#include "version.h"
#include "filesys.h"
#include "mapblock.h"
-#include "serverobject.h"
-#include "genericobject.h"
+#include "server/serveractiveobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "mapgen/mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
-#include "content_sao.h"
#include "content/mods.h"
#include "modchannels.h"
#include "serverlist.h"
#include "chatmessage.h"
#include "chat_interface.h"
#include "remoteplayer.h"
+#include "server/player_sao.h"
+#include "server/serverinventorymgr.h"
+#include "translation.h"
class ClientNotFoundException : public BaseException
{
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_thread(new ServerThread(this)),
- m_uptime(0),
m_clients(m_con),
m_admin_chat(iface),
m_modchannel_mgr(new ModChannelMgr())
{
- m_lag = g_settings->getFloat("dedicated_server_step");
-
if (m_path_world.empty())
throw ServerError("Supplied empty world path");
if (!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
+
+#if USE_PROMETHEUS
+ m_metrics_backend = std::unique_ptr<MetricsBackend>(createPrometheusMetricsBackend());
+#else
+ m_metrics_backend = std::unique_ptr<MetricsBackend>(new MetricsBackend());
+#endif
+
+ m_uptime_counter = m_metrics_backend->addCounter("minetest_core_server_uptime", "Server uptime (in seconds)");
+ m_player_gauge = m_metrics_backend->addGauge("minetest_core_player_number", "Number of connected players");
+
+ m_timeofday_gauge = m_metrics_backend->addGauge(
+ "minetest_core_timeofday",
+ "Time of day value");
+
+ m_lag_gauge = m_metrics_backend->addGauge(
+ "minetest_core_latency",
+ "Latency value (in seconds)");
+
+ m_aom_buffer_counter = m_metrics_backend->addCounter(
+ "minetest_core_aom_generated_count",
+ "Number of active object messages generated");
+
+ m_packet_recv_counter = m_metrics_backend->addCounter(
+ "minetest_core_server_packet_recv",
+ "Processable packets received");
+
+ m_packet_recv_processed_counter = m_metrics_backend->addCounter(
+ "minetest_core_server_packet_recv_processed",
+ "Valid received packets processed");
+
+ m_lag_gauge->set(g_settings->getFloat("dedicated_server_step"));
}
Server::~Server()
infostream << "Server: Deinitializing scripting" << std::endl;
delete m_script;
- // Delete detached inventories
- for (auto &detached_inventory : m_detached_inventories) {
- delete detached_inventory.second;
- }
-
while (!m_unsent_map_edit_queue.empty()) {
delete m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
MutexAutoLock envlock(m_env_mutex);
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
- ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge);
+ ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge, m_metrics_backend.get());
// Initialize scripting
infostream << "Server: Initializing Lua" << std::endl;
m_script = new ServerScripting(this);
+ // Must be created before mod loading because we have some inventory creation
+ m_inventory_mgr = std::unique_ptr<ServerInventoryManager>(new ServerInventoryManager());
+
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
m_modmgr->loadMods(m_script);
std::vector<std::string> paths;
fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
- for (const std::string &path : paths)
- m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
+ for (const std::string &path : paths) {
+ TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
+ m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
+ m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
+ }
m_nodedef->setNodeRegistrationStatus(true);
// Initialize Environment
m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
+ m_inventory_mgr->setEnv(m_env);
m_clients.setEnv(m_env);
if (!servermap->settings_mgr.makeMapgenParams())
m_env->loadMeta();
+ // Those settings can be overwritten in world.mt, they are
+ // intended to be cached after environment loading.
