *player = m_env->getPlayer(*i);
+ for (const u16 client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
reportPrivsModified(player->getName());
}
} else {
- Player *player = m_env->getPlayer(name.c_str());
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(name.c_str());
+ if (!player)
return;
SendPlayerPrivileges(player->peer_id);
PlayerSAO *sao = player->getPlayerSAO();
void Server::reportInventoryFormspecModified(const std::string &name)
{
- Player *player = m_env->getPlayer(name.c_str());
- if(!player)
+ RemotePlayer *player = m_env->getPlayer(name.c_str());
+ if (!player)
return;
SendPlayerInventoryFormspec(player->peer_id);
}
m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
}
- Player *player = m_env->getPlayer(name);
+ RemotePlayer *player = m_env->getPlayer(name);
if (!player) {
return;
}
if (player->peer_id == PEER_ID_INEXISTENT)
return;
- SendChatMessage(player->peer_id, msg);
+ SendChatMessage(player->peer_id, ChatMessage(msg));
}
bool Server::showFormspec(const char *playername, const std::string &formspec,
if (!m_env)
return false;
- Player *player = m_env->getPlayer(playername);
+ RemotePlayer *player = m_env->getPlayer(playername);
if (!player)
return false;
return true;
}
-u32 Server::hudAdd(Player *player, HudElement *form)
+u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
{
if (!player)
return -1;
return id;
}
-bool Server::hudRemove(Player *player, u32 id) {
+bool Server::hudRemove(RemotePlayer *player, u32 id) {
if (!player)
return false;
return true;
}
-bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
+bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
{
if (!player)
return false;
return true;
}
-bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
+bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
{
if (!player)
return false;
SendHUDSetFlags(player->peer_id, flags, mask);
- player->hud_flags = flags;
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
PlayerSAO* playersao = player->getPlayerSAO();
- if (playersao == NULL)
+ if (!playersao)
return false;
m_script->player_event(playersao, "hud_changed");
return true;
}
-bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
+bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
{
if (!player)
return false;
+
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
return true;
}
-s32 Server::hudGetHotbarItemcount(Player *player)
+s32 Server::hudGetHotbarItemcount(RemotePlayer *player) const
{
- if (!player)
- return 0;
return player->getHotbarItemcount();
}
-void Server::hudSetHotbarImage(Player *player, std::string name)
+void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
{
if (!player)
return;
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
-std::string Server::hudGetHotbarImage(Player *player)
+std::string Server::hudGetHotbarImage(RemotePlayer *player)
{
if (!player)
return "";
return player->getHotbarImage();
}
-void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
+void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
if (!player)
return;
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
-std::string Server::hudGetHotbarSelectedImage(Player *player)
+const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
{
- if (!player)
- return "";
-
return player->getHotbarSelectedImage();
}
-bool Server::setLocalPlayerAnimations(Player *player,
- v2s32 animation_frames[4], f32 frame_speed)
+Address Server::getPeerAddress(u16 peer_id)
+{
+ return m_con->GetPeerAddress(peer_id);
+}
+
+bool Server::setLocalPlayerAnimations(RemotePlayer *player,
+ v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
return true;
}
-bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
+bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
{
if (!player)
return false;
return true;
}
-bool Server::setSky(Player *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms)
+bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
+ const std::string &type, const std::vector<std::string> ¶ms,
+ bool &clouds)
+{
+ if (!player)
+ return false;
+
+ player->setSky(bgcolor, type, params, clouds);
+ SendSetSky(player->peer_id, bgcolor, type, params, clouds);
+ return true;
+}
+
+bool Server::setClouds(RemotePlayer *player, float density,
+ const video::SColor &color_bright,
+ const video::SColor &color_ambient,
+ float height,
+ float thickness,
+ const v2f &speed)
{
if (!player)
return false;
- player->setSky(bgcolor, type, params);
- SendSetSky(player->peer_id, bgcolor, type, params);
+ SendCloudParams(player->peer_id, density,
+ color_bright, color_ambient, height,
+ thickness, speed);
return true;
}
-bool Server::overrideDayNightRatio(Player *player, bool do_override,
+bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
float ratio)
{
if (!player)
void Server::notifyPlayers(const std::wstring &msg)
{
- SendChatMessage(PEER_ID_INEXISTENT,msg);
+ SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}
void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
- collisiondetection, bool vertical, const std::string &texture)
+ collisiondetection, bool collision_removal,
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return;
- u16 peer_id = PEER_ID_INEXISTENT;
- if (playername != "") {
- Player* player = m_env->getPlayer(playername.c_str());
+ u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
+ if (!playername.empty()) {
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
peer_id = player->peer_id;
+ proto_ver = player->protocol_version;
}
- SendSpawnParticle(peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, vertical, texture);
+ SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
+ expirationtime, size, collisiondetection,
+ collision_removal, vertical, texture, animation, glow);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
- bool collisiondetection, bool vertical, const std::string &texture,
- const std::string &playername)
+ bool collisiondetection, bool collision_removal,
+ ServerActiveObject *attached, bool vertical, const std::string &texture,
+ const std::string &playername, const struct TileAnimationParams &animation,
+ u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return -1;
- u16 peer_id = PEER_ID_INEXISTENT;
- if (playername != "") {
- Player* player = m_env->getPlayer(playername.c_str());
+ u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
+ if (!playername.empty()) {
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
peer_id = player->peer_id;
+ proto_ver = player->protocol_version;
}
- u32 id = 0;
- for(;;) // look for unused particlespawner id
- {
- id++;
- if (std::find(m_particlespawner_ids.begin(),
- m_particlespawner_ids.end(), id)
- == m_particlespawner_ids.end())
- {
- m_particlespawner_ids.push_back(id);
- break;
- }
- }
+ u16 attached_id = attached ? attached->getId() : 0;
- SendAddParticleSpawner(peer_id, amount, spawntime,
+ u32 id;
+ if (attached_id == 0)
+ id = m_env->addParticleSpawner(spawntime);
+ else
+ id = m_env->addParticleSpawner(spawntime, attached_id);
+
+ SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
- collisiondetection, vertical, texture, id);
+ collisiondetection, collision_removal, attached_id, vertical,
+ texture, id, animation, glow);
return id;
}
throw ServerError("Can't delete particle spawners during initialisation!");
u16 peer_id = PEER_ID_INEXISTENT;
- if (playername != "") {
- Player* player = m_env->getPlayer(playername.c_str());
+ if (!playername.empty()) {
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
peer_id = player->peer_id;
}
- m_particlespawner_ids.erase(
- std::remove(m_particlespawner_ids.begin(),
- m_particlespawner_ids.end(), id),
- m_particlespawner_ids.end());
+ m_env->deleteParticleSpawner(id);
SendDeleteParticleSpawner(peer_id, id);
}
-Inventory* Server::createDetachedInventory(const std::string &name)
+Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
{
if(m_detached_inventories.count(name) > 0){
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
Inventory *inv = new Inventory(m_itemdef);
sanity_check(inv);
m_detached_inventories[name] = inv;
+ m_detached_inventories_player[name] = player;
//TODO find a better way to do this
sendDetachedInventory(name,PEER_ID_INEXISTENT);
return inv;
int num_tried = 0;
int num_failed = 0;
- for(std::list<RollbackAction>::const_iterator
- i = actions.begin();
- i != actions.end(); ++i)
- {
- const RollbackAction &action = *i;
+ for (const RollbackAction &action : actions) {
num_tried++;
bool success = action.applyRevert(map, this, this);
if(!success){
std::ostringstream os;
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
- if(log)
+ if (log)
log->push_back(os.str());
}else{
std::ostringstream os;
os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
- if(log)
+ if (log)
log->push_back(os.str());
}
}
{
return m_craftdef;
}
-ITextureSource *Server::getTextureSource()
-{
- return NULL;
-}
-IShaderSource *Server::getShaderSource()
-{
- return NULL;
-}
-scene::ISceneManager *Server::getSceneManager()
-{
- return NULL;
-}
u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
}
-ISoundManager *Server::getSoundManager()
-{
- return &dummySoundManager;
-}
-
MtEventManager *Server::getEventManager()
{
return m_event;
return porting::path_share + DIR_DELIM + "builtin";
}
+std::string Server::getModStoragePath() const
+{
+ return m_path_world + DIR_DELIM + "mod_storage";
+}
+
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();
return nodeposf * BS;
}
- s16 water_level = map.getWaterLevel();
- s16 vertical_spawn_range = g_settings->getS16("vertical_spawn_range");
bool is_good = false;
+ // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+ s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
// Try to find a good place a few times
- for(s32 i = 0; i < 1000 && !is_good; i++) {
- s32 range = 1 + i;
+ for(s32 i = 0; i < 4000 && !is_good; i++) {
+ s32 range = MYMIN(1 + i, range_max);
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
- -range + (myrand() % (range * 2)),
- -range + (myrand() % (range * 2)));
-
- // Get ground height at point
- s16 groundheight = map.findGroundLevel(nodepos2d);
- // Don't go underwater or to high places
- if (groundheight <= water_level ||
- groundheight > water_level + vertical_spawn_range)
+ -range + (myrand() % (range * 2)),
+ -range + (myrand() % (range * 2)));
+
+ // Get spawn level at point
+ s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
+ // Continue if MAX_MAP_GENERATION_LIMIT was returned by
+ // the mapgen to signify an unsuitable spawn position
+ if (spawn_level == MAX_MAP_GENERATION_LIMIT)
continue;
- v3s16 nodepos(nodepos2d.X, groundheight, nodepos2d.Y);
+ v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
s32 air_count = 0;
for (s32 i = 0; i < 10; i++) {
return nodeposf;
}
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
- bool newplayer = false;
+ m_shutdown_timer = delay;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
+ if (delay == 0.0f) {
+ // No delay, shutdown immediately
+ m_shutdown_requested = true;
+ // only print to the infostream, a chat message saying
+ // "Server Shutting Down" is sent when the server destructs.
