]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
The new mapgen, noise functions, et al.
[dragonfireclient.git] / src / server.cpp
index a7767842d7127c1e86977ea5fd3cf217f80fd13a..a3c0b66eddf67233a3eaa4130a0578198236de39 100644 (file)
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "itemdef.h"
 #include "craftdef.h"
 #include "mapgen.h"
+#include "biome.h"
 #include "content_mapnode.h"
 #include "content_nodemeta.h"
 #include "content_abm.h"
@@ -80,7 +81,7 @@ class MapEditEventIgnorer
                        *m_flag = false;
                }
        }
-       
+
 private:
        bool *m_flag;
 };
@@ -105,7 +106,7 @@ class MapEditEventAreaIgnorer
                        *m_ignorevariable = VoxelArea();
                }
        }
-       
+
 private:
        VoxelArea *m_ignorevariable;
 };
@@ -129,7 +130,7 @@ void * ServerThread::Thread()
                                //TimeTaker timer("AsyncRunStep()");
                                m_server->AsyncRunStep();
                        }
-               
+
                        //infostream<<"Running m_server->Receive()"<<std::endl;
                        m_server->Receive();
                }
@@ -149,7 +150,7 @@ void * ServerThread::Thread()
                        m_server->setAsyncFatalError(e.what());
                }
        }
-       
+
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
 
        return NULL;
@@ -168,7 +169,11 @@ void * EmergeThread::Thread()
        bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 
        v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
-       
+
+       ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
+       EmergeManager *emerge = m_server->m_emerge;
+       Mapgen *mapgen = new Mapgen( m_server->m_emerge->biomedef,/*mapgenid*/ 0, map.getSeed()); ////////fix this...!
+
        /*
                Get block info from queue, emerge them and send them
                to clients.
@@ -180,12 +185,12 @@ void * EmergeThread::Thread()
                QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
                if(qptr == NULL)
                        break;
-               
+
                SharedPtr<QueuedBlockEmerge> q(qptr);
 
                v3s16 &p = q->pos;
                v2s16 p2d(p.X,p.Z);
-               
+
                last_tried_pos = p;
 
                /*
@@ -193,18 +198,18 @@ void * EmergeThread::Thread()
                */
                if(blockpos_over_limit(p))
                        continue;
-                       
+
                //infostream<<"EmergeThread::Thread(): running"<<std::endl;
 
                //TimeTaker timer("block emerge");
-               
+
                /*
                        Try to emerge it from somewhere.
 
                        If it is only wanted as optional, only loading from disk
                        will be allowed.
                */
-               
+
                /*
                        Check if any peer wants it as non-optional. In that case it
                        will be generated.
@@ -224,17 +229,17 @@ void * EmergeThread::Thread()
                                u8 flags = i.getNode()->getValue();
                                if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
                                        only_from_disk = false;
-                               
+
                        }
                }
-               
+
                if(enable_mapgen_debug_info)
                        infostream<<"EmergeThread: p="
                                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
                                        <<"only_from_disk="<<only_from_disk<<std::endl;
-               
-               ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
-                       
+
+
+
                MapBlock *block = NULL;
                bool got_block = true;
                core::map<v3s16, MapBlock*> modified_blocks;
@@ -243,17 +248,17 @@ void * EmergeThread::Thread()
                        Try to fetch block from memory or disk.
                        If not found and asked to generate, initialize generator.
                */
-               
+
                bool started_generate = false;
-               mapgen::BlockMakeData data;
+               BlockMakeData data;
 
                {
                        JMutexAutoLock envlock(m_server->m_env_mutex);
-                       
+
                        // Load sector if it isn't loaded
                        if(map.getSectorNoGenerateNoEx(p2d) == NULL)
                                map.loadSectorMeta(p2d);
-                       
+
                        // Attempt to load block
                        block = map.getBlockNoCreateNoEx(p);
                        if(!block || block->isDummy() || !block->isGenerated())
@@ -264,7 +269,7 @@ void * EmergeThread::Thread()
 
                                block = map.loadBlock(p);
                        }
-                       
+
                        // If could not load and allowed to generate, start generation
                        // inside this same envlock
                        if(only_from_disk == false &&
@@ -287,16 +292,17 @@ void * EmergeThread::Thread()
                                                SPT_AVG);
                                TimeTaker t("mapgen::make_block()");
 
-                               mapgen::make_block(&data);
+                               mapgen->makeChunk(&data);
+                               //mapgen::make_block(&data);
 
                                if(enable_mapgen_debug_info == false)
                                        t.stop(true); // Hide output
                        }
-                       
+
                        do{ // enable break
                                // Lock environment again to access the map
                                JMutexAutoLock envlock(m_server->m_env_mutex);
-                               
+
                                ScopeProfiler sp(g_profiler, "EmergeThread: after "
                                                "mapgen::make_block (envlock)", SPT_AVG);
 
@@ -306,7 +312,7 @@ void * EmergeThread::Thread()
 
