]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Merge pull request #505 from RealBadAngel/master
[dragonfireclient.git] / src / server.cpp
index 3aa0bd04bf33acc5f6ab7af91c9cf19bad9f9e77..94a4787f88f27892831bc5639dfb43c2ffa4860f 100644 (file)
@@ -3,22 +3,21 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "server.h"
-#include "utility.h"
 #include <iostream>
 #include <queue>
 #include "clientserver.h"
@@ -28,10 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "constants.h"
 #include "voxel.h"
 #include "config.h"
-#include "servercommand.h"
 #include "filesys.h"
-#include "content_mapnode.h"
-#include "content_nodemeta.h"
 #include "mapblock.h"
 #include "serverobject.h"
 #include "settings.h"
@@ -43,15 +39,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "itemdef.h"
 #include "craftdef.h"
 #include "mapgen.h"
+#include "biome.h"
+#include "content_mapnode.h"
+#include "content_nodemeta.h"
 #include "content_abm.h"
+#include "content_sao.h"
 #include "mods.h"
 #include "sha1.h"
 #include "base64.h"
 #include "tool.h"
-#include "utility_string.h"
 #include "sound.h" // dummySoundManager
 #include "event_manager.h"
 #include "hex.h"
+#include "serverlist.h"
+#include "util/string.h"
+#include "util/pointedthing.h"
+#include "util/mathconstants.h"
+#include "rollback.h"
+#include "util/serialize.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -77,11 +82,36 @@ class MapEditEventIgnorer
                        *m_flag = false;
                }
        }
-       
+
 private:
        bool *m_flag;
 };
 
+class MapEditEventAreaIgnorer
+{
+public:
+       MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
+               m_ignorevariable(ignorevariable)
+       {
+               if(m_ignorevariable->getVolume() == 0)
+                       *m_ignorevariable = a;
+               else
+                       m_ignorevariable = NULL;
+       }
+
+       ~MapEditEventAreaIgnorer()
+       {
+               if(m_ignorevariable)
+               {
+                       assert(m_ignorevariable->getVolume() != 0);
+                       *m_ignorevariable = VoxelArea();
+               }
+       }
+
+private:
+       VoxelArea *m_ignorevariable;
+};
+
 void * ServerThread::Thread()
 {
        ThreadStarted();
@@ -101,7 +131,7 @@ void * ServerThread::Thread()
                                //TimeTaker timer("AsyncRunStep()");
                                m_server->AsyncRunStep();
                        }
-               
+
                        //infostream<<"Running m_server->Receive()"<<std::endl;
                        m_server->Receive();
                }
@@ -116,8 +146,12 @@ void * ServerThread::Thread()
                {
                        m_server->setAsyncFatalError(e.what());
                }
+               catch(LuaError &e)
+               {
+                       m_server->setAsyncFatalError(e.what());
+               }
        }
-       
+
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
 
        return NULL;
@@ -134,7 +168,13 @@ void * EmergeThread::Thread()
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
        bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
-       
+
+       v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
+
+       ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
+       EmergeManager *emerge = m_server->m_emerge;
+       Mapgen *mapgen = emerge->getMapgen();
+
        /*
                Get block info from queue, emerge them and send them
                to clients.
@@ -142,33 +182,35 @@ void * EmergeThread::Thread()
                After queue is empty, exit.
        */
        while(getRun())
-       {
+       try{
                QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
                if(qptr == NULL)
                        break;
-               
+
                SharedPtr<QueuedBlockEmerge> q(qptr);
 
                v3s16 &p = q->pos;
                v2s16 p2d(p.X,p.Z);
 
+               last_tried_pos = p;
+
                /*
                        Do not generate over-limit
                */
                if(blockpos_over_limit(p))
                        continue;
-                       
+
                //infostream<<"EmergeThread::Thread(): running"<<std::endl;
 
                //TimeTaker timer("block emerge");
-               
+
                /*
                        Try to emerge it from somewhere.
 
                        If it is only wanted as optional, only loading from disk
                        will be allowed.
                */
-               
+
                /*
                        Check if any peer wants it as non-optional. In that case it
                        will be generated.
@@ -188,17 +230,17 @@ void * EmergeThread::Thread()
                                u8 flags = i.getNode()->getValue();
                                if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
                                        only_from_disk = false;
-                               
+
                        }
                }
-               
+
                if(enable_mapgen_debug_info)
                        infostream<<"EmergeThread: p="
                                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
                                        <<"only_from_disk="<<only_from_disk<<std::endl;
-               
-               ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
-                       
+
+
+
                MapBlock *block = NULL;
                bool got_block = true;
                core::map<v3s16, MapBlock*> modified_blocks;
@@ -207,17 +249,17 @@ void * EmergeThread::Thread()
                        Try to fetch block from memory or disk.
                        If not found and asked to generate, initialize generator.
                */
-               
+
                bool started_generate = false;
-               mapgen::BlockMakeData data;
+               BlockMakeData data;
 
                {
                        JMutexAutoLock envlock(m_server->m_env_mutex);
-                       
+
                        // Load sector if it isn't loaded
                        if(map.getSectorNoGenerateNoEx(p2d) == NULL)
                                map.loadSectorMeta(p2d);
-                       
+
                        // Attempt to load block
                        block = map.getBlockNoCreateNoEx(p);
                        if(!block || block->isDummy() || !block->isGenerated())
@@ -228,7 +270,7 @@ void * EmergeThread::Thread()
 
                                block = map.loadBlock(p);
                        }
-                       
+
                        // If could not load and allowed to generate, start generation
                        // inside this same envlock
                        if(only_from_disk == false &&
@@ -251,16 +293,17 @@ void * EmergeThread::Thread()
                                                SPT_AVG);
                                TimeTaker t("mapgen::make_block()");
 
-                               mapgen::make_block(&data);
+                               mapgen->makeChunk(&data);
+                               //mapgen::make_block(&data);
 
                                if(enable_mapgen_debug_info == false)
                                        t.stop(true); // Hide output
                        }
-                       
+
                        do{ // enable break
                                // Lock environment again to access the map
                                JMutexAutoLock envlock(m_server->m_env_mutex);
-                               
+
                                ScopeProfiler sp(g_profiler, "EmergeThread: after "
                                                "mapgen::make_block (envlock)", SPT_AVG);
 
@@ -270,7 +313,7 @@ void * EmergeThread::Thread()
 
                                // Get central block
                                block = map.getBlockNoCreateNoEx(p);
-                               
+
                                // If block doesn't exist, don't try doing anything with it
                                // This happens if the block is not in generation boundaries
                                if(!block)
@@ -279,24 +322,32 @@ void * EmergeThread::Thread()
                                /*
                                        Do some post-generate stuff
                                */
-                               
+
                                v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
                                v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
                                                v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
-                               scriptapi_environment_on_generated(m_server->m_lua,
-                                               minp, maxp, mapgen::get_blockseed(data.seed, minp));
-                               
-                               if(enable_mapgen_debug_info)
-                                       infostream<<"EmergeThread: ended up with: "
-                                                       <<analyze_block(block)<<std::endl;
 
                                /*
                                        Ignore map edit events, they will not need to be
                                        sent to anybody because the block hasn't been sent
                                        to anybody
                                */
-                               MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
-                               
+                               //MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
+                               MapEditEventAreaIgnorer ign(
+                                               &m_server->m_ignore_map_edit_events_area,
+                                               VoxelArea(minp, maxp));
+                               {
+                                       TimeTaker timer("on_generated");
+                                       scriptapi_environment_on_generated(m_server->m_lua,
+                                                       minp, maxp, emerge->getBlockSeed(minp));
+                                       /*int t = timer.stop(true);
+                                       dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
+                               }
+
+                               if(enable_mapgen_debug_info)
+                                       infostream<<"EmergeThread: ended up with: "
+                                                       <<analyze_block(block)<<std::endl;
+
                                // Activate objects and stuff
                                m_server->m_env->activateBlock(block, 0);
                        }while(false);
@@ -304,11 +355,11 @@ void * EmergeThread::Thread()
 
                if(block == NULL)
                        got_block = false;
-                       
+
                /*
                        Set sent status of modified blocks on clients
                */
-       
+
                // NOTE: Server's clients are also behind the connection mutex
                JMutexAutoLock lock(m_server->m_con_mutex);
 
@@ -319,24 +370,43 @@ void * EmergeThread::Thread()
                {
                        modified_blocks.insert(p, block);
                }
-               
+
                /*
                        Set the modified blocks unsent for all the clients
                */
-               
+
                for(core::map<u16, RemoteClient*>::Iterator
                                i = m_server->m_clients.getIterator();
                                i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       
+
                        if(modified_blocks.size() > 0)
                        {
                                // Remove block from sent history
                                client->SetBlocksNotSent(modified_blocks);
                        }
                }
-               
+       }
+       catch(VersionMismatchException &e)
+       {
+               std::ostringstream err;
+               err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
+               err<<"----"<<std::endl;
+               err<<"\""<<e.what()<<"\""<<std::endl;
+               err<<"See debug.txt."<<std::endl;
+               err<<"World probably saved by a newer version of Minetest."<<std::endl;
+               m_server->setAsyncFatalError(err.str());
+       }
+       catch(SerializationError &e)
+       {
+               std::ostringstream err;
+               err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
+               err<<"----"<<std::endl;
+               err<<"\""<<e.what()<<"\""<<std::endl;
+               err<<"See debug.txt."<<std::endl;
+               err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
+               m_server->setAsyncFatalError(err.str());
        }
 
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
@@ -346,22 +416,46 @@ void * EmergeThread::Thread()
        return NULL;
 }
 
+v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
+{
+       if(pos_exists) *pos_exists = false;
+       switch(type){
+       case SSP_LOCAL:
+               return v3f(0,0,0);
+       case SSP_POSITIONAL:
+               if(pos_exists) *pos_exists = true;
+               return pos;
+       case SSP_OBJECT: {
+               if(object == 0)
+                       return v3f(0,0,0);
+               ServerActiveObject *sao = env->getActiveObject(object);
+               if(!sao)
+                       return v3f(0,0,0);
+               if(pos_exists) *pos_exists = true;
+               return sao->getBasePosition(); }
+       }
+       return v3f(0,0,0);
+}
+
 void RemoteClient::GetNextBlocks(Server *server, float dtime,
                core::array<PrioritySortedBlockTransfer> &dest)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        /*u32 timer_result;
        TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
-       
+
        // Increment timers
        m_nothing_to_send_pause_timer -= dtime;
        m_nearest_unsent_reset_timer += dtime;
-       
+
        if(m_nothing_to_send_pause_timer >= 0)
-       {
                return;
-       }
+
+       Player *player = server->m_env->getPlayer(peer_id);
+       // This can happen sometimes; clients and players are not in perfect sync.
+       if(player == NULL)
+               return;
 
        // Won't send anything if already sending
        if(m_blocks_sending.size() >= g_settings->getU16
@@ -372,10 +466,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        }
 
        //TimeTaker timer("RemoteClient::GetNextBlocks");
-       
-       Player *player = server->m_env->getPlayer(peer_id);
-
-       assert(player != NULL);
 
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
@@ -388,7 +478,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
 
        v3s16 center = getNodeBlockPos(center_nodepos);
-       
+
        // Camera position and direction
        v3f camera_pos = player->getEyePosition();
        v3f camera_dir = v3f(0,0,1);
@@ -401,7 +491,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        /*
                Get the starting value of the block finder radius.
        */
-               
+
        if(m_last_center != center)
        {
                m_nearest_unsent_d = 0;
@@ -410,7 +500,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*infostream<<"m_nearest_unsent_reset_timer="
                        <<m_nearest_unsent_reset_timer<<std::endl;*/
-                       
+
        // Reset periodically to workaround for some bugs or stuff
        if(m_nearest_unsent_reset_timer > 20.0)
        {
@@ -431,7 +521,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*
                Check the time from last addNode/removeNode.
-               
+
                Decrease send rate if player is building stuff.
        */
        m_time_from_building += dtime;
@@ -441,12 +531,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                max_simul_sends_usually
                        = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
        }
-       
+
        /*
                Number of blocks sending + number of blocks selected for sending
        */
        u32 num_blocks_selected = m_blocks_sending.size();
-       
+
        /*
                next time d will be continued from the d from which the nearest
                unsent block was found this time.
@@ -458,28 +548,28 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        s16 d_max = g_settings->getS16("max_block_send_distance");
        s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
-       
+
        // Don't loop very much at a time
        s16 max_d_increment_at_time = 2;
        if(d_max > d_start + max_d_increment_at_time)
                d_max = d_start + max_d_increment_at_time;
        /*if(d_max_gen > d_start+2)
                d_max_gen = d_start+2;*/
-       
+
        //infostream<<"Starting from "<<d_start<<std::endl;
 
        s32 nearest_emerged_d = -1;
        s32 nearest_emergefull_d = -1;
        s32 nearest_sent_d = -1;
        bool queue_is_full = false;
-       
+
        s16 d;
        for(d = d_start; d <= d_max; d++)
        {
                /*errorstream<<"checking d="<<d<<" for "
                                <<server->getPlayerName(peer_id)<<std::endl;*/
                //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
-               
+
                /*
                        If m_nearest_unsent_d was changed by the EmergeThread
                        (it can change it to 0 through SetBlockNotSent),
@@ -498,12 +588,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                */
                core::list<v3s16> list;
                getFacePositions(list, d);
-               
+
                core::list<v3s16>::Iterator li;
                for(li=list.begin(); li!=list.end(); li++)
                {
                        v3s16 p = *li + center;
-                       
+
                        /*
                                Send throttling
                                - Don't allow too many simultaneous transfers
@@ -511,10 +601,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
                                Also, don't send blocks that are already flying.
                        */
-                       
+
                        // Start with the usual maximum
                        u16 max_simul_dynamic = max_simul_sends_usually;
-                       
+
                        // If block is very close, allow full maximum
                        if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
                                max_simul_dynamic = max_simul_sends_setting;
@@ -525,11 +615,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                queue_is_full = true;
                                goto queue_full_break;
                        }
-                       
+
                        // Don't send blocks that are currently being transferred
                        if(m_blocks_sending.find(p) != NULL)
                                continue;
-               
+
                        /*
                                Do not go over-limit
                        */
@@ -540,10 +630,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
                        || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
                                continue;
-               
+
                        // If this is true, inexistent block will be made from scratch
                        bool generate = d <= d_max_gen;
-                       
+
                        {
                                /*// Limit the generating area vertically to 2/3
                                if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
@@ -572,7 +662,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                v2s16 p2d_nodes_center(
                                        MAP_BLOCKSIZE*p.X,
                                        MAP_BLOCKSIZE*p.Z);
-                               
+
                                // Get ground height in nodes
                                s16 gh = server->m_env->getServerMap().findGroundLevel(
                                                p2d_nodes_center);
@@ -594,7 +684,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                FOV setting. The default of 72 degrees is fine.
                        */
 
