]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Cpp11 patchset 11: continue working on constructor style migration (#6004)
[dragonfireclient.git] / src / server.cpp
index bf01fb7eb0577f8ce503f88b9aa2f73358f9dc84..95d2371ff1153591957ab906f54f3edfa4e441ff 100644 (file)
@@ -47,7 +47,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mg_biome.h"
 #include "content_mapnode.h"
 #include "content_nodemeta.h"
-#include "content_abm.h"
 #include "content_sao.h"
 #include "mods.h"
 #include "event_manager.h"
@@ -157,41 +156,19 @@ Server::Server(
        m_simple_singleplayer_mode(simple_singleplayer_mode),
        m_dedicated(dedicated),
        m_async_fatal_error(""),
-       m_env(NULL),
        m_con(PROTOCOL_ID,
                        512,
                        CONNECTION_TIMEOUT,
                        ipv6,
                        this),
-       m_banmanager(NULL),
-       m_rollback(NULL),
-       m_enable_rollback_recording(false),
-       m_emerge(NULL),
-       m_script(NULL),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
        m_craftdef(createCraftDefManager()),
        m_event(new EventManager()),
-       m_thread(NULL),
-       m_time_of_day_send_timer(0),
        m_uptime(0),
        m_clients(&m_con),
-       m_shutdown_requested(false),
-       m_shutdown_ask_reconnect(false),
-       m_shutdown_timer(0.0f),
-       m_admin_chat(iface),
-       m_ignore_map_edit_events(false),
-       m_ignore_map_edit_events_peer_id(0),
-       m_next_sound_id(0),
-       m_mod_storage_save_timer(10.0f)
-{
-       m_liquid_transform_timer = 0.0;
-       m_liquid_transform_every = 1.0;
-       m_masterserver_timer = 0.0;
-       m_emergethread_trigger_timer = 0.0;
-       m_savemap_timer = 0.0;
-
-       m_step_dtime = 0.0;
+       m_admin_chat(iface)
+{
        m_lag = g_settings->getFloat("dedicated_server_step");
 
        if(path_world == "")
@@ -230,32 +207,6 @@ Server::Server(
                modconf.printUnsatisfiedModsError();
        }
 
-       Settings worldmt_settings;
-       std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
-       worldmt_settings.readConfigFile(worldmt.c_str());
-       std::vector<std::string> names = worldmt_settings.getNames();
-       std::set<std::string> load_mod_names;
-       for(std::vector<std::string>::iterator it = names.begin();
-               it != names.end(); ++it) {
-               std::string name = *it;
-               if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
-                       load_mod_names.insert(name.substr(9));
-       }
-       // complain about mods declared to be loaded, but not found
-       for(std::vector<ModSpec>::iterator it = m_mods.begin();
-                       it != m_mods.end(); ++it)
-               load_mod_names.erase((*it).name);
-       for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
-                       it != unsatisfied_mods.end(); ++it)
-               load_mod_names.erase((*it).name);
-       if(!load_mod_names.empty()) {
-               errorstream << "The following mods could not be found:";
-               for(std::set<std::string>::iterator it = load_mod_names.begin();
-                       it != load_mod_names.end(); ++it)
-                       errorstream << " \"" << (*it) << "\"";
-               errorstream << std::endl;
-       }
-
        //lock environment
        MutexAutoLock envlock(m_env_mutex);
 
@@ -283,7 +234,7 @@ Server::Server(
                if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
                        throw ModError("Error loading mod \"" + mod.name +
                                "\": Mod name does not follow naming conventions: "
-                               "Only chararacters [a-z0-9_] are allowed.");
+                               "Only characters [a-z0-9_] are allowed.");
                }
                std::string script_path = mod.path + DIR_DELIM + "init.lua";
                infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
@@ -344,9 +295,6 @@ Server::Server(
                m_env->loadDefaultMeta();
        }
 
-       // Add some test ActiveBlockModifiers to environment
-       add_legacy_abms(m_env, m_nodedef);
-
        m_liquid_transform_every = g_settings->getFloat("liquid_update");
        m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
 }
@@ -660,23 +608,24 @@ void Server::AsyncRunStep(bool initial_step)
                MutexAutoLock envlock(m_env_mutex);
 
                m_clients.lock();
-               UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
+               RemoteClientMap clients = m_clients.getClientList();
                ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
 
                // Radius inside which objects are active
-               static const s16 radius =
+               static thread_local const s16 radius =
                        g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
 
                // Radius inside which players are active
-               static const bool is_transfer_limited =
+               static thread_local const bool is_transfer_limited =
                        g_settings->exists("unlimited_player_transfer_distance") &&
                        !g_settings->getBool("unlimited_player_transfer_distance");
-               static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+               static thread_local const s16 player_transfer_dist =
+                       g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
                s16 player_radius = player_transfer_dist;
                if (player_radius == 0 && is_transfer_limited)
                        player_radius = radius;
 
