]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Sky: Darker, bluer sky and improved horizon haze at night
[dragonfireclient.git] / src / server.cpp
index 47b11d3da3f6a43f1eddfd082c4b89b020f51728..ada45dc684fdb2983327bccf0c1ef7177cbdf530 100644 (file)
@@ -21,12 +21,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <queue>
 #include <algorithm>
-#include "clientserver.h"
+#include "network/networkprotocol.h"
+#include "network/serveropcodes.h"
 #include "ban.h"
 #include "environment.h"
 #include "map.h"
-#include "jthread/jmutexautolock.h"
-#include "main.h"
+#include "threading/mutex_auto_lock.h"
 #include "constants.h"
 #include "voxel.h"
 #include "config.h"
@@ -44,26 +44,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "craftdef.h"
 #include "emerge.h"
 #include "mapgen.h"
-#include "biome.h"
+#include "mg_biome.h"
 #include "content_mapnode.h"
 #include "content_nodemeta.h"
 #include "content_abm.h"
 #include "content_sao.h"
 #include "mods.h"
-#include "sha1.h"
-#include "base64.h"
-#include "tool.h"
 #include "sound.h" // dummySoundManager
 #include "event_manager.h"
-#include "hex.h"
 #include "serverlist.h"
 #include "util/string.h"
-#include "util/pointedthing.h"
 #include "util/mathconstants.h"
 #include "rollback.h"
 #include "util/serialize.h"
 #include "util/thread.h"
 #include "defaultsettings.h"
+#include "util/base64.h"
+#include "util/sha1.h"
+#include "util/hex.h"
 
 class ClientNotFoundException : public BaseException
 {
@@ -73,66 +71,48 @@ class ClientNotFoundException : public BaseException
        {}
 };
 
-class ServerThread : public JThread
+class ServerThread : public Thread
 {
-       Server *m_server;
-
 public:
 
        ServerThread(Server *server):
-               JThread(),
+               Thread("Server"),
                m_server(server)
-       {
-       }
+       {}
+
+       void *run();
 
-       void * Thread();
+private:
+       Server *m_server;
 };
 
-void * ServerThread::Thread()
+void *ServerThread::run()
 {
-       log_register_thread("ServerThread");
-
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
        m_server->AsyncRunStep(true);
 
-       ThreadStarted();
-
-       while(!StopRequested())
-       {
-               try{
+       while (!stopRequested()) {
+               try {
                        //TimeTaker timer("AsyncRunStep() + Receive()");
 
-                       {
-                               //TimeTaker timer("AsyncRunStep()");
-                               m_server->AsyncRunStep();
-                       }
+                       m_server->AsyncRunStep();
 
-                       //infostream<<"Running m_server->Receive()"<<std::endl;
                        m_server->Receive();
-               }
-               catch(con::NoIncomingDataException &e)
-               {
-               }
-               catch(con::PeerNotFoundException &e)
-               {
+
+               } catch (con::NoIncomingDataException &e) {
+               } catch (con::PeerNotFoundException &e) {
                        infostream<<"Server: PeerNotFoundException"<<std::endl;
-               }
-               catch(ClientNotFoundException &e)
-               {
-               }
-               catch(con::ConnectionBindFailed &e)
-               {
-                       m_server->setAsyncFatalError(e.what());
-               }
-               catch(LuaError &e)
-               {
+               } catch (ClientNotFoundException &e) {
+               } catch (con::ConnectionBindFailed &e) {
                        m_server->setAsyncFatalError(e.what());
+               } catch (LuaError &e) {
+                       m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
                }
        }
 
-       END_DEBUG_EXCEPTION_HANDLER(errorstream)
+       END_DEBUG_EXCEPTION_HANDLER
 
        return NULL;
 }
@@ -158,481 +138,7 @@ v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
        return v3f(0,0,0);
 }
 
-void RemoteClient::GetNextBlocks(Server *server, float dtime,
-               std::vector<PrioritySortedBlockTransfer> &dest)
-{
-       DSTACK(__FUNCTION_NAME);
-
-       /*u32 timer_result;
-       TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
-
-       // Increment timers
-       m_nothing_to_send_pause_timer -= dtime;
-       m_nearest_unsent_reset_timer += dtime;
-
-       if(m_nothing_to_send_pause_timer >= 0)
-               return;
-
-       Player *player = server->m_env->getPlayer(peer_id);
-       // This can happen sometimes; clients and players are not in perfect sync.
-       if(player == NULL)
-               return;
-
-       // Won't send anything if already sending
-       if(m_blocks_sending.size() >= g_settings->getU16
-                       ("max_simultaneous_block_sends_per_client"))
-       {
-               //infostream<<"Not sending any blocks, Queue full."<<std::endl;
-               return;
-       }
-
-       //TimeTaker timer("RemoteClient::GetNextBlocks");
-
-       v3f playerpos = player->getPosition();
-       v3f playerspeed = player->getSpeed();
-       v3f playerspeeddir(0,0,0);
-       if(playerspeed.getLength() > 1.0*BS)
-               playerspeeddir = playerspeed / playerspeed.getLength();
-       // Predict to next block
-       v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
-
-       v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
-
-       v3s16 center = getNodeBlockPos(center_nodepos);
-
-       // Camera position and direction
-       v3f camera_pos = player->getEyePosition();
-       v3f camera_dir = v3f(0,0,1);
-       camera_dir.rotateYZBy(player->getPitch());
-       camera_dir.rotateXZBy(player->getYaw());
-
-       /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
-                       <<camera_dir.Z<<")"<<std::endl;*/
-
-       /*
-               Get the starting value of the block finder radius.
-       */
-
-       if(m_last_center != center)
-       {
-               m_nearest_unsent_d = 0;
-               m_last_center = center;
-       }
-
-       /*infostream<<"m_nearest_unsent_reset_timer="
-                       <<m_nearest_unsent_reset_timer<<std::endl;*/
-
-       // Reset periodically to workaround for some bugs or stuff
-       if(m_nearest_unsent_reset_timer > 20.0)
-       {
-               m_nearest_unsent_reset_timer = 0;
-               m_nearest_unsent_d = 0;
-               //infostream<<"Resetting m_nearest_unsent_d for "
-               //              <<server->getPlayerName(peer_id)<<std::endl;
-       }
-
-       //s16 last_nearest_unsent_d = m_nearest_unsent_d;
-       s16 d_start = m_nearest_unsent_d;
-
-       //infostream<<"d_start="<<d_start<<std::endl;
-
-       u16 max_simul_sends_setting = g_settings->getU16
-                       ("max_simultaneous_block_sends_per_client");
-       u16 max_simul_sends_usually = max_simul_sends_setting;
-
-       /*
-               Check the time from last addNode/removeNode.
-
-               Decrease send rate if player is building stuff.
-       */
-       m_time_from_building += dtime;
-       if(m_time_from_building < g_settings->getFloat(
-                               "full_block_send_enable_min_time_from_building"))
-       {
-               max_simul_sends_usually
-                       = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
-       }
-
-       /*
-               Number of blocks sending + number of blocks selected for sending
-       */
-       u32 num_blocks_selected = m_blocks_sending.size();
-
-       /*
-               next time d will be continued from the d from which the nearest
-               unsent block was found this time.
-
-               This is because not necessarily any of the blocks found this
-               time are actually sent.
-       */
-       s32 new_nearest_unsent_d = -1;
-
-       s16 d_max = g_settings->getS16("max_block_send_distance");
-       s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
-
-       // Don't loop very much at a time
-       s16 max_d_increment_at_time = 2;
-       if(d_max > d_start + max_d_increment_at_time)
-               d_max = d_start + max_d_increment_at_time;
-       /*if(d_max_gen > d_start+2)
-               d_max_gen = d_start+2;*/
-
-       //infostream<<"Starting from "<<d_start<<std::endl;
-
-       s32 nearest_emerged_d = -1;
-       s32 nearest_emergefull_d = -1;
-       s32 nearest_sent_d = -1;
-       bool queue_is_full = false;
-
-       s16 d;
-       for(d = d_start; d <= d_max; d++)
-       {
-               /*errorstream<<"checking d="<<d<<" for "
-                               <<server->getPlayerName(peer_id)<<std::endl;*/
-               //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
-
-               /*
-                       If m_nearest_unsent_d was changed by the EmergeThread
-                       (it can change it to 0 through SetBlockNotSent),
-                       update our d to it.
-                       Else update m_nearest_unsent_d
-               */
-               /*if(m_nearest_unsent_d != last_nearest_unsent_d)
-               {
-                       d = m_nearest_unsent_d;
-                       last_nearest_unsent_d = m_nearest_unsent_d;
-               }*/
-
-               /*
-                       Get the border/face dot coordinates of a "d-radiused"
-                       box
-               */
-               std::list<v3s16> list;
-               getFacePositions(list, d);
-
-               std::list<v3s16>::iterator li;
-               for(li=list.begin(); li!=list.end(); ++li)
-               {
-                       v3s16 p = *li + center;
-
-                       /*
-                               Send throttling
-                               - Don't allow too many simultaneous transfers
-                               - EXCEPT when the blocks are very close
-
-                               Also, don't send blocks that are already flying.
-                       */
-
-                       // Start with the usual maximum
-                       u16 max_simul_dynamic = max_simul_sends_usually;
-
-                       // If block is very close, allow full maximum
-                       if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
-                               max_simul_dynamic = max_simul_sends_setting;
-
-                       // Don't select too many blocks for sending
-                       if(num_blocks_selected >= max_simul_dynamic)
-                       {
-                               queue_is_full = true;
-                               goto queue_full_break;
-                       }
-
-                       // Don't send blocks that are currently being transferred
-                       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-                               continue;
-
-                       /*
-                               Do not go over-limit
-                       */
-                       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
-                               continue;
-
-                       // If this is true, inexistent block will be made from scratch
-                       bool generate = d <= d_max_gen;
-
-                       {
-                               /*// Limit the generating area vertically to 2/3
-                               if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
-                                       generate = false;*/
-
-                               // Limit the send area vertically to 1/2
-                               if(abs(p.Y - center.Y) > d_max / 2)
-                                       continue;
-                       }
-
-#if 0
-                       /*
-                               If block is far away, don't generate it unless it is
-                               near ground level.
-                       */
-                       if(d >= 4)
-                       {
-       #if 1
-                               // Block center y in nodes
-                               f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
-                               // Don't generate if it's very high or very low
-                               if(y < -64 || y > 64)
-                                       generate = false;
-       #endif
-       #if 0
-                               v2s16 p2d_nodes_center(
-                                       MAP_BLOCKSIZE*p.X,
-                                       MAP_BLOCKSIZE*p.Z);
-
-                               // Get ground height in nodes
-                               s16 gh = server->m_env->getServerMap().findGroundLevel(
-                                               p2d_nodes_center);
-
-                               // If differs a lot, don't generate
-                               if(fabs(gh - y) > MAP_BLOCKSIZE*2)
-                                       generate = false;
-                                       // Actually, don't even send it
-                                       //continue;
-       #endif
-                       }
-#endif
-
-                       //infostream<<"d="<<d<<std::endl;
-#if 1
-                       /*
-                               Don't generate or send if not in sight
-                               FIXME This only works if the client uses a small enough
-                               FOV setting. The default of 72 degrees is fine.
-                       */
-
-                       float camera_fov = (72.0*M_PI/180) * 4./3.;
-                       if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
-                       {
-                               continue;
-                       }
-#endif
-                       /*
-                               Don't send already sent blocks
-                       */
-                       {
-                               if(m_blocks_sent.find(p) != m_blocks_sent.end())
-                               {
-                                       continue;
-                               }
-                       }
-
-                       /*
-                               Check if map has this block
-                       */
-                       MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
-
-                       bool surely_not_found_on_disk = false;
-                       bool block_is_invalid = false;
-                       if(block != NULL)
-                       {
-                               // Reset usage timer, this block will be of use in the future.
-                               block->resetUsageTimer();
-
-                               // Block is dummy if data doesn't exist.
-                               // It means it has been not found from disk and not generated
-                               if(block->isDummy())
-                               {
-                                       surely_not_found_on_disk = true;
-                               }
-
-                               // Block is valid if lighting is up-to-date and data exists
-                               if(block->isValid() == false)
-                               {
-                                       block_is_invalid = true;
-                               }
-
-                               /*if(block->isFullyGenerated() == false)
-                               {
-                                       block_is_invalid = true;
-                               }*/
-
-#if 0
-                               v2s16 p2d(p.X, p.Z);
-                               ServerMap *map = (ServerMap*)(&server->m_env->getMap());
-                               v2s16 chunkpos = map->sector_to_chunk(p2d);
-                               if(map->chunkNonVolatile(chunkpos) == false)
-                                       block_is_invalid = true;
-#endif
-                               if(block->isGenerated() == false)
-                                       block_is_invalid = true;
-#if 1
-                               /*
-                                       If block is not close, don't send it unless it is near
-                                       ground level.
-
-                                       Block is near ground level if night-time mesh
-                                       differs from day-time mesh.
-                               */
-                               if(d >= 4)
-                               {
-                                       if(block->getDayNightDiff() == false)
-                                               continue;
-                               }
-#endif
-                       }
-
-                       /*
-                               If block has been marked to not exist on disk (dummy)
-                               and generating new ones is not wanted, skip block.
-                       */
-                       if(generate == false && surely_not_found_on_disk == true)
-                       {
-                               // get next one.
-                               continue;
-                       }
-
-                       /*
-                               Add inexistent block to emerge queue.
-                       */
-                       if(block == NULL || surely_not_found_on_disk || block_is_invalid)
-                       {
-                       /*      //TODO: Get value from somewhere
-                               // Allow only one block in emerge queue
-                               //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
-                               // Allow two blocks in queue per client
-                               //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
-                               u32 max_emerge = 5;
-                               // Make it more responsive when needing to generate stuff
-                               if(surely_not_found_on_disk)
-                                       max_emerge = 1;
-                               if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
-                               {
-                                       //infostream<<"Adding block to emerge queue"<<std::endl;
-
-                                       // Add it to the emerge queue and trigger the thread
-
-                                       u8 flags = 0;
-                                       if(generate == false)
-                                               flags |= BLOCK_EMERGE_FLAG_FROMDISK;
-
-                                       server->m_emerge_queue.addBlock(peer_id, p, flags);
-                                       server->m_emergethread.trigger();
-
-                                       if(nearest_emerged_d == -1)
-                                               nearest_emerged_d = d;
-                               } else {
-                                       if(nearest_emergefull_d == -1)
-                                               nearest_emergefull_d = d;
-                                       goto queue_full_break;
-                               }
-                       */
-
-                               if (server->m_emerge->enqueueBlockEmerge(peer_id, p, generate)) {
-                                       if (nearest_emerged_d == -1)
-                                               nearest_emerged_d = d;
-                               } else {
-                                       if (nearest_emergefull_d == -1)
-                                               nearest_emergefull_d = d;
-                                       goto queue_full_break;
-                               }
-                               
-                               // get next one.
-                               continue;
-                       }
-
-                       if(nearest_sent_d == -1)
-                               nearest_sent_d = d;
-
-                       /*
-                               Add block to send queue
-                       */
-
-                       /*errorstream<<"sending from d="<<d<<" to "
-                                       <<server->getPlayerName(peer_id)<<std::endl;*/
-
-                       PrioritySortedBlockTransfer q((float)d, p, peer_id);
-
-                       dest.push_back(q);
-
-                       num_blocks_selected += 1;
-               }
-       }
-queue_full_break:
-
-       //infostream<<"Stopped at "<<d<<std::endl;
-
-       // If nothing was found for sending and nothing was queued for
-       // emerging, continue next time browsing from here
-       if(nearest_emerged_d != -1){
-               new_nearest_unsent_d = nearest_emerged_d;
-       } else if(nearest_emergefull_d != -1){
-               new_nearest_unsent_d = nearest_emergefull_d;
-       } else {
-               if(d > g_settings->getS16("max_block_send_distance")){
-                       new_nearest_unsent_d = 0;
-                       m_nothing_to_send_pause_timer = 2.0;
-                       /*infostream<<"GetNextBlocks(): d wrapped around for "
-                                       <<server->getPlayerName(peer_id)
-                                       <<"; setting to 0 and pausing"<<std::endl;*/
-               } else {
-                       if(nearest_sent_d != -1)
-                               new_nearest_unsent_d = nearest_sent_d;
-                       else
-                               new_nearest_unsent_d = d;
-               }
-       }
-
-       if(new_nearest_unsent_d != -1)
-               m_nearest_unsent_d = new_nearest_unsent_d;
-
-       /*timer_result = timer.stop(true);
-       if(timer_result != 0)
-               infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
-}
-
-void RemoteClient::GotBlock(v3s16 p)
-{
-       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-               m_blocks_sending.erase(p);
-       else
-       {
-               /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
-                               " m_blocks_sending"<<std::endl;*/
-               m_excess_gotblocks++;
-       }
-       m_blocks_sent.insert(p);
-}
-
-void RemoteClient::SentBlock(v3s16 p)
-{
-       if(m_blocks_sending.find(p) == m_blocks_sending.end())
-               m_blocks_sending[p] = 0.0;
-       else
-               infostream<<"RemoteClient::SentBlock(): Sent block"
-                               " already in m_blocks_sending"<<std::endl;
-}
-
-void RemoteClient::SetBlockNotSent(v3s16 p)
-{
-       m_nearest_unsent_d = 0;
-
-       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-               m_blocks_sending.erase(p);
-       if(m_blocks_sent.find(p) != m_blocks_sent.end())
-               m_blocks_sent.erase(p);
-}
-
-void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
-{
-       m_nearest_unsent_d = 0;
-
-       for(std::map<v3s16, MapBlock*>::iterator
-                       i = blocks.begin();
-                       i != blocks.end(); ++i)
-       {
-               v3s16 p = i->first;
 
-               if(m_blocks_sending.find(p) != m_blocks_sending.end())
-                       m_blocks_sending.erase(p);
-               if(m_blocks_sent.find(p) != m_blocks_sent.end())
-                       m_blocks_sent.erase(p);
-       }
-}
 
 /*
        Server
@@ -641,18 +147,22 @@ void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
 Server::Server(
                const std::string &path_world,
                const SubgameSpec &gamespec,
-               bool simple_singleplayer_mode
+               bool simple_singleplayer_mode,
+               bool ipv6,
+               ChatInterface *iface
        ):
        m_path_world(path_world),
        m_gamespec(gamespec),
        m_simple_singleplayer_mode(simple_singleplayer_mode),
        m_async_fatal_error(""),
        m_env(NULL),
-       m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
-             g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"), this),
+       m_con(PROTOCOL_ID,
+                       512,
+                       CONNECTION_TIMEOUT,
+                       ipv6,
+                       this),
        m_banmanager(NULL),
        m_rollback(NULL),
-       m_rollback_sink_enabled(true),
        m_enable_rollback_recording(false),
        m_emerge(NULL),
        m_script(NULL),
@@ -663,9 +173,14 @@ Server::Server(
        m_thread(NULL),
        m_time_of_day_send_timer(0),
        m_uptime(0),
+       m_clients(&m_con),
        m_shutdown_requested(false),
+       m_shutdown_ask_reconnect(false),
+       m_admin_chat(iface),
        m_ignore_map_edit_events(false),
-       m_ignore_map_edit_events_peer_id(0)
+       m_ignore_map_edit_events_peer_id(0),
+       m_next_sound_id(0)
+
 {
        m_liquid_transform_timer = 0.0;
        m_liquid_transform_every = 1.0;
@@ -692,12 +207,9 @@ Server::Server(
        infostream<<"- world:  "<<m_path_world<<std::endl;
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
-       // Initialize default settings and override defaults with those provided
-       // by the game
-       set_default_settings(g_settings);
-       Settings gamedefaults;
-       getGameMinetestConfig(gamespec.path, gamedefaults);
-       override_default_settings(g_settings, &gamedefaults);
+       // Create world if it doesn't exist
+       if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
+               throw ServerError("Failed to initialize world");
 
        // Create server thread
        m_thread = new ServerThread(this);
@@ -705,27 +217,17 @@ Server::Server(
        // Create emerge manager
        m_emerge = new EmergeManager(this);
 
-       // Create world if it doesn't exist
-       if(!initializeWorld(m_path_world, m_gamespec.id))
-               throw ServerError("Failed to initialize world");
-
        // Create ban manager
-       std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
+       std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
        m_banmanager = new BanManager(ban_path);
 
-       // Create rollback manager
-       std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
-       m_rollback = createRollbackManager(rollback_path, this);
-
        ModConfiguration modconf(m_path_world);
        m_mods = modconf.getMods();
        std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
        // complain about mods with unsatisfied dependencies
-       if(!modconf.isConsistent())
-       {
+       if(!modconf.isConsistent()) {
                for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
-                       it != unsatisfied_mods.end(); ++it)
-               {
+                       it != unsatisfied_mods.end(); ++it) {
                        ModSpec mod = *it;
                        errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
                        for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
@@ -741,8 +243,7 @@ Server::Server(
        std::vector<std::string> names = worldmt_settings.getNames();
        std::set<std::string> load_mod_names;
        for(std::vector<std::string>::iterator it = names.begin();
-               it != names.end(); ++it)
-       {
+               it != names.end(); ++it) {
                std::string name = *it;
                if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
                        load_mod_names.insert(name.substr(9));
@@ -754,8 +255,7 @@ Server::Server(
        for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
                        it != unsatisfied_mods.end(); ++it)
                load_mod_names.erase((*it).name);
-       if(!load_mod_names.empty())
-       {
+       if(!load_mod_names.empty()) {
                errorstream << "The following mods could not be found:";
                for(std::set<std::string>::iterator it = load_mod_names.begin();
                        it != load_mod_names.end(); ++it)
@@ -763,50 +263,45 @@ Server::Server(
                errorstream << std::endl;
        }
 
-       // Path to builtin.lua
-       std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
+       //lock environment
+       MutexAutoLock envlock(m_env_mutex);
 
-       // Lock environment
-       JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
+       // Load mapgen params from Settings
+       m_emerge->loadMapgenParams();
 
-       // Initialize scripting
+       // Create the Map (loads map_meta.txt, overriding configured mapgen params)
+       ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
 
+       // Initialize scripting
        infostream<<"Server: Initializing Lua"<<std::endl;
 
        m_script = new GameScripting(this);
 
+       std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
 
-       // Load and run builtin.lua
-       infostream<<"Server: Loading builtin.lua [\""
-                       <<builtinpath<<"\"]"<<std::endl;
-       bool success = m_script->loadMod(builtinpath, "__builtin");
-       if(!success){
-               errorstream<<"Server: Failed to load and run "
-                               <<builtinpath<<std::endl;
-               throw ModError("Failed to load and run "+builtinpath);
-       }
-       // Print 'em
-       infostream<<"Server: Loading mods: ";
+       m_script->loadMod(script_path, BUILTIN_MOD_NAME);
+
+       // Print mods
+       infostream << "Server: Loading mods: ";
        for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); i++){
+                       i != m_mods.end(); ++i) {
                const ModSpec &mod = *i;
-               infostream<<mod.name<<" ";
+               infostream << mod.name << " ";
        }
-       infostream<<std::endl;
+       infostream << std::endl;
        // Load and run "mod" scripts
-       for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); i++){
-               const ModSpec &mod = *i;
-               std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
-               infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
-                               <<scriptpath<<"\"]"<<std::endl;
-               bool success = m_script->loadMod(scriptpath, mod.name);
-               if(!success){
-                       errorstream<<"Server: Failed to load and run "
-                                       <<scriptpath<<std::endl;
-                       throw ModError("Failed to load and run "+scriptpath);
+       for (std::vector<ModSpec>::iterator it = m_mods.begin();
+                       it != m_mods.end(); ++it) {
+               const ModSpec &mod = *it;
+               if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+                       throw ModError("Error loading mod \"" + mod.name +
+                               "\": Mod name does not follow naming conventions: "
+                               "Only chararacters [a-z0-9_] are allowed.");
                }
+               std::string script_path = mod.path + DIR_DELIM + "init.lua";
+               infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
+                               << script_path << "\"]" << std::endl;
+               m_script->loadMod(script_path, mod.name);
        }
 
