#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "translation.h"
+#include "database/database-sqlite3.h"
+#include "database/database-files.h"
+#include "database/database-dummy.h"
+#include "gameparams.h"
class ClientNotFoundException : public BaseException
{
public:
- ClientNotFoundException(const char *s) : BaseException(s) {}
+ ClientNotFoundException(const char *s):
+ BaseException(s)
+ {}
};
class ServerThread : public Thread
{
public:
- ServerThread(Server *server) : Thread("Server"), m_server(server) {}
+
+ ServerThread(Server *server):
+ Thread("Server"),
+ m_server(server)
+ {}
void *run();
* doesn't busy wait) and will process any remaining packets.
*/
- m_server->AsyncRunStep(true);
+ try {
+ m_server->AsyncRunStep(true);
+ } catch (con::ConnectionBindFailed &e) {
+ m_server->setAsyncFatalError(e.what());
+ } catch (LuaError &e) {
+ m_server->setAsyncFatalError(e);
+ }
while (!stopRequested()) {
try {
m_server->Receive();
} catch (con::PeerNotFoundException &e) {
- infostream << "Server: PeerNotFoundException" << std::endl;
+ infostream<<"Server: PeerNotFoundException"<<std::endl;
} catch (ClientNotFoundException &e) {
} catch (con::ConnectionBindFailed &e) {
m_server->setAsyncFatalError(e.what());
} catch (LuaError &e) {
- m_server->setAsyncFatalError("ServerThread::run Lua: " +
- std::string(e.what()));
+ m_server->setAsyncFatalError(e);
}
}
v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
{
- if (pos_exists)
- *pos_exists = false;
- switch (type) {
+ if(pos_exists) *pos_exists = false;
+ switch(type){
case SSP_LOCAL:
- return v3f(0, 0, 0);
+ return v3f(0,0,0);
case SSP_POSITIONAL:
- if (pos_exists)
- *pos_exists = true;
+ if(pos_exists) *pos_exists = true;
return pos;
case SSP_OBJECT: {
- if (object == 0)
- return v3f(0, 0, 0);
+ if(object == 0)
+ return v3f(0,0,0);
ServerActiveObject *sao = env->getActiveObject(object);
- if (!sao)
- return v3f(0, 0, 0);
- if (pos_exists)
- *pos_exists = true;
- return sao->getBasePosition();
+ if(!sao)
+ return v3f(0,0,0);
+ if(pos_exists) *pos_exists = true;
+ return sao->getBasePosition(); }
}
- }
- return v3f(0, 0, 0);
+ return v3f(0,0,0);
}
void Server::ShutdownState::reset()
return;
// Timed shutdown
- static const float shutdown_msg_times[] = {1, 2, 3, 4, 5, 10, 20, 40, 60, 120,
- 180, 300, 600, 1200, 1800, 3600};
+ static const float shutdown_msg_times[] =
+ {
+ 1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600
+ };
// Automated messages
if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
if (m_timer > t && m_timer - dtime < t) {
std::wstring periodicMsg = getShutdownTimerMessage();
- infostream << wide_to_utf8(periodicMsg).c_str()
- << std::endl;
+ infostream << wide_to_utf8(periodicMsg).c_str() << std::endl;
server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg);
break;
}
{
std::wstringstream ws;
ws << L"*** Server shutting down in "
- << duration_to_string(myround(m_timer)).c_str() << ".";
+ << duration_to_string(myround(m_timer)).c_str() << ".";
return ws.str();
}
Server
*/
-Server::Server(const std::string &path_world, const SubgameSpec &gamespec,
- bool simple_singleplayer_mode, Address bind_addr, bool dedicated,
- ChatInterface *iface) :
- m_bind_addr(bind_addr),
- m_path_world(path_world), m_gamespec(gamespec),
- m_simple_singleplayer_mode(simple_singleplayer_mode),
- m_dedicated(dedicated), m_async_fatal_error(""),
- m_con(std::make_shared<con::Connection>(PROTOCOL_ID, 512,
- CONNECTION_TIMEOUT, m_bind_addr.isIPv6(), this)),
- m_itemdef(createItemDefManager()), m_nodedef(createNodeDefManager()),
- m_craftdef(createCraftDefManager()), m_thread(new ServerThread(this)),
- m_clients(m_con), m_admin_chat(iface),
- m_modchannel_mgr(new ModChannelMgr())
+Server::Server(
+ const std::string &path_world,
+ const SubgameSpec &gamespec,
+ bool simple_singleplayer_mode,
+ Address bind_addr,
+ bool dedicated,
+ ChatInterface *iface,
+ std::string *on_shutdown_errmsg
+ ):
+ m_bind_addr(bind_addr),
+ m_path_world(path_world),
+ m_gamespec(gamespec),
+ m_simple_singleplayer_mode(simple_singleplayer_mode),
+ m_dedicated(dedicated),
+ m_async_fatal_error(""),
+ m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
+ 512,
+ CONNECTION_TIMEOUT,
+ m_bind_addr.isIPv6(),
+ this)),
+ m_itemdef(createItemDefManager()),
+ m_nodedef(createNodeDefManager()),
+ m_craftdef(createCraftDefManager()),
+ m_thread(new ServerThread(this)),
+ m_clients(m_con),
+ m_admin_chat(iface),
+ m_on_shutdown_errmsg(on_shutdown_errmsg),
+ m_modchannel_mgr(new ModChannelMgr())
{
if (m_path_world.empty())
throw ServerError("Supplied empty world path");
throw ServerError("Supplied invalid gamespec");
#if USE_PROMETHEUS
- m_metrics_backend =
- std::unique_ptr<MetricsBackend>(createPrometheusMetricsBackend());
+ m_metrics_backend = std::unique_ptr<MetricsBackend>(createPrometheusMetricsBackend());
#else
- m_metrics_backend = std::unique_ptr<MetricsBackend>(new MetricsBackend());
+ m_metrics_backend = std::make_unique<MetricsBackend>();
#endif
- m_uptime_counter = m_metrics_backend->addCounter(
- "minetest_core_server_uptime", "Server uptime (in seconds)");
- m_player_gauge = m_metrics_backend->addGauge(
- "minetest_core_player_number", "Number of connected players");
+ m_uptime_counter = m_metrics_backend->addCounter("minetest_core_server_uptime", "Server uptime (in seconds)");
+ m_player_gauge = m_metrics_backend->addGauge("minetest_core_player_number", "Number of connected players");
m_timeofday_gauge = m_metrics_backend->addGauge(
- "minetest_core_timeofday", "Time of day value");
+ "minetest_core_timeofday",
+ "Time of day value");
m_lag_gauge = m_metrics_backend->addGauge(
- "minetest_core_latency", "Latency value (in seconds)");
+ "minetest_core_latency",
+ "Latency value (in seconds)");
+
- m_aom_buffer_counter =
- m_metrics_backend->addCounter("minetest_core_aom_generated_count",
- "Number of active object messages generated");
+ const std::string aom_types[] = {"reliable", "unreliable"};
+ for (u32 i = 0; i < ARRLEN(aom_types); i++) {
+ std::string help_str("Number of active object messages generated (");
+ help_str.append(aom_types[i]).append(")");
+ m_aom_buffer_counter[i] = m_metrics_backend->addCounter(
+ "minetest_core_aom_generated_count", help_str,
+ {{"type", aom_types[i]}});
+ }
- m_packet_recv_counter =
- m_metrics_backend->addCounter("minetest_core_server_packet_recv",
- "Processable packets received");
+ m_packet_recv_counter = m_metrics_backend->addCounter(
+ "minetest_core_server_packet_recv",
+ "Processable packets received");
m_packet_recv_processed_counter = m_metrics_backend->addCounter(
"minetest_core_server_packet_recv_processed",
"Valid received packets processed");
+ m_map_edit_event_counter = m_metrics_backend->addCounter(
+ "minetest_core_map_edit_events",
+ "Number of map edit events");
+
m_lag_gauge->set(g_settings->getFloat("dedicated_server_step"));
}
// Send shutdown message
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
- L"*** Server shutting down"));
+ L"*** Server shutting down"));
if (m_env) {
MutexAutoLock envlock(m_env_mutex);
kick_msg = g_settings->get("kick_msg_shutdown");
}
m_env->saveLoadedPlayers(true);
- m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN, kick_msg, reconnect);
+ m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
+ kick_msg, reconnect);
}
actionstream << "Server: Shutting down" << std::endl;
// Execute script shutdown hooks
infostream << "Executing shutdown hooks" << std::endl;
- m_script->on_shutdown();
+ try {
+ m_script->on_shutdown();
+ } catch (ModError &e) {
+ errorstream << "ModError: " << e.what() << std::endl;
+ if (m_on_shutdown_errmsg) {
+ if (m_on_shutdown_errmsg->empty()) {
+ *m_on_shutdown_errmsg = std::string("ModError: ") + e.what();
+ } else {
+ *m_on_shutdown_errmsg += std::string("\nModError: ") + e.what();
+ }
+ }
+ }
infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
delete m_thread;
}
+ // Write any changes before deletion.
+ if (m_mod_storage_database)
+ m_mod_storage_database->endSave();
+
// Delete things in the reverse order of creation
delete m_emerge;
delete m_env;
delete m_rollback;
+ delete m_mod_storage_database;
delete m_banmanager;
delete m_itemdef;
delete m_nodedef;
// Deinitialize scripting
infostream << "Server: Deinitializing scripting" << std::endl;
delete m_script;
+ delete m_startup_server_map; // if available
+ delete m_game_settings;
while (!m_unsent_map_edit_queue.empty()) {
delete m_unsent_map_edit_queue.front();
infostream << "- world: " << m_path_world << std::endl;
infostream << "- game: " << m_gamespec.path << std::endl;
+ m_game_settings = Settings::createLayer(SL_GAME);
+
// Create world if it doesn't exist
- if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
- throw ServerError("Failed to initialize world");
+ try {
+ loadGameConfAndInitWorld(m_path_world,
+ fs::GetFilenameFromPath(m_path_world.c_str()),
+ m_gamespec, false);
+ } catch (const BaseException &e) {
+ throw ServerError(std::string("Failed to initialize world: ") + e.what());
+ }
// Create emerge manager
- m_emerge = new EmergeManager(this);
+ m_emerge = new EmergeManager(this, m_metrics_backend.get());
// Create ban manager
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
+ // Create mod storage database and begin a save for later
+ m_mod_storage_database = openModStorageDatabase(m_path_world);
+ m_mod_storage_database->beginSave();
+
+ m_modmgr = std::make_unique<ServerModManager>(m_path_world);
std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if (!m_modmgr->isConsistent()) {
m_modmgr->printUnsatisfiedModsError();
}
- // lock environment
+ //lock environment
MutexAutoLock envlock(m_env_mutex);
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
- ServerMap *servermap = new ServerMap(
- m_path_world, this, m_emerge, m_metrics_backend.get());
+ ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge, m_metrics_backend.get());
+ m_startup_server_map = servermap;
// Initialize scripting
infostream << "Server: Initializing Lua" << std::endl;
m_script = new ServerScripting(this);
// Must be created before mod loading because we have some inventory creation
- m_inventory_mgr = std::unique_ptr<ServerInventoryManager>(
- new ServerInventoryManager());
+ m_inventory_mgr = std::make_unique<ServerInventoryManager>();
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+ m_gamespec.checkAndLog();
m_modmgr->loadMods(m_script);
// Read Textures and calculate sha1 sums
for (const std::string &path : paths) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
- m_itemdef->applyTextureOverrides(
- override_source.getItemTextureOverrides());
+ m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
}
m_nodedef->setNodeRegistrationStatus(true);
m_craftdef->initHashes(this);
// Initialize Environment
- m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
+ m_startup_server_map = nullptr; // Ownership moved to ServerEnvironment
+ m_env = new ServerEnvironment(servermap, m_script, this,
+ m_path_world, m_metrics_backend.get());
m_inventory_mgr->setEnv(m_env);
m_clients.setEnv(m_env);
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
+ // Do this after regular script init is done
+ m_script->initAsync();
+
// Register us to receive map edit events
servermap->addEventReceiver(this);
{
init();
- infostream << "Starting server on " << m_bind_addr.serializeString() << "..."
- << std::endl;
+ infostream << "Starting server on " << m_bind_addr.serializeString()
+ << "..." << std::endl;
// Stop thread if already running
m_thread->stop();
m_thread->start();
// ASCII art for the win!
