#include <queue>
#include <algorithm>
#include "clientserver.h"
+#include "ban.h"
+#include "environment.h"
#include "map.h"
-#include "jmutexautolock.h"
+#include "jthread/jmutexautolock.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
+#include "version.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
+#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "script/cpp_api/scriptapi.h"
+#include "scripting_game.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
+#include "util/thread.h"
#include "defaultsettings.h"
class ClientNotFoundException : public BaseException
{}
};
+class ServerThread : public SimpleThread
+{
+ Server *m_server;
+
+public:
+
+ ServerThread(Server *server):
+ SimpleThread(),
+ m_server(server)
+ {
+ }
+
+ void * Thread();
+};
+
void * ServerThread::Thread()
{
ThreadStarted();
}
}
-/*
- PlayerInfo
-*/
-
-PlayerInfo::PlayerInfo()
-{
- name[0] = 0;
- avg_rtt = 0;
-}
-
-void PlayerInfo::PrintLine(std::ostream *s)
-{
- (*s)<<id<<": ";
- (*s)<<"\""<<name<<"\" ("
- <<(position.X/10)<<","<<(position.Y/10)
- <<","<<(position.Z/10)<<") ";
- address.print(s);
- (*s)<<" avg_rtt="<<avg_rtt;
- (*s)<<std::endl;
-}
-
/*
Server
*/
Server::Server(
const std::string &path_world,
- const std::string &path_config,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
):
m_path_world(path_world),
- m_path_config(path_config),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_async_fatal_error(""),
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"), this),
- m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
+ m_banmanager(NULL),
m_rollback(NULL),
m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
- m_thread(this),
+ m_thread(NULL),
m_time_of_day_send_timer(0),
m_uptime(0),
m_shutdown_requested(false),
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
- m_clients_number = 0;
m_env_mutex.Init();
m_con_mutex.Init();
else
infostream<<std::endl;
infostream<<"- world: "<<m_path_world<<std::endl;
- infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
// Initialize default settings and override defaults with those provided
Settings gamedefaults;
getGameMinetestConfig(gamespec.path, gamedefaults);
override_default_settings(g_settings, &gamedefaults);
-
+
+ // Create server thread
+ m_thread = new ServerThread(this);
+
// Create emerge manager
m_emerge = new EmergeManager(this);
-
+
+ // Create ban manager
+ std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
+ m_banmanager = new BanManager(ban_path);
+
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_rollback = createRollbackManager(rollback_path, this);
infostream<<"Server: Initializing Lua"<<std::endl;
- m_script = new ScriptApi(this);
+ m_script = new GameScripting(this);
// Load and run builtin.lua
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
- m_env = new ServerEnvironment(servermap, m_script, this, this);
+ m_env = new ServerEnvironment(servermap, m_script, this, m_emerge);
// Run some callbacks after the MG params have been set up but before activation
MapgenParams *mgparams = servermap->getMapgenParams();
Stop threads
*/
stop();
+ delete m_thread;
//shutdown all emerge threads first!
delete m_emerge;
// Delete things in the reverse order of creation
delete m_env;
delete m_rollback;
+ delete m_banmanager;
delete m_event;
delete m_itemdef;
delete m_nodedef;
infostream<<"Starting server on port "<<port<<"..."<<std::endl;
// Stop thread if already running
- m_thread.stop();
+ m_thread->stop();
// Initialize connection
m_con.SetTimeoutMs(30);
m_con.Serve(port);
// Start thread
- m_thread.setRun(true);
- m_thread.Start();
+ m_thread->setRun(true);
+ m_thread->Start();
// ASCII art for the win!
