m_clients(m_con),
m_admin_chat(iface),
m_on_shutdown_errmsg(on_shutdown_errmsg),
- m_async_globals_data(""),
m_modchannel_mgr(new ModChannelMgr())
{
if (m_path_world.empty())
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+ m_gamespec.checkAndLog();
m_modmgr->loadMods(m_script);
// Read Textures and calculate sha1 sums
// Version
os << "version: " << g_version_string;
// Game
- os << " | game: " << (m_gamespec.name.empty() ? m_gamespec.id : m_gamespec.name);
+ os << " | game: " << (m_gamespec.title.empty() ? m_gamespec.id : m_gamespec.title);
// Uptime
os << " | uptime: " << duration_to_string((int) m_uptime_counter->get());
// Max lag estimate