]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Cpp11 patchset 11: continue working on constructor style migration (#6004)
[dragonfireclient.git] / src / server.cpp
index 46176c667928fc1b2e0f4737feae77206b5b3b45..95d2371ff1153591957ab906f54f3edfa4e441ff 100644 (file)
@@ -45,8 +45,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "emerge.h"
 #include "mapgen.h"
 #include "mg_biome.h"
+#include "content_mapnode.h"
 #include "content_nodemeta.h"
-#include "content_abm.h"
 #include "content_sao.h"
 #include "mods.h"
 #include "event_manager.h"
@@ -156,41 +156,19 @@ Server::Server(
        m_simple_singleplayer_mode(simple_singleplayer_mode),
        m_dedicated(dedicated),
        m_async_fatal_error(""),
-       m_env(NULL),
        m_con(PROTOCOL_ID,
                        512,
                        CONNECTION_TIMEOUT,
                        ipv6,
                        this),
-       m_banmanager(NULL),
-       m_rollback(NULL),
-       m_enable_rollback_recording(false),
-       m_emerge(NULL),
-       m_script(NULL),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
        m_craftdef(createCraftDefManager()),
        m_event(new EventManager()),
-       m_thread(NULL),
-       m_time_of_day_send_timer(0),
        m_uptime(0),
        m_clients(&m_con),
-       m_shutdown_requested(false),
-       m_shutdown_ask_reconnect(false),
-       m_shutdown_timer(0.0f),
-       m_admin_chat(iface),
-       m_ignore_map_edit_events(false),
-       m_ignore_map_edit_events_peer_id(0),
-       m_next_sound_id(0),
-       m_mod_storage_save_timer(10.0f)
-{
-       m_liquid_transform_timer = 0.0;
-       m_liquid_transform_every = 1.0;
-       m_masterserver_timer = 0.0;
-       m_emergethread_trigger_timer = 0.0;
-       m_savemap_timer = 0.0;
-
-       m_step_dtime = 0.0;
+       m_admin_chat(iface)
+{
        m_lag = g_settings->getFloat("dedicated_server_step");
 
        if(path_world == "")
@@ -317,9 +295,6 @@ Server::Server(
                m_env->loadDefaultMeta();
        }
 
-       // Add some test ActiveBlockModifiers to environment
-       add_legacy_abms(m_env, m_nodedef);
-
        m_liquid_transform_every = g_settings->getFloat("liquid_update");
        m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
 }
@@ -637,14 +612,15 @@ void Server::AsyncRunStep(bool initial_step)
                ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
 
                // Radius inside which objects are active
-               static const s16 radius =
+               static thread_local const s16 radius =
                        g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
 
                // Radius inside which players are active
-               static const bool is_transfer_limited =
+               static thread_local const bool is_transfer_limited =
                        g_settings->exists("unlimited_player_transfer_distance") &&
                        !g_settings->getBool("unlimited_player_transfer_distance");
-               static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+               static thread_local const s16 player_transfer_dist =
+                       g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
                s16 player_radius = player_transfer_dist;
                if (player_radius == 0 && is_transfer_limited)
                        player_radius = radius;
@@ -981,7 +957,7 @@ void Server::AsyncRunStep(bool initial_step)
        {
                float &counter = m_savemap_timer;
                counter += dtime;
-               static const float save_interval =
+               static thread_local const float save_interval =
                        g_settings->getFloat("server_map_save_interval");
                if (counter >= save_interval) {
                        counter = 0.0;
@@ -1642,15 +1618,18 @@ void Server::SendInventory(PlayerSAO* playerSAO)
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(FUNCTION_NAME);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
 
-       NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
-       pkt << message;
+               if (m_clients.getProtocolVersion(peer_id) < 27)
+                       pkt << unescape_enriched(message);
+               else
+                       pkt << message;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
                Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(&pkt);
+       } else {
+               for (u16 id : m_clients.getClientIDs())
+                       SendChatMessage(id, message);
        }
 }
 
@@ -1680,7 +1659,7 @@ void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
                                const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
-       static const float radius =
+       static thread_local const float radius =
                        g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
 
        if (peer_id == PEER_ID_INEXISTENT) {
@@ -2094,7 +2073,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
        pkt << id << spec.name << gain
                        << (u8) params.type << pos << params.object
-                       << params.loop << params.fade;
+                       << params.loop << params.fade << params.pitch;
 
        // Backwards compability
        bool play_sound = gain > 0;
@@ -2786,6 +2765,12 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
                        PlayerSAO *playersao = player->getPlayerSAO();
                        assert(playersao);
 
+                       // inform connected clients
+                       NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+                       // (u16) 1 + std::string represents a vector serialization representation
+                       notice << (u8) PLAYER_LIST_REMOVE  << (u16) 1 << std::string(playersao->getPlayer()->getName());
+                       m_clients.sendToAll(&notice);
+                       // run scripts
                        m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
 
                        playersao->disconnected();
@@ -2870,12 +2855,15 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt)
 }
 
 std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
-       const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
+       std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
 {
        // If something goes wrong, this player is to blame
        RollbackScopeActor rollback_scope(m_rollback,
                std::string("player:") + name);
 
+       if (g_settings->getBool("strip_color_codes"))
+               wmessage = unescape_enriched(wmessage);
+
        if (player) {
                switch (player->canSendChatMessage()) {
                        case RPLAYER_CHATRESULT_FLOODING: {
@@ -2930,7 +2918,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
                /*
                        Send the message to others
                */
-               actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
+               actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
 
                std::vector<u16> clients = m_clients.getClientIDs();
 
@@ -3510,10 +3498,12 @@ v3f Server::findSpawnPos()
        }
 
        bool is_good = false;
+       // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+       s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
 
        // Try to find a good place a few times
        for(s32 i = 0; i < 4000 && !is_good; i++) {
-               s32 range = 1 + i;
+               s32 range = MYMIN(1 + i, range_max);
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
                        -range + (myrand() % (range * 2)),
@@ -3661,8 +3651,9 @@ void dedicated_server_loop(Server &server, bool &kill)
 
        IntervalLimiter m_profiler_interval;
 
-       static const float steplen = g_settings->getFloat("dedicated_server_step");
-       static const float profiler_print_interval =
+       static thread_local const float steplen =
+                       g_settings->getFloat("dedicated_server_step");
+       static thread_local const float profiler_print_interval =
                        g_settings->getFloat("profiler_print_interval");
 
        for(;;) {