-                       float camera_fov = (72.0*PI/180) * 4./3.;
+                       float camera_fov = (72.0*M_PI/180) * 4./3.;
                        if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
                        {
                                continue;
@@ -614,7 +704,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                Check if map has this block
                        */
                        MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
-                       
+
                        bool surely_not_found_on_disk = false;
                        bool block_is_invalid = false;
                        if(block != NULL)
@@ -628,13 +718,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                {
                                        surely_not_found_on_disk = true;
                                }
-                               
+
                                // Block is valid if lighting is up-to-date and data exists
                                if(block->isValid() == false)
                                {
                                        block_is_invalid = true;
                                }
-                               
+
                                /*if(block->isFullyGenerated() == false)
                                {
                                        block_is_invalid = true;
@@ -692,13 +782,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
                                {
                                        //infostream<<"Adding block to emerge queue"<<std::endl;
-                                       
+
                                        // Add it to the emerge queue and trigger the thread
-                                       
+
                                        u8 flags = 0;
                                        if(generate == false)
                                                flags |= BLOCK_EMERGE_FLAG_FROMDISK;
-                                       
+
                                        server->m_emerge_queue.addBlock(peer_id, p, flags);
                                        server->m_emergethread.trigger();
 
@@ -707,8 +797,9 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                } else {
                                        if(nearest_emergefull_d == -1)
                                                nearest_emergefull_d = d;
+                                       goto queue_full_break;
                                }
-                               
+
                                // get next one.
                                continue;
                        }
@@ -733,7 +824,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 queue_full_break:
 
        //infostream<<"Stopped at "<<d<<std::endl;
-       
+
        // If nothing was found for sending and nothing was queued for
        // emerging, continue next time browsing from here
        if(nearest_emerged_d != -1){
@@ -760,7 +851,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*timer_result = timer.stop(true);
        if(timer_result != 0)
-               infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
+               infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
 }
 
 void RemoteClient::GotBlock(v3s16 p)
@@ -788,7 +879,7 @@ void RemoteClient::SentBlock(v3s16 p)
 void RemoteClient::SetBlockNotSent(v3s16 p)
 {
        m_nearest_unsent_d = 0;
-       
+
        if(m_blocks_sending.find(p) != NULL)
                m_blocks_sending.remove(p);
        if(m_blocks_sent.find(p) != NULL)
@@ -798,7 +889,7 @@ void RemoteClient::SetBlockNotSent(v3s16 p)
 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
 {
        m_nearest_unsent_d = 0;
-       
+
        for(core::map<v3s16, MapBlock*>::Iterator
                        i = blocks.getIterator();
                        i.atEnd()==false; i++)
@@ -850,8 +941,12 @@ Server::Server(
        m_async_fatal_error(""),
        m_env(NULL),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
-       m_authmanager(path_world+DIR_DELIM+"auth.txt"),
        m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
+       m_rollback(NULL),
+       m_rollback_sink_enabled(true),
+       m_enable_rollback_recording(false),
+       m_emerge(NULL),
+       m_biomedef(NULL),
        m_lua(NULL),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
@@ -867,10 +962,12 @@ Server::Server(
 {
        m_liquid_transform_timer = 0.0;
        m_print_info_timer = 0.0;
+       m_masterserver_timer = 0.0;
        m_objectdata_timer = 0.0;
        m_emergethread_trigger_timer = 0.0;
        m_savemap_timer = 0.0;
-       
+       m_clients_number = 0;
+
        m_env_mutex.Init();
        m_con_mutex.Init();
        m_step_dtime_mutex.Init();
@@ -878,10 +975,10 @@ Server::Server(
 
        if(path_world == "")
                throw ServerError("Supplied empty world path");
-       
+
        if(!gamespec.isValid())
                throw ServerError("Supplied invalid gamespec");
-       
+
        infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
        if(m_simple_singleplayer_mode)
                infostream<<" in simple singleplayer mode"<<std::endl;
@@ -891,34 +988,78 @@ Server::Server(
        infostream<<"- config: "<<m_path_config<<std::endl;
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
-       // Add world mod search path
-       m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
-       // Add addon mod search path
-       for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
-                       i != m_gamespec.mods_paths.end(); i++)
-               m_modspaths.push_front((*i));
+       // Create biome definition manager
+       m_biomedef = new BiomeDefManager(this);
 
-       // Print out mod search paths
-       for(core::list<std::string>::Iterator i = m_modspaths.begin();
-                       i != m_modspaths.end(); i++){
-               std::string modspath = *i;
-               infostream<<"- mods:   "<<modspath<<std::endl;
-       }
-       
-       // Path to builtin.lua
-       std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
-                       + DIR_DELIM + "builtin.lua";
+       // Create rollback manager
+       std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
+       m_rollback = createRollbackManager(rollback_path, this);
 
        // Create world if it doesn't exist
        if(!initializeWorld(m_path_world, m_gamespec.id))
                throw ServerError("Failed to initialize world");
 
+       ModConfiguration modconf(m_path_world);
+       m_mods = modconf.getMods();
+       std::list<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+       // complain about mods with unsatisfied dependencies
+       if(!modconf.isConsistent())     
+       {
+               for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
+                       it != unsatisfied_mods.end(); ++it)
+               {
+                       ModSpec mod = *it;
+                       errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
+                       for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
+                               dep_it != mod.unsatisfied_depends.end(); ++dep_it)
+                               errorstream << " \"" << *dep_it << "\"";
+                       errorstream << std::endl;
+               }
+       }
+
+       Settings worldmt_settings;
+       std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
+       worldmt_settings.readConfigFile(worldmt.c_str());
+       std::vector<std::string> names = worldmt_settings.getNames();
+       std::set<std::string> exclude_mod_names;
+       std::set<std::string> load_mod_names;
+       for(std::vector<std::string>::iterator it = names.begin(); 
+               it != names.end(); ++it)
+       {       
+               std::string name = *it;  
+               if (name.compare(0,9,"load_mod_")==0)
+               {
+                       if(worldmt_settings.getBool(name))
+                               load_mod_names.insert(name.substr(9));
+                       else                    
+                               exclude_mod_names.insert(name.substr(9));
+               }
+       }
+       // complain about mods declared to be loaded, but not found
+       for(std::vector<ModSpec>::iterator it = m_mods.begin();
+               it != m_mods.end(); ++it)
+               load_mod_names.erase((*it).name);
+       for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
+               it != unsatisfied_mods.end(); ++it)
+               load_mod_names.erase((*it).name);
+       if(!load_mod_names.empty())
+       {               
+               errorstream << "The following mods could not be found:";
+               for(std::set<std::string>::iterator it = load_mod_names.begin();
+                       it != load_mod_names.end(); ++it)
+                       errorstream << " \"" << (*it) << "\"";
+               errorstream << std::endl;
+       }
+
+       // Path to builtin.lua
+       std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
+
        // Lock environment
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
 
        // Initialize scripting
-       
+
        infostream<<"Server: Initializing Lua"<<std::endl;
        m_lua = script_init();
        assert(m_lua);
@@ -933,18 +1074,16 @@ Server::Server(
                                <<builtinpath<<std::endl;
                throw ModError("Failed to load and run "+builtinpath);
        }
-       // Find mods in mod search paths
-       m_mods = getMods(m_modspaths);
        // Print 'em
        infostream<<"Server: Loading mods: ";
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                infostream<<mod.name<<" ";
        }
        infostream<<std::endl;
        // Load and run "mod" scripts
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
@@ -957,23 +1096,30 @@ Server::Server(
                        throw ModError("Failed to load and run "+scriptpath);
                }
        }
-       
+
        // Read Textures and calculate sha1 sums
        fillMediaCache();
 
        // Apply item aliases in the node definition manager
        m_nodedef->updateAliases(m_itemdef);
 
+       // Add default biomes after nodedef had its aliases added
+       m_biomedef->addDefaultBiomes();
+
+       // Create emerge manager
+       m_emerge = new EmergeManager(this, m_biomedef);
+
        // Initialize Environment
+       ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
+       m_env = new ServerEnvironment(servermap, m_lua, this, this);
        
-       m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
-                       this, this);
+       m_emerge->initMapgens(servermap->getMapgenParams());
 
        // Give environment reference to scripting api
        scriptapi_add_environment(m_lua, m_env);
-       
+
        // Register us to receive map edit events
-       m_env->getMap().addEventReceiver(this);
+       servermap->addEventReceiver(this);
 
        // If file exists, load environment metadata
        if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
@@ -1001,7 +1147,7 @@ Server::~Server()
        */
        {
                JMutexAutoLock conlock(m_con_mutex);
-               
+
                std::wstring line = L"*** Server shutting down";
 
                /*
@@ -1024,7 +1170,17 @@ Server::~Server()
                        {}
                }
        }
-       
+
+       {
+               JMutexAutoLock envlock(m_env_mutex);
+               JMutexAutoLock conlock(m_con_mutex);
+
+               /*
+                       Execute script shutdown hooks
+               */
+               scriptapi_on_shutdown(m_lua);
+       }
+
        {
                JMutexAutoLock envlock(m_env_mutex);
 
@@ -1040,12 +1196,12 @@ Server::~Server()
                infostream<<"Server: Saving environment metadata"<<std::endl;
                m_env->saveMeta(m_path_world);
        }
-               
+
        /*
                Stop threads
        */
        stop();
-       
+
        /*
                Delete clients
        */
@@ -1056,29 +1212,33 @@ Server::~Server()
                        i = m_clients.getIterator();
                        i.atEnd() == false; i++)
                {
-                       /*// Delete player
-                       // NOTE: These are removed by env destructor
-                       {
-                               u16 peer_id = i.getNode()->getKey();
-                               JMutexAutoLock envlock(m_env_mutex);
-                               m_env->removePlayer(peer_id);
-                       }*/
-                       
+
                        // Delete client
                        delete i.getNode()->getValue();
                }
        }
-       
+
        // Delete things in the reverse order of creation
        delete m_env;
+       delete m_rollback;
+       delete m_emerge;
        delete m_event;
        delete m_itemdef;
        delete m_nodedef;
        delete m_craftdef;
-       
+
        // Deinitialize scripting
        infostream<<"Server: Deinitializing scripting"<<std::endl;
        script_deinit(m_lua);
+
+       // Delete detached inventories
+       {
+               for(std::map<std::string, Inventory*>::iterator
+                               i = m_detached_inventories.begin();
+                               i != m_detached_inventories.end(); i++){
+                       delete i->second;
+               }
+       }
 }
 
 void Server::start(unsigned short port)
@@ -1088,7 +1248,7 @@ void Server::start(unsigned short port)
 
        // Stop thread if already running
        m_thread.stop();
-       
+
        // Initialize connection
        m_con.SetTimeoutMs(30);
        m_con.Serve(port);
@@ -1096,7 +1256,7 @@ void Server::start(unsigned short port)
        // Start thread
        m_thread.setRun(true);
        m_thread.Start();
-       
+
        // ASCII art for the win!
        actionstream
        <<"        .__               __                   __   "<<std::endl
@@ -1113,7 +1273,7 @@ void Server::start(unsigned short port)
 void Server::stop()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        infostream<<"Server: Stopping and waiting threads"<<std::endl;
 
        // Stop threads (set run=false first so both start stopping)
@@ -1121,7 +1281,7 @@ void Server::stop()
        m_emergethread.setRun(false);
        m_thread.stop();
        m_emergethread.stop();
-       
+
        infostream<<"Server: Threads stopped"<<std::endl;
 }
 
@@ -1145,28 +1305,28 @@ void Server::step(float dtime)
 void Server::AsyncRunStep()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        g_profiler->add("Server::AsyncRunStep (num)", 1);
-       
+
        float dtime;
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                dtime = m_step_dtime;
        }
-       
+
        {
                // Send blocks to clients
                SendBlocks(dtime);
        }
-       
+
        if(dtime < 0.001)
                return;
-       
+
        g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
 