                                // Get central block
                                block = map.getBlockNoCreateNoEx(p);
-                               
+
                                // If block doesn't exist, don't try doing anything with it
                                // This happens if the block is not in generation boundaries
                                if(!block)
@@ -319,7 +325,7 @@ void * EmergeThread::Thread()
                                v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
                                v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
                                                v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
-                               
+
                                /*
                                        Ignore map edit events, they will not need to be
                                        sent to anybody because the block hasn't been sent
@@ -332,11 +338,11 @@ void * EmergeThread::Thread()
                                {
                                        TimeTaker timer("on_generated");
                                        scriptapi_environment_on_generated(m_server->m_lua,
-                                                       minp, maxp, mapgen::get_blockseed(data.seed, minp));
+                                                       minp, maxp, emerge->getBlockSeed(minp));
                                        /*int t = timer.stop(true);
                                        dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
                                }
-                               
+
                                if(enable_mapgen_debug_info)
                                        infostream<<"EmergeThread: ended up with: "
                                                        <<analyze_block(block)<<std::endl;
@@ -348,11 +354,11 @@ void * EmergeThread::Thread()
 
                if(block == NULL)
                        got_block = false;
-                       
+
                /*
                        Set sent status of modified blocks on clients
                */
-       
+
                // NOTE: Server's clients are also behind the connection mutex
                JMutexAutoLock lock(m_server->m_con_mutex);
 
@@ -363,17 +369,17 @@ void * EmergeThread::Thread()
                {
                        modified_blocks.insert(p, block);
                }
-               
+
                /*
                        Set the modified blocks unsent for all the clients
                */
-               
+
                for(core::map<u16, RemoteClient*>::Iterator
                                i = m_server->m_clients.getIterator();
                                i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       
+
                        if(modified_blocks.size() > 0)
                        {
                                // Remove block from sent history
@@ -434,14 +440,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                core::array<PrioritySortedBlockTransfer> &dest)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        /*u32 timer_result;
        TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
-       
+
        // Increment timers
        m_nothing_to_send_pause_timer -= dtime;
        m_nearest_unsent_reset_timer += dtime;
-       
+
        if(m_nothing_to_send_pause_timer >= 0)
                return;
 
@@ -459,7 +465,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        }
 
        //TimeTaker timer("RemoteClient::GetNextBlocks");
-       
+
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
        v3f playerspeeddir(0,0,0);
@@ -471,7 +477,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
 
        v3s16 center = getNodeBlockPos(center_nodepos);
-       
+
        // Camera position and direction
        v3f camera_pos = player->getEyePosition();
        v3f camera_dir = v3f(0,0,1);
@@ -484,7 +490,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        /*
                Get the starting value of the block finder radius.
        */
-               
+
        if(m_last_center != center)
        {
                m_nearest_unsent_d = 0;
@@ -493,7 +499,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*infostream<<"m_nearest_unsent_reset_timer="
                        <<m_nearest_unsent_reset_timer<<std::endl;*/
-                       
+
        // Reset periodically to workaround for some bugs or stuff
        if(m_nearest_unsent_reset_timer > 20.0)
        {
@@ -514,7 +520,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*
                Check the time from last addNode/removeNode.
-               
+
                Decrease send rate if player is building stuff.
        */
        m_time_from_building += dtime;
@@ -524,12 +530,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                max_simul_sends_usually
                        = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
        }
-       
+
        /*
                Number of blocks sending + number of blocks selected for sending
        */
        u32 num_blocks_selected = m_blocks_sending.size();
-       
+
        /*
                next time d will be continued from the d from which the nearest
                unsent block was found this time.
@@ -541,28 +547,28 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        s16 d_max = g_settings->getS16("max_block_send_distance");
        s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
-       
+
        // Don't loop very much at a time
        s16 max_d_increment_at_time = 2;
        if(d_max > d_start + max_d_increment_at_time)
                d_max = d_start + max_d_increment_at_time;
        /*if(d_max_gen > d_start+2)
                d_max_gen = d_start+2;*/
-       
+
        //infostream<<"Starting from "<<d_start<<std::endl;
 
        s32 nearest_emerged_d = -1;
        s32 nearest_emergefull_d = -1;
        s32 nearest_sent_d = -1;
        bool queue_is_full = false;
-       
+
        s16 d;
        for(d = d_start; d <= d_max; d++)
        {
                /*errorstream<<"checking d="<<d<<" for "
                                <<server->getPlayerName(peer_id)<<std::endl;*/
                //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
-               
+
                /*
                        If m_nearest_unsent_d was changed by the EmergeThread
                        (it can change it to 0 through SetBlockNotSent),
@@ -581,12 +587,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                */
                core::list<v3s16> list;
                getFacePositions(list, d);
-               
+
                core::list<v3s16>::Iterator li;
                for(li=list.begin(); li!=list.end(); li++)
                {
                        v3s16 p = *li + center;
-                       
+
                        /*
                                Send throttling
                                - Don't allow too many simultaneous transfers
@@ -594,10 +600,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
                                Also, don't send blocks that are already flying.
                        */
-                       
+
                        // Start with the usual maximum
                        u16 max_simul_dynamic = max_simul_sends_usually;
-                       
+
                        // If block is very close, allow full maximum
                        if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
                                max_simul_dynamic = max_simul_sends_setting;
@@ -608,11 +614,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                queue_is_full = true;
                                goto queue_full_break;
                        }
-                       
+
                        // Don't send blocks that are currently being transferred
                        if(m_blocks_sending.find(p) != NULL)
                                continue;
-               
+
                        /*
                                Do not go over-limit
                        */
@@ -623,10 +629,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
                        || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
                                continue;
-               
+
                        // If this is true, inexistent block will be made from scratch
                        bool generate = d <= d_max_gen;
-                       
+
                        {
                                /*// Limit the generating area vertically to 2/3
                                if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
@@ -655,7 +661,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                v2s16 p2d_nodes_center(
                                        MAP_BLOCKSIZE*p.X,
                                        MAP_BLOCKSIZE*p.Z);
-                               
+
                                // Get ground height in nodes
                                s16 gh = server->m_env->getServerMap().findGroundLevel(
                                                p2d_nodes_center);
@@ -697,7 +703,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                Check if map has this block
                        */
                        MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
-                       
+
                        bool surely_not_found_on_disk = false;
                        bool block_is_invalid = false;
                        if(block != NULL)
@@ -711,13 +717,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                {
                                        surely_not_found_on_disk = true;
                                }
-                               
+
                                // Block is valid if lighting is up-to-date and data exists
                                if(block->isValid() == false)
                                {
                                        block_is_invalid = true;
                                }
-                               
+
                                /*if(block->isFullyGenerated() == false)
                                {
                                        block_is_invalid = true;
@@ -775,13 +781,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
                                {
                                        //infostream<<"Adding block to emerge queue"<<std::endl;
-                                       
+
                                        // Add it to the emerge queue and trigger the thread
-                                       
+
                                        u8 flags = 0;
                                        if(generate == false)
                                                flags |= BLOCK_EMERGE_FLAG_FROMDISK;
-                                       
+
                                        server->m_emerge_queue.addBlock(peer_id, p, flags);
                                        server->m_emergethread.trigger();
 
@@ -791,7 +797,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                        if(nearest_emergefull_d == -1)
                                                nearest_emergefull_d = d;
                                }
-                               
+
                                // get next one.
                                continue;
                        }
@@ -816,7 +822,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 queue_full_break:
 
        //infostream<<"Stopped at "<<d<<std::endl;
-       
+
        // If nothing was found for sending and nothing was queued for
        // emerging, continue next time browsing from here
        if(nearest_emerged_d != -1){
@@ -871,7 +877,7 @@ void RemoteClient::SentBlock(v3s16 p)
 void RemoteClient::SetBlockNotSent(v3s16 p)
 {
        m_nearest_unsent_d = 0;
-       
+
        if(m_blocks_sending.find(p) != NULL)
                m_blocks_sending.remove(p);
        if(m_blocks_sent.find(p) != NULL)
@@ -881,7 +887,7 @@ void RemoteClient::SetBlockNotSent(v3s16 p)
 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
 {
        m_nearest_unsent_d = 0;
-       
+
        for(core::map<v3s16, MapBlock*>::Iterator
                        i = blocks.getIterator();
                        i.atEnd()==false; i++)
@@ -937,6 +943,7 @@ Server::Server(
        m_rollback(NULL),
        m_rollback_sink_enabled(true),
        m_enable_rollback_recording(false),
+       m_emerge(NULL),
        m_lua(NULL),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
@@ -955,7 +962,7 @@ Server::Server(
        m_objectdata_timer = 0.0;
        m_emergethread_trigger_timer = 0.0;
        m_savemap_timer = 0.0;
-       
+
        m_env_mutex.Init();
        m_con_mutex.Init();
        m_step_dtime_mutex.Init();
@@ -963,10 +970,10 @@ Server::Server(
 
        if(path_world == "")
                throw ServerError("Supplied empty world path");
-       
+
        if(!gamespec.isValid())
                throw ServerError("Supplied invalid gamespec");
-       
+
        infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
        if(m_simple_singleplayer_mode)
                infostream<<" in simple singleplayer mode"<<std::endl;
@@ -976,6 +983,9 @@ Server::Server(
        infostream<<"- config: "<<m_path_config<<std::endl;
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
+       // Create emerge manager
+       m_emerge = new EmergeManager(this);
+
        // Create rollback manager
        std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
        m_rollback = createRollbackManager(rollback_path, this);
@@ -1075,21 +1085,24 @@ Server::Server(
                        throw ModError("Failed to load and run "+scriptpath);
                }
        }
-       
+
        // Read Textures and calculate sha1 sums
        fillMediaCache();
 
        // Apply item aliases in the node definition manager
        m_nodedef->updateAliases(m_itemdef);
 
+       // Add default biomes after nodedef had its aliases added
+       m_emerge->biomedef->addDefaultBiomes();
+
        // Initialize Environment
-       
-       m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
+
+       m_env = new ServerEnvironment(new ServerMap(path_world, this, m_emerge), m_lua,
                        this, this);
-       
+
        // Give environment reference to scripting api
        scriptapi_add_environment(m_lua, m_env);
-       
+
        // Register us to receive map edit events
        m_env->getMap().addEventReceiver(this);
 
@@ -1119,7 +1132,7 @@ Server::~Server()
        */
        {
                JMutexAutoLock conlock(m_con_mutex);
-               
+
                std::wstring line = L"*** Server shutting down";
 
