]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Fix typo in lua_api.txt
[dragonfireclient.git] / src / server.cpp
index c144be1ba13d541cc8e16d7e4b09d83241aacc8c..c29ec3d83583de73c670ba7bc2dae0035f0ddfcc 100644 (file)
@@ -673,7 +673,6 @@ Server::Server(
        m_objectdata_timer = 0.0;
        m_emergethread_trigger_timer = 0.0;
        m_savemap_timer = 0.0;
-       m_clients_number = 0;
 
        m_env_mutex.Init();
        m_con_mutex.Init();
@@ -1244,7 +1243,7 @@ void Server::AsyncRunStep()
                        counter = 0.0;
 
                        JMutexAutoLock lock2(m_con_mutex);
-                       m_clients_number = 0;
+                       m_clients_names.clear();
                        if(m_clients.size() != 0)
                                infostream<<"Players:"<<std::endl;
                        for(std::map<u16, RemoteClient*>::iterator
@@ -1258,7 +1257,7 @@ void Server::AsyncRunStep()
                                        continue;
                                infostream<<"* "<<player->getName()<<"\t";
                                client->PrintInfo(infostream);
-                               ++m_clients_number;
+                               m_clients_names.push_back(player->getName());
                        }
                }
        }
@@ -1270,7 +1269,7 @@ void Server::AsyncRunStep()
                float &counter = m_masterserver_timer;
                if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
                {
-                       ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
+                       ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
                        counter = 0.01;
                }
                counter += dtime;
@@ -4776,7 +4775,10 @@ void Server::UpdateCrafting(u16 peer_id)
 
        // Get a preview for crafting
        ItemStack preview;
+       InventoryLocation loc;
+       loc.setPlayer(player->getName());
        getCraftingResult(&player->inventory, preview, false, this);
+       m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
 
        // Put the new preview in
        InventoryList *plist = player->inventory.getList("craftpreview");