- std::cerr << " .__ __ __ " << std::endl
- << " _____ |__| ____ _____/ |_ ____ _______/ |_ " << std::endl
- << " / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"
- << std::endl
- << "| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "
- << std::endl
- << "|__|_| /__|___| /\\___ >__| \\___ >____ > |__| " << std::endl
- << " \\/ \\/ \\/ \\/ \\/ "
- << std::endl;
+ std::cerr
+ << " __. __. __. " << std::endl
+ << " _____ |__| ____ _____ / |_ _____ _____ / |_ " << std::endl
+ << " / \\| |/ \\ / __ \\ _\\/ __ \\/ __> _\\" << std::endl
+ << "| Y Y \\ | | \\ ___/| | | ___/\\___ \\| | " << std::endl
+ << "|__|_| / |___| /\\______> | \\______>_____/| | " << std::endl
+ << " \\/ \\/ \\/ \\/ \\/ " << std::endl;
actionstream << "World at [" << m_path_world << "]" << std::endl;
- actionstream << "Server for gameid=\"" << m_gamespec.id << "\" listening on "
- << m_bind_addr.serializeString() << ":" << m_bind_addr.getPort()
- << "." << std::endl;
+ actionstream << "Server for gameid=\"" << m_gamespec.id
+ << "\" listening on ";
+ m_bind_addr.print(actionstream);
+ actionstream << "." << std::endl;
}
void Server::stop()
{
- infostream << "Server: Stopping and waiting threads" << std::endl;
+ infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
m_thread->stop();
- // m_emergethread.setRun(false);
m_thread->wait();
- // m_emergethread.stop();
- infostream << "Server: Threads stopped" << std::endl;
+ infostream<<"Server: Threads stopped"<<std::endl;
}
void Server::step(float dtime)
if (!async_err.empty()) {
if (!m_simple_singleplayer_mode) {
m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
- g_settings->get("kick_msg_crash"),
- g_settings->getBool("ask_reconnect_on_crash"));
+ g_settings->get("kick_msg_crash"),
+ g_settings->getBool("ask_reconnect_on_crash"));
}
throw ServerError("AsyncErr: " + async_err);
}
SendBlocks(dtime);
}
- if ((dtime < 0.001) && !initial_step)
+ if((dtime < 0.001) && !initial_step)
return;
ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG);
// Figure out and report maximum lag to environment
float max_lag = m_env->getMaxLagEstimate();
max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
- if (dtime > max_lag) {
- if (dtime > 0.1 && dtime > max_lag * 2.0)
- infostream << "Server: Maximum lag peaked to " << dtime
- << " s" << std::endl;
+ if(dtime > max_lag){
+ if(dtime > 0.1 && dtime > max_lag * 2.0)
+ infostream<<"Server: Maximum lag peaked to "<<dtime
+ <<" s"<<std::endl;
max_lag = dtime;
}
m_env->reportMaxLagEstimate(max_lag);
+
// Step environment
m_env->step(dtime);
}
static const float map_timer_and_unload_dtime = 2.92;
- if (m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+ {
MutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("server_unload_unused_data_timeout"),
- U32_MAX);
+ g_settings->getFloat("server_unload_unused_data_timeout"),
+ U32_MAX);
}
/*
if (!m_admin_chat->command_queue.empty()) {
MutexAutoLock lock(m_env_mutex);
while (!m_admin_chat->command_queue.empty()) {
- ChatEvent *evt = m_admin_chat->command_queue
- .pop_frontNoEx();
+ ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
handleChatInterfaceEvent(evt);
delete evt;
}
}
- m_admin_chat->outgoing_queue.push_back(new ChatEventTimeInfo(
- m_env->getGameTime(), m_env->getTimeOfDay()));
+ m_admin_chat->outgoing_queue.push_back(
+ new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
}
/*
/* Transform liquids */
m_liquid_transform_timer += dtime;
- if (m_liquid_transform_timer >= m_liquid_transform_every) {
+ if(m_liquid_transform_timer >= m_liquid_transform_every)
+ {
m_liquid_transform_timer -= m_liquid_transform_every;
MutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
- std::map<v3s16, MapBlock *> modified_blocks;
- m_env->getMap().transformLiquids(modified_blocks, m_env);
+ std::map<v3s16, MapBlock*> modified_blocks;
+ m_env->getServerMap().transformLiquids(modified_blocks, m_env);
/*
Set the modified blocks unsent for all the clients
}
m_clients.step(dtime);
- m_lag_gauge->increment((m_lag_gauge->get() > dtime ? -1 : 1) * dtime / 100);
+ // increase/decrease lag gauge gradually
+ if (m_lag_gauge->get() > dtime) {
+ m_lag_gauge->decrement(dtime/100);
+ } else {
+ m_lag_gauge->increment(dtime/100);
+ }
+
+ {
+ float &counter = m_step_pending_dyn_media_timer;
+ counter += dtime;
+ if (counter >= 5.0f) {
+ stepPendingDynMediaCallbacks(counter);
+ counter = 0;
+ }
+ }
+
+
#if USE_CURL
// send masterserver announce
{
float &counter = m_masterserver_timer;
if (!isSingleplayer() && (!counter || counter >= 300.0) &&
g_settings->getBool("server_announce")) {
- ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE
- : ServerList::AA_START,
- m_bind_addr.getPort(), m_clients.getPlayerNames(),
- m_uptime_counter->get(), m_env->getGameTime(),
- m_lag_gauge->get(), m_gamespec.id,
+ ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
+ ServerList::AA_START,
+ m_bind_addr.getPort(),
+ m_clients.getPlayerNames(),
+ m_uptime_counter->get(),
+ m_env->getGameTime(),
+ m_lag_gauge->get(),
+ m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
- m_modmgr->getMods(), m_dedicated);
+ m_modmgr->getMods(),
+ m_dedicated);
counter = 0.01;
}
counter += dtime;
Check added and deleted active objects
*/
{
- // infostream<<"Server: Checking added and deleted active
- // objects"<<std::endl;
+ //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
MutexAutoLock envlock(m_env_mutex);
- m_clients.lock();
- const RemoteClientMap &clients = m_clients.getClientList();
- ScopeProfiler sp(g_profiler, "Server: update objects within range");
+ {
+ ClientInterface::AutoLock clientlock(m_clients);
+ const RemoteClientMap &clients = m_clients.getClientList();
+ ScopeProfiler sp(g_profiler, "Server: update objects within range");
- m_player_gauge->set(clients.size());
- for (const auto &client_it : clients) {
- RemoteClient *client = client_it.second;
+ m_player_gauge->set(clients.size());
+ for (const auto &client_it : clients) {
+ RemoteClient *client = client_it.second;
- if (client->getState() < CS_DefinitionsSent)
- continue;
+ if (client->getState() < CS_DefinitionsSent)
+ continue;
- // This can happen if the client times out somehow
- if (!m_env->getPlayer(client->peer_id))
- continue;
+ // This can happen if the client times out somehow
+ if (!m_env->getPlayer(client->peer_id))
+ continue;
- PlayerSAO *playersao = getPlayerSAO(client->peer_id);
- if (!playersao)
- continue;
+ PlayerSAO *playersao = getPlayerSAO(client->peer_id);
+ if (!playersao)
+ continue;
- SendActiveObjectRemoveAdd(client, playersao);
+ SendActiveObjectRemoveAdd(client, playersao);
+ }
}
- m_clients.unlock();
- // Save mod storages if modified
+ // Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
- m_mod_storage_save_timer =
- g_settings->getFloat("server_map_save_interval");
- int n = 0;
- for (std::unordered_map<std::string,
- ModMetadata *>::const_iterator it =
- m_mod_storages.begin();
- it != m_mod_storages.end(); ++it) {
- if (it->second->isModified()) {
- it->second->save(getModStoragePath());
- n++;
- }
- }
- if (n > 0)
- infostream << "Saved " << n << " modified mod storages."
- << std::endl;
+ m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ m_mod_storage_database->endSave();
+ m_mod_storage_database->beginSave();
}
}
// Key = object id
// Value = data sent by object
- std::unordered_map<u16, std::vector<ActiveObjectMessage> *>
- buffered_messages;
+ std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
// Get active object messages from environment
ActiveObjectMessage aom(0);
- u32 aom_count = 0;
- for (;;) {
+ u32 count_reliable = 0, count_unreliable = 0;
+ for(;;) {
if (!m_env->getActiveObjectMessage(&aom))
break;
+ if (aom.reliable)
+ count_reliable++;
+ else
+ count_unreliable++;
- std::vector<ActiveObjectMessage> *message_list = nullptr;
+ std::vector<ActiveObjectMessage>* message_list = nullptr;
auto n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
message_list = new std::vector<ActiveObjectMessage>;
message_list = n->second;
}
message_list->push_back(std::move(aom));
- aom_count++;
- }
-
- m_aom_buffer_counter->increment(aom_count);
-
- m_clients.lock();
- const RemoteClientMap &clients = m_clients.getClientList();
- // Route data to every client
- std::string reliable_data, unreliable_data;
- for (const auto &client_it : clients) {
- reliable_data.clear();
- unreliable_data.clear();
- RemoteClient *client = client_it.second;
- PlayerSAO *player = getPlayerSAO(client->peer_id);
- // Go through all objects in message buffer
- for (const auto &buffered_message : buffered_messages) {
- // If object does not exist or is not known by client,
- // skip it
- u16 id = buffered_message.first;
- ServerActiveObject *sao = m_env->getActiveObject(id);
- if (!sao || client->m_known_objects.find(id) ==
- client->m_known_objects
- .end())
- continue;
+ }
- // Get message list of object
- std::vector<ActiveObjectMessage> *list =
- buffered_message.second;
- // Go through every message
- for (const ActiveObjectMessage &aom : *list) {
- // Send position updates to players who do not see
- // the attachment
- if (aom.datastring[0] == AO_CMD_UPDATE_POSITION) {
- if (sao->getId() == player->getId())
- continue;
-
- // Do not send position updates for
- // attached players as long the parent is
- // known to the client
- ServerActiveObject *parent =
- sao->getParent();
- if (parent && client->m_known_objects.find(
- parent->getId()) !=
- client->m_known_objects
- .end())
- continue;
- }
+ m_aom_buffer_counter[0]->increment(count_reliable);
+ m_aom_buffer_counter[1]->increment(count_unreliable);
- // Add full new data to appropriate buffer
- std::string &buffer =
- aom.reliable ? reliable_data
- : unreliable_data;
- char idbuf[2];
- writeU16((u8 *)idbuf, aom.id);
- // u16 id
- // std::string data
- buffer.append(idbuf, sizeof(idbuf));
- buffer.append(serializeString(aom.datastring));
+ {
+ ClientInterface::AutoLock clientlock(m_clients);
+ const RemoteClientMap &clients = m_clients.getClientList();
+ // Route data to every client
+ std::string reliable_data, unreliable_data;
+ for (const auto &client_it : clients) {
+ reliable_data.clear();
+ unreliable_data.clear();
+ RemoteClient *client = client_it.second;
+ PlayerSAO *player = getPlayerSAO(client->peer_id);
+ // Go through all objects in message buffer
+ for (const auto &buffered_message : buffered_messages) {
+ // If object does not exist or is not known by client, skip it
+ u16 id = buffered_message.first;
+ ServerActiveObject *sao = m_env->getActiveObject(id);
+ if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
+ continue;
+
+ // Get message list of object
+ std::vector<ActiveObjectMessage>* list = buffered_message.second;
+ // Go through every message
+ for (const ActiveObjectMessage &aom : *list) {
+ // Send position updates to players who do not see the attachment
+ if (aom.datastring[0] == AO_CMD_UPDATE_POSITION) {
+ if (sao->getId() == player->getId())
+ continue;
+
+ // Do not send position updates for attached players
+ // as long the parent is known to the client
+ ServerActiveObject *parent = sao->getParent();
+ if (parent && client->m_known_objects.find(parent->getId()) !=
+ client->m_known_objects.end())
+ continue;
+ }
+
+ // Add full new data to appropriate buffer
+ std::string &buffer = aom.reliable ? reliable_data : unreliable_data;
+ char idbuf[2];
+ writeU16((u8*) idbuf, aom.id);
+ // u16 id
+ // std::string data
+ buffer.append(idbuf, sizeof(idbuf));
+ buffer.append(serializeString16(aom.datastring));
+ }
+ }
+ /*
+ reliable_data and unreliable_data are now ready.
+ Send them.
+ */
+ if (!reliable_data.empty()) {
+ SendActiveObjectMessages(client->peer_id, reliable_data);
}
- }
- /*
- reliable_data and unreliable_data are now ready.
- Send them.
- */
- if (!reliable_data.empty()) {
- SendActiveObjectMessages(client->peer_id, reliable_data);
- }
- if (!unreliable_data.empty()) {
- SendActiveObjectMessages(
- client->peer_id, unreliable_data, false);
+ if (!unreliable_data.empty()) {
+ SendActiveObjectMessages(client->peer_id, unreliable_data, false);
+ }
}
}
- m_clients.unlock();
// Clear buffered_messages
for (auto &buffered_message : buffered_messages) {
// We will be accessing the environment
MutexAutoLock lock(m_env_mutex);
- // Don't send too many at a time
- // u32 count = 0;
-
- // Single change sending is disabled if queue size is not small
+ // Single change sending is disabled if queue size is big
bool disable_single_change_sending = false;
- if (m_unsent_map_edit_queue.size() >= 4)
+ if(m_unsent_map_edit_queue.size() >= 4)
disable_single_change_sending = true;
- int event_count = m_unsent_map_edit_queue.size();
+ const auto event_count = m_unsent_map_edit_queue.size();
+ m_map_edit_event_counter->increment(event_count);
// We'll log the amount of each
Profiler prof;
std::list<v3s16> node_meta_updates;
while (!m_unsent_map_edit_queue.empty()) {
- MapEditEvent *event = m_unsent_map_edit_queue.front();
+ MapEditEvent* event = m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
// Players far away from the change are stored here.
case MEET_BLOCK_NODE_METADATA_CHANGED: {
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
if (!event->is_private_change) {
- // Don't send the change yet. Collect them to
- // eliminate dupes.
