#include "mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
-#include "content_abm.h"
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_dedicated(dedicated),
m_async_fatal_error(""),
- m_env(NULL),
m_con(PROTOCOL_ID,
512,
CONNECTION_TIMEOUT,
ipv6,
this),
- m_banmanager(NULL),
- m_rollback(NULL),
- m_enable_rollback_recording(false),
- m_emerge(NULL),
- m_script(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
- m_thread(NULL),
- m_time_of_day_send_timer(0),
m_uptime(0),
m_clients(&m_con),
- m_shutdown_requested(false),
- m_shutdown_ask_reconnect(false),
- m_shutdown_timer(0.0f),
- m_admin_chat(iface),
- m_ignore_map_edit_events(false),
- m_ignore_map_edit_events_peer_id(0),
- m_next_sound_id(0),
- m_mod_storage_save_timer(10.0f)
-{
- m_liquid_transform_timer = 0.0;
- m_liquid_transform_every = 1.0;
- m_masterserver_timer = 0.0;
- m_emergethread_trigger_timer = 0.0;
- m_savemap_timer = 0.0;
-
- m_step_dtime = 0.0;
+ m_admin_chat(iface)
+{
m_lag = g_settings->getFloat("dedicated_server_step");
if(path_world == "")
m_env->loadDefaultMeta();
}
- // Add some test ActiveBlockModifiers to environment
- add_legacy_abms(m_env, m_nodedef);
-
m_liquid_transform_every = g_settings->getFloat("liquid_update");
m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
}
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
- static const s16 radius =
+ static thread_local const s16 radius =
g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
// Radius inside which players are active
- static const bool is_transfer_limited =
+ static thread_local const bool is_transfer_limited =
g_settings->exists("unlimited_player_transfer_distance") &&
!g_settings->getBool("unlimited_player_transfer_distance");
- static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+ static thread_local const s16 player_transfer_dist =
+ g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
s16 player_radius = player_transfer_dist;
if (player_radius == 0 && is_transfer_limited)
player_radius = radius;
{
float &counter = m_savemap_timer;
counter += dtime;
- static const float save_interval =
+ static thread_local const float save_interval =
g_settings->getFloat("server_map_save_interval");
if (counter >= save_interval) {
counter = 0.0;
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(FUNCTION_NAME);
+ if (peer_id != PEER_ID_INEXISTENT) {
+ NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
- NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
- pkt << message;
+ if (m_clients.getProtocolVersion(peer_id) < 27)
+ pkt << unescape_enriched(message);
+ else
+ pkt << message;
- if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
- }
- else {
- m_clients.sendToAll(&pkt);
+ } else {
+ for (u16 id : m_clients.getClientIDs())
+ SendChatMessage(id, message);
}
}
const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
- static const float radius =
+ static thread_local const float radius =
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
pkt << id << spec.name << gain
<< (u8) params.type << pos << params.object
- << params.loop << params.fade;
+ << params.loop << params.fade << params.pitch;
// Backwards compability
bool play_sound = gain > 0;
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
+ // inform connected clients
+ NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+ // (u16) 1 + std::string represents a vector serialization representation
+ notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << std::string(playersao->getPlayer()->getName());
+ m_clients.sendToAll(¬ice);
+ // run scripts
m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
playersao->disconnected();
}
std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
+ std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
+ if (g_settings->getBool("strip_color_codes"))
+ wmessage = unescape_enriched(wmessage);
+
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
/*
Send the message to others
*/
- actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
+ actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
std::vector<u16> clients = m_clients.getClientIDs();
}
bool is_good = false;
+ // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+ s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
// Try to find a good place a few times
for(s32 i = 0; i < 4000 && !is_good; i++) {
- s32 range = 1 + i;
+ s32 range = MYMIN(1 + i, range_max);
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
-range + (myrand() % (range * 2)),
IntervalLimiter m_profiler_interval;
- static const float steplen = g_settings->getFloat("dedicated_server_step");
- static const float profiler_print_interval =
+ static thread_local const float steplen =
+ g_settings->getFloat("dedicated_server_step");
+ static thread_local const float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
for(;;) {