]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Increase limit for simultaneous blocks sent per client and the meshgen cache.
[dragonfireclient.git] / src / server.cpp
index e9983ba117f3f606f313d52075196f5d825c04ec..8f6257afe83443f86c23fa0c97948e056cbed901 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <queue>
 #include <algorithm>
+#include "network/connection.h"
 #include "network/networkprotocol.h"
 #include "network/serveropcodes.h"
 #include "ban.h"
@@ -33,35 +34,38 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "version.h"
 #include "filesys.h"
 #include "mapblock.h"
-#include "serverobject.h"
-#include "genericobject.h"
+#include "server/serveractiveobject.h"
 #include "settings.h"
 #include "profiler.h"
 #include "log.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
 #include "nodedef.h"
 #include "itemdef.h"
 #include "craftdef.h"
 #include "emerge.h"
-#include "mapgen.h"
-#include "mg_biome.h"
+#include "mapgen/mapgen.h"
+#include "mapgen/mg_biome.h"
 #include "content_mapnode.h"
 #include "content_nodemeta.h"
-#include "content_abm.h"
-#include "content_sao.h"
-#include "mods.h"
-#include "sound.h" // dummySoundManager
-#include "event_manager.h"
+#include "content/mods.h"
+#include "modchannels.h"
 #include "serverlist.h"
 #include "util/string.h"
-#include "util/mathconstants.h"
 #include "rollback.h"
 #include "util/serialize.h"
 #include "util/thread.h"
 #include "defaultsettings.h"
+#include "server/mods.h"
 #include "util/base64.h"
 #include "util/sha1.h"
 #include "util/hex.h"
+#include "database/database.h"
+#include "chatmessage.h"
+#include "chat_interface.h"
+#include "remoteplayer.h"
+#include "server/player_sao.h"
+#include "server/serverinventorymgr.h"
+#include "translation.h"
 
 class ClientNotFoundException : public BaseException
 {
@@ -88,33 +92,39 @@ class ServerThread : public Thread
 
 void *ServerThread::run()
 {
-       DSTACK(FUNCTION_NAME);
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
+       /*
+        * The real business of the server happens on the ServerThread.
+        * How this works:
+        * AsyncRunStep() runs an actual server step as soon as enough time has
+        * passed (dedicated_server_loop keeps track of that).
+        * Receive() blocks at least(!) 30ms waiting for a packet (so this loop
+        * doesn't busy wait) and will process any remaining packets.
+        */
+
        m_server->AsyncRunStep(true);
 
        while (!stopRequested()) {
                try {
-                       //TimeTaker timer("AsyncRunStep() + Receive()");
-
                        m_server->AsyncRunStep();
 
                        m_server->Receive();
 
-               } catch (con::NoIncomingDataException &e) {
                } catch (con::PeerNotFoundException &e) {
                        infostream<<"Server: PeerNotFoundException"<<std::endl;
                } catch (ClientNotFoundException &e) {
                } catch (con::ConnectionBindFailed &e) {
                        m_server->setAsyncFatalError(e.what());
                } catch (LuaError &e) {
-                       m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+                       m_server->setAsyncFatalError(
+                                       "ServerThread::run Lua: " + std::string(e.what()));
                }
        }
 
        END_DEBUG_EXCEPTION_HANDLER
 
-       return NULL;
+       return nullptr;
 }
 
 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
@@ -138,7 +148,60 @@ v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
        return v3f(0,0,0);
 }
 
+void Server::ShutdownState::reset()
+{
+       m_timer = 0.0f;
+       message.clear();
+       should_reconnect = false;
+       is_requested = false;
+}
+
+void Server::ShutdownState::trigger(float delay, const std::string &msg, bool reconnect)
+{
+       m_timer = delay;
+       message = msg;
+       should_reconnect = reconnect;
+}
+
+void Server::ShutdownState::tick(float dtime, Server *server)
+{
+       if (m_timer <= 0.0f)
+               return;
+
+       // Timed shutdown
+       static const float shutdown_msg_times[] =
+       {
+               1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600
+       };
+
+       // Automated messages
+       if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
+               for (float t : shutdown_msg_times) {
+                       // If shutdown timer matches an automessage, shot it
+                       if (m_timer > t && m_timer - dtime < t) {
+                               std::wstring periodicMsg = getShutdownTimerMessage();
+
+                               infostream << wide_to_utf8(periodicMsg).c_str() << std::endl;
+                               server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg);
+                               break;
+                       }
+               }
+       }
+
+       m_timer -= dtime;
+       if (m_timer < 0.0f) {
+               m_timer = 0.0f;
+               is_requested = true;
+       }
+}
 
+std::wstring Server::ShutdownState::getShutdownTimerMessage() const
+{
+       std::wstringstream ws;
+       ws << L"*** Server shutting down in "
+               << duration_to_string(myround(m_timer)).c_str() << ".";
+       return ws.str();
+}
 
 /*
        Server
@@ -148,71 +211,171 @@ Server::Server(
                const std::string &path_world,
                const SubgameSpec &gamespec,
                bool simple_singleplayer_mode,
-               bool ipv6,
-               ChatInterface *iface
+               Address bind_addr,
+               bool dedicated,
+               ChatInterface *iface,
+               std::string *on_shutdown_errmsg
        ):
+       m_bind_addr(bind_addr),
        m_path_world(path_world),
        m_gamespec(gamespec),
        m_simple_singleplayer_mode(simple_singleplayer_mode),
+       m_dedicated(dedicated),
        m_async_fatal_error(""),
-       m_env(NULL),
-       m_con(PROTOCOL_ID,
+       m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
                        512,
                        CONNECTION_TIMEOUT,
-                       ipv6,
-                       this),
-       m_banmanager(NULL),
-       m_rollback(NULL),
-       m_enable_rollback_recording(false),
-       m_emerge(NULL),
-       m_script(NULL),
+                       m_bind_addr.isIPv6(),
+                       this)),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
        m_craftdef(createCraftDefManager()),
-       m_event(new EventManager()),
-       m_thread(NULL),
-       m_time_of_day_send_timer(0),
-       m_uptime(0),
-       m_clients(&m_con),
-       m_shutdown_requested(false),
-       m_shutdown_ask_reconnect(false),
+       m_thread(new ServerThread(this)),
+       m_clients(m_con),
        m_admin_chat(iface),
-       m_ignore_map_edit_events(false),
-       m_ignore_map_edit_events_peer_id(0),
-       m_next_sound_id(0)
+       m_on_shutdown_errmsg(on_shutdown_errmsg),
+       m_modchannel_mgr(new ModChannelMgr())
+{
+       if (m_path_world.empty())
+               throw ServerError("Supplied empty world path");
+
+       if (!gamespec.isValid())
+               throw ServerError("Supplied invalid gamespec");
+
+#if USE_PROMETHEUS
+       m_metrics_backend = std::unique_ptr<MetricsBackend>(createPrometheusMetricsBackend());
+#else
+       m_metrics_backend = std::unique_ptr<MetricsBackend>(new MetricsBackend());
+#endif
+
+       m_uptime_counter = m_metrics_backend->addCounter("minetest_core_server_uptime", "Server uptime (in seconds)");
+       m_player_gauge = m_metrics_backend->addGauge("minetest_core_player_number", "Number of connected players");
+
+       m_timeofday_gauge = m_metrics_backend->addGauge(
+                       "minetest_core_timeofday",
+                       "Time of day value");
+
+       m_lag_gauge = m_metrics_backend->addGauge(
+                       "minetest_core_latency",
+                       "Latency value (in seconds)");
+
+       m_aom_buffer_counter = m_metrics_backend->addCounter(
+                       "minetest_core_aom_generated_count",
+                       "Number of active object messages generated");
 
