<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
- playersao->setHP(playersao->accessObjectProperties()->hp_max,
+ const auto *prop = playersao->accessObjectProperties();
+ playersao->setHP(prop->hp_max,
PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
- playersao->setBreath(playersao->accessObjectProperties()->breath_max);
+ playersao->setBreath(prop->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {