]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Make shift the default descent control on ladders and when flying
[dragonfireclient.git] / src / server.cpp
index 893d03b24118a8e42d1d162d485f9f5a58f533b3..ba99f47071f74a1db4d0abe5feb687f38e9d55e2 100644 (file)
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "constants.h"
 #include "voxel.h"
 #include "config.h"
-#include "servercommand.h"
 #include "filesys.h"
 #include "mapblock.h"
 #include "serverobject.h"
@@ -54,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/string.h"
 #include "util/pointedthing.h"
 #include "util/mathconstants.h"
+#include "rollback.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -843,7 +843,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*timer_result = timer.stop(true);
        if(timer_result != 0)
-               infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
+               infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
 }
 
 void RemoteClient::GotBlock(v3s16 p)
@@ -934,6 +934,9 @@ Server::Server(
        m_env(NULL),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
        m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
+       m_rollback(NULL),
+       m_rollback_sink_enabled(true),
+       m_enable_rollback_recording(false),
        m_lua(NULL),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
@@ -973,6 +976,10 @@ Server::Server(
        infostream<<"- config: "<<m_path_config<<std::endl;
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
+       // Create rollback manager
+       std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
+       m_rollback = createRollbackManager(rollback_path, this);
+
        // Add world mod search path
        m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
        // Add addon mod search path
@@ -1049,7 +1056,7 @@ Server::Server(
        
        m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
                        this, this);
-
+       
        // Give environment reference to scripting api
        scriptapi_add_environment(m_lua, m_env);
        
@@ -1152,6 +1159,7 @@ Server::~Server()
        
        // Delete things in the reverse order of creation
        delete m_env;
+       delete m_rollback;
        delete m_event;
        delete m_itemdef;
        delete m_nodedef;
@@ -1160,6 +1168,15 @@ Server::~Server()
        // Deinitialize scripting
        infostream<<"Server: Deinitializing scripting"<<std::endl;
        script_deinit(m_lua);
+
+       // Delete detached inventories
+       {
+               for(std::map<std::string, Inventory*>::iterator
+                               i = m_detached_inventories.begin();
+                               i != m_detached_inventories.end(); i++){
+                       delete i->second;
+               }
+       }
 }
 
 void Server::start(unsigned short port)
@@ -1856,6 +1873,10 @@ void Server::AsyncRunStep()
                        counter = 0.0;
                        
                        m_emergethread.trigger();
+
+                       // Update m_enable_rollback_recording here too
+                       m_enable_rollback_recording =
+                                       g_settings->getBool("enable_rollback_recording");
                }
        }
 
@@ -2250,10 +2271,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Send inventory
                UpdateCrafting(peer_id);
                SendInventory(peer_id);
-               
+
                // Send HP
                SendPlayerHP(peer_id);
                
+               // Send detached inventories
+               sendDetachedInventories(peer_id);
+               
                // Show death screen if necessary
                if(player->hp == 0)
                        SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
@@ -2469,6 +2493,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
+               // If something goes wrong, this player is to blame
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
                /*
                        Note: Always set inventory not sent, to repair cases
                        where the client made a bad prediction.
@@ -2532,30 +2560,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                delete a;
                                return;
                        }
-
-                       // If player is not an admin, check for ownership of src and dst
-                       /*if(!checkPriv(player->getName(), "server"))
-                       {
-                               std::string owner_from = getInventoryOwner(ma->from_inv);
-                               if(owner_from != "" && owner_from != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_from<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-
-                               std::string owner_to = getInventoryOwner(ma->to_inv);
-                               if(owner_to != "" && owner_to != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_to<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-                       }*/
                }
                /*
                        Handle restrictions and special cases of the drop action
@@ -2574,19 +2578,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                delete a;
                                return;
                        }
-                       // If player is not an admin, check for ownership
-                       /*else if(!checkPriv(player->getName(), "server"))
-                       {
-                               std::string owner_from = getInventoryOwner(da->from_inv);
-                               if(owner_from != "" && owner_from != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_from<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-                       }*/
                }
                /*
                        Handle restrictions and special cases of the craft action
@@ -2611,20 +2602,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                delete a;
                                return;
                        }
-
-                       // If player is not an admin, check for ownership of inventory
-                       /*if(!checkPriv(player->getName(), "server"))
-                       {
-                               std::string owner_craft = getInventoryOwner(ca->craft_inv);
-                               if(owner_craft != "" && owner_craft != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_craft<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-                       }*/
                }
                
                // Do the action
@@ -2654,6 +2631,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        message += (wchar_t)readU16(buf);
                }
 
+               // If something goes wrong, this player is to blame
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
                // Get player name of this client
                std::wstring name = narrow_to_wide(player->getName());
                
@@ -2671,36 +2652,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Whether to send to other players
                bool send_to_others = false;
                
-               // Parse commands
+               // Commands are implemented in Lua, so only catch invalid
+               // commands that were not "eaten" and send an error back
                if(message[0] == L'/')
                {
-                       size_t strip_size = 1;
-                       if (message[1] == L'#') // support old-style commans
-                               ++strip_size;
-                       message = message.substr(strip_size);
-
-                       WStrfnd f1(message);
-                       f1.next(L" "); // Skip over /#whatever
-                       std::wstring paramstring = f1.next(L"");
-
-                       ServerCommandContext *ctx = new ServerCommandContext(
-                               str_split(message, L' '),
-                               paramstring,
-                               this,
-                               m_env,
-                               player);
-
-                       std::wstring reply(processServerCommand(ctx));
-                       send_to_sender = ctx->flags & SEND_TO_SENDER;
-                       send_to_others = ctx->flags & SEND_TO_OTHERS;
-
-                       if (ctx->flags & SEND_NO_PREFIX)
-                               line += reply;
+                       message = message.substr(1);
+                       send_to_sender = true;
+                       if(message.length() == 0)
+                               line += L"-!- Empty command";
                        else
-                               line += L"Server: " + reply;
-
-                       delete ctx;
-
+                               line += L"-!- Invalid command: " + str_split(message, L' ')[0];
                }
                else
                {
@@ -2988,6 +2949,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
+               /*
+                       If something goes wrong, this player is to blame
+               */
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
                /*
                        0: start digging or punch object
                */
@@ -3170,8 +3137,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                // Placement was handled in lua
 
                                // Apply returned ItemStack
-                               if(g_settings->getBool("creative_mode") == false)
-                                       playersao->setWieldedItem(item);
+                               playersao->setWieldedItem(item);
                        }
                        
                        // If item has node placement prediction, always send the above
@@ -3197,8 +3163,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        item, playersao, pointed))
                        {
                                // Apply returned ItemStack
-                               if(g_settings->getBool("creative_mode") == false)
-                                       playersao->setWieldedItem(item);
+                               playersao->setWieldedItem(item);
                        }
 
                } // action == 4
@@ -3245,8 +3210,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        fields[fieldname] = fieldvalue;
                }
 
+               // If something goes wrong, this player is to blame
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
+               // Check the target node for rollback data; leave others unnoticed
+               RollbackNode rn_old(&m_env->getMap(), p, this);
+
                scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
                                playersao);
+
+               // Report rollback data
+               RollbackNode rn_new(&m_env->getMap(), p, this);
+               if(rollback() && rn_new != rn_old){
+                       RollbackAction action;
+                       action.setSetNode(p, rn_old, rn_new);
+                       rollback()->reportAction(action);
+               }
        }
        else if(command == TOSERVER_INVENTORY_FIELDS)
        {
@@ -3318,6 +3298,13 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
                return meta->getInventory();
        }
        break;
+       case InventoryLocation::DETACHED:
+       {
+               if(m_detached_inventories.count(loc.name) == 0)
+                       return NULL;
+               return m_detached_inventories[loc.name];
+       }
+       break;
        default:
                assert(0);
        }
@@ -3352,6 +3339,11 @@ void Server::setInventoryModified(const InventoryLocation &loc)
                setBlockNotSent(blockpos);
        }
        break;
+       case InventoryLocation::DETACHED:
+       {
+               sendDetachedInventoryToAll(loc.name);
+       }
+       break;
        default:
                assert(0);
        }
@@ -4309,6 +4301,51 @@ void Server::sendRequestedMedia(u16 peer_id,
        }
 }
 
+void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+{
+       if(m_detached_inventories.count(name) == 0){
+               errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+               return;
+       }
+       Inventory *inv = m_detached_inventories[name];
+
+       std::ostringstream os(std::ios_base::binary);
+       writeU16(os, TOCLIENT_DETACHED_INVENTORY);
+       os<<serializeString(name);
+       inv->serialize(os);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::sendDetachedInventoryToAll(const std::string &name)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd() == false; i++){
+               RemoteClient *client = i.getNode()->getValue();
+               sendDetachedInventory(name, client->peer_id);
+       }
+}
+
+void Server::sendDetachedInventories(u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       for(std::map<std::string, Inventory*>::iterator
+                       i = m_detached_inventories.begin();
+                       i != m_detached_inventories.end(); i++){
+               const std::string &name = i->first;
+               //Inventory *inv = i->second;
+               sendDetachedInventory(name, peer_id);
+       }
+}
+
 /*
        Something random
 */
@@ -4362,9 +4399,7 @@ void Server::UpdateCrafting(u16 peer_id)
 
        // Get a preview for crafting
        ItemStack preview;
-       // No crafting in creative mode
-       if(g_settings->getBool("creative_mode") == false)
-               getCraftingResult(&player->inventory, preview, false, this);
+       getCraftingResult(&player->inventory, preview, false, this);
 
        // Put the new preview in
        InventoryList *plist = player->inventory.getList("craftpreview");
@@ -4393,9 +4428,10 @@ std::wstring Server::getStatusString()
        // Uptime
        os<<L", uptime="<<m_uptime.get();
        // Information about clients
+       core::map<u16, RemoteClient*>::Iterator i;
+       bool first;
        os<<L", clients={";
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
+       for(i = m_clients.getIterator(), first = true;
                i.atEnd() == false; i++)
        {
                // Get client and check that it is valid
@@ -4410,7 +4446,11 @@ std::wstring Server::getStatusString()
                if(player != NULL)
                        name = narrow_to_wide(player->getName());
                // Add name to information string
-               os<<name<<L",";
+               if(!first)
+                       os<<L",";
+               else
+                       first = false;
+               os<<name;
        }
        os<<L"}";
        if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
@@ -4493,6 +4533,88 @@ void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
        m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
 }
 
+Inventory* Server::createDetachedInventory(const std::string &name)
+{
+       if(m_detached_inventories.count(name) > 0){
+               infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
+               delete m_detached_inventories[name];
+       } else {
+               infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
+       }
+       Inventory *inv = new Inventory(m_itemdef);
+       assert(inv);
+       m_detached_inventories[name] = inv;
+       sendDetachedInventoryToAll(name);
+       return inv;
+}
+
+class BoolScopeSet
+{
+public:
+       BoolScopeSet(bool *dst, bool val):
+               m_dst(dst)
+       {
+               m_orig_state = *m_dst;
+               *m_dst = val;
+       }
+       ~BoolScopeSet()
+       {
+               *m_dst = m_orig_state;
+       }
+private:
+       bool *m_dst;
+       bool m_orig_state;
+};
+
+// actions: time-reversed list
+// Return value: success/failure
+bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
+               std::list<std::string> *log)
+{
+       infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
+       ServerMap *map = (ServerMap*)(&m_env->getMap());
+       // Disable rollback report sink while reverting
+       BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
+       
+       // Fail if no actions to handle
+       if(actions.empty()){
+               log->push_back("Nothing to do.");
+               return false;
+       }
+
+       int num_tried = 0;
+       int num_failed = 0;
+       
+       for(std::list<RollbackAction>::const_iterator
+                       i = actions.begin();
+                       i != actions.end(); i++)
+       {
+               const RollbackAction &action = *i;
+               num_tried++;
+               bool success = action.applyRevert(map, this, this);
+               if(!success){
+                       num_failed++;
+                       std::ostringstream os;
+                       os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
+                       infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+                       if(log)
+                               log->push_back(os.str());
+               }else{
+                       std::ostringstream os;
+                       os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
+                       infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+                       if(log)
+                               log->push_back(os.str());
+               }
+       }
+       
+       infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
+                       <<" failed"<<std::endl;
+
+       // Call it done if less than half failed
+       return num_failed <= num_tried/2;
+}
+
 // IGameDef interface
 // Under envlock
 IItemDefManager* Server::getItemDefManager()
@@ -4523,6 +4645,14 @@ MtEventManager* Server::getEventManager()
 {
        return m_event;
 }
+IRollbackReportSink* Server::getRollbackReportSink()
+{
+       if(!m_enable_rollback_recording)
+               return NULL;
+       if(!m_rollback_sink_enabled)
+               return NULL;
+       return m_rollback;
+}
 
 IWritableItemDefManager* Server::getWritableItemDefManager()
 {
@@ -4684,10 +4814,6 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
 
        scriptapi_on_joinplayer(m_lua, playersao);
 
-       /* Creative mode */
-       if(g_settings->getBool("creative_mode"))
-               playersao->createCreativeInventory();
-
        return playersao;
 }