                /*
@@ -1168,12 +1181,12 @@ Server::~Server()
                infostream<<"Server: Saving environment metadata"<<std::endl;
                m_env->saveMeta(m_path_world);
        }
-               
+
        /*
                Stop threads
        */
        stop();
-       
+
        /*
                Delete clients
        */
@@ -1184,19 +1197,21 @@ Server::~Server()
                        i = m_clients.getIterator();
                        i.atEnd() == false; i++)
                {
+
                        // Delete client
                        delete i.getNode()->getValue();
                }
        }
-       
+
        // Delete things in the reverse order of creation
        delete m_env;
        delete m_rollback;
+       delete m_emerge;
        delete m_event;
        delete m_itemdef;
        delete m_nodedef;
        delete m_craftdef;
-       
+
        // Deinitialize scripting
        infostream<<"Server: Deinitializing scripting"<<std::endl;
        script_deinit(m_lua);
@@ -1218,7 +1233,7 @@ void Server::start(unsigned short port)
 
        // Stop thread if already running
        m_thread.stop();
-       
+
        // Initialize connection
        m_con.SetTimeoutMs(30);
        m_con.Serve(port);
@@ -1226,7 +1241,7 @@ void Server::start(unsigned short port)
        // Start thread
        m_thread.setRun(true);
        m_thread.Start();
-       
+
        // ASCII art for the win!
        actionstream
        <<"        .__               __                   __   "<<std::endl
@@ -1243,7 +1258,7 @@ void Server::start(unsigned short port)
 void Server::stop()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        infostream<<"Server: Stopping and waiting threads"<<std::endl;
 
        // Stop threads (set run=false first so both start stopping)
@@ -1251,7 +1266,7 @@ void Server::stop()
        m_emergethread.setRun(false);
        m_thread.stop();
        m_emergethread.stop();
-       
+
        infostream<<"Server: Threads stopped"<<std::endl;
 }
 
@@ -1275,28 +1290,28 @@ void Server::step(float dtime)
 void Server::AsyncRunStep()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        g_profiler->add("Server::AsyncRunStep (num)", 1);
-       
+
        float dtime;
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                dtime = m_step_dtime;
        }
-       
+
        {
                // Send blocks to clients
                SendBlocks(dtime);
        }
-       
+
        if(dtime < 0.001)
                return;
-       
+
        g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
 
        //infostream<<"Server steps "<<dtime<<std::endl;
        //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
-       
+
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                m_step_dtime -= dtime;
@@ -1308,14 +1323,14 @@ void Server::AsyncRunStep()
        {
                m_uptime.set(m_uptime.get() + dtime);
        }
-       
+
        {
                // Process connection's timeouts
                JMutexAutoLock lock2(m_con_mutex);
                ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
                m_con.RunTimeouts(dtime);
        }
-       
+
        {
                // This has to be called so that the client list gets synced
                // with the peer list of the connection
@@ -1362,7 +1377,7 @@ void Server::AsyncRunStep()
                ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
                m_env->step(dtime);
        }
-               
+
        const float map_timer_and_unload_dtime = 2.92;
        if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
        {
@@ -1372,7 +1387,7 @@ void Server::AsyncRunStep()
                m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
                                g_settings->getFloat("server_unload_unused_data_timeout"));
        }
-       
+
        /*
                Do background stuff
        */
@@ -1419,27 +1434,27 @@ void Server::AsyncRunStep()
                        }
                }
        }
-       
+
        /* Transform liquids */
        m_liquid_transform_timer += dtime;
        if(m_liquid_transform_timer >= 1.00)
        {
                m_liquid_transform_timer -= 1.00;
-               
+
                JMutexAutoLock lock(m_env_mutex);
 
                ScopeProfiler sp(g_profiler, "Server: liquid transform");
 
                core::map<v3s16, MapBlock*> modified_blocks;
                m_env->getMap().transformLiquids(modified_blocks);
-#if 0          
+#if 0
                /*
                        Update lighting
                */
                core::map<v3s16, MapBlock*> lighting_modified_blocks;
                ServerMap &map = ((ServerMap&)m_env->getMap());
                map.updateLighting(modified_blocks, lighting_modified_blocks);
-               
+
                // Add blocks modified by lighting to modified_blocks
                for(core::map<v3s16, MapBlock*>::Iterator
                                i = lighting_modified_blocks.getIterator();
@@ -1452,7 +1467,7 @@ void Server::AsyncRunStep()
                /*
                        Set the modified blocks unsent for all the clients
                */
-               
+
                JMutexAutoLock lock2(m_con_mutex);
 
                for(core::map<u16, RemoteClient*>::Iterator
@@ -1460,7 +1475,7 @@ void Server::AsyncRunStep()
                                i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       
+
                        if(modified_blocks.size() > 0)
                        {
                                // Remove block from sent history
@@ -1478,7 +1493,7 @@ void Server::AsyncRunStep()
                        counter = 0.0;
 
                        JMutexAutoLock lock2(m_con_mutex);
-                       
+
                        if(m_clients.size() != 0)
                                infostream<<"Players:"<<std::endl;
                        for(core::map<u16, RemoteClient*>::Iterator
@@ -1541,18 +1556,18 @@ void Server::AsyncRunStep()
                                        client->m_known_objects, removed_objects);
                        m_env->getAddedActiveObjects(pos, radius,
                                        client->m_known_objects, added_objects);
-                       
+
                        // Ignore if nothing happened
                        if(removed_objects.size() == 0 && added_objects.size() == 0)
                        {
                                //infostream<<"active objects: none changed"<<std::endl;
                                continue;
                        }
-                       
+
                        std::string data_buffer;
 