        // Read Textures and calculate sha1 sums
@@ -815,17 +310,35 @@ Server::Server(
        // Apply item aliases in the node definition manager
        m_nodedef->updateAliases(m_itemdef);
 
+       // Apply texture overrides from texturepack/override.txt
+       std::string texture_path = g_settings->get("texture_path");
+       if (texture_path != "" && fs::IsDir(texture_path))
+               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+
+       m_nodedef->setNodeRegistrationStatus(true);
+
+       // Perform pending node name resolutions
+       m_nodedef->runNodeResolveCallbacks();
+
+       // unmap node names for connected nodeboxes
+       m_nodedef->mapNodeboxConnections();
+
+       // init the recipe hashes to speed up crafting
+       m_craftdef->initHashes(this);
+
        // Initialize Environment
-       ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
-       m_env = new ServerEnvironment(servermap, m_script, this, m_emerge);
-       
-       // Run some callbacks after the MG params have been set up but before activation
-       MapgenParams *mgparams = servermap->getMapgenParams();
-       m_script->environment_OnMapgenInit(mgparams);
-       
+       m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
+
+       m_clients.setEnv(m_env);
+
        // Initialize mapgens
-       m_emerge->initMapgens(mgparams);
-       servermap->setMapgenParams(m_emerge->params);
+       m_emerge->initMapgens();
+
+       m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
+       if (m_enable_rollback_recording) {
+               // Create rollback manager
+               m_rollback = new RollbackManager(m_path_world, this);
+       }
 
        // Give environment reference to scripting api
        m_script->initializeEnvironment(m_env);
@@ -834,19 +347,14 @@ Server::Server(
        servermap->addEventReceiver(this);
 
        // If file exists, load environment metadata
-       if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
-       {
-               infostream<<"Server: Loading environment metadata"<<std::endl;
-               m_env->loadMeta(m_path_world);
+       if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
+               infostream << "Server: Loading environment metadata" << std::endl;
+               m_env->loadMeta();
+       } else {
+               m_env->loadDefaultMeta();
        }
 
-       // Load players
-       infostream<<"Server: Loading players"<<std::endl;
-       m_env->deSerializePlayers(m_path_world);
-
-       /*
-               Add some test ActiveBlockModifiers to environment
-       */
+       // Add some test ActiveBlockModifiers to environment
        add_legacy_abms(m_env, m_nodedef);
 
        m_liquid_transform_every = g_settings->getFloat("liquid_update");
@@ -856,88 +364,49 @@ Server::~Server()
 {
        infostream<<"Server destructing"<<std::endl;
 
-       /*
-               Send shutdown message
-       */
+       // Send shutdown message
+       SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
+
        {
-               JMutexAutoLock conlock(m_con_mutex);
+               MutexAutoLock envlock(m_env_mutex);
 
-               std::wstring line = L"*** Server shutting down";
+               // Execute script shutdown hooks
+               m_script->on_shutdown();
 
-               /*
-                       Send the message to clients
-               */
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
-                       // Get client and check that it is valid
-                       RemoteClient *client = i->second;
-                       assert(client->peer_id == i->first);
-                       if(client->serialization_version == SER_FMT_VER_INVALID)
-                               continue;
+               infostream << "Server: Saving players" << std::endl;
+               m_env->saveLoadedPlayers();
 
-                       try{
-                               SendChatMessage(client->peer_id, line);
-                       }
-                       catch(con::PeerNotFoundException &e)
-                       {}
+               infostream << "Server: Kicking players" << std::endl;
+               std::string kick_msg;
+               bool reconnect = false;
+               if (getShutdownRequested()) {
+                       reconnect = m_shutdown_ask_reconnect;
+                       kick_msg = m_shutdown_msg;
                }
-       }
-
-       {
-               JMutexAutoLock envlock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
+               if (kick_msg == "") {
+                       kick_msg = g_settings->get("kick_msg_shutdown");
+               }
+               m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
+                       kick_msg, reconnect);
 
-               /*
-                       Execute script shutdown hooks
-               */
-               m_script->on_shutdown();
+               infostream << "Server: Saving environment metadata" << std::endl;
+               m_env->saveMeta();
        }
 
-       {
-               JMutexAutoLock envlock(m_env_mutex);
+       // Stop threads
+       stop();
+       delete m_thread;
 
-               /*
-                       Save players
-               */
-               infostream<<"Server: Saving players"<<std::endl;
-               m_env->serializePlayers(m_path_world);
-
-               /*
-                       Save environment metadata
-               */
-               infostream<<"Server: Saving environment metadata"<<std::endl;
-               m_env->saveMeta(m_path_world);
-       }
-
-       /*
-               Stop threads
-       */
-       stop();
-       delete m_thread;
-
-       //shutdown all emerge threads first!
-       delete m_emerge;
-
-       /*
-               Delete clients
-       */
-       {
-               JMutexAutoLock clientslock(m_con_mutex);
-
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
-
-                       // Delete client
-                       delete i->second;
-               }
-       }
+       // stop all emerge threads before deleting players that may have
+       // requested blocks to be emerged
+       m_emerge->stopThreads();
 
        // Delete things in the reverse order of creation
        delete m_env;
+
+       // N.B. the EmergeManager should be deleted after the Environment since Map
+       // depends on EmergeManager to write its current params to the map meta
+       delete m_emerge;
        delete m_rollback;
        delete m_banmanager;
        delete m_event;
@@ -950,29 +419,31 @@ Server::~Server()
        delete m_script;
 
        // Delete detached inventories
-       {
-               for(std::map<std::string, Inventory*>::iterator
-                               i = m_detached_inventories.begin();
-                               i != m_detached_inventories.end(); i++){
-                       delete i->second;
-               }
+       for (std::map<std::string, Inventory*>::iterator
+                       i = m_detached_inventories.begin();
+                       i != m_detached_inventories.end(); ++i) {
+               delete i->second;
        }
 }
 
-void Server::start(unsigned short port)
+void Server::start(Address bind_addr)
 {
-       DSTACK(__FUNCTION_NAME);
-       infostream<<"Starting server on port "<<port<<"..."<<std::endl;
+       DSTACK(FUNCTION_NAME);
+
+       m_bind_addr = bind_addr;
+
+       infostream<<"Starting server on "
+                       << bind_addr.serializeString() <<"..."<<std::endl;
 
        // Stop thread if already running
-       m_thread->Stop();
+       m_thread->stop();
 
        // Initialize connection
        m_con.SetTimeoutMs(30);
-       m_con.Serve(port);
+       m_con.Serve(bind_addr);
 
        // Start thread
-       m_thread->Start();
+       m_thread->start();
 
        // ASCII art for the win!
        actionstream
@@ -984,19 +455,20 @@ void Server::start(unsigned short port)
        <<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
        actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
        actionstream<<"Server for gameid=\""<<m_gamespec.id
-                       <<"\" listening on port "<<port<<"."<<std::endl;
+                       <<"\" listening on "<<bind_addr.serializeString()<<":"
+                       <<bind_addr.getPort() << "."<<std::endl;
 }
 
 void Server::stop()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        infostream<<"Server: Stopping and waiting threads"<<std::endl;
 
        // Stop threads (set run=false first so both start stopping)
-       m_thread->Stop();
+       m_thread->stop();
        //m_emergethread.setRun(false);
-       m_thread->Wait();
+       m_thread->wait();
        //m_emergethread.stop();
 
        infostream<<"Server: Threads stopped"<<std::endl;
@@ -1004,30 +476,35 @@ void Server::stop()
 
 void Server::step(float dtime)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        // Limit a bit
-       if(dtime > 2.0)
+       if (dtime > 2.0)
                dtime = 2.0;
        {
-               JMutexAutoLock lock(m_step_dtime_mutex);
+               MutexAutoLock lock(m_step_dtime_mutex);
                m_step_dtime += dtime;
        }
        // Throw if fatal error occurred in thread
        std::string async_err = m_async_fatal_error.get();
-       if(async_err != ""){
+       if (!async_err.empty()) {
+               if (!m_simple_singleplayer_mode) {
+                       m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
+                               g_settings->get("kick_msg_crash"),
+                               g_settings->getBool("ask_reconnect_on_crash"));
+               }
                throw ServerError(async_err);
        }
 }
 
 void Server::AsyncRunStep(bool initial_step)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        g_profiler->add("Server::AsyncRunStep (num)", 1);
 
        float dtime;
        {
-               JMutexAutoLock lock1(m_step_dtime_mutex);
+               MutexAutoLock lock1(m_step_dtime_mutex);
                dtime = m_step_dtime;
        }
 
@@ -1045,7 +522,7 @@ void Server::AsyncRunStep(bool initial_step)
        //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
 
        {
-               JMutexAutoLock lock1(m_step_dtime_mutex);
+               MutexAutoLock lock1(m_step_dtime_mutex);
                m_step_dtime -= dtime;
        }
 
@@ -1056,54 +533,27 @@ void Server::AsyncRunStep(bool initial_step)
                m_uptime.set(m_uptime.get() + dtime);
        }
 
-       {
-               // Process connection's timeouts
-               JMutexAutoLock lock2(m_con_mutex);
-               ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
-               m_con.RunTimeouts(dtime);
-       }
-
-       {
-               // This has to be called so that the client list gets synced
-               // with the peer list of the connection
-               handlePeerChanges();
-       }
+       handlePeerChanges();
 
        /*
                Update time of day and overall game time
        */
-       {
-               JMutexAutoLock envlock(m_env_mutex);
-
-               m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
-
-               /*
-                       Send to clients at constant intervals
-               */
-
-               m_time_of_day_send_timer -= dtime;
-               if(m_time_of_day_send_timer < 0.0)
-               {
-                       m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
-
-                       //JMutexAutoLock envlock(m_env_mutex);
-                       JMutexAutoLock conlock(m_con_mutex);
+       m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
 
-                       u16 time = m_env->getTimeOfDay();
-                       float time_speed = g_settings->getFloat("time_speed");
+       /*
+               Send to clients at constant intervals
+       */
 
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               RemoteClient *client = i->second;
-                               SendTimeOfDay(client->peer_id, time, time_speed);
-                       }
-               }
+       m_time_of_day_send_timer -= dtime;
+       if(m_time_of_day_send_timer < 0.0) {
+               m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
+               u16 time = m_env->getTimeOfDay();
+               float time_speed = g_settings->getFloat("time_speed");
+               SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
        }
 
        {
-               JMutexAutoLock lock(m_env_mutex);
+               MutexAutoLock lock(m_env_mutex);
                // Figure out and report maximum lag to environment
                float max_lag = m_env->getMaxLagEstimate();
                max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
@@ -1120,77 +570,44 @@ void Server::AsyncRunStep(bool initial_step)
                m_env->step(dtime);
        }
 
-       const float map_timer_and_unload_dtime = 2.92;
+       static const float map_timer_and_unload_dtime = 2.92;
        if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
        {
-               JMutexAutoLock lock(m_env_mutex);
+               MutexAutoLock lock(m_env_mutex);
                // Run Map's timers and unload unused data
                ScopeProfiler sp(g_profiler, "Server: map timer and unload");
                m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
-                               g_settings->getFloat("server_unload_unused_data_timeout"));
+                       g_settings->getFloat("server_unload_unused_data_timeout"),
+                       U32_MAX);
        }
 
        /*
-               Do background stuff
-       */
-
-       /*
-               Handle players
+               Listen to the admin chat, if available
        */
-       {
-               JMutexAutoLock lock(m_env_mutex);
-               JMutexAutoLock lock2(m_con_mutex);
-
-               ScopeProfiler sp(g_profiler, "Server: handle players");
-
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
-                       RemoteClient *client = i->second;
-                       PlayerSAO *playersao = getPlayerSAO(client->peer_id);
-                       if(playersao == NULL)
-                               continue;
-
-                       /*
-                               Handle player HPs (die if hp=0)
-                       */
-                       if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
-                       {
-                               if(playersao->getHP() == 0)
-                                       DiePlayer(client->peer_id);
-                               else
-                                       SendPlayerHP(client->peer_id);
-                       }
-
-                       /*
-                               Send player breath if changed
-                       */
-                       if(playersao->m_breath_not_sent){
-                               SendPlayerBreath(client->peer_id);
-                       }
-
-                       /*
-                               Send player inventories if necessary
-                       */
-                       if(playersao->m_moved){
-                               SendMovePlayer(client->peer_id);
-                               playersao->m_moved = false;
-                       }
-                       if(playersao->m_inventory_not_sent){
-                               UpdateCrafting(client->peer_id);
-                               SendInventory(client->peer_id);
+       if (m_admin_chat) {
+               if (!m_admin_chat->command_queue.empty()) {
+                       MutexAutoLock lock(m_env_mutex);
+                       while (!m_admin_chat->command_queue.empty()) {
+                               ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
+                               handleChatInterfaceEvent(evt);
+                               delete evt;
                        }
                }
+               m_admin_chat->outgoing_queue.push_back(
+                       new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
        }
 
+       /*
+               Do background stuff
+       */
+
        /* Transform liquids */
        m_liquid_transform_timer += dtime;
        if(m_liquid_transform_timer >= m_liquid_transform_every)
        {
                m_liquid_transform_timer -= m_liquid_transform_every;
 
-               JMutexAutoLock lock(m_env_mutex);
+               MutexAutoLock lock(m_env_mutex);
 
                ScopeProfiler sp(g_profiler, "Server: liquid transform");
 
@@ -1216,116 +633,88 @@ void Server::AsyncRunStep(bool initial_step)
                /*
                        Set the modified blocks unsent for all the clients
                */
-
-               JMutexAutoLock lock2(m_con_mutex);
-
-               for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-               {
-                       RemoteClient *client = i->second;
-
-                       if(modified_blocks.size() > 0)
-                       {
-                               // Remove block from sent history
-                               client->SetBlocksNotSent(modified_blocks);
-                       }
-               }
-       }
-
-       // Periodically print some info
-       {
-               float &counter = m_print_info_timer;
-               counter += dtime;
-               if(counter >= 30.0)
+               if(!modified_blocks.empty())
                {
-                       counter = 0.0;
-
-                       JMutexAutoLock lock2(m_con_mutex);
-                       m_clients_names.clear();
-                       if(m_clients.size() != 0)
-                               infostream<<"Players:"<<std::endl;
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               //u16 peer_id = i.getNode()->getKey();
-                               RemoteClient *client = i->second;
-                               Player *player = m_env->getPlayer(client->peer_id);
-                               if(player==NULL)
-                                       continue;
-                               infostream<<"* "<<player->getName()<<"\t";
-                               client->PrintInfo(infostream);
-                               m_clients_names.push_back(player->getName());
-                       }
+                       SetBlocksNotSent(modified_blocks);
                }
        }
-
+       m_clients.step(dtime);
 
        m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
 #if USE_CURL
        // send masterserver announce
        {
                float &counter = m_masterserver_timer;
-               if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
-               {
-                       ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_lag, m_gamespec.id, m_mods);
+               if(!isSingleplayer() && (!counter || counter >= 300.0) &&
+                               g_settings->getBool("server_announce"))
+               {
+                       ServerList::sendAnnounce(counter ? "update" : "start",
+                                       m_bind_addr.getPort(),
+                                       m_clients.getPlayerNames(),
+                                       m_uptime.get(),
+                                       m_env->getGameTime(),
+                                       m_lag,
+                                       m_gamespec.id,
+                                       m_emerge->params.mg_name,
+                                       m_mods);
                        counter = 0.01;
                }
                counter += dtime;
        }
 #endif
 
-       //if(g_settings->getBool("enable_experimental"))
-       {
-
        /*
                Check added and deleted active objects
        */
        {
                //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
-               JMutexAutoLock envlock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
+               MutexAutoLock envlock(m_env_mutex);
 
+               m_clients.lock();
+               std::map<u16, RemoteClient*> clients = m_clients.getClientList();
                ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
 
                // Radius inside which objects are active
-               s16 radius = g_settings->getS16("active_object_send_range_blocks");
-               radius *= MAP_BLOCKSIZE;
-
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
+               static const s16 radius =
+                       g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
+
+               // Radius inside which players are active
+               static const bool is_transfer_limited =
+                       g_settings->exists("unlimited_player_transfer_distance") &&
+                       !g_settings->getBool("unlimited_player_transfer_distance");
+               static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+               s16 player_radius = player_transfer_dist;
+               if (player_radius == 0 && is_transfer_limited)
+                       player_radius = radius;
+
+               for (std::map<u16, RemoteClient*>::iterator
+                       i = clients.begin();
+                       i != clients.end(); ++i) {
                        RemoteClient *client = i->second;
 
                        // If definitions and textures have not been sent, don't
                        // send objects either
-                       if(!client->definitions_sent)
+                       if (client->getState() < CS_DefinitionsSent)
                                continue;
 
                        Player *player = m_env->getPlayer(client->peer_id);
-                       if(player==NULL)
-                       {
+                       if(player == NULL) {
                                // This can happen if the client timeouts somehow
-                               /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
+                               /*warningstream<<FUNCTION_NAME<<": Client "
                                                <<client->peer_id
                                                <<" has no associated player"<<std::endl;*/
                                continue;
                        }
-                       v3s16 pos = floatToInt(player->getPosition(), BS);
 
-                       std::set<u16> removed_objects;
-                       std::set<u16> added_objects;
-                       m_env->getRemovedActiveObjects(pos, radius,
+                       std::queue<u16> removed_objects;
+                       std::queue<u16> added_objects;
+                       m_env->getRemovedActiveObjects(player, radius, player_radius,
                                        client->m_known_objects, removed_objects);
-                       m_env->getAddedActiveObjects(pos, radius,
+                       m_env->getAddedActiveObjects(player, radius, player_radius,
                                        client->m_known_objects, added_objects);
 
                        // Ignore if nothing happened
-                       if(removed_objects.size() == 0 && added_objects.size() == 0)
-                       {
-                               //infostream<<"active objects: none changed"<<std::endl;
+                       if (removed_objects.empty() && added_objects.empty()) {
                                continue;
                        }
 
@@ -1336,12 +725,9 @@ void Server::AsyncRunStep(bool initial_step)
                        // Handle removed objects
                        writeU16((u8*)buf, removed_objects.size());
                        data_buffer.append(buf, 2);
-                       for(std::set<u16>::iterator
-                                       i = removed_objects.begin();
-                                       i != removed_objects.end(); ++i)
-                       {
+                       while (!removed_objects.empty()) {
                                // Get object
-                               u16 id = *i;
+                               u16 id = removed_objects.front();
                                ServerActiveObject* obj = m_env->getActiveObject(id);
 
                                // Add to data buffer for sending
@@ -1353,23 +739,21 @@ void Server::AsyncRunStep(bool initial_step)
 
                                if(obj && obj->m_known_by_count > 0)
                                        obj->m_known_by_count--;
+                               removed_objects.pop();
                        }
 
                        // Handle added objects
                        writeU16((u8*)buf, added_objects.size());
                        data_buffer.append(buf, 2);
-                       for(std::set<u16>::iterator
-                                       i = added_objects.begin();
-                                       i != added_objects.end(); ++i)
-                       {
+                       while (!added_objects.empty()) {
                                // Get object
-                               u16 id = *i;
+                               u16 id = added_objects.front();
                                ServerActiveObject* obj = m_env->getActiveObject(id);
 
                                // Get object type
                                u8 type = ACTIVEOBJECT_TYPE_INVALID;
                                if(obj == NULL)
-                                       infostream<<"WARNING: "<<__FUNCTION_NAME
+                                       warningstream<<FUNCTION_NAME
                                                        <<": NULL object"<<std::endl;
                                else
                                        type = obj->getSendType();
@@ -1391,108 +775,72 @@ void Server::AsyncRunStep(bool initial_step)
 
                                if(obj)
                                        obj->m_known_by_count++;
-                       }
-
-                       // Send packet
-                       SharedBuffer<u8> reply(2 + data_buffer.size());
-                       writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
-                       memcpy((char*)&reply[2], data_buffer.c_str(),
-                                       data_buffer.size());
-                       // Send as reliable
-                       m_con.Send(client->peer_id, 0, reply, true);
-
-                       verbosestream<<"Server: Sent object remove/add: "
-                                       <<removed_objects.size()<<" removed, "
-                                       <<added_objects.size()<<" added, "
-                                       <<"packet size is "<<reply.getSize()<<std::endl;
-               }
-
-#if 0
-               /*
-                       Collect a list of all the objects known by the clients
-                       and report it back to the environment.
-               */
-
-               core::map<u16, bool> all_known_objects;
 
-               for(core::map<u16, RemoteClient*>::Iterator
-                       i = m_clients.getIterator();
-                       i.atEnd() == false; i++)
-               {
-                       RemoteClient *client = i.getNode()->getValue();
-                       // Go through all known objects of client
-                       for(core::map<u16, bool>::Iterator
-                                       i = client->m_known_objects.getIterator();
-                                       i.atEnd()==false; i++)
-                       {
-                               u16 id = i.getNode()->getKey();
-                               all_known_objects[id] = true;
+                               added_objects.pop();
                        }
-               }
-
-               m_env->setKnownActiveObjects(whatever);
-#endif
 
+                       u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
+                       verbosestream << "Server: Sent object remove/add: "
+                                       << removed_objects.size() << " removed, "
+                                       << added_objects.size() << " added, "
+                                       << "packet size is " << pktSize << std::endl;
+               }
+               m_clients.unlock();
        }
 
        /*
                Send object messages
        */
        {
-               JMutexAutoLock envlock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
-
+               MutexAutoLock envlock(m_env_mutex);
                ScopeProfiler sp(g_profiler, "Server: sending object messages");
 
                // Key = object id
                // Value = data sent by object
-               std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
+               std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
 
                // Get active object messages from environment
-               for(;;)
-               {
+               for(;;) {
                        ActiveObjectMessage aom = m_env->getActiveObjectMessage();
-                       if(aom.id == 0)
+                       if (aom.id == 0)
                                break;
 
-                       std::list<ActiveObjectMessage>* message_list = NULL;
-                       std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
+                       std::vector<ActiveObjectMessage>* message_list = NULL;
+                       std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
                        n = buffered_messages.find(aom.id);
-                       if(n == buffered_messages.end())
-                       {
-                               message_list = new std::list<ActiveObjectMessage>;
+                       if (n == buffered_messages.end()) {
+                               message_list = new std::vector<ActiveObjectMessage>;
                                buffered_messages[aom.id] = message_list;
                        }
-                       else
-                       {
+                       else {
                                message_list = n->second;
                        }
                        message_list->push_back(aom);
                }
 