m_liquid_transform_every = g_settings->getFloat("liquid_update");
m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
void Server::start()
{
+ init();
+
infostream << "Starting server on " << m_bind_addr.serializeString()
<< "..." << std::endl;
/*
Update uptime
*/
- {
- m_uptime.set(m_uptime.get() + dtime);
- }
+ m_uptime_counter->increment(dtime);
handlePeerChanges();
*/
m_time_of_day_send_timer -= dtime;
- if(m_time_of_day_send_timer < 0.0) {
+ if (m_time_of_day_send_timer < 0.0) {
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
u16 time = m_env->getTimeOfDay();
float time_speed = g_settings->getFloat("time_speed");
SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
+
+ m_timeofday_gauge->set(time);
}
{
}
m_clients.step(dtime);
- m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
+ m_lag_gauge->increment((m_lag_gauge->get() > dtime ? -1 : 1) * dtime/100);
#if USE_CURL
// send masterserver announce
{
ServerList::AA_START,
m_bind_addr.getPort(),
m_clients.getPlayerNames(),
- m_uptime.get(),
+ m_uptime_counter->get(),
m_env->getGameTime(),
- m_lag,
+ m_lag_gauge->get(),
m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
m_modmgr->getMods(),
const RemoteClientMap &clients = m_clients.getClientList();
ScopeProfiler sp(g_profiler, "Server: update objects within range");
+ m_player_gauge->set(clients.size());
for (const auto &client_it : clients) {
RemoteClient *client = client_it.second;
// Save mod storages if modified
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
- infostream << "Saving registered mod storages." << std::endl;
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ int n = 0;
for (std::unordered_map<std::string, ModMetadata *>::const_iterator
it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
if (it->second->isModified()) {
it->second->save(getModStoragePath());
+ n++;
}
}
+ if (n > 0)
+ infostream << "Saved " << n << " modified mod storages." << std::endl;
}
}
message_list->push_back(aom);
}
+ m_aom_buffer_counter->increment(buffered_messages.size());
+
m_clients.lock();
const RemoteClientMap &clients = m_clients.getClientList();
// Route data to every client
// Go through every message
for (const ActiveObjectMessage &aom : *list) {
// Send position updates to players who do not see the attachment
- if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
+ if (aom.datastring[0] == AO_CMD_UPDATE_POSITION) {
if (sao->getId() == player->getId())
continue;
disable_single_change_sending ? 5 : 30);
break;
case MEET_BLOCK_NODE_METADATA_CHANGED: {
- verbosestream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
if (!event->is_private_change) {
// Don't send the change yet. Collect them to eliminate dupes.
break;
}
case MEET_OTHER:
- infostream << "Server: MEET_OTHER" << std::endl;
prof.add("MEET_OTHER", 1);
for (const v3s16 &modified_block : event->modified_blocks) {
m_clients.markBlockposAsNotSent(modified_block);
}
peer_id = pkt.getPeerId();
+ m_packet_recv_counter->increment();
ProcessData(&pkt);
+ m_packet_recv_processed_counter->increment();
} catch (const con::InvalidIncomingDataException &e) {
infostream << "Server::Receive(): InvalidIncomingDataException: what()="
<< e.what() << std::endl;
// Send Breath
SendPlayerBreath(playersao);
- Address addr = getPeerAddress(player->getPeerId());
- std::string ip_str = addr.serializeString();
- actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
/*
Print out action
*/
{
+ Address addr = getPeerAddress(player->getPeerId());
+ std::string ip_str = addr.serializeString();
const std::vector<std::string> &names = m_clients.getPlayerNames();
- actionstream << player->getName() << " joins game. List of players: ";
+ actionstream << player->getName() << " [" << ip_str << "] joins game. List of players: ";
for (const std::string &name : names) {
actionstream << name << " ";
m_unsent_map_edit_queue.push(new MapEditEvent(event));
}
-Inventory* Server::getInventory(const InventoryLocation &loc)
-{
- switch (loc.type) {
- case InventoryLocation::UNDEFINED:
- case InventoryLocation::CURRENT_PLAYER:
- break;
- case InventoryLocation::PLAYER:
- {
- RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
- if(!player)
- return NULL;
- PlayerSAO *playersao = player->getPlayerSAO();
- if(!playersao)
- return NULL;
- return playersao->getInventory();
- }
- break;
- case InventoryLocation::NODEMETA:
- {
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
- if(!meta)
- return NULL;
- return meta->getInventory();
- }
- break;
- case InventoryLocation::DETACHED:
- {
- if(m_detached_inventories.count(loc.name) == 0)
- return NULL;