                        char buf[4];
-                       
+
                        // Handle removed objects
                        writeU16((u8*)buf, removed_objects.size());
                        data_buffer.append(buf, 2);
@@ -1567,7 +1582,7 @@ void Server::AsyncRunStep()
                                // Add to data buffer for sending
                                writeU16((u8*)buf, i.getNode()->getKey());
                                data_buffer.append(buf, 2);
-                               
+
                                // Remove from known objects
                                client->m_known_objects.remove(i.getNode()->getKey());
 
@@ -1585,7 +1600,7 @@ void Server::AsyncRunStep()
                                // Get object
                                u16 id = i.getNode()->getKey();
                                ServerActiveObject* obj = m_env->getActiveObject(id);
-                               
+
                                // Get object type
                                u8 type = ACTIVEOBJECT_TYPE_INVALID;
                                if(obj == NULL)
@@ -1599,7 +1614,7 @@ void Server::AsyncRunStep()
                                data_buffer.append(buf, 2);
                                writeU8((u8*)buf, type);
                                data_buffer.append(buf, 1);
-                               
+
                                if(obj)
                                        data_buffer.append(serializeLongString(
                                                        obj->getClientInitializationData(client->net_proto_version)));
@@ -1649,7 +1664,7 @@ void Server::AsyncRunStep()
                                all_known_objects[id] = true;
                        }
                }
-               
+
                m_env->setKnownActiveObjects(whatever);
 #endif
 
@@ -1674,7 +1689,7 @@ void Server::AsyncRunStep()
                        ActiveObjectMessage aom = m_env->getActiveObjectMessage();
                        if(aom.id == 0)
                                break;
-                       
+
                        core::list<ActiveObjectMessage>* message_list = NULL;
                        core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
                        n = buffered_messages.find(aom.id);
@@ -1689,7 +1704,7 @@ void Server::AsyncRunStep()
                        }
                        message_list->push_back(aom);
                }
-               
+
                // Route data to every client
                for(core::map<u16, RemoteClient*>::Iterator
                        i = m_clients.getIterator();
@@ -1796,7 +1811,7 @@ void Server::AsyncRunStep()
                while(m_unsent_map_edit_queue.size() != 0)
                {
                        MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
-                       
+
                        // Players far away from the change are stored here.
                        // Instead of sending the changes, MapBlocks are set not sent
                        // for them.
@@ -1848,7 +1863,7 @@ void Server::AsyncRunStep()
                                infostream<<"WARNING: Server: Unknown MapEditEvent "
                                                <<((u32)event->type)<<std::endl;
                        }
-                       
+
                        /*
                                Set blocks not sent to far players
                        */
@@ -1892,7 +1907,7 @@ void Server::AsyncRunStep()
                        verbosestream<<"Server: MapEditEvents:"<<std::endl;
                        prof.print(verbosestream);
                }
-               
+
        }
 
        /*
@@ -1905,7 +1920,7 @@ void Server::AsyncRunStep()
                if(counter >= 2.0)
                {
                        counter = 0.0;
-                       
+
                        m_emergethread.trigger();
 
                        // Update m_enable_rollback_recording here too
@@ -1928,13 +1943,13 @@ void Server::AsyncRunStep()
                        //Ban stuff
                        if(m_banmanager.isModified())
                                m_banmanager.save();
-                       
+
                        // Save changed parts of map
                        m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
 
                        // Save players
                        m_env->serializePlayers(m_path_world);
-                       
+
                        // Save environment metadata
                        m_env->saveMeta(m_path_world);
                }
@@ -1968,7 +1983,7 @@ void Server::Receive()
        catch(con::PeerNotFoundException &e)
        {
                //NOTE: This is not needed anymore
-               
+
                // The peer has been disconnected.
                // Find the associated player and remove it.
 
@@ -1988,9 +2003,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        // Environment is locked first.
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        ScopeProfiler sp(g_profiler, "Server::ProcessData");
-       
+
        try{
                Address address = m_con.GetPeerAddress(peer_id);
                std::string addr_s = address.serializeString();
@@ -2014,7 +2029,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<peer_id<<" not found"<<std::endl;
                return;
        }
-       
+
        std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
 
        u8 peer_ser_ver = getClient(peer_id)->serialization_version;
@@ -2026,7 +2041,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                return;
 
