*/
#include "server.h"
-#include "utility.h"
#include <iostream>
#include <queue>
#include "clientserver.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
-#include "servercommand.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "itemdef.h"
#include "craftdef.h"
#include "mapgen.h"
+#include "biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_abm.h"
#include "sha1.h"
#include "base64.h"
#include "tool.h"
-#include "utility_string.h"
#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "hex.h"
+#include "util/string.h"
+#include "util/pointedthing.h"
+#include "util/mathconstants.h"
+#include "rollback.h"
+#include "util/serialize.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
*m_flag = false;
}
}
-
+
private:
bool *m_flag;
};
*m_ignorevariable = VoxelArea();
}
}
-
+
private:
VoxelArea *m_ignorevariable;
};
//TimeTaker timer("AsyncRunStep()");
m_server->AsyncRunStep();
}
-
+
//infostream<<"Running m_server->Receive()"<<std::endl;
m_server->Receive();
}
m_server->setAsyncFatalError(e.what());
}
}
-
+
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
-
+
+ ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
+ EmergeManager *emerge = m_server->m_emerge;
+ Mapgen *mapgen = emerge->getMapgen();
+
/*
Get block info from queue, emerge them and send them
to clients.
QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
if(qptr == NULL)
break;
-
+
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
v2s16 p2d(p.X,p.Z);
-
+
last_tried_pos = p;
/*
*/
if(blockpos_over_limit(p))
continue;
-
+
//infostream<<"EmergeThread::Thread(): running"<<std::endl;
//TimeTaker timer("block emerge");
-
+
/*
Try to emerge it from somewhere.
If it is only wanted as optional, only loading from disk
will be allowed.
*/
-
+
/*
Check if any peer wants it as non-optional. In that case it
will be generated.
u8 flags = i.getNode()->getValue();
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
only_from_disk = false;
-
+
}
}
-
+
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: p="
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
<<"only_from_disk="<<only_from_disk<<std::endl;
-
- ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
-
+
+
+
MapBlock *block = NULL;
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
Try to fetch block from memory or disk.
If not found and asked to generate, initialize generator.
*/
-
+
bool started_generate = false;
- mapgen::BlockMakeData data;
+ BlockMakeData data;
{
JMutexAutoLock envlock(m_server->m_env_mutex);
-
+
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
map.loadSectorMeta(p2d);
-
+
// Attempt to load block
block = map.getBlockNoCreateNoEx(p);
if(!block || block->isDummy() || !block->isGenerated())
block = map.loadBlock(p);
}
-
+
// If could not load and allowed to generate, start generation
// inside this same envlock
if(only_from_disk == false &&
SPT_AVG);
TimeTaker t("mapgen::make_block()");
- mapgen::make_block(&data);
+ mapgen->makeChunk(&data);
+ //mapgen::make_block(&data);
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
}
-
+
do{ // enable break
// Lock environment again to access the map
JMutexAutoLock envlock(m_server->m_env_mutex);
-
+
ScopeProfiler sp(g_profiler, "EmergeThread: after "
"mapgen::make_block (envlock)", SPT_AVG);
// Get central block
block = map.getBlockNoCreateNoEx(p);
-
+
// If block doesn't exist, don't try doing anything with it
// This happens if the block is not in generation boundaries
if(!block)
v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
-
+
/*
Ignore map edit events, they will not need to be
sent to anybody because the block hasn't been sent
{
TimeTaker timer("on_generated");
scriptapi_environment_on_generated(m_server->m_lua,
- minp, maxp, mapgen::get_blockseed(data.seed, minp));
+ minp, maxp, emerge->getBlockSeed(minp));
/*int t = timer.stop(true);
dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
}
-
+
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: ended up with: "
<<analyze_block(block)<<std::endl;
if(block == NULL)
got_block = false;
-
+
/*
Set sent status of modified blocks on clients
*/
-
+
// NOTE: Server's clients are also behind the connection mutex
JMutexAutoLock lock(m_server->m_con_mutex);
{
modified_blocks.insert(p, block);
}
-
+
/*
Set the modified blocks unsent for all the clients
*/
-
+
for(core::map<u16, RemoteClient*>::Iterator
i = m_server->m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
-
+
if(modified_blocks.size() > 0)
{
// Remove block from sent history
core::array<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
-
+
/*u32 timer_result;
TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
-
+
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
m_nearest_unsent_reset_timer += dtime;
-
+
if(m_nothing_to_send_pause_timer >= 0)
- {
return;
- }
+
+ Player *player = server->m_env->getPlayer(peer_id);
+ // This can happen sometimes; clients and players are not in perfect sync.
+ if(player == NULL)
+ return;
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
}
//TimeTaker timer("RemoteClient::GetNextBlocks");
-
- Player *player = server->m_env->getPlayer(peer_id);
-
- assert(player != NULL);
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
-
+
// Camera position and direction
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
/*
Get the starting value of the block finder radius.
*/
-
+
if(m_last_center != center)
{
m_nearest_unsent_d = 0;
/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
-
+
// Reset periodically to workaround for some bugs or stuff
if(m_nearest_unsent_reset_timer > 20.0)
{
/*
Check the time from last addNode/removeNode.
-
+
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
}
-
+
/*
Number of blocks sending + number of blocks selected for sending
*/
u32 num_blocks_selected = m_blocks_sending.size();
-
+
/*
next time d will be continued from the d from which the nearest
unsent block was found this time.
s16 d_max = g_settings->getS16("max_block_send_distance");
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
-
+
// Don't loop very much at a time
s16 max_d_increment_at_time = 2;
if(d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
-
+
//infostream<<"Starting from "<<d_start<<std::endl;
s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
-
+
s16 d;
for(d = d_start; d <= d_max; d++)
{
/*errorstream<<"checking d="<<d<<" for "
<<server->getPlayerName(peer_id)<<std::endl;*/
//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
-
+
/*
If m_nearest_unsent_d was changed by the EmergeThread
(it can change it to 0 through SetBlockNotSent),
*/
core::list<v3s16> list;
getFacePositions(list, d);
-
+
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
{
v3s16 p = *li + center;
-
+
/*
Send throttling
- Don't allow too many simultaneous transfers
Also, don't send blocks that are already flying.