+       m_packet_recv_counter = m_metrics_backend->addCounter(
+                       "minetest_core_server_packet_recv",
+                       "Processable packets received");
+
+       m_packet_recv_processed_counter = m_metrics_backend->addCounter(
+                       "minetest_core_server_packet_recv_processed",
+                       "Valid received packets processed");
+
+       m_lag_gauge->set(g_settings->getFloat("dedicated_server_step"));
+}
+
+Server::~Server()
 {
-       m_liquid_transform_timer = 0.0;
-       m_liquid_transform_every = 1.0;
-       m_print_info_timer = 0.0;
-       m_masterserver_timer = 0.0;
-       m_objectdata_timer = 0.0;
-       m_emergethread_trigger_timer = 0.0;
-       m_savemap_timer = 0.0;
 
-       m_step_dtime = 0.0;
-       m_lag = g_settings->getFloat("dedicated_server_step");
+       // Send shutdown message
+       SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
+                       L"*** Server shutting down"));
 
-       if(path_world == "")
-               throw ServerError("Supplied empty world path");
+       if (m_env) {
+               MutexAutoLock envlock(m_env_mutex);
 
-       if(!gamespec.isValid())
-               throw ServerError("Supplied invalid gamespec");
+               infostream << "Server: Saving players" << std::endl;
+               m_env->saveLoadedPlayers();
+
+               infostream << "Server: Kicking players" << std::endl;
+               std::string kick_msg;
+               bool reconnect = false;
+               if (isShutdownRequested()) {
+                       reconnect = m_shutdown_state.should_reconnect;
+                       kick_msg = m_shutdown_state.message;
+               }
+               if (kick_msg.empty()) {
+                       kick_msg = g_settings->get("kick_msg_shutdown");
+               }
+               m_env->saveLoadedPlayers(true);
+               m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
+                       kick_msg, reconnect);
+       }
+
+       actionstream << "Server: Shutting down" << std::endl;
+
+       // Do this before stopping the server in case mapgen callbacks need to access
+       // server-controlled resources (like ModStorages). Also do them before
+       // shutdown callbacks since they may modify state that is finalized in a
+       // callback.
+       if (m_emerge)
+               m_emerge->stopThreads();
+
+       if (m_env) {
+               MutexAutoLock envlock(m_env_mutex);
+
+               // Execute script shutdown hooks
+               infostream << "Executing shutdown hooks" << std::endl;
+               try {
+                       m_script->on_shutdown();
+               } catch (ModError &e) {
+                       errorstream << "ModError: " << e.what() << std::endl;
+                       if (m_on_shutdown_errmsg) {
+                               if (m_on_shutdown_errmsg->empty()) {
+                                       *m_on_shutdown_errmsg = std::string("ModError: ") + e.what();
+                               } else {
+                                       *m_on_shutdown_errmsg += std::string("\nModError: ") + e.what();
+                               }
+                       }
+               }
+
+               infostream << "Server: Saving environment metadata" << std::endl;
+               m_env->saveMeta();
+       }
+
+       // Stop threads
+       if (m_thread) {
+               stop();
+               delete m_thread;
+       }
+
+       // Delete things in the reverse order of creation
+       delete m_emerge;
+       delete m_env;
+       delete m_rollback;
+       delete m_banmanager;
+       delete m_itemdef;
+       delete m_nodedef;
+       delete m_craftdef;
+
+       // Deinitialize scripting
+       infostream << "Server: Deinitializing scripting" << std::endl;
+       delete m_script;
+
+       while (!m_unsent_map_edit_queue.empty()) {
+               delete m_unsent_map_edit_queue.front();
+               m_unsent_map_edit_queue.pop();
+       }
+}
 
-       infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
-       if(m_simple_singleplayer_mode)
-               infostream<<" in simple singleplayer mode"<<std::endl;
+void Server::init()
+{
+       infostream << "Server created for gameid \"" << m_gamespec.id << "\"";
+       if (m_simple_singleplayer_mode)
+               infostream << " in simple singleplayer mode" << std::endl;
        else
-               infostream<<std::endl;
-       infostream<<"- world:  "<<m_path_world<<std::endl;
-       infostream<<"- game:   "<<m_gamespec.path<<std::endl;
+               infostream << std::endl;
+       infostream << "- world:  " << m_path_world << std::endl;
+       infostream << "- game:   " << m_gamespec.path << std::endl;
 
        // Create world if it doesn't exist
-       if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
-               throw ServerError("Failed to initialize world");
-
-       // Create server thread
-       m_thread = new ServerThread(this);
+       try {
+               loadGameConfAndInitWorld(m_path_world,
+                               fs::GetFilenameFromPath(m_path_world.c_str()),
+                               m_gamespec, false);
+       } catch (const BaseException &e) {
+               throw ServerError(std::string("Failed to initialize world: ") + e.what());
+       }
 
        // Create emerge manager
        m_emerge = new EmergeManager(this);
@@ -221,85 +384,30 @@ Server::Server(
        std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
        m_banmanager = new BanManager(ban_path);
 