+               m_clients.lock();
+               std::map<u16, RemoteClient*> clients = m_clients.getClientList();
                // Route data to every client
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
+               for (std::map<u16, RemoteClient*>::iterator
+                       i = clients.begin();
+                       i != clients.end(); ++i) {
                        RemoteClient *client = i->second;
                        std::string reliable_data;
                        std::string unreliable_data;
                        // Go through all objects in message buffer
-                       for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
+                       for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
                                        j = buffered_messages.begin();
-                                       j != buffered_messages.end(); ++j)
-                       {
+                                       j != buffered_messages.end(); ++j) {
                                // If object is not known by client, skip it
                                u16 id = j->first;
-                               if(client->m_known_objects.find(id) == client->m_known_objects.end())
+                               if (client->m_known_objects.find(id) == client->m_known_objects.end())
                                        continue;
+
                                // Get message list of object
-                               std::list<ActiveObjectMessage>* list = j->second;
+                               std::vector<ActiveObjectMessage>* list = j->second;
                                // Go through every message
-                               for(std::list<ActiveObjectMessage>::iterator
-                                               k = list->begin(); k != list->end(); ++k)
-                               {
+                               for (std::vector<ActiveObjectMessage>::iterator
+                                               k = list->begin(); k != list->end(); ++k) {
                                        // Compose the full new data with header
                                        ActiveObjectMessage aom = *k;
                                        std::string new_data;
@@ -1513,52 +861,30 @@ void Server::AsyncRunStep(bool initial_step)
                                reliable_data and unreliable_data are now ready.
                                Send them.
                        */
-                       if(reliable_data.size() > 0)
-                       {
-                               SharedBuffer<u8> reply(2 + reliable_data.size());
-                               writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
-                               memcpy((char*)&reply[2], reliable_data.c_str(),
-                                               reliable_data.size());
-                               // Send as reliable
-                               m_con.Send(client->peer_id, 0, reply, true);
-                       }
-                       if(unreliable_data.size() > 0)
-                       {
-                               SharedBuffer<u8> reply(2 + unreliable_data.size());
-                               writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
-                               memcpy((char*)&reply[2], unreliable_data.c_str(),
-                                               unreliable_data.size());
-                               // Send as unreliable
-                               m_con.Send(client->peer_id, 1, reply, false);
+                       if(reliable_data.size() > 0) {
+                               SendActiveObjectMessages(client->peer_id, reliable_data);
                        }
 
-                       /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
-                       {
-                               infostream<<"Server: Size of object message data: "
-                                               <<"reliable: "<<reliable_data.size()
-                                               <<", unreliable: "<<unreliable_data.size()
-                                               <<std::endl;
-                       }*/
+                       if(unreliable_data.size() > 0) {
+                               SendActiveObjectMessages(client->peer_id, unreliable_data, false);
+                       }
                }
+               m_clients.unlock();
 
                // Clear buffered_messages
-               for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
+               for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
                                i = buffered_messages.begin();
-                               i != buffered_messages.end(); ++i)
-               {
+                               i != buffered_messages.end(); ++i) {
                        delete i->second;
                }
        }
 
-       } // enable_experimental
-
        /*
                Send queued-for-sending map edit events.
        */
        {
-               // We will be accessing the environment and the connection
-               JMutexAutoLock lock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
+               // We will be accessing the environment
+               MutexAutoLock lock(m_env_mutex);
 
                // Don't send too many at a time
                //u32 count = 0;
@@ -1575,83 +901,67 @@ void Server::AsyncRunStep(bool initial_step)
 
                while(m_unsent_map_edit_queue.size() != 0)
                {
-                       MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
+                       MapEditEvent* event = m_unsent_map_edit_queue.front();
+                       m_unsent_map_edit_queue.pop();
 
                        // Players far away from the change are stored here.
                        // Instead of sending the changes, MapBlocks are set not sent
                        // for them.
-                       std::list<u16> far_players;
+                       std::vector<u16> far_players;
 
-                       if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
-                       {
-                               //infostream<<"Server: MEET_ADDNODE"<<std::endl;
+                       switch (event->type) {
+                       case MEET_ADDNODE:
+                       case MEET_SWAPNODE:
                                prof.add("MEET_ADDNODE", 1);
-                               if(disable_single_change_sending)
-                                       sendAddNode(event->p, event->n, event->already_known_by_peer,
-                                                       &far_players, 5, event->type == MEET_ADDNODE);
-                               else
-                                       sendAddNode(event->p, event->n, event->already_known_by_peer,
-                                                       &far_players, 30, event->type == MEET_ADDNODE);
-                       }
-                       else if(event->type == MEET_REMOVENODE)
-                       {
-                               //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
+                               sendAddNode(event->p, event->n, event->already_known_by_peer,
+                                               &far_players, disable_single_change_sending ? 5 : 30,
+                                               event->type == MEET_ADDNODE);
+                               break;
+                       case MEET_REMOVENODE:
                                prof.add("MEET_REMOVENODE", 1);
-                               if(disable_single_change_sending)
-                                       sendRemoveNode(event->p, event->already_known_by_peer,
-                                                       &far_players, 5);
-                               else
-                                       sendRemoveNode(event->p, event->already_known_by_peer,
-                                                       &far_players, 30);
-                       }
-                       else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
-                       {
-                               infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
-                               prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
-                               setBlockNotSent(event->p);
-                       }
-                       else if(event->type == MEET_OTHER)
-                       {
-                               infostream<<"Server: MEET_OTHER"<<std::endl;
+                               sendRemoveNode(event->p, event->already_known_by_peer,
+                                               &far_players, disable_single_change_sending ? 5 : 30);
+                               break;
+                       case MEET_BLOCK_NODE_METADATA_CHANGED:
+                               infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
+                                               prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
+                                               setBlockNotSent(event->p);
+                               break;
+                       case MEET_OTHER:
+                               infostream << "Server: MEET_OTHER" << std::endl;
                                prof.add("MEET_OTHER", 1);
                                for(std::set<v3s16>::iterator
                                                i = event->modified_blocks.begin();
-                                               i != event->modified_blocks.end(); ++i)
-                               {
+                                               i != event->modified_blocks.end(); ++i) {
                                        setBlockNotSent(*i);
                                }
-                       }
-                       else
-                       {
+                               break;
+                       default:
                                prof.add("unknown", 1);
-                               infostream<<"WARNING: Server: Unknown MapEditEvent "
-                                               <<((u32)event->type)<<std::endl;
+                               warningstream << "Server: Unknown MapEditEvent "
+                                               << ((u32)event->type) << std::endl;
+                               break;
                        }
 
                        /*
                                Set blocks not sent to far players
                        */
-                       if(far_players.size() > 0)
-                       {
+                       if(!far_players.empty()) {
                                // Convert list format to that wanted by SetBlocksNotSent
                                std::map<v3s16, MapBlock*> modified_blocks2;
                                for(std::set<v3s16>::iterator
                                                i = event->modified_blocks.begin();
-                                               i != event->modified_blocks.end(); ++i)
-                               {
+                                               i != event->modified_blocks.end(); ++i) {
                                        modified_blocks2[*i] =
                                                        m_env->getMap().getBlockNoCreateNoEx(*i);
                                }
+
                                // Set blocks not sent
-                               for(std::list<u16>::iterator
+                               for(std::vector<u16>::iterator
                                                i = far_players.begin();
-                                               i != far_players.end(); ++i)
-                               {
-                                       u16 peer_id = *i;
-                                       RemoteClient *client = getClient(peer_id);
-                                       if(client==NULL)
-                                               continue;
-                                       client->SetBlocksNotSent(modified_blocks2);
+                                               i != far_players.end(); ++i) {
+                                       if(RemoteClient *client = getClient(*i))
+                                               client->SetBlocksNotSent(modified_blocks2);
                                }
                        }
 
@@ -1680,15 +990,10 @@ void Server::AsyncRunStep(bool initial_step)
        {
                float &counter = m_emergethread_trigger_timer;
                counter += dtime;
-               if(counter >= 2.0)
-               {
+               if (counter >= 2.0) {
                        counter = 0.0;
 
-                       m_emerge->startAllThreads();
-
-                       // Update m_enable_rollback_recording here too
-                       m_enable_rollback_recording =
-                                       g_settings->getBool("enable_rollback_recording");
+                       m_emerge->startThreads();
                }
        }
 
@@ -1696,1527 +1001,255 @@ void Server::AsyncRunStep(bool initial_step)
        {
                float &counter = m_savemap_timer;
                counter += dtime;
-               if(counter >= g_settings->getFloat("server_map_save_interval"))
-               {
+               static const float save_interval =
+                       g_settings->getFloat("server_map_save_interval");
+               if (counter >= save_interval) {
                        counter = 0.0;
-                       JMutexAutoLock lock(m_env_mutex);
+                       MutexAutoLock lock(m_env_mutex);
 
                        ScopeProfiler sp(g_profiler, "Server: saving stuff");
 
-                       //Ban stuff
-                       if(m_banmanager->isModified())
+                       // Save ban file
+                       if (m_banmanager->isModified()) {
                                m_banmanager->save();
+                       }
 
                        // Save changed parts of map
                        m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
 
                        // Save players
-                       m_env->serializePlayers(m_path_world);
+                       m_env->saveLoadedPlayers();
 
                        // Save environment metadata
-                       m_env->saveMeta(m_path_world);
+                       m_env->saveMeta();
                }
        }
 }
 
 void Server::Receive()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        SharedBuffer<u8> data;
        u16 peer_id;
-       u32 datasize;
-       try{
-               {
-                       JMutexAutoLock conlock(m_con_mutex);
-                       datasize = m_con.Receive(peer_id, data);
-               }
-
-               // This has to be called so that the client list gets synced
-               // with the peer list of the connection
-               handlePeerChanges();
-
-               ProcessData(*data, datasize, peer_id);
+       try {
+               NetworkPacket pkt;
+               m_con.Receive(&pkt);
+               peer_id = pkt.getPeerId();
+               ProcessData(&pkt);
        }
-       catch(con::InvalidIncomingDataException &e)
-       {
+       catch(con::InvalidIncomingDataException &e) {
                infostream<<"Server::Receive(): "
                                "InvalidIncomingDataException: what()="
                                <<e.what()<<std::endl;
        }
-       catch(con::PeerNotFoundException &e)
-       {
-               //NOTE: This is not needed anymore
-
-               // The peer has been disconnected.
-               // Find the associated player and remove it.
-
-               /*JMutexAutoLock envlock(m_env_mutex);
-
-               infostream<<"ServerThread: peer_id="<<peer_id
-                               <<" has apparently closed connection. "
-                               <<"Removing player."<<std::endl;
-
-               m_env->removePlayer(peer_id);*/
+       catch(SerializationError &e) {
+               infostream<<"Server::Receive(): "
+                               "SerializationError: what()="
+                               <<e.what()<<std::endl;
+       }
+       catch(ClientStateError &e) {
+               errorstream << "ProcessData: peer=" << peer_id  << e.what() << std::endl;
+               DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
+                               L"Try reconnecting or updating your client");
+       }
+       catch(con::PeerNotFoundException &e) {
+               // Do nothing
        }
 }
 
-void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
+PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
-       // Environment is locked first.
-       JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
-
-       ScopeProfiler sp(g_profiler, "Server::ProcessData");
-
-       std::string addr_s;
-       try{
-               Address address = m_con.GetPeerAddress(peer_id);
-               addr_s = address.serializeString();
-
-               // drop player if is ip is banned
-               if(m_banmanager->isIpBanned(addr_s)){
-                       std::string ban_name = m_banmanager->getBanName(addr_s);
-                       infostream<<"Server: A banned client tried to connect from "
-                                       <<addr_s<<"; banned name was "
-                                       <<ban_name<<std::endl;
-                       // This actually doesn't seem to transfer to the client
-                       DenyAccess(peer_id, L"Your ip is banned. Banned name was "
-                                       +narrow_to_wide(ban_name));
-                       m_con.DeletePeer(peer_id);
-                       return;
+       std::string playername = "";
+       PlayerSAO *playersao = NULL;
+       m_clients.lock();
+       try {
+               RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
+               if (client != NULL) {
+                       playername = client->getName();
+                       playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
                }
+       } catch (std::exception &e) {
+               m_clients.unlock();
+               throw;
        }
-       catch(con::PeerNotFoundException &e)
-       {
-               infostream<<"Server::ProcessData(): Cancelling: peer "
-                               <<peer_id<<" not found"<<std::endl;
-               return;
-       }
+       m_clients.unlock();
 
-       u8 peer_ser_ver = getClient(peer_id)->serialization_version;
+       RemotePlayer *player =
+               static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
 
-       try
-       {
-
-       if(datasize < 2)
-               return;
+       // If failed, cancel
+       if ((playersao == NULL) || (player == NULL)) {
+               if (player && player->peer_id != 0) {
+                       actionstream << "Server: Failed to emerge player \"" << playername
+                                       << "\" (player allocated to an another client)" << std::endl;
+                       DenyAccess_Legacy(peer_id, L"Another client is connected with this "
+                                       L"name. If your client closed unexpectedly, try again in "
+                                       L"a minute.");
+               } else {
+                       errorstream << "Server: " << playername << ": Failed to emerge player"
+                                       << std::endl;
+                       DenyAccess_Legacy(peer_id, L"Could not allocate player.");
+               }
+               return NULL;
+       }
 
-       ToServerCommand command = (ToServerCommand)readU16(&data[0]);
+       /*
+               Send complete position information
+       */
+       SendMovePlayer(peer_id);
 
-       if(command == TOSERVER_INIT)
-       {
-               // [0] u16 TOSERVER_INIT
-               // [2] u8 SER_FMT_VER_HIGHEST_READ
-               // [3] u8[20] player_name
-               // [23] u8[28] password <--- can be sent without this, from old versions
+       // Send privileges
+       SendPlayerPrivileges(peer_id);
 
-               if(datasize < 2+1+PLAYERNAME_SIZE)
-                       return;
+       // Send inventory formspec
+       SendPlayerInventoryFormspec(peer_id);
 
-               // If net_proto_version is set, this client has already been handled
-               if(getClient(peer_id)->net_proto_version != 0){
-                       verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
-                                       <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
-                       return;
-               }
+       // Send inventory
+       SendInventory(playersao);
 
-               verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
-                               <<peer_id<<")"<<std::endl;
+       // Send HP
+       SendPlayerHPOrDie(playersao);
 
-               // Do not allow multiple players in simple singleplayer mode.
-               // This isn't a perfect way to do it, but will suffice for now.
-               if(m_simple_singleplayer_mode && m_clients.size() > 1){
-                       infostream<<"Server: Not allowing another client ("<<addr_s
-                                       <<") to connect in simple singleplayer mode"<<std::endl;
-                       DenyAccess(peer_id, L"Running in simple singleplayer mode.");
-                       return;
-               }
+       // Send Breath
+       SendPlayerBreath(peer_id);
 
-               // First byte after command is maximum supported
-               // serialization version
-               u8 client_max = data[2];
-               u8 our_max = SER_FMT_VER_HIGHEST_READ;
-               // Use the highest version supported by both
-               u8 deployed = std::min(client_max, our_max);
-               // If it's lower than the lowest supported, give up.
-               if(deployed < SER_FMT_VER_LOWEST)
-                       deployed = SER_FMT_VER_INVALID;
+       // Show death screen if necessary
+       if(player->isDead())
+               SendDeathscreen(peer_id, false, v3f(0,0,0));
 
-               //peer->serialization_version = deployed;
-               getClient(peer_id)->pending_serialization_version = deployed;
+       // Note things in chat if not in simple singleplayer mode
+       if(!m_simple_singleplayer_mode) {
+               // Send information about server to player in chat
+               SendChatMessage(peer_id, getStatusString());
 
-               if(deployed == SER_FMT_VER_INVALID)
+               // Send information about joining in chat
                {
-                       actionstream<<"Server: A mismatched client tried to connect from "
-                                       <<addr_s<<std::endl;
-                       infostream<<"Server: Cannot negotiate serialization version with "
-                                       <<addr_s<<std::endl;
-                       DenyAccess(peer_id, std::wstring(
-                                       L"Your client's version is not supported.\n"
-                                       L"Server version is ")
-                                       + narrow_to_wide(minetest_version_simple) + L"."
-                       );
-                       return;
+                       std::string name = "unknown";
+                       Player *player = m_env->getPlayer(peer_id);
+                       if(player != NULL)
+                               name = player->getName();
+
+                       std::wstring message;
+                       message += L"*** ";
+                       message += narrow_to_wide(name);
+                       message += L" joined the game.";
+                       SendChatMessage(PEER_ID_INEXISTENT,message);
+                       if (m_admin_chat)
+                               m_admin_chat->outgoing_queue.push_back(
+                                       new ChatEventNick(CET_NICK_ADD, name));
                }
+       }
+       Address addr = getPeerAddress(player->peer_id);
+       std::string ip_str = addr.serializeString();
+       actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
+       /*
+               Print out action
+       */
+       {
+               std::vector<std::string> names = m_clients.getPlayerNames();
 
-               /*
-                       Read and check network protocol version
-               */
+               actionstream<<player->getName() <<" joins game. List of players: ";
 
-               u16 min_net_proto_version = 0;
-               if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
-                       min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+               for (std::vector<std::string>::iterator i = names.begin();
+                               i != names.end(); ++i) {
+                       actionstream << *i << " ";
+               }
 
-               // Use same version as minimum and maximum if maximum version field
-               // doesn't exist (backwards compatibility)
-               u16 max_net_proto_version = min_net_proto_version;
-               if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
-                       max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
+               actionstream << player->getName() <<std::endl;
+       }
+       return playersao;
+}
 
-               // Start with client's maximum version
-               u16 net_proto_version = max_net_proto_version;
+inline void Server::handleCommand(NetworkPacket* pkt)
+{
+       const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
+       (this->*opHandle.handler)(pkt);
+}
 
-               // Figure out a working version if it is possible at all
-               if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
-                               min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
-               {
-                       // If maximum is larger than our maximum, go with our maximum
-                       if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
-                               net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
-                       // Else go with client's maximum
-                       else
-                               net_proto_version = max_net_proto_version;
-               }
+void Server::ProcessData(NetworkPacket *pkt)
+{
+       DSTACK(FUNCTION_NAME);
+       // Environment is locked first.
+       MutexAutoLock envlock(m_env_mutex);
 
-               verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
-                               <<min_net_proto_version<<", max: "<<max_net_proto_version
-                               <<", chosen: "<<net_proto_version<<std::endl;
+       ScopeProfiler sp(g_profiler, "Server::ProcessData");
+       u32 peer_id = pkt->getPeerId();
 
-               getClient(peer_id)->net_proto_version = net_proto_version;
+       try {
+               Address address = getPeerAddress(peer_id);
+               std::string addr_s = address.serializeString();
 
-               if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
-                               net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
-               {
-                       actionstream<<"Server: A mismatched client tried to connect from "
-                                       <<addr_s<<std::endl;
-                       DenyAccess(peer_id, std::wstring(
-                                       L"Your client's version is not supported.\n"
-                                       L"Server version is ")
-                                       + narrow_to_wide(minetest_version_simple) + L",\n"
-                                       + L"server's PROTOCOL_VERSION is "
-                                       + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
-                                       + L"..."
-                                       + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
-                                       + L", client's PROTOCOL_VERSION is "
-                                       + narrow_to_wide(itos(min_net_proto_version))
-                                       + L"..."
-                                       + narrow_to_wide(itos(max_net_proto_version))
-                       );
+               if(m_banmanager->isIpBanned(addr_s)) {
+                       std::string ban_name = m_banmanager->getBanName(addr_s);
+                       infostream << "Server: A banned client tried to connect from "
+                                       << addr_s << "; banned name was "
+                                       << ban_name << std::endl;
+                       // This actually doesn't seem to transfer to the client
+                       DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
+                                       + utf8_to_wide(ban_name));
                        return;
                }
-
-               if(g_settings->getBool("strict_protocol_version_checking"))
-               {
-                       if(net_proto_version != LATEST_PROTOCOL_VERSION)
-                       {
-                               actionstream<<"Server: A mismatched (strict) client tried to "
-                                               <<"connect from "<<addr_s<<std::endl;
-                               DenyAccess(peer_id, std::wstring(
-                                               L"Your client's version is not supported.\n"
-                                               L"Server version is ")
-                                               + narrow_to_wide(minetest_version_simple) + L",\n"
-                                               + L"server's PROTOCOL_VERSION (strict) is "
-                                               + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
-                                               + L", client's PROTOCOL_VERSION is "
-                                               + narrow_to_wide(itos(min_net_proto_version))
-                                               + L"..."
-                                               + narrow_to_wide(itos(max_net_proto_version))
-                               );
-                               return;
-                       }
-               }
-
+       }
+       catch(con::PeerNotFoundException &e) {
                /*
-                       Set up player
-               */
-
-               // Get player name
-               char playername[PLAYERNAME_SIZE];
-               for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
-               {
-                       playername[i] = data[3+i];
-               }
-               playername[PLAYERNAME_SIZE-1] = 0;
+                * no peer for this packet found
+                * most common reason is peer timeout, e.g. peer didn't
+                * respond for some time, your server was overloaded or
+                * things like that.
+                */
+               infostream << "Server::ProcessData(): Canceling: peer "
+                               << peer_id << " not found" << std::endl;
+               return;
+       }
 
-               if(playername[0]=='\0')
-               {
-                       actionstream<<"Server: Player with an empty name "
-                                       <<"tried to connect from "<<addr_s<<std::endl;
-                       DenyAccess(peer_id, L"Empty name");
-                       return;
-               }
+       try {
+               ToServerCommand command = (ToServerCommand) pkt->getCommand();
 
-               if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
-               {
-                       actionstream<<"Server: Player with an invalid name "
-                                       <<"tried to connect from "<<addr_s<<std::endl;
-                       DenyAccess(peer_id, L"Name contains unallowed characters");
+               // Command must be handled into ToServerCommandHandler
+               if (command >= TOSERVER_NUM_MSG_TYPES) {
+                       infostream << "Server: Ignoring unknown command "
+                                        << command << std::endl;
                        return;
                }
 
-               if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
-               {
-                       actionstream<<"Server: Player with the name \"singleplayer\" "
-                                       <<"tried to connect from "<<addr_s<<std::endl;
-                       DenyAccess(peer_id, L"Name is not allowed");
+               if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
+                       handleCommand(pkt);
                        return;
                }
 
-               {
-                       std::string reason;
-                       if(m_script->on_prejoinplayer(playername, addr_s, reason))
-                       {
-                               actionstream<<"Server: Player with the name \""<<playername<<"\" "
-                                               <<"tried to connect from "<<addr_s<<" "
-                                               <<"but it was disallowed for the following reason: "
-                                               <<reason<<std::endl;
-                               DenyAccess(peer_id, narrow_to_wide(reason.c_str()));
-                               return;
-                       }
-               }
-
-               infostream<<"Server: New connection: \""<<playername<<"\" from "
-                               <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
-
-               // Get password
-               char given_password[PASSWORD_SIZE];
-               if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
-               {
-                       // old version - assume blank password
-                       given_password[0] = 0;
-               }
-               else
-               {
-                       for(u32 i=0; i<PASSWORD_SIZE-1; i++)
-                       {
-                               given_password[i] = data[23+i];
-                       }
-                       given_password[PASSWORD_SIZE-1] = 0;
-               }
+               u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
 
-               if(!base64_is_valid(given_password)){
-                       actionstream<<"Server: "<<playername
-                                       <<" supplied invalid password hash"<<std::endl;
-                       DenyAccess(peer_id, L"Invalid password hash");
+               if(peer_ser_ver == SER_FMT_VER_INVALID) {
+                       errorstream << "Server::ProcessData(): Cancelling: Peer"
+                                       " serialization format invalid or not initialized."
+                                       " Skipping incoming command=" << command << std::endl;
                        return;
                }
 
-               // Enforce user limit.
-               // Don't enforce for users that have some admin right
-               if(m_clients.size() >= g_settings->getU16("max_users") &&
-                               !checkPriv(playername, "server") &&
-                               !checkPriv(playername, "ban") &&
-                               !checkPriv(playername, "privs") &&
-                               !checkPriv(playername, "password") &&
-                               playername != g_settings->get("name"))
-               {
-                       actionstream<<"Server: "<<playername<<" tried to join, but there"
-                                       <<" are already max_users="
-                                       <<g_settings->getU16("max_users")<<" players."<<std::endl;
-                       DenyAccess(peer_id, L"Too many users.");
+               /* Handle commands related to client startup */
+               if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
+                       handleCommand(pkt);
                        return;
                }
 