*/
-
+
// Start with the usual maximum
u16 max_simul_dynamic = max_simul_sends_usually;
-
+
// If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
max_simul_dynamic = max_simul_sends_setting;
queue_is_full = true;
goto queue_full_break;
}
-
+
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
continue;
-
+
/*
Do not go over-limit
*/
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
-
+
// If this is true, inexistent block will be made from scratch
bool generate = d <= d_max_gen;
-
+
{
/*// Limit the generating area vertically to 2/3
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
v2s16 p2d_nodes_center(
MAP_BLOCKSIZE*p.X,
MAP_BLOCKSIZE*p.Z);
-
+
// Get ground height in nodes
s16 gh = server->m_env->getServerMap().findGroundLevel(
p2d_nodes_center);
FOV setting. The default of 72 degrees is fine.
*/
- float camera_fov = (72.0*PI/180) * 4./3.;
+ float camera_fov = (72.0*M_PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
{
continue;
Check if map has this block
*/
MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
-
+
bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
if(block != NULL)
{
surely_not_found_on_disk = true;
}
-
+
// Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
}
-
+
/*if(block->isFullyGenerated() == false)
{
block_is_invalid = true;
if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
{
//infostream<<"Adding block to emerge queue"<<std::endl;
-
+
// Add it to the emerge queue and trigger the thread
-
+
u8 flags = 0;
if(generate == false)
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
-
+
server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
} else {
if(nearest_emergefull_d == -1)
nearest_emergefull_d = d;
+ goto queue_full_break;
}
-
+
// get next one.
continue;
}
queue_full_break:
//infostream<<"Stopped at "<<d<<std::endl;
-
+
// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
if(nearest_emerged_d != -1){
/*timer_result = timer.stop(true);
if(timer_result != 0)
- infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
+ infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
}
void RemoteClient::GotBlock(v3s16 p)
void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
-
+
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
-
+
for(core::map<v3s16, MapBlock*>::Iterator
i = blocks.getIterator();
i.atEnd()==false; i++)
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
+ m_rollback(NULL),
+ m_rollback_sink_enabled(true),
+ m_enable_rollback_recording(false),
+ m_emerge(NULL),
+ m_biomedef(NULL),
m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
-
+
m_env_mutex.Init();
m_con_mutex.Init();
m_step_dtime_mutex.Init();
if(path_world == "")
throw ServerError("Supplied empty world path");
-
+
if(!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
-
+
infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
if(m_simple_singleplayer_mode)
infostream<<" in simple singleplayer mode"<<std::endl;
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
- // Add world mod search path
- m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
- // Add addon mod search path
- for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
- i != m_gamespec.mods_paths.end(); i++)
- m_modspaths.push_front((*i));
+ // Create biome definition manager
+ m_biomedef = new BiomeDefManager(this);
- // Print out mod search paths
- for(core::list<std::string>::Iterator i = m_modspaths.begin();
- i != m_modspaths.end(); i++){
- std::string modspath = *i;
- infostream<<"- mods: "<<modspath<<std::endl;
- }
-
- // Path to builtin.lua
- std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
+ // Create rollback manager
+ std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
+ m_rollback = createRollbackManager(rollback_path, this);
// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
throw ServerError("Failed to initialize world");
+ ModConfiguration modconf(m_path_world);
+ m_mods = modconf.getMods();
+ // complain about mods with unsatisfied dependencies
+ if(!modconf.isConsistent())
+ {
+ errorstream << "The following mods have unsatisfied dependencies: ";
+ std::list<ModSpec> modlist = modconf.getUnsatisfiedMods();
+ for(std::list<ModSpec>::iterator it = modlist.begin();
+ it != modlist.end(); ++it)
+ {
+ errorstream << (*it).name << " ";
+ }
+ errorstream << std::endl;
+ }
+
+ Settings worldmt_settings;
+ std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
+ worldmt_settings.readConfigFile(worldmt.c_str());
+ std::vector<std::string> names = worldmt_settings.getNames();
+ std::set<std::string> exclude_mod_names;
+ std::set<std::string> load_mod_names;
+ for(std::vector<std::string>::iterator it = names.begin();
+ it != names.end(); ++it)
+ {
+ std::string name = *it;
+ if (name.compare(0,9,"load_mod_")==0)
+ {
+ if(worldmt_settings.getBool(name))
+ load_mod_names.insert(name.substr(9));
+ else
+ exclude_mod_names.insert(name.substr(9));
+ }
+ }
+ // complain about mods declared to be loaded, but not found
+ for(std::vector<ModSpec>::iterator it = m_mods.begin();
+ it != m_mods.end(); ++it)
+ load_mod_names.erase((*it).name);
+ if(!load_mod_names.empty())
+ {
+ errorstream << "The following mods could not be found: ";
+ for(std::set<std::string>::iterator it = load_mod_names.begin();
+ it != load_mod_names.end(); ++it)
+ errorstream << (*it) << " ";
+ errorstream << std::endl;
+ }
+
+ // Path to builtin.lua
+ std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
+
// Lock environment
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
// Initialize scripting
-
+
infostream<<"Server: Initializing Lua"<<std::endl;
m_lua = script_init();
assert(m_lua);
<<builtinpath<<std::endl;
throw ModError("Failed to load and run "+builtinpath);
}
- // Find mods in mod search paths
- m_mods = getMods(m_modspaths);
// Print 'em
infostream<<"Server: Loading mods: ";
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<mod.name<<" ";
}
infostream<<std::endl;
// Load and run "mod" scripts
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
throw ModError("Failed to load and run "+scriptpath);
}
}
-
+
// Read Textures and calculate sha1 sums
fillMediaCache();
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
+ // Add default biomes after nodedef had its aliases added
+ m_biomedef->addDefaultBiomes();
+
// Initialize Environment
-
- m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
- this, this);
+ ServerMap *servermap = new ServerMap(path_world, this);
+ m_env = new ServerEnvironment(servermap, m_lua, this, this);
+
+ // Create emerge manager
+ m_emerge = new EmergeManager(this, m_biomedef, servermap->getMapgenParams());
+
+ // Give map pointer to the emerge manager
+ servermap->setEmerge(m_emerge);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
-
+
// Register us to receive map edit events
- m_env->getMap().addEventReceiver(this);
+ servermap->addEventReceiver(this);