        //infostream<<"Server steps "<<dtime<<std::endl;
        //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
-       
+
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                m_step_dtime -= dtime;
@@ -1178,14 +1338,14 @@ void Server::AsyncRunStep()
        {
                m_uptime.set(m_uptime.get() + dtime);
        }
-       
+
        {
                // Process connection's timeouts
                JMutexAutoLock lock2(m_con_mutex);
                ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
                m_con.RunTimeouts(dtime);
        }
-       
+
        {
                // This has to be called so that the client list gets synced
                // with the peer list of the connection
@@ -1217,8 +1377,6 @@ void Server::AsyncRunStep()
                                i.atEnd() == false; i++)
                        {
                                RemoteClient *client = i.getNode()->getValue();
-                               //Player *player = m_env->getPlayer(client->peer_id);
-                               
                                SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
                                                m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
                                // Send as reliable
@@ -1234,7 +1392,7 @@ void Server::AsyncRunStep()
                ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
                m_env->step(dtime);
        }
-               
+
        const float map_timer_and_unload_dtime = 2.92;
        if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
        {
@@ -1244,7 +1402,7 @@ void Server::AsyncRunStep()
                m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
                                g_settings->getFloat("server_unload_unused_data_timeout"));
        }
-       
+
        /*
                Do background stuff
        */
@@ -1258,102 +1416,60 @@ void Server::AsyncRunStep()
 
                ScopeProfiler sp(g_profiler, "Server: handle players");
 
-               //float player_max_speed = BS * 4.0; // Normal speed
-               float player_max_speed = BS * 20; // Fast speed
-               float player_max_speed_up = BS * 20;
-               
-               player_max_speed *= 2.5; // Tolerance
-               player_max_speed_up *= 2.5;
-
                for(core::map<u16, RemoteClient*>::Iterator
                        i = m_clients.getIterator();
                        i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       ServerRemotePlayer *player =
-                                       static_cast<ServerRemotePlayer*>
-                                       (m_env->getPlayer(client->peer_id));
-                       if(player==NULL)
+                       PlayerSAO *playersao = getPlayerSAO(client->peer_id);
+                       if(playersao == NULL)
                                continue;
-                       
-                       /*
-                               Check player movements
-
-                               NOTE: Actually the server should handle player physics like the
-                               client does and compare player's position to what is calculated
-                               on our side. This is required when eg. players fly due to an
-                               explosion.
-                       */
-                       player->m_last_good_position_age += dtime;
-                       if(player->m_last_good_position_age >= 1.0){
-                               float age = player->m_last_good_position_age;
-                               v3f diff = (player->getPosition() - player->m_last_good_position);
-                               float d_vert = diff.Y;
-                               diff.Y = 0;
-                               float d_horiz = diff.getLength();
-                               /*infostream<<player->getName()<<"'s horizontal speed is "
-                                               <<(d_horiz/age)<<std::endl;*/
-                               if(d_horiz <= age * player_max_speed &&
-                                               (d_vert < 0 || d_vert < age * player_max_speed_up)){
-                                       player->m_last_good_position = player->getPosition();
-                               } else {
-                                       actionstream<<"Player "<<player->getName()
-                                                       <<" moved too fast; resetting position"
-                                                       <<std::endl;
-                                       player->setPosition(player->m_last_good_position);
-                                       SendMovePlayer(player);
-                               }
-                               player->m_last_good_position_age = 0;
-                       }
 
                        /*
                                Handle player HPs (die if hp=0)
                        */
-                       if(player->hp == 0 && player->m_hp_not_sent)
-                               DiePlayer(player);
-
-                       /*
-                               Send player inventories and HPs if necessary
-                       */
-                       if(player->m_inventory_not_sent){
-                               UpdateCrafting(player->peer_id);
-                               SendInventory(player->peer_id);
-                       }
-                       if(player->m_hp_not_sent){
-                               SendPlayerHP(player);
+                       if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
+                       {
+                               if(playersao->getHP() == 0)
+                                       DiePlayer(client->peer_id);
+                               else
+                                       SendPlayerHP(client->peer_id);
                        }
 
                        /*
-                               Add to environment
+                               Send player inventories if necessary
                        */
-                       if(!player->m_is_in_environment){
-                               player->m_removed = false;
-                               player->setId(0);
-                               m_env->addActiveObject(player);
+                       if(playersao->m_moved){
+                               SendMovePlayer(client->peer_id);
+                               playersao->m_moved = false;
+                       }
+                       if(playersao->m_inventory_not_sent){
+                               UpdateCrafting(client->peer_id);
+                               SendInventory(client->peer_id);
                        }
                }
        }
-       
+
        /* Transform liquids */
        m_liquid_transform_timer += dtime;
        if(m_liquid_transform_timer >= 1.00)
        {
                m_liquid_transform_timer -= 1.00;
-               
+
                JMutexAutoLock lock(m_env_mutex);
 
                ScopeProfiler sp(g_profiler, "Server: liquid transform");
 
                core::map<v3s16, MapBlock*> modified_blocks;
                m_env->getMap().transformLiquids(modified_blocks);
-#if 0          
+#if 0
                /*
                        Update lighting
                */
                core::map<v3s16, MapBlock*> lighting_modified_blocks;
                ServerMap &map = ((ServerMap&)m_env->getMap());
                map.updateLighting(modified_blocks, lighting_modified_blocks);
-               
+
                // Add blocks modified by lighting to modified_blocks
                for(core::map<v3s16, MapBlock*>::Iterator
                                i = lighting_modified_blocks.getIterator();
@@ -1366,7 +1482,7 @@ void Server::AsyncRunStep()
                /*
                        Set the modified blocks unsent for all the clients
                */
-               
+
                JMutexAutoLock lock2(m_con_mutex);
 
                for(core::map<u16, RemoteClient*>::Iterator
@@ -1374,7 +1490,7 @@ void Server::AsyncRunStep()
                                i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       
+
                        if(modified_blocks.size() > 0)
                        {
                                // Remove block from sent history
@@ -1392,7 +1508,7 @@ void Server::AsyncRunStep()
                        counter = 0.0;
 
                        JMutexAutoLock lock2(m_con_mutex);
-                       
+                       m_clients_number = 0;
                        if(m_clients.size() != 0)
                                infostream<<"Players:"<<std::endl;
                        for(core::map<u16, RemoteClient*>::Iterator
@@ -1406,14 +1522,29 @@ void Server::AsyncRunStep()
                                        continue;
                                infostream<<"* "<<player->getName()<<"\t";
                                client->PrintInfo(infostream);
+                               ++m_clients_number;
                        }
                }
        }
 
-       //if(g_settings->getBool("enable_experimental"))
-       {
 
-       /*
+#if USE_CURL
+       // send masterserver announce
+       {
+               float &counter = m_masterserver_timer;
+               if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
+               {
+                       ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number);
+                       counter = 0.01;
+               }
+               counter += dtime;
+       }
+#endif
+
+       //if(g_settings->getBool("enable_experimental"))
+       {
+
+       /*
                Check added and deleted active objects
        */
        {
@@ -1455,18 +1586,18 @@ void Server::AsyncRunStep()
                                        client->m_known_objects, removed_objects);
                        m_env->getAddedActiveObjects(pos, radius,
                                        client->m_known_objects, added_objects);
-                       
+
                        // Ignore if nothing happened
                        if(removed_objects.size() == 0 && added_objects.size() == 0)
                        {
                                //infostream<<"active objects: none changed"<<std::endl;
                                continue;
                        }
-                       
+
                        std::string data_buffer;
 
                        char buf[4];
-                       
+
                        // Handle removed objects
                        writeU16((u8*)buf, removed_objects.size());
                        data_buffer.append(buf, 2);
@@ -1481,7 +1612,7 @@ void Server::AsyncRunStep()
                                // Add to data buffer for sending
                                writeU16((u8*)buf, i.getNode()->getKey());
                                data_buffer.append(buf, 2);
-                               
+
                                // Remove from known objects
                                client->m_known_objects.remove(i.getNode()->getKey());
 
@@ -1499,24 +1630,24 @@ void Server::AsyncRunStep()
                                // Get object
                                u16 id = i.getNode()->getKey();
                                ServerActiveObject* obj = m_env->getActiveObject(id);
-                               
+
                                // Get object type
                                u8 type = ACTIVEOBJECT_TYPE_INVALID;
                                if(obj == NULL)
                                        infostream<<"WARNING: "<<__FUNCTION_NAME
                                                        <<": NULL object"<<std::endl;
                                else
-                                       type = obj->getType();
+                                       type = obj->getSendType();
 
                                // Add to data buffer for sending
                                writeU16((u8*)buf, id);
                                data_buffer.append(buf, 2);
                                writeU8((u8*)buf, type);
                                data_buffer.append(buf, 1);
-                               
+
                                if(obj)
                                        data_buffer.append(serializeLongString(
-                                                       obj->getClientInitializationData()));
+                                                       obj->getClientInitializationData(client->net_proto_version)));
                                else
                                        data_buffer.append(serializeLongString(""));
 
@@ -1563,7 +1694,7 @@ void Server::AsyncRunStep()
                                all_known_objects[id] = true;
                        }
                }
-               
+
                m_env->setKnownActiveObjects(whatever);
 #endif
 
@@ -1588,7 +1719,7 @@ void Server::AsyncRunStep()
                        ActiveObjectMessage aom = m_env->getActiveObjectMessage();
                        if(aom.id == 0)
                                break;
-                       
+
                        core::list<ActiveObjectMessage>* message_list = NULL;
                        core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
                        n = buffered_messages.find(aom.id);
@@ -1603,7 +1734,7 @@ void Server::AsyncRunStep()
                        }
                        message_list->push_back(aom);
                }
-               
+
                // Route data to every client
                for(core::map<u16, RemoteClient*>::Iterator
                        i = m_clients.getIterator();
@@ -1710,7 +1841,7 @@ void Server::AsyncRunStep()
                while(m_unsent_map_edit_queue.size() != 0)
                {
                        MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
-                       
+
                        // Players far away from the change are stored here.
                        // Instead of sending the changes, MapBlocks are set not sent
                        // for them.
@@ -1762,7 +1893,7 @@ void Server::AsyncRunStep()
                                infostream<<"WARNING: Server: Unknown MapEditEvent "
                                                <<((u32)event->type)<<std::endl;
                        }
-                       
+
                        /*
                                Set blocks not sent to far players
                        */
@@ -1806,7 +1937,7 @@ void Server::AsyncRunStep()
                        verbosestream<<"Server: MapEditEvents:"<<std::endl;
                        prof.print(verbosestream);
                }
-               
+
        }
 
        /*
@@ -1819,8 +1950,12 @@ void Server::AsyncRunStep()
                if(counter >= 2.0)
                {
                        counter = 0.0;
-                       
+
                        m_emergethread.trigger();
+
+                       // Update m_enable_rollback_recording here too
+                       m_enable_rollback_recording =
+                                       g_settings->getBool("enable_rollback_recording");
                }
        }
 
@@ -1835,20 +1970,16 @@ void Server::AsyncRunStep()
 
                        ScopeProfiler sp(g_profiler, "Server: saving stuff");
 
-                       // Auth stuff
-                       if(m_authmanager.isModified())
-                               m_authmanager.save();
-
                        //Ban stuff
                        if(m_banmanager.isModified())
                                m_banmanager.save();
-                       
+
                        // Save changed parts of map
                        m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
 
                        // Save players
                        m_env->serializePlayers(m_path_world);
-                       
+
                        // Save environment metadata
                        m_env->saveMeta(m_path_world);
                }
@@ -1882,7 +2013,7 @@ void Server::Receive()
        catch(con::PeerNotFoundException &e)
        {
                //NOTE: This is not needed anymore
-               
+
                // The peer has been disconnected.
                // Find the associated player and remove it.
 