-       ModConfiguration modconf(m_path_world);
-       m_mods = modconf.getMods();
-       std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+       m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
+       std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
        // complain about mods with unsatisfied dependencies
-       if(!modconf.isConsistent()) {
-               for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
-                       it != unsatisfied_mods.end(); ++it) {
-                       ModSpec mod = *it;
-                       errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
-                       for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
-                               dep_it != mod.unsatisfied_depends.end(); ++dep_it)
-                               errorstream << " \"" << *dep_it << "\"";
-                       errorstream << std::endl;
-               }
-       }
-
-       Settings worldmt_settings;
-       std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
-       worldmt_settings.readConfigFile(worldmt.c_str());
-       std::vector<std::string> names = worldmt_settings.getNames();
-       std::set<std::string> load_mod_names;
-       for(std::vector<std::string>::iterator it = names.begin();
-               it != names.end(); ++it) {
-               std::string name = *it;
-               if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
-                       load_mod_names.insert(name.substr(9));
-       }
-       // complain about mods declared to be loaded, but not found
-       for(std::vector<ModSpec>::iterator it = m_mods.begin();
-                       it != m_mods.end(); ++it)
-               load_mod_names.erase((*it).name);
-       for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
-                       it != unsatisfied_mods.end(); ++it)
-               load_mod_names.erase((*it).name);
-       if(!load_mod_names.empty()) {
-               errorstream << "The following mods could not be found:";
-               for(std::set<std::string>::iterator it = load_mod_names.begin();
-                       it != load_mod_names.end(); ++it)
-                       errorstream << " \"" << (*it) << "\"";
-               errorstream << std::endl;
+       if (!m_modmgr->isConsistent()) {
+               m_modmgr->printUnsatisfiedModsError();
        }
 
        //lock environment
        MutexAutoLock envlock(m_env_mutex);
 
        // Create the Map (loads map_meta.txt, overriding configured mapgen params)
-       ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
+       ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge, m_metrics_backend.get());
 
        // Initialize scripting
-       infostream<<"Server: Initializing Lua"<<std::endl;
-
-       m_script = new GameScripting(this);
-
-       std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
-
-       m_script->loadMod(script_path, BUILTIN_MOD_NAME);
-
-       // Print mods
-       infostream << "Server: Loading mods: ";
-       for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); ++i) {
-               const ModSpec &mod = *i;
-               infostream << mod.name << " ";
-       }
-       infostream << std::endl;
-       // Load and run "mod" scripts
-       for (std::vector<ModSpec>::iterator it = m_mods.begin();
-                       it != m_mods.end(); ++it) {
-               const ModSpec &mod = *it;
-               if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
-                       throw ModError("Error loading mod \"" + mod.name +
-                               "\": Mod name does not follow naming conventions: "
-                               "Only chararacters [a-z0-9_] are allowed.");
-               }
-               std::string script_path = mod.path + DIR_DELIM + "init.lua";
-               infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
-                               << script_path << "\"]" << std::endl;
-               m_script->loadMod(script_path, mod.name);
-       }
+       infostream << "Server: Initializing Lua" << std::endl;
+
+       m_script = new ServerScripting(this);
+
+       // Must be created before mod loading because we have some inventory creation
+       m_inventory_mgr = std::unique_ptr<ServerInventoryManager>(new ServerInventoryManager());
+
+       m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+
+       m_modmgr->loadMods(m_script);
 
        // Read Textures and calculate sha1 sums
        fillMediaCache();
@@ -308,17 +416,22 @@ Server::Server(
        m_nodedef->updateAliases(m_itemdef);
 
        // Apply texture overrides from texturepack/override.txt
-       std::string texture_path = g_settings->get("texture_path");
-       if (texture_path != "" && fs::IsDir(texture_path))
-               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+       std::vector<std::string> paths;
+       fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
+       fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+       for (const std::string &path : paths) {
+               TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
+               m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
+               m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
+       }
 
        m_nodedef->setNodeRegistrationStatus(true);
 
        // Perform pending node name resolutions
        m_nodedef->runNodeResolveCallbacks();
 
-       // unmap node names for connected nodeboxes
-       m_nodedef->mapNodeboxConnections();
+       // unmap node names in cross-references
+       m_nodedef->resolveCrossrefs();
 
        // init the recipe hashes to speed up crafting
        m_craftdef->initHashes(this);
@@ -326,6 +439,7 @@ Server::Server(
        // Initialize Environment
        m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
 
+       m_inventory_mgr->setEnv(m_env);
        m_clients.setEnv(m_env);
 
        if (!servermap->settings_mgr.makeMapgenParams())
@@ -334,8 +448,7 @@ Server::Server(
        // Initialize mapgens
        m_emerge->initMapgens(servermap->getMapgenParams());
 
-       m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
-       if (m_enable_rollback_recording) {
+       if (g_settings->getBool("enable_rollback_recording")) {
                // Create rollback manager
                m_rollback = new RollbackManager(m_path_world, this);
        }
@@ -346,121 +459,49 @@ Server::Server(
        // Register us to receive map edit events
        servermap->addEventReceiver(this);
 
-       // If file exists, load environment metadata
-       if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
-               infostream << "Server: Loading environment metadata" << std::endl;
-               m_env->loadMeta();
-       } else {
-               m_env->loadDefaultMeta();
-       }
-
-       // Add some test ActiveBlockModifiers to environment
-       add_legacy_abms(m_env, m_nodedef);
+       m_env->loadMeta();
 
+       // Those settings can be overwritten in world.mt, they are
+       // intended to be cached after environment loading.
        m_liquid_transform_every = g_settings->getFloat("liquid_update");
        m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
+       m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
+       m_csm_restriction_noderange = g_settings->getU32("csm_restriction_noderange");
 }
 
-Server::~Server()
-{
-       infostream<<"Server destructing"<<std::endl;
-
-       // Send shutdown message
-       SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
-
-       {
-               MutexAutoLock envlock(m_env_mutex);
-
-               // Execute script shutdown hooks
-               m_script->on_shutdown();
-
-               infostream << "Server: Saving players" << std::endl;
-               m_env->saveLoadedPlayers();
-
-               infostream << "Server: Kicking players" << std::endl;
-               std::string kick_msg;
-               bool reconnect = false;
-               if (getShutdownRequested()) {
-                       reconnect = m_shutdown_ask_reconnect;
-                       kick_msg = m_shutdown_msg;
-               }
-               if (kick_msg == "") {
-                       kick_msg = g_settings->get("kick_msg_shutdown");
-               }
-               m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
-                       kick_msg, reconnect);
-
-               infostream << "Server: Saving environment metadata" << std::endl;
-               m_env->saveMeta();
-       }
-
-       // Stop threads
-       stop();
-       delete m_thread;
-
-       // stop all emerge threads before deleting players that may have
-       // requested blocks to be emerged
-       m_emerge->stopThreads();
-
-       // Delete things in the reverse order of creation
-       delete m_emerge;
-       delete m_env;
-       delete m_rollback;
-       delete m_banmanager;
-       delete m_event;
-       delete m_itemdef;
-       delete m_nodedef;
-       delete m_craftdef;
-
-       // Deinitialize scripting
-       infostream<<"Server: Deinitializing scripting"<<std::endl;
-       delete m_script;
-
-       // Delete detached inventories
-       for (std::map<std::string, Inventory*>::iterator
-                       i = m_detached_inventories.begin();
-                       i != m_detached_inventories.end(); ++i) {
-               delete i->second;
-       }
-}
-
-void Server::start(Address bind_addr)
+void Server::start()
 {
-       DSTACK(FUNCTION_NAME);
-
-       m_bind_addr = bind_addr;
+       init();
 