// If file exists, load environment metadata
if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
*/
{
JMutexAutoLock conlock(m_con_mutex);
-
+
std::wstring line = L"*** Server shutting down";
/*
{}
}
}
-
+
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ JMutexAutoLock conlock(m_con_mutex);
+
+ /*
+ Execute script shutdown hooks
+ */
+ scriptapi_on_shutdown(m_lua);
+ }
+
{
JMutexAutoLock envlock(m_env_mutex);
infostream<<"Server: Saving environment metadata"<<std::endl;
m_env->saveMeta(m_path_world);
}
-
+
/*
Stop threads
*/
stop();
-
+
/*
Delete clients
*/
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
- /*// Delete player
- // NOTE: These are removed by env destructor
- {
- u16 peer_id = i.getNode()->getKey();
- JMutexAutoLock envlock(m_env_mutex);
- m_env->removePlayer(peer_id);
- }*/
-
+
// Delete client
delete i.getNode()->getValue();
}
}
-
+
// Delete things in the reverse order of creation
delete m_env;
+ delete m_rollback;
+ delete m_emerge;
delete m_event;
delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
-
+
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
script_deinit(m_lua);
+
+ // Delete detached inventories
+ {
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ delete i->second;
+ }
+ }
}
void Server::start(unsigned short port)
// Stop thread if already running
m_thread.stop();
-
+
// Initialize connection
m_con.SetTimeoutMs(30);
m_con.Serve(port);
// Start thread
m_thread.setRun(true);
m_thread.Start();
-
+
// ASCII art for the win!
actionstream
<<" .__ __ __ "<<std::endl
void Server::stop()
{
DSTACK(__FUNCTION_NAME);
-
+
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
m_emergethread.setRun(false);
m_thread.stop();
m_emergethread.stop();
-
+
infostream<<"Server: Threads stopped"<<std::endl;
}
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
-
+
g_profiler->add("Server::AsyncRunStep (num)", 1);
-
+
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
dtime = m_step_dtime;
}
-
+
{
// Send blocks to clients
SendBlocks(dtime);
}
-
+
if(dtime < 0.001)
return;
-
+
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
//infostream<<"Server steps "<<dtime<<std::endl;
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
-
+
{
JMutexAutoLock lock1(m_step_dtime_mutex);
m_step_dtime -= dtime;
{
m_uptime.set(m_uptime.get() + dtime);
}
-
+
{
// Process connection's timeouts
JMutexAutoLock lock2(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
m_con.RunTimeouts(dtime);
}
-
+
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
m_env->step(dtime);
}
-
+
const float map_timer_and_unload_dtime = 2.92;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("server_unload_unused_data_timeout"));
}
-
+
/*
Do background stuff
*/
/*
Handle player HPs (die if hp=0)
*/
- if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
- DiePlayer(client->peer_id);
+ if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
+ {
+ if(playersao->getHP() == 0)
+ DiePlayer(client->peer_id);
+ else
+ SendPlayerHP(client->peer_id);
+ }
/*
- Send player inventories and HPs if necessary
+ Send player inventories if necessary
*/
- if(playersao->m_teleported){
+ if(playersao->m_moved){
SendMovePlayer(client->peer_id);
- playersao->m_teleported = false;
+ playersao->m_moved = false;
}
if(playersao->m_inventory_not_sent){
UpdateCrafting(client->peer_id);
SendInventory(client->peer_id);
}
- if(playersao->m_hp_not_sent){
- SendPlayerHP(client->peer_id);
- }
}
}
-
+
/* Transform liquids */
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= 1.00)
{
m_liquid_transform_timer -= 1.00;
-
+
JMutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
core::map<v3s16, MapBlock*> modified_blocks;
m_env->getMap().transformLiquids(modified_blocks);
-#if 0
+#if 0
/*
Update lighting
*/
core::map<v3s16, MapBlock*> lighting_modified_blocks;
ServerMap &map = ((ServerMap&)m_env->getMap());
map.updateLighting(modified_blocks, lighting_modified_blocks);
-
+
// Add blocks modified by lighting to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator
i = lighting_modified_blocks.getIterator();
/*
Set the modified blocks unsent for all the clients
*/
-
+
JMutexAutoLock lock2(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
-
+
if(modified_blocks.size() > 0)
{
// Remove block from sent history
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
-
+
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(core::map<u16, RemoteClient*>::Iterator
client->m_known_objects, removed_objects);
m_env->getAddedActiveObjects(pos, radius,
client->m_known_objects, added_objects);
-
+
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
{
//infostream<<"active objects: none changed"<<std::endl;
continue;
}
-
+
std::string data_buffer;
char buf[4];
-
+
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
// Add to data buffer for sending
writeU16((u8*)buf, i.getNode()->getKey());
data_buffer.append(buf, 2);
-
+
// Remove from known objects
client->m_known_objects.remove(i.getNode()->getKey());
// Get object
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = m_env->getActiveObject(id);
-
+
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
data_buffer.append(buf, 2);
writeU8((u8*)buf, type);
data_buffer.append(buf, 1);
-
+
if(obj)
data_buffer.append(serializeLongString(
- obj->getClientInitializationData()));
+ obj->getClientInitializationData(client->net_proto_version)));
else
data_buffer.append(serializeLongString(""));
all_known_objects[id] = true;
}
}
-
+
m_env->setKnownActiveObjects(whatever);
#endif
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
if(aom.id == 0)
break;
-
+
core::list<ActiveObjectMessage>* message_list = NULL;
core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
n = buffered_messages.find(aom.id);
}
message_list->push_back(aom);
}
-
+
// Route data to every client
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
while(m_unsent_map_edit_queue.size() != 0)
{
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
-
+
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
infostream<<"WARNING: Server: Unknown MapEditEvent "
<<((u32)event->type)<<std::endl;
}
-
+
/*
Set blocks not sent to far players
*/
verbosestream<<"Server: MapEditEvents:"<<std::endl;
prof.print(verbosestream);
}
-
+
}
/*
if(counter >= 2.0)
{
counter = 0.0;
-
+
m_emergethread.trigger();
+
+ // Update m_enable_rollback_recording here too
+ m_enable_rollback_recording =
+ g_settings->getBool("enable_rollback_recording");
}
}
//Ban stuff
if(m_banmanager.isModified())
m_banmanager.save();
-
+
// Save changed parts of map
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
// Save players
m_env->serializePlayers(m_path_world);
-
+
// Save environment metadata
m_env->saveMeta(m_path_world);
}
catch(con::PeerNotFoundException &e)
{
//NOTE: This is not needed anymore
-
+
// The peer has been disconnected.
