m_nodedef->updateAliases(m_itemdef);
// Apply texture overrides from texturepack/override.txt
- for (const auto &path : fs::GetRecursiveDirs(g_settings->get("texture_path")))
+ std::vector<std::string> paths;
+ fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
+ fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+ for (const std::string &path : paths)
m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
Server::~Server()
{
- infostream<<"Server destructing"<<std::endl;
+ infostream << "Server destructing" << std::endl;
// Send shutdown message
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
{
MutexAutoLock envlock(m_env_mutex);
- // Execute script shutdown hooks
- m_script->on_shutdown();
-
infostream << "Server: Saving players" << std::endl;
m_env->saveLoadedPlayers();
}
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
+ }
+
+ // Do this before stopping the server in case mapgen callbacks need to access
+ // server-controlled resources (like ModStorages). Also do them before
+ // shutdown callbacks since they may modify state that is finalized in a
+ // callback.
+ m_emerge->stopThreads();
+
+ {
+ MutexAutoLock envlock(m_env_mutex);
+
+ // Execute script shutdown hooks
+ infostream << "Executing shutdown hooks" << std::endl;
+ m_script->on_shutdown();
infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
stop();
delete m_thread;
- // stop all emerge threads before deleting players that may have
- // requested blocks to be emerged
- m_emerge->stopThreads();
-
// Delete things in the reverse order of creation
delete m_emerge;
delete m_env;
delete m_craftdef;
// Deinitialize scripting
- infostream<<"Server: Deinitializing scripting"<<std::endl;
+ infostream << "Server: Deinitializing scripting" << std::endl;
delete m_script;
// Delete detached inventories
}
void Server::SendNodeDef(session_t peer_id,
- INodeDefManager *nodedef, u16 protocol_version)
+ const NodeDefManager *nodedef, u16 protocol_version)
{
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
if (formspec.empty()){
//the client should close the formspec
+ m_formspec_state_data.erase(peer_id);
pkt.putLongString("");
} else {
+ m_formspec_state_data[peer_id] = formname;
pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
}
pkt << formname;
Send(&pkt);
}
-void Server::SendCloudParams(session_t peer_id, float density,
- const video::SColor &color_bright,
- const video::SColor &color_ambient,
- float height,
- float thickness,
- const v2f &speed)
+void Server::SendCloudParams(session_t peer_id, const CloudParams ¶ms)
{
NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
- pkt << density << color_bright << color_ambient
- << height << thickness << speed;
-
+ pkt << params.density << params.color_bright << params.color_ambient
+ << params.height << params.thickness << params.speed;
Send(&pkt);
}
paths.push_back(mod.path + DIR_DELIM + "models");
paths.push_back(mod.path + DIR_DELIM + "locale");
}
- fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM +
- "textures" + DIR_DELIM + "server");
+ fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+ fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
+
// Collect media file information from paths into cache
for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
++i;
}
+ // clear formspec info so the next client can't abuse the current state
+ m_formspec_state_data.erase(peer_id);
+
RemotePlayer *player = m_env->getPlayer(peer_id);
/* Run scripts and remove from environment */
return true;
}
-s32 Server::hudGetHotbarItemcount(RemotePlayer *player) const
-{
- return player->getHotbarItemcount();
-}
-
void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
{
if (!player)
SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
}
-std::string Server::hudGetHotbarImage(RemotePlayer *player)
-{
- if (!player)
- return "";
- return player->getHotbarImage();
-}
-
void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
if (!player)
SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
-const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
-{
- return player->getHotbarSelectedImage();
-}
-
Address Server::getPeerAddress(session_t peer_id)
{
return m_con->GetPeerAddress(peer_id);
}
-bool Server::setLocalPlayerAnimations(RemotePlayer *player,
+void Server::setLocalPlayerAnimations(RemotePlayer *player,
v2s32 animation_frames[4], f32 frame_speed)
{
- if (!player)
- return false;
-
+ sanity_check(player);
player->setLocalAnimations(animation_frames, frame_speed);
SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
- return true;
}
-bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
+void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third)
{
- if (!player)
- return false;
-
+ sanity_check(player);
player->eye_offset_first = first;
player->eye_offset_third = third;
SendEyeOffset(player->getPeerId(), first, third);
- return true;
}
-bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
+void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms,
bool &clouds)
{
- if (!player)
- return false;
-
+ sanity_check(player);
player->setSky(bgcolor, type, params, clouds);
SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
- return true;
}
-bool Server::setClouds(RemotePlayer *player, float density,
- const video::SColor &color_bright,
- const video::SColor &color_ambient,
- float height,
- float thickness,
- const v2f &speed)
+void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
{
- if (!player)
- return false;
-
- SendCloudParams(player->getPeerId(), density,
- color_bright, color_ambient, height,
- thickness, speed);
- return true;
+ sanity_check(player);
+ player->setCloudParams(params);
+ SendCloudParams(player->getPeerId(), params);
}
bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
return m_itemdef;
}
-INodeDefManager *Server::getNodeDefManager()
+const NodeDefManager *Server::getNodeDefManager()
{
return m_nodedef;
}
return m_itemdef;
}
-IWritableNodeDefManager *Server::getWritableNodeDefManager()
+NodeDefManager *Server::getWritableNodeDefManager()
{
return m_nodedef;
}