-       infostream<<"Starting server on "
-                       << bind_addr.serializeString() <<"..."<<std::endl;
+       infostream << "Starting server on " << m_bind_addr.serializeString()
+                       << "..." << std::endl;
 
        // Stop thread if already running
        m_thread->stop();
 
        // Initialize connection
-       m_con.SetTimeoutMs(30);
-       m_con.Serve(bind_addr);
+       m_con->SetTimeoutMs(30);
+       m_con->Serve(m_bind_addr);
 
        // Start thread
        m_thread->start();
 
        // ASCII art for the win!
-       actionstream
-       <<"        .__               __                   __   "<<std::endl
-       <<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
-       <<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
-       <<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
-       <<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
-       <<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
-       actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
-       actionstream<<"Server for gameid=\""<<m_gamespec.id
-                       <<"\" listening on "<<bind_addr.serializeString()<<":"
-                       <<bind_addr.getPort() << "."<<std::endl;
+       std::cerr
+               << "        .__               __                   __   " << std::endl
+               << "  _____ |__| ____   _____/  |_  ____   _______/  |_ " << std::endl
+               << " /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\" << std::endl
+               << "|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  " << std::endl
+               << "|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  " << std::endl
+               << "      \\/        \\/     \\/          \\/     \\/        " << std::endl;
+       actionstream << "World at [" << m_path_world << "]" << std::endl;
+       actionstream << "Server for gameid=\"" << m_gamespec.id
+                       << "\" listening on " << m_bind_addr.serializeString() << ":"
+                       << m_bind_addr.getPort() << "." << std::endl;
 }
 
 void Server::stop()
 {
-       DSTACK(FUNCTION_NAME);
-
        infostream<<"Server: Stopping and waiting threads"<<std::endl;
 
        // Stop threads (set run=false first so both start stopping)
@@ -474,7 +515,6 @@ void Server::stop()
 
 void Server::step(float dtime)
 {
-       DSTACK(FUNCTION_NAME);
        // Limit a bit
        if (dtime > 2.0)
                dtime = 2.0;
@@ -490,15 +530,12 @@ void Server::step(float dtime)
                                g_settings->get("kick_msg_crash"),
                                g_settings->getBool("ask_reconnect_on_crash"));
                }
-               throw ServerError(async_err);
+               throw ServerError("AsyncErr: " + async_err);
        }
 }
 
 void Server::AsyncRunStep(bool initial_step)
 {
-       DSTACK(FUNCTION_NAME);
-
-       g_profiler->add("Server::AsyncRunStep (num)", 1);
 
        float dtime;
        {
@@ -511,13 +548,10 @@ void Server::AsyncRunStep(bool initial_step)
                SendBlocks(dtime);
        }
 
-       if((dtime < 0.001) && (initial_step == false))
+       if((dtime < 0.001) && !initial_step)
                return;
 
-       g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
-
-       //infostream<<"Server steps "<<dtime<<std::endl;
-       //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
+       ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG);
 
        {
                MutexAutoLock lock1(m_step_dtime_mutex);
@@ -527,9 +561,7 @@ void Server::AsyncRunStep(bool initial_step)
        /*
                Update uptime
        */
-       {
-               m_uptime.set(m_uptime.get() + dtime);
-       }
+       m_uptime_counter->increment(dtime);
 
        handlePeerChanges();
 
@@ -543,11 +575,13 @@ void Server::AsyncRunStep(bool initial_step)
        */
 
        m_time_of_day_send_timer -= dtime;
-       if(m_time_of_day_send_timer < 0.0) {
+       if (m_time_of_day_send_timer < 0.0) {
                m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
                u16 time = m_env->getTimeOfDay();
                float time_speed = g_settings->getFloat("time_speed");
                SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
+
+               m_timeofday_gauge->set(time);
        }
 
        {
@@ -563,8 +597,6 @@ void Server::AsyncRunStep(bool initial_step)
                }
                m_env->reportMaxLagEstimate(max_lag);
                // Step environment
-               ScopeProfiler sp(g_profiler, "SEnv step");
-               ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
                m_env->step(dtime);
        }
 
@@ -610,51 +642,40 @@ void Server::AsyncRunStep(bool initial_step)
                ScopeProfiler sp(g_profiler, "Server: liquid transform");
 
                std::map<v3s16, MapBlock*> modified_blocks;
-               m_env->getMap().transformLiquids(modified_blocks);
-#if 0
-               /*
-                       Update lighting
-               */
-               core::map<v3s16, MapBlock*> lighting_modified_blocks;
-               ServerMap &map = ((ServerMap&)m_env->getMap());
-               map.updateLighting(modified_blocks, lighting_modified_blocks);
-
-               // Add blocks modified by lighting to modified_blocks
-               for(core::map<v3s16, MapBlock*>::Iterator
-                               i = lighting_modified_blocks.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       MapBlock *block = i.getNode()->getValue();
-                       modified_blocks.insert(block->getPos(), block);
-               }
-#endif
+               m_env->getMap().transformLiquids(modified_blocks, m_env);
+
                /*
                        Set the modified blocks unsent for all the clients
                */
-               if(!modified_blocks.empty())
-               {
+               if (!modified_blocks.empty()) {
                        SetBlocksNotSent(modified_blocks);
                }
        }
        m_clients.step(dtime);
 