// Find the associated player and remove it.
// Environment is locked first.
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
-
+
ScopeProfiler sp(g_profiler, "Server::ProcessData");
-
+
try{
Address address = m_con.GetPeerAddress(peer_id);
std::string addr_s = address.serializeString();
<<peer_id<<" not found"<<std::endl;
return;
}
-
+
std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
u8 peer_ser_ver = getClient(peer_id)->serialization_version;
return;
ToServerCommand command = (ToServerCommand)readU16(&data[0]);
-
+
if(command == TOSERVER_INIT)
{
// [0] u16 TOSERVER_INIT
//peer->serialization_version = deployed;
getClient(peer_id)->pending_serialization_version = deployed;
-
+
if(deployed == SER_FMT_VER_INVALID)
{
actionstream<<"Server: A mismatched client tried to connect from "
);
return;
}
-
+
/*
Read and check network protocol version
*/
- u16 net_proto_version = 0;
+ u16 min_net_proto_version = 0;
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
+ min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+
+ // Use same version as minimum and maximum if maximum version field
+ // doesn't exist (backwards compatibility)
+ u16 max_net_proto_version = min_net_proto_version;
+ if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
+ max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
+
+ // Start with client's maximum version
+ u16 net_proto_version = max_net_proto_version;
+
+ // Figure out a working version if it is possible at all
+ if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
+ min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
{
- net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+ // If maximum is larger than our maximum, go with our maximum
+ if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
+ net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
+ // Else go with client's maximum
+ else
+ net_proto_version = max_net_proto_version;
}
+ verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
+ <<min_net_proto_version<<", max: "<<max_net_proto_version
+ <<", chosen: "<<net_proto_version<<std::endl;
+
getClient(peer_id)->net_proto_version = net_proto_version;
- if(net_proto_version == 0)
+ if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
+ net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
{
- actionstream<<"Server: An old tried to connect from "<<addr_s
+ actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L"."
+ + narrow_to_wide(VERSION_STRING) + L",\n"
+ + L"server's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ + L"..."
+ + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+ + L", client's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(min_net_proto_version))
+ + L"..."
+ + narrow_to_wide(itos(max_net_proto_version))
);
return;
}
-
+
if(g_settings->getBool("strict_protocol_version_checking"))
{
- if(net_proto_version != PROTOCOL_VERSION)
+ if(net_proto_version != LATEST_PROTOCOL_VERSION)
{
- actionstream<<"Server: A mismatched client tried to connect"
- <<" from "<<addr_s<<std::endl;
+ actionstream<<"Server: A mismatched (strict) client tried to "
+ <<"connect from "<<addr_s<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(VERSION_STRING) + L",\n"
- + L"server's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(PROTOCOL_VERSION))
+ + L"server's PROTOCOL_VERSION (strict) is "
+ + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ L", client's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(net_proto_version))
+ + narrow_to_wide(itos(min_net_proto_version))
+ + L"..."
+ + narrow_to_wide(itos(max_net_proto_version))
);
return;
}
/*
Set up player
*/
-
+
// Get player name
char playername[PLAYERNAME_SIZE];
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
playername[i] = data[3+i];
}
playername[PLAYERNAME_SIZE-1] = 0;
-
+
if(playername[0]=='\0')
{
actionstream<<"Server: Player with an empty name "
SendAccessDenied(m_con, peer_id, L"Invalid password hash");
return;
}
-
+
std::string checkpwd; // Password hash to check against
bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
-
+
// If no authentication info exists for user, create it
if(!has_auth){
if(!isSingleplayer() &&
scriptapi_create_auth(m_lua, playername, initial_password);
}
-
+
has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
if(!has_auth){
L"Running in simple singleplayer mode.");
return;
}
-
+
// Enforce user limit.