+ infostream << "*** Immediate Server shutdown requested." << std::endl;
+ } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
+ // Negative delay, cancel shutdown if requested
+ m_shutdown_timer = 0.0f;
+ m_shutdown_msg = "";
+ m_shutdown_ask_reconnect = false;
+ m_shutdown_requested = false;
+ std::wstringstream ws;
+
+ ws << L"*** Server shutdown canceled.";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ } else if (delay > 0.0f) {
+ // Positive delay, tell the clients when the server will shut down
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ }
+}
+
+PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+{
/*
Try to get an existing player
*/
- RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
+ RemotePlayer *player = m_env->getPlayer(name);
// If player is already connected, cancel
- if(player != NULL && player->peer_id != 0)
- {
+ if (player && player->peer_id != 0) {
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
/*
If player with the wanted peer_id already exists, cancel.
*/
- if(m_env->getPlayer(peer_id) != NULL)
- {
+ if (m_env->getPlayer(peer_id)) {
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
- // Load player if it isn't already loaded
if (!player) {
- player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
+ player = new RemotePlayer(name, idef());
}
- // Create player if it doesn't exist
- if (!player) {
- newplayer = true;
- player = new RemotePlayer(this, name);
- // Set player position
- infostream<<"Server: Finding spawn place for player \""
- <<name<<"\""<<std::endl;
- v3f pos = findSpawnPos();
- player->setPosition(pos);
-
- // Make sure the player is saved
- player->setModified(true);
-
- // Add player to environment
- m_env->addPlayer(player);
- } else {
- // If the player exists, ensure that they respawn inside legal bounds
- // This fixes an assert crash when the player can't be added
- // to the environment
- if (objectpos_over_limit(player->getPosition())) {
- actionstream << "Respawn position for player \""
- << name << "\" outside limits, resetting" << std::endl;
- v3f pos = findSpawnPos();
- player->setPosition(pos);
- }
- }
+ bool newplayer = false;
- // Create a new player active object
- PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
- getPlayerEffectivePrivs(player->getName()),
- isSingleplayer());
+ // Load player
+ PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
+ // Complete init with server parts
+ playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
player->protocol_version = proto_version;
- /* Clean up old HUD elements from previous sessions */
- player->clearHud();
-
- /* Add object to environment */
- m_env->addActiveObject(playersao);
-
/* Run scripts */
if (newplayer) {
m_script->on_newplayer(playersao);
return playersao;
}
+bool Server::registerModStorage(ModMetadata *storage)
+{
+ if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+ errorstream << "Unable to register same mod storage twice. Storage name: "
+ << storage->getModName() << std::endl;
+ return false;
+ }
+
+ m_mod_storages[storage->getModName()] = storage;
+ return true;
+}
+
+void Server::unregisterModStorage(const std::string &name)
+{
+ std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+ if (it != m_mod_storages.end()) {
+ // Save unconditionaly on unregistration
+ it->second->save(getModStoragePath());
+ m_mod_storages.erase(name);
+ }
+}
+
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(FUNCTION_NAME);
IntervalLimiter m_profiler_interval;
- for(;;)
- {
- float steplen = g_settings->getFloat("dedicated_server_step");
+ static thread_local const float steplen =
+ g_settings->getFloat("dedicated_server_step");
+ static thread_local const float profiler_print_interval =
+ g_settings->getFloat("profiler_print_interval");
+
+ for(;;) {
// This is kind of a hack but can be done like this
// because server.step() is very light
{
}
server.step(steplen);
- if(server.getShutdownRequested() || kill)
- {
- infostream<<"Dedicated server quitting"<<std::endl;
-#if USE_CURL
- if(g_settings->getBool("server_announce"))
- ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
-#endif
+ if (server.getShutdownRequested() || kill)
break;
- }
/*
Profiler
*/
- float profiler_print_interval =
- g_settings->getFloat("profiler_print_interval");
- if(profiler_print_interval != 0)
- {
+ if (profiler_print_interval != 0) {
if(m_profiler_interval.step(steplen, profiler_print_interval))
{
infostream<<"Profiler:"<<std::endl;
}
}
}
+
+ infostream << "Dedicated server quitting" << std::endl;
+#if USE_CURL
+ if (g_settings->getBool("server_announce"))
+ ServerList::sendAnnounce(ServerList::AA_DELETE,
+ server.m_bind_addr.getPort());
+#endif
}