-               std::string checkpwd; // Password hash to check against
-               bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
-               // If no authentication info exists for user, create it
-               if(!has_auth){
-                       if(!isSingleplayer() &&
-                                       g_settings->getBool("disallow_empty_password") &&
-                                       std::string(given_password) == ""){
-                               actionstream<<"Server: "<<playername
-                                               <<" supplied empty password"<<std::endl;
-                               DenyAccess(peer_id, L"Empty passwords are "
-                                               L"disallowed. Set a password and try again.");
-                               return;
-                       }
-                       std::wstring raw_default_password =
-                               narrow_to_wide(g_settings->get("default_password"));
-                       std::string initial_password =
-                               translatePassword(playername, raw_default_password);
-
-                       // If default_password is empty, allow any initial password
-                       if (raw_default_password.length() == 0)
-                               initial_password = given_password;
+               if (m_clients.getClientState(peer_id) < CS_Active) {
+                       if (command == TOSERVER_PLAYERPOS) return;
 
-                       m_script->createAuth(playername, initial_password);
+                       errorstream << "Got packet command: " << command << " for peer id "
+                                       << peer_id << " but client isn't active yet. Dropping packet "
+                                       << std::endl;
+                       return;
                }
 
-               has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
-               if(!has_auth){
-                       actionstream<<"Server: "<<playername<<" cannot be authenticated"
-                                       <<" (auth handler does not work?)"<<std::endl;
-                       DenyAccess(peer_id, L"Not allowed to login");
-                       return;
-               }
-
-               if(given_password != checkpwd){
-                       actionstream<<"Server: "<<playername<<" supplied wrong password"
-                                       <<std::endl;
-                       DenyAccess(peer_id, L"Wrong password");
-                       return;
-               }
-
-               // Get player
-               PlayerSAO *playersao = emergePlayer(playername, peer_id);
-
-               // If failed, cancel
-               if(playersao == NULL)
-               {
-                       RemotePlayer *player =
-                                       static_cast<RemotePlayer*>(m_env->getPlayer(playername));
-                       if(player && player->peer_id != 0){
-                               errorstream<<"Server: "<<playername<<": Failed to emerge player"
-                                               <<" (player allocated to an another client)"<<std::endl;
-                               DenyAccess(peer_id, L"Another client is connected with this "
-                                               L"name. If your client closed unexpectedly, try again in "
-                                               L"a minute.");
-                       } else {
-                               errorstream<<"Server: "<<playername<<": Failed to emerge player"
-                                               <<std::endl;
-                               DenyAccess(peer_id, L"Could not allocate player.");
-                       }
-                       return;
-               }
-
-               /*
-                       Answer with a TOCLIENT_INIT
-               */
-               {
-                       SharedBuffer<u8> reply(2+1+6+8+4);
-                       writeU16(&reply[0], TOCLIENT_INIT);
-                       writeU8(&reply[2], deployed);
-                       writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
-                       writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
-                       writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
-
-                       // Send as reliable
-                       m_con.Send(peer_id, 0, reply, true);
-               }
-
-               /*
-                       Send complete position information
-               */
-               SendMovePlayer(peer_id);
-
-               return;
-       }
-
-       if(command == TOSERVER_INIT2)
-       {
-               verbosestream<<"Server: Got TOSERVER_INIT2 from "
-                               <<peer_id<<std::endl;
-
-               Player *player = m_env->getPlayer(peer_id);
-               if(!player){
-                       verbosestream<<"Server: TOSERVER_INIT2: "
-                                       <<"Player not found; ignoring."<<std::endl;
-                       return;
-               }
-
-               RemoteClient *client = getClient(peer_id);
-               client->serialization_version =
-                               getClient(peer_id)->pending_serialization_version;
-
-               /*
-                       Send some initialization data
-               */
-
-               infostream<<"Server: Sending content to "
-                               <<getPlayerName(peer_id)<<std::endl;
-
-               // Send player movement settings
-               SendMovement(m_con, peer_id);
-
-               // Send item definitions
-               SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
-
-               // Send node definitions
-               SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
-
-               // Send media announcement
-               sendMediaAnnouncement(peer_id);
-
-               // Send privileges
-               SendPlayerPrivileges(peer_id);
-
-               // Send inventory formspec
-               SendPlayerInventoryFormspec(peer_id);
-
-               // Send inventory
-               UpdateCrafting(peer_id);
-               SendInventory(peer_id);
-
-               // Send HP
-               if(g_settings->getBool("enable_damage"))
-                       SendPlayerHP(peer_id);
-
-               // Send Breath
-               SendPlayerBreath(peer_id);
-
-               // Send detached inventories
-               sendDetachedInventories(peer_id);
-
-               // Show death screen if necessary
-               if(player->hp == 0)
-                       SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
-
-               // Send time of day
-               {
-                       u16 time = m_env->getTimeOfDay();
-                       float time_speed = g_settings->getFloat("time_speed");
-                       SendTimeOfDay(peer_id, time, time_speed);
-               }
-
-               // Note things in chat if not in simple singleplayer mode
-               if(!m_simple_singleplayer_mode)
-               {
-                       // Send information about server to player in chat
-                       SendChatMessage(peer_id, getStatusString());
-
-                       // Send information about joining in chat
-                       {
-                               std::wstring name = L"unknown";
-                               Player *player = m_env->getPlayer(peer_id);
-                               if(player != NULL)
-                                       name = narrow_to_wide(player->getName());
-
-                               std::wstring message;
-                               message += L"*** ";
-                               message += name;
-                               message += L" joined the game.";
-                               BroadcastChatMessage(message);
-                       }
-               }
-
-               // Warnings about protocol version can be issued here
-               if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
-               {
-                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
-                                       L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
-               }
-
-               /*
-                       Print out action
-               */
-               {
-                       std::ostringstream os(std::ios_base::binary);
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               RemoteClient *client = i->second;
-                               assert(client->peer_id == i->first);
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
-                               // Get player
-                               Player *player = m_env->getPlayer(client->peer_id);
-                               if(!player)
-                                       continue;
-                               // Get name of player
-                               os<<player->getName()<<" ";
-                       }
-
-                       actionstream<<player->getName()<<" ["<<addr_s<<"] "<<"joins game. List of players: "
-                                       <<os.str()<<std::endl;
-               }
-
-               return;
-       }
-
-       if(peer_ser_ver == SER_FMT_VER_INVALID)
-       {
-               infostream<<"Server::ProcessData(): Cancelling: Peer"
-                               " serialization format invalid or not initialized."
-                               " Skipping incoming command="<<command<<std::endl;
-               return;
-       }
-
-       Player *player = m_env->getPlayer(peer_id);
-       if(player == NULL){
-               infostream<<"Server::ProcessData(): Cancelling: "
-                               "No player for peer_id="<<peer_id
-                               <<std::endl;
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL){
-               infostream<<"Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id="<<peer_id
-                               <<std::endl;
-               return;
-       }
-
-       if(command == TOSERVER_PLAYERPOS)
-       {
-               if(datasize < 2+12+12+4+4)
-                       return;
-
-               u32 start = 0;
-               v3s32 ps = readV3S32(&data[start+2]);
-               v3s32 ss = readV3S32(&data[start+2+12]);
-               f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
-               f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
-               u32 keyPressed = 0;
-               if(datasize >= 2+12+12+4+4+4)
-                       keyPressed = (u32)readU32(&data[2+12+12+4+4]);
-               v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
-               v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
-               pitch = wrapDegrees(pitch);
-               yaw = wrapDegrees(yaw);
-
-               player->setPosition(position);
-               player->setSpeed(speed);
-               player->setPitch(pitch);
-               player->setYaw(yaw);
-               player->keyPressed=keyPressed;
-               player->control.up = (bool)(keyPressed&1);
-               player->control.down = (bool)(keyPressed&2);
-               player->control.left = (bool)(keyPressed&4);
-               player->control.right = (bool)(keyPressed&8);
-               player->control.jump = (bool)(keyPressed&16);
-               player->control.aux1 = (bool)(keyPressed&32);
-               player->control.sneak = (bool)(keyPressed&64);
-               player->control.LMB = (bool)(keyPressed&128);
-               player->control.RMB = (bool)(keyPressed&256);
-
-               bool cheated = playersao->checkMovementCheat();
-               if(cheated){
-                       // Call callbacks
-                       m_script->on_cheat(playersao, "moved_too_fast");
-               }
-
-               /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
-                               <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
-                               <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
-       }
-       else if(command == TOSERVER_GOTBLOCKS)
-       {
-               if(datasize < 2+1)
-                       return;
-
-               /*
-                       [0] u16 command
-                       [2] u8 count
-                       [3] v3s16 pos_0
-                       [3+6] v3s16 pos_1
-                       ...
-               */
-
-               u16 count = data[2];
-               for(u16 i=0; i<count; i++)
-               {
-                       if((s16)datasize < 2+1+(i+1)*6)
-                               throw con::InvalidIncomingDataException
-                                       ("GOTBLOCKS length is too short");
-                       v3s16 p = readV3S16(&data[2+1+i*6]);
-                       /*infostream<<"Server: GOTBLOCKS ("
-                                       <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-                       RemoteClient *client = getClient(peer_id);
-                       client->GotBlock(p);
-               }
-       }
-       else if(command == TOSERVER_DELETEDBLOCKS)
-       {
-               if(datasize < 2+1)
-                       return;
-
-               /*
-                       [0] u16 command
-                       [2] u8 count
-                       [3] v3s16 pos_0
-                       [3+6] v3s16 pos_1
-                       ...
-               */
-
-               u16 count = data[2];
-               for(u16 i=0; i<count; i++)
-               {
-                       if((s16)datasize < 2+1+(i+1)*6)
-                               throw con::InvalidIncomingDataException
-                                       ("DELETEDBLOCKS length is too short");
-                       v3s16 p = readV3S16(&data[2+1+i*6]);
-                       /*infostream<<"Server: DELETEDBLOCKS ("
-                                       <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-                       RemoteClient *client = getClient(peer_id);
-                       client->SetBlockNotSent(p);
-               }
-       }
-       else if(command == TOSERVER_CLICK_OBJECT)
-       {
-               infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
-               return;
-       }
-       else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
-       {
-               infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
-               return;
-       }
-       else if(command == TOSERVER_GROUND_ACTION)
-       {
-               infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
-               return;
-
-       }
-       else if(command == TOSERVER_RELEASE)
-       {
-               infostream<<"Server: RELEASE not supported anymore"<<std::endl;
-               return;
-       }
-       else if(command == TOSERVER_SIGNTEXT)
-       {
-               infostream<<"Server: SIGNTEXT not supported anymore"
-                               <<std::endl;
-               return;
-       }
-       else if(command == TOSERVER_SIGNNODETEXT)
-       {
-               infostream<<"Server: SIGNNODETEXT not supported anymore"
-                               <<std::endl;
-               return;
-       }
-       else if(command == TOSERVER_INVENTORY_ACTION)
-       {
-               // Strip command and create a stream
-               std::string datastring((char*)&data[2], datasize-2);
-               verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
-               std::istringstream is(datastring, std::ios_base::binary);
-               // Create an action
-               InventoryAction *a = InventoryAction::deSerialize(is);
-               if(a == NULL)
-               {
-                       infostream<<"TOSERVER_INVENTORY_ACTION: "
-                                       <<"InventoryAction::deSerialize() returned NULL"
-                                       <<std::endl;
-                       return;
-               }
-
-               // If something goes wrong, this player is to blame
-               RollbackScopeActor rollback_scope(m_rollback,
-                               std::string("player:")+player->getName());
-
-               /*
-                       Note: Always set inventory not sent, to repair cases
-                       where the client made a bad prediction.
-               */
-
-               /*
-                       Handle restrictions and special cases of the move action
-               */
-               if(a->getType() == IACTION_MOVE)
-               {
-                       IMoveAction *ma = (IMoveAction*)a;
-
-                       ma->from_inv.applyCurrentPlayer(player->getName());
-                       ma->to_inv.applyCurrentPlayer(player->getName());
-
-                       setInventoryModified(ma->from_inv);
-                       setInventoryModified(ma->to_inv);
-
-                       bool from_inv_is_current_player =
-                               (ma->from_inv.type == InventoryLocation::PLAYER) &&
-                               (ma->from_inv.name == player->getName());
-
-                       bool to_inv_is_current_player =
-                               (ma->to_inv.type == InventoryLocation::PLAYER) &&
-                               (ma->to_inv.name == player->getName());
-
-                       /*
-                               Disable moving items out of craftpreview
-                       */
-                       if(ma->from_list == "craftpreview")
-                       {
-                               infostream<<"Ignoring IMoveAction from "
-                                               <<(ma->from_inv.dump())<<":"<<ma->from_list
-                                               <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
-                                               <<" because src is "<<ma->from_list<<std::endl;
-                               delete a;
-                               return;
-                       }
-
-                       /*
-                               Disable moving items into craftresult and craftpreview
-                       */
-                       if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
-                       {
-                               infostream<<"Ignoring IMoveAction from "
-                                               <<(ma->from_inv.dump())<<":"<<ma->from_list
-                                               <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
-                                               <<" because dst is "<<ma->to_list<<std::endl;
-                               delete a;
-                               return;
-                       }
-
-                       // Disallow moving items in elsewhere than player's inventory
-                       // if not allowed to interact
-                       if(!checkPriv(player->getName(), "interact") &&
-                                       (!from_inv_is_current_player ||
-                                       !to_inv_is_current_player))
-                       {
-                               infostream<<"Cannot move outside of player's inventory: "
-                                               <<"No interact privilege"<<std::endl;
-                               delete a;
-                               return;
-                       }
-               }
-               /*
-                       Handle restrictions and special cases of the drop action
-               */
-               else if(a->getType() == IACTION_DROP)
-               {
-                       IDropAction *da = (IDropAction*)a;
-
-                       da->from_inv.applyCurrentPlayer(player->getName());
-
-                       setInventoryModified(da->from_inv);
-
-                       /*
-                               Disable dropping items out of craftpreview
-                       */
-                       if(da->from_list == "craftpreview")
-                       {
-                               infostream<<"Ignoring IDropAction from "
-                                               <<(da->from_inv.dump())<<":"<<da->from_list
-                                               <<" because src is "<<da->from_list<<std::endl;
-                               delete a;
-                               return;
-                       }
-
-                       // Disallow dropping items if not allowed to interact
-                       if(!checkPriv(player->getName(), "interact"))
-                       {
-                               delete a;
-                               return;
-                       }
-               }
-               /*
-                       Handle restrictions and special cases of the craft action
-               */
-               else if(a->getType() == IACTION_CRAFT)
-               {
-                       ICraftAction *ca = (ICraftAction*)a;
-
-                       ca->craft_inv.applyCurrentPlayer(player->getName());
-
-                       setInventoryModified(ca->craft_inv);
-
-                       //bool craft_inv_is_current_player =
-                       //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
-                       //      (ca->craft_inv.name == player->getName());
-
-                       // Disallow crafting if not allowed to interact
-                       if(!checkPriv(player->getName(), "interact"))
-                       {
-                               infostream<<"Cannot craft: "
-                                               <<"No interact privilege"<<std::endl;
-                               delete a;
-                               return;
-                       }
-               }
-
-               // Do the action
-               a->apply(this, playersao, this);
-               // Eat the action
-               delete a;
-       }
-       else if(command == TOSERVER_CHAT_MESSAGE)
-       {
-               /*
-                       u16 command
-                       u16 length
-                       wstring message
-               */
-               u8 buf[6];
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               // Read stuff
-               is.read((char*)buf, 2);
-               u16 len = readU16(buf);
-
-               std::wstring message;
-               for(u16 i=0; i<len; i++)
-               {
-                       is.read((char*)buf, 2);
-                       message += (wchar_t)readU16(buf);
-               }
-
-               // If something goes wrong, this player is to blame
-               RollbackScopeActor rollback_scope(m_rollback,
-                               std::string("player:")+player->getName());
-
-               // Get player name of this client
-               std::wstring name = narrow_to_wide(player->getName());
-
-               // Run script hook
-               bool ate = m_script->on_chat_message(player->getName(),
-                               wide_to_narrow(message));
-               // If script ate the message, don't proceed
-               if(ate)
-                       return;
-
-               // Line to send to players
-               std::wstring line;
-               // Whether to send to the player that sent the line
-               bool send_to_sender = false;
-               // Whether to send to other players
-               bool send_to_others = false;
-
-               // Commands are implemented in Lua, so only catch invalid
-               // commands that were not "eaten" and send an error back
-               if(message[0] == L'/')
-               {
-                       message = message.substr(1);
-                       send_to_sender = true;
-                       if(message.length() == 0)
-                               line += L"-!- Empty command";
-                       else
-                               line += L"-!- Invalid command: " + str_split(message, L' ')[0];
-               }
-               else
-               {
-                       if(checkPriv(player->getName(), "shout")){
-                               line += L"<";
-                               line += name;
-                               line += L"> ";
-                               line += message;
-                               send_to_others = true;
-                       } else {
-                               line += L"-!- You don't have permission to shout.";
-                               send_to_sender = true;
-                       }
-               }
-
-               if(line != L"")
-               {
-                       if(send_to_others)
-                               actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
-
-                       /*
-                               Send the message to clients
-                       */
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               // Get client and check that it is valid
-                               RemoteClient *client = i->second;
-                               assert(client->peer_id == i->first);
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
-
-                               // Filter recipient
-                               bool sender_selected = (peer_id == client->peer_id);
-                               if(sender_selected == true && send_to_sender == false)
-                                       continue;
-                               if(sender_selected == false && send_to_others == false)
-                                       continue;
-
-                               SendChatMessage(client->peer_id, line);
-                       }
-               }
-       }
-       else if(command == TOSERVER_DAMAGE)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               u8 damage = readU8(is);
-
-               if(g_settings->getBool("enable_damage"))
-               {
-                       actionstream<<player->getName()<<" damaged by "
-                                       <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
-                                       <<std::endl;
-
-                       playersao->setHP(playersao->getHP() - damage);
-
-                       if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
-                               DiePlayer(peer_id);
-
-                       if(playersao->m_hp_not_sent)
-                               SendPlayerHP(peer_id);
-               }
-       }
-       else if(command == TOSERVER_BREATH)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               u16 breath = readU16(is);
-               playersao->setBreath(breath);
-       }
-       else if(command == TOSERVER_PASSWORD)
-       {
-               /*
-                       [0] u16 TOSERVER_PASSWORD
-                       [2] u8[28] old password
-                       [30] u8[28] new password
-               */
-
-               if(datasize != 2+PASSWORD_SIZE*2)
-                       return;
-               /*char password[PASSWORD_SIZE];
-               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
-                       password[i] = data[2+i];
-               password[PASSWORD_SIZE-1] = 0;*/
-               std::string oldpwd;
-               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
-               {
-                       char c = data[2+i];
-                       if(c == 0)
-                               break;
-                       oldpwd += c;
-               }
-               std::string newpwd;
-               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
-               {
-                       char c = data[2+PASSWORD_SIZE+i];
-                       if(c == 0)
-                               break;
-                       newpwd += c;
-               }
-
-               if(!base64_is_valid(newpwd)){
-                       infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
-                       // Wrong old password supplied!!
-                       SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
-                       return;
-               }
-
-               infostream<<"Server: Client requests a password change from "
-                               <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
-
-               std::string playername = player->getName();
-
-               std::string checkpwd;
-               m_script->getAuth(playername, &checkpwd, NULL);
-
-               if(oldpwd != checkpwd)
-               {
-                       infostream<<"Server: invalid old password"<<std::endl;
-                       // Wrong old password supplied!!
-                       SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
-                       return;
-               }
-
-               bool success = m_script->setPassword(playername, newpwd);
-               if(success){
-                       actionstream<<player->getName()<<" changes password"<<std::endl;
-                       SendChatMessage(peer_id, L"Password change successful.");
-               } else {
-                       actionstream<<player->getName()<<" tries to change password but "
-                                       <<"it fails"<<std::endl;
-                       SendChatMessage(peer_id, L"Password change failed or inavailable.");
-               }
-       }
-       else if(command == TOSERVER_PLAYERITEM)
-       {
-               if (datasize < 2+2)
-                       return;
-
-               u16 item = readU16(&data[2]);
-               playersao->setWieldIndex(item);
-       }
-       else if(command == TOSERVER_RESPAWN)
-       {
-               if(player->hp != 0 || !g_settings->getBool("enable_damage"))
-                       return;
-
-               RespawnPlayer(peer_id);
-
-               actionstream<<player->getName()<<" respawns at "
-                               <<PP(player->getPosition()/BS)<<std::endl;
-
-               // ActiveObject is added to environment in AsyncRunStep after
-               // the previous addition has been succesfully removed
-       }
-       else if(command == TOSERVER_REQUEST_MEDIA) {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               std::list<std::string> tosend;
-               u16 numfiles = readU16(is);
-
-               infostream<<"Sending "<<numfiles<<" files to "
-                               <<getPlayerName(peer_id)<<std::endl;
-               verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
-
-               for(int i = 0; i < numfiles; i++) {
-                       std::string name = deSerializeString(is);
-                       tosend.push_back(name);
-                       verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
-                                       <<name<<std::endl;
-               }
-
-               sendRequestedMedia(peer_id, tosend);
-
-               // Now the client should know about everything
-               // (definitions and files)
-               getClient(peer_id)->definitions_sent = true;
-       }
-       else if(command == TOSERVER_RECEIVED_MEDIA) {
-               getClient(peer_id)->definitions_sent = true;
-       }
-       else if(command == TOSERVER_INTERACT)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               /*
-                       [0] u16 command
-                       [2] u8 action
-                       [3] u16 item
-                       [5] u32 length of the next item
-                       [9] serialized PointedThing
-                       actions:
-                       0: start digging (from undersurface) or use
-                       1: stop digging (all parameters ignored)
-                       2: digging completed
-                       3: place block or item (to abovesurface)
-                       4: use item
-               */
-               u8 action = readU8(is);
-               u16 item_i = readU16(is);
-               std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               PointedThing pointed;
-               pointed.deSerialize(tmp_is);
-
-               verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
-                               <<item_i<<", pointed="<<pointed.dump()<<std::endl;
-
-               if(player->hp == 0)
-               {
-                       verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
-                               <<" tried to interact, but is dead!"<<std::endl;
-                       return;
-               }
-
-               v3f player_pos = playersao->getLastGoodPosition();
-
-               // Update wielded item
-               playersao->setWieldIndex(item_i);
-
-               // Get pointed to node (undefined if not POINTEDTYPE_NODE)
-               v3s16 p_under = pointed.node_undersurface;
-               v3s16 p_above = pointed.node_abovesurface;
-
-               // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
-               ServerActiveObject *pointed_object = NULL;
-               if(pointed.type == POINTEDTHING_OBJECT)
-               {
-                       pointed_object = m_env->getActiveObject(pointed.object_id);
-                       if(pointed_object == NULL)
-                       {
-                               verbosestream<<"TOSERVER_INTERACT: "
-                                       "pointed object is NULL"<<std::endl;
-                               return;
-                       }
-
-               }
-
-               v3f pointed_pos_under = player_pos;
-               v3f pointed_pos_above = player_pos;
-               if(pointed.type == POINTEDTHING_NODE)
-               {
-                       pointed_pos_under = intToFloat(p_under, BS);
-                       pointed_pos_above = intToFloat(p_above, BS);
-               }
-               else if(pointed.type == POINTEDTHING_OBJECT)
-               {
-                       pointed_pos_under = pointed_object->getBasePosition();
-                       pointed_pos_above = pointed_pos_under;
-               }
-
-               /*
-                       Check that target is reasonably close
-                       (only when digging or placing things)
-               */
-               if(action == 0 || action == 2 || action == 3)
-               {
-                       float d = player_pos.getDistanceFrom(pointed_pos_under);
-                       float max_d = BS * 14; // Just some large enough value
-                       if(d > max_d){
-                               actionstream<<"Player "<<player->getName()
-                                               <<" tried to access "<<pointed.dump()
-                                               <<" from too far: "
-                                               <<"d="<<d<<", max_d="<<max_d
-                                               <<". ignoring."<<std::endl;
-                               // Re-send block to revert change on client-side
-                               RemoteClient *client = getClient(peer_id);
-                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                               client->SetBlockNotSent(blockpos);
-                               // Call callbacks
-                               m_script->on_cheat(playersao, "interacted_too_far");
-                               // Do nothing else
-                               return;
-                       }
-               }
-
-               /*
-                       Make sure the player is allowed to do it
-               */
-               if(!checkPriv(player->getName(), "interact"))
-               {
-                       actionstream<<player->getName()<<" attempted to interact with "
-                                       <<pointed.dump()<<" without 'interact' privilege"
-                                       <<std::endl;
-                       // Re-send block to revert change on client-side
-                       RemoteClient *client = getClient(peer_id);
-                       // Digging completed -> under
-                       if(action == 2){
-                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                               client->SetBlockNotSent(blockpos);
-                       }
-                       // Placement -> above
-                       if(action == 3){
-                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
-                               client->SetBlockNotSent(blockpos);
-                       }
-                       return;
-               }
-
-               /*
-                       If something goes wrong, this player is to blame
-               */
-               RollbackScopeActor rollback_scope(m_rollback,
-                               std::string("player:")+player->getName());
-
-               /*
-                       0: start digging or punch object
-               */
-               if(action == 0)
-               {
-                       if(pointed.type == POINTEDTHING_NODE)
-                       {
-                               /*
-                                       NOTE: This can be used in the future to check if
-                                       somebody is cheating, by checking the timing.
-                               */
-                               MapNode n(CONTENT_IGNORE);
-                               try
-                               {
-                                       n = m_env->getMap().getNode(p_under);
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                                       infostream<<"Server: Not punching: Node not found."
-                                                       <<" Adding block to emerge queue."
-                                                       <<std::endl;
-                                       m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
-                               }
-                               if(n.getContent() != CONTENT_IGNORE)
-                                       m_script->node_on_punch(p_under, n, playersao, pointed);
-                               // Cheat prevention
-                               playersao->noCheatDigStart(p_under);
-                       }
-                       else if(pointed.type == POINTEDTHING_OBJECT)
-                       {
-                               // Skip if object has been removed
-                               if(pointed_object->m_removed)
-                                       return;
-
-                               actionstream<<player->getName()<<" punches object "
-                                               <<pointed.object_id<<": "
-                                               <<pointed_object->getDescription()<<std::endl;
-
-                               ItemStack punchitem = playersao->getWieldedItem();
-                               ToolCapabilities toolcap =
-                                               punchitem.getToolCapabilities(m_itemdef);
-                               v3f dir = (pointed_object->getBasePosition() -
-                                               (player->getPosition() + player->getEyeOffset())
-                                                       ).normalize();
-                               float time_from_last_punch =
-                                       playersao->resetTimeFromLastPunch();
-                               pointed_object->punch(dir, &toolcap, playersao,
-                                               time_from_last_punch);
-                       }
-
-               } // action == 0
-
-               /*
-                       1: stop digging
-               */
-               else if(action == 1)
-               {
-               } // action == 1
-
-               /*
-                       2: Digging completed
-               */
-               else if(action == 2)
-               {
-                       // Only digging of nodes
-                       if(pointed.type == POINTEDTHING_NODE)
-                       {
-                               MapNode n(CONTENT_IGNORE);
-                               try
-                               {
-                                       n = m_env->getMap().getNode(p_under);
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                                       infostream<<"Server: Not finishing digging: Node not found."
-                                                       <<" Adding block to emerge queue."
-                                                       <<std::endl;
-                                       m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
-                               }
-
-                               /* Cheat prevention */
-                               bool is_valid_dig = true;
-                               if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
-                               {
-                                       v3s16 nocheat_p = playersao->getNoCheatDigPos();
-                                       float nocheat_t = playersao->getNoCheatDigTime();
-                                       playersao->noCheatDigEnd();
-                                       // If player didn't start digging this, ignore dig
-                                       if(nocheat_p != p_under){
-                                               infostream<<"Server: NoCheat: "<<player->getName()
-                                                               <<" started digging "
-                                                               <<PP(nocheat_p)<<" and completed digging "
-                                                               <<PP(p_under)<<"; not digging."<<std::endl;
-                                               is_valid_dig = false;
-                                               // Call callbacks
-                                               m_script->on_cheat(playersao, "finished_unknown_dig");
-                                       }
-                                       // Get player's wielded item
-                                       ItemStack playeritem;
-                                       InventoryList *mlist = playersao->getInventory()->getList("main");
-                                       if(mlist != NULL)
-                                               playeritem = mlist->getItem(playersao->getWieldIndex());
-                                       ToolCapabilities playeritem_toolcap =
-                                                       playeritem.getToolCapabilities(m_itemdef);
-                                       // Get diggability and expected digging time
-                                       DigParams params = getDigParams(m_nodedef->get(n).groups,
-                                                       &playeritem_toolcap);
-                                       // If can't dig, try hand
-                                       if(!params.diggable){
-                                               const ItemDefinition &hand = m_itemdef->get("");
-                                               const ToolCapabilities *tp = hand.tool_capabilities;
-                                               if(tp)
-                                                       params = getDigParams(m_nodedef->get(n).groups, tp);
-                                       }
-                                       // If can't dig, ignore dig
-                                       if(!params.diggable){
-                                               infostream<<"Server: NoCheat: "<<player->getName()
-                                                               <<" completed digging "<<PP(p_under)
-                                                               <<", which is not diggable with tool. not digging."
-                                                               <<std::endl;
-                                               is_valid_dig = false;
-                                               // Call callbacks
-                                               m_script->on_cheat(playersao, "dug_unbreakable");
-                                       }
-                                       // Check digging time
-                                       // If already invalidated, we don't have to
-                                       if(!is_valid_dig){
-                                               // Well not our problem then
-                                       }
-                                       // Clean and long dig
-                                       else if(params.time > 2.0 && nocheat_t * 1.2 > params.time){
-                                               // All is good, but grab time from pool; don't care if
-                                               // it's actually available
-                                               playersao->getDigPool().grab(params.time);
-                                       }
-                                       // Short or laggy dig
-                                       // Try getting the time from pool
-                                       else if(playersao->getDigPool().grab(params.time)){
-                                               // All is good
-                                       }
-                                       // Dig not possible
-                                       else{
-                                               infostream<<"Server: NoCheat: "<<player->getName()
-                                                               <<" completed digging "<<PP(p_under)
-                                                               <<"too fast; not digging."<<std::endl;
-                                               is_valid_dig = false;
-                                               // Call callbacks
-                                               m_script->on_cheat(playersao, "dug_too_fast");
-                                       }
-                               }
-
-                               /* Actually dig node */
-
-                               if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
-                                       m_script->node_on_dig(p_under, n, playersao);
-
-                               // Send unusual result (that is, node not being removed)
-                               if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
-                               {
-                                       // Re-send block to revert change on client-side
-                                       RemoteClient *client = getClient(peer_id);
-                                       v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                                       client->SetBlockNotSent(blockpos);
-                               }
-                       }
-               } // action == 2
-
-               /*
-                       3: place block or right-click object
-               */
-               else if(action == 3)
-               {
-                       ItemStack item = playersao->getWieldedItem();
-
-                       // Reset build time counter
-                       if(pointed.type == POINTEDTHING_NODE &&
-                                       item.getDefinition(m_itemdef).type == ITEM_NODE)
-                               getClient(peer_id)->m_time_from_building = 0.0;
-
-                       if(pointed.type == POINTEDTHING_OBJECT)
-                       {
-                               // Right click object
-
-                               // Skip if object has been removed
-                               if(pointed_object->m_removed)
-                                       return;
-
-                               actionstream<<player->getName()<<" right-clicks object "
-                                               <<pointed.object_id<<": "
-                                               <<pointed_object->getDescription()<<std::endl;
-
-                               // Do stuff
-                               pointed_object->rightClick(playersao);
-                       }
-                       else if(m_script->item_OnPlace(
-                                       item, playersao, pointed))
-                       {
-                               // Placement was handled in lua
-
-                               // Apply returned ItemStack
-                               playersao->setWieldedItem(item);
-                       }
-
-                       // If item has node placement prediction, always send the
-                       // blocks to make sure the client knows what exactly happened
-                       if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
-                               RemoteClient *client = getClient(peer_id);
-                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
-                               client->SetBlockNotSent(blockpos);
-                               v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                               if(blockpos2 != blockpos){
-                                       client->SetBlockNotSent(blockpos2);
-                               }
-                       }
-               } // action == 3
-
-               /*
-                       4: use
-               */
-               else if(action == 4)
-               {
-                       ItemStack item = playersao->getWieldedItem();
-
-                       actionstream<<player->getName()<<" uses "<<item.name
-                                       <<", pointing at "<<pointed.dump()<<std::endl;
-
-                       if(m_script->item_OnUse(
-                                       item, playersao, pointed))
-                       {
-                               // Apply returned ItemStack
-                               playersao->setWieldedItem(item);
-                       }
-
-               } // action == 4
-               
-
-               /*
-                       Catch invalid actions
-               */
-               else
-               {
-                       infostream<<"WARNING: Server: Invalid action "
-                                       <<action<<std::endl;
-               }
-       }
-       else if(command == TOSERVER_REMOVED_SOUNDS)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               int num = readU16(is);
-               for(int k=0; k<num; k++){
-                       s32 id = readS32(is);
-                       std::map<s32, ServerPlayingSound>::iterator i =
-                                       m_playing_sounds.find(id);
-                       if(i == m_playing_sounds.end())
-                               continue;
-                       ServerPlayingSound &psound = i->second;
-                       psound.clients.erase(peer_id);
-                       if(psound.clients.size() == 0)
-                               m_playing_sounds.erase(i++);
-               }
-       }
-       else if(command == TOSERVER_NODEMETA_FIELDS)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               v3s16 p = readV3S16(is);
-               std::string formname = deSerializeString(is);
-               int num = readU16(is);
-               std::map<std::string, std::string> fields;
-               for(int k=0; k<num; k++){
-                       std::string fieldname = deSerializeString(is);
-                       std::string fieldvalue = deSerializeLongString(is);
-                       fields[fieldname] = fieldvalue;
-               }
-
-               // If something goes wrong, this player is to blame
-               RollbackScopeActor rollback_scope(m_rollback,
-                               std::string("player:")+player->getName());
-
-               // Check the target node for rollback data; leave others unnoticed
-               RollbackNode rn_old(&m_env->getMap(), p, this);
-
-               m_script->node_on_receive_fields(p, formname, fields,playersao);
-
-               // Report rollback data
-               RollbackNode rn_new(&m_env->getMap(), p, this);
-               if(rollback() && rn_new != rn_old){
-                       RollbackAction action;
-                       action.setSetNode(p, rn_old, rn_new);
-                       rollback()->reportAction(action);
-               }
-       }
-       else if(command == TOSERVER_INVENTORY_FIELDS)
-       {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               std::string formname = deSerializeString(is);
-               int num = readU16(is);
-               std::map<std::string, std::string> fields;
-               for(int k=0; k<num; k++){
-                       std::string fieldname = deSerializeString(is);
-                       std::string fieldvalue = deSerializeLongString(is);
-                       fields[fieldname] = fieldvalue;
-               }
-
-               m_script->on_playerReceiveFields(playersao, formname, fields);
-       }
-       else
-       {
-               infostream<<"Server::ProcessData(): Ignoring "
-                               "unknown command "<<command<<std::endl;
-       }
-
-       } //try
-       catch(SendFailedException &e)
-       {
-               errorstream<<"Server::ProcessData(): SendFailedException: "
-                               <<"what="<<e.what()
-                               <<std::endl;
+               handleCommand(pkt);
+       } catch (SendFailedException &e) {
+               errorstream << "Server::ProcessData(): SendFailedException: "
+                               << "what=" << e.what()
+                               << std::endl;
+       } catch (PacketError &e) {
+               actionstream << "Server::ProcessData(): PacketError: "
+                               << "what=" << e.what()
+                               << std::endl;
        }
 }
 