-               for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
+               for (RemoteClientMap::iterator i = clients.begin();
                        i != clients.end(); ++i) {
                        RemoteClient *client = i->second;
 
@@ -787,7 +736,7 @@ void Server::AsyncRunStep(bool initial_step)
                if (m_mod_storage_save_timer <= 0.0f) {
                        infostream << "Saving registered mod storages." << std::endl;
                        m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
-                       for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+                       for (std::unordered_map<std::string, ModMetadata *>::const_iterator
                                it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
                                if (it->second->isModified()) {
                                        it->second->save(getModStoragePath());
@@ -805,7 +754,7 @@ void Server::AsyncRunStep(bool initial_step)
 
                // Key = object id
                // Value = data sent by object
-               UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
+               std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
 
                // Get active object messages from environment
                for(;;) {
@@ -814,7 +763,7 @@ void Server::AsyncRunStep(bool initial_step)
                                break;
 
                        std::vector<ActiveObjectMessage>* message_list = NULL;
-                       UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
+                       std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
                        n = buffered_messages.find(aom.id);
                        if (n == buffered_messages.end()) {
                                message_list = new std::vector<ActiveObjectMessage>;
@@ -827,15 +776,15 @@ void Server::AsyncRunStep(bool initial_step)
                }
 
                m_clients.lock();
-               UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
+               RemoteClientMap clients = m_clients.getClientList();
                // Route data to every client
-               for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
-                       i != clients.end(); ++i) {
+               for (std::unordered_map<u16, RemoteClient*>::iterator i = clients.begin();
+                               i != clients.end(); ++i) {
                        RemoteClient *client = i->second;
                        std::string reliable_data;
                        std::string unreliable_data;
                        // Go through all objects in message buffer
-                       for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
+                       for (std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator
                                        j = buffered_messages.begin();
                                        j != buffered_messages.end(); ++j) {
                                // If object is not known by client, skip it
@@ -879,7 +828,7 @@ void Server::AsyncRunStep(bool initial_step)
                m_clients.unlock();
 
                // Clear buffered_messages
-               for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
+               for (std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator
                                i = buffered_messages.begin();
                                i != buffered_messages.end(); ++i) {
                        delete i->second;
@@ -1008,7 +957,7 @@ void Server::AsyncRunStep(bool initial_step)
        {
                float &counter = m_savemap_timer;
                counter += dtime;
-               static const float save_interval =
+               static thread_local const float save_interval =
                        g_settings->getFloat("server_map_save_interval");
                if (counter >= save_interval) {
                        counter = 0.0;
@@ -1669,15 +1618,18 @@ void Server::SendInventory(PlayerSAO* playerSAO)
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(FUNCTION_NAME);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
 
-       NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
-       pkt << message;
+               if (m_clients.getProtocolVersion(peer_id) < 27)
+                       pkt << unescape_enriched(message);
+               else
+                       pkt << message;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
                Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(&pkt);
+       } else {
+               for (u16 id : m_clients.getClientIDs())
+                       SendChatMessage(id, message);
        }
 }
 
@@ -1707,13 +1659,25 @@ void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
                                const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
+       static thread_local const float radius =
+                       g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
        if (peer_id == PEER_ID_INEXISTENT) {
-               // This sucks and should be replaced by a better solution in a refactor:
                std::vector<u16> clients = m_clients.getClientIDs();
+
                for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
                        RemotePlayer *player = m_env->getPlayer(*i);
                        if (!player)
                                continue;
+
+                       PlayerSAO *sao = player->getPlayerSAO();
+                       if (!sao)
+                               continue;
+
+                       // Do not send to distant clients
+                       if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
+                               continue;
+
                        SendSpawnParticle(*i, player->protocol_version,
                                        pos, velocity, acceleration,
                                        expirationtime, size, collisiondetection,
@@ -2109,7 +2073,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
        pkt << id << spec.name << gain
                        << (u8) params.type << pos << params.object
-                       << params.loop << params.fade;
+                       << params.loop << params.fade << params.pitch;
 
        // Backwards compability
        bool play_sound = gain > 0;
@@ -2126,7 +2090,8 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
 void Server::stopSound(s32 handle)
 {
        // Get sound reference
-       UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(handle);
+       std::unordered_map<s32, ServerPlayingSound>::iterator i =
+               m_playing_sounds.find(handle);
        if (i == m_playing_sounds.end())
                return;
        ServerPlayingSound &psound = i->second;
@@ -2134,10 +2099,10 @@ void Server::stopSound(s32 handle)
        NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
        pkt << handle;
 