@@ -1902,9 +2033,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        // Environment is locked first.
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        ScopeProfiler sp(g_profiler, "Server::ProcessData");
-       
+
        try{
                Address address = m_con.GetPeerAddress(peer_id);
                std::string addr_s = address.serializeString();
@@ -1928,7 +2059,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<peer_id<<" not found"<<std::endl;
                return;
        }
-       
+
        std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
 
        u8 peer_ser_ver = getClient(peer_id)->serialization_version;
@@ -1940,7 +2071,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                return;
 
        ToServerCommand command = (ToServerCommand)readU16(&data[0]);
-       
+
        if(command == TOSERVER_INIT)
        {
                // [0] u16 TOSERVER_INIT
@@ -1966,7 +2097,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                //peer->serialization_version = deployed;
                getClient(peer_id)->pending_serialization_version = deployed;
-               
+
                if(deployed == SER_FMT_VER_INVALID)
                {
                        actionstream<<"Server: A mismatched client tried to connect from "
@@ -1981,45 +2112,79 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        );
                        return;
                }
-               
+
                /*
                        Read and check network protocol version
                */
 
-               u16 net_proto_version = 0;
+               u16 min_net_proto_version = 0;
                if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
+                       min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+
+               // Use same version as minimum and maximum if maximum version field
+               // doesn't exist (backwards compatibility)
+               u16 max_net_proto_version = min_net_proto_version;
+               if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
+                       max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
+
+               // Start with client's maximum version
+               u16 net_proto_version = max_net_proto_version;
+
+               // Figure out a working version if it is possible at all
+               if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
+                               min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
                {
-                       net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+                       // If maximum is larger than our maximum, go with our maximum
+                       if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
+                               net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
+                       // Else go with client's maximum
+                       else
+                               net_proto_version = max_net_proto_version;
                }
 
+               verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
+                               <<min_net_proto_version<<", max: "<<max_net_proto_version
+                               <<", chosen: "<<net_proto_version<<std::endl;
+
                getClient(peer_id)->net_proto_version = net_proto_version;
 
-               if(net_proto_version == 0)
+               if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
+                               net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
                {
-                       actionstream<<"Server: An old tried to connect from "<<addr_s
+                       actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
                                        <<std::endl;
                        SendAccessDenied(m_con, peer_id, std::wstring(
                                        L"Your client's version is not supported.\n"
                                        L"Server version is ")
-                                       + narrow_to_wide(VERSION_STRING) + L"."
+                                       + narrow_to_wide(VERSION_STRING) + L",\n"
+                                       + L"server's PROTOCOL_VERSION is "
+                                       + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+                                       + L"..."
+                                       + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+                                       + L", client's PROTOCOL_VERSION is "
+                                       + narrow_to_wide(itos(min_net_proto_version))
+                                       + L"..."
+                                       + narrow_to_wide(itos(max_net_proto_version))
                        );
                        return;
                }
-               
+
                if(g_settings->getBool("strict_protocol_version_checking"))
                {
-                       if(net_proto_version != PROTOCOL_VERSION)
+                       if(net_proto_version != LATEST_PROTOCOL_VERSION)
                        {
-                               actionstream<<"Server: A mismatched client tried to connect"
-                                               <<" from "<<addr_s<<std::endl;
+                               actionstream<<"Server: A mismatched (strict) client tried to "
+                                               <<"connect from "<<addr_s<<std::endl;
                                SendAccessDenied(m_con, peer_id, std::wstring(
                                                L"Your client's version is not supported.\n"
                                                L"Server version is ")
                                                + narrow_to_wide(VERSION_STRING) + L",\n"
-                                               + L"server's PROTOCOL_VERSION is "
-                                               + narrow_to_wide(itos(PROTOCOL_VERSION))
+                                               + L"server's PROTOCOL_VERSION (strict) is "
+                                               + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
                                                + L", client's PROTOCOL_VERSION is "
-                                               + narrow_to_wide(itos(net_proto_version))
+                                               + narrow_to_wide(itos(min_net_proto_version))
+                                               + L"..."
+                                               + narrow_to_wide(itos(max_net_proto_version))
                                );
                                return;
                        }
@@ -2028,7 +2193,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                /*
                        Set up player
                */
-               
+
                // Get player name
                char playername[PLAYERNAME_SIZE];
                for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
@@ -2036,7 +2201,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        playername[i] = data[3+i];
                }
                playername[PLAYERNAME_SIZE-1] = 0;
-               
+
                if(playername[0]=='\0')
                {
                        actionstream<<"Server: Player with an empty name "
@@ -2059,49 +2224,60 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
 
                // Get password
-               char password[PASSWORD_SIZE];
+               char given_password[PASSWORD_SIZE];
                if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
                {
                        // old version - assume blank password
-                       password[0] = 0;
+                       given_password[0] = 0;
                }
                else
                {
                        for(u32 i=0; i<PASSWORD_SIZE-1; i++)
                        {
-                               password[i] = data[23+i];
+                               given_password[i] = data[23+i];
                        }
-                       password[PASSWORD_SIZE-1] = 0;
+                       given_password[PASSWORD_SIZE-1] = 0;
                }
-               
-               // Add player to auth manager
-               if(m_authmanager.exists(playername) == false)
-               {
-                       std::wstring default_password =
+
+               if(!base64_is_valid(given_password)){
+                       infostream<<"Server: "<<playername
+                                       <<" supplied invalid password hash"<<std::endl;
+                       SendAccessDenied(m_con, peer_id, L"Invalid password hash");
+                       return;
+               }
+
+               std::string checkpwd; // Password hash to check against
+               bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+
+               // If no authentication info exists for user, create it
+               if(!has_auth){
+                       if(!isSingleplayer() &&
+                                       g_settings->getBool("disallow_empty_password") &&
+                                       std::string(given_password) == ""){
+                               SendAccessDenied(m_con, peer_id, L"Empty passwords are "
+                                               L"disallowed. Set a password and try again.");
+                               return;
+                       }
+                       std::wstring raw_default_password =
                                narrow_to_wide(g_settings->get("default_password"));
-                       std::string translated_default_password =
-                               translatePassword(playername, default_password);
+                       std::string initial_password =
+                               translatePassword(playername, raw_default_password);
 
                        // If default_password is empty, allow any initial password
-                       if (default_password.length() == 0)
-                               translated_default_password = password;
-
-                       infostream<<"Server: adding player "<<playername
-                                       <<" to auth manager"<<std::endl;
-                       m_authmanager.add(playername);
-                       m_authmanager.setPassword(playername, translated_default_password);
-                       m_authmanager.setPrivs(playername,
-                                       stringToPrivs(g_settings->get("default_privs")));
-                       m_authmanager.save();
+                       if (raw_default_password.length() == 0)
+                               initial_password = given_password;
+
+                       scriptapi_create_auth(m_lua, playername, initial_password);
                }
 
-               std::string checkpwd = m_authmanager.getPassword(playername);
+               has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
 
-               /*infostream<<"Server: Client gave password '"<<password
-                               <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
+               if(!has_auth){
+                       SendAccessDenied(m_con, peer_id, L"Not allowed to login");
+                       return;
+               }
 
-               if(password != checkpwd)
-               {
+               if(given_password != checkpwd){
                        infostream<<"Server: peer_id="<<peer_id
                                        <<": supplied invalid password for "
                                        <<playername<<std::endl;
@@ -2118,12 +2294,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        L"Running in simple singleplayer mode.");
                        return;
                }
-               
+
                // Enforce user limit.
                // Don't enforce for users that have some admin right
                if(m_clients.size() >= g_settings->getU16("max_users") &&
-                               (m_authmanager.getPrivs(playername)
-                                       & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 &&
+                               !checkPriv(playername, "server") &&
+                               !checkPriv(playername, "ban") &&
+                               !checkPriv(playername, "privs") &&
+                               !checkPriv(playername, "password") &&
                                playername != g_settings->get("name"))
                {
                        actionstream<<"Server: "<<playername<<" tried to join, but there"
@@ -2134,10 +2312,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                }
 
                // Get player
-               ServerRemotePlayer *player = emergePlayer(playername, peer_id);
+               PlayerSAO *playersao = emergePlayer(playername, peer_id);
 
                // If failed, cancel
-               if(player == NULL)
+               if(playersao == NULL)
                {
                        errorstream<<"Server: peer_id="<<peer_id
                                        <<": failed to emerge player"<<std::endl;
@@ -2148,12 +2326,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        Answer with a TOCLIENT_INIT
                */
                {
-                       SharedBuffer<u8> reply(2+1+6+8);
+                       SharedBuffer<u8> reply(2+1+6+8+4);
                        writeU16(&reply[0], TOCLIENT_INIT);
                        writeU8(&reply[2], deployed);
-                       writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
+                       writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
                        writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
-                       
+                       writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
+
                        // Send as reliable
                        m_con.Send(peer_id, 0, reply, true);
                }
@@ -2161,7 +2340,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                /*
                        Send complete position information
                */
-               SendMovePlayer(player);
+               SendMovePlayer(peer_id);
 
                return;
        }
@@ -2171,9 +2350,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                verbosestream<<"Server: Got TOSERVER_INIT2 from "
                                <<peer_id<<std::endl;
 
+               Player *player = m_env->getPlayer(peer_id);
+               if(!player){
+                       verbosestream<<"Server: TOSERVER_INIT2: "
+                                       <<"Player not found; ignoring."<<std::endl;
+                       return;
+               }
 
-               getClient(peer_id)->serialization_version
-                               = getClient(peer_id)->pending_serialization_version;
+               RemoteClient *client = getClient(peer_id);
+               client->serialization_version =
+                               getClient(peer_id)->pending_serialization_version;
 
                /*
                        Send some initialization data
@@ -2182,33 +2368,38 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                infostream<<"Server: Sending content to "
                                <<getPlayerName(peer_id)<<std::endl;
 
+               // Send player movement settings
+               SendMovement(m_con, peer_id);
+
                // Send item definitions
                SendItemDef(m_con, peer_id, m_itemdef);
-               
+
                // Send node definitions
-               SendNodeDef(m_con, peer_id, m_nodedef);
-               
-               // Send texture announcement
+               SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
+
+               // Send media announcement
                sendMediaAnnouncement(peer_id);
-               
-               // Send player info to all players
-               //SendPlayerInfos();
 
-               // Send inventory to player
+               // Send privileges
+               SendPlayerPrivileges(peer_id);
+
+               // Send inventory formspec
+               SendPlayerInventoryFormspec(peer_id);
+
+               // Send inventory
                UpdateCrafting(peer_id);
                SendInventory(peer_id);
-               
-               // Send player items to all players
-               SendPlayerItems();
-
-               Player *player = m_env->getPlayer(peer_id);
 
                // Send HP
-               SendPlayerHP(player);
-               
+               if(g_settings->getBool("enable_damage"))
+                       SendPlayerHP(peer_id);
+
+               // Send detached inventories
+               sendDetachedInventories(peer_id);
+
                // Show death screen if necessary
                if(player->hp == 0)
-                       SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
+                       SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
 
                // Send time of day
                {
@@ -2216,32 +2407,33 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
                        m_con.Send(peer_id, 0, data, true);
                }
-               
+
                // Note things in chat if not in simple singleplayer mode
                if(!m_simple_singleplayer_mode)
                {
                        // Send information about server to player in chat
                        SendChatMessage(peer_id, getStatusString());
-                       
+
                        // Send information about joining in chat
                        {
                                std::wstring name = L"unknown";
                                Player *player = m_env->getPlayer(peer_id);
                                if(player != NULL)
                                        name = narrow_to_wide(player->getName());
-                               
+
                                std::wstring message;
                                message += L"*** ";
                                message += name;
-                               message += L" joined game";
+                               message += L" joined the game.";
                                BroadcastChatMessage(message);
                        }
                }
-               
+
                // Warnings about protocol version can be issued here
-               if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
+               if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
                {
-                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
+                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
+                                       L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
                }
 
                /*
@@ -2279,26 +2471,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                " Skipping incoming command="<<command<<std::endl;
                return;
        }
-       
-       Player *player = m_env->getPlayer(peer_id);
-       ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
 
+       Player *player = m_env->getPlayer(peer_id);
        if(player == NULL){
                infostream<<"Server::ProcessData(): Cancelling: "
                                "No player for peer_id="<<peer_id
                                <<std::endl;
                return;
        }
+
+       PlayerSAO *playersao = player->getPlayerSAO();
+       if(playersao == NULL){
+               infostream<<"Server::ProcessData(): Cancelling: "
+                               "No player object for peer_id="<<peer_id
+                               <<std::endl;
+               return;
+       }
+
        if(command == TOSERVER_PLAYERPOS)
        {
                if(datasize < 2+12+12+4+4)
                        return;
-       
+
                u32 start = 0;
                v3s32 ps = readV3S32(&data[start+2]);
                v3s32 ss = readV3S32(&data[start+2+12]);
                f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
                f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
+               u32 keyPressed = 0;
+               if(datasize >= 2+12+12+4+4+4)
+                       keyPressed = (u32)readU32(&data[2+12+12+4+4]);
                v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
                v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
                pitch = wrapDegrees(pitch);
@@ -2308,7 +2510,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                player->setSpeed(speed);
                player->setPitch(pitch);
                player->setYaw(yaw);
-               
+               player->keyPressed=keyPressed;
+               player->control.up = (bool)(keyPressed&1);
+               player->control.down = (bool)(keyPressed&2);
+               player->control.left = (bool)(keyPressed&4);
+               player->control.right = (bool)(keyPressed&8);
+               player->control.jump = (bool)(keyPressed&16);
+               player->control.aux1 = (bool)(keyPressed&32);
+               player->control.sneak = (bool)(keyPressed&64);
+               player->control.LMB = (bool)(keyPressed&128);
+               player->control.RMB = (bool)(keyPressed&256);
+
                /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
                                <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
                                <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
@@ -2317,7 +2529,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+1)
                        return;
-               
+
                /*
                        [0] u16 command
                        [2] u8 count
@@ -2343,7 +2555,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+1)
                        return;
-               
+
                /*
                        [0] u16 command
                        [2] u8 count
@@ -2394,47 +2606,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        }
        else if(command == TOSERVER_SIGNNODETEXT)
        {
-               if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
-                       return;
-               /*
-                       u16 command
-                       v3s16 p
-                       u16 textlen
-                       textdata
-               */
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-               u8 buf[6];
-               // Read stuff
-               is.read((char*)buf, 6);
-               v3s16 p = readV3S16(buf);
-               is.read((char*)buf, 2);
-               u16 textlen = readU16(buf);
-               std::string text;
-               for(u16 i=0; i<textlen; i++)
-               {
-                       is.read((char*)buf, 1);
-                       text += (char)buf[0];
-               }
-
-               NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
-               if(!meta)
-                       return;
-
-               meta->setText(text);
-               
-               actionstream<<player->getName()<<" writes \""<<text<<"\" to sign"
-                               <<" at "<<PP(p)<<std::endl;
-                               
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
-               if(block)
-               {
-                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                       "sign node text");
-               }
-
-               setBlockNotSent(blockpos);
+               infostream<<"Server: SIGNNODETEXT not supported anymore"
+                               <<std::endl;
+               return;
        }
        else if(command == TOSERVER_INVENTORY_ACTION)
        {
@@ -2452,6 +2626,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
+               // If something goes wrong, this player is to blame
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
                /*
                        Note: Always set inventory not sent, to repair cases
                        where the client made a bad prediction.
@@ -2506,39 +2684,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                        // Disallow moving items in elsewhere than player's inventory
                        // if not allowed to interact
-                       if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
-                                       && (!from_inv_is_current_player
-                                       || !to_inv_is_current_player))
+                       if(!checkPriv(player->getName(), "interact") &&
+                                       (!from_inv_is_current_player ||
+                                       !to_inv_is_current_player))
                        {
                                infostream<<"Cannot move outside of player's inventory: "
                                                <<"No interact privilege"<<std::endl;
                                delete a;
                                return;
                        }
-
-                       // If player is not an admin, check for ownership of src and dst
-                       if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
-                       {
-                               std::string owner_from = getInventoryOwner(ma->from_inv);
-                               if(owner_from != "" && owner_from != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_from<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-
-                               std::string owner_to = getInventoryOwner(ma->to_inv);
-                               if(owner_to != "" && owner_to != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_to<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-                       }
                }
                /*
                        Handle restrictions and special cases of the drop action
@@ -2552,24 +2706,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        setInventoryModified(da->from_inv);
 