actionstream
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
- m_thread.setRun(false);
+ m_thread->setRun(false);
//m_emergethread.setRun(false);
- m_thread.stop();
+ m_thread->stop();
//m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i->second;
- SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
- // Send as reliable
- m_con.Send(client->peer_id, 0, data, true);
+ SendTimeOfDay(client->peer_id, time, time_speed);
}
}
}
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
- m_clients_number = 0;
+ m_clients_names.clear();
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(std::map<u16, RemoteClient*>::iterator
continue;
infostream<<"* "<<player->getName()<<"\t";
client->PrintInfo(infostream);
- ++m_clients_number;
+ m_clients_names.push_back(player->getName());
}
}
}
float &counter = m_masterserver_timer;
if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
{
- ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
+ ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
counter = 0.01;
}
counter += dtime;
{
counter = 0.0;
- for (unsigned int i = 0; i != m_emerge->emergethread.size(); i++)
- m_emerge->emergethread[i]->trigger();
+ m_emerge->triggerAllThreads();
// Update m_enable_rollback_recording here too
m_enable_rollback_recording =
ScopeProfiler sp(g_profiler, "Server: saving stuff");
//Ban stuff
- if(m_banmanager.isModified())
- m_banmanager.save();
+ if(m_banmanager->isModified())
+ m_banmanager->save();
// Save changed parts of map
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
addr_s = address.serializeString();
// drop player if is ip is banned
- if(m_banmanager.isIpBanned(addr_s)){
+ if(m_banmanager->isIpBanned(addr_s)){
+ std::string ban_name = m_banmanager->getBanName(addr_s);
infostream<<"Server: A banned client tried to connect from "
<<addr_s<<"; banned name was "
- <<m_banmanager.getBanName(addr_s)<<std::endl;
+ <<ban_name<<std::endl;
// This actually doesn't seem to transfer to the client
DenyAccess(peer_id, L"Your ip is banned. Banned name was "
- +narrow_to_wide(m_banmanager.getBanName(addr_s)));
+ +narrow_to_wide(ban_name));
m_con.DeletePeer(peer_id);
return;
}
if(datasize < 2+1+PLAYERNAME_SIZE)
return;
- verbosestream<<"Server: Got TOSERVER_INIT from "
- <<peer_id<<std::endl;
+ // If net_proto_version is set, this client has already been handled
+ if(getClient(peer_id)->net_proto_version != 0){
+ verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
+ <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
+ return;
+ }
+
+ verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
+ <<peer_id<<")"<<std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now.
if(m_simple_singleplayer_mode && m_clients.size() > 1){
- infostream<<"Server: Not allowing another client to connect in"
- <<" simple singleplayer mode"<<std::endl;
+ infostream<<"Server: Not allowing another client ("<<addr_s
+ <<") to connect in simple singleplayer mode"<<std::endl;
DenyAccess(peer_id, L"Running in simple singleplayer mode.");
return;
}
{
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
- infostream<<"Server: Cannot negotiate "
- "serialization version with peer "
- <<peer_id<<std::endl;
+ infostream<<"Server: Cannot negotiate serialization version with "
+ <<addr_s<<std::endl;
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L"."
+ + narrow_to_wide(minetest_version_simple) + L"."
);
return;
}
net_proto_version = max_net_proto_version;
}
- verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
+ verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
<<min_net_proto_version<<", max: "<<max_net_proto_version
<<", chosen: "<<net_proto_version<<std::endl;
if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
{
- actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
- <<std::endl;
+ actionstream<<"Server: A mismatched client tried to connect from "
+ <<addr_s<<std::endl;
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L",\n"
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ L"server's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ L"..."
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L",\n"
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ L"server's PROTOCOL_VERSION (strict) is "
+ narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ L", client's PROTOCOL_VERSION is "
if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
{
- actionstream<<"Server: Player with an invalid name "
+ actionstream<<"Server: Player with the name \"singleplayer\" "
<<"tried to connect from "<<addr_s<<std::endl;
DenyAccess(peer_id, L"Name is not allowed");
return;
}
infostream<<"Server: New connection: \""<<playername<<"\" from "
- <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
+ <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
// Get password
char given_password[PASSWORD_SIZE];
}
if(given_password != checkpwd){
- actionstream<<"Server: "<<playername<<" supplied invalid password"
- <<" (peer_id="<<peer_id<<")"<<std::endl;
- DenyAccess(peer_id, L"Invalid password");
+ actionstream<<"Server: "<<playername<<" supplied wrong password"
+ <<std::endl;
+ DenyAccess(peer_id, L"Wrong password");
return;
}
// If failed, cancel
if(playersao == NULL)
{
- errorstream<<"Server: peer_id="<<peer_id
- <<": failed to emerge player"<<std::endl;
- DenyAccess(peer_id, L"Could not allocate player. You"
- " may need to wait for a timeout.");
+ RemotePlayer *player =
+ static_cast<RemotePlayer*>(m_env->getPlayer(playername));
+ if(player && player->peer_id != 0){
+ errorstream<<"Server: "<<playername<<": Failed to emerge player"
+ <<" (player allocated to an another client)"<<std::endl;
+ DenyAccess(peer_id, L"Another client is connected with this "