        ToServerCommand command = (ToServerCommand)readU16(&data[0]);
-       
+
        if(command == TOSERVER_INIT)
        {
                // [0] u16 TOSERVER_INIT
@@ -2052,7 +2067,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                //peer->serialization_version = deployed;
                getClient(peer_id)->pending_serialization_version = deployed;
-               
+
                if(deployed == SER_FMT_VER_INVALID)
                {
                        actionstream<<"Server: A mismatched client tried to connect from "
@@ -2067,7 +2082,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        );
                        return;
                }
-               
+
                /*
                        Read and check network protocol version
                */
@@ -2123,7 +2138,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        );
                        return;
                }
-               
+
                if(g_settings->getBool("strict_protocol_version_checking"))
                {
                        if(net_proto_version != LATEST_PROTOCOL_VERSION)
@@ -2148,7 +2163,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                /*
                        Set up player
                */
-               
+
                // Get player name
                char playername[PLAYERNAME_SIZE];
                for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
@@ -2156,7 +2171,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        playername[i] = data[3+i];
                }
                playername[PLAYERNAME_SIZE-1] = 0;
-               
+
                if(playername[0]=='\0')
                {
                        actionstream<<"Server: Player with an empty name "
@@ -2200,10 +2215,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        SendAccessDenied(m_con, peer_id, L"Invalid password hash");
                        return;
                }
-               
+
                std::string checkpwd; // Password hash to check against
                bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
-               
+
                // If no authentication info exists for user, create it
                if(!has_auth){
                        if(!isSingleplayer() &&
@@ -2224,7 +2239,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                        scriptapi_create_auth(m_lua, playername, initial_password);
                }
-               
+
                has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
 
                if(!has_auth){
@@ -2249,7 +2264,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        L"Running in simple singleplayer mode.");
                        return;
                }
-               
+
                // Enforce user limit.
                // Don't enforce for users that have some admin right
                if(m_clients.size() >= g_settings->getU16("max_users") &&
@@ -2287,7 +2302,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
                        writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
                        writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
-                       
+
                        // Send as reliable
                        m_con.Send(peer_id, 0, reply, true);
                }
@@ -2325,16 +2340,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                // Send item definitions
                SendItemDef(m_con, peer_id, m_itemdef);
-               
+
                // Send node definitions
                SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
-               
+
                // Send media announcement
                sendMediaAnnouncement(peer_id);
-               
+
                // Send privileges
                SendPlayerPrivileges(peer_id);
-               
+
                // Send inventory formspec
                SendPlayerInventoryFormspec(peer_id);
 
@@ -2345,10 +2360,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Send HP
                if(g_settings->getBool("enable_damage"))
                        SendPlayerHP(peer_id);
-               
+
                // Send detached inventories
                sendDetachedInventories(peer_id);
-               
+
                // Show death screen if necessary
                if(player->hp == 0)
                        SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
@@ -2359,20 +2374,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
                        m_con.Send(peer_id, 0, data, true);
                }
-               
+
                // Note things in chat if not in simple singleplayer mode
                if(!m_simple_singleplayer_mode)
                {
                        // Send information about server to player in chat
                        SendChatMessage(peer_id, getStatusString());
-                       
+
                        // Send information about joining in chat
                        {
                                std::wstring name = L"unknown";
                                Player *player = m_env->getPlayer(peer_id);
                                if(player != NULL)
                                        name = narrow_to_wide(player->getName());
-                               
+
                                std::wstring message;
                                message += L"*** ";
                                message += name;
@@ -2380,7 +2395,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                BroadcastChatMessage(message);
                        }
                }
-               
+
                // Warnings about protocol version can be issued here
                if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
                {
@@ -2423,7 +2438,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                " Skipping incoming command="<<command<<std::endl;
                return;
        }
-       
+
        Player *player = m_env->getPlayer(peer_id);
        if(player == NULL){
                infostream<<"Server::ProcessData(): Cancelling: "
@@ -2444,7 +2459,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+12+12+4+4)
                        return;
-       
+
                u32 start = 0;
                v3s32 ps = readV3S32(&data[start+2]);
                v3s32 ss = readV3S32(&data[start+2+12]);
@@ -2472,7 +2487,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                player->control.sneak = (bool)(keyPressed&64);
                player->control.LMB = (bool)(keyPressed&128);
                player->control.RMB = (bool)(keyPressed&256);
-               
+
                /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
                                <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
                                <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
@@ -2481,7 +2496,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+1)
                        return;
-               
+
                /*
                        [0] u16 command
                        [2] u8 count
@@ -2507,7 +2522,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+1)
                        return;
-               
+
                /*
                        [0] u16 command
                        [2] u8 count
@@ -2688,7 +2703,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                return;
                        }
                }
-               
+
                // Do the action
                a->apply(this, playersao, this);
                // Eat the action
@@ -2704,11 +2719,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                u8 buf[6];
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                // Read stuff
                is.read((char*)buf, 2);
                u16 len = readU16(buf);
-               
+
                std::wstring message;
                for(u16 i=0; i<len; i++)
                {
@@ -2722,21 +2737,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                // Get player name of this client
                std::wstring name = narrow_to_wide(player->getName());
-               
+
                // Run script hook
                bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
                                wide_to_narrow(message));
                // If script ate the message, don't proceed
                if(ate)
                        return;
-               
+
                // Line to send to players
                std::wstring line;
                // Whether to send to the player that sent the line
                bool send_to_sender = false;
                // Whether to send to other players
                bool send_to_others = false;
-               
+
                // Commands are implemented in Lua, so only catch invalid
                // commands that were not "eaten" and send an error back
                if(message[0] == L'/')
@@ -2761,7 +2776,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                send_to_sender = true;
                        }
                }
-               
+
                if(line != L"")
                {
                        if(send_to_others)
@@ -2888,9 +2903,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(player->hp != 0 || !g_settings->getBool("enable_damage"))
                        return;
-               
+
                RespawnPlayer(peer_id);
-               
+
                actionstream<<player->getName()<<" respawns at "
                                <<PP(player->getPosition()/BS)<<std::endl;
 