- return m_detached_inventories[loc.name];
- }
- break;
- default:
- sanity_check(false); // abort
- break;
- }
- return NULL;
-}
-
-void Server::setInventoryModified(const InventoryLocation &loc)
-{
- switch(loc.type){
- case InventoryLocation::UNDEFINED:
- break;
- case InventoryLocation::PLAYER:
- {
-
- RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
-
- if (!player)
- return;
-
- player->setModified(true);
- player->inventory.setModified(true);
- // Updates are sent in ServerEnvironment::step()
- }
- break;
- case InventoryLocation::NODEMETA:
- {
- MapEditEvent event;
- event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
- event.p = loc.p;
- m_env->getMap().dispatchEvent(event);
- }
- break;
- case InventoryLocation::DETACHED:
- {
- // Updates are sent in ServerEnvironment::step()
- }
- break;
- default:
- sanity_check(false); // abort
- break;
- }
-}
-
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
std::vector<session_t> clients = m_clients.getClientIDs();
u8* major,
u8* minor,
u8* patch,
- std::string* vers_string
+ std::string* vers_string,
+ std::string* lang_code
)
{
*state = m_clients.getClientState(peer_id);
*minor = client->getMinor();
*patch = client->getPatch();
*vers_string = client->getFull();
+ *lang_code = client->getLangCode();
m_clients.unlock();
pkt << id << (u8) form->type << form->pos << form->name << form->scale
<< form->text << form->number << form->item << form->dir
<< form->align << form->offset << form->world_pos << form->size
- << form->z_index;
+ << form->z_index << form->text2;
Send(&pkt);
}
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
+ case HUD_STAT_TEXT2:
pkt << *(std::string *) value;
break;
case HUD_STAT_WORLD_POS:
Send(&pkt);
}
-void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds)
+void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
{
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
- pkt << bgcolor << type << (u16) params.size();
- for (const std::string ¶m : params)
- pkt << param;
+ // Handle prior clients here
+ if (m_clients.getProtocolVersion(peer_id) < 39) {
+ pkt << params.bgcolor << params.type << (u16) params.textures.size();
+
+ for (const std::string& texture : params.textures)
+ pkt << texture;
+
+ pkt << params.clouds;
+ } else { // Handle current clients and future clients
+ pkt << params.bgcolor << params.type
+ << params.clouds << params.fog_sun_tint
+ << params.fog_moon_tint << params.fog_tint_type;
+
+ if (params.type == "skybox") {
+ pkt << (u16) params.textures.size();
+ for (const std::string &texture : params.textures)
+ pkt << texture;
+ } else if (params.type == "regular") {
+ pkt << params.sky_color.day_sky << params.sky_color.day_horizon
+ << params.sky_color.dawn_sky << params.sky_color.dawn_horizon
+ << params.sky_color.night_sky << params.sky_color.night_horizon
+ << params.sky_color.indoors;
+ }
+ }
+
+ Send(&pkt);
+}
+
+void Server::SendSetSun(session_t peer_id, const SunParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id);
+ pkt << params.visible << params.texture
+ << params.tonemap << params.sunrise
+ << params.sunrise_visible << params.scale;
+
+ Send(&pkt);
+}
+void Server::SendSetMoon(session_t peer_id, const MoonParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id);
+
+ pkt << params.visible << params.texture
+ << params.tonemap << params.scale;
- pkt << clouds;
+ Send(&pkt);
+}
+void Server::SendSetStars(session_t peer_id, const StarParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id);
+
+ pkt << params.visible << params.count
+ << params.starcolor << params.scale;
Send(&pkt);
}
void Server::SendPlayerHP(session_t peer_id)
{
PlayerSAO *playersao = getPlayerSAO(peer_id);
- // In some rare case if the player is disconnected
- // while Lua call l_punch, for example, this can be NULL
- if (!playersao)
- return;
+ assert(playersao);
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
// Send to other clients
- std::string str = gob_cmd_punched(playersao->getHP());
- ActiveObjectMessage aom(playersao->getId(), true, str);
- playersao->m_messages_out.push(aom);
+ playersao->sendPunchCommand();
}
void Server::SendPlayerBreath(PlayerSAO *sao)
void Server::SendPlayerFov(session_t peer_id)
{
- NetworkPacket pkt(TOCLIENT_FOV, 4 + 1, peer_id);
+ NetworkPacket pkt(TOCLIENT_FOV, 4 + 1 + 4, peer_id);
PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
- pkt << fov_spec.fov << fov_spec.is_multiplier;
+ pkt << fov_spec.fov << fov_spec.is_multiplier << fov_spec.transition_time;
Send(&pkt);
}
Send(&pkt);
}
+inline s32 Server::nextSoundId()
+{
+ s32 ret = m_next_sound_id;