-       for (UNORDERED_SET<u16>::iterator i = psound.clients.begin();
-                       i != psound.clients.end(); ++i) {
+       for (std::unordered_set<u16>::const_iterator si = psound.clients.begin();
+                       si != psound.clients.end(); ++si) {
                // Send as reliable
-               m_clients.send(*i, 0, &pkt, true);
+               m_clients.send(*si, 0, &pkt, true);
        }
        // Remove sound reference
        m_playing_sounds.erase(i);
@@ -2146,8 +2111,8 @@ void Server::stopSound(s32 handle)
 void Server::fadeSound(s32 handle, float step, float gain)
 {
        // Get sound reference
-       UNORDERED_MAP<s32, ServerPlayingSound>::iterator i =
-                       m_playing_sounds.find(handle);
+       std::unordered_map<s32, ServerPlayingSound>::iterator i =
+               m_playing_sounds.find(handle);
        if (i == m_playing_sounds.end())
                return;
 
@@ -2165,7 +2130,7 @@ void Server::fadeSound(s32 handle, float step, float gain)
        NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
        compat_pkt << handle;
 
-       for (UNORDERED_SET<u16>::iterator it = psound.clients.begin();
+       for (std::unordered_set<u16>::iterator it = psound.clients.begin();
                        it != psound.clients.end();) {
                if (m_clients.getProtocolVersion(*it) >= 32) {
                        // Send as reliable
@@ -2474,7 +2439,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
        NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
        pkt << (u16) m_media.size();
 
-       for (UNORDERED_MAP<std::string, MediaInfo>::iterator i = m_media.begin();
+       for (std::unordered_map<std::string, MediaInfo>::iterator i = m_media.begin();
                        i != m_media.end(); ++i) {
                pkt << i->first << i->second.sha1_digest;
        }
@@ -2783,7 +2748,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
                /*
                        Clear references to playing sounds
                */
-               for (UNORDERED_MAP<s32, ServerPlayingSound>::iterator
+               for (std::unordered_map<s32, ServerPlayingSound>::iterator
                                 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
                        ServerPlayingSound &psound = i->second;
                        psound.clients.erase(peer_id);
@@ -2800,6 +2765,12 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
                        PlayerSAO *playersao = player->getPlayerSAO();
                        assert(playersao);
 
+                       // inform connected clients
+                       NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+                       // (u16) 1 + std::string represents a vector serialization representation
+                       notice << (u8) PLAYER_LIST_REMOVE  << (u16) 1 << std::string(playersao->getPlayer()->getName());
+                       m_clients.sendToAll(&notice);
+                       // run scripts
                        m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
 
                        playersao->disconnected();
@@ -2884,12 +2855,15 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt)
 }
 
 std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
-       const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
+       std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
 {
        // If something goes wrong, this player is to blame
        RollbackScopeActor rollback_scope(m_rollback,
                std::string("player:") + name);
 
+       if (g_settings->getBool("strip_color_codes"))
+               wmessage = unescape_enriched(wmessage);
+
        if (player) {
                switch (player->canSendChatMessage()) {
                        case RPLAYER_CHATRESULT_FLOODING: {
@@ -2944,7 +2918,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
                /*
                        Send the message to others
                */
-               actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
+               actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
 
                std::vector<u16> clients = m_clients.getClientIDs();
 
@@ -3524,10 +3498,12 @@ v3f Server::findSpawnPos()
        }
 
        bool is_good = false;
+       // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+       s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
 
        // Try to find a good place a few times
        for(s32 i = 0; i < 4000 && !is_good; i++) {
-               s32 range = 1 + i;
+               s32 range = MYMIN(1 + i, range_max);
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
                        -range + (myrand() % (range * 2)),
@@ -3574,7 +3550,7 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
        if (delay == 0.0f) {
        // No delay, shutdown immediately
                m_shutdown_requested = true;
-               // only print to the infostream, a chat message saying 
+               // only print to the infostream, a chat message saying
                // "Server Shutting Down" is sent when the server destructs.
                infostream << "*** Immediate Server shutdown requested." << std::endl;
        } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
@@ -3659,7 +3635,7 @@ bool Server::registerModStorage(ModMetadata *storage)
 
 void Server::unregisterModStorage(const std::string &name)
 {
-       UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+       std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
        if (it != m_mod_storages.end()) {
                // Save unconditionaly on unregistration
                it->second->save(getModStoragePath());
@@ -3675,8 +3651,9 @@ void dedicated_server_loop(Server &server, bool &kill)
 
        IntervalLimiter m_profiler_interval;
 
-       static const float steplen = g_settings->getFloat("dedicated_server_step");
-       static const float profiler_print_interval =
+       static thread_local const float steplen =
+                       g_settings->getFloat("dedicated_server_step");
+       static thread_local const float profiler_print_interval =
                        g_settings->getFloat("profiler_print_interval");
 
        for(;;) {