+ // Don't send the change yet. Collect them to eliminate dupes.
node_meta_updates.remove(event->p);
node_meta_updates.push_back(event->p);
}
if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(
- getNodeBlockPos(event->p))) {
+ getNodeBlockPos(event->p))) {
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- MOD_REASON_REPORT_META_CHANGE);
+ MOD_REASON_REPORT_META_CHANGE);
}
break;
}
case MEET_OTHER:
prof.add("MEET_OTHER", 1);
- for (const v3s16 &modified_block :
- event->modified_blocks) {
+ for (const v3s16 &modified_block : event->modified_blocks) {
m_clients.markBlockposAsNotSent(modified_block);
}
break;
default:
prof.add("unknown", 1);
warningstream << "Server: Unknown MapEditEvent "
- << ((u32)event->type) << std::endl;
+ << ((u32)event->type) << std::endl;
break;
}
*/
if (!far_players.empty()) {
// Convert list format to that wanted by SetBlocksNotSent
- std::map<v3s16, MapBlock *> modified_blocks2;
- for (const v3s16 &modified_block :
- event->modified_blocks) {
+ std::map<v3s16, MapBlock*> modified_blocks2;
+ for (const v3s16 &modified_block : event->modified_blocks) {
modified_blocks2[modified_block] =
- m_env->getMap().getBlockNoCreateNoEx(
- modified_block);
+ m_env->getMap().getBlockNoCreateNoEx(modified_block);
}
// Set blocks not sent
for (const u16 far_player : far_players) {
if (RemoteClient *client = getClient(far_player))
- client->SetBlocksNotSent(
- modified_blocks2);
+ client->SetBlocksNotSent(modified_blocks2);
}
}
}
/*
- Trigger emergethread (it somehow gets to a non-triggered but
- bysy state sometimes)
+ Trigger emerge thread
+ Doing this every 2s is left over from old code, unclear if this is still needed.
*/
{
float &counter = m_emergethread_trigger_timer;
- counter += dtime;
- if (counter >= 2.0) {
- counter = 0.0;
+ counter -= dtime;
+ if (counter <= 0.0f) {
+ counter = 2.0f;
m_emerge->startThreads();
}
float &counter = m_savemap_timer;
counter += dtime;
static thread_local const float save_interval =
- g_settings->getFloat("server_map_save_interval");
+ g_settings->getFloat("server_map_save_interval");
if (counter >= save_interval) {
counter = 0.0;
MutexAutoLock lock(m_env_mutex);
peer_id = 0;
try {
/*
- In the first iteration *wait* for a packet, afterwards
- process all packets that are immediately available (no
- waiting).
+ In the first iteration *wait* for a packet, afterwards process
+ all packets that are immediately available (no waiting).
*/
if (first) {
m_con->Receive(&pkt);
ProcessData(&pkt);
m_packet_recv_processed_counter->increment();
} catch (const con::InvalidIncomingDataException &e) {
- infostream << "Server::Receive(): InvalidIncomingDataException: "
- "what()="
- << e.what() << std::endl;
+ infostream << "Server::Receive(): InvalidIncomingDataException: what()="
+ << e.what() << std::endl;
} catch (const SerializationError &e) {
infostream << "Server::Receive(): SerializationError: what()="
- << e.what() << std::endl;
+ << e.what() << std::endl;
} catch (const ClientStateError &e) {
- errorstream << "ProcessData: peer=" << peer_id
- << " what()=" << e.what() << std::endl;
- DenyAccess_Legacy(peer_id,
- L"Your client sent something server didn't "
- L"expect."
- L"Try reconnecting or updating your client");
+ errorstream << "ProcessData: peer=" << peer_id << " what()="
+ << e.what() << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
} catch (const con::PeerNotFoundException &e) {
// Do nothing
} catch (const con::NoIncomingDataException &e) {
}
}
-PlayerSAO *Server::StageTwoClientInit(session_t peer_id)
+PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
{
std::string playername;
PlayerSAO *playersao = NULL;
- m_clients.lock();
- try {
- RemoteClient *client =
- m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
+ {
+ ClientInterface::AutoLock clientlock(m_clients);
+ RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
if (client) {
playername = client->getName();
- playersao = emergePlayer(playername.c_str(), peer_id,
- client->net_proto_version);
+ playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
}
- } catch (std::exception &e) {
- m_clients.unlock();
- throw;
}
- m_clients.unlock();
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!playersao || !player) {
if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
actionstream << "Server: Failed to emerge player \"" << playername
- << "\" (player allocated to an another client)"
- << std::endl;
- DenyAccess_Legacy(peer_id,
- L"Another client is connected with this "
- L"name. If your client closed unexpectedly, try "
- L"again in "
- L"a minute.");
+ << "\" (player allocated to an another client)" << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
} else {
- errorstream << "Server: " << playername
- << ": Failed to emerge player" << std::endl;
- DenyAccess_Legacy(peer_id, L"Could not allocate player.");
+ errorstream << "Server: " << playername << ": Failed to emerge player"
+ << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
}
- return NULL;
+ return nullptr;
}
/*
// Send inventory
SendInventory(playersao, false);
- // Send HP or death screen
+ // Send HP
+ SendPlayerHP(playersao);
+
+ // Send death screen
if (playersao->isDead())
- SendDeathscreen(peer_id, false, v3f(0, 0, 0));
- else
- SendPlayerHPOrDie(playersao,
- PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
+ SendDeathscreen(peer_id, false, v3f(0,0,0));
// Send Breath
SendPlayerBreath(playersao);
/*
- Print out action
+ Update player list and print action
*/
{
- Address addr = getPeerAddress(player->getPeerId());
- std::string ip_str = addr.serializeString();
- const std::vector<std::string> &names = m_clients.getPlayerNames();
-
- actionstream << player->getName() << " [" << ip_str
- << "] joins game. List of players: ";
+ NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+ notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(player->getName());
+ m_clients.sendToAll(¬ice_pkt);
+ }
+ {
+ std::string ip_str = getPeerAddress(player->getPeerId()).serializeString();
+ const auto &names = m_clients.getPlayerNames();
- for (const std::string &name : names) {
+ actionstream << player->getName() << " [" << ip_str << "] joins game. List of players: ";
+ for (const std::string &name : names)
actionstream << name << " ";
- }
-
actionstream << player->getName() << std::endl;
}
return playersao;
Address address = getPeerAddress(peer_id);
std::string addr_s = address.serializeString();
+ // FIXME: Isn't it a bit excessive to check this for every packet?
if (m_banmanager->isIpBanned(addr_s)) {
std::string ban_name = m_banmanager->getBanName(addr_s);
infostream << "Server: A banned client tried to connect from "
- << addr_s << "; banned name was " << ban_name
- << std::endl;
- // This actually doesn't seem to transfer to the client
- DenyAccess_Legacy(
- peer_id, L"Your ip is banned. Banned name was " +
- utf8_to_wide(ban_name));
+ << addr_s << "; banned name was " << ban_name << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING,
+ "Your IP is banned. Banned name was " + ban_name);
return;
}
} catch (con::PeerNotFoundException &e) {
* respond for some time, your server was overloaded or
* things like that.
*/
- infostream << "Server::ProcessData(): Canceling: peer " << peer_id
- << " not found" << std::endl;
+ infostream << "Server::ProcessData(): Canceling: peer "
+ << peer_id << " not found" << std::endl;
return;
}
try {
- ToServerCommand command = (ToServerCommand)pkt->getCommand();
+ ToServerCommand command = (ToServerCommand) pkt->getCommand();
// Command must be handled into ToServerCommandHandler
if (command >= TOSERVER_NUM_MSG_TYPES) {
- infostream << "Server: Ignoring unknown command " << command
- << std::endl;
+ infostream << "Server: Ignoring unknown command "
+ << command << std::endl;
return;
}
u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
- if (peer_ser_ver == SER_FMT_VER_INVALID) {
+ if(peer_ser_ver == SER_FMT_VER_INVALID) {
errorstream << "Server::ProcessData(): Cancelling: Peer"
- " serialization format invalid or not initialized."
- " Skipping incoming command="
- << command << std::endl;
+ " serialization format invalid or not initialized."
+ " Skipping incoming command=" << command << std::endl;
return;
}
}
if (m_clients.getClientState(peer_id) < CS_Active) {
- if (command == TOSERVER_PLAYERPOS)
- return;
+ if (command == TOSERVER_PLAYERPOS) return;
- errorstream << "Got packet command: " << command
- << " for peer id " << peer_id
- << " but client isn't active yet. Dropping packet "
- << std::endl;
+ errorstream << "Got packet command: " << command << " for peer id "
+ << peer_id << " but client isn't active yet. Dropping packet "
+ << std::endl;
return;
}
handleCommand(pkt);
} catch (SendFailedException &e) {
errorstream << "Server::ProcessData(): SendFailedException: "
- << "what=" << e.what() << std::endl;
+ << "what=" << e.what()
+ << std::endl;
} catch (PacketError &e) {
actionstream << "Server::ProcessData(): PacketError: "
- << "what=" << e.what() << std::endl;
+ << "what=" << e.what()
+ << std::endl;
}
}
m_unsent_map_edit_queue.push(new MapEditEvent(event));
}
-void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *> &block)
+void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
std::vector<session_t> clients = m_clients.getClientIDs();
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
// Set the modified blocks unsent for all the clients
for (const session_t client_id : clients) {
- if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
- client->SetBlocksNotSent(block);
+ if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
+ client->SetBlocksNotSent(block);
}
- m_clients.unlock();
}
void Server::peerAdded(con::Peer *peer)
{
- verbosestream << "Server::peerAdded(): peer->id=" << peer->id << std::endl;
+ verbosestream<<"Server::peerAdded(): peer->id="
+ <<peer->id<<std::endl;
m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
- verbosestream << "Server::deletingPeer(): peer->id=" << peer->id
- << ", timeout=" << timeout << std::endl;
+ verbosestream<<"Server::deletingPeer(): peer->id="
+ <<peer->id<<", timeout="<<timeout<<std::endl;
m_clients.event(peer->id, CSE_Disconnect);
m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
}
-bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval)
+bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
{
- *retval = m_con->getPeerStat(peer_id, type);
+ *retval = m_con->getPeerStat(peer_id,type);
return *retval != -1;
}
-bool Server::getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
- u8 *ser_vers, u16 *prot_vers, u8 *major, u8 *minor, u8 *patch,
- std::string *vers_string, std::string *lang_code)
+bool Server::getClientInfo(session_t peer_id, ClientInfo &ret)
{
- *state = m_clients.getClientState(peer_id);
- m_clients.lock();
- RemoteClient *client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
+ ClientInterface::AutoLock clientlock(m_clients);
+ RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
- if (!client) {
- m_clients.unlock();
+ if (!client)
return false;
- }
- *uptime = client->uptime();
- *ser_vers = client->serialization_version;
- *prot_vers = client->net_proto_version;
+ ret.state = client->getState();
+ ret.addr = client->getAddress();
+ ret.uptime = client->uptime();
+ ret.ser_vers = client->serialization_version;
+ ret.prot_vers = client->net_proto_version;
- *major = client->getMajor();
- *minor = client->getMinor();
- *patch = client->getPatch();
- *vers_string = client->getFull();
- *lang_code = client->getLangCode();
+ ret.major = client->getMajor();
+ ret.minor = client->getMinor();
+ ret.patch = client->getPatch();
+ ret.vers_string = client->getFullVer();
- m_clients.unlock();
+ ret.lang_code = client->getLangCode();
return true;
}
void Server::handlePeerChanges()
{
- while (!m_peer_change_queue.empty()) {
+ while(!m_peer_change_queue.empty())
+ {
con::PeerChange c = m_peer_change_queue.front();
m_peer_change_queue.pop();
- verbosestream << "Server: Handling peer change: "
- << "id=" << c.peer_id << ", timeout=" << c.timeout
- << std::endl;
+ verbosestream<<"Server: Handling peer change: "
+ <<"id="<<c.peer_id<<", timeout="<<c.timeout
+ <<std::endl;
- switch (c.type) {
+ switch(c.type)
+ {
case con::PEER_ADDED:
m_clients.CreateClient(c.peer_id);
break;
case con::PEER_REMOVED:
- DeleteClient(c.peer_id, c.timeout ? CDR_TIMEOUT : CDR_LEAVE);
+ DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
break;
default:
{
if (m_admin_chat) {
m_admin_chat->outgoing_queue.push_back(
- new ChatEventChat("", utf8_to_wide(text)));
+ new ChatEventChat("", utf8_to_wide(text)));
} else {
std::cout << text << std::endl;
}
void Server::Send(session_t peer_id, NetworkPacket *pkt)
{
- m_clients.send(peer_id, clientCommandFactoryTable[pkt->getCommand()].channel, pkt,
- clientCommandFactoryTable[pkt->getCommand()].reliable);