+ if (m_next_sound_id == INT32_MAX)
+ m_next_sound_id = 0; // signed overflow is undefined
+ else
+ m_next_sound_id++;
+ return ret;
+}
+
s32 Server::playSound(const SimpleSoundSpec &spec,
- const ServerSoundParams ¶ms)
+ const ServerSoundParams ¶ms, bool ephemeral)
{
// Find out initial position of sound
bool pos_exists = false;
// Filter destination clients
std::vector<session_t> dst_clients;
- if(!params.to_player.empty()) {
+ if (!params.to_player.empty()) {
RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
+ if (!params.exclude_player.empty() &&
+ params.exclude_player == player->getName())
+ continue;
PlayerSAO *sao = player->getPlayerSAO();
if (!sao)
return -1;
// Create the sound
- s32 id = m_next_sound_id++;
- // The sound will exist as a reference in m_playing_sounds
- m_playing_sounds[id] = ServerPlayingSound();
- ServerPlayingSound &psound = m_playing_sounds[id];
- psound.params = params;
- psound.spec = spec;
+ s32 id;
+ ServerPlayingSound *psound = nullptr;
+ if (ephemeral) {
+ id = -1; // old clients will still use this, so pick a reserved ID
+ } else {
+ id = nextSoundId();
+ // The sound will exist as a reference in m_playing_sounds
+ m_playing_sounds[id] = ServerPlayingSound();
+ psound = &m_playing_sounds[id];
+ psound->params = params;
+ psound->spec = spec;
+ }
float gain = params.gain * spec.gain;
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
pkt << id << spec.name << gain
<< (u8) params.type << pos << params.object
- << params.loop << params.fade << params.pitch;
+ << params.loop << params.fade << params.pitch
+ << ephemeral;
- // Backwards compability
- bool play_sound = gain > 0;
+ bool as_reliable = !ephemeral;
for (const u16 dst_client : dst_clients) {
- if (play_sound || m_clients.getProtocolVersion(dst_client) >= 32) {
- psound.clients.insert(dst_client);
- m_clients.send(dst_client, 0, &pkt, true);
- }
+ if (psound)
+ psound->clients.insert(dst_client);
+ m_clients.send(dst_client, 0, &pkt, as_reliable);
}
return id;
}
void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
{
- verbosestream << "Server: Announcing files to id(" << peer_id << ")"
- << std::endl;
-
// Make packet
NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
pkt << g_settings->get("remote_media");
Send(&pkt);
+
+ verbosestream << "Server: Announcing files to id(" << peer_id
+ << "): count=" << media_sent << " size=" << pkt.getSize() << std::endl;
}
struct SendableMedia
}
}
-void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
+void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
{
- const auto &inv_it = m_detached_inventories.find(name);
- const auto &player_it = m_detached_inventories_player.find(name);
-
- if (player_it == m_detached_inventories_player.end() ||
- player_it->second.empty()) {
- // OK. Send to everyone
- } else {
- if (!m_env)
- return; // Mods are not done loading
-
- RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
- if (!p)
- return; // Player is offline
-
- if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId())
- return; // Caller requested send to a different player, so don't send.
-
- peer_id = p->getPeerId();
- }
-
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt << name;
- if (inv_it == m_detached_inventories.end()) {
+ if (!inventory) {
pkt << false; // Remove inventory
} else {
pkt << true; // Update inventory
// Serialization & NetworkPacket isn't a love story
std::ostringstream os(std::ios_base::binary);
- inv_it->second->serialize(os);
- inv_it->second->setModified(false);
+ inventory->serialize(os);
+ inventory->setModified(false);
const std::string &os_str = os.str();
pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
void Server::sendDetachedInventories(session_t peer_id, bool incremental)
{
- for (const auto &detached_inventory : m_detached_inventories) {
- const std::string &name = detached_inventory.first;
- if (incremental) {
- Inventory *inv = detached_inventory.second;
- if (!inv || !inv->checkModified())
- continue;
- }
-
- sendDetachedInventory(name, peer_id);
+ // Lookup player name, to filter detached inventories just after
+ std::string peer_name;
+ if (peer_id != PEER_ID_INEXISTENT) {
+ peer_name = getClient(peer_id, CS_Created)->getName();
}
+
+ auto send_cb = [this, peer_id](const std::string &name, Inventory *inv) {
+ sendDetachedInventory(inv, name, peer_id);
+ };
+
+ m_inventory_mgr->sendDetachedInventories(peer_name, incremental, send_cb);
}
/*
void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
{
PlayerSAO *playersao = getPlayerSAO(peer_id);
- // In some rare cases this can be NULL -- if the player is disconnected