-       m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
+       // increase/decrease lag gauge gradually
+       if (m_lag_gauge->get() > dtime) {
+               m_lag_gauge->decrement(dtime/100);
+       } else {
+               m_lag_gauge->increment(dtime/100);
+       }
 #if USE_CURL
        // send masterserver announce
        {
                float &counter = m_masterserver_timer;
-               if(!isSingleplayer() && (!counter || counter >= 300.0) &&
-                               g_settings->getBool("server_announce"))
-               {
-                       ServerList::sendAnnounce(counter ? "update" : "start",
+               if (!isSingleplayer() && (!counter || counter >= 300.0) &&
+                               g_settings->getBool("server_announce")) {
+                       ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
+                                               ServerList::AA_START,
                                        m_bind_addr.getPort(),
                                        m_clients.getPlayerNames(),
-                                       m_uptime.get(),
+                                       m_uptime_counter->get(),
                                        m_env->getGameTime(),
-                                       m_lag,
+                                       m_lag_gauge->get(),
                                        m_gamespec.id,
                                        Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
-                                       m_mods);
+                                       m_modmgr->getMods(),
+                                       m_dedicated);
                        counter = 0.01;
                }
                counter += dtime;
@@ -669,120 +690,43 @@ void Server::AsyncRunStep(bool initial_step)
                MutexAutoLock envlock(m_env_mutex);
 
                m_clients.lock();
-               UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
-               ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
-
-               // Radius inside which objects are active
-               static const s16 radius =
-                       g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
-
-               // Radius inside which players are active
-               static const bool is_transfer_limited =
-                       g_settings->exists("unlimited_player_transfer_distance") &&
-                       !g_settings->getBool("unlimited_player_transfer_distance");
-               static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
-               s16 player_radius = player_transfer_dist;
-               if (player_radius == 0 && is_transfer_limited)
-                       player_radius = radius;
-
-               for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
-                       i != clients.end(); ++i) {
-                       RemoteClient *client = i->second;
-
-                       // If definitions and textures have not been sent, don't
-                       // send objects either
+               const RemoteClientMap &clients = m_clients.getClientList();
+               ScopeProfiler sp(g_profiler, "Server: update objects within range");
+
+               m_player_gauge->set(clients.size());
+               for (const auto &client_it : clients) {
+                       RemoteClient *client = client_it.second;
+
                        if (client->getState() < CS_DefinitionsSent)
                                continue;
 
-                       Player *player = m_env->getPlayer(client->peer_id);
-                       if (player == NULL) {
-                               // This can happen if the client timeouts somehow
-                               /*warningstream<<FUNCTION_NAME<<": Client "
-                                               <<client->peer_id
-                                               <<" has no associated player"<<std::endl;*/
+                       // This can happen if the client times out somehow
+                       if (!m_env->getPlayer(client->peer_id))
                                continue;
-                       }
-
-                       std::queue<u16> removed_objects;
-                       std::queue<u16> added_objects;
-                       m_env->getRemovedActiveObjects(player, radius, player_radius,
-                                       client->m_known_objects, removed_objects);
-                       m_env->getAddedActiveObjects(player, radius, player_radius,
-                                       client->m_known_objects, added_objects);
 
-                       // Ignore if nothing happened
-                       if (removed_objects.empty() && added_objects.empty()) {
+                       PlayerSAO *playersao = getPlayerSAO(client->peer_id);
+                       if (!playersao)
                                continue;
-                       }
-
-                       std::string data_buffer;
-
-                       char buf[4];
-
-                       // Handle removed objects
-                       writeU16((u8*)buf, removed_objects.size());
-                       data_buffer.append(buf, 2);
-                       while (!removed_objects.empty()) {
-                               // Get object
-                               u16 id = removed_objects.front();
-                               ServerActiveObject* obj = m_env->getActiveObject(id);
 
-                               // Add to data buffer for sending
-                               writeU16((u8*)buf, id);
-                               data_buffer.append(buf, 2);
-
-                               // Remove from known objects
-                               client->m_known_objects.erase(id);
-
-                               if(obj && obj->m_known_by_count > 0)
-                                       obj->m_known_by_count--;
-                               removed_objects.pop();
-                       }
+                       SendActiveObjectRemoveAdd(client, playersao);
+               }
+               m_clients.unlock();
 
-                       // Handle added objects
-                       writeU16((u8*)buf, added_objects.size());
-                       data_buffer.append(buf, 2);
-                       while (!added_objects.empty()) {
-                               // Get object
-                               u16 id = added_objects.front();
-                               ServerActiveObject* obj = m_env->getActiveObject(id);
-
-                               // Get object type
-                               u8 type = ACTIVEOBJECT_TYPE_INVALID;
-                               if(obj == NULL)
-                                       warningstream<<FUNCTION_NAME
-                                                       <<": NULL object"<<std::endl;
-                               else
-                                       type = obj->getSendType();
-
-                               // Add to data buffer for sending
-                               writeU16((u8*)buf, id);
-                               data_buffer.append(buf, 2);
-                               writeU8((u8*)buf, type);
-                               data_buffer.append(buf, 1);
-
-                               if(obj)
-                                       data_buffer.append(serializeLongString(
-                                                       obj->getClientInitializationData(client->net_proto_version)));
-                               else
-                                       data_buffer.append(serializeLongString(""));
-
-                               // Add to known objects
-                               client->m_known_objects.insert(id);
-
-                               if(obj)
-                                       obj->m_known_by_count++;
-
-                               added_objects.pop();
+               // Save mod storages if modified
+               m_mod_storage_save_timer -= dtime;
+               if (m_mod_storage_save_timer <= 0.0f) {
+                       m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+                       int n = 0;
+                       for (std::unordered_map<std::string, ModMetadata *>::const_iterator
+                               it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+                               if (it->second->isModified()) {
+                                       it->second->save(getModStoragePath());
+                                       n++;
+                               }
                        }
-
-                       u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
-                       verbosestream << "Server: Sent object remove/add: "
-                                       << removed_objects.size() << " removed, "
-                                       << added_objects.size() << " added, "
-                                       << "packet size is " << pktSize << std::endl;
+                       if (n > 0)
+                               infostream << "Saved " << n << " modified mod storages." << std::endl;
                }
-               m_clients.unlock();
        }
 
        /*
@@ -790,88 +734,94 @@ void Server::AsyncRunStep(bool initial_step)
        */
        {
                MutexAutoLock envlock(m_env_mutex);
-               ScopeProfiler sp(g_profiler, "Server: sending object messages");
+               ScopeProfiler sp(g_profiler, "Server: send SAO messages");
 
                // Key = object id
                // Value = data sent by object
-               UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
+               std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
 
                // Get active object messages from environment
+               ActiveObjectMessage aom(0);
+               u32 aom_count = 0;
                for(;;) {
-                       ActiveObjectMessage aom = m_env->getActiveObjectMessage();
-                       if (aom.id == 0)
+                       if (!m_env->getActiveObjectMessage(&aom))
                                break;
 