+ m_clients.send(peer_id,
+ clientCommandFactoryTable[pkt->getCommand()].channel,
+ pkt,
+ clientCommandFactoryTable[pkt->getCommand()].reliable);
}
void Server::SendMovement(session_t peer_id)
Send(&pkt);
}
-void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
+void Server::HandlePlayerHPChange(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
- if (playersao->isImmortal())
- return;
+ m_script->player_event(playersao, "health_changed");
+ SendPlayerHP(playersao);
- session_t peer_id = playersao->getPeerID();
- bool is_alive = playersao->getHP() > 0;
+ // Send to other clients
+ playersao->sendPunchCommand();
- if (is_alive)
- SendPlayerHP(peer_id);
- else
- DiePlayer(peer_id, reason);
+ if (playersao->isDead())
+ HandlePlayerDeath(playersao, reason);
+}
+
+void Server::SendPlayerHP(PlayerSAO *playersao)
+{
+ SendHP(playersao->getPeerID(), playersao->getHP());
}
void Server::SendHP(session_t peer_id, u16 hp)
void Server::SendBreath(session_t peer_id, u16 breath)
{
NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
- pkt << (u16)breath;
+ pkt << (u16) breath;
Send(&pkt);
}
Send(&pkt);
}
-void Server::SendAccessDenied_Legacy(session_t peer_id, const std::wstring &reason)
-{
- NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
- pkt << reason;
- Send(&pkt);
-}
-
-void Server::SendDeathscreen(
- session_t peer_id, bool set_camera_point_target, v3f camera_point_target)
+void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
+ v3f camera_point_target)
{
NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
pkt << set_camera_point_target << camera_point_target;
Send(&pkt);
}
-void Server::SendItemDef(
- session_t peer_id, IItemDefManager *itemdef, u16 protocol_version)
+void Server::SendItemDef(session_t peer_id,
+ IItemDefManager *itemdef, u16 protocol_version)
{
NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
// Make data buffer
verbosestream << "Server: Sending item definitions to id(" << peer_id
- << "): size=" << pkt.getSize() << std::endl;
+ << "): size=" << pkt.getSize() << std::endl;
Send(&pkt);
}
-void Server::SendNodeDef(
- session_t peer_id, const NodeDefManager *nodedef, u16 protocol_version)
+void Server::SendNodeDef(session_t peer_id,
+ const NodeDefManager *nodedef, u16 protocol_version)
{
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
// Make data buffer
verbosestream << "Server: Sending node definitions to id(" << peer_id
- << "): size=" << pkt.getSize() << std::endl;
+ << "): size=" << pkt.getSize() << std::endl;
Send(&pkt);
}
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
u8 version = 1;
u8 type = message.type;
- pkt << version << type << std::wstring(L"") << message.message
- << (u64)message.timestamp;
+ pkt << version << type << message.sender << message.message
+ << static_cast<u64>(message.timestamp);
if (peer_id != PEER_ID_INEXISTENT) {
RemotePlayer *player = m_env->getPlayer(peer_id);
}
void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
- const std::string &formname)
+ const std::string &formname)
{
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0, peer_id);
- if (formspec.empty()) {
- // the client should close the formspec
- // but make sure there wasn't another one open in meantime
+ if (formspec.empty()){
+ //the client should close the formspec
+ //but make sure there wasn't another one open in meantime
const auto it = m_formspec_state_data.find(peer_id);
if (it != m_formspec_state_data.end() && it->second == formname) {
m_formspec_state_data.erase(peer_id);
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(
- session_t peer_id, u16 protocol_version, const ParticleParameters &p)
+void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
+ const ParticleParameters &p)
{
static thread_local const float radius =
- g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE *
- BS;
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
std::vector<session_t> clients = m_clients.getClientIDs();
// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
- const ParticleSpawnerParameters &p, u16 attached_id, u32 id)
+ const ParticleSpawnerParameters &p, u16 attached_id, u32 id)
{
static thread_local const float radius =
- g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE *
- BS;
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
std::vector<session_t> clients = m_clients.getClientIDs();
PlayerSAO *sao = player->getPlayerSAO();
if (!sao)
continue;
- if (sao->getBasePosition().getDistanceFromSQ(pos) >
- radius_sq)
+ if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
continue;
}
- SendAddParticleSpawner(client_id, player->protocol_version, p,
- attached_id, id);
+ SendAddParticleSpawner(client_id, player->protocol_version,
+ p, attached_id, id);
}
return;
}
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 100, peer_id);
- pkt << p.amount << p.time << p.minpos << p.maxpos << p.minvel << p.maxvel
- << p.minacc << p.maxacc << p.minexptime << p.maxexptime << p.minsize
- << p.maxsize << p.collisiondetection;
+ pkt << p.amount << p.time << p.minpos << p.maxpos << p.minvel
+ << p.maxvel << p.minacc << p.maxacc << p.minexptime << p.maxexptime
+ << p.minsize << p.maxsize << p.collisiondetection;
pkt.putLongString(p.texture);
Send(&pkt);
else
m_clients.sendToAll(&pkt);
+
}
void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
{
- NetworkPacket pkt(TOCLIENT_HUDADD, 0, peer_id);
+ NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
- pkt << id << (u8)form->type << form->pos << form->name << form->scale
- << form->text << form->number << form->item << form->dir << form->align
- << form->offset << form->world_pos << form->size << form->z_index
- << form->text2;
+ pkt << id << (u8) form->type << form->pos << form->name << form->scale
+ << form->text << form->number << form->item << form->dir
+ << form->align << form->offset << form->world_pos << form->size
+ << form->z_index << form->text2 << form->style;
Send(&pkt);
}
void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
{
NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
- pkt << id << (u8)stat;
+ pkt << id << (u8) stat;
switch (stat) {
- case HUD_STAT_POS:
- case HUD_STAT_SCALE:
- case HUD_STAT_ALIGN:
- case HUD_STAT_OFFSET:
- pkt << *(v2f *)value;
- break;
- case HUD_STAT_NAME:
- case HUD_STAT_TEXT:
- case HUD_STAT_TEXT2:
- pkt << *(std::string *)value;
- break;
- case HUD_STAT_WORLD_POS:
- pkt << *(v3f *)value;
- break;
- case HUD_STAT_SIZE:
- pkt << *(v2s32 *)value;
- break;
- case HUD_STAT_NUMBER:
- case HUD_STAT_ITEM:
- case HUD_STAT_DIR:
- default:
- pkt << *(u32 *)value;
- break;
+ case HUD_STAT_POS:
+ case HUD_STAT_SCALE:
+ case HUD_STAT_ALIGN:
+ case HUD_STAT_OFFSET:
+ pkt << *(v2f *) value;
+ break;
+ case HUD_STAT_NAME:
+ case HUD_STAT_TEXT:
+ case HUD_STAT_TEXT2:
+ pkt << *(std::string *) value;
+ break;
+ case HUD_STAT_WORLD_POS:
+ pkt << *(v3f *) value;
+ break;
+ case HUD_STAT_SIZE:
+ pkt << *(v2s32 *) value;
+ break;
+ default: // all other types
+ pkt << *(u32 *) value;
+ break;
}
Send(&pkt);
// Handle prior clients here
if (m_clients.getProtocolVersion(peer_id) < 39) {
- pkt << params.bgcolor << params.type << (u16)params.textures.size();
+ pkt << params.bgcolor << params.type << (u16) params.textures.size();
- for (const std::string &texture : params.textures)
+ for (const std::string& texture : params.textures)
pkt << texture;
pkt << params.clouds;
} else { // Handle current clients and future clients
- pkt << params.bgcolor << params.type << params.clouds
- << params.fog_sun_tint << params.fog_moon_tint
- << params.fog_tint_type;
+ pkt << params.bgcolor << params.type
+ << params.clouds << params.fog_sun_tint
+ << params.fog_moon_tint << params.fog_tint_type;
if (params.type == "skybox") {
- pkt << (u16)params.textures.size();
+ pkt << (u16) params.textures.size();
for (const std::string &texture : params.textures)
pkt << texture;
} else if (params.type == "regular") {
pkt << params.sky_color.day_sky << params.sky_color.day_horizon
- << params.sky_color.dawn_sky << params.sky_color.dawn_horizon
- << params.sky_color.night_sky
- << params.sky_color.night_horizon << params.sky_color.indoors;
+ << params.sky_color.dawn_sky << params.sky_color.dawn_horizon
+ << params.sky_color.night_sky << params.sky_color.night_horizon
+ << params.sky_color.indoors;
}
}
void Server::SendSetSun(session_t peer_id, const SunParams ¶ms)
{
NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id);
- pkt << params.visible << params.texture << params.tonemap << params.sunrise
- << params.sunrise_visible << params.scale;
+ pkt << params.visible << params.texture
+ << params.tonemap << params.sunrise
+ << params.sunrise_visible << params.scale;
Send(&pkt);
}
{
NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id);
- pkt << params.visible << params.texture << params.tonemap << params.scale;
+ pkt << params.visible << params.texture
+ << params.tonemap << params.scale;
Send(&pkt);
}
{
NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id);
- pkt << params.visible << params.count << params.starcolor << params.scale;
+ pkt << params.visible << params.count
+ << params.starcolor << params.scale;
Send(&pkt);
}
{
NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
pkt << params.density << params.color_bright << params.color_ambient
- << params.height << params.thickness << params.speed;
+ << params.height << params.thickness << params.speed;
Send(&pkt);
}
-void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio)
+void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
+ float ratio)
{
- NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO, 1 + 2, peer_id);
+ NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
+ 1 + 2, peer_id);
- pkt << do_override << (u16)(ratio * 65535);
+ pkt << do_override << (u16) (ratio * 65535);
+
+ Send(&pkt);
+}
+
+void Server::SendSetLighting(session_t peer_id, const Lighting &lighting)
+{
+ NetworkPacket pkt(TOCLIENT_SET_LIGHTING,
+ 4, peer_id);
+
+ pkt << lighting.shadow_intensity;
Send(&pkt);
}
if (peer_id == PEER_ID_INEXISTENT) {
m_clients.sendToAll(&pkt);
- } else {
+ }
+ else {
Send(&pkt);
}
}
-void Server::SendPlayerHP(session_t peer_id)
-{
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
-
- SendHP(peer_id, playersao->getHP());
- m_script->player_event(playersao, "health_changed");
-
- // Send to other clients
- playersao->sendPunchCommand();
-}
-
void Server::SendPlayerBreath(PlayerSAO *sao)
{
assert(sao);
PlayerSAO *sao = player->getPlayerSAO();
assert(sao);
+ // Send attachment updates instantly to the client prior updating position
+ sao->sendOutdatedData();
+
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
{
v3f pos = sao->getBasePosition();
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
- << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
- << " pitch=" << sao->getLookPitch()
- << " yaw=" << sao->getRotation().Y << std::endl;
+ << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+ << " pitch=" << sao->getLookPitch()
+ << " yaw=" << sao->getRotation().Y
+ << std::endl;
}
Send(&pkt);
Send(&pkt);
}
-void Server::SendLocalPlayerAnimations(
- session_t peer_id, v2s32 animation_frames[4], f32 animation_speed)
+void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+ f32 animation_speed)
{
- NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0, peer_id);
+ NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
+ peer_id);
pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
- << animation_frames[3] << animation_speed;
+ << animation_frames[3] << animation_speed;
Send(&pkt);
}
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
- if (player->getPeerId() == PEER_ID_INEXISTENT)
+ if(player->getPeerId() == PEER_ID_INEXISTENT)
return;
std::set<std::string> privs;
m_script->getAuth(player->getName(), NULL, &privs);
NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
- pkt << (u16)privs.size();
+ pkt << (u16) privs.size();
for (const std::string &priv : privs) {
pkt << priv;
{
// Radius inside which objects are active
static thread_local const s16 radius =
- g_settings->getS16("active_object_send_range_blocks") *
- MAP_BLOCKSIZE;
+ g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
// Radius inside which players are active
static thread_local const bool is_transfer_limited =
- g_settings->exists("unlimited_player_transfer_distance") &&
- !g_settings->getBool("unlimited_player_transfer_distance");
+ g_settings->exists("unlimited_player_transfer_distance") &&
+ !g_settings->getBool("unlimited_player_transfer_distance");
static thread_local const s16 player_transfer_dist =
- g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+ g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
- s16 player_radius = player_transfer_dist == 0 && is_transfer_limited
- ? radius
- : player_transfer_dist;
+ s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ?