@@ -3228,24 +1261,20 @@ void Server::setTimeOfDay(u32 time)
 
 void Server::onMapEditEvent(MapEditEvent *event)
 {
-       //infostream<<"Server::onMapEditEvent()"<<std::endl;
        if(m_ignore_map_edit_events)
                return;
        if(m_ignore_map_edit_events_area.contains(event->getArea()))
                return;
        MapEditEvent *e = event->clone();
-       m_unsent_map_edit_queue.push_back(e);
+       m_unsent_map_edit_queue.push(e);
 }
 
 Inventory* Server::getInventory(const InventoryLocation &loc)
 {
-       switch(loc.type){
+       switch (loc.type) {
        case InventoryLocation::UNDEFINED:
-       {}
-       break;
        case InventoryLocation::CURRENT_PLAYER:
-       {}
-       break;
+               break;
        case InventoryLocation::PLAYER:
        {
                Player *player = m_env->getPlayer(loc.name.c_str());
@@ -3256,7 +1285,7 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
                        return NULL;
                return playersao->getInventory();
        }
-       break;
+               break;
        case InventoryLocation::NODEMETA:
        {
                NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
@@ -3264,37 +1293,40 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
                        return NULL;
                return meta->getInventory();
        }
-       break;
+               break;
        case InventoryLocation::DETACHED:
        {
                if(m_detached_inventories.count(loc.name) == 0)
                        return NULL;
                return m_detached_inventories[loc.name];
        }
-       break;
+               break;
        default:
-               assert(0);
+               sanity_check(false); // abort
+               break;
        }
        return NULL;
 }
-void Server::setInventoryModified(const InventoryLocation &loc)
+void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
 {
        switch(loc.type){
        case InventoryLocation::UNDEFINED:
-       {}
-       break;
+               break;
        case InventoryLocation::PLAYER:
        {
+               if (!playerSend)
+                       return;
+
                Player *player = m_env->getPlayer(loc.name.c_str());
                if(!player)
                        return;
                PlayerSAO *playersao = player->getPlayerSAO();
                if(!playersao)
                        return;
-               playersao->m_inventory_not_sent = true;
-               playersao->m_wielded_item_not_sent = true;
+
+               SendInventory(playersao);
        }
-       break;
+               break;
        case InventoryLocation::NODEMETA:
        {
                v3s16 blockpos = getNodeBlockPos(loc.p);
@@ -3305,593 +1337,583 @@ void Server::setInventoryModified(const InventoryLocation &loc)
 
                setBlockNotSent(blockpos);
        }
-       break;
+               break;
        case InventoryLocation::DETACHED:
        {
-               sendDetachedInventoryToAll(loc.name);
+               sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
        }
-       break;
+               break;
        default:
-               assert(0);
+               sanity_check(false); // abort
+               break;
        }
 }
 
+void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
+{
+       std::vector<u16> clients = m_clients.getClientIDs();
+       m_clients.lock();
+       // Set the modified blocks unsent for all the clients
+       for (std::vector<u16>::iterator i = clients.begin();
+                i != clients.end(); ++i) {
+                       if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
+                               client->SetBlocksNotSent(block);
+       }
+       m_clients.unlock();
+}
+
 void Server::peerAdded(con::Peer *peer)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        verbosestream<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
 
-       PeerChange c;
-       c.type = PEER_ADDED;
+       con::PeerChange c;
+       c.type = con::PEER_ADDED;
        c.peer_id = peer->id;
        c.timeout = false;
-       m_peer_change_queue.push_back(c);
+       m_peer_change_queue.push(c);
 }
 
 void Server::deletingPeer(con::Peer *peer, bool timeout)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        verbosestream<<"Server::deletingPeer(): peer->id="
                        <<peer->id<<", timeout="<<timeout<<std::endl;
 
-       PeerChange c;
-       c.type = PEER_REMOVED;
+       m_clients.event(peer->id, CSE_Disconnect);
+       con::PeerChange c;
+       c.type = con::PEER_REMOVED;
        c.peer_id = peer->id;
        c.timeout = timeout;
-       m_peer_change_queue.push_back(c);
+       m_peer_change_queue.push(c);
 }
 
-/*
-       Static send methods
-*/
+bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
+{
+       *retval = m_con.getPeerStat(peer_id,type);
+       if (*retval == -1) return false;
+       return true;
+}
+
+bool Server::getClientInfo(
+               u16          peer_id,
+               ClientState* state,
+               u32*         uptime,
+               u8*          ser_vers,
+               u16*         prot_vers,
+               u8*          major,
+               u8*          minor,
+               u8*          patch,
+               std::string* vers_string
+       )
+{
+       *state = m_clients.getClientState(peer_id);
+       m_clients.lock();
+       RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
+
+       if (client == NULL) {
+               m_clients.unlock();
+               return false;
+       }
+
+       *uptime = client->uptime();
+       *ser_vers = client->serialization_version;
+       *prot_vers = client->net_proto_version;
+
+       *major = client->getMajor();
+       *minor = client->getMinor();
+       *patch = client->getPatch();
+       *vers_string = client->getPatch();
+
+       m_clients.unlock();
 
-void Server::SendMovement(con::Connection &con, u16 peer_id)
+       return true;
+}
+
+void Server::handlePeerChanges()
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       while(m_peer_change_queue.size() > 0)
+       {
+               con::PeerChange c = m_peer_change_queue.front();
+               m_peer_change_queue.pop();
 
-       writeU16(os, TOCLIENT_MOVEMENT);
-       writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
-       writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
-       writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
-       writeF1000(os, g_settings->getFloat("movement_speed_walk"));
-       writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
-       writeF1000(os, g_settings->getFloat("movement_speed_fast"));
-       writeF1000(os, g_settings->getFloat("movement_speed_climb"));
-       writeF1000(os, g_settings->getFloat("movement_speed_jump"));
-       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
-       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
-       writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
-       writeF1000(os, g_settings->getFloat("movement_gravity"));
+               verbosestream<<"Server: Handling peer change: "
+                               <<"id="<<c.peer_id<<", timeout="<<c.timeout
+                               <<std::endl;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+               switch(c.type)
+               {
+               case con::PEER_ADDED:
+                       m_clients.CreateClient(c.peer_id);
+                       break;
+
+               case con::PEER_REMOVED:
+                       DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
+                       break;
+
+               default:
+                       FATAL_ERROR("Invalid peer change event received!");
+                       break;
+               }
+       }
 }
 
-void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
+void Server::printToConsoleOnly(const std::string &text)
 {
-       DSTACK(__FUNCTION_NAME);
+       if (m_admin_chat) {
+               m_admin_chat->outgoing_queue.push_back(
+                       new ChatEventChat("", utf8_to_wide(text)));
+       } else {
+               std::cout << text << std::endl;
+       }
+}
+
+void Server::Send(NetworkPacket* pkt)
+{
+       m_clients.send(pkt->getPeerId(),
+               clientCommandFactoryTable[pkt->getCommand()].channel,
+               pkt,
+               clientCommandFactoryTable[pkt->getCommand()].reliable);
+}
+
+void Server::SendMovement(u16 peer_id)
+{
+       DSTACK(FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
 
-       writeU16(os, TOCLIENT_HP);
-       writeU8(os, hp);
+       NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       pkt << g_settings->getFloat("movement_acceleration_default");
+       pkt << g_settings->getFloat("movement_acceleration_air");
+       pkt << g_settings->getFloat("movement_acceleration_fast");
+       pkt << g_settings->getFloat("movement_speed_walk");
+       pkt << g_settings->getFloat("movement_speed_crouch");
+       pkt << g_settings->getFloat("movement_speed_fast");
+       pkt << g_settings->getFloat("movement_speed_climb");
+       pkt << g_settings->getFloat("movement_speed_jump");
+       pkt << g_settings->getFloat("movement_liquid_fluidity");
+       pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
+       pkt << g_settings->getFloat("movement_liquid_sink");
+       pkt << g_settings->getFloat("movement_gravity");
+
+       Send(&pkt);
 }
 
-void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
+void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       if (!g_settings->getBool("enable_damage"))
+               return;
 
-       writeU16(os, TOCLIENT_BREATH);
-       writeU16(os, breath);
+       u16 peer_id   = playersao->getPeerID();
+       bool is_alive = playersao->getHP() > 0;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       if (is_alive)
+               SendPlayerHP(peer_id);
+       else
+               DiePlayer(peer_id);
 }
 
-void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
-               const std::wstring &reason)
+void Server::SendHP(u16 peer_id, u8 hp)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
 
-       writeU16(os, TOCLIENT_ACCESS_DENIED);
-       os<<serializeWideString(reason);
+       NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
+       pkt << hp;
+       Send(&pkt);
+}
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+void Server::SendBreath(u16 peer_id, u16 breath)
+{
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
+       pkt << (u16) breath;
+       Send(&pkt);
+}
+
+void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason, bool reconnect)
+{
+       assert(reason < SERVER_ACCESSDENIED_MAX);
+
+       NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
+       pkt << (u8)reason;
+       if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
+               pkt << custom_reason;
+       else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
+                       reason == SERVER_ACCESSDENIED_CRASH)
+               pkt << custom_reason << (u8)reconnect;
+       Send(&pkt);
+}
+
+void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
+{
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
+       pkt << reason;
+       Send(&pkt);
 }
 
-void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
-               bool set_camera_point_target, v3f camera_point_target)
+void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
+               v3f camera_point_target)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOCLIENT_DEATHSCREEN);
-       writeU8(os, set_camera_point_target);
-       writeV3F1000(os, camera_point_target);
+       DSTACK(FUNCTION_NAME);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
+       pkt << set_camera_point_target << camera_point_target;
+       Send(&pkt);
 }
 
-void Server::SendItemDef(con::Connection &con, u16 peer_id,
+void Server::SendItemDef(u16 peer_id,
                IItemDefManager *itemdef, u16 protocol_version)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
 
        /*
                u16 command
                u32 length of the next item
                zlib-compressed serialized ItemDefManager
        */
-       writeU16(os, TOCLIENT_ITEMDEF);
        std::ostringstream tmp_os(std::ios::binary);
        itemdef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
-       os<<serializeLongString(tmp_os2.str());
+       pkt.putLongString(tmp_os2.str());
 
        // Make data buffer
-       std::string s = os.str();
-       verbosestream<<"Server: Sending item definitions to id("<<peer_id
-                       <<"): size="<<s.size()<<std::endl;
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       verbosestream << "Server: Sending item definitions to id(" << peer_id
+                       << "): size=" << pkt.getSize() << std::endl;
+
+       Send(&pkt);
 }
 
-void Server::SendNodeDef(con::Connection &con, u16 peer_id,
+void Server::SendNodeDef(u16 peer_id,
                INodeDefManager *nodedef, u16 protocol_version)
 {
-       DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       DSTACK(FUNCTION_NAME);
+
+       NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
 
        /*
                u16 command
                u32 length of the next item
                zlib-compressed serialized NodeDefManager
        */
-       writeU16(os, TOCLIENT_NODEDEF);
        std::ostringstream tmp_os(std::ios::binary);
        nodedef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
-       os<<serializeLongString(tmp_os2.str());
+
+       pkt.putLongString(tmp_os2.str());
 
        // Make data buffer
-       std::string s = os.str();
-       verbosestream<<"Server: Sending node definitions to id("<<peer_id
-                       <<"): size="<<s.size()<<std::endl;
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       verbosestream << "Server: Sending node definitions to id(" << peer_id
+                       << "): size=" << pkt.getSize() << std::endl;
+
+       Send(&pkt);
 }
 
 /*
        Non-static send methods
 */
 
-void Server::SendInventory(u16 peer_id)
+void Server::SendInventory(PlayerSAO* playerSAO)
 {
-       DSTACK(__FUNCTION_NAME);
-
-       PlayerSAO *playersao = getPlayerSAO(peer_id);
-       assert(playersao);
+       DSTACK(FUNCTION_NAME);
 