@@ -2900,7 +2915,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        else if(command == TOSERVER_REQUEST_MEDIA) {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                core::list<MediaRequest> tosend;
                u16 numfiles = readU16(is);
 
@@ -3194,7 +3209,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                }
                        }
                } // action == 2
-               
+
                /*
                        3: place block or right-click object
                */
@@ -3230,7 +3245,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                // Apply returned ItemStack
                                playersao->setWieldedItem(item);
                        }
-                       
+
                        // If item has node placement prediction, always send the above
                        // node to make sure the client knows what exactly happened
                        if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
@@ -3291,7 +3306,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                v3s16 p = readV3S16(is);
                std::string formname = deSerializeString(is);
                int num = readU16(is);
@@ -3324,7 +3339,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                std::string formname = deSerializeString(is);
                int num = readU16(is);
                std::map<std::string, std::string> fields;
@@ -3341,7 +3356,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                infostream<<"Server::ProcessData(): Ignoring "
                                "unknown command "<<command<<std::endl;
        }
-       
+
        } //try
        catch(SendFailedException &e)
        {
@@ -3427,7 +3442,7 @@ void Server::setInventoryModified(const InventoryLocation &loc)
                MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
                if(block)
                        block->raiseModified(MOD_STATE_WRITE_NEEDED);
-               
+
                setBlockNotSent(blockpos);
        }
        break;
@@ -3446,11 +3461,11 @@ core::list<PlayerInfo> Server::getPlayerInfo()
        DSTACK(__FUNCTION_NAME);
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        core::list<PlayerInfo> list;
 
        core::list<Player*> players = m_env->getPlayers();
-       
+
        core::list<Player*>::Iterator i;
        for(i = players.begin();
                        i != players.end(); i++)
@@ -3488,7 +3503,7 @@ void Server::peerAdded(con::Peer *peer)
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
-       
+
        PeerChange c;
        c.type = PEER_ADDED;
        c.peer_id = peer->id;
@@ -3501,7 +3516,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::deletingPeer(): peer->id="
                        <<peer->id<<", timeout="<<timeout<<std::endl;
-       
+
        PeerChange c;
        c.type = PEER_REMOVED;
        c.peer_id = peer->id;
@@ -3622,7 +3637,7 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
 void Server::SendInventory(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
 
@@ -3636,11 +3651,11 @@ void Server::SendInventory(u16 peer_id)
        playersao->getInventory()->serialize(os);
 
        std::string s = os.str();
-       
+
        SharedBuffer<u8> data(s.size()+2);
        writeU16(&data[0], TOCLIENT_INVENTORY);
        memcpy(&data[2], s.c_str(), s.size());
-       
+
        // Send as reliable
        m_con.Send(peer_id, 0, data, true);
 }
@@ -3648,18 +3663,18 @@ void Server::SendInventory(u16 peer_id)
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        std::ostringstream os(std::ios_base::binary);
        u8 buf[12];
-       
+
        // Write command
        writeU16(buf, TOCLIENT_CHAT_MESSAGE);
        os.write((char*)buf, 2);
-       
+
        // Write length
        writeU16(buf, message.size());
        os.write((char*)buf, 2);
-       
+
        // Write string
        for(u32 i=0; i<message.size(); i++)
        {
@@ -3667,7 +3682,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
                writeU16(buf, w);
                os.write((char*)buf, 2);
        }
-       
+
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
@@ -3730,7 +3745,7 @@ void Server::SendMovePlayer(u16 peer_id)
        writeV3F1000(os, player->getPosition());
        writeF1000(os, player->getPitch());
        writeF1000(os, player->getYaw());
-       
+
        {
                v3f pos = player->getPosition();
                f32 pitch = player->getPitch();
@@ -3758,7 +3773,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
 
        std::set<std::string> privs;
        scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
-       
+
        std::ostringstream os(std::ios_base::binary);
        writeU16(os, TOCLIENT_PRIVILEGES);
        writeU16(os, privs.size());
@@ -3920,7 +3935,7 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
                // Don't send if it's the same one
                if(client->peer_id == ignore_id)
                        continue;
-               
+
                if(far_players)
                {
                        // Get player
@@ -4008,7 +4023,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
        DSTACK(__FUNCTION_NAME);
 
        v3s16 p = block->getPos();
-       
+
 #if 0
        // Analyze it a bit
        bool completely_air = true;
@@ -4033,7 +4048,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
        /*
                Create a packet with the block in the right format
        */
-       
+
        std::ostringstream os(std::ios_base::binary);
        block->serialize(os, ver, false);
        std::string s = os.str();
@@ -4049,7 +4064,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
 
        /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                        <<":  \tpacket size: "<<replysize<<std::endl;*/
-       
+
        /*
                Send packet
        */
@@ -4068,7 +4083,7 @@ void Server::SendBlocks(float dtime)
        core::array<PrioritySortedBlockTransfer> queue;
 
        s32 total_sending = 0;
-       
+
        {
                ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
 