                        // Disallow dropping items if not allowed to interact
-                       if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
+                       if(!checkPriv(player->getName(), "interact"))
                        {
                                delete a;
                                return;
                        }
-                       // If player is not an admin, check for ownership
-                       else if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
-                       {
-                               std::string owner_from = getInventoryOwner(da->from_inv);
-                               if(owner_from != "" && owner_from != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_from<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-                       }
                }
                /*
                        Handle restrictions and special cases of the craft action
@@ -2587,31 +2728,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        //      (ca->craft_inv.name == player->getName());
 
                        // Disallow crafting if not allowed to interact
-                       if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
+                       if(!checkPriv(player->getName(), "interact"))
                        {
                                infostream<<"Cannot craft: "
                                                <<"No interact privilege"<<std::endl;
                                delete a;
                                return;
                        }
-
-                       // If player is not an admin, check for ownership of inventory
-                       if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
-                       {
-                               std::string owner_craft = getInventoryOwner(ca->craft_inv);
-                               if(owner_craft != "" && owner_craft != player->getName())
-                               {
-                                       infostream<<"WARNING: "<<player->getName()
-                                               <<" tried to access an inventory that"
-                                               <<" belongs to "<<owner_craft<<std::endl;
-                                       delete a;
-                                       return;
-                               }
-                       }
                }
-               
+
                // Do the action
-               a->apply(this, srp, this);
+               a->apply(this, playersao, this);
                // Eat the action
                delete a;
        }
@@ -2625,11 +2752,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                u8 buf[6];
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                // Read stuff
                is.read((char*)buf, 2);
                u16 len = readU16(buf);
-               
+
                std::wstring message;
                for(u16 i=0; i<len; i++)
                {
@@ -2637,76 +2764,52 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        message += (wchar_t)readU16(buf);
                }
 
+               // If something goes wrong, this player is to blame
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
                // Get player name of this client
                std::wstring name = narrow_to_wide(player->getName());
-               
+
                // Run script hook
                bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
                                wide_to_narrow(message));
                // If script ate the message, don't proceed
                if(ate)
                        return;
-               
+
                // Line to send to players
                std::wstring line;
                // Whether to send to the player that sent the line
                bool send_to_sender = false;
                // Whether to send to other players
                bool send_to_others = false;
-               
-               // Local player gets all privileges regardless of
-               // what's set on their account.
-               u64 privs = getPlayerPrivs(player);
 
-               // Parse commands
+               // Commands are implemented in Lua, so only catch invalid
+               // commands that were not "eaten" and send an error back
                if(message[0] == L'/')
                {
-                       size_t strip_size = 1;
-                       if (message[1] == L'#') // support old-style commans
-                               ++strip_size;
-                       message = message.substr(strip_size);
-
-                       WStrfnd f1(message);
-                       f1.next(L" "); // Skip over /#whatever
-                       std::wstring paramstring = f1.next(L"");
-
-                       ServerCommandContext *ctx = new ServerCommandContext(
-                               str_split(message, L' '),
-                               paramstring,
-                               this,
-                               m_env,
-                               player,
-                               privs);
-
-                       std::wstring reply(processServerCommand(ctx));
-                       send_to_sender = ctx->flags & SEND_TO_SENDER;
-                       send_to_others = ctx->flags & SEND_TO_OTHERS;
-
-                       if (ctx->flags & SEND_NO_PREFIX)
-                               line += reply;
+                       message = message.substr(1);
+                       send_to_sender = true;
+                       if(message.length() == 0)
+                               line += L"-!- Empty command";
                        else
-                               line += L"Server: " + reply;
-
-                       delete ctx;
-
+                               line += L"-!- Invalid command: " + str_split(message, L' ')[0];
                }
                else
                {
-                       if(privs & PRIV_SHOUT)
-                       {
+                       if(checkPriv(player->getName(), "shout")){
                                line += L"<";
                                line += name;
                                line += L"> ";
                                line += message;
                                send_to_others = true;
-                       }
-                       else
-                       {
-                               line += L"Server: You are not allowed to shout";
+                       } else {
+                               line += L"-!- You don't have permission to shout.";
                                send_to_sender = true;
                        }
                }
-               
+
                if(line != L"")
                {
                        if(send_to_others)
@@ -2742,26 +2845,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                std::istringstream is(datastring, std::ios_base::binary);
                u8 damage = readU8(is);
 
-               ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
-
                if(g_settings->getBool("enable_damage"))
                {
                        actionstream<<player->getName()<<" damaged by "
                                        <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
                                        <<std::endl;
 
-                       srp->setHP(srp->getHP() - damage);
+                       playersao->setHP(playersao->getHP() - damage);
 
-                       if(srp->getHP() == 0 && srp->m_hp_not_sent)
-                               DiePlayer(srp);
+                       if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
+                               DiePlayer(peer_id);
 
-                       if(srp->m_hp_not_sent)
-                               SendPlayerHP(player);
-               }
-               else
-               {
-                       // Force send (to correct the client's predicted HP)
-                       SendPlayerHP(player);
+                       if(playersao->m_hp_not_sent)
+                               SendPlayerHP(peer_id);
                }
        }
        else if(command == TOSERVER_PASSWORD)
@@ -2795,20 +2891,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        newpwd += c;
                }
 
+               if(!base64_is_valid(newpwd)){
+                       infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
+                       // Wrong old password supplied!!
+                       SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
+                       return;
+               }
+
                infostream<<"Server: Client requests a password change from "
                                <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
 
                std::string playername = player->getName();
 
-               if(m_authmanager.exists(playername) == false)
-               {
-                       infostream<<"Server: playername not found in authmanager"<<std::endl;
-                       // Wrong old password supplied!!
-                       SendChatMessage(peer_id, L"playername not found in authmanager");
-                       return;
-               }
-
-               std::string checkpwd = m_authmanager.getPassword(playername);
+               std::string checkpwd;
+               scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
 
                if(oldpwd != checkpwd)
                {
@@ -2818,13 +2914,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
-               actionstream<<player->getName()<<" changes password"<<std::endl;
-
-               m_authmanager.setPassword(playername, newpwd);
-               
-               infostream<<"Server: password change successful for "<<playername
-                               <<std::endl;
-               SendChatMessage(peer_id, L"Password change successful");
+               bool success = scriptapi_set_password(m_lua, playername, newpwd);
+               if(success){
+                       actionstream<<player->getName()<<" changes password"<<std::endl;
+                       SendChatMessage(peer_id, L"Password change successful.");
+               } else {
+                       actionstream<<player->getName()<<" tries to change password but "
+                                       <<"it fails"<<std::endl;
+                       SendChatMessage(peer_id, L"Password change failed or inavailable.");
+               }
        }
        else if(command == TOSERVER_PLAYERITEM)
        {
@@ -2832,16 +2930,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
 
                u16 item = readU16(&data[2]);
-               srp->setWieldIndex(item);
-               SendWieldedItem(srp);
+               playersao->setWieldIndex(item);
        }
        else if(command == TOSERVER_RESPAWN)
        {
-               if(player->hp != 0)
+               if(player->hp != 0 || !g_settings->getBool("enable_damage"))
                        return;
-               
-               RespawnPlayer(player);
-               
+
+               RespawnPlayer(peer_id);
+
                actionstream<<player->getName()<<" respawns at "
                                <<PP(player->getPosition()/BS)<<std::endl;
 
@@ -2851,7 +2948,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        else if(command == TOSERVER_REQUEST_MEDIA) {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                core::list<MediaRequest> tosend;
                u16 numfiles = readU16(is);
 
@@ -2872,6 +2969,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // (definitions and files)
                getClient(peer_id)->definitions_sent = true;
        }
+       else if(command == TOSERVER_RECEIVED_MEDIA) {
+               getClient(peer_id)->definitions_sent = true;
+       }
        else if(command == TOSERVER_INTERACT)
        {
                std::string datastring((char*)&data[2], datasize-2);
@@ -2901,19 +3001,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                if(player->hp == 0)
                {
-                       verbosestream<<"TOSERVER_INTERACT: "<<srp->getName()
+                       verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
                                <<" tried to interact, but is dead!"<<std::endl;
                        return;
                }
 
-               v3f player_pos = srp->m_last_good_position;
+               v3f player_pos = playersao->getLastGoodPosition();
 
                // Update wielded item
-               if(srp->getWieldIndex() != item_i)
-               {
-                       srp->setWieldIndex(item_i);
-                       SendWieldedItem(srp);
-               }
+               playersao->setWieldIndex(item_i);
 
                // Get pointed to node (undefined if not POINTEDTYPE_NODE)
                v3s16 p_under = pointed.node_undersurface;
@@ -2972,14 +3068,32 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                /*
                        Make sure the player is allowed to do it
                */
-               if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
+               if(!checkPriv(player->getName(), "interact"))
                {
-                       infostream<<"Ignoring interaction from player "<<player->getName()
-                                       <<" because privileges are "<<getPlayerPrivs(player)
+                       actionstream<<player->getName()<<" attempted to interact with "
+                                       <<pointed.dump()<<" without 'interact' privilege"
                                        <<std::endl;
+                       // Re-send block to revert change on client-side
+                       RemoteClient *client = getClient(peer_id);
+                       // Digging completed -> under
+                       if(action == 2){
+                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+                               client->SetBlockNotSent(blockpos);
+                       }
+                       // Placement -> above
+                       if(action == 3){
+                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+                               client->SetBlockNotSent(blockpos);
+                       }
                        return;
                }
 
+               /*
+                       If something goes wrong, this player is to blame
+               */
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
                /*
                        0: start digging or punch object
                */
@@ -3005,7 +3119,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                        getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
                                }
                                if(n.getContent() != CONTENT_IGNORE)
-                                       scriptapi_node_on_punch(m_lua, p_under, n, srp);
+                                       scriptapi_node_on_punch(m_lua, p_under, n, playersao);
+                               // Cheat prevention
+                               playersao->noCheatDigStart(p_under);
                        }
                        else if(pointed.type == POINTEDTHING_OBJECT)
                        {
@@ -3017,15 +3133,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                <<pointed.object_id<<": "
                                                <<pointed_object->getDescription()<<std::endl;
 
-                               ItemStack punchitem = srp->getWieldedItem();
+                               ItemStack punchitem = playersao->getWieldedItem();
                                ToolCapabilities toolcap =
                                                punchitem.getToolCapabilities(m_itemdef);
                                v3f dir = (pointed_object->getBasePosition() -
-                                               (srp->getPosition() + srp->getEyeOffset())
+                                               (player->getPosition() + player->getEyeOffset())
                                                        ).normalize();
-                               pointed_object->punch(dir, &toolcap, srp,
-                                               srp->m_time_from_last_punch);
-                               srp->m_time_from_last_punch = 0;
+                               float time_from_last_punch =
+                                       playersao->resetTimeFromLastPunch();
+                               pointed_object->punch(dir, &toolcap, playersao,
+                                               time_from_last_punch);
                        }
 