-       playersao->m_inventory_not_sent = false;
+       UpdateCrafting(playerSAO->getPlayer());
 
        /*
                Serialize it
        */
 
+       NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
+
        std::ostringstream os;
-       playersao->getInventory()->serialize(os);
+       playerSAO->getInventory()->serialize(os);
 
        std::string s = os.str();
 
-       SharedBuffer<u8> data(s.size()+2);
-       writeU16(&data[0], TOCLIENT_INVENTORY);
-       memcpy(&data[2], s.c_str(), s.size());
-
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       pkt.putRawString(s.c_str(), s.size());
+       Send(&pkt);
 }
 
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
-       DSTACK(__FUNCTION_NAME);
-
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
+       DSTACK(FUNCTION_NAME);
 
-       // Write command
-       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
-       os.write((char*)buf, 2);
+       NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
+       pkt << message;
 
-       // Write length
-       writeU16(buf, message.size());
-       os.write((char*)buf, 2);
-
-       // Write string
-       for(u32 i=0; i<message.size(); i++)
-       {
-               u16 w = message[i];
-               writeU16(buf, w);
-               os.write((char*)buf, 2);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(&pkt);
+       }
+       else {
+               m_clients.sendToAll(0, &pkt, true);
        }
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
 }
 
-void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
-                                       const std::string formname)
+void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
+                                     const std::string &formname)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
+       NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
 
-       // Write command
-       writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
-       os.write((char*)buf, 2);
-       os<<serializeLongString(formspec);
-       os<<serializeString(formname);
+       pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+       pkt << formname;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       Send(&pkt);
 }
 
 // Spawns a particle on peer with peer_id
 void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
                                float expirationtime, float size, bool collisiondetection,
-                               bool vertical, std::string texture)
+                               bool collision_removal,
+                               bool vertical, const std::string &texture)
 {
-       DSTACK(__FUNCTION_NAME);
-
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_SPAWN_PARTICLE);
-       writeV3F1000(os, pos);
-       writeV3F1000(os, velocity);
-       writeV3F1000(os, acceleration);
-       writeF1000(os, expirationtime);
-       writeF1000(os, size);
-       writeU8(os,  collisiondetection);
-       os<<serializeLongString(texture);
-       writeU8(os, vertical);
+       DSTACK(FUNCTION_NAME);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
+       NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
 
-// Spawns a particle on all peers
-void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-                               float expirationtime, float size, bool collisiondetection,
-                               bool vertical, std::string texture)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+       pkt << pos << velocity << acceleration << expirationtime
+                       << size << collisiondetection;
+       pkt.putLongString(texture);
+       pkt << vertical;
+       pkt << collision_removal;
 
-               SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
-                       expirationtime, size, collisiondetection, vertical, texture);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(&pkt);
+       }
+       else {
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
 // Adds a ParticleSpawner on peer with peer_id
 void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
        v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
-       float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
+       float minsize, float maxsize, bool collisiondetection, bool collision_removal,
+       bool vertical, const std::string &texture, u32 id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
-
-       writeU16(os, amount);
-       writeF1000(os, spawntime);
-       writeV3F1000(os, minpos);
-       writeV3F1000(os, maxpos);
-       writeV3F1000(os, minvel);
-       writeV3F1000(os, maxvel);
-       writeV3F1000(os, minacc);
-       writeV3F1000(os, maxacc);
-       writeF1000(os, minexptime);
-       writeF1000(os, maxexptime);
-       writeF1000(os, minsize);
-       writeF1000(os, maxsize);
-       writeU8(os,  collisiondetection);
-       os<<serializeLongString(texture);
-       writeU32(os, id);
-       writeU8(os, vertical);
+       NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
+       pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
+                       << minacc << maxacc << minexptime << maxexptime << minsize
+                       << maxsize << collisiondetection;
 
-// Adds a ParticleSpawner on all peers
-void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
-       v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
-       float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+       pkt.putLongString(texture);
+
+       pkt << id << vertical;
+       pkt << collision_removal;
 
-               SendAddParticleSpawner(client->peer_id, amount, spawntime,
-                       minpos, maxpos, minvel, maxvel, minacc, maxacc,
-                       minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(&pkt);
+       }
+       else {
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
 void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
 {
-       DSTACK(__FUNCTION_NAME);
-
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
-
-       writeU16(os, id);
+       DSTACK(FUNCTION_NAME);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
+       NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
 
-void Server::SendDeleteParticleSpawnerAll(u32 id)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+       // Ugly error in this packet
+       pkt << (u16) id;
 
-               SendDeleteParticleSpawner(client->peer_id, id);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(&pkt);
        }
+       else {
+               m_clients.sendToAll(0, &pkt, true);
+       }
+
 }
 
 void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
 
-       // Write command
-       writeU16(os, TOCLIENT_HUDADD);
-       writeU32(os, id);
-       writeU8(os, (u8)form->type);
-       writeV2F1000(os, form->pos);
-       os << serializeString(form->name);
-       writeV2F1000(os, form->scale);
-       os << serializeString(form->text);
-       writeU32(os, form->number);
-       writeU32(os, form->item);
-       writeU32(os, form->dir);
-       writeV2F1000(os, form->align);
-       writeV2F1000(os, form->offset);
+       pkt << id << (u8) form->type << form->pos << form->name << form->scale
+                       << form->text << form->number << form->item << form->dir
+                       << form->align << form->offset << form->world_pos << form->size;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 1, data, true);
+       Send(&pkt);
 }
 
 void Server::SendHUDRemove(u16 peer_id, u32 id)
 {
-       std::ostringstream os(std::ios_base::binary);
-
-       // Write command
-       writeU16(os, TOCLIENT_HUDRM);
-       writeU32(os, id);
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-
-       m_con.Send(peer_id, 1, data, true);
+       NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
+       pkt << id;
+       Send(&pkt);
 }
 
 void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
+       pkt << id << (u8) stat;
 
-       // Write command
-       writeU16(os, TOCLIENT_HUDCHANGE);
-       writeU32(os, id);
-       writeU8(os, (u8)stat);
        switch (stat) {
                case HUD_STAT_POS:
                case HUD_STAT_SCALE:
                case HUD_STAT_ALIGN:
                case HUD_STAT_OFFSET:
-                       writeV2F1000(os, *(v2f *)value);
+                       pkt << *(v2f *) value;
                        break;
                case HUD_STAT_NAME:
                case HUD_STAT_TEXT:
-                       os << serializeString(*(std::string *)value);
+                       pkt << *(std::string *) value;
+                       break;
+               case HUD_STAT_WORLD_POS:
+                       pkt << *(v3f *) value;
+                       break;
+               case HUD_STAT_SIZE:
+                       pkt << *(v2s32 *) value;
                        break;
                case HUD_STAT_NUMBER:
                case HUD_STAT_ITEM:
                case HUD_STAT_DIR:
                default:
-                       writeU32(os, *(u32 *)value);
+                       pkt << *(u32 *) value;
                        break;
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       Send(&pkt);
 }
 
 void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
 
-       // Write command
-       writeU16(os, TOCLIENT_HUD_SET_FLAGS);
-       writeU32(os, flags);
-       writeU32(os, mask);
+       flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       pkt << flags << mask;
+
+       Send(&pkt);
 }
 
 void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
+       pkt << param << value;
+       Send(&pkt);
+}
 
-       // Write command
-       writeU16(os, TOCLIENT_HUD_SET_PARAM);
-       writeU16(os, param);
-       os<<serializeString(value);
+void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
+               const std::string &type, const std::vector<std::string> &params)
+{
+       NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
+       pkt << bgcolor << type << (u16) params.size();
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       for(size_t i=0; i<params.size(); i++)
+               pkt << params[i];
+
+       Send(&pkt);
 }
 
-void Server::BroadcastChatMessage(const std::wstring &message)
+void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
+               float ratio)
 {
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+       NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
+                       1 + 2, peer_id);
 
-               SendChatMessage(client->peer_id, message);
-       }
+       pkt << do_override << (u16) (ratio * 65535);
+
+       Send(&pkt);
 }
 
 void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       // Make packet
-       SharedBuffer<u8> data(2+2+4);
-       writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
-       writeU16(&data[2], time);
-       writeF1000(&data[4], time_speed);
+       NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
+       pkt << time << time_speed;
 
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               m_clients.sendToAll(0, &pkt, true);
+       }
+       else {
+               Send(&pkt);
+       }
 }
 
 void Server::SendPlayerHP(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        PlayerSAO *playersao = getPlayerSAO(peer_id);
-       assert(playersao);
-       playersao->m_hp_not_sent = false;
-       SendHP(m_con, peer_id, playersao->getHP());
+       // In some rare case if the player is disconnected
+       // while Lua call l_punch, for example, this can be NULL
+       if (!playersao)
+               return;
+
+       SendHP(peer_id, playersao->getHP());
+       m_script->player_event(playersao,"health_changed");
 
        // Send to other clients
        std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
        ActiveObjectMessage aom(playersao->getId(), true, str);
-       playersao->m_messages_out.push_back(aom);
+       playersao->m_messages_out.push(aom);
 }
 
 void Server::SendPlayerBreath(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
-       playersao->m_breath_not_sent = false;
-       SendBreath(m_con, peer_id, playersao->getBreath());
+
+       m_script->player_event(playersao, "breath_changed");
+       SendBreath(peer_id, playersao->getBreath());
 }
 
 void Server::SendMovePlayer(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        Player *player = m_env->getPlayer(peer_id);
        assert(player);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_MOVE_PLAYER);
-       writeV3F1000(os, player->getPosition());
-       writeF1000(os, player->getPitch());
-       writeF1000(os, player->getYaw());
+       NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
+       pkt << player->getPosition() << player->getPitch() << player->getYaw();
 
        {
                v3f pos = player->getPosition();
                f32 pitch = player->getPitch();
                f32 yaw = player->getYaw();
-               verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
-                               <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
-                               <<" pitch="<<pitch
-                               <<" yaw="<<yaw
-                               <<std::endl;
+               verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
+                               << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+                               << " pitch=" << pitch
+                               << " yaw=" << yaw
+                               << std::endl;
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       Send(&pkt);
+}
+
+void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
+{
+       NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
+               peer_id);
+
+       pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
+                       << animation_frames[3] << animation_speed;
+
+       Send(&pkt);
 }
 
+void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
+{
+       NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
+       pkt << first << third;
+       Send(&pkt);
+}
 void Server::SendPlayerPrivileges(u16 peer_id)
 {
        Player *player = m_env->getPlayer(peer_id);
@@ -3902,19 +1924,15 @@ void Server::SendPlayerPrivileges(u16 peer_id)
        std::set<std::string> privs;
        m_script->getAuth(player->getName(), NULL, &privs);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_PRIVILEGES);
-       writeU16(os, privs.size());
+       NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
+       pkt << (u16) privs.size();
+
        for(std::set<std::string>::const_iterator i = privs.begin();
-                       i != privs.end(); i++){
-               os<<serializeString(*i);
+                       i != privs.end(); ++i) {
+               pkt << (*i);
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       Send(&pkt);
 }
 
 void Server::SendPlayerInventoryFormspec(u16 peer_id)
@@ -3924,15 +1942,30 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id)
        if(player->peer_id == PEER_ID_INEXISTENT)
                return;
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
-       os<<serializeLongString(player->inventory_formspec);
+       NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
+       pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+       Send(&pkt);
+}
+
+u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
+{
+       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
+       pkt.putRawString(datas.c_str(), datas.size());
+       Send(&pkt);
+       return pkt.getSize();
+}
+
+void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
+{
+       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+                       datas.size(), peer_id);
+
+       pkt.putRawString(datas.c_str(), datas.size());
+
+       m_clients.send(pkt.getPeerId(),
+                       reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
+                       &pkt, reliable);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
 }
 
 s32 Server::playSound(const SimpleSoundSpec &spec,
@@ -3944,8 +1977,9 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        // If position is not found while it should be, cancel sound
        if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
                return -1;
+
        // Filter destination clients
-       std::set<RemoteClient*> dst_clients;
+       std::vector<u16> dst_clients;
        if(params.to_player != "")
        {
                Player *player = m_env->getPlayer(params.to_player.c_str());
@@ -3959,55 +1993,44 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
                                        <<"\" not connected"<<std::endl;
                        return -1;
                }
-               RemoteClient *client = getClient(player->peer_id);
-               dst_clients.insert(client);
+               dst_clients.push_back(player->peer_id);
        }
-       else
-       {
-               for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin(); i != m_clients.end(); ++i)
-               {
-                       RemoteClient *client = i->second;
-                       Player *player = m_env->getPlayer(client->peer_id);
+       else {
+               std::vector<u16> clients = m_clients.getClientIDs();
+
+               for(std::vector<u16>::iterator
+                               i = clients.begin(); i != clients.end(); ++i) {
+                       Player *player = m_env->getPlayer(*i);
                        if(!player)
                                continue;
-                       if(pos_exists){
+
+                       if(pos_exists) {
                                if(player->getPosition().getDistanceFrom(pos) >
                                                params.max_hear_distance)
                                        continue;
                        }
-                       dst_clients.insert(client);
+                       dst_clients.push_back(*i);
                }
        }
-       if(dst_clients.size() == 0)
+
+       if(dst_clients.empty())
                return -1;
+
        // Create the sound
        s32 id = m_next_sound_id++;
        // The sound will exist as a reference in m_playing_sounds
        m_playing_sounds[id] = ServerPlayingSound();
        ServerPlayingSound &psound = m_playing_sounds[id];
        psound.params = params;
-       for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
-                       i != dst_clients.end(); i++)
-               psound.clients.insert((*i)->peer_id);
-       // Create packet
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_PLAY_SOUND);
-       writeS32(os, id);
-       os<<serializeString(spec.name);
-       writeF1000(os, spec.gain * params.gain);
-       writeU8(os, params.type);
-       writeV3F1000(os, pos);
-       writeU16(os, params.object);
-       writeU8(os, params.loop);
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send
-       for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
-                       i != dst_clients.end(); i++){
-               // Send as reliable
-               m_con.Send((*i)->peer_id, 0, data, true);
+
+       NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
+       pkt << id << spec.name << (float) (spec.gain * params.gain)
+                       << (u8) params.type << pos << params.object << params.loop;
+
+       for(std::vector<u16>::iterator i = dst_clients.begin();
+                       i != dst_clients.end(); ++i) {
+               psound.clients.insert(*i);
+               m_clients.send(*i, 0, &pkt, true);
        }
        return id;
 }
@@ -4019,171 +2042,112 @@ void Server::stopSound(s32 handle)
        if(i == m_playing_sounds.end())
                return;
        ServerPlayingSound &psound = i->second;
-       // Create packet
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_STOP_SOUND);
-       writeS32(os, handle);
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send
+
+       NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
+       pkt << handle;
+
        for(std::set<u16>::iterator i = psound.clients.begin();
-                       i != psound.clients.end(); i++){
+                       i != psound.clients.end(); ++i) {
                // Send as reliable
-               m_con.Send(*i, 0, data, true);
+               m_clients.send(*i, 0, &pkt, true);
        }
        // Remove sound reference
        m_playing_sounds.erase(i);
 }
 
 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
-       std::list<u16> *far_players, float far_d_nodes)
+       std::vector<u16> *far_players, float far_d_nodes)
 {
        float maxd = far_d_nodes*BS;
        v3f p_f = intToFloat(p, BS);
 
-       // Create packet
-       u32 replysize = 8;
-       SharedBuffer<u8> reply(replysize);
-       writeU16(&reply[0], TOCLIENT_REMOVENODE);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
-
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               // Don't send if it's the same one
-               if(client->peer_id == ignore_id)
-                       continue;
+       NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
+       pkt << p;
 
-               if(far_players)
-               {
+       std::vector<u16> clients = m_clients.getClientIDs();
+       for(std::vector<u16>::iterator i = clients.begin();
+               i != clients.end(); ++i) {
+               if (far_players) {
                        // Get player
-                       Player *player = m_env->getPlayer(client->peer_id);
-                       if(player)
-                       {
+                       if(Player *player = m_env->getPlayer(*i)) {
                                // If player is far away, only set modified blocks not sent
                                v3f player_pos = player->getPosition();
-                               if(player_pos.getDistanceFrom(p_f) > maxd)
-                               {
-                                       far_players->push_back(client->peer_id);
+                               if(player_pos.getDistanceFrom(p_f) > maxd) {
+                                       far_players->push_back(*i);
                                        continue;
                                }
                        }
                }
 
                // Send as reliable
-               m_con.Send(client->peer_id, 0, reply, true);
+               m_clients.send(*i, 0, &pkt, true);
        }
 }
 
 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
-               std::list<u16> *far_players, float far_d_nodes,
+               std::vector<u16> *far_players, float far_d_nodes,
                bool remove_metadata)
 {
        float maxd = far_d_nodes*BS;
        v3f p_f = intToFloat(p, BS);
 
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               // Don't send if it's the same one
-               if(client->peer_id == ignore_id)
-                       continue;
+       std::vector<u16> clients = m_clients.getClientIDs();
+       for(std::vector<u16>::iterator i = clients.begin();
+                       i != clients.end(); ++i) {
 
-               if(far_players)
-               {
+               if(far_players) {
                        // Get player
-                       Player *player = m_env->getPlayer(client->peer_id);
-                       if(player)
-                       {
+                       if(Player *player = m_env->getPlayer(*i)) {
                                // If player is far away, only set modified blocks not sent
                                v3f player_pos = player->getPosition();
-                               if(player_pos.getDistanceFrom(p_f) > maxd)
-                               {
-                                       far_players->push_back(client->peer_id);
+                               if(player_pos.getDistanceFrom(p_f) > maxd) {
+                                       far_players->push_back(*i);
                                        continue;
                                }
                        }
                }
 
-               // Create packet
-               u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
-               SharedBuffer<u8> reply(replysize);
-               writeU16(&reply[0], TOCLIENT_ADDNODE);
-               writeS16(&reply[2], p.X);
-               writeS16(&reply[4], p.Y);
-               writeS16(&reply[6], p.Z);
-               n.serialize(&reply[8], client->serialization_version);
-               u32 index = 8 + MapNode::serializedLength(client->serialization_version);
-               writeU8(&reply[index], remove_metadata ? 0 : 1);
-               
-               if (!remove_metadata) {
-                       if (client->net_proto_version <= 21) {
-                               // Old clients always clear metadata; fix it
-                               // by sending the full block again.
-                               client->SetBlockNotSent(p);
+               NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
+               m_clients.lock();
+               RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
+               if (client != 0) {
+                       pkt << p << n.param0 << n.param1 << n.param2
+                                       << (u8) (remove_metadata ? 0 : 1);
+
+                       if (!remove_metadata) {
+                               if (client->net_proto_version <= 21) {
+                                       // Old clients always clear metadata; fix it
+                                       // by sending the full block again.
+                                       client->SetBlockNotSent(getNodeBlockPos(p));
+                               }
                        }
                }
+               m_clients.unlock();
 
                // Send as reliable
-               m_con.Send(client->peer_id, 0, reply, true);
+               if (pkt.getSize() > 0)
+                       m_clients.send(*i, 0, &pkt, true);
        }
 }
 
 void Server::setBlockNotSent(v3s16 p)
 {
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               RemoteClient *client = i->second;
+       std::vector<u16> clients = m_clients.getClientIDs();
+       m_clients.lock();
+       for(std::vector<u16>::iterator i = clients.begin();
+               i != clients.end(); ++i) {
+               RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
                client->SetBlockNotSent(p);
        }
+       m_clients.unlock();
 }
 
 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        v3s16 p = block->getPos();
 
-#if 0
-       // Analyze it a bit
-       bool completely_air = true;
-       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
-       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
-       for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
-       {
-               if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
-               {
-                       completely_air = false;
-                       x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
-               }
-       }
-
-       // Print result
-       infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
-       if(completely_air)
-               infostream<<"[completely air] ";
-       infostream<<std::endl;
-#endif
-
        /*
                Create a packet with the block in the right format
        */
@@ -4192,31 +2156,20 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
        block->serialize(os, ver, false);
        block->serializeNetworkSpecific(os, net_proto_version);
        std::string s = os.str();
-       SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
-
-       u32 replysize = 8 + blockdata.getSize();
-       SharedBuffer<u8> reply(replysize);
-       writeU16(&reply[0], TOCLIENT_BLOCKDATA);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
-       memcpy(&reply[8], *blockdata, blockdata.getSize());
 
-       /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                       <<":  \tpacket size: "<<replysize<<std::endl;*/
+       NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
 
-       /*
-               Send packet
-       */
-       m_con.Send(peer_id, 2, reply, true);
+       pkt << p;
+       pkt.putRawString(s.c_str(), s.size());
+       Send(&pkt);
 }
 
 void Server::SendBlocks(float dtime)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
+       MutexAutoLock envlock(m_env_mutex);
+       //TODO check if one big lock could be faster then multiple small ones
 
        ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
 
@@ -4227,25 +2180,20 @@ void Server::SendBlocks(float dtime)
        {
                ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
 
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
-                       RemoteClient *client = i->second;
-                       assert(client->peer_id == i->first);
-
-                       // If definitions and textures have not been sent, don't
-                       // send MapBlocks either
-                       if(!client->definitions_sent)
-                               continue;
+               std::vector<u16> clients = m_clients.getClientIDs();
 
-                       total_sending += client->SendingCount();
+               m_clients.lock();
+               for(std::vector<u16>::iterator i = clients.begin();
+                       i != clients.end(); ++i) {
+                       RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
 
-                       if(client->serialization_version == SER_FMT_VER_INVALID)
+                       if (client == NULL)
                                continue;
 
-                       client->GetNextBlocks(this, dtime, queue);
+                       total_sending += client->SendingCount();
+                       client->GetNextBlocks(m_env,m_emerge, dtime, queue);
                }
+               m_clients.unlock();
        }
 
        // Sort.
@@ -4253,6 +2201,7 @@ void Server::SendBlocks(float dtime)
        // Lowest is most important.
        std::sort(queue.begin(), queue.end());
 
+       m_clients.lock();
        for(u32 i=0; i<queue.size(); i++)
        {
                //TODO: Calculate limit dynamically
@@ -4272,30 +2221,29 @@ void Server::SendBlocks(float dtime)
                        continue;
                }
 
-               RemoteClient *client = getClientNoEx(q.peer_id);
+               RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
+
                if(!client)
                        continue;
-               if(client->denied)
-                       continue;
 
                SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
 
                client->SentBlock(q.pos);
-
                total_sending++;
        }
+       m_clients.unlock();
 }
 
 void Server::fillMediaCache()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        infostream<<"Server: Calculating media file checksums"<<std::endl;
 
        // Collect all media file paths
-       std::list<std::string> paths;
+       std::vector<std::string> paths;
        for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); i++){
+                       i != m_mods.end(); ++i) {
                const ModSpec &mod = *i;
                paths.push_back(mod.path + DIR_DELIM + "textures");
                paths.push_back(mod.path + DIR_DELIM + "sounds");
@@ -4305,19 +2253,18 @@ void Server::fillMediaCache()
        paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
 