+ radius : player_transfer_dist;
s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
if (my_radius <= 0)
std::queue<u16> removed_objects, added_objects;
m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
- client->m_known_objects, removed_objects);
+ client->m_known_objects, removed_objects);
m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
- client->m_known_objects, added_objects);
+ client->m_known_objects, added_objects);
int removed_count = removed_objects.size();
- int added_count = added_objects.size();
+ int added_count = added_objects.size();
if (removed_objects.empty() && added_objects.empty())
return;
std::string data;
// Handle removed objects
- writeU16((u8 *)buf, removed_objects.size());
+ writeU16((u8*)buf, removed_objects.size());
data.append(buf, 2);
while (!removed_objects.empty()) {
// Get object
u16 id = removed_objects.front();
- ServerActiveObject *obj = m_env->getActiveObject(id);
+ ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
- writeU16((u8 *)buf, id);
+ writeU16((u8*)buf, id);
data.append(buf, 2);
// Remove from known objects
}
// Handle added objects
- writeU16((u8 *)buf, added_objects.size());
+ writeU16((u8*)buf, added_objects.size());
data.append(buf, 2);
while (!added_objects.empty()) {
// Get object
added_objects.pop();
if (!obj) {
- warningstream << FUNCTION_NAME << ": NULL object id=" << (int)id
- << std::endl;
+ warningstream << FUNCTION_NAME << ": NULL object id="
+ << (int)id << std::endl;
continue;
}
u8 type = obj->getSendType();
// Add to data buffer for sending
- writeU16((u8 *)buf, id);
+ writeU16((u8*)buf, id);
data.append(buf, 2);
- writeU8((u8 *)buf, type);
+ writeU8((u8*)buf, type);
data.append(buf, 1);
- data.append(serializeLongString(obj->getClientInitializationData(
- client->net_proto_version)));
+ data.append(serializeString32(
+ obj->getClientInitializationData(client->net_proto_version)));
// Add to known objects
client->m_known_objects.insert(id);
obj->m_known_by_count++;
}
- NetworkPacket pkt(
- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
+ NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
pkt.putRawString(data.c_str(), data.size());
Send(&pkt);
- verbosestream << "Server::SendActiveObjectRemoveAdd: " << removed_count
- << " removed, " << added_count << " added, "
- << "packet size is " << pkt.getSize() << std::endl;
+ verbosestream << "Server::SendActiveObjectRemoveAdd: "
+ << removed_count << " removed, " << added_count << " added, "
+ << "packet size is " << pkt.getSize() << std::endl;
}
-void Server::SendActiveObjectMessages(
- session_t peer_id, const std::string &datas, bool reliable)
+void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+ bool reliable)
{
- NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES, datas.size(), peer_id);
+ NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+ datas.size(), peer_id);
pkt.putRawString(datas.c_str(), datas.size());
m_clients.send(pkt.getPeerId(),
- reliable ? clientCommandFactoryTable[pkt.getCommand()].channel
- : 1,
+ reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
&pkt, reliable);
}
void Server::SendCSMRestrictionFlags(session_t peer_id)
{
NetworkPacket pkt(TOCLIENT_CSM_RESTRICTION_FLAGS,
- sizeof(m_csm_restriction_flags) +
- sizeof(m_csm_restriction_noderange),
- peer_id);
+ sizeof(m_csm_restriction_flags) + sizeof(m_csm_restriction_noderange), peer_id);
pkt << m_csm_restriction_flags << m_csm_restriction_noderange;
Send(&pkt);
}
return ret;
}
-s32 Server::playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms,
- bool ephemeral)
+s32 Server::playSound(const SimpleSoundSpec &spec,
+ const ServerSoundParams ¶ms, bool ephemeral)
{
// Find out initial position of sound
bool pos_exists = false;
v3f pos = params.getPos(m_env, &pos_exists);
// If position is not found while it should be, cancel sound
- if (pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
+ if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
return -1;
// Filter destination clients
std::vector<session_t> dst_clients;
if (!params.to_player.empty()) {
RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
- if (!player) {
- infostream << "Server::playSound: Player \"" << params.to_player
- << "\" not found" << std::endl;
+ if(!player){
+ infostream<<"Server::playSound: Player \""<<params.to_player
+ <<"\" not found"<<std::endl;
return -1;
}
if (player->getPeerId() == PEER_ID_INEXISTENT) {
- infostream << "Server::playSound: Player \"" << params.to_player
- << "\" not connected" << std::endl;
+ infostream<<"Server::playSound: Player \""<<params.to_player
+ <<"\" not connected"<<std::endl;
return -1;
}
dst_clients.push_back(player->getPeerId());
continue;
if (pos_exists) {
- if (sao->getBasePosition().getDistanceFrom(pos) >
+ if(sao->getBasePosition().getDistanceFrom(pos) >
params.max_hear_distance)
continue;
}
}
}
- if (dst_clients.empty())
+ if(dst_clients.empty())
return -1;
// Create the sound
float gain = params.gain * spec.gain;
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
- pkt << id << spec.name << gain << (u8)params.type << pos << params.object
- << params.loop << params.fade << params.pitch << ephemeral;
+ pkt << id << spec.name << gain
+ << (u8) params.type << pos << params.object
+ << params.loop << params.fade << params.pitch
+ << ephemeral;
bool as_reliable = !ephemeral;
{
// Get sound reference
std::unordered_map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(handle);
+ m_playing_sounds.find(handle);
if (i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
{
// Get sound reference
std::unordered_map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(handle);
+ m_playing_sounds.find(handle);
if (i == m_playing_sounds.end())
return;
}
}
-void Server::sendRemoveNode(
- v3s16 p, std::unordered_set<u16> *far_players, float far_d_nodes)
+void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
+ float far_d_nodes)
{
float maxd = far_d_nodes * BS;
v3f p_f = intToFloat(p, BS);
pkt << p;
std::vector<session_t> clients = m_clients.getClientIDs();
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
for (session_t client_id : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
// If player is far away, only set modified blocks not sent
- if (!client->isBlockSent(block_pos) ||
- (sao && sao->getBasePosition().getDistanceFrom(p_f) >
- maxd)) {
+ if (!client->isBlockSent(block_pos) || (sao &&
+ sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
if (far_players)
far_players->emplace(client_id);
else
// Send as reliable
m_clients.send(client_id, 0, &pkt, true);
}
-
- m_clients.unlock();
}
void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_players,
v3s16 block_pos = getNodeBlockPos(p);
NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
- pkt << p << n.param0 << n.param1 << n.param2 << (u8)(remove_metadata ? 0 : 1);
+ pkt << p << n.param0 << n.param1 << n.param2
+ << (u8) (remove_metadata ? 0 : 1);
std::vector<session_t> clients = m_clients.getClientIDs();
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
for (session_t client_id : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
// If player is far away, only set modified blocks not sent
- if (!client->isBlockSent(block_pos) ||
- (sao && sao->getBasePosition().getDistanceFrom(p_f) >
- maxd)) {
+ if (!client->isBlockSent(block_pos) || (sao &&
+ sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
if (far_players)
far_players->emplace(client_id);
else
// Send as reliable
m_clients.send(client_id, 0, &pkt, true);
}
-
- m_clients.unlock();
}
void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far_d_nodes)
NodeMetadataList meta_updates_list(false);
std::vector<session_t> clients = m_clients.getClientIDs();
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
for (session_t i : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(i);
continue;
v3s16 block_pos = getNodeBlockPos(pos);
- if (!client->isBlockSent(block_pos) ||
- (player && player_pos.getDistanceFrom(intToFloat(
- pos, BS)) > maxd)) {
+ if (!client->isBlockSent(block_pos) || (player &&
+ player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) {
client->SetBlockNotSent(block_pos);
continue;
}
// Send the meta changes
std::ostringstream os(std::ios::binary);
- meta_updates_list.serialize(os, client->net_proto_version, false, true);
+ meta_updates_list.serialize(os, client->serialization_version, false, true, true);
std::ostringstream oss(std::ios::binary);
compressZlib(os.str(), oss);
meta_updates_list.clear();
}
-
- m_clients.unlock();
}
-void Server::SendBlockNoLock(
- session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
+void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
+ u16 net_proto_version, SerializedBlockCache *cache)
{
- /*
- Create a packet with the block in the right format
- */
+ thread_local const int net_compression_level = rangelim(g_settings->getS16("map_compression_level_net"), -1, 9);
+ std::string s, *sptr = nullptr;
- std::ostringstream os(std::ios_base::binary);
- block->serialize(os, ver, false);
- block->serializeNetworkSpecific(os);
- std::string s = os.str();
+ if (cache) {
+ auto it = cache->find({block->getPos(), ver});
+ if (it != cache->end())
+ sptr = &it->second;
+ }
- NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
+ // Serialize the block in the right format
+ if (!sptr) {
+ std::ostringstream os(std::ios_base::binary);
+ block->serialize(os, ver, false, net_compression_level);
+ block->serializeNetworkSpecific(os);
+ s = os.str();
+ sptr = &s;
+ }
+ NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + sptr->size(), peer_id);
pkt << block->getPos();
- pkt.putRawString(s.c_str(), s.size());
+ pkt.putRawString(*sptr);
Send(&pkt);
+
+ // Store away in cache
+ if (cache && sptr == &s)
+ (*cache)[{block->getPos(), ver}] = std::move(s);
}
void Server::SendBlocks(float dtime)
{
MutexAutoLock envlock(m_env_mutex);
- // TODO check if one big lock could be faster then multiple small ones
+ //TODO check if one big lock could be faster then multiple small ones
std::vector<PrioritySortedBlockTransfer> queue;
- u32 total_sending = 0;
+ u32 total_sending = 0, unique_clients = 0;
{
ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");
std::vector<session_t> clients = m_clients.getClientIDs();
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
for (const session_t client_id : clients) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(
- client_id, CS_Active);
+ RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
if (!client)
continue;
total_sending += client->getSendingCount();
- client->GetNextBlocks(m_env, m_emerge, dtime, queue);
+ const auto old_count = queue.size();
+ client->GetNextBlocks(m_env,m_emerge, dtime, queue);
+ unique_clients += queue.size() > old_count ? 1 : 0;
}
- m_clients.unlock();
}
// Sort.
// Lowest is most important.