                } // action == 0
@@ -3042,7 +3159,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                else if(action == 2)
                {
-                       // Only complete digging of nodes
+                       // Only digging of nodes
                        if(pointed.type == POINTEDTHING_NODE)
                        {
                                MapNode n(CONTENT_IGNORE);
@@ -3058,17 +3175,80 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        m_emerge_queue.addBlock(peer_id,
                                                        getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
                                }
-                               if(n.getContent() != CONTENT_IGNORE)
-                                       scriptapi_node_on_dig(m_lua, p_under, n, srp);
+
+                               /* Cheat prevention */
+                               bool is_valid_dig = true;
+                               if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
+                               {
+                                       v3s16 nocheat_p = playersao->getNoCheatDigPos();
+                                       float nocheat_t = playersao->getNoCheatDigTime();
+                                       playersao->noCheatDigEnd();
+                                       // If player didn't start digging this, ignore dig
+                                       if(nocheat_p != p_under){
+                                               infostream<<"Server: NoCheat: "<<player->getName()
+                                                               <<" started digging "
+                                                               <<PP(nocheat_p)<<" and completed digging "
+                                                               <<PP(p_under)<<"; not digging."<<std::endl;
+                                               is_valid_dig = false;
+                                       }
+                                       // Get player's wielded item
+                                       ItemStack playeritem;
+                                       InventoryList *mlist = playersao->getInventory()->getList("main");
+                                       if(mlist != NULL)
+                                               playeritem = mlist->getItem(playersao->getWieldIndex());
+                                       ToolCapabilities playeritem_toolcap =
+                                                       playeritem.getToolCapabilities(m_itemdef);
+                                       // Get diggability and expected digging time
+                                       DigParams params = getDigParams(m_nodedef->get(n).groups,
+                                                       &playeritem_toolcap);
+                                       // If can't dig, try hand
+                                       if(!params.diggable){
+                                               const ItemDefinition &hand = m_itemdef->get("");
+                                               const ToolCapabilities *tp = hand.tool_capabilities;
+                                               if(tp)
+                                                       params = getDigParams(m_nodedef->get(n).groups, tp);
+                                       }
+                                       // If can't dig, ignore dig
+                                       if(!params.diggable){
+                                               infostream<<"Server: NoCheat: "<<player->getName()
+                                                               <<" completed digging "<<PP(p_under)
+                                                               <<", which is not diggable with tool. not digging."
+                                                               <<std::endl;
+                                               is_valid_dig = false;
+                                       }
+                                       // If time is considerably too short, ignore dig
+                                       // Check time only for medium and slow timed digs
+                                       if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
+                                               infostream<<"Server: NoCheat: "<<player->getName()
+                                                               <<" completed digging "
+                                                               <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
+                                                               <<params.time<<"s; not digging."<<std::endl;
+                                               is_valid_dig = false;
+                                       }
+                               }
+
+                               /* Actually dig node */
+
+                               if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
+                                       scriptapi_node_on_dig(m_lua, p_under, n, playersao);
+
+                               // Send unusual result (that is, node not being removed)
+                               if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
+                               {
+                                       // Re-send block to revert change on client-side
+                                       RemoteClient *client = getClient(peer_id);
+                                       v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+                                       client->SetBlockNotSent(blockpos);
+                               }
                        }
                } // action == 2
-               
+
                /*
                        3: place block or right-click object
                */
                else if(action == 3)
                {
-                       ItemStack item = srp->getWieldedItem();
+                       ItemStack item = playersao->getWieldedItem();
 
                        // Reset build time counter
                        if(pointed.type == POINTEDTHING_NODE &&
@@ -3088,18 +3268,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                <<pointed_object->getDescription()<<std::endl;
 
                                // Do stuff
-                               pointed_object->rightClick(srp);
+                               pointed_object->rightClick(playersao);
                        }
                        else if(scriptapi_item_on_place(m_lua,
-                                       item, srp, pointed))
+                                       item, playersao, pointed))
                        {
                                // Placement was handled in lua
 
                                // Apply returned ItemStack
-                               if(g_settings->getBool("creative_mode") == false)
-                                       srp->setWieldedItem(item);
+                               playersao->setWieldedItem(item);
                        }
 
+                       // If item has node placement prediction, always send the above
+                       // node to make sure the client knows what exactly happened
+                       if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
+                               RemoteClient *client = getClient(peer_id);
+                               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+                               client->SetBlockNotSent(blockpos);
+                       }
                } // action == 3
 
                /*
@@ -3107,20 +3293,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                else if(action == 4)
                {
-                       ItemStack item = srp->getWieldedItem();
+                       ItemStack item = playersao->getWieldedItem();
 
                        actionstream<<player->getName()<<" uses "<<item.name
                                        <<", pointing at "<<pointed.dump()<<std::endl;
 
                        if(scriptapi_item_on_use(m_lua,
-                                       item, srp, pointed))
+                                       item, playersao, pointed))
                        {
                                // Apply returned ItemStack
-                               if(g_settings->getBool("creative_mode") == false)
-                                       srp->setWieldedItem(item);
+                               playersao->setWieldedItem(item);
                        }
 
                } // action == 4
+               
 
                /*
                        Catch invalid actions
@@ -3149,19 +3335,68 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                m_playing_sounds.erase(i++);
                }
        }
-       else
+       else if(command == TOSERVER_NODEMETA_FIELDS)
        {
-               infostream<<"Server::ProcessData(): Ignoring "
-                               "unknown command "<<command<<std::endl;
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               v3s16 p = readV3S16(is);
+               std::string formname = deSerializeString(is);
+               int num = readU16(is);
+               std::map<std::string, std::string> fields;
+               for(int k=0; k<num; k++){
+                       std::string fieldname = deSerializeString(is);
+                       std::string fieldvalue = deSerializeLongString(is);
+                       fields[fieldname] = fieldvalue;
+               }
+
+               // If something goes wrong, this player is to blame
+               RollbackScopeActor rollback_scope(m_rollback,
+                               std::string("player:")+player->getName());
+
+               // Check the target node for rollback data; leave others unnoticed
+               RollbackNode rn_old(&m_env->getMap(), p, this);
+
+               scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
+                               playersao);
+
+               // Report rollback data
+               RollbackNode rn_new(&m_env->getMap(), p, this);
+               if(rollback() && rn_new != rn_old){
+                       RollbackAction action;
+                       action.setSetNode(p, rn_old, rn_new);
+                       rollback()->reportAction(action);
+               }
        }
-       
-       } //try
-       catch(SendFailedException &e)
+       else if(command == TOSERVER_INVENTORY_FIELDS)
        {
-               errorstream<<"Server::ProcessData(): SendFailedException: "
-                               <<"what="<<e.what()
-                               <<std::endl;
-       }
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               std::string formname = deSerializeString(is);
+               int num = readU16(is);
+               std::map<std::string, std::string> fields;
+               for(int k=0; k<num; k++){
+                       std::string fieldname = deSerializeString(is);
+                       std::string fieldvalue = deSerializeLongString(is);
+                       fields[fieldname] = fieldvalue;
+               }
+
+               scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
+       }
+       else
+       {
+               infostream<<"Server::ProcessData(): Ignoring "
+                               "unknown command "<<command<<std::endl;
+       }
+
+       } //try
+       catch(SendFailedException &e)
+       {
+               errorstream<<"Server::ProcessData(): SendFailedException: "
+                               <<"what="<<e.what()
+                               <<std::endl;
+       }
 }
 
 void Server::onMapEditEvent(MapEditEvent *event)
@@ -3169,6 +3404,8 @@ void Server::onMapEditEvent(MapEditEvent *event)
        //infostream<<"Server::onMapEditEvent()"<<std::endl;
        if(m_ignore_map_edit_events)
                return;
+       if(m_ignore_map_edit_events_area.contains(event->getArea()))
+               return;
        MapEditEvent *e = event->clone();
        m_unsent_map_edit_queue.push_back(e);
 }
@@ -3187,7 +3424,10 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
                Player *player = m_env->getPlayer(loc.name.c_str());
                if(!player)
                        return NULL;
-               return &player->inventory;
+               PlayerSAO *playersao = player->getPlayerSAO();
+               if(!playersao)
+                       return NULL;
+               return playersao->getInventory();
        }
        break;
        case InventoryLocation::NODEMETA:
@@ -3198,37 +3438,17 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
                return meta->getInventory();
        }
        break;
-       default:
-               assert(0);
-       }
-       return NULL;
-}
-std::string Server::getInventoryOwner(const InventoryLocation &loc)
-{
-       switch(loc.type){
-       case InventoryLocation::UNDEFINED:
-       {}
-       break;
-       case InventoryLocation::CURRENT_PLAYER:
-       {}
-       break;
-       case InventoryLocation::PLAYER:
-       {
-               return loc.name;
-       }
-       break;
-       case InventoryLocation::NODEMETA:
+       case InventoryLocation::DETACHED:
        {
-               NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
-               if(!meta)
-                       return "";
-               return meta->getOwner();
+               if(m_detached_inventories.count(loc.name) == 0)
+                       return NULL;
+               return m_detached_inventories[loc.name];
        }
        break;
        default:
                assert(0);
        }
-       return "";
+       return NULL;
 }
 void Server::setInventoryModified(const InventoryLocation &loc)
 {
@@ -3238,28 +3458,32 @@ void Server::setInventoryModified(const InventoryLocation &loc)
        break;
        case InventoryLocation::PLAYER:
        {
-               ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>
-                               (m_env->getPlayer(loc.name.c_str()));
-               if(!srp)
+               Player *player = m_env->getPlayer(loc.name.c_str());
+               if(!player)
+                       return;
+               PlayerSAO *playersao = player->getPlayerSAO();
+               if(!playersao)
                        return;
-               srp->m_inventory_not_sent = true;
+               playersao->m_inventory_not_sent = true;
+               playersao->m_wielded_item_not_sent = true;
        }
        break;
        case InventoryLocation::NODEMETA:
        {
                v3s16 blockpos = getNodeBlockPos(loc.p);
 
-               NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
-               if(meta)
-                       meta->inventoryModified();
-               
                MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
                if(block)
                        block->raiseModified(MOD_STATE_WRITE_NEEDED);
-               
+
                setBlockNotSent(blockpos);
        }
        break;
+       case InventoryLocation::DETACHED:
+       {
+               sendDetachedInventoryToAll(loc.name);
+       }
+       break;
        default:
                assert(0);
        }
@@ -3270,11 +3494,11 @@ core::list<PlayerInfo> Server::getPlayerInfo()
        DSTACK(__FUNCTION_NAME);
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        core::list<PlayerInfo> list;
 
        core::list<Player*> players = m_env->getPlayers();
-       
+
        core::list<Player*>::Iterator i;
        for(i = players.begin();
                        i != players.end(); i++)
@@ -3312,7 +3536,7 @@ void Server::peerAdded(con::Peer *peer)
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
-       
+
        PeerChange c;
        c.type = PEER_ADDED;
        c.peer_id = peer->id;
@@ -3325,7 +3549,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::deletingPeer(): peer->id="
                        <<peer->id<<", timeout="<<timeout<<std::endl;
-       
+
        PeerChange c;
        c.type = PEER_REMOVED;
        c.peer_id = peer->id;
@@ -3337,6 +3561,32 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        Static send methods
 */
 
+void Server::SendMovement(con::Connection &con, u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_MOVEMENT);
+       writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
+       writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
+       writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
+       writeF1000(os, g_settings->getFloat("movement_speed_walk"));
+       writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
+       writeF1000(os, g_settings->getFloat("movement_speed_fast"));
+       writeF1000(os, g_settings->getFloat("movement_speed_climb"));
+       writeF1000(os, g_settings->getFloat("movement_speed_jump"));
+       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
+       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
+       writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
+       writeF1000(os, g_settings->getFloat("movement_gravity"));
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       con.Send(peer_id, 0, data, true);
+}
+
 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
 {
        DSTACK(__FUNCTION_NAME);
@@ -3413,7 +3663,7 @@ void Server::SendItemDef(con::Connection &con, u16 peer_id,
 }
 
 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
-               INodeDefManager *nodedef)
+               INodeDefManager *nodedef, u16 protocol_version)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3425,7 +3675,7 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
        */
        writeU16(os, TOCLIENT_NODEDEF);
        std::ostringstream tmp_os(std::ios::binary);
-       nodedef->serialize(tmp_os);
+       nodedef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
        os<<serializeLongString(tmp_os2.str());
@@ -3446,101 +3696,71 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
 void Server::SendInventory(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
-       ServerRemotePlayer* player =
-                       static_cast<ServerRemotePlayer*>(m_env->getPlayer(peer_id));
-       assert(player);
 
-       player->m_inventory_not_sent = false;
+       PlayerSAO *playersao = getPlayerSAO(peer_id);
+       assert(playersao);
+
+       playersao->m_inventory_not_sent = false;
 
        /*
                Serialize it
        */
 
        std::ostringstream os;
-       //os.imbue(std::locale("C"));
-
-       player->inventory.serialize(os);
+       playersao->getInventory()->serialize(os);
 
        std::string s = os.str();
-       
+
        SharedBuffer<u8> data(s.size()+2);
        writeU16(&data[0], TOCLIENT_INVENTORY);
        memcpy(&data[2], s.c_str(), s.size());
-       
+
        // Send as reliable
        m_con.Send(peer_id, 0, data, true);
 }
 
-void Server::SendWieldedItem(const ServerRemotePlayer* srp)
+void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(__FUNCTION_NAME);
 
-       assert(srp);
-
        std::ostringstream os(std::ios_base::binary);
+       u8 buf[12];
 
-       writeU16(os, TOCLIENT_PLAYERITEM);
-       writeU16(os, 1);
-       writeU16(os, srp->peer_id);
-       os<<serializeString(srp->getWieldedItem().getItemString());
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-
-       m_con.SendToAll(0, data, true);
-}
-
-void Server::SendPlayerItems()
-{
-       DSTACK(__FUNCTION_NAME);
+       // Write command
+       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
+       os.write((char*)buf, 2);
 