        // Collect media file information from paths into cache
-       for(std::list<std::string>::iterator i = paths.begin();
-                       i != paths.end(); i++)
-       {
+       for(std::vector<std::string>::iterator i = paths.begin();
+                       i != paths.end(); ++i) {
                std::string mediapath = *i;
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
-               for(u32 j=0; j<dirlist.size(); j++){
-                       if(dirlist[j].dir) // Ignode dirs
+               for (u32 j = 0; j < dirlist.size(); j++) {
+                       if (dirlist[j].dir) // Ignode dirs
                                continue;
                        std::string filename = dirlist[j].name;
                        // If name contains illegal characters, ignore the file
-                       if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
+                       if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
                                infostream<<"Server: ignoring illegal file name: \""
-                                               <<filename<<"\""<<std::endl;
+                                               << filename << "\"" << std::endl;
                                continue;
                        }
                        // If name is not in a supported format, ignore it
@@ -4328,42 +2275,42 @@ void Server::fillMediaCache()
                                ".x", ".b3d", ".md2", ".obj",
                                NULL
                        };
-                       if(removeStringEnd(filename, supported_ext) == ""){
-                               infostream<<"Server: ignoring unsupported file extension: \""
-                                               <<filename<<"\""<<std::endl;
+                       if (removeStringEnd(filename, supported_ext) == ""){
+                               infostream << "Server: ignoring unsupported file extension: \""
+                                               << filename << "\"" << std::endl;
                                continue;
                        }
                        // Ok, attempt to load the file and add to cache
                        std::string filepath = mediapath + DIR_DELIM + filename;
                        // Read data
                        std::ifstream fis(filepath.c_str(), std::ios_base::binary);
-                       if(fis.good() == false){
-                               errorstream<<"Server::fillMediaCache(): Could not open \""
-                                               <<filename<<"\" for reading"<<std::endl;
+                       if (!fis.good()) {
+                               errorstream << "Server::fillMediaCache(): Could not open \""
+                                               << filename << "\" for reading" << std::endl;
                                continue;
                        }
                        std::ostringstream tmp_os(std::ios_base::binary);
                        bool bad = false;
-                       for(;;){
+                       for(;;) {
                                char buf[1024];
                                fis.read(buf, 1024);
                                std::streamsize len = fis.gcount();
                                tmp_os.write(buf, len);
-                               if(fis.eof())
+                               if (fis.eof())
                                        break;
-                               if(!fis.good()){
+                               if (!fis.good()) {
                                        bad = true;
                                        break;
                                }
                        }
-                       if(bad){
+                       if(bad) {
                                errorstream<<"Server::fillMediaCache(): Failed to read \""
-                                               <<filename<<"\""<<std::endl;
+                                               << filename << "\"" << std::endl;
                                continue;
                        }
-                       if(tmp_os.str().length() == 0){
-                               errorstream<<"Server::fillMediaCache(): Empty file \""
-                                               <<filepath<<"\""<<std::endl;
+                       if(tmp_os.str().length() == 0) {
+                               errorstream << "Server::fillMediaCache(): Empty file \""
+                                               << filepath << "\"" << std::endl;
                                continue;
                        }
 
@@ -4376,71 +2323,33 @@ void Server::fillMediaCache()
                        free(digest);
 
                        // Put in list
-                       this->m_media[filename] = MediaInfo(filepath, sha1_base64);
-                       verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
+                       m_media[filename] = MediaInfo(filepath, sha1_base64);
+                       verbosestream << "Server: " << sha1_hex << " is " << filename
+                                       << std::endl;
                }
        }
 }
 
-struct SendableMediaAnnouncement
-{
-       std::string name;
-       std::string sha1_digest;
-
-       SendableMediaAnnouncement(const std::string name_="",
-                       const std::string sha1_digest_=""):
-               name(name_),
-               sha1_digest(sha1_digest_)
-       {}
-};
-
 void Server::sendMediaAnnouncement(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
-                       <<std::endl;
-
-       std::list<SendableMediaAnnouncement> file_announcements;
-
-       for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
-                       i != m_media.end(); i++){
-               // Put in list
-               file_announcements.push_back(
-                               SendableMediaAnnouncement(i->first, i->second.sha1_digest));
-       }
+       verbosestream << "Server: Announcing files to id(" << peer_id << ")"
+               << std::endl;
 
        // Make packet
        std::ostringstream os(std::ios_base::binary);
 
-       /*
-               u16 command
-               u32 number of files
-               for each texture {
-                       u16 length of name
-                       string name
-                       u16 length of sha1_digest
-                       string sha1_digest
-               }
-       */
+       NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
+       pkt << (u16) m_media.size();
 
-       writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
-       writeU16(os, file_announcements.size());
-
-       for(std::list<SendableMediaAnnouncement>::iterator
-                       j = file_announcements.begin();
-                       j != file_announcements.end(); ++j){
-               os<<serializeString(j->name);
-               os<<serializeString(j->sha1_digest);
+       for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
+                       i != m_media.end(); ++i) {
+               pkt << i->first << i->second.sha1_digest;
        }
-       os<<serializeString(g_settings->get("remote_media"));
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       pkt << g_settings->get("remote_media");
+       Send(&pkt);
 }
 
 struct SendableMedia
@@ -4449,8 +2358,8 @@ struct SendableMedia
        std::string path;
        std::string data;
 
-       SendableMedia(const std::string &name_="", const std::string path_="",
-                       const std::string &data_=""):
+       SendableMedia(const std::string &name_="", const std::string &path_="",
+                     const std::string &data_=""):
                name(name_),
                path(path_),
                data(data_)
@@ -4458,9 +2367,9 @@ struct SendableMedia
 };
 
 void Server::sendRequestedMedia(u16 peer_id,
-               const std::list<std::string> &tosend)
+               const std::vector<std::string> &tosend)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        verbosestream<<"Server::sendRequestedMedia(): "
                        <<"Sending files to client"<<std::endl;
@@ -4470,17 +2379,16 @@ void Server::sendRequestedMedia(u16 peer_id,
        // Put 5kB in one bunch (this is not accurate)
        u32 bytes_per_bunch = 5000;
 
-       std::vector< std::list<SendableMedia> > file_bunches;
-       file_bunches.push_back(std::list<SendableMedia>());
+       std::vector< std::vector<SendableMedia> > file_bunches;
+       file_bunches.push_back(std::vector<SendableMedia>());
 
        u32 file_size_bunch_total = 0;
 
-       for(std::list<std::string>::const_iterator i = tosend.begin();
-                       i != tosend.end(); ++i)
-       {
+       for(std::vector<std::string>::const_iterator i = tosend.begin();
+                       i != tosend.end(); ++i) {
                const std::string &name = *i;
 
-               if(m_media.find(name) == m_media.end()){
+               if(m_media.find(name) == m_media.end()) {
                        errorstream<<"Server::sendRequestedMedia(): Client asked for "
                                        <<"unknown file \""<<(name)<<"\""<<std::endl;
                        continue;
@@ -4498,7 +2406,7 @@ void Server::sendRequestedMedia(u16 peer_id,
                }
                std::ostringstream tmp_os(std::ios_base::binary);
                bool bad = false;
-               for(;;){
+               for(;;) {
                        char buf[1024];
                        fis.read(buf, 1024);
                        std::streamsize len = fis.gcount();
@@ -4506,12 +2414,12 @@ void Server::sendRequestedMedia(u16 peer_id,
                        file_size_bunch_total += len;
                        if(fis.eof())
                                break;
-                       if(!fis.good()){
+                       if(!fis.good()) {
                                bad = true;
                                break;
                        }
                }
-               if(bad){
+               if(bad) {
                        errorstream<<"Server::sendRequestedMedia(): Failed to read \""
                                        <<name<<"\""<<std::endl;
                        continue;
@@ -4523,8 +2431,8 @@ void Server::sendRequestedMedia(u16 peer_id,
                                SendableMedia(name, tpath, tmp_os.str()));
 
                // Start next bunch if got enough data
-               if(file_size_bunch_total >= bytes_per_bunch){
-                       file_bunches.push_back(std::list<SendableMedia>());
+               if(file_size_bunch_total >= bytes_per_bunch) {
+                       file_bunches.push_back(std::vector<SendableMedia>());
                        file_size_bunch_total = 0;
                }
 
@@ -4532,11 +2440,8 @@ void Server::sendRequestedMedia(u16 peer_id,
 
        /* Create and send packets */
 
-       u32 num_bunches = file_bunches.size();
-       for(u32 i=0; i<num_bunches; i++)
-       {
-               std::ostringstream os(std::ios_base::binary);
-
+       u16 num_bunches = file_bunches.size();
+       for(u16 i = 0; i < num_bunches; i++) {
                /*
                        u16 command
                        u16 total number of texture bunches
@@ -4550,69 +2455,57 @@ void Server::sendRequestedMedia(u16 peer_id,
                        }
                */
 
-               writeU16(os, TOCLIENT_MEDIA);
-               writeU16(os, num_bunches);
-               writeU16(os, i);
-               writeU32(os, file_bunches[i].size());
+               NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
+               pkt << num_bunches << i << (u32) file_bunches[i].size();
 
-               for(std::list<SendableMedia>::iterator
+               for(std::vector<SendableMedia>::iterator
                                j = file_bunches[i].begin();
-                               j != file_bunches[i].end(); ++j){
-                       os<<serializeString(j->name);
-                       os<<serializeLongString(j->data);
+                               j != file_bunches[i].end(); ++j) {
+                       pkt << j->name;
+                       pkt.putLongString(j->data);
                }
 
-               // Make data buffer
-               std::string s = os.str();
-               verbosestream<<"Server::sendRequestedMedia(): bunch "
-                               <<i<<"/"<<num_bunches
-                               <<" files="<<file_bunches[i].size()
-                               <<" size=" <<s.size()<<std::endl;
-               SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-               // Send as reliable
-               m_con.Send(peer_id, 2, data, true);
+               verbosestream << "Server::sendRequestedMedia(): bunch "
+                               << i << "/" << num_bunches
+                               << " files=" << file_bunches[i].size()
+                               << " size="  << pkt.getSize() << std::endl;
+               Send(&pkt);
        }
 }
 
 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
 {
-       if(m_detached_inventories.count(name) == 0){
-               errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+       if(m_detached_inventories.count(name) == 0) {
+               errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
                return;
        }
        Inventory *inv = m_detached_inventories[name];
-
        std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_DETACHED_INVENTORY);
-       os<<serializeString(name);
+
+       os << serializeString(name);
        inv->serialize(os);
 
        // Make data buffer
        std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
 
-void Server::sendDetachedInventoryToAll(const std::string &name)
-{
-       DSTACK(__FUNCTION_NAME);
+       NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
+       pkt.putRawString(s.c_str(), s.size());
 
-       for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i){
-               RemoteClient *client = i->second;
-               sendDetachedInventory(name, client->peer_id);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(&pkt);
+       }
+       else {
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
 void Server::sendDetachedInventories(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        for(std::map<std::string, Inventory*>::iterator
                        i = m_detached_inventories.begin();
-                       i != m_detached_inventories.end(); i++){
+                       i != m_detached_inventories.end(); ++i) {
                const std::string &name = i->first;
                //Inventory *inv = i->second;
                sendDetachedInventory(name, peer_id);
@@ -4625,14 +2518,16 @@ void Server::sendDetachedInventories(u16 peer_id)
 
 void Server::DiePlayer(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
-
+       DSTACK(FUNCTION_NAME);
        PlayerSAO *playersao = getPlayerSAO(peer_id);
-       assert(playersao);
+       // In some rare cases this can be NULL -- if the player is disconnected
+       // when a Lua function modifies l_punch, for example
+       if (!playersao)
+               return;
 
-       infostream<<"Server::DiePlayer(): Player "
-                       <<playersao->getPlayer()->getName()
-                       <<" dies"<<std::endl;
+       infostream << "Server::DiePlayer(): Player "
+                       << playersao->getPlayer()->getName()
+                       << " dies" << std::endl;
 
        playersao->setHP(0);
 
@@ -4640,198 +2535,325 @@ void Server::DiePlayer(u16 peer_id)
        m_script->on_dieplayer(playersao);
 
        SendPlayerHP(peer_id);
-       SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
+       SendDeathscreen(peer_id, false, v3f(0,0,0));
 }
 
 void Server::RespawnPlayer(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
 
-       infostream<<"Server::RespawnPlayer(): Player "
-                       <<playersao->getPlayer()->getName()
-                       <<" respawns"<<std::endl;
+       infostream << "Server::RespawnPlayer(): Player "
+                       << playersao->getPlayer()->getName()
+                       << " respawns" << std::endl;
 
        playersao->setHP(PLAYER_MAX_HP);
+       playersao->setBreath(PLAYER_MAX_BREATH);
+
+       SendPlayerHP(peer_id);
+       SendPlayerBreath(peer_id);
 
        bool repositioned = m_script->on_respawnplayer(playersao);
        if(!repositioned){
-               v3f pos = findSpawnPos(m_env->getServerMap());
+               v3f pos = findSpawnPos();
+               // setPos will send the new position to client
                playersao->setPos(pos);
        }
 }
 
-void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
+
+void Server::DenySudoAccess(u16 peer_id)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       SendAccessDenied(m_con, peer_id, reason);
+       NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
+       Send(&pkt);
+}
 
-       RemoteClient *client = getClientNoEx(peer_id);
-       if(client)
-               client->denied = true;
 
-       // If there are way too many clients, get rid of denied new ones immediately
-       if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
-               verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
-                               <<"peer_id="<<peer_id<<" immediately"<<std::endl;
-               // Delete peer to stop sending it data
-               m_con.DeletePeer(peer_id);
-               // Delete client also to stop block sends and other stuff
-               DeleteClient(peer_id, CDR_DENY);
+void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+               const std::string &str_reason, bool reconnect)
+{
+       if (proto_ver >= 25) {
+               SendAccessDenied(peer_id, reason, str_reason, reconnect);
+       } else {
+               std::wstring wreason = utf8_to_wide(
+                       reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
+                       accessDeniedStrings[(u8)reason]);
+               SendAccessDenied_Legacy(peer_id, wreason);
        }
+
+       m_clients.event(peer_id, CSE_SetDenied);
+       m_con.DisconnectPeer(peer_id);
 }
 
-void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
+
+void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
-       // Error check
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
-       // The client may not exist; clients are immediately removed if their
-       // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
-               return;
+       SendAccessDenied(peer_id, reason, custom_reason);
+       m_clients.event(peer_id, CSE_SetDenied);
+       m_con.DisconnectPeer(peer_id);
+}
 
-       /*
-               Mark objects to be not known by the client
-       */
-       RemoteClient *client = n->second;
-       // Handle objects
-       for(std::set<u16>::iterator
-                       i = client->m_known_objects.begin();
-                       i != client->m_known_objects.end(); ++i)
-       {
-               // Get object
-               u16 id = *i;
-               ServerActiveObject* obj = m_env->getActiveObject(id);
+// 13/03/15: remove this function when protocol version 25 will become
+// the minimum version for MT users, maybe in 1 year
+void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
+{
+       DSTACK(FUNCTION_NAME);
+
+       SendAccessDenied_Legacy(peer_id, reason);
+       m_clients.event(peer_id, CSE_SetDenied);
+       m_con.DisconnectPeer(peer_id);
+}
+
+void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+{
+       DSTACK(FUNCTION_NAME);
+
+       if (!forSudoMode) {
+               RemoteClient* client = getClient(peer_id, CS_Invalid);
 
-               if(obj && obj->m_known_by_count > 0)
-                       obj->m_known_by_count--;
+               NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
+
+               // Right now, the auth mechs don't change between login and sudo mode.
+               u32 sudo_auth_mechs = client->allowed_auth_mechs;
+               client->allowed_sudo_mechs = sudo_auth_mechs;
+
+               resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
+                               << g_settings->getFloat("dedicated_server_step")
+                               << sudo_auth_mechs;
+
+               Send(&resp_pkt);
+               m_clients.event(peer_id, CSE_AuthAccept);
+       } else {
+               NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
+
+               // We only support SRP right now
+               u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
+
+               resp_pkt << sudo_auth_mechs;
+               Send(&resp_pkt);
+               m_clients.event(peer_id, CSE_SudoSuccess);
        }
+}
 
-       /*
-               Clear references to playing sounds
-       */
-       for(std::map<s32, ServerPlayingSound>::iterator
-                       i = m_playing_sounds.begin();
-                       i != m_playing_sounds.end();)
+void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
+{
+       DSTACK(FUNCTION_NAME);
+       std::wstring message;
        {
-               ServerPlayingSound &psound = i->second;
-               psound.clients.erase(peer_id);
-               if(psound.clients.size() == 0)
-                       m_playing_sounds.erase(i++);
-               else
-                       i++;
-       }
+               /*
+                       Clear references to playing sounds
+               */
+               for(std::map<s32, ServerPlayingSound>::iterator
+                               i = m_playing_sounds.begin();
+                               i != m_playing_sounds.end();)
+               {
+                       ServerPlayingSound &psound = i->second;
+                       psound.clients.erase(peer_id);
+                       if(psound.clients.empty())
+                               m_playing_sounds.erase(i++);
+                       else
+                               ++i;
+               }
 
-       Player *player = m_env->getPlayer(peer_id);
+               Player *player = m_env->getPlayer(peer_id);
 
-       // Collect information about leaving in chat
-       std::wstring message;
-       {
-               if(player != NULL && reason != CDR_DENY)
+               // Collect information about leaving in chat
                {
-                       std::wstring name = narrow_to_wide(player->getName());
-                       message += L"*** ";
-                       message += name;
-                       message += L" left the game.";
-                       if(reason == CDR_TIMEOUT)
-                               message += L" (timed out)";
+                       if(player != NULL && reason != CDR_DENY)
+                       {
+                               std::wstring name = narrow_to_wide(player->getName());
+                               message += L"*** ";
+                               message += name;
+                               message += L" left the game.";
+                               if(reason == CDR_TIMEOUT)
+                                       message += L" (timed out)";
+                       }
                }
-       }
 
-       /* Run scripts and remove from environment */
-       {
-               if(player != NULL)
+               /* Run scripts and remove from environment */
                {
-                       PlayerSAO *playersao = player->getPlayerSAO();
-                       assert(playersao);
+                       if(player != NULL)
+                       {
+                               PlayerSAO *playersao = player->getPlayerSAO();
+                               assert(playersao);
 
-                       m_script->on_leaveplayer(playersao);
+                               m_script->on_leaveplayer(playersao);
 
-                       playersao->disconnected();
+                               playersao->disconnected();
+                       }
                }
-       }
 
-       /*
-               Print out action
-       */
-       {
-               if(player != NULL && reason != CDR_DENY)
+               /*
+                       Print out action
+               */
                {
-                       std::ostringstream os(std::ios_base::binary);
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               RemoteClient *client = i->second;
-                               assert(client->peer_id == i->first);
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
-                               // Get player
-                               Player *player = m_env->getPlayer(client->peer_id);
-                               if(!player)
-                                       continue;
-                               // Get name of player
-                               os<<player->getName()<<" ";
-                       }
+                       if(player != NULL && reason != CDR_DENY) {
+                               std::ostringstream os(std::ios_base::binary);
+                               std::vector<u16> clients = m_clients.getClientIDs();
 
-                       actionstream<<player->getName()<<" "
-                                       <<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
-                                       <<" List of players: "<<os.str()<<std::endl;
+                               for(std::vector<u16>::iterator i = clients.begin();
+                                       i != clients.end(); ++i) {
+                                       // Get player
+                                       Player *player = m_env->getPlayer(*i);
+                                       if(!player)
+                                               continue;
+
+                                       // Get name of player
+                                       os << player->getName() << " ";
+                               }
+
+                               std::string name = player->getName();
+                               actionstream << name << " "
+                                               << (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
+                                               << " List of players: " << os.str() << std::endl;
+                               if (m_admin_chat)
+                                       m_admin_chat->outgoing_queue.push_back(
+                                               new ChatEventNick(CET_NICK_REMOVE, name));
+                       }
+               }
+               {
+                       MutexAutoLock env_lock(m_env_mutex);
+                       m_clients.DeleteClient(peer_id);
                }
        }
 
-       // Delete client
-       delete m_clients[peer_id];
-       m_clients.erase(peer_id);
-
        // Send leave chat message to all remaining clients
        if(message.length() != 0)
-               BroadcastChatMessage(message);
+               SendChatMessage(PEER_ID_INEXISTENT,message);
 }
 
-void Server::UpdateCrafting(u16 peer_id)
+void Server::UpdateCrafting(Player* player)
 {
-       DSTACK(__FUNCTION_NAME);
-
-       Player* player = m_env->getPlayer(peer_id);
-       assert(player);
+       DSTACK(FUNCTION_NAME);
 
        // Get a preview for crafting
        ItemStack preview;
        InventoryLocation loc;
        loc.setPlayer(player->getName());
-       getCraftingResult(&player->inventory, preview, false, this);
+       std::vector<ItemStack> output_replacements;
+       getCraftingResult(&player->inventory, preview, output_replacements, false, this);
        m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
 
        // Put the new preview in
        InventoryList *plist = player->inventory.getList("craftpreview");
-       assert(plist);
-       assert(plist->getSize() >= 1);
+       sanity_check(plist);
+       sanity_check(plist->getSize() >= 1);
        plist->changeItem(0, preview);
 }
 
-RemoteClient* Server::getClient(u16 peer_id)
+void Server::handleChatInterfaceEvent(ChatEvent *evt)
+{
+       if (evt->type == CET_NICK_ADD) {
+               // The terminal informed us of its nick choice
+               m_admin_nick = ((ChatEventNick *)evt)->nick;
+               if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
+                       errorstream << "You haven't set up an account." << std::endl
+                               << "Please log in using the client as '"
+                               << m_admin_nick << "' with a secure password." << std::endl
+                               << "Until then, you can't execute admin tasks via the console," << std::endl
+                               << "and everybody can claim the user account instead of you," << std::endl
+                               << "giving them full control over this server." << std::endl;
+               }
+       } else {
+               assert(evt->type == CET_CHAT);
+               handleAdminChat((ChatEventChat *)evt);
+       }
+}
+
+std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
+       const std::wstring &wmessage, bool check_shout_priv,
+       u16 peer_id_to_avoid_sending)
+{
+       // If something goes wrong, this player is to blame
+       RollbackScopeActor rollback_scope(m_rollback,
+               std::string("player:") + name);
+
+       // Line to send
+       std::wstring line;
+       // Whether to send line to the player that sent the message, or to all players
+       bool broadcast_line = true;
+
+       // Run script hook
+       bool ate = m_script->on_chat_message(name,
+               wide_to_utf8(wmessage));
+       // If script ate the message, don't proceed
+       if (ate)
+               return L"";
+
+       // Commands are implemented in Lua, so only catch invalid
+       // commands that were not "eaten" and send an error back
+       if (wmessage[0] == L'/') {
+               std::wstring wcmd = wmessage.substr(1);
+               broadcast_line = false;
+               if (wcmd.length() == 0)
+                       line += L"-!- Empty command";
+               else
+                       line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
+       } else {
+               if (check_shout_priv && !checkPriv(name, "shout")) {
+                       line += L"-!- You don't have permission to shout.";
+                       broadcast_line = false;
+               } else {
+                       line += L"<";
+                       line += wname;
+                       line += L"> ";
+                       line += wmessage;
+               }
+       }
+
+       /*
+               Tell calling method to send the message to sender
+       */
+       if (!broadcast_line) {
+               return line;
+       } else {
+               /*
+                       Send the message to others
+               */
+               actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
+
+               std::vector<u16> clients = m_clients.getClientIDs();
+
+               for (u16 i = 0; i < clients.size(); i++) {
+                       u16 cid = clients[i];
+                       if (cid != peer_id_to_avoid_sending)
+                               SendChatMessage(cid, line);
+               }
+       }
+       return L"";
+}
+
+void Server::handleAdminChat(const ChatEventChat *evt)
+{
+       std::string name = evt->nick;
+       std::wstring wname = utf8_to_wide(name);
+       std::wstring wmessage = evt->evt_msg;
+
+       std::wstring answer = handleChat(name, wname, wmessage);
+
+       // If asked to send answer to sender
+       if (!answer.empty()) {
+               m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
+       }
+}
+
+RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
 {
-       RemoteClient *client = getClientNoEx(peer_id);
+       RemoteClient *client = getClientNoEx(peer_id,state_min);
        if(!client)
                throw ClientNotFoundException("Client not found");
+
        return client;
 }
-RemoteClient* Server::getClientNoEx(u16 peer_id)
+RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
 {
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
-       // The client may not exist; clients are immediately removed if their
-       // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
-               return NULL;
-       return n->second;
+       return m_clients.getClientNoEx(peer_id, state_min);
 }
 
 std::string Server::getPlayerName(u16 peer_id)
@@ -4855,37 +2877,31 @@ std::wstring Server::getStatusString()
        std::wostringstream os(std::ios_base::binary);
        os<<L"# Server: ";
        // Version
-       os<<L"version="<<narrow_to_wide(minetest_version_simple);
+       os<<L"version="<<narrow_to_wide(g_version_string);
        // Uptime
        os<<L", uptime="<<m_uptime.get();
        // Max lag estimate
        os<<L", max_lag="<<m_env->getMaxLagEstimate();
        // Information about clients
-       std::map<u16, RemoteClient*>::iterator i;
-       bool first;
+       bool first = true;
        os<<L", clients={";
-       for(i = m_clients.begin(), first = true;
-               i != m_clients.end(); ++i)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+       std::vector<u16> clients = m_clients.getClientIDs();
+       for(std::vector<u16>::iterator i = clients.begin();
+               i != clients.end(); ++i) {
                // Get player
-               Player *player = m_env->getPlayer(client->peer_id);
+               Player *player = m_env->getPlayer(*i);
                // Get name of player
                std::wstring name = L"unknown";
                if(player != NULL)
                        name = narrow_to_wide(player->getName());
                // Add name to information string
                if(!first)
-                       os<<L",";
+                       os << L", ";
                else
                        first = false;
-               os<<name;
+               os << name;
        }
-       os<<L"}";
+       os << L"}";
        if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
                os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
        if(g_settings->get("motd") != "")
@@ -4908,12 +2924,11 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
 
 void Server::reportPrivsModified(const std::string &name)
 {
-       if(name == ""){
-               for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i){
-                       RemoteClient *client = i->second;
-                       Player *player = m_env->getPlayer(client->peer_id);
+       if(name == "") {
+               std::vector<u16> clients = m_clients.getClientIDs();
+               for(std::vector<u16>::iterator i = clients.begin();
+                               i != clients.end(); ++i) {
+                       Player *player = m_env->getPlayer(*i);
                        reportPrivsModified(player->getName());
                }
        } else {
@@ -4953,57 +2968,71 @@ std::string Server::getBanDescription(const std::string &ip_or_name)
        return m_banmanager->getBanDescription(ip_or_name);
 }
 