std::sort(queue.begin(), queue.end());
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
// Maximal total count calculation
// The per-client block sends is halved with the maximal online users
- u32 max_blocks_to_send =
- (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
- g_settings->getU32("max_simultaneous_block_sends_"
- "per_client") /
- 4 +
- 1;
+ u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
+ g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
Map &map = m_env->getMap();
+ SerializedBlockCache cache, *cache_ptr = nullptr;
+ if (unique_clients > 1) {
+ // caching is pointless with a single client
+ cache_ptr = &cache;
+ }
+
for (const PrioritySortedBlockTransfer &block_to_send : queue) {
if (total_sending >= max_blocks_to_send)
break;
if (!block)
continue;
- RemoteClient *client = m_clients.lockedGetClientNoEx(
- block_to_send.peer_id, CS_Active);
+ RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
+ CS_Active);
if (!client)
continue;
- SendBlockNoLock(block_to_send.peer_id, block,
- client->serialization_version, client->net_proto_version);
+ SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
+ client->net_proto_version, cache_ptr);
client->SentBlock(block_to_send.pos);
total_sending++;
}
- m_clients.unlock();
}
bool Server::SendBlock(session_t peer_id, const v3s16 &blockpos)
if (!block)
return false;
- m_clients.lock();
+ ClientInterface::AutoLock clientlock(m_clients);
RemoteClient *client = m_clients.lockedGetClientNoEx(peer_id, CS_Active);
- if (!client || client->isBlockSent(blockpos)) {
- m_clients.unlock();
+ if (!client || client->isBlockSent(blockpos))
return false;
- }
SendBlockNoLock(peer_id, block, client->serialization_version,
client->net_proto_version);
- m_clients.unlock();
return true;
}
-bool Server::addMediaFile(const std::string &filename, const std::string &filepath,
- std::string *filedata_to, std::string *digest_to)
+bool Server::addMediaFile(const std::string &filename,
+ const std::string &filepath, std::string *filedata_to,
+ std::string *digest_to)
{
// If name contains illegal characters, ignore the file
if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
- infostream << "Server: ignoring illegal file name: \"" << filename << "\""
- << std::endl;
+ infostream << "Server: ignoring illegal file name: \""
+ << filename << "\"" << std::endl;
return false;
}
// If name is not in a supported format, ignore it
- const char *supported_ext[] = {".png", ".jpg", ".bmp", ".tga", ".pcx", ".ppm",
- ".psd", ".wal", ".rgb", ".ogg", ".x", ".b3d", ".md2", ".obj",
- // Custom translation file format
- ".tr", NULL};
+ const char *supported_ext[] = {
+ ".png", ".jpg", ".bmp", ".tga",
+ ".ogg",
+ ".x", ".b3d", ".obj",
+ // Custom translation file format
+ ".tr",
+ NULL
+ };
if (removeStringEnd(filename, supported_ext).empty()) {
infostream << "Server: ignoring unsupported file extension: \""
- << filename << "\"" << std::endl;
+ << filename << "\"" << std::endl;
return false;
}
// Ok, attempt to load the file and add to cache
// Read data
- std::ifstream fis(filepath.c_str(), std::ios_base::binary);
- if (!fis.good()) {
- errorstream << "Server::addMediaFile(): Could not open \"" << filename
- << "\" for reading" << std::endl;
- return false;
- }
std::string filedata;
- bool bad = false;
- for (;;) {
- char buf[1024];
- fis.read(buf, sizeof(buf));
- std::streamsize len = fis.gcount();
- filedata.append(buf, len);
- if (fis.eof())
- break;
- if (!fis.good()) {
- bad = true;
- break;
- }
- }
- if (bad) {
- errorstream << "Server::addMediaFile(): Failed to read \"" << filename
- << "\"" << std::endl;
+ if (!fs::ReadFile(filepath, filedata)) {
+ errorstream << "Server::addMediaFile(): Failed to open \""
+ << filename << "\" for reading" << std::endl;
return false;
- } else if (filedata.empty()) {
- errorstream << "Server::addMediaFile(): Empty file \"" << filepath << "\""
- << std::endl;
+ }
+
+ if (filedata.empty()) {
+ errorstream << "Server::addMediaFile(): Empty file \""
+ << filepath << "\"" << std::endl;
return false;
}
unsigned char *digest = sha1.getDigest();
std::string sha1_base64 = base64_encode(digest, 20);
- std::string sha1_hex = hex_encode((char *)digest, 20);
+ std::string sha1_hex = hex_encode((char*) digest, 20);
if (digest_to)
- *digest_to = std::string((char *)digest, 20);
+ *digest_to = std::string((char*) digest, 20);
free(digest);
// Put in list
m_media[filename] = MediaInfo(filepath, sha1_base64);
- verbosestream << "Server: " << sha1_hex << " is " << filename << std::endl;
+ verbosestream << "Server: " << sha1_hex << " is " << filename
+ << std::endl;
if (filedata_to)
*filedata_to = std::move(filedata);
// Collect all media file paths
std::vector<std::string> paths;
- m_modmgr->getModsMediaPaths(paths);
+
+ // ordered in descending priority
+ paths.push_back(getBuiltinLuaPath() + DIR_DELIM + "locale");
+ fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
- fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" +
- DIR_DELIM + "server");
+ m_modmgr->getModsMediaPaths(paths);
// Collect media file information from paths into cache
for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
for (const fs::DirListNode &dln : dirlist) {
- if (dln.dir) // Ignore dirs
+ if (dln.dir) // Ignore dirs (already in paths)
+ continue;
+
+ const std::string &filename = dln.name;
+ if (m_media.find(filename) != m_media.end()) // Do not override
continue;
+
std::string filepath = mediapath;
- filepath.append(DIR_DELIM).append(dln.name);
- addMediaFile(dln.name, filepath);
+ filepath.append(DIR_DELIM).append(filename);
+ addMediaFile(filename, filepath);
}
}
- infostream << "Server: " << m_media.size() << " media files collected"
- << std::endl;
+ infostream << "Server: " << m_media.size() << " media files collected" << std::endl;
}
void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
std::string lang_suffix;
lang_suffix.append(".").append(lang_code).append(".tr");
for (const auto &i : m_media) {
+ if (i.second.no_announce)
+ continue;
if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
continue;
media_sent++;
pkt << media_sent;
for (const auto &i : m_media) {
+ if (i.second.no_announce)
+ continue;
if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
continue;
pkt << i.first << i.second.sha1_digest;
Send(&pkt);
verbosestream << "Server: Announcing files to id(" << peer_id
- << "): count=" << media_sent << " size=" << pkt.getSize()
- << std::endl;
+ << "): count=" << media_sent << " size=" << pkt.getSize() << std::endl;
}
struct SendableMedia
std::string path;
std::string data;
- SendableMedia(const std::string &name_ = "", const std::string &path_ = "",
- const std::string &data_ = "") :
- name(name_),
- path(path_), data(data_)
- {
- }
+ SendableMedia(const std::string &name, const std::string &path,
+ std::string &&data):
+ name(name), path(path), data(std::move(data))
+ {}
};
-void Server::sendRequestedMedia(session_t peer_id, const std::vector<std::string> &tosend)
+void Server::sendRequestedMedia(session_t peer_id,
+ const std::vector<std::string> &tosend)
{
- verbosestream << "Server::sendRequestedMedia(): "
- << "Sending files to client" << std::endl;
+ verbosestream<<"Server::sendRequestedMedia(): "
+ <<"Sending files to client"<<std::endl;
/* Read files */
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
- std::vector<std::vector<SendableMedia>> file_bunches;
+ std::vector< std::vector<SendableMedia> > file_bunches;
file_bunches.emplace_back();
u32 file_size_bunch_total = 0;
for (const std::string &name : tosend) {
if (m_media.find(name) == m_media.end()) {
- errorstream << "Server::sendRequestedMedia(): Client asked for "
- << "unknown file \"" << (name) << "\"" << std::endl;
+ errorstream<<"Server::sendRequestedMedia(): Client asked for "
+ <<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
}
- // TODO get path + name
- std::string tpath = m_media[name].path;
+ const auto &m = m_media[name];
// Read data
- std::ifstream fis(tpath.c_str(), std::ios_base::binary);
- if (!fis.good()) {
- errorstream << "Server::sendRequestedMedia(): Could not open \""
- << tpath << "\" for reading" << std::endl;
- continue;
- }
- std::ostringstream tmp_os(std::ios_base::binary);
- bool bad = false;
- for (;;) {
- char buf[1024];
- fis.read(buf, 1024);
- std::streamsize len = fis.gcount();
- tmp_os.write(buf, len);
- file_size_bunch_total += len;
- if (fis.eof())
- break;
- if (!fis.good()) {
- bad = true;
- break;
- }
- }
- if (bad) {
+ std::string data;
+ if (!fs::ReadFile(m.path, data)) {
errorstream << "Server::sendRequestedMedia(): Failed to read \""
- << name << "\"" << std::endl;
+ << name << "\"" << std::endl;
continue;
}
- /*infostream<<"Server::sendRequestedMedia(): Loaded \""
- <<tname<<"\""<<std::endl;*/
+ file_size_bunch_total += data.size();
+
// Put in list
- file_bunches[file_bunches.size() - 1].emplace_back(
- name, tpath, tmp_os.str());
+ file_bunches.back().emplace_back(name, m.path, std::move(data));
// Start next bunch if got enough data
- if (file_size_bunch_total >= bytes_per_bunch) {
+ if(file_size_bunch_total >= bytes_per_bunch) {
file_bunches.emplace_back();
file_size_bunch_total = 0;
}
+
}
/* Create and send packets */
*/
NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
- pkt << num_bunches << i << (u32)file_bunches[i].size();
+ pkt << num_bunches << i << (u32) file_bunches[i].size();
for (const SendableMedia &j : file_bunches[i]) {
pkt << j.name;
pkt.putLongString(j.data);
}
- verbosestream << "Server::sendRequestedMedia(): bunch " << i << "/"
- << num_bunches << " files=" << file_bunches[i].size()
- << " size=" << pkt.getSize() << std::endl;
+ verbosestream << "Server::sendRequestedMedia(): bunch "
+ << i << "/" << num_bunches
+ << " files=" << file_bunches[i].size()
+ << " size=" << pkt.getSize() << std::endl;
Send(&pkt);
}
}
-void Server::sendDetachedInventory(
- Inventory *inventory, const std::string &name, session_t peer_id)
+void Server::stepPendingDynMediaCallbacks(float dtime)
+{
+ MutexAutoLock lock(m_env_mutex);
+
+ for (auto it = m_pending_dyn_media.begin(); it != m_pending_dyn_media.end();) {
+ it->second.expiry_timer -= dtime;
+ bool del = it->second.waiting_players.empty() || it->second.expiry_timer < 0;
+
+ if (!del) {
+ it++;
+ continue;
+ }
+
+ const auto &name = it->second.filename;
+ if (!name.empty()) {
+ assert(m_media.count(name));
+ // if no_announce isn't set we're definitely deleting the wrong file!
+ sanity_check(m_media[name].no_announce);
+
+ fs::DeleteSingleFileOrEmptyDirectory(m_media[name].path);
+ m_media.erase(name);
+ }
+ getScriptIface()->freeDynamicMediaCallback(it->first);
+ it = m_pending_dyn_media.erase(it);
+ }
+}
+
+void Server::SendMinimapModes(session_t peer_id,
+ std::vector<MinimapMode> &modes, size_t wanted_mode)
+{
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ assert(player);
+ if (player->getPeerId() == PEER_ID_INEXISTENT)
+ return;
+
+ NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id);
+ pkt << (u16)modes.size() << (u16)wanted_mode;
+
+ for (auto &mode : modes)
+ pkt << (u16)mode.type << mode.label << mode.size << mode.texture << mode.scale;
+
+ Send(&pkt);
+}
+
+void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
{
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt << name;
inventory->setModified(false);
const std::string &os_str = os.str();
- pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility
- // with 5.0.0 clients
+ pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
pkt.putRawString(os_str);
}
Something random
*/
-void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
+void Server::HandlePlayerDeath(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
-
- infostream << "Server::DiePlayer(): Player " << playersao->getPlayer()->getName()
- << " dies" << std::endl;
+ infostream << "Server::DiePlayer(): Player "
+ << playersao->getPlayer()->getName()
+ << " dies" << std::endl;
- playersao->setHP(0, reason);
playersao->clearParentAttachment();
// Trigger scripted stuff
m_script->on_dieplayer(playersao, reason);
- SendPlayerHP(peer_id);
- SendDeathscreen(peer_id, false, v3f(0, 0, 0));
+ SendDeathscreen(playersao->getPeerID(), false, v3f(0,0,0));
}
void Server::RespawnPlayer(session_t peer_id)
assert(playersao);
infostream << "Server::RespawnPlayer(): Player "
- << playersao->getPlayer()->getName() << " respawns" << std::endl;
+ << playersao->getPlayer()->getName()
+ << " respawns" << std::endl;
playersao->setHP(playersao->accessObjectProperties()->hp_max,
PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
// setPos will send the new position to client
playersao->setPos(findSpawnPos());
}
-
- SendPlayerHP(peer_id);
}
+
void Server::DenySudoAccess(session_t peer_id)
{
NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
Send(&pkt);
}
-void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver,
- AccessDeniedCode reason, const std::string &str_reason, bool reconnect)
-{
- SendAccessDenied(peer_id, reason, str_reason, reconnect);
-
- m_clients.event(peer_id, CSE_SetDenied);
- DisconnectPeer(peer_id);
-}
void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
- const std::string &custom_reason)
-{
- SendAccessDenied(peer_id, reason, custom_reason);
- m_clients.event(peer_id, CSE_SetDenied);
- DisconnectPeer(peer_id);
-}
-
-// 13/03/15: remove this function when protocol version 25 will become
-// the minimum version for MT users, maybe in 1 year
-void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
+ const std::string &custom_reason, bool reconnect)
{
- SendAccessDenied_Legacy(peer_id, reason);
+ SendAccessDenied(peer_id, reason, custom_reason, reconnect);
m_clients.event(peer_id, CSE_SetDenied);
DisconnectPeer(peer_id);
}
void Server::acceptAuth(session_t peer_id, bool forSudoMode)
{
if (!forSudoMode) {
- RemoteClient *client = getClient(peer_id, CS_Invalid);
+ RemoteClient* client = getClient(peer_id, CS_Invalid);
NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
u32 sudo_auth_mechs = client->allowed_auth_mechs;
client->allowed_sudo_mechs = sudo_auth_mechs;
- resp_pkt << v3f(0, 0, 0) << (u64)m_env->getServerMap().getSeed()
- << g_settings->getFloat("dedicated_server_step")
- << sudo_auth_mechs;
+ resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
+ << g_settings->getFloat("dedicated_server_step")
+ << sudo_auth_mechs;
Send(&resp_pkt);
m_clients.event(peer_id, CSE_AuthAccept);
/*
Clear references to playing sounds
*/
- for (std::unordered_map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.begin();
- i != m_playing_sounds.end();) {
+ for (std::unordered_map<s32, ServerPlayingSound>::iterator
+ i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
if (psound.clients.empty())
// inform connected clients
const std::string &player_name = player->getName();
- NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0,
- PEER_ID_INEXISTENT);
- // (u16) 1 + std::string represents a vector serialization
- // representation
- notice << (u8)PLAYER_LIST_REMOVE << (u16)1 << player_name;
+ NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+ // (u16) 1 + std::string represents a vector serialization representation
+ notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << player_name;
m_clients.sendToAll(¬ice);
// run scripts
m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
for (const session_t client_id : clients) {
// Get player
- RemotePlayer *player =
- m_env->getPlayer(client_id);
+ RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
std::string name = player->getName();
actionstream << name << " "
- << (reason == CDR_TIMEOUT ? "times out."
- : "leaves game.")
- << " List of players: " << os.str()
- << std::endl;
+ << (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
+ << " List of players: " << os.str() << std::endl;
if (m_admin_chat)
m_admin_chat->outgoing_queue.push_back(
- new ChatEventNick(CET_NICK_REMOVE,
- name));
+ new ChatEventNick(CET_NICK_REMOVE, name));
}
}
{
loc.setPlayer(player->getName());
std::vector<ItemStack> output_replacements;
getCraftingResult(&player->inventory, preview, output_replacements, false, this);
- m_env->getScriptIface()->item_CraftPredict(
- preview, player->getPlayerSAO(), clist, loc);
+ m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
+ clist, loc);
InventoryList *plist = player->inventory.getList("craftpreview");
if (plist && plist->getSize() >= 1) {
m_admin_nick = ((ChatEventNick *)evt)->nick;
if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
errorstream << "You haven't set up an account." << std::endl
- << "Please log in using the client as '"
- << m_admin_nick << "' with a secure password."