// Don't enforce for users that have some admin right
if(m_clients.size() >= g_settings->getU16("max_users") &&
Answer with a TOCLIENT_INIT
*/
{
- SharedBuffer<u8> reply(2+1+6+8);
+ SharedBuffer<u8> reply(2+1+6+8+4);
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
-
+ writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
+
// Send as reliable
m_con.Send(peer_id, 0, reply, true);
}
return;
}
- getClient(peer_id)->serialization_version
- = getClient(peer_id)->pending_serialization_version;
+ RemoteClient *client = getClient(peer_id);
+ client->serialization_version =
+ getClient(peer_id)->pending_serialization_version;
/*
Send some initialization data
// Send item definitions
SendItemDef(m_con, peer_id, m_itemdef);
-
+
// Send node definitions
- SendNodeDef(m_con, peer_id, m_nodedef);
-
+ SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
+
// Send media announcement
sendMediaAnnouncement(peer_id);
-
+
// Send privileges
SendPlayerPrivileges(peer_id);
-
+
+ // Send inventory formspec
+ SendPlayerInventoryFormspec(peer_id);
+
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
-
+
// Send HP
- SendPlayerHP(peer_id);
-
+ if(g_settings->getBool("enable_damage"))
+ SendPlayerHP(peer_id);
+
+ // Send detached inventories
+ sendDetachedInventories(peer_id);
+
// Show death screen if necessary
if(player->hp == 0)
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
m_con.Send(peer_id, 0, data, true);
}
-
+
// Note things in chat if not in simple singleplayer mode
if(!m_simple_singleplayer_mode)
{
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
-
+
// Send information about joining in chat
{
std::wstring name = L"unknown";
Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
-
+
std::wstring message;
message += L"*** ";
message += name;
- message += L" joined game";
+ message += L" joined the game.";
BroadcastChatMessage(message);
}
}
-
+
// Warnings about protocol version can be issued here
- if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
+ if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
{
- SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
+ SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
+ L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
}
/*
" Skipping incoming command="<<command<<std::endl;
return;
}
-
+
Player *player = m_env->getPlayer(peer_id);
if(player == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
{
if(datasize < 2+12+12+4+4)
return;
-
+
u32 start = 0;
v3s32 ps = readV3S32(&data[start+2]);
v3s32 ss = readV3S32(&data[start+2+12]);
f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
+ u32 keyPressed = 0;
+ if(datasize >= 2+12+12+4+4+4)
+ keyPressed = (u32)readU32(&data[2+12+12+4+4]);
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
pitch = wrapDegrees(pitch);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
-
+ player->keyPressed=keyPressed;
+ player->control.up = (bool)(keyPressed&1);
+ player->control.down = (bool)(keyPressed&2);
+ player->control.left = (bool)(keyPressed&4);
+ player->control.right = (bool)(keyPressed&8);
+ player->control.jump = (bool)(keyPressed&16);
+ player->control.aux1 = (bool)(keyPressed&32);
+ player->control.sneak = (bool)(keyPressed&64);
+ player->control.LMB = (bool)(keyPressed&128);
+ player->control.RMB = (bool)(keyPressed&256);
+
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
{
if(datasize < 2+1)
return;
-
+
/*
[0] u16 command
[2] u8 count
{
if(datasize < 2+1)
return;
-
+
/*
[0] u16 command
[2] u8 count
return;
}
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
/*
Note: Always set inventory not sent, to repair cases
where the client made a bad prediction.
delete a;
return;
}
-
- // If player is not an admin, check for ownership of src and dst
- /*if(!checkPriv(player->getName(), "server"))
- {
- std::string owner_from = getInventoryOwner(ma->from_inv);
- if(owner_from != "" && owner_from != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_from<<std::endl;
- delete a;
- return;
- }
-
- std::string owner_to = getInventoryOwner(ma->to_inv);
- if(owner_to != "" && owner_to != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_to<<std::endl;
- delete a;
- return;
- }
- }*/
}
/*
Handle restrictions and special cases of the drop action
delete a;
return;
}
- // If player is not an admin, check for ownership
- /*else if(!checkPriv(player->getName(), "server"))
- {
- std::string owner_from = getInventoryOwner(da->from_inv);
- if(owner_from != "" && owner_from != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_from<<std::endl;
- delete a;
- return;
- }
- }*/
}
/*
Handle restrictions and special cases of the craft action
delete a;
return;
}
-
- // If player is not an admin, check for ownership of inventory
- /*if(!checkPriv(player->getName(), "server"))
- {
- std::string owner_craft = getInventoryOwner(ca->craft_inv);
- if(owner_craft != "" && owner_craft != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_craft<<std::endl;
- delete a;
- return;
- }
- }*/
}
-
+
// Do the action
a->apply(this, playersao, this);
// Eat the action
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
-
+
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
-
+
std::wstring message;
for(u16 i=0; i<len; i++)
{
message += (wchar_t)readU16(buf);
}
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
// Get player name of this client
std::wstring name = narrow_to_wide(player->getName());
-
+
// Run script hook
bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
wide_to_narrow(message));
// If script ate the message, don't proceed
if(ate)
return;
-
+
// Line to send to players
std::wstring line;
// Whether to send to the player that sent the line
bool send_to_sender = false;
// Whether to send to other players
bool send_to_others = false;
-
- // Parse commands
+
+ // Commands are implemented in Lua, so only catch invalid
+ // commands that were not "eaten" and send an error back
if(message[0] == L'/')
{
- size_t strip_size = 1;
- if (message[1] == L'#') // support old-style commans
- ++strip_size;
- message = message.substr(strip_size);
-
- WStrfnd f1(message);
- f1.next(L" "); // Skip over /#whatever
- std::wstring paramstring = f1.next(L"");
-
- ServerCommandContext *ctx = new ServerCommandContext(
- str_split(message, L' '),
- paramstring,
- this,
- m_env,
- player);
-
- std::wstring reply(processServerCommand(ctx));
- send_to_sender = ctx->flags & SEND_TO_SENDER;
- send_to_others = ctx->flags & SEND_TO_OTHERS;
-