-                       std::vector<ActiveObjectMessage>* message_list = NULL;
-                       UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
-                       n = buffered_messages.find(aom.id);
+                       std::vector<ActiveObjectMessage>* message_list = nullptr;
+                       auto n = buffered_messages.find(aom.id);
                        if (n == buffered_messages.end()) {
                                message_list = new std::vector<ActiveObjectMessage>;
                                buffered_messages[aom.id] = message_list;
-                       }
-                       else {
+                       } else {
                                message_list = n->second;
                        }
-                       message_list->push_back(aom);
+                       message_list->push_back(std::move(aom));
+                       aom_count++;
                }
 
+               m_aom_buffer_counter->increment(aom_count);
+
                m_clients.lock();
-               UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
+               const RemoteClientMap &clients = m_clients.getClientList();
                // Route data to every client
-               for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
-                       i != clients.end(); ++i) {
-                       RemoteClient *client = i->second;
-                       std::string reliable_data;
-                       std::string unreliable_data;
+               std::string reliable_data, unreliable_data;
+               for (const auto &client_it : clients) {
+                       reliable_data.clear();
+                       unreliable_data.clear();
+                       RemoteClient *client = client_it.second;
+                       PlayerSAO *player = getPlayerSAO(client->peer_id);
                        // Go through all objects in message buffer
-                       for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
-                                       j = buffered_messages.begin();
-                                       j != buffered_messages.end(); ++j) {
-                               // If object is not known by client, skip it
-                               u16 id = j->first;
-                               if (client->m_known_objects.find(id) == client->m_known_objects.end())
+                       for (const auto &buffered_message : buffered_messages) {
+                               // If object does not exist or is not known by client, skip it
+                               u16 id = buffered_message.first;
+                               ServerActiveObject *sao = m_env->getActiveObject(id);
+                               if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
                                        continue;
 
                                // Get message list of object
-                               std::vector<ActiveObjectMessage>* list = j->second;
+                               std::vector<ActiveObjectMessage>* list = buffered_message.second;
                                // Go through every message
-                               for (std::vector<ActiveObjectMessage>::iterator
-                                               k = list->begin(); k != list->end(); ++k) {
-                                       // Compose the full new data with header
-                                       ActiveObjectMessage aom = *k;
-                                       std::string new_data;
-                                       // Add object id
-                                       char buf[2];
-                                       writeU16((u8*)&buf[0], aom.id);
-                                       new_data.append(buf, 2);
-                                       // Add data
-                                       new_data += serializeString(aom.datastring);
-                                       // Add data to buffer
-                                       if(aom.reliable)
-                                               reliable_data += new_data;
-                                       else
-                                               unreliable_data += new_data;
+                               for (const ActiveObjectMessage &aom : *list) {
+                                       // Send position updates to players who do not see the attachment
+                                       if (aom.datastring[0] == AO_CMD_UPDATE_POSITION) {
+                                               if (sao->getId() == player->getId())
+                                                       continue;
+
+                                               // Do not send position updates for attached players
+                                               // as long the parent is known to the client
+                                               ServerActiveObject *parent = sao->getParent();
+                                               if (parent && client->m_known_objects.find(parent->getId()) !=
+                                                               client->m_known_objects.end())
+                                                       continue;
+                                       }
+
+                                       // Add full new data to appropriate buffer
+                                       std::string &buffer = aom.reliable ? reliable_data : unreliable_data;
+                                       char idbuf[2];
+                                       writeU16((u8*) idbuf, aom.id);
+                                       // u16 id
+                                       // std::string data
+                                       buffer.append(idbuf, sizeof(idbuf));
+                                       buffer.append(serializeString16(aom.datastring));
                                }
                        }
                        /*
                                reliable_data and unreliable_data are now ready.
                                Send them.
                        */
-                       if(reliable_data.size() > 0) {
+                       if (!reliable_data.empty()) {
                                SendActiveObjectMessages(client->peer_id, reliable_data);
                        }
 
-                       if(unreliable_data.size() > 0) {
+                       if (!unreliable_data.empty()) {
                                SendActiveObjectMessages(client->peer_id, unreliable_data, false);
                        }
                }
                m_clients.unlock();
 
                // Clear buffered_messages
-               for(UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
-                               i = buffered_messages.begin();
-                               i != buffered_messages.end(); ++i) {
-                       delete i->second;
+               for (auto &buffered_message : buffered_messages) {
+                       delete buffered_message.second;
                }
        }
 
@@ -895,41 +845,49 @@ void Server::AsyncRunStep(bool initial_step)
                // We'll log the amount of each
                Profiler prof;
 
-               while(m_unsent_map_edit_queue.size() != 0)
-               {
+               std::list<v3s16> node_meta_updates;
+
+               while (!m_unsent_map_edit_queue.empty()) {
                        MapEditEvent* event = m_unsent_map_edit_queue.front();
                        m_unsent_map_edit_queue.pop();
 
                        // Players far away from the change are stored here.
                        // Instead of sending the changes, MapBlocks are set not sent
                        // for them.
-                       std::vector<u16> far_players;
+                       std::unordered_set<u16> far_players;
 