-       std::ostringstream os(std::ios_base::binary);
-       core::list<Player *> players = m_env->getPlayers(true);
+       // Write length
+       writeU16(buf, message.size());
+       os.write((char*)buf, 2);
 
-       writeU16(os, TOCLIENT_PLAYERITEM);
-       writeU16(os, players.size());
-       core::list<Player *>::Iterator i;
-       for(i = players.begin(); i != players.end(); ++i)
+       // Write string
+       for(u32 i=0; i<message.size(); i++)
        {
-               Player *p = *i;
-               ServerRemotePlayer *srp =
-                       static_cast<ServerRemotePlayer*>(p);
-               writeU16(os, p->peer_id);
-               os<<serializeString(srp->getWieldedItem().getItemString());
+               u16 w = message[i];
+               writeU16(buf, w);
+               os.write((char*)buf, 2);
        }
 
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-
-       m_con.SendToAll(0, data, true);
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
 }
-
-void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
+void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        std::ostringstream os(std::ios_base::binary);
        u8 buf[12];
-       
+
        // Write command
-       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
+       writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
        os.write((char*)buf, 2);
-       
-       // Write length
-       writeU16(buf, message.size());
-       os.write((char*)buf, 2);
-       
-       // Write string
-       for(u32 i=0; i<message.size(); i++)
-       {
-               u16 w = message[i];
-               writeU16(buf, w);
-               os.write((char*)buf, 2);
-       }
-       
+       os<<serializeLongString(formspec);
+       os<<serializeString(formname);
+
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
@@ -3564,22 +3784,27 @@ void Server::BroadcastChatMessage(const std::wstring &message)
        }
 }
 
-void Server::SendPlayerHP(Player *player)
+void Server::SendPlayerHP(u16 peer_id)
 {
-       SendHP(m_con, player->peer_id, player->hp);
-       static_cast<ServerRemotePlayer*>(player)->m_hp_not_sent = false;
+       DSTACK(__FUNCTION_NAME);
+       PlayerSAO *playersao = getPlayerSAO(peer_id);
+       assert(playersao);
+       playersao->m_hp_not_sent = false;
+       SendHP(m_con, peer_id, playersao->getHP());
 }
 
-void Server::SendMovePlayer(Player *player)
+void Server::SendMovePlayer(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+       Player *player = m_env->getPlayer(peer_id);
+       assert(player);
 
+       std::ostringstream os(std::ios_base::binary);
        writeU16(os, TOCLIENT_MOVE_PLAYER);
        writeV3F1000(os, player->getPosition());
        writeF1000(os, player->getPitch());
        writeF1000(os, player->getYaw());
-       
+
        {
                v3f pos = player->getPosition();
                f32 pitch = player->getPitch();
@@ -3595,7 +3820,50 @@ void Server::SendMovePlayer(Player *player)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(player->peer_id, 0, data, true);
+       m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendPlayerPrivileges(u16 peer_id)
+{
+       Player *player = m_env->getPlayer(peer_id);
+       assert(player);
+       if(player->peer_id == PEER_ID_INEXISTENT)
+               return;
+
+       std::set<std::string> privs;
+       scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
+
+       std::ostringstream os(std::ios_base::binary);
+       writeU16(os, TOCLIENT_PRIVILEGES);
+       writeU16(os, privs.size());
+       for(std::set<std::string>::const_iterator i = privs.begin();
+                       i != privs.end(); i++){
+               os<<serializeString(*i);
+       }
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendPlayerInventoryFormspec(u16 peer_id)
+{
+       Player *player = m_env->getPlayer(peer_id);
+       assert(player);
+       if(player->peer_id == PEER_ID_INEXISTENT)
+               return;
+
+       std::ostringstream os(std::ios_base::binary);
+       writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
+       os<<serializeLongString(player->inventory_formspec);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
 }
 
 s32 Server::playSound(const SimpleSoundSpec &spec,
@@ -3726,7 +3994,7 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
                // Don't send if it's the same one
                if(client->peer_id == ignore_id)
                        continue;
-               
+
                if(far_players)
                {
                        // Get player
@@ -3814,7 +4082,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
        DSTACK(__FUNCTION_NAME);
 
        v3s16 p = block->getPos();
-       
+
 #if 0
        // Analyze it a bit
        bool completely_air = true;
@@ -3839,7 +4107,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
        /*
                Create a packet with the block in the right format
        */
-       
+
        std::ostringstream os(std::ios_base::binary);
        block->serialize(os, ver, false);
        std::string s = os.str();
@@ -3855,7 +4123,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
 
        /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                        <<":  \tpacket size: "<<replysize<<std::endl;*/
-       
+
        /*
                Send packet
        */
@@ -3874,7 +4142,7 @@ void Server::SendBlocks(float dtime)
        core::array<PrioritySortedBlockTransfer> queue;
 
        s32 total_sending = 0;
-       
+
        {
                ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
 
@@ -3891,10 +4159,10 @@ void Server::SendBlocks(float dtime)
                                continue;
 
                        total_sending += client->SendingCount();
-                       
+
                        if(client->serialization_version == SER_FMT_VER_INVALID)
                                continue;
-                       
+
                        client->GetNextBlocks(this, dtime, queue);
                }
        }
@@ -3910,7 +4178,7 @@ void Server::SendBlocks(float dtime)
                if(total_sending >= g_settings->getS32
                                ("max_simultaneous_block_sends_server_total"))
                        break;
-               
+
                PrioritySortedBlockTransfer q = queue[i];
 
                MapBlock *block = NULL;
@@ -3938,17 +4206,20 @@ void Server::fillMediaCache()
        DSTACK(__FUNCTION_NAME);
 
        infostream<<"Server: Calculating media file checksums"<<std::endl;
-       
+
        // Collect all media file paths
        std::list<std::string> paths;
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                paths.push_back(mod.path + DIR_DELIM + "textures");
                paths.push_back(mod.path + DIR_DELIM + "sounds");
                paths.push_back(mod.path + DIR_DELIM + "media");
+               paths.push_back(mod.path + DIR_DELIM + "models");
        }
-       
+       std::string path_all = "textures";
+       paths.push_back(path_all + DIR_DELIM + "all");
+
        // Collect media file information from paths into cache
        for(std::list<std::string>::iterator i = paths.begin();
                        i != paths.end(); i++)
@@ -3959,12 +4230,26 @@ void Server::fillMediaCache()
                        if(dirlist[j].dir) // Ignode dirs
                                continue;
                        std::string filename = dirlist[j].name;
-                       // if name contains illegal characters, ignore the file
+                       // If name contains illegal characters, ignore the file
                        if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
-                               errorstream<<"Server: ignoring illegal file name: \""
+                               infostream<<"Server: ignoring illegal file name: \""
                                                <<filename<<"\""<<std::endl;
                                continue;
                        }
+                       // If name is not in a supported format, ignore it
+                       const char *supported_ext[] = {
+                               ".png", ".jpg", ".bmp", ".tga",
+                               ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+                               ".ogg",
+                               ".x", ".b3d", ".md2", ".obj",
+                               NULL
+                       };
+                       if(removeStringEnd(filename, supported_ext) == ""){
+                               infostream<<"Server: ignoring unsupported file extension: \""
+                                               <<filename<<"\""<<std::endl;
+                               continue;
+                       }
+                       // Ok, attempt to load the file and add to cache
                        std::string filepath = mediapath + DIR_DELIM + filename;
                        // Read data
                        std::ifstream fis(filepath.c_str(), std::ios_base::binary);
@@ -4054,7 +4339,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
                        string sha1_digest
                }
        */
-       
+
        writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
        writeU16(os, file_announcements.size());
 
@@ -4064,6 +4349,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
                os<<serializeString(j->name);
                os<<serializeString(j->sha1_digest);
        }
+       os<<serializeString(g_settings->get("remote_media"));
 
        // Make data buffer
        std::string s = os.str();
@@ -4071,7 +4357,6 @@ void Server::sendMediaAnnouncement(u16 peer_id)
 
        // Send as reliable
        m_con.Send(peer_id, 0, data, true);
-
 }
 
 struct SendableMedia
@@ -4203,59 +4488,105 @@ void Server::sendRequestedMedia(u16 peer_id,
        }
 }
 
+void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+{
+       if(m_detached_inventories.count(name) == 0){
+               errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+               return;
+       }
+       Inventory *inv = m_detached_inventories[name];
+
+       std::ostringstream os(std::ios_base::binary);
+       writeU16(os, TOCLIENT_DETACHED_INVENTORY);
+       os<<serializeString(name);
+       inv->serialize(os);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::sendDetachedInventoryToAll(const std::string &name)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd() == false; i++){
+               RemoteClient *client = i.getNode()->getValue();
+               sendDetachedInventory(name, client->peer_id);
+       }
+}
+
+void Server::sendDetachedInventories(u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       for(std::map<std::string, Inventory*>::iterator
+                       i = m_detached_inventories.begin();
+                       i != m_detached_inventories.end(); i++){
+               const std::string &name = i->first;
+               //Inventory *inv = i->second;
+               sendDetachedInventory(name, peer_id);
+       }
+}
+
 /*
        Something random
 */
 
-void Server::DiePlayer(Player *player)
+void Server::DiePlayer(u16 peer_id)
 {
-       ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+       DSTACK(__FUNCTION_NAME);
+
+       PlayerSAO *playersao = getPlayerSAO(peer_id);
+       assert(playersao);
 
        infostream<<"Server::DiePlayer(): Player "
-                       <<player->getName()<<" dies"<<std::endl;
-       
-       srp->setHP(0);
-       
+                       <<playersao->getPlayer()->getName()
+                       <<" dies"<<std::endl;
+
+       playersao->setHP(0);
+
        // Trigger scripted stuff
-       scriptapi_on_dieplayer(m_lua, srp);
-       
-       // Handle players that are not connected
-       if(player->peer_id == PEER_ID_INEXISTENT){
-               RespawnPlayer(player);
-               return;
-       }
+       scriptapi_on_dieplayer(m_lua, playersao);
 
-       SendPlayerHP(player);
-       SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
+       SendPlayerHP(peer_id);
+       SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
 }
 
-void Server::RespawnPlayer(Player *player)
+void Server::RespawnPlayer(u16 peer_id)
 {
-       ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
-       srp->setHP(20);
-       bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
+       DSTACK(__FUNCTION_NAME);
+
+       PlayerSAO *playersao = getPlayerSAO(peer_id);
+       assert(playersao);
+
+       infostream<<"Server::RespawnPlayer(): Player "
+                       <<playersao->getPlayer()->getName()
+                       <<" respawns"<<std::endl;
+
+       playersao->setHP(PLAYER_MAX_HP);
+
+       bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
        if(!repositioned){
                v3f pos = findSpawnPos(m_env->getServerMap());
-               player->setPosition(pos);
-               srp->m_last_good_position = pos;
-               srp->m_last_good_position_age = 0;
+               playersao->setPos(pos);
        }
-       SendMovePlayer(player);
-       SendPlayerHP(player);
 }
 
 void Server::UpdateCrafting(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        Player* player = m_env->getPlayer(peer_id);
        assert(player);
 
        // Get a preview for crafting
        ItemStack preview;
-       // No crafting in creative mode
-       if(g_settings->getBool("creative_mode") == false)
-               getCraftingResult(&player->inventory, preview, false, this);
+       getCraftingResult(&player->inventory, preview, false, this);
 
        // Put the new preview in
        InventoryList *plist = player->inventory.getList("craftpreview");
@@ -4284,9 +4615,10 @@ std::wstring Server::getStatusString()
        // Uptime
        os<<L", uptime="<<m_uptime.get();
        // Information about clients
+       core::map<u16, RemoteClient*>::Iterator i;
+       bool first;
        os<<L", clients={";
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
+       for(i = m_clients.getIterator(), first = true;
                i.atEnd() == false; i++)
        {
                // Get client and check that it is valid
@@ -4301,7 +4633,11 @@ std::wstring Server::getStatusString()
                if(player != NULL)
                        name = narrow_to_wide(player->getName());
                // Add name to information string
-               os<<name<<L",";
+               if(!first)
+                       os<<L",";
+               else
+                       first = false;
+               os<<name;
        }
        os<<L"}";
        if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
@@ -4311,54 +4647,49 @@ std::wstring Server::getStatusString()
        return os.str();
 }
 
-u64 Server::getPlayerAuthPrivs(const std::string &name)
+std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
 {
-       try{
-               return m_authmanager.getPrivs(name);
-       }
-       catch(AuthNotFoundException &e)
-       {
-               dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-               return 0;
-       }
+       std::set<std::string> privs;
+       scriptapi_get_auth(m_lua, name, NULL, &privs);
+       return privs;
 }
 
-void Server::setPlayerAuthPrivs(const std::string &name, u64 privs)
+bool Server::checkPriv(const std::string &name, const std::string &priv)
 {
-       try{
-               return m_authmanager.setPrivs(name, privs);
-       }
-       catch(AuthNotFoundException &e)
-       {
-               dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-       }
+       std::set<std::string> privs = getPlayerEffectivePrivs(name);
+       return (privs.count(priv) != 0);
 }
 