- if (ctx->flags & SEND_NO_PREFIX)
- line += reply;
+ message = message.substr(1);
+ send_to_sender = true;
+ if(message.length() == 0)
+ line += L"-!- Empty command";
else
- line += L"Server: " + reply;
-
- delete ctx;
-
+ line += L"-!- Invalid command: " + str_split(message, L' ')[0];
}
else
{
line += message;
send_to_others = true;
} else {
- line += L"Server: You are not allowed to shout";
+ line += L"-!- You don't have permission to shout.";
send_to_sender = true;
}
}
-
+
if(line != L"")
{
if(send_to_others)
std::istringstream is(datastring, std::ios_base::binary);
u8 damage = readU8(is);
- actionstream<<player->getName()<<" damaged by "
- <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
- <<std::endl;
+ if(g_settings->getBool("enable_damage"))
+ {
+ actionstream<<player->getName()<<" damaged by "
+ <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
+ <<std::endl;
- playersao->setHP(playersao->getHP() - damage);
+ playersao->setHP(playersao->getHP() - damage);
- if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
- DiePlayer(peer_id);
+ if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
+ DiePlayer(peer_id);
- if(playersao->m_hp_not_sent)
- SendPlayerHP(peer_id);
+ if(playersao->m_hp_not_sent)
+ SendPlayerHP(peer_id);
+ }
}
else if(command == TOSERVER_PASSWORD)
{
bool success = scriptapi_set_password(m_lua, playername, newpwd);
if(success){
actionstream<<player->getName()<<" changes password"<<std::endl;
- SendChatMessage(peer_id, L"Password change successful");
+ SendChatMessage(peer_id, L"Password change successful.");
} else {
actionstream<<player->getName()<<" tries to change password but "
<<"it fails"<<std::endl;
- SendChatMessage(peer_id, L"Password change failed or inavailable");
+ SendChatMessage(peer_id, L"Password change failed or inavailable.");
}
}
else if(command == TOSERVER_PLAYERITEM)
}
else if(command == TOSERVER_RESPAWN)
{
- if(player->hp != 0)
+ if(player->hp != 0 || !g_settings->getBool("enable_damage"))
return;
-
+
RespawnPlayer(peer_id);
-
+
actionstream<<player->getName()<<" respawns at "
<<PP(player->getPosition()/BS)<<std::endl;
else if(command == TOSERVER_REQUEST_MEDIA) {
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
-
+
core::list<MediaRequest> tosend;
u16 numfiles = readU16(is);
// (definitions and files)
getClient(peer_id)->definitions_sent = true;
}
+ else if(command == TOSERVER_RECEIVED_MEDIA) {
+ getClient(peer_id)->definitions_sent = true;
+ }
else if(command == TOSERVER_INTERACT)
{
std::string datastring((char*)&data[2], datasize-2);
return;
}
+ /*
+ If something goes wrong, this player is to blame
+ */
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
/*
0: start digging or punch object
*/
}
if(n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_punch(m_lua, p_under, n, playersao);
+ // Cheat prevention
+ playersao->noCheatDigStart(p_under);
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
*/
else if(action == 2)
{
- // Only complete digging of nodes
+ // Only digging of nodes
if(pointed.type == POINTEDTHING_NODE)
{
MapNode n(CONTENT_IGNORE);
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
}
- if(n.getContent() != CONTENT_IGNORE)
+
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
+ {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if(nocheat_p != p_under){
+ infostream<<"Server: NoCheat: "<<player->getName()
+ <<" started digging "
+ <<PP(nocheat_p)<<" and completed digging "
+ <<PP(p_under)<<"; not digging."<<std::endl;
+ is_valid_dig = false;
+ }
+ // Get player's wielded item
+ ItemStack playeritem;
+ InventoryList *mlist = playersao->getInventory()->getList("main");
+ if(mlist != NULL)
+ playeritem = mlist->getItem(playersao->getWieldIndex());
+ ToolCapabilities playeritem_toolcap =
+ playeritem.getToolCapabilities(m_itemdef);
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &playeritem_toolcap);
+ // If can't dig, try hand
+ if(!params.diggable){
+ const ItemDefinition &hand = m_itemdef->get("");
+ const ToolCapabilities *tp = hand.tool_capabilities;
+ if(tp)
+ params = getDigParams(m_nodedef->get(n).groups, tp);
+ }
+ // If can't dig, ignore dig
+ if(!params.diggable){
+ infostream<<"Server: NoCheat: "<<player->getName()
+ <<" completed digging "<<PP(p_under)
+ <<", which is not diggable with tool. not digging."
+ <<std::endl;
+ is_valid_dig = false;
+ }
+ // If time is considerably too short, ignore dig
+ // Check time only for medium and slow timed digs
+ if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
+ infostream<<"Server: NoCheat: "<<player->getName()
+ <<" completed digging "
+ <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
+ <<params.time<<"s; not digging."<<std::endl;
+ is_valid_dig = false;
+ }
+ }
+
+ /* Actually dig node */
+
+ if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_dig(m_lua, p_under, n, playersao);
- if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
+ // Send unusual result (that is, node not being removed)
+ if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
{
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
}
}
} // action == 2
-
+
/*
3: place block or right-click object
*/
// Placement was handled in lua
// Apply returned ItemStack
- if(g_settings->getBool("creative_mode") == false)
- playersao->setWieldedItem(item);
+ playersao->setWieldedItem(item);
}
-
+
// If item has node placement prediction, always send the above
// node to make sure the client knows what exactly happened
if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
item, playersao, pointed))
{
// Apply returned ItemStack
- if(g_settings->getBool("creative_mode") == false)
- playersao->setWieldedItem(item);
+ playersao->setWieldedItem(item);
}
} // action == 4
+
/*
Catch invalid actions
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
-
+
v3s16 p = readV3S16(is);
std::string formname = deSerializeString(is);
int num = readU16(is);
fields[fieldname] = fieldvalue;
}
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ // Check the target node for rollback data; leave others unnoticed
+ RollbackNode rn_old(&m_env->getMap(), p, this);
+
scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
playersao);
+
+ // Report rollback data
+ RollbackNode rn_new(&m_env->getMap(), p, this);
+ if(rollback() && rn_new != rn_old){
+ RollbackAction action;
+ action.setSetNode(p, rn_old, rn_new);
+ rollback()->reportAction(action);
+ }
+ }