                        switch (event->type) {
                        case MEET_ADDNODE:
                        case MEET_SWAPNODE:
                                prof.add("MEET_ADDNODE", 1);
-                               sendAddNode(event->p, event->n, event->already_known_by_peer,
-                                               &far_players, disable_single_change_sending ? 5 : 30,
+                               sendAddNode(event->p, event->n, &far_players,
+                                               disable_single_change_sending ? 5 : 30,
                                                event->type == MEET_ADDNODE);
                                break;
                        case MEET_REMOVENODE:
                                prof.add("MEET_REMOVENODE", 1);
-                               sendRemoveNode(event->p, event->already_known_by_peer,
-                                               &far_players, disable_single_change_sending ? 5 : 30);
+                               sendRemoveNode(event->p, &far_players,
+                                               disable_single_change_sending ? 5 : 30);
                                break;
-                       case MEET_BLOCK_NODE_METADATA_CHANGED:
-                               infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
-                                               prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
-                                               setBlockNotSent(event->p);
+                       case MEET_BLOCK_NODE_METADATA_CHANGED: {
+                               prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
+                               if (!event->is_private_change) {
+                                       // Don't send the change yet. Collect them to eliminate dupes.
+                                       node_meta_updates.remove(event->p);
+                                       node_meta_updates.push_back(event->p);
+                               }
+
+                               if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(
+                                               getNodeBlockPos(event->p))) {
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
+                                               MOD_REASON_REPORT_META_CHANGE);
+                               }
                                break;
+                       }
                        case MEET_OTHER:
-                               infostream << "Server: MEET_OTHER" << std::endl;
                                prof.add("MEET_OTHER", 1);
-                               for(std::set<v3s16>::iterator
-                                               i = event->modified_blocks.begin();
-                                               i != event->modified_blocks.end(); ++i) {
-                                       setBlockNotSent(*i);
+                               for (const v3s16 &modified_block : event->modified_blocks) {
+                                       m_clients.markBlockposAsNotSent(modified_block);
                                }
                                break;
                        default:
@@ -942,41 +900,35 @@ void Server::AsyncRunStep(bool initial_step)
                        /*
                                Set blocks not sent to far players
                        */
-                       if(!far_players.empty()) {
+                       if (!far_players.empty()) {
                                // Convert list format to that wanted by SetBlocksNotSent
                                std::map<v3s16, MapBlock*> modified_blocks2;
-                               for(std::set<v3s16>::iterator
-                                               i = event->modified_blocks.begin();
-                                               i != event->modified_blocks.end(); ++i) {
-                                       modified_blocks2[*i] =
-                                                       m_env->getMap().getBlockNoCreateNoEx(*i);
+                               for (const v3s16 &modified_block : event->modified_blocks) {
+                                       modified_blocks2[modified_block] =
+                                                       m_env->getMap().getBlockNoCreateNoEx(modified_block);
                                }
 
                                // Set blocks not sent
-                               for(std::vector<u16>::iterator
-                                               i = far_players.begin();
-                                               i != far_players.end(); ++i) {
-                                       if(RemoteClient *client = getClient(*i))
+                               for (const u16 far_player : far_players) {
+                                       if (RemoteClient *client = getClient(far_player))
                                                client->SetBlocksNotSent(modified_blocks2);
                                }
                        }
 
                        delete event;
-
-                       /*// Don't send too many at a time
-                       count++;
-                       if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
-                               break;*/
                }
 
-               if(event_count >= 5){
-                       infostream<<"Server: MapEditEvents:"<<std::endl;
+               if (event_count >= 5) {
+                       infostream << "Server: MapEditEvents:" << std::endl;
                        prof.print(infostream);
-               } else if(event_count != 0){
-                       verbosestream<<"Server: MapEditEvents:"<<std::endl;
+               } else if (event_count != 0) {
+                       verbosestream << "Server: MapEditEvents:" << std::endl;
                        prof.print(verbosestream);
                }
 
+               // Send all metadata updates
+               if (node_meta_updates.size())
+                       sendMetadataChanged(node_meta_updates);
        }
 
        /*
@@ -997,13 +949,13 @@ void Server::AsyncRunStep(bool initial_step)
        {
                float &counter = m_savemap_timer;
                counter += dtime;
-               static const float save_interval =
+               static thread_local const float save_interval =
                        g_settings->getFloat("server_map_save_interval");
                if (counter >= save_interval) {
                        counter = 0.0;
                        MutexAutoLock lock(m_env_mutex);
 
-                       ScopeProfiler sp(g_profiler, "Server: saving stuff");
+                       ScopeProfiler sp(g_profiler, "Server: map saving (sum)");
 
                        // Save ban file
                        if (m_banmanager->isModified()) {
@@ -1020,47 +972,62 @@ void Server::AsyncRunStep(bool initial_step)
                        m_env->saveMeta();
                }
        }
+
+       m_shutdown_state.tick(dtime, this);
 }
 
 void Server::Receive()
 {
-       DSTACK(FUNCTION_NAME);
-       SharedBuffer<u8> data;
-       u16 peer_id;
-       try {
-               NetworkPacket pkt;
-               m_con.Receive(&pkt);
-               peer_id = pkt.getPeerId();
-               ProcessData(&pkt);
-       }
-       catch(con::InvalidIncomingDataException &e) {
-               infostream<<"Server::Receive(): "
-                               "InvalidIncomingDataException: what()="
-                               <<e.what()<<std::endl;
-       }
-       catch(SerializationError &e) {
-               infostream<<"Server::Receive(): "
-                               "SerializationError: what()="
-                               <<e.what()<<std::endl;
-       }
-       catch(ClientStateError &e) {
-               errorstream << "ProcessData: peer=" << peer_id  << e.what() << std::endl;
-               DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
-                               L"Try reconnecting or updating your client");
-       }
-       catch(con::PeerNotFoundException &e) {
-               // Do nothing
+       NetworkPacket pkt;
+       session_t peer_id;
+       bool first = true;
+       for (;;) {
+               pkt.clear();
+               peer_id = 0;
+               try {
+                       /*
+                               In the first iteration *wait* for a packet, afterwards process
+                               all packets that are immediately available (no waiting).
+                       */
+                       if (first) {
+                               m_con->Receive(&pkt);
+                               first = false;
+                       } else {
+                               if (!m_con->TryReceive(&pkt))
+                                       return;
+                       }
+
+                       peer_id = pkt.getPeerId();
+                       m_packet_recv_counter->increment();
+                       ProcessData(&pkt);
+                       m_packet_recv_processed_counter->increment();
+               } catch (const con::InvalidIncomingDataException &e) {
+                       infostream << "Server::Receive(): InvalidIncomingDataException: what()="
+                                       << e.what() << std::endl;
+               } catch (const SerializationError &e) {
+                       infostream << "Server::Receive(): SerializationError: what()="
+                                       << e.what() << std::endl;
+               } catch (const ClientStateError &e) {
+                       errorstream << "ProcessData: peer=" << peer_id << " what()="
+                                        << e.what() << std::endl;
+                       DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
+                                       L"Try reconnecting or updating your client");
+               } catch (const con::PeerNotFoundException &e) {
+                       // Do nothing
+               } catch (const con::NoIncomingDataException &e) {
+                       return;
+               }
        }
 }
 
-PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
+PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
 {
-       std::string playername = "";
+       std::string playername;
        PlayerSAO *playersao = NULL;
        m_clients.lock();
        try {
                RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
-               if (client != NULL) {
+               if (client) {
                        playername = client->getName();
                        playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
                }
@@ -1070,12 +1037,11 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        }
        m_clients.unlock();
 
-       RemotePlayer *player =
-               static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
+       RemotePlayer *player = m_env->getPlayer(playername.c_str());
 