+ L"name. If your client closed unexpectedly, try again in "
+ L"a minute.");
+ } else {
+ errorstream<<"Server: "<<playername<<": Failed to emerge player"
+ <<std::endl;
+ DenyAccess(peer_id, L"Could not allocate player.");
+ }
return;
}
// Send time of day
{
- SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
- m_con.Send(peer_id, 0, data, true);
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+ SendTimeOfDay(peer_id, time, time_speed);
}
// Note things in chat if not in simple singleplayer mode
}
}
+void Server::setTimeOfDay(u32 time)
+{
+ m_env->setTimeOfDay(time);
+ m_time_of_day_send_timer = 0;
+}
+
void Server::onMapEditEvent(MapEditEvent *event)
{
//infostream<<"Server::onMapEditEvent()"<<std::endl;
}
}
-//std::list<PlayerInfo> Server::getPlayerInfo()
-//{
-// DSTACK(__FUNCTION_NAME);
-// JMutexAutoLock envlock(m_env_mutex);
-// JMutexAutoLock conlock(m_con_mutex);
-//
-// std::list<PlayerInfo> list;
-//
-// std::list<Player*> players = m_env->getPlayers();
-//
-// std::list<Player*>::iterator i;
-// for(i = players.begin();
-// i != players.end(); ++i)
-// {
-// PlayerInfo info;
-//
-// Player *player = *i;
-//
-// try{
-// // Copy info from connection to info struct
-// info.id = player->peer_id;
-// info.address = m_con.GetPeerAddress(player->peer_id);
-// info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
-// }
-// catch(con::PeerNotFoundException &e)
-// {
-// // Set dummy peer info
-// info.id = 0;
-// info.address = Address(0,0,0,0,0);
-// info.avg_rtt = 0.0;
-// }
-//
-// snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
-// info.position = player->getPosition();
-//
-// list.push_back(info);
-// }
-//
-// return list;
-//}
-
-
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
}
}
+void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ // Make packet
+ SharedBuffer<u8> data(2+2+4);
+ writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
+ writeU16(&data[2], time);
+ writeF1000(&data[4], time_speed);
+
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
void Server::SendPlayerHP(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(m_con, peer_id, playersao->getHP());
+
+ // Send to other clients
+ std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
+ ActiveObjectMessage aom(playersao->getId(), true, str);
+ playersao->m_messages_out.push_back(aom);
}
void Server::SendPlayerBreath(u16 peer_id)
paths.push_back(mod.path + DIR_DELIM + "media");
paths.push_back(mod.path + DIR_DELIM + "models");
}
- std::string path_all = "textures";
- paths.push_back(path_all + DIR_DELIM + "all");
+ paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
for(std::list<std::string>::iterator i = paths.begin();
client->denied = true;
// If there are way too many clients, get rid of denied new ones immediately
- if(m_clients.size() > 2 * g_settings->getU16("max_users")){
+ if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
+ verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
+ <<"peer_id="<<peer_id<<" immediately"<<std::endl;
// Delete peer to stop sending it data
m_con.DeletePeer(peer_id);
// Delete client also to stop block sends and other stuff
delete m_clients[peer_id];
m_clients.erase(peer_id);
- // Send player info to all remaining clients
- //SendPlayerInfos();
-
// Send leave chat message to all remaining clients
if(message.length() != 0)
BroadcastChatMessage(message);
// Get a preview for crafting
ItemStack preview;
+ InventoryLocation loc;
+ loc.setPlayer(player->getName());
getCraftingResult(&player->inventory, preview, false, this);
+ m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
return n->second;
}
+std::string Server::getPlayerName(u16 peer_id)
+{
+ Player *player = m_env->getPlayer(peer_id);
+ if(player == NULL)
+ return "[id="+itos(peer_id)+"]";
+ return player->getName();
+}
+
+PlayerSAO* Server::getPlayerSAO(u16 peer_id)
+{
+ Player *player = m_env->getPlayer(peer_id);
+ if(player == NULL)
+ return NULL;
+ return player->getPlayerSAO();
+}
+
std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
// Version
- os<<L"version="<<narrow_to_wide(VERSION_STRING);
+ os<<L"version="<<narrow_to_wide(minetest_version_simple);
// Uptime
os<<L", uptime="<<m_uptime.get();
// Max lag estimate
SendPlayerInventoryFormspec(player->peer_id);
}
-// Saves g_settings to configpath given at initialization
-void Server::saveConfig()
+void Server::setIpBanned(const std::string &ip, const std::string &name)
+{
+ m_banmanager->add(ip, name);
+}
+
+void Server::unsetIpBanned(const std::string &ip_or_name)
{
- if(m_path_config != "")
- g_settings->updateConfigFile(m_path_config.c_str());
+ m_banmanager->remove(ip_or_name);
+}
+
+std::string Server::getBanDescription(const std::string &ip_or_name)
+{
+ return m_banmanager->getBanDescription(ip_or_name);
}
void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
if (!player)
return -1;
- u32 id = hud_get_free_id(player);
+ u32 id = player->getFreeHudID();
if (id < player->hud.size())
player->hud[id] = form;
else
return true;
}
+void Server::hudSetHotbarImage(Player *player, std::string name) {
+ if (!player)
+ return;
+
+ SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
+}
+
+void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
+ if (!player)
+ return;
+
+ SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
+}
+
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
SendDeleteParticleSpawnerAll(id);
}
-void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
-{
- m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, blockpos, allow_generate);
-}
-
Inventory* Server::createDetachedInventory(const std::string &name)
{
if(m_detached_inventories.count(name) > 0){