#include "server.h"
#include <iostream>
#include <queue>
+#include <algorithm>
#include "clientserver.h"
#include "map.h"
#include "jmutexautolock.h"
#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
+#include "defaultsettings.h"
void * ServerThread::Thread()
{
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
m_thread(this),
- //m_emergethread(this),
m_time_of_day_send_timer(0),
m_uptime(0),
m_shutdown_requested(false),
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
+ // Initialize default settings and override defaults with those provided
+ // by the game
+ set_default_settings(g_settings);
+ Settings gamedefaults;
+ getGameMinetestConfig(gamespec.path, gamedefaults);
+ override_default_settings(g_settings, &gamedefaults);
+
// Create biome definition manager
m_biomedef = new BiomeDefManager(this);
-
+
+ // Create emerge manager
+ m_emerge = new EmergeManager(this, m_biomedef);
+
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_rollback = createRollbackManager(rollback_path, this);
}
// complain about mods declared to be loaded, but not found
for(std::vector<ModSpec>::iterator it = m_mods.begin();
- it != m_mods.end(); ++it)
+ it != m_mods.end(); ++it)
load_mod_names.erase((*it).name);
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
+ it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
if(!load_mod_names.empty())
{
// Add default biomes after nodedef had its aliases added
m_biomedef->addDefaultBiomes();
- // Create emerge manager
- m_emerge = new EmergeManager(this, m_biomedef);
-
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
m_env = new ServerEnvironment(servermap, m_lua, this, this);
float &counter = m_masterserver_timer;
if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
{
- ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number);
+ ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id);
counter = 0.01;
}
counter += dtime;
SendMovement(m_con, peer_id);
// Send item definitions
- SendItemDef(m_con, peer_id, m_itemdef);
+ SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
}
void Server::SendItemDef(con::Connection &con, u16 peer_id,
- IItemDefManager *itemdef)
+ IItemDefManager *itemdef, u16 protocol_version)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
*/
writeU16(os, TOCLIENT_ITEMDEF);
std::ostringstream tmp_os(std::ios::binary);
- itemdef->serialize(tmp_os);
+ itemdef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
os<<serializeLongString(tmp_os2.str());
m_con.Send(peer_id, 0, data, true);
}
+// Spawns a particle on peer with peer_id
+void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_SPAWN_PARTICLE);
+ writeV3F1000(os, pos);
+ writeV3F1000(os, velocity);
+ writeV3F1000(os, acceleration);
+ writeF1000(os, expirationtime);
+ writeF1000(os, size);
+ writeU8(os, collisiondetection);
+ os<<serializeLongString(texture);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+// Spawns a particle on all peers
+void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
+{
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture);
+ }
+}
+
+// Adds a ParticleSpawner on peer with peer_id
+void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
+ float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
+
+ writeU16(os, amount);
+ writeF1000(os, spawntime);
+ writeV3F1000(os, minpos);
+ writeV3F1000(os, maxpos);
+ writeV3F1000(os, minvel);
+ writeV3F1000(os, maxvel);
+ writeV3F1000(os, minacc);
+ writeV3F1000(os, maxacc);
+ writeF1000(os, minexptime);
+ writeF1000(os, maxexptime);
+ writeF1000(os, minsize);
+ writeF1000(os, maxsize);
+ writeU8(os, collisiondetection);
+ os<<serializeLongString(texture);
+ writeU32(os, id);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+// Adds a ParticleSpawner on all peers
+void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
+ float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+{
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ SendAddParticleSpawner(client->peer_id, amount, spawntime,
+ minpos, maxpos, minvel, maxvel, minacc, maxacc,
+ minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
+ }
+}
+
+void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
+
+ writeU16(os, id);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendDeleteParticleSpawnerAll(u32 id)
+{
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ SendDeleteParticleSpawner(client->peer_id, id);
+ }
+}
+
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(std::map<u16, RemoteClient*>::iterator
BroadcastChatMessage(msg);
}
+void Server::spawnParticle(const char *playername, v3f pos,
+ v3f velocity, v3f acceleration,
+ float expirationtime, float size, bool
+ collisiondetection, std::string texture)
+{
+ Player *player = m_env->getPlayer(playername);
+ if(!player)
+ return;
+ SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture);
+}
+
+void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, std::string texture)
+{
+ SendSpawnParticleAll(pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture);
+}
+
+u32 Server::addParticleSpawner(const char *playername,
+ u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture)
+{
+ Player *player = m_env->getPlayer(playername);
+ if(!player)
+ return -1;
+
+ u32 id = 0;
+ for(;;) // look for unused particlespawner id
+ {
+ id++;
+ if (std::find(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id)
+ == m_particlespawner_ids.end())
+ {
+ m_particlespawner_ids.push_back(id);
+ break;
+ }
+ }
+
+ SendAddParticleSpawner(player->peer_id, amount, spawntime,
+ minpos, maxpos, minvel, maxvel, minacc, maxacc,
+ minexptime, maxexptime, minsize, maxsize,
+ collisiondetection, texture, id);
+
+ return id;
+}
+
+u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture)
+{
+ u32 id = 0;
+ for(;;) // look for unused particlespawner id
+ {
+ id++;
+ if (std::find(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id)
+ == m_particlespawner_ids.end())
+ {
+ m_particlespawner_ids.push_back(id);
+ break;
+ }
+ }
+
+ SendAddParticleSpawnerAll(amount, spawntime,
+ minpos, maxpos, minvel, maxvel, minacc, maxacc,
+ minexptime, maxexptime, minsize, maxsize,
+ collisiondetection, texture, id);
+
+ return id;
+}
+
+void Server::deleteParticleSpawner(const char *playername, u32 id)
+{
+ Player *player = m_env->getPlayer(playername);
+ if(!player)
+ return;
+
+ m_particlespawner_ids.erase(
+ std::remove(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id),
+ m_particlespawner_ids.end());
+ SendDeleteParticleSpawner(player->peer_id, id);
+}
+
+void Server::deleteParticleSpawnerAll(u32 id)
+{
+ m_particlespawner_ids.erase(
+ std::remove(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id),
+ m_particlespawner_ids.end());
+ SendDeleteParticleSpawnerAll(id);
+}
+
void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
{
m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, blockpos, allow_generate);