- << std::endl
- << "Until then, you can't execute admin tasks via "
- "the console,"
- << std::endl
- << "and everybody can claim the user account instead "
- "of you,"
- << std::endl
- << "giving them full control over this server."
- << std::endl;
+ << "Please log in using the client as '"
+ << m_admin_nick << "' with a secure password." << std::endl
+ << "Until then, you can't execute admin tasks via the console," << std::endl
+ << "and everybody can claim the user account instead of you," << std::endl
+ << "giving them full control over this server." << std::endl;
}
} else {
assert(evt->type == CET_CHAT);
}
}
-std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
- std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
+std::wstring Server::handleChat(const std::string &name,
+ std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback, std::string("player:") + name);
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:") + name);
if (g_settings->getBool("strip_color_codes"))
wmessage = unescape_enriched(wmessage);
case RPLAYER_CHATRESULT_FLOODING: {
std::wstringstream ws;
ws << L"You cannot send more messages. You are limited to "
- << g_settings->getFloat("chat_message_limit_per_10sec")
- << L" messages per 10 seconds.";
+ << g_settings->getFloat("chat_message_limit_per_10sec")
+ << L" messages per 10 seconds.";
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->getPeerId(),
- L"You have been kicked due to message flooding.");
+ DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
+ "You have been kicked due to message flooding.");
return L"";
case RPLAYER_CHATRESULT_OK:
break;
}
}
- if (m_max_chatmessage_length > 0 &&
- wmessage.length() > m_max_chatmessage_length) {
- return L"Your message exceed the maximum chat message limit set on the "
- L"server. "
- L"It was refused. Send a shorter message";
+ if (m_max_chatmessage_length > 0
+ && wmessage.length() > m_max_chatmessage_length) {
+ return L"Your message exceed the maximum chat message limit set on the server. "
+ L"It was refused. Send a shorter message";
}
auto message = trim(wide_to_utf8(wmessage));
+ if (message.empty())
+ return L"";
+
if (message.find_first_of("\n\r") != std::wstring::npos) {
- return L"New lines are not permitted in chat messages";
+ return L"Newlines are not permitted in chat messages";
}
// Run script hook, exit if script ate the chat message
the Cyrillic alphabet and some characters on older Android devices
*/
#ifdef __ANDROID__
- line += L"<" + wname + L"> " + wmessage;
+ line += L"<" + utf8_to_wide(name) + L"> " + wmessage;
#else
- line += narrow_to_wide(m_script->formatChatMessage(
- name, wide_to_narrow(wmessage)));
+ line += utf8_to_wide(m_script->formatChatMessage(name,
+ wide_to_utf8(wmessage)));
#endif
}
/*
Send the message to others
*/
- actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
+ actionstream << "CHAT: " << wide_to_utf8(unescape_enriched(line)) << std::endl;
- std::vector<session_t> clients = m_clients.getClientIDs();
+ ChatMessage chatmsg(line);
- /*
- Send the message back to the inital sender
- if they are using protocol version >= 29
- */
-
- session_t peer_id_to_avoid_sending =
- (player ? player->getPeerId() : PEER_ID_INEXISTENT);
-
- if (player && player->protocol_version >= 29)
- peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (u16 cid : clients)
+ SendChatMessage(cid, chatmsg);
- for (u16 cid : clients) {
- if (cid != peer_id_to_avoid_sending)
- SendChatMessage(cid, ChatMessage(line));
- }
return L"";
}
void Server::handleAdminChat(const ChatEventChat *evt)
{
std::string name = evt->nick;
- std::wstring wname = utf8_to_wide(name);
std::wstring wmessage = evt->evt_msg;
- std::wstring answer = handleChat(name, wname, wmessage);
+ std::wstring answer = handleChat(name, wmessage);
// If asked to send answer to sender
if (!answer.empty()) {
RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
{
- RemoteClient *client = getClientNoEx(peer_id, state_min);
- if (!client)
+ RemoteClient *client = getClientNoEx(peer_id,state_min);
+ if(!client)
throw ClientNotFoundException("Client not found");
return client;
{
RemotePlayer *player = m_env->getPlayer(peer_id);
if (!player)
- return "[id=" + itos(peer_id) + "]";
+ return "[id="+itos(peer_id)+"]";
return player->getName();
}
return player->getPlayerSAO();
}
-std::wstring Server::getStatusString()
+std::string Server::getStatusString()
{
- std::wostringstream os(std::ios_base::binary);
- os << L"# Server: ";
+ std::ostringstream os(std::ios_base::binary);
+ os << "# Server: ";
// Version
- os << L"version=" << narrow_to_wide(g_version_string);
+ os << "version: " << g_version_string;
+ // Game
+ os << " | game: " << (m_gamespec.title.empty() ? m_gamespec.id : m_gamespec.title);
// Uptime
- os << L", uptime=" << m_uptime_counter->get();
+ os << " | uptime: " << duration_to_string((int) m_uptime_counter->get());
// Max lag estimate
- os << L", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0);
+ os << " | max lag: " << std::setprecision(3);
+ os << (m_env ? m_env->getMaxLagEstimate() : 0) << "s";
// Information about clients
bool first = true;
- os << L", clients={";
+ os << " | clients: ";
if (m_env) {
std::vector<session_t> clients = m_clients.getClientIDs();
for (session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
// Get name of player
- std::wstring name = L"unknown";
- if (player)
- name = narrow_to_wide(player->getName());
+ const char *name = player ? player->getName() : "<unknown>";
// Add name to information string
if (!first)
- os << L", ";
+ os << ", ";
else
first = false;
-
os << name;
}
}
- os << L"}";
- if (m_env && !((ServerMap *)(&m_env->getMap()))->isSavingEnabled())
- os << std::endl << L"# Server: " << " WARNING: Map saving is disabled.";
+ if (m_env && !((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
+ os << std::endl << "# Server: " << " WARNING: Map saving is disabled.";
if (!g_settings->get("motd").empty())
- os << std::endl
- << L"# Server: " << narrow_to_wide(g_settings->get("motd"));
+ os << std::endl << "# Server: " << g_settings->get("motd");
return os.str();
}
return;
SendPlayerPrivileges(player->getPeerId());
PlayerSAO *sao = player->getPlayerSAO();
- if (!sao)
+ if(!sao)
return;
- sao->updatePrivileges(getPlayerEffectivePrivs(name), isSingleplayer());
+ sao->updatePrivileges(
+ getPlayerEffectivePrivs(name),
+ isSingleplayer());
}
}
}
bool Server::showFormspec(const char *playername, const std::string &formspec,
- const std::string &formname)
+ const std::string &formname)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return id;
}
-bool Server::hudRemove(RemotePlayer *player, u32 id)
-{
+bool Server::hudRemove(RemotePlayer *player, u32 id) {
if (!player)
return false;
- HudElement *todel = player->removeHud(id);
+ HudElement* todel = player->removeHud(id);
if (!todel)
return false;
if (!player)
return false;
+ u32 new_hud_flags = (player->hud_flags & ~mask) | flags;
+ if (new_hud_flags == player->hud_flags) // no change
+ return true;
+
SendHUDSetFlags(player->getPeerId(), flags, mask);
- player->hud_flags &= ~mask;
- player->hud_flags |= flags;
+ player->hud_flags = new_hud_flags;
- PlayerSAO *playersao = player->getPlayerSAO();
+ PlayerSAO* playersao = player->getPlayerSAO();
if (!playersao)
return false;
Address Server::getPeerAddress(session_t peer_id)
{
- return m_con->GetPeerAddress(peer_id);
+ // Note that this is only set after Init was received in Server::handleCommand_Init
+ return getClient(peer_id, CS_Invalid)->getAddress();
}
-void Server::setLocalPlayerAnimations(
- RemotePlayer *player, v2s32 animation_frames[4], f32 frame_speed)
+void Server::setLocalPlayerAnimations(RemotePlayer *player,
+ v2s32 animation_frames[4], f32 frame_speed)
{
sanity_check(player);
player->setLocalAnimations(animation_frames, frame_speed);
SendCloudParams(player->getPeerId(), params);
}
-void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override, float ratio)
+void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
+ float ratio)
{
sanity_check(player);
player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
}
+void Server::setLighting(RemotePlayer *player, const Lighting &lighting)
+{
+ sanity_check(player);
+ player->setLighting(lighting);
+ SendSetLighting(player->getPeerId(), lighting);
+}
+
void Server::notifyPlayers(const std::wstring &msg)
{
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}
-void Server::spawnParticle(const std::string &playername, const ParticleParameters &p)
+void Server::spawnParticle(const std::string &playername,
+ const ParticleParameters &p)
{
// m_env will be NULL if the server is initializing
if (!m_env)
}
u32 Server::addParticleSpawner(const ParticleSpawnerParameters &p,
- ServerActiveObject *attached, const std::string &playername)
+ ServerActiveObject *attached, const std::string &playername)
{
// m_env will be NULL if the server is initializing
if (!m_env)
{
// m_env will be NULL if the server is initializing
if (!m_env)
- throw ServerError(
- "Can't delete particle spawners during initialisation!");
+ throw ServerError("Can't delete particle spawners during initialisation!");
session_t peer_id = PEER_ID_INEXISTENT;
if (!playername.empty()) {
SendDeleteParticleSpawner(peer_id, id);
}
-bool Server::dynamicAddMedia(const std::string &filepath)
+bool Server::dynamicAddMedia(std::string filepath,
+ const u32 token, const std::string &to_player, bool ephemeral)
{
std::string filename = fs::GetFilenameFromPath(filepath.c_str());
- if (m_media.find(filename) != m_media.end()) {
- errorstream << "Server::dynamicAddMedia(): file \"" << filename
- << "\" already exists in media cache" << std::endl;
- return false;
+ auto it = m_media.find(filename);
+ if (it != m_media.end()) {
+ // Allow the same path to be "added" again in certain conditions
+ if (ephemeral || it->second.path != filepath) {
+ errorstream << "Server::dynamicAddMedia(): file \"" << filename
+ << "\" already exists in media cache" << std::endl;
+ return false;
+ }
}
// Load the file and add it to our media cache
if (!ok)
return false;
+ if (ephemeral) {
+ // Create a copy of the file and swap out the path, this removes the
+ // requirement that mods keep the file accessible at the original path.
+ filepath = fs::CreateTempFile();
+ bool ok = ([&] () -> bool {
+ if (filepath.empty())
+ return false;
+ std::ofstream os(filepath.c_str(), std::ios::binary);
+ if (!os.good())
+ return false;
+ os << filedata;
+ os.close();
+ return !os.fail();
+ })();
+ if (!ok) {
+ errorstream << "Server: failed to create a copy of media file "
+ << "\"" << filename << "\"" << std::endl;
+ m_media.erase(filename);
+ return false;
+ }
+ verbosestream << "Server: \"" << filename << "\" temporarily copied to "
+ << filepath << std::endl;
+
+ m_media[filename].path = filepath;
+ m_media[filename].no_announce = true;
+ // stepPendingDynMediaCallbacks will clean this up later.
+ } else if (!to_player.empty()) {
+ m_media[filename].no_announce = true;
+ }
+
// Push file to existing clients
NetworkPacket pkt(TOCLIENT_MEDIA_PUSH, 0);
- pkt << raw_hash << filename << (bool)true;
- pkt.putLongString(filedata);
+ pkt << raw_hash << filename << (bool)ephemeral;
- auto client_ids = m_clients.getClientIDs(CS_DefinitionsSent);
- for (session_t client_id : client_ids) {
- /*
- The network layer only guarantees ordered delivery inside a
- channel. Since the very next packet could be one that uses the media,
- we have to push the media over ALL channels to ensure it is processed
- before it is used. In practice this means we have to send it twice:
- - channel 1 (HUD)
- - channel 0 (everything else: e.g. play_sound, object messages)
- */
- m_clients.send(client_id, 1, &pkt, true);
- m_clients.send(client_id, 0, &pkt, true);
+ NetworkPacket legacy_pkt = pkt;
+
+ // Newer clients get asked to fetch the file (asynchronous)
+ pkt << token;
+ // Older clients have an awful hack that just throws the data at them
+ legacy_pkt.putLongString(filedata);
+
+ std::unordered_set<session_t> delivered, waiting;
+ {
+ ClientInterface::AutoLock clientlock(m_clients);
+ for (auto &pair : m_clients.getClientList()) {
+ if (pair.second->getState() == CS_DefinitionsSent && !ephemeral) {
+ /*
+ If a client is in the DefinitionsSent state it is too late to
+ transfer the file via sendMediaAnnouncement() but at the same
+ time the client cannot accept a media push yet.
+ Short of artificially delaying the joining process there is no
+ way for the server to resolve this so we (currently) opt not to.