+ else if(command == TOSERVER_INVENTORY_FIELDS)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string formname = deSerializeString(is);
+ int num = readU16(is);
+ std::map<std::string, std::string> fields;
+ for(int k=0; k<num; k++){
+ std::string fieldname = deSerializeString(is);
+ std::string fieldvalue = deSerializeLongString(is);
+ fields[fieldname] = fieldvalue;
+ }
+
+ scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
}
else
{
infostream<<"Server::ProcessData(): Ignoring "
"unknown command "<<command<<std::endl;
}
-
+
} //try
catch(SendFailedException &e)
{
return meta->getInventory();
}
break;
+ case InventoryLocation::DETACHED:
+ {
+ if(m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
+ }
+ break;
default:
assert(0);
}
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED);
-
+
setBlockNotSent(blockpos);
}
break;
+ case InventoryLocation::DETACHED:
+ {
+ sendDetachedInventoryToAll(loc.name);
+ }
+ break;
default:
assert(0);
}
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
-
+
core::list<PlayerInfo> list;
core::list<Player*> players = m_env->getPlayers();
-
+
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
DSTACK(__FUNCTION_NAME);
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
-
+
PeerChange c;
c.type = PEER_ADDED;
c.peer_id = peer->id;
DSTACK(__FUNCTION_NAME);
verbosestream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
-
+
PeerChange c;
c.type = PEER_REMOVED;
c.peer_id = peer->id;
}
void Server::SendNodeDef(con::Connection &con, u16 peer_id,
- INodeDefManager *nodedef)
+ INodeDefManager *nodedef, u16 protocol_version)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
- nodedef->serialize(tmp_os);
+ nodedef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
os<<serializeLongString(tmp_os2.str());
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
-
+
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->getInventory()->serialize(os);
std::string s = os.str();
-
+
SharedBuffer<u8> data(s.size()+2);
writeU16(&data[0], TOCLIENT_INVENTORY);
memcpy(&data[2], s.c_str(), s.size());
-
+
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
-
+
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
-
+
// Write command
writeU16(buf, TOCLIENT_CHAT_MESSAGE);
os.write((char*)buf, 2);
-
+
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
-
+
// Write string
for(u32 i=0; i<message.size(); i++)
{
writeU16(buf, w);
os.write((char*)buf, 2);
}
-
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ u8 buf[12];
+
+ // Write command
+ writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
+ os.write((char*)buf, 2);
+ os<<serializeLongString(formspec);
+ os<<serializeString(formname);
+
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
writeV3F1000(os, player->getPosition());
writeF1000(os, player->getPitch());
writeF1000(os, player->getYaw());
-
+
{
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
+ if(player->peer_id == PEER_ID_INEXISTENT)
+ return;
+
std::set<std::string> privs;
scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
-
+
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PRIVILEGES);
writeU16(os, privs.size());
m_con.Send(peer_id, 0, data, true);
}
+void Server::SendPlayerInventoryFormspec(u16 peer_id)
+{
+ Player *player = m_env->getPlayer(peer_id);
+ assert(player);
+ if(player->peer_id == PEER_ID_INEXISTENT)
+ return;
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
+ os<<serializeLongString(player->inventory_formspec);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
s32 Server::playSound(const SimpleSoundSpec &spec,
const ServerSoundParams ¶ms)
{
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
-
+
if(far_players)
{
// Get player
DSTACK(__FUNCTION_NAME);
v3s16 p = block->getPos();
-
+
#if 0
// Analyze it a bit
bool completely_air = true;
/*
Create a packet with the block in the right format
*/
-
+
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
std::string s = os.str();
/*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
-
+
/*
Send packet
*/
core::array<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
-
+
{
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
continue;
total_sending += client->SendingCount();
-
+
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
-
+
client->GetNextBlocks(this, dtime, queue);
}
}
if(total_sending >= g_settings->getS32
("max_simultaneous_block_sends_server_total"))
break;
-
+
PrioritySortedBlockTransfer q = queue[i];
MapBlock *block = NULL;
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Calculating media file checksums"<<std::endl;
-
+
// Collect all media file paths
std::list<std::string> paths;
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(mod.path + DIR_DELIM + "media");
+ paths.push_back(mod.path + DIR_DELIM + "models");
}
-
+ std::string path_all = "textures";
+ paths.push_back(path_all + DIR_DELIM + "all");
+
// Collect media file information from paths into cache
for(std::list<std::string>::iterator i = paths.begin();
i != paths.end(); i++)
".png", ".jpg", ".bmp", ".tga",
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
+ ".x", ".b3d", ".md2", ".obj",
NULL
};
if(removeStringEnd(filename, supported_ext) == ""){
string sha1_digest
}
*/
-
+
writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
writeU16(os, file_announcements.size());
os<<serializeString(j->name);
os<<serializeString(j->sha1_digest);
}
+ os<<serializeString(g_settings->get("remote_media"));
// Make data buffer
std::string s = os.str();
// Send as reliable
m_con.Send(peer_id, 0, data, true);
-
}
struct SendableMedia
}
}
+void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+{
+ if(m_detached_inventories.count(name) == 0){
+ errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+ return;
+ }
+ Inventory *inv = m_detached_inventories[name];
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_DETACHED_INVENTORY);
+ os<<serializeString(name);
+ inv->serialize(os);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::sendDetachedInventoryToAll(const std::string &name)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++){
+ RemoteClient *client = i.getNode()->getValue();
+ sendDetachedInventory(name, client->peer_id);
+ }
+}
+
+void Server::sendDetachedInventories(u16 peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ const std::string &name = i->first;
+ //Inventory *inv = i->second;
+ sendDetachedInventory(name, peer_id);
+ }
+}
+
/*
Something random
*/
void Server::DiePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
-
+