-u64 Server::getPlayerEffectivePrivs(const std::string &name)
+void Server::reportPrivsModified(const std::string &name)
 {
-       // Local player gets all privileges regardless of
-       // what's set on their account.
-       if(m_simple_singleplayer_mode)
-               return PRIV_ALL;
-       if(name == g_settings->get("name"))
-               return PRIV_ALL;
-       return getPlayerAuthPrivs(name);
+       if(name == ""){
+               for(core::map<u16, RemoteClient*>::Iterator
+                               i = m_clients.getIterator();
+                               i.atEnd() == false; i++){
+                       RemoteClient *client = i.getNode()->getValue();
+                       Player *player = m_env->getPlayer(client->peer_id);
+                       reportPrivsModified(player->getName());
+               }
+       } else {
+               Player *player = m_env->getPlayer(name.c_str());
+               if(!player)
+                       return;
+               SendPlayerPrivileges(player->peer_id);
+               PlayerSAO *sao = player->getPlayerSAO();
+               if(!sao)
+                       return;
+               sao->updatePrivileges(
+                               getPlayerEffectivePrivs(name),
+                               isSingleplayer());
+       }
 }
 
-void Server::setPlayerPassword(const std::string &name, const std::wstring &password)
+void Server::reportInventoryFormspecModified(const std::string &name)
 {
-       // Add player to auth manager
-       if(m_authmanager.exists(name) == false)
-       {
-               infostream<<"Server: adding player "<<name
-                               <<" to auth manager"<<std::endl;
-               m_authmanager.add(name);
-               m_authmanager.setPrivs(name,
-                       stringToPrivs(g_settings->get("default_privs")));
-       }
-       // Change password and save
-       m_authmanager.setPassword(name, translatePassword(name, password));
-       m_authmanager.save();
+       Player *player = m_env->getPlayer(name.c_str());
+       if(!player)
+               return;
+       SendPlayerInventoryFormspec(player->peer_id);
 }
 
 // Saves g_settings to configpath given at initialization
@@ -4376,6 +4707,20 @@ void Server::notifyPlayer(const char *name, const std::wstring msg)
        SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
 }
 
+bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
+{
+       Player *player = m_env->getPlayer(playername);
+
+       if(!player)
+       {
+               infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
+               return false;
+       }
+
+       SendShowFormspecMessage(player->peer_id, formspec, formname);
+       return true;
+}
+
 void Server::notifyPlayers(const std::wstring msg)
 {
        BroadcastChatMessage(msg);
@@ -4389,6 +4734,88 @@ void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
        m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
 }
 
+Inventory* Server::createDetachedInventory(const std::string &name)
+{
+       if(m_detached_inventories.count(name) > 0){
+               infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
+               delete m_detached_inventories[name];
+       } else {
+               infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
+       }
+       Inventory *inv = new Inventory(m_itemdef);
+       assert(inv);
+       m_detached_inventories[name] = inv;
+       sendDetachedInventoryToAll(name);
+       return inv;
+}
+
+class BoolScopeSet
+{
+public:
+       BoolScopeSet(bool *dst, bool val):
+               m_dst(dst)
+       {
+               m_orig_state = *m_dst;
+               *m_dst = val;
+       }
+       ~BoolScopeSet()
+       {
+               *m_dst = m_orig_state;
+       }
+private:
+       bool *m_dst;
+       bool m_orig_state;
+};
+
+// actions: time-reversed list
+// Return value: success/failure
+bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
+               std::list<std::string> *log)
+{
+       infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
+       ServerMap *map = (ServerMap*)(&m_env->getMap());
+       // Disable rollback report sink while reverting
+       BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
+
+       // Fail if no actions to handle
+       if(actions.empty()){
+               log->push_back("Nothing to do.");
+               return false;
+       }
+
+       int num_tried = 0;
+       int num_failed = 0;
+
+       for(std::list<RollbackAction>::const_iterator
+                       i = actions.begin();
+                       i != actions.end(); i++)
+       {
+               const RollbackAction &action = *i;
+               num_tried++;
+               bool success = action.applyRevert(map, this, this);
+               if(!success){
+                       num_failed++;
+                       std::ostringstream os;
+                       os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
+                       infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+                       if(log)
+                               log->push_back(os.str());
+               }else{
+                       std::ostringstream os;
+                       os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
+                       infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+                       if(log)
+                               log->push_back(os.str());
+               }
+       }
+
+       infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
+                       <<" failed"<<std::endl;
+
+       // Call it done if less than half failed
+       return num_failed <= num_tried/2;
+}
+
 // IGameDef interface
 // Under envlock
 IItemDefManager* Server::getItemDefManager()
@@ -4407,6 +4834,10 @@ ITextureSource* Server::getTextureSource()
 {
        return NULL;
 }
+IShaderSource* Server::getShaderSource()
+{
+       return NULL;
+}
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
        return m_nodedef->allocateDummy(name);
@@ -4419,6 +4850,14 @@ MtEventManager* Server::getEventManager()
 {
        return m_event;
 }
+IRollbackReportSink* Server::getRollbackReportSink()
+{
+       if(!m_enable_rollback_recording)
+               return NULL;
+       if(!m_rollback_sink_enabled)
+               return NULL;
+       return m_rollback;
+}
 
 IWritableItemDefManager* Server::getWritableItemDefManager()
 {
@@ -4435,7 +4874,7 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
 
 const ModSpec* Server::getModSpec(const std::string &modname)
 {
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                if(mod.name == modname)
@@ -4443,19 +4882,32 @@ const ModSpec* Server::getModSpec(const std::string &modname)
        }
        return NULL;
 }
+void Server::getModNames(core::list<std::string> &modlist)
+{
+       for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
+       {
+               modlist.push_back((*i).name);
+       }
+}
+std::string Server::getBuiltinLuaPath()
+{
+       return porting::path_share + DIR_DELIM + "builtin";
+}
 
 v3f findSpawnPos(ServerMap &map)
 {
        //return v3f(50,50,50)*BS;
 
        v3s16 nodepos;
-       
+
 #if 0
        nodepos = v2s16(0,0);
        groundheight = 20;
 #endif
 
 #if 1
+       s16 water_level = map.m_mgparams->water_level;
+
        // Try to find a good place a few times
        for(s32 i=0; i<1000; i++)
        {
@@ -4467,18 +4919,18 @@ v3f findSpawnPos(ServerMap &map)
                // Get ground height at point (fallbacks to heightmap function)
                s16 groundheight = map.findGroundLevel(nodepos2d);
                // Don't go underwater
-               if(groundheight < WATER_LEVEL)
+               if(groundheight <= water_level)
                {
                        //infostream<<"-> Underwater"<<std::endl;
                        continue;
                }
                // Don't go to high places
-               if(groundheight > WATER_LEVEL + 4)
+               if(groundheight > water_level + 6)
                {
                        //infostream<<"-> Underwater"<<std::endl;
                        continue;
                }
-               
+
                nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
                bool is_good = false;
                s32 air_count = 0;
@@ -4503,50 +4955,25 @@ v3f findSpawnPos(ServerMap &map)
                }
        }
 #endif
-       
+
        return intToFloat(nodepos, BS);
 }
 
-ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
+PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
 {
+       RemotePlayer *player = NULL;
+       bool newplayer = false;
+
        /*
                Try to get an existing player
        */
-       ServerRemotePlayer *player =
-                       static_cast<ServerRemotePlayer*>(m_env->getPlayer(name));
-       if(player != NULL)
-       {
-               // If player is already connected, cancel
-               if(player->peer_id != 0)
-               {
-                       infostream<<"emergePlayer(): Player already connected"<<std::endl;
-                       return NULL;
-               }
+       player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
 
-               // Got one.
-               player->peer_id = peer_id;
-               
-               // Re-add player to environment
-               if(player->m_removed)
-               {
-                       player->m_removed = false;
-                       player->setId(0);
-                       m_env->addActiveObject(player);
-               }
-
-               // Reset inventory to creative if in creative mode
-               if(g_settings->getBool("creative_mode"))
-               {
-                       // Warning: double code below
-                       // Backup actual inventory
-                       player->inventory_backup = new Inventory(m_itemdef);
-                       *(player->inventory_backup) = player->inventory;
-                       // Set creative inventory
-                       player->resetInventory();
-                       scriptapi_get_creative_inventory(m_lua, player);
-               }
-
-               return player;
+       // If player is already connected, cancel
+       if(player != NULL && player->peer_id != 0)
+       {
+               infostream<<"emergePlayer(): Player already connected"<<std::endl;
+               return NULL;
        }
 
        /*
@@ -4558,50 +4985,50 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
                                " peer_id already exists"<<std::endl;
                return NULL;
        }
-       
+
        /*
-               Create a new player
+               Create a new player if it doesn't exist yet
        */
+       if(player == NULL)
        {
+               newplayer = true;
+               player = new RemotePlayer(this);
+               player->updateName(name);
+
                /* Set player position */
-               
                infostream<<"Server: Finding spawn place for player \""
                                <<name<<"\""<<std::endl;
-
                v3f pos = findSpawnPos(m_env->getServerMap());
-
-               player = new ServerRemotePlayer(m_env, pos, peer_id, name);
-               ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+               player->setPosition(pos);
 
                /* Add player to environment */
                m_env->addPlayer(player);
-               m_env->addActiveObject(srp);
+       }
 
-               /* Run scripts */
-               scriptapi_on_newplayer(m_lua, srp);
+       /*
+               Create a new player active object
+       */
+       PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
+                       getPlayerEffectivePrivs(player->getName()),
+                       isSingleplayer());
 
-               /* Add stuff to inventory */
-               if(g_settings->getBool("creative_mode"))
-               {
-                       // Warning: double code above
-                       // Backup actual inventory
-                       player->inventory_backup = new Inventory(m_itemdef);
-                       *(player->inventory_backup) = player->inventory;
-                       // Set creative inventory
-                       player->resetInventory();
-                       scriptapi_get_creative_inventory(m_lua, player);
-               }
+       /* Add object to environment */
+       m_env->addActiveObject(playersao);
 
-               return player;
-               
-       } // create new player
+       /* Run scripts */
+       if(newplayer)
+               scriptapi_on_newplayer(m_lua, playersao);
+
+       scriptapi_on_joinplayer(m_lua, playersao);
+
+       return playersao;
 }
 
 void Server::handlePeerChange(PeerChange &c)
 {
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        if(c.type == PEER_ADDED)
        {
                /*
@@ -4631,7 +5058,7 @@ void Server::handlePeerChange(PeerChange &c)
                n = m_clients.find(c.peer_id);
                // The client should exist
                assert(n != NULL);
-               
+
                /*
                        Mark objects to be not known by the client
                */
@@ -4644,7 +5071,7 @@ void Server::handlePeerChange(PeerChange &c)
                        // Get object
                        u16 id = i.getNode()->getKey();
                        ServerActiveObject* obj = m_env->getActiveObject(id);
-                       
+
                        if(obj && obj->m_known_by_count > 0)
                                obj->m_known_by_count--;
                }
@@ -4664,8 +5091,7 @@ void Server::handlePeerChange(PeerChange &c)
                                i++;
                }
 
-               ServerRemotePlayer* player =
-                               static_cast<ServerRemotePlayer*>(m_env->getPlayer(c.peer_id));
+               Player *player = m_env->getPlayer(c.peer_id);
 
                // Collect information about leaving in chat
                std::wstring message;
@@ -4675,20 +5101,25 @@ void Server::handlePeerChange(PeerChange &c)
                                std::wstring name = narrow_to_wide(player->getName());
                                message += L"*** ";
                                message += name;
-                               message += L" left game";
+                               message += L" left the game.";
                                if(c.timeout)
                                        message += L" (timed out)";
                        }
                }
-               
-               // Remove from environment
-               if(player != NULL)
-                       player->m_removed = true;
-               
-               // Set player client disconnected
-               if(player != NULL)
-                       player->peer_id = 0;
-       
+
+               /* Run scripts and remove from environment */
+               {
+                       if(player != NULL)
+                       {
+                               PlayerSAO *playersao = player->getPlayerSAO();
+                               assert(playersao);
+
+                               scriptapi_on_leaveplayer(m_lua, playersao);
+
+                               playersao->disconnected();
+                       }
+               }
+
                /*
                        Print out action
                */
@@ -4718,18 +5149,18 @@ void Server::handlePeerChange(PeerChange &c)
                                                <<os.str()<<std::endl;
                        }
                }
-               
+
                // Delete client
                delete m_clients[c.peer_id];
                m_clients.remove(c.peer_id);
 
                // Send player info to all remaining clients
                //SendPlayerInfos();
-               
+
                // Send leave chat message to all remaining clients
                if(message.length() != 0)
                        BroadcastChatMessage(message);
-               
+
        } // PEER_REMOVED
        else
        {
@@ -4751,18 +5182,10 @@ void Server::handlePeerChanges()
        }
 }
 
-u64 Server::getPlayerPrivs(Player *player)
-{
-       if(player==NULL)
-               return 0;
-       std::string playername = player->getName();
-       return getPlayerEffectivePrivs(playername);
-}
-
 void dedicated_server_loop(Server &server, bool &kill)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        verbosestream<<"dedicated_server_loop()"<<std::endl;
 
        IntervalLimiter m_profiler_interval;
@@ -4781,6 +5204,10 @@ void dedicated_server_loop(Server &server, bool &kill)
                if(server.getShutdownRequested() || kill)
                {
                        infostream<<"Dedicated server quitting"<<std::endl;
+#if USE_CURL
+                       if(g_settings->getBool("server_announce") == true)
+                               ServerList::sendAnnounce("delete");
+#endif
                        break;
                }