+ */
+ warningstream << "The media \"" << filename << "\" (dynamic) could "
+ "not be delivered to " << pair.second->getName()
+ << " due to a race condition." << std::endl;
+ continue;
+ }
+ if (pair.second->getState() < CS_Active)
+ continue;
+
+ const auto proto_ver = pair.second->net_proto_version;
+ if (proto_ver < 39)
+ continue;
+
+ const session_t peer_id = pair.second->peer_id;
+ if (!to_player.empty() && getPlayerName(peer_id) != to_player)
+ continue;
+
+ if (proto_ver < 40) {
+ delivered.emplace(peer_id);
+ /*
+ The network layer only guarantees ordered delivery inside a channel.
+ Since the very next packet could be one that uses the media, we have
+ to push the media over ALL channels to ensure it is processed before
+ it is used. In practice this means channels 1 and 0.
+ */
+ m_clients.send(peer_id, 1, &legacy_pkt, true);
+ m_clients.send(peer_id, 0, &legacy_pkt, true);
+ } else {
+ waiting.emplace(peer_id);
+ Send(peer_id, &pkt);
+ }
+ }
}
+ // Run callback for players that already had the file delivered (legacy-only)
+ for (session_t peer_id : delivered) {
+ if (auto player = m_env->getPlayer(peer_id))
+ getScriptIface()->on_dynamic_media_added(token, player->getName());
+ }
+
+ // Save all others in our pending state
+ auto &state = m_pending_dyn_media[token];
+ state.waiting_players = std::move(waiting);
+ // regardless of success throw away the callback after a while
+ state.expiry_timer = 60.0f;
+ if (ephemeral)
+ state.filename = filename;
+
return true;
}
// actions: time-reversed list
// Return value: success/failure
-bool Server::rollbackRevertActions(
- const std::list<RollbackAction> &actions, std::list<std::string> *log)
+bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
+ std::list<std::string> *log)
{
- infostream << "Server::rollbackRevertActions(len=" << actions.size() << ")"
- << std::endl;
- ServerMap *map = (ServerMap *)(&m_env->getMap());
+ infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
+ ServerMap *map = (ServerMap*)(&m_env->getMap());
// Fail if no actions to handle
if (actions.empty()) {
for (const RollbackAction &action : actions) {
num_tried++;
bool success = action.applyRevert(map, m_inventory_mgr.get(), this);
- if (!success) {
+ if(!success){
num_failed++;
std::ostringstream os;
- os << "Revert of step (" << num_tried << ") " << action.toString()
- << " failed";
- infostream << "Map::rollbackRevertActions(): " << os.str()
- << std::endl;
+ os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
+ infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if (log)
log->push_back(os.str());
- } else {
+ }else{
std::ostringstream os;
- os << "Successfully reverted step (" << num_tried << ") "
- << action.toString();
- infostream << "Map::rollbackRevertActions(): " << os.str()
- << std::endl;
+ os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
+ infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if (log)
log->push_back(os.str());
}
}
- infostream << "Map::rollbackRevertActions(): " << num_failed << "/" << num_tried
- << " failed" << std::endl;
+ infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
+ <<" failed"<<std::endl;
// Call it done if less than half failed
- return num_failed <= num_tried / 2;
+ return num_failed <= num_tried/2;
}
// IGameDef interface
return m_craftdef;
}
-const std::vector<ModSpec> &Server::getMods() const
+const std::vector<ModSpec> & Server::getMods() const
{
return m_modmgr->getMods();
}
return m_modmgr->getModSpec(modname);
}
-void Server::getModNames(std::vector<std::string> &modlist)
-{
- m_modmgr->getModNames(modlist);
-}
-
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}
-std::string Server::getModStoragePath() const
-{
- return m_path_world + DIR_DELIM + "mod_storage";
-}
-
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();
for (s32 i = 0; i < 4000 && !is_good; i++) {
s32 range = MYMIN(1 + i, range_max);
// We're going to try to throw the player to this position
- v2s16 nodepos2d = v2s16(-range + (myrand() % (range * 2)),
- -range + (myrand() % (range * 2)));
+ v2s16 nodepos2d = v2s16(
+ -range + (myrand() % (range * 2)),
+ -range + (myrand() % (range * 2)));
// Get spawn level at point
s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
// Continue if MAX_MAP_GENERATION_LIMIT was returned by the mapgen to
map.emergeBlock(blockpos, true);
content_t c = map.getNode(nodepos).getContent();
- // In generated mapblocks allow spawn in all 'airlike' drawtype
- // nodes. In ungenerated mapblocks allow spawn in 'ignore' nodes.
- if (m_nodedef->get(c).drawtype == NDT_AIRLIKE ||
- c == CONTENT_IGNORE) {
+ // In generated mapblocks allow spawn in all 'airlike' drawtype nodes.
+ // In ungenerated mapblocks allow spawn in 'ignore' nodes.
+ if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) {
air_count++;
if (air_count >= 2) {
// Spawn in lower empty node
nodeposf = intToFloat(nodepos, BS);
// Don't spawn the player outside map boundaries
if (objectpos_over_limit(nodeposf))
- // Exit this loop, positions above are
- // probably over limit
+ // Exit this loop, positions above are probably over limit
break;
- // Good position found, cause an exit from main
- // loop
+ // Good position found, cause an exit from main loop
is_good = true;
break;
}
void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
if (delay == 0.0f) {
- // No delay, shutdown immediately
+ // No delay, shutdown immediately
m_shutdown_state.is_requested = true;
// only print to the infostream, a chat message saying
// "Server Shutting Down" is sent when the server destructs.
// m_shutdown_* are already handled, skip.
return;
} else if (delay > 0.0f) {
- // Positive delay, tell the clients when the server will shut down
+ // Positive delay, tell the clients when the server will shut down
std::wstringstream ws;
ws << L"*** Server shutting down in "
- << duration_to_string(myround(delay)).c_str() << ".";
+ << duration_to_string(myround(delay)).c_str()
+ << ".";
infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
SendChatMessage(PEER_ID_INEXISTENT, ws.str());
m_shutdown_state.trigger(delay, msg, reconnect);
}
-PlayerSAO *Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
+PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
{
/*
Try to get an existing player
// If player is already connected, cancel
if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
- infostream << "emergePlayer(): Player already connected" << std::endl;
+ infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
If player with the wanted peer_id already exists, cancel.
*/
if (m_env->getPlayer(peer_id)) {
- infostream << "emergePlayer(): Player with wrong name but same"
- " peer_id already exists"
- << std::endl;
+ infostream<<"emergePlayer(): Player with wrong name but same"
+ " peer_id already exists"<<std::endl;
return NULL;
}
bool newplayer = false;
// Load player
- PlayerSAO *playersao =
- m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
+ PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
// Complete init with server parts
playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
{
if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
errorstream << "Unable to register same mod storage twice. Storage name: "
- << storage->getModName() << std::endl;
+ << storage->getModName() << std::endl;
return false;
}
void Server::unregisterModStorage(const std::string &name)
{
- std::unordered_map<std::string, ModMetadata *>::const_iterator it =
- m_mod_storages.find(name);
- if (it != m_mod_storages.end()) {
- // Save unconditionaly on unregistration
- it->second->save(getModStoragePath());
+ std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+ if (it != m_mod_storages.end())
m_mod_storages.erase(name);
- }
}
void dedicated_server_loop(Server &server, bool &kill)
{
- verbosestream << "dedicated_server_loop()" << std::endl;
+ verbosestream<<"dedicated_server_loop()"<<std::endl;
IntervalLimiter m_profiler_interval;
* provides a way to main.cpp to kill the server externally (bool &kill).
*/
- for (;;) {
+ for(;;) {
// This is kind of a hack but can be done like this
// because server.step() is very light
- sleep_ms((int)(steplen * 1000.0));
+ sleep_ms((int)(steplen*1000.0));
server.step(steplen);
if (server.isShutdownRequested() || kill)
Profiler
*/
if (profiler_print_interval != 0) {
- if (m_profiler_interval.step(steplen, profiler_print_interval)) {
- infostream << "Profiler:" << std::endl;
+ if(m_profiler_interval.step(steplen, profiler_print_interval))
+ {
+ infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
g_profiler->clear();
}
infostream << "Dedicated server quitting" << std::endl;
#if USE_CURL
if (g_settings->getBool("server_announce"))
- ServerList::sendAnnounce(
- ServerList::AA_DELETE, server.m_bind_addr.getPort());
+ ServerList::sendAnnounce(ServerList::AA_DELETE,
+ server.m_bind_addr.getPort());
#endif
}
* Mod channels
*/
+
bool Server::joinModChannel(const std::string &channel)
{
return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
- m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
+ m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
}
bool Server::leaveModChannel(const std::string &channel)
return true;
}
-ModChannel *Server::getModChannel(const std::string &channel)
+ModChannel* Server::getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}
if (message.size() > STRING_MAX_LEN) {
warningstream << "ModChannel message too long, dropping before sending "
- << " (" << message.size() << " > " << STRING_MAX_LEN
- << ", channel: " << channel << ")" << std::endl;
+ << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+ << channel << ")" << std::endl;
return;
}
}
}
-void Server::loadTranslationLanguage(const std::string &lang_code)
+Translations *Server::getTranslationLanguage(const std::string &lang_code)
{
- if (g_server_translations->count(lang_code))
- return; // Already loaded
+ if (lang_code.empty())
+ return nullptr;
+
+ auto it = server_translations.find(lang_code);
+ if (it != server_translations.end())
+ return &it->second; // Already loaded
+
+ // [] will create an entry
+ auto *translations = &server_translations[lang_code];
std::string suffix = "." + lang_code + ".tr";
for (const auto &i : m_media) {
if (str_ends_with(i.first, suffix)) {
- std::ifstream t(i.second.path);
- std::string data((std::istreambuf_iterator<char>(t)),
- std::istreambuf_iterator<char>());
+ std::string data;
+ if (fs::ReadFile(i.second.path, data)) {
+ translations->loadTranslation(data);
+ }
+ }
+ }
+
+ return translations;
+}
+
+ModMetadataDatabase *Server::openModStorageDatabase(const std::string &world_path)
+{
+ std::string world_mt_path = world_path + DIR_DELIM + "world.mt";
+ Settings world_mt;
+ if (!world_mt.readConfigFile(world_mt_path.c_str()))
+ throw BaseException("Cannot read world.mt!");
+
+ std::string backend = world_mt.exists("mod_storage_backend") ?
+ world_mt.get("mod_storage_backend") : "files";
+ if (backend == "files")
+ warningstream << "/!\\ You are using the old mod storage files backend. "
+ << "This backend is deprecated and may be removed in a future release /!\\"
+ << std::endl << "Switching to SQLite3 is advised, "
+ << "please read http://wiki.minetest.net/Database_backends." << std::endl;
+
+ return openModStorageDatabase(backend, world_path, world_mt);
+}
+
+ModMetadataDatabase *Server::openModStorageDatabase(const std::string &backend,
+ const std::string &world_path, const Settings &world_mt)
+{
+ if (backend == "sqlite3")
+ return new ModMetadataDatabaseSQLite3(world_path);
+
+ if (backend == "files")
+ return new ModMetadataDatabaseFiles(world_path);
+
+ if (backend == "dummy")
+ return new Database_Dummy();
- (*g_server_translations)[lang_code].loadTranslation(data);
+ throw BaseException("Mod storage database backend " + backend + " not supported");
+}
+
+bool Server::migrateModStorageDatabase(const GameParams &game_params, const Settings &cmd_args)
+{
+ std::string migrate_to = cmd_args.get("migrate-mod-storage");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
+ }
+
+ std::string backend = world_mt.exists("mod_storage_backend") ?
+ world_mt.get("mod_storage_backend") : "files";
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
+ }
+
+ ModMetadataDatabase *srcdb = nullptr;
+ ModMetadataDatabase *dstdb = nullptr;
+
+ bool succeeded = false;
+
+ try {
+ srcdb = Server::openModStorageDatabase(backend, game_params.world_path, world_mt);
+ dstdb = Server::openModStorageDatabase(migrate_to, game_params.world_path, world_mt);
+
+ dstdb->beginSave();
+
+ std::vector<std::string> mod_list;
+ srcdb->listMods(&mod_list);
+ for (const std::string &modname : mod_list) {
+ StringMap meta;
+ srcdb->getModEntries(modname, &meta);
+ for (const auto &pair : meta) {
+ dstdb->setModEntry(modname, pair.first, pair.second);
+ }
}
+
+ dstdb->endSave();
+
+ succeeded = true;
+
+ actionstream << "Successfully migrated the metadata of "
+ << mod_list.size() << " mods" << std::endl;
+ world_mt.set("mod_storage_backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
+
+ } catch (BaseException &e) {
+ errorstream << "An error occurred during migration: " << e.what() << std::endl;
}
+
+ delete srcdb;
+ delete dstdb;
+
+ if (succeeded && backend == "files") {
+ // Back up files
+ const std::string storage_path = game_params.world_path + DIR_DELIM + "mod_storage";
+ const std::string backup_path = game_params.world_path + DIR_DELIM + "mod_storage.bak";
+ if (!fs::Rename(storage_path, backup_path))
+ warningstream << "After migration, " << storage_path
+ << " could not be renamed to " << backup_path << std::endl;
+ }
+
+ return succeeded;
}