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
-
+
Player* player = m_env->getPlayer(peer_id);
assert(player);
// Get a preview for crafting
ItemStack preview;
- // No crafting in creative mode
- if(g_settings->getBool("creative_mode") == false)
- getCraftingResult(&player->inventory, preview, false, this);
+ getCraftingResult(&player->inventory, preview, false, this);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
// Uptime
os<<L", uptime="<<m_uptime.get();
// Information about clients
+ core::map<u16, RemoteClient*>::Iterator i;
+ bool first;
os<<L", clients={";
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
+ for(i = m_clients.getIterator(), first = true;
i.atEnd() == false; i++)
{
// Get client and check that it is valid
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
- os<<name<<L",";
+ if(!first)
+ os<<L",";
+ else
+ first = false;
+ os<<name;
}
os<<L"}";
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
}
}
+void Server::reportInventoryFormspecModified(const std::string &name)
+{
+ Player *player = m_env->getPlayer(name.c_str());
+ if(!player)
+ return;
+ SendPlayerInventoryFormspec(player->peer_id);
+}
+
// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{
SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
}
+bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
+{
+ Player *player = m_env->getPlayer(playername);
+
+ if(!player)
+ {
+ infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
+ return false;
+ }
+
+ SendShowFormspecMessage(player->peer_id, formspec, formname);
+ return true;
+}
+
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
}
+Inventory* Server::createDetachedInventory(const std::string &name)
+{
+ if(m_detached_inventories.count(name) > 0){
+ infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
+ delete m_detached_inventories[name];
+ } else {
+ infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
+ }
+ Inventory *inv = new Inventory(m_itemdef);
+ assert(inv);
+ m_detached_inventories[name] = inv;
+ sendDetachedInventoryToAll(name);
+ return inv;
+}
+
+class BoolScopeSet
+{
+public:
+ BoolScopeSet(bool *dst, bool val):
+ m_dst(dst)
+ {
+ m_orig_state = *m_dst;
+ *m_dst = val;
+ }
+ ~BoolScopeSet()
+ {
+ *m_dst = m_orig_state;
+ }
+private:
+ bool *m_dst;
+ bool m_orig_state;
+};
+
+// actions: time-reversed list
+// Return value: success/failure
+bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
+ std::list<std::string> *log)
+{
+ infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
+ ServerMap *map = (ServerMap*)(&m_env->getMap());
+ // Disable rollback report sink while reverting
+ BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
+
+ // Fail if no actions to handle
+ if(actions.empty()){
+ log->push_back("Nothing to do.");
+ return false;
+ }
+
+ int num_tried = 0;
+ int num_failed = 0;
+
+ for(std::list<RollbackAction>::const_iterator
+ i = actions.begin();
+ i != actions.end(); i++)
+ {
+ const RollbackAction &action = *i;
+ num_tried++;
+ bool success = action.applyRevert(map, this, this);
+ if(!success){
+ num_failed++;
+ std::ostringstream os;
+ os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
+ infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+ if(log)
+ log->push_back(os.str());
+ }else{
+ std::ostringstream os;
+ os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
+ infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+ if(log)
+ log->push_back(os.str());
+ }
+ }
+
+ infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
+ <<" failed"<<std::endl;
+
+ // Call it done if less than half failed
+ return num_failed <= num_tried/2;
+}
+
// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager()
{
return NULL;
}
+IShaderSource* Server::getShaderSource()
+{
+ return NULL;
+}
u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
{
return m_event;
}
+IRollbackReportSink* Server::getRollbackReportSink()
+{
+ if(!m_enable_rollback_recording)
+ return NULL;
+ if(!m_rollback_sink_enabled)
+ return NULL;
+ return m_rollback;
+}
IWritableItemDefManager* Server::getWritableItemDefManager()
{
const ModSpec* Server::getModSpec(const std::string &modname)
{
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
}
return NULL;
}
+void Server::getModNames(core::list<std::string> &modlist)
+{
+ for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
+ {
+ modlist.push_back((*i).name);
+ }
+}
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
//return v3f(50,50,50)*BS;
v3s16 nodepos;
-
+
#if 0
nodepos = v2s16(0,0);
groundheight = 20;
#endif
#if 1
+ s16 water_level = map.m_mgparams->water_level;
+
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
{
// Get ground height at point (fallbacks to heightmap function)
s16 groundheight = map.findGroundLevel(nodepos2d);
// Don't go underwater
- if(groundheight < WATER_LEVEL)
+ if(groundheight <= water_level)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
// Don't go to high places
- if(groundheight > WATER_LEVEL + 4)
+ if(groundheight > water_level + 6)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
-
+
nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
}
}
#endif
-
+
return intToFloat(nodepos, BS);
}
scriptapi_on_joinplayer(m_lua, playersao);
- /* Creative mode */
- if(g_settings->getBool("creative_mode"))
- playersao->createCreativeInventory();
-
return playersao;
}
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
-
+
if(c.type == PEER_ADDED)
{
/*
n = m_clients.find(c.peer_id);
// The client should exist
assert(n != NULL);
-
+
/*
Mark objects to be not known by the client
*/
// Get object
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = m_env->getActiveObject(id);
-
+
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
std::wstring name = narrow_to_wide(player->getName());
message += L"*** ";
message += name;
- message += L" left game";
+ message += L" left the game.";
if(c.timeout)
message += L" (timed out)";
}
}
-
+
/* Run scripts and remove from environment */
{
if(player != NULL)
<<os.str()<<std::endl;
}
}
-
+
// Delete client
delete m_clients[c.peer_id];
m_clients.remove(c.peer_id);
// Send player info to all remaining clients
//SendPlayerInfos();
-
+
// Send leave chat message to all remaining clients
if(message.length() != 0)
BroadcastChatMessage(message);
-
+
} // PEER_REMOVED
else
{
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(__FUNCTION_NAME);
-
+
verbosestream<<"dedicated_server_loop()"<<std::endl;
IntervalLimiter m_profiler_interval;