-void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
+void Server::notifyPlayer(const char *name, const std::wstring &msg)
 {
+       // m_env will be NULL if the server is initializing
+       if (!m_env)
+               return;
+
+       if (m_admin_nick == name && !m_admin_nick.empty()) {
+               m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
+       }
+
        Player *player = m_env->getPlayer(name);
-       if(!player)
+       if (!player) {
                return;
-       if (prepend)
-               SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
-       else
-               SendChatMessage(player->peer_id, msg);
+       }
+
+       if (player->peer_id == PEER_ID_INEXISTENT)
+               return;
+
+       SendChatMessage(player->peer_id, msg);
 }
 
-bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
+bool Server::showFormspec(const char *playername, const std::string &formspec,
+       const std::string &formname)
 {
-       Player *player = m_env->getPlayer(playername);
+       // m_env will be NULL if the server is initializing
+       if (!m_env)
+               return false;
 
-       if(!player)
-       {
-               infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
+       Player *player = m_env->getPlayer(playername);
+       if (!player)
                return false;
-       }
 
        SendShowFormspecMessage(player->peer_id, formspec, formname);
        return true;
 }
 
-u32 Server::hudAdd(Player *player, HudElement *form) {
+u32 Server::hudAdd(Player *player, HudElement *form)
+{
        if (!player)
                return -1;
 
-       u32 id = player->getFreeHudID();
-       if (id < player->hud.size())
-               player->hud[id] = form;
-       else
-               player->hud.push_back(form);
-       
+       u32 id = player->addHud(form);
+
        SendHUDAdd(player->peer_id, id, form);
+
        return id;
 }
 
 bool Server::hudRemove(Player *player, u32 id) {
-       if (!player || id >= player->hud.size() || !player->hud[id])
+       if (!player)
                return false;
 
-       delete player->hud[id];
-       player->hud[id] = NULL;
-       
+       HudElement* todel = player->removeHud(id);
+
+       if (!todel)
+               return false;
+
+       delete todel;
+
        SendHUDRemove(player->peer_id, id);
        return true;
 }
 
-bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
+bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
+{
        if (!player)
                return false;
 
@@ -5011,148 +3040,200 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
        return true;
 }
 
-bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
+bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
+{
        if (!player)
                return false;
 
        SendHUDSetFlags(player->peer_id, flags, mask);
+       player->hud_flags &= ~mask;
+       player->hud_flags |= flags;
+
+       PlayerSAO* playersao = player->getPlayerSAO();
+
+       if (playersao == NULL)
+               return false;
+
+       m_script->player_event(playersao, "hud_changed");
        return true;
 }
 
-bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
+bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
+{
        if (!player)
                return false;
        if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
                return false;
 
+       player->setHotbarItemcount(hotbar_itemcount);
        std::ostringstream os(std::ios::binary);
        writeS32(os, hotbar_itemcount);
        SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
        return true;
 }
 
-void Server::hudSetHotbarImage(Player *player, std::string name) {
+s32 Server::hudGetHotbarItemcount(Player *player)
+{
+       if (!player)
+               return 0;
+       return player->getHotbarItemcount();
+}
+
+void Server::hudSetHotbarImage(Player *player, std::string name)
+{
        if (!player)
                return;
 
+       player->setHotbarImage(name);
        SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
 }
 
-void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
+std::string Server::hudGetHotbarImage(Player *player)
+{
+       if (!player)
+               return "";
+       return player->getHotbarImage();
+}
+
+void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
+{
        if (!player)
                return;
 
+       player->setHotbarSelectedImage(name);
        SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
 }
 
-void Server::notifyPlayers(const std::wstring msg)
+std::string Server::hudGetHotbarSelectedImage(Player *player)
 {
-       BroadcastChatMessage(msg);
+       if (!player)
+               return "";
+
+       return player->getHotbarSelectedImage();
 }
 
-void Server::spawnParticle(const char *playername, v3f pos,
-               v3f velocity, v3f acceleration,
-               float expirationtime, float size, bool
-               collisiondetection, bool vertical, std::string texture)
+bool Server::setLocalPlayerAnimations(Player *player,
+       v2s32 animation_frames[4], f32 frame_speed)
 {
-       Player *player = m_env->getPlayer(playername);
-       if(!player)
-               return;
-       SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
-                       expirationtime, size, collisiondetection, vertical, texture);
+       if (!player)
+               return false;
+
+       player->setLocalAnimations(animation_frames, frame_speed);
+       SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
+       return true;
 }
 
-void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture)
+bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
 {
-       SendSpawnParticleAll(pos, velocity, acceleration,
-                       expirationtime, size, collisiondetection, vertical, texture);
+       if (!player)
+               return false;
+
+       player->eye_offset_first = first;
+       player->eye_offset_third = third;
+       SendEyeOffset(player->peer_id, first, third);
+       return true;
 }
 
-u32 Server::addParticleSpawner(const char *playername,
-               u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture)
+bool Server::setSky(Player *player, const video::SColor &bgcolor,
+       const std::string &type, const std::vector<std::string> &params)
 {
-       Player *player = m_env->getPlayer(playername);
-       if(!player)
-               return -1;
+       if (!player)
+               return false;
 
-       u32 id = 0;
-       for(;;) // look for unused particlespawner id
-       {
-               id++;
-               if (std::find(m_particlespawner_ids.begin(),
-                               m_particlespawner_ids.end(), id)
-                               == m_particlespawner_ids.end())
-               {
-                       m_particlespawner_ids.push_back(id);
-                       break;
-               }
-       }
+       player->setSky(bgcolor, type, params);
+       SendSetSky(player->peer_id, bgcolor, type, params);
+       return true;
+}
 
-       SendAddParticleSpawner(player->peer_id, amount, spawntime,
-               minpos, maxpos, minvel, maxvel, minacc, maxacc,
-               minexptime, maxexptime, minsize, maxsize,
-               collisiondetection, vertical, texture, id);
+bool Server::overrideDayNightRatio(Player *player, bool do_override,
+       float ratio)
+{
+       if (!player)
+               return false;
 
-       return id;
+       player->overrideDayNightRatio(do_override, ratio);
+       SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
+       return true;
 }
 
-u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture)
+void Server::notifyPlayers(const std::wstring &msg)
 {
-       u32 id = 0;
-       for(;;) // look for unused particlespawner id
-       {
-               id++;
-               if (std::find(m_particlespawner_ids.begin(),
-                               m_particlespawner_ids.end(), id)
-                               == m_particlespawner_ids.end())
-               {
-                       m_particlespawner_ids.push_back(id);
-                       break;
-               }
+       SendChatMessage(PEER_ID_INEXISTENT,msg);
+}
+
+void Server::spawnParticle(const std::string &playername, v3f pos,
+       v3f velocity, v3f acceleration,
+       float expirationtime, float size, bool
+       collisiondetection, bool collision_removal,
+       bool vertical, const std::string &texture)
+{
+       // m_env will be NULL if the server is initializing
+       if (!m_env)
+               return;
+
+       u16 peer_id = PEER_ID_INEXISTENT;
+       if (playername != "") {
+               Player* player = m_env->getPlayer(playername.c_str());
+               if (!player)
+                       return;
+               peer_id = player->peer_id;
+       }
+
+       SendSpawnParticle(peer_id, pos, velocity, acceleration,
+                       expirationtime, size, collisiondetection,
+                       collision_removal, vertical, texture);
+}
+
+u32 Server::addParticleSpawner(u16 amount, float spawntime,
+       v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
+       float minexptime, float maxexptime, float minsize, float maxsize,
+       bool collisiondetection, bool collision_removal,
+       bool vertical, const std::string &texture,
+       const std::string &playername)
+{
+       // m_env will be NULL if the server is initializing
+       if (!m_env)
+               return -1;
+
+       u16 peer_id = PEER_ID_INEXISTENT;
+       if (playername != "") {
+               Player* player = m_env->getPlayer(playername.c_str());
+               if (!player)
+                       return -1;
+               peer_id = player->peer_id;
        }
 
-       SendAddParticleSpawnerAll(amount, spawntime,
+       u32 id = m_env->addParticleSpawner(spawntime);
+       SendAddParticleSpawner(peer_id, amount, spawntime,
                minpos, maxpos, minvel, maxvel, minacc, maxacc,
                minexptime, maxexptime, minsize, maxsize,
-               collisiondetection, vertical, texture, id);
+               collisiondetection, collision_removal, vertical, texture, id);
 
        return id;
 }
 
-void Server::deleteParticleSpawner(const char *playername, u32 id)
+void Server::deleteParticleSpawner(const std::string &playername, u32 id)
 {
-       Player *player = m_env->getPlayer(playername);
-       if(!player)
-               return;
+       // m_env will be NULL if the server is initializing
+       if (!m_env)
+               throw ServerError("Can't delete particle spawners during initialisation!");
+
+       u16 peer_id = PEER_ID_INEXISTENT;
+       if (playername != "") {
+               Player* player = m_env->getPlayer(playername.c_str());
+               if (!player)
+                       return;
+               peer_id = player->peer_id;
+       }
 
-       m_particlespawner_ids.erase(
-                       std::remove(m_particlespawner_ids.begin(),
-                       m_particlespawner_ids.end(), id),
-                       m_particlespawner_ids.end());
-       SendDeleteParticleSpawner(player->peer_id, id);
+       m_env->deleteParticleSpawner(id);
+       SendDeleteParticleSpawner(peer_id, id);
 }
 
 void Server::deleteParticleSpawnerAll(u32 id)
 {
-       m_particlespawner_ids.erase(
-                       std::remove(m_particlespawner_ids.begin(),
-                       m_particlespawner_ids.end(), id),
-                       m_particlespawner_ids.end());
-       SendDeleteParticleSpawnerAll(id);
+       m_env->deleteParticleSpawner(id);
+       SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
 }
 
 Inventory* Server::createDetachedInventory(const std::string &name)
@@ -5164,30 +3245,13 @@ Inventory* Server::createDetachedInventory(const std::string &name)
                infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
        }
        Inventory *inv = new Inventory(m_itemdef);
-       assert(inv);
+       sanity_check(inv);
        m_detached_inventories[name] = inv;
-       sendDetachedInventoryToAll(name);
+       //TODO find a better way to do this
+       sendDetachedInventory(name,PEER_ID_INEXISTENT);
        return inv;
 }
 
-class BoolScopeSet
-{
-public:
-       BoolScopeSet(bool *dst, bool val):
-               m_dst(dst)
-       {
-               m_orig_state = *m_dst;
-               *m_dst = val;
-       }
-       ~BoolScopeSet()
-       {
-               *m_dst = m_orig_state;
-       }
-private:
-       bool *m_dst;
-       bool m_orig_state;
-};
-
 // actions: time-reversed list
 // Return value: success/failure
 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -5195,8 +3259,6 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 {
        infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
        ServerMap *map = (ServerMap*)(&m_env->getMap());
-       // Disable rollback report sink while reverting
-       BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
 
        // Fail if no actions to handle
        if(actions.empty()){
@@ -5209,7 +3271,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 
        for(std::list<RollbackAction>::const_iterator
                        i = actions.begin();
-                       i != actions.end(); i++)
+                       i != actions.end(); ++i)
        {
                const RollbackAction &action = *i;
                num_tried++;
@@ -5239,114 +3301,113 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 
 // IGameDef interface
 // Under envlock
-IItemDefManagerServer::getItemDefManager()
+IItemDefManager *Server::getItemDefManager()
 {
        return m_itemdef;
 }
-INodeDefManager* Server::getNodeDefManager()
+
+INodeDefManager *Server::getNodeDefManager()
 {
        return m_nodedef;
 }
-ICraftDefManager* Server::getCraftDefManager()
+
+ICraftDefManager *Server::getCraftDefManager()
 {
        return m_craftdef;
 }
-ITextureSourceServer::getTextureSource()
+ITextureSource *Server::getTextureSource()
 {
        return NULL;
 }
-IShaderSourceServer::getShaderSource()
+IShaderSource *Server::getShaderSource()
 {
        return NULL;
 }
+scene::ISceneManager *Server::getSceneManager()
+{
+       return NULL;
+}
+
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
        return m_nodedef->allocateDummy(name);
 }
-ISoundManager* Server::getSoundManager()
+
+ISoundManager *Server::getSoundManager()
 {
        return &dummySoundManager;
 }
-MtEventManager* Server::getEventManager()
+
+MtEventManager *Server::getEventManager()
 {
        return m_event;
 }
-IRollbackReportSink* Server::getRollbackReportSink()
-{
-       if(!m_enable_rollback_recording)
-               return NULL;
-       if(!m_rollback_sink_enabled)
-               return NULL;
-       return m_rollback;
-}
 
-IWritableItemDefManagerServer::getWritableItemDefManager()
+IWritableItemDefManager *Server::getWritableItemDefManager()
 {
        return m_itemdef;
 }
-IWritableNodeDefManager* Server::getWritableNodeDefManager()
+
+IWritableNodeDefManager *Server::getWritableNodeDefManager()
 {
        return m_nodedef;
 }
-IWritableCraftDefManager* Server::getWritableCraftDefManager()
+
+IWritableCraftDefManager *Server::getWritableCraftDefManager()
 {
        return m_craftdef;
 }
 
-const ModSpec* Server::getModSpec(const std::string &modname)
+const ModSpec *Server::getModSpec(const std::string &modname) const
 {
-       for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); i++){
-               const ModSpec &mod = *i;
-               if(mod.name == modname)
+       std::vector<ModSpec>::const_iterator it;
+       for (it = m_mods.begin(); it != m_mods.end(); ++it) {
+               const ModSpec &mod = *it;
+               if (mod.name == modname)
                        return &mod;
        }
        return NULL;
 }
-void Server::getModNames(std::list<std::string> &modlist)
+
+void Server::getModNames(std::vector<std::string> &modlist)
 {
-       for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
-       {
-               modlist.push_back(i->name);
-       }
+       std::vector<ModSpec>::iterator it;
+       for (it = m_mods.begin(); it != m_mods.end(); ++it)
+               modlist.push_back(it->name);
 }
+
 std::string Server::getBuiltinLuaPath()
 {
        return porting::path_share + DIR_DELIM + "builtin";
 }
 
-v3f findSpawnPos(ServerMap &map)
+v3f Server::findSpawnPos()
 {
-       //return v3f(50,50,50)*BS;
-
-       v3s16 nodepos;
-
-#if 0
-       nodepos = v2s16(0,0);
-       groundheight = 20;
-#endif
+       ServerMap &map = m_env->getServerMap();
+       v3f nodeposf;
+       if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
+               return nodeposf * BS;
+       }
 
-#if 1
-       s16 water_level = map.m_mgparams->water_level;
+       bool is_good = false;
 
        // Try to find a good place a few times
-       for(s32 i=0; i<1000; i++)
-       {
+       for(s32 i = 0; i < 4000 && !is_good; i++) {
                s32 range = 1 + i;
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
                                -range + (myrand() % (range * 2)),
                                -range + (myrand() % (range * 2)));
 
-               // Get ground height at point
-               s16 groundheight = map.findGroundLevel(nodepos2d);
-               if (groundheight <= water_level) // Don't go underwater
-                       continue;
-               if (groundheight > water_level + 6) // Don't go to high places
+               // Get spawn level at point
+               s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
+               // Continue if MAX_MAP_GENERATION_LIMIT was returned by
+               // the mapgen to signify an unsuitable spawn position
+               if (spawn_level == MAX_MAP_GENERATION_LIMIT)
                        continue;
 
-               nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
-               bool is_good = false;
+               v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
+
                s32 air_count = 0;
                for (s32 i = 0; i < 10; i++) {
                        v3s16 blockpos = getNodeBlockPos(nodepos);
@@ -5354,33 +3415,30 @@ v3f findSpawnPos(ServerMap &map)
                        content_t c = map.getNodeNoEx(nodepos).getContent();
                        if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
                                air_count++;
-                               if (air_count >= 2){
+                               if (air_count >= 2) {
+                                       nodeposf = intToFloat(nodepos, BS);
+                                       // Don't spawn the player outside map boundaries
+                                       if (objectpos_over_limit(nodeposf))
+                                               continue;
                                        is_good = true;
                                        break;
                                }
                        }
                        nodepos.Y++;
                }
-               if(is_good){
-                       // Found a good place
-                       //infostream<<"Searched through "<<i<<" places."<<std::endl;
-                       break;
-               }
        }
-#endif
 
-       return intToFloat(nodepos, BS);
+       return nodeposf;
 }
 
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
+PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
 {
-       RemotePlayer *player = NULL;
        bool newplayer = false;
 
        /*
                Try to get an existing player
        */
-       player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
+       RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
 
        // If player is already connected, cancel
        if(player != NULL && player->peer_id != 0)
@@ -5399,110 +3457,72 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
                return NULL;
        }
 
-       /*
-               Create a new player if it doesn't exist yet
-       */
-       if(player == NULL)
-       {
-               newplayer = true;
-               player = new RemotePlayer(this);
-               player->updateName(name);
+       // Load player if it isn't already loaded
+       if (!player) {
+               player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
+       }
 
-               /* Set player position */
+       // Create player if it doesn't exist
+       if (!player) {
+               newplayer = true;
+               player = new RemotePlayer(this, name);
+               // Set player position
                infostream<<"Server: Finding spawn place for player \""
                                <<name<<"\""<<std::endl;
-               v3f pos = findSpawnPos(m_env->getServerMap());
+               v3f pos = findSpawnPos();
                player->setPosition(pos);
 
-               /* Add player to environment */
+               // Make sure the player is saved
+               player->setModified(true);
+
+               // Add player to environment
                m_env->addPlayer(player);
+       } else {
+               // If the player exists, ensure that they respawn inside legal bounds
+               // This fixes an assert crash when the player can't be added
+               // to the environment
+               if (objectpos_over_limit(player->getPosition())) {
+                       actionstream << "Respawn position for player \""
+                               << name << "\" outside limits, resetting" << std::endl;
+                       v3f pos = findSpawnPos();
+                       player->setPosition(pos);
+               }
        }
 
-       /*
-               Create a new player active object
-       */
+       // Create a new player active object
        PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
                        getPlayerEffectivePrivs(player->getName()),
                        isSingleplayer());
 
+       player->protocol_version = proto_version;
+
        /* Clean up old HUD elements from previous sessions */
-       player->hud.clear();
+       player->clearHud();
 
        /* Add object to environment */
        m_env->addActiveObject(playersao);
 
        /* Run scripts */
-       if(newplayer)
+       if (newplayer) {
                m_script->on_newplayer(playersao);
-
-       m_script->on_joinplayer(playersao);
-
-       return playersao;
-}
-
-void Server::handlePeerChange(PeerChange &c)
-{
-       JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
-
-       if(c.type == PEER_ADDED)
-       {
-               /*
-                       Add
-               */
-
-               // Error check
-               std::map<u16, RemoteClient*>::iterator n;
-               n = m_clients.find(c.peer_id);
-               // The client shouldn't already exist
-               assert(n == m_clients.end());
-
-               // Create client
-               RemoteClient *client = new RemoteClient();
-               client->peer_id = c.peer_id;
-               m_clients[client->peer_id] = client;
-
-       } // PEER_ADDED
-       else if(c.type == PEER_REMOVED)
-       {
-               /*
-                       Delete
-               */
-
-               DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
-
-       } // PEER_REMOVED
-       else
-       {
-               assert(0);
        }
-}
 
-void Server::handlePeerChanges()
-{
-       while(m_peer_change_queue.size() > 0)
-       {
-               PeerChange c = m_peer_change_queue.pop_front();
-
-               verbosestream<<"Server: Handling peer change: "
-                               <<"id="<<c.peer_id<<", timeout="<<c.timeout
-                               <<std::endl;
-
-               handlePeerChange(c);
-       }
+       return playersao;
 }
 
 void dedicated_server_loop(Server &server, bool &kill)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        verbosestream<<"dedicated_server_loop()"<<std::endl;
 
        IntervalLimiter m_profiler_interval;
 
-       for(;;)
-       {
-               float steplen = g_settings->getFloat("dedicated_server_step");
+       static const float steplen = g_settings->getFloat("dedicated_server_step");
+       static const float profiler_print_interval =
+                       g_settings->getFloat("profiler_print_interval");
+
+       for(;;) {
                // This is kind of a hack but can be done like this
                // because server.step() is very light
                {
@@ -5515,8 +3535,8 @@ void dedicated_server_loop(Server &server, bool &kill)
                {
                        infostream<<"Dedicated server quitting"<<std::endl;
 #if USE_CURL
-                       if(g_settings->getBool("server_announce") == true)
-                               ServerList::sendAnnounce("delete");
+                       if(g_settings->getBool("server_announce"))
+                               ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
 #endif
                        break;
                }
@@ -5524,10 +3544,7 @@ void dedicated_server_loop(Server &server, bool &kill)
                /*
                        Profiler
                */
-               float profiler_print_interval =
-                               g_settings->getFloat("profiler_print_interval");
-               if(profiler_print_interval != 0)
-               {
+               if (profiler_print_interval != 0) {
                        if(m_profiler_interval.step(steplen, profiler_print_interval))
                        {
                                infostream<<"Profiler:"<<std::endl;
@@ -5537,5 +3554,3 @@ void dedicated_server_loop(Server &server, bool &kill)
                }
        }
 }
-
-