@@ -4085,10 +4100,10 @@ void Server::SendBlocks(float dtime)
                                continue;
 
                        total_sending += client->SendingCount();
-                       
+
                        if(client->serialization_version == SER_FMT_VER_INVALID)
                                continue;
-                       
+
                        client->GetNextBlocks(this, dtime, queue);
                }
        }
@@ -4104,7 +4119,7 @@ void Server::SendBlocks(float dtime)
                if(total_sending >= g_settings->getS32
                                ("max_simultaneous_block_sends_server_total"))
                        break;
-               
+
                PrioritySortedBlockTransfer q = queue[i];
 
                MapBlock *block = NULL;
@@ -4132,7 +4147,7 @@ void Server::fillMediaCache()
        DSTACK(__FUNCTION_NAME);
 
        infostream<<"Server: Calculating media file checksums"<<std::endl;
-       
+
        // Collect all media file paths
        std::list<std::string> paths;
        for(std::vector<ModSpec>::iterator i = m_mods.begin();
@@ -4145,7 +4160,7 @@ void Server::fillMediaCache()
        }
        std::string path_all = "textures";
        paths.push_back(path_all + DIR_DELIM + "all");
-       
+
        // Collect media file information from paths into cache
        for(std::list<std::string>::iterator i = paths.begin();
                        i != paths.end(); i++)
@@ -4265,7 +4280,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
                        string sha1_digest
                }
        */
-       
+
        writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
        writeU16(os, file_announcements.size());
 
@@ -4466,7 +4481,7 @@ void Server::sendDetachedInventories(u16 peer_id)
 void Server::DiePlayer(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
 
@@ -4506,7 +4521,7 @@ void Server::RespawnPlayer(u16 peer_id)
 void Server::UpdateCrafting(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        Player* player = m_env->getPlayer(peer_id);
        assert(player);
 
@@ -4702,7 +4717,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
        ServerMap *map = (ServerMap*)(&m_env->getMap());
        // Disable rollback report sink while reverting
        BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
-       
+
        // Fail if no actions to handle
        if(actions.empty()){
                log->push_back("Nothing to do.");
@@ -4711,7 +4726,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 
        int num_tried = 0;
        int num_failed = 0;
-       
+
        for(std::list<RollbackAction>::const_iterator
                        i = actions.begin();
                        i != actions.end(); i++)
@@ -4734,7 +4749,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
                                log->push_back(os.str());
                }
        }
-       
+
        infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
                        <<" failed"<<std::endl;
 
@@ -4825,14 +4840,14 @@ v3f findSpawnPos(ServerMap &map)
        //return v3f(50,50,50)*BS;
 
        v3s16 nodepos;
-       
+
 #if 0
        nodepos = v2s16(0,0);
        groundheight = 20;
 #endif
 
 #if 1
-       s16 water_level = g_settings->getS16("water_level");
+       s16 water_level = map.m_emerge->water_level; //g_settings->getS16("default_water_level");
 
        // Try to find a good place a few times
        for(s32 i=0; i<1000; i++)
@@ -4856,7 +4871,7 @@ v3f findSpawnPos(ServerMap &map)
                        //infostream<<"-> Underwater"<<std::endl;
                        continue;
                }
-               
+
                nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
                bool is_good = false;
                s32 air_count = 0;
@@ -4881,7 +4896,7 @@ v3f findSpawnPos(ServerMap &map)
                }
        }
 #endif
-       
+
        return intToFloat(nodepos, BS);
 }
 
@@ -4954,7 +4969,7 @@ void Server::handlePeerChange(PeerChange &c)
 {
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        if(c.type == PEER_ADDED)
        {
                /*
@@ -4984,7 +4999,7 @@ void Server::handlePeerChange(PeerChange &c)
                n = m_clients.find(c.peer_id);
                // The client should exist
                assert(n != NULL);
-               
+
                /*
                        Mark objects to be not known by the client
                */
@@ -4997,7 +5012,7 @@ void Server::handlePeerChange(PeerChange &c)
                        // Get object
                        u16 id = i.getNode()->getKey();
                        ServerActiveObject* obj = m_env->getActiveObject(id);
-                       
+
                        if(obj && obj->m_known_by_count > 0)
                                obj->m_known_by_count--;
                }
@@ -5032,7 +5047,7 @@ void Server::handlePeerChange(PeerChange &c)
                                        message += L" (timed out)";
                        }
                }
-               
+
                /* Run scripts and remove from environment */
                {
                        if(player != NULL)
@@ -5075,18 +5090,18 @@ void Server::handlePeerChange(PeerChange &c)
                                                <<os.str()<<std::endl;
                        }
                }
-               
+
                // Delete client
                delete m_clients[c.peer_id];
                m_clients.remove(c.peer_id);
 
                // Send player info to all remaining clients
                //SendPlayerInfos();
-               
+
                // Send leave chat message to all remaining clients
                if(message.length() != 0)
                        BroadcastChatMessage(message);
-               
+
        } // PEER_REMOVED
        else
        {
@@ -5111,7 +5126,7 @@ void Server::handlePeerChanges()
 void dedicated_server_loop(Server &server, bool &kill)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        verbosestream<<"dedicated_server_loop()"<<std::endl;
 
        IntervalLimiter m_profiler_interval;