- // when a Lua function modifies l_punch, for example
- if (!playersao)
- return;
+ assert(playersao);
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()
if (!clist || clist->getSize() == 0)
return;
- if (!clist->checkModified()) {
- verbosestream << "Skip Server::UpdateCrafting(): list unmodified" << std::endl;
+ if (!clist->checkModified())
return;
- }
// Get a preview for crafting
ItemStack preview;
line += L"-!- You don't have permission to shout.";
broadcast_line = false;
} else {
+ /*
+ Workaround for fixing chat on Android. Lua doesn't handle
+ the Cyrillic alphabet and some characters on older Android devices
+ */
+#ifdef __ANDROID__
+ line += L"<" + wname + L"> " + wmessage;
+#else
line += narrow_to_wide(m_script->formatChatMessage(name,
wide_to_narrow(wmessage)));
+#endif
}
/*
// Version
os << L"version=" << narrow_to_wide(g_version_string);
// Uptime
- os << L", uptime=" << m_uptime.get();
+ os << L", uptime=" << m_uptime_counter->get();
// Max lag estimate
os << L", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0);
SendEyeOffset(player->getPeerId(), first, third);
}
-void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds)
+void Server::setSky(RemotePlayer *player, const SkyboxParams ¶ms)
{
sanity_check(player);
- player->setSky(bgcolor, type, params, clouds);
- SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
+ player->setSky(params);
+ SendSetSky(player->getPeerId(), params);
+}
+
+void Server::setSun(RemotePlayer *player, const SunParams ¶ms)
+{
+ sanity_check(player);
+ player->setSun(params);
+ SendSetSun(player->getPeerId(), params);
+}
+
+void Server::setMoon(RemotePlayer *player, const MoonParams ¶ms)
+{
+ sanity_check(player);
+ player->setMoon(params);
+ SendSetMoon(player->getPeerId(), params);
+}
+
+void Server::setStars(RemotePlayer *player, const StarParams ¶ms)
+{
+ sanity_check(player);
+ player->setStars(params);
+ SendSetStars(player->getPeerId(), params);
}
void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
SendCloudParams(player->getPeerId(), params);
}
-bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
+void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
float ratio)
{
- if (!player)
- return false;
-
+ sanity_check(player);
player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
- return true;
}
void Server::notifyPlayers(const std::wstring &msg)
SendDeleteParticleSpawner(peer_id, id);
}
-Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
-{
- if(m_detached_inventories.count(name) > 0){
- infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
- delete m_detached_inventories[name];
- } else {
- infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
- }
- Inventory *inv = new Inventory(m_itemdef);
- sanity_check(inv);
- m_detached_inventories[name] = inv;
- if (!player.empty())
- m_detached_inventories_player[name] = player;
-
- //TODO find a better way to do this
- sendDetachedInventory(name,PEER_ID_INEXISTENT);
- return inv;
-}
-
-bool Server::removeDetachedInventory(const std::string &name)
-{
- const auto &inv_it = m_detached_inventories.find(name);
- if (inv_it == m_detached_inventories.end())
- return false;
-
- delete inv_it->second;
- m_detached_inventories.erase(inv_it);
-
- if (!m_env) // Mods are not done loading
- return true;
-
- const auto &player_it = m_detached_inventories_player.find(name);
- if (player_it != m_detached_inventories_player.end()) {
- RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
-
- if (player && player->getPeerId() != PEER_ID_INEXISTENT)
- sendDetachedInventory(name, player->getPeerId());
-
- m_detached_inventories_player.erase(player_it);
- } else {
- // Notify all players about the change
- sendDetachedInventory(name, PEER_ID_INEXISTENT);
- }
- return true;
-}
-
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
for (const RollbackAction &action : actions) {
num_tried++;
- bool success = action.applyRevert(map, this, this);
+ bool success = action.applyRevert(map, m_inventory_mgr.get(), this);
if(!success){
num_failed++;
std::ostringstream os;
m_script->on_modchannel_message(channel, sender, message);
}
}
+
+void Server::loadTranslationLanguage(const std::string &lang_code)
+{
+ if (g_server_translations->count(lang_code))
+ return; // Already loaded
+
+ std::string suffix = "." + lang_code + ".tr";
+ for (const auto &i : m_media) {
+ if (str_ends_with(i.first, suffix)) {
+ std::ifstream t(i.second.path);
+ std::string data((std::istreambuf_iterator<char>(t)),
+ std::istreambuf_iterator<char>());
+
+ (*g_server_translations)[lang_code].loadTranslation(data);
+ }
+ }
+}