        // If failed, cancel
-       if ((playersao == NULL) || (player == NULL)) {
-               if (player && player->peer_id != 0) {
+       if (!playersao || !player) {
+               if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
                        actionstream << "Server: Failed to emerge player \"" << playername
                                        << "\" (player allocated to an another client)" << std::endl;
                        DenyAccess_Legacy(peer_id, L"Another client is connected with this "
@@ -1101,37 +1067,30 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        SendPlayerInventoryFormspec(peer_id);
 
        // Send inventory
-       SendInventory(playersao);
+       SendInventory(playersao, false);
 
-       // Send HP
-       SendPlayerHPOrDie(playersao);
+       // Send HP or death screen
+       if (playersao->isDead())
+               SendDeathscreen(peer_id, false, v3f(0,0,0));
+       else
+               SendPlayerHPOrDie(playersao,
+                               PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
 
        // Send Breath
-       SendPlayerBreath(peer_id);
-
-       // Show death screen if necessary
-       if(player->isDead())
-               SendDeathscreen(peer_id, false, v3f(0,0,0));
+       SendPlayerBreath(playersao);
 
-       // Note things in chat if not in simple singleplayer mode
-       if(!m_simple_singleplayer_mode) {
-               // Send information about server to player in chat
-               SendChatMessage(peer_id, getStatusString());
-       }
-       Address addr = getPeerAddress(player->peer_id);
-       std::string ip_str = addr.serializeString();
-       actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
        /*
                Print out action
        */
        {
-               std::vector<std::string> names = m_clients.getPlayerNames();
+               Address addr = getPeerAddress(player->getPeerId());
+               std::string ip_str = addr.serializeString();
+               const std::vector<std::string> &names = m_clients.getPlayerNames();
 
-               actionstream<<player->getName() <<" joins game. List of players: ";
+               actionstream << player->getName() << " [" << ip_str << "] joins game. List of players: ";
 
-               for (std::vector<std::string>::iterator i = names.begin();
-                               i != names.end(); ++i) {
-                       actionstream << *i << " ";
+               for (const std::string &name : names) {
+                       actionstream << name << " ";
                }
 
                actionstream << player->getName() <<std::endl;
@@ -1139,19 +1098,18 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        return playersao;
 }
 
-inline void Server::handleCommand(NetworkPacketpkt)
+inline void Server::handleCommand(NetworkPacket *pkt)
 {
-       const ToServerCommandHandleropHandle = toServerCommandTable[pkt->getCommand()];
+       const ToServerCommandHandler &opHandle = toServerCommandTable[pkt->getCommand()];
        (this->*opHandle.handler)(pkt);
 }
 
 void Server::ProcessData(NetworkPacket *pkt)
 {
-       DSTACK(FUNCTION_NAME);
        // Environment is locked first.
        MutexAutoLock envlock(m_env_mutex);
 
-       ScopeProfiler sp(g_profiler, "Server::ProcessData");
+       ScopeProfiler sp(g_profiler, "Server: Process network packet (sum)");
        u32 peer_id = pkt->getPeerId();
 
        try {
@@ -1238,104 +1196,21 @@ void Server::setTimeOfDay(u32 time)
        m_time_of_day_send_timer = 0;
 }
 
-void Server::onMapEditEvent(MapEditEvent *event)
+void Server::onMapEditEvent(const MapEditEvent &event)
 {
-       if(m_ignore_map_edit_events)
+       if (m_ignore_map_edit_events_area.contains(event.getArea()))
                return;
-       if(m_ignore_map_edit_events_area.contains(event->getArea()))
-               return;
-       MapEditEvent *e = event->clone();
-       m_unsent_map_edit_queue.push(e);
-}
-
-Inventory* Server::getInventory(const InventoryLocation &loc)
-{
-       switch (loc.type) {
-       case InventoryLocation::UNDEFINED:
-       case InventoryLocation::CURRENT_PLAYER:
-               break;
-       case InventoryLocation::PLAYER:
-       {
-               Player *player = m_env->getPlayer(loc.name.c_str());
-               if(!player)
-                       return NULL;
-               PlayerSAO *playersao = player->getPlayerSAO();
-               if(!playersao)
-                       return NULL;
-               return playersao->getInventory();
-       }
-               break;
-       case InventoryLocation::NODEMETA:
-       {
-               NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
-               if(!meta)
-                       return NULL;
-               return meta->getInventory();
-       }
-               break;
-       case InventoryLocation::DETACHED:
-       {
-               if(m_detached_inventories.count(loc.name) == 0)
-                       return NULL;
-               return m_detached_inventories[loc.name];
-       }
-               break;
-       default:
-               sanity_check(false); // abort
-               break;
-       }
-       return NULL;
-}
-void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
-{
-       switch(loc.type){
-       case InventoryLocation::UNDEFINED:
-               break;
-       case InventoryLocation::PLAYER:
-       {
-               if (!playerSend)
-                       return;
-
-               Player *player = m_env->getPlayer(loc.name.c_str());
-               if(!player)
-                       return;
-               PlayerSAO *playersao = player->getPlayerSAO();
-               if(!playersao)
-                       return;
-
-               SendInventory(playersao);
-       }
-               break;
-       case InventoryLocation::NODEMETA:
-       {
-               v3s16 blockpos = getNodeBlockPos(loc.p);
 
-               MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
-               if(block)
-                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
-
-               setBlockNotSent(blockpos);
-       }
-               break;
-       case InventoryLocation::DETACHED:
-       {
-               sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
-       }
-               break;
-       default:
-               sanity_check(false); // abort
-               break;
-       }
+       m_unsent_map_edit_queue.push(new MapEditEvent(event));
 }
 
 void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
 {
-       std::vector<u16> clients = m_clients.getClientIDs();
+       std::vector<session_t> clients = m_clients.getClientIDs();
        m_clients.lock();
        // Set the modified blocks unsent for all the clients
-       for (std::vector<u16>::iterator i = clients.begin();
-                i != clients.end(); ++i) {
-                       if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
+       for (const session_t client_id : clients) {
+                       if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
                                client->SetBlocksNotSent(block);
        }
        m_clients.unlock();
@@ -1343,40 +1218,29 @@ void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
 
 void Server::peerAdded(con::Peer *peer)
 {
-       DSTACK(FUNCTION_NAME);
        verbosestream<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
 
-       con::PeerChange c;
-       c.type = con::PEER_ADDED;
-       c.peer_id = peer->id;
-       c.timeout = false;
-       m_peer_change_queue.push(c);
+       m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
 }
 
 void Server::deletingPeer(con::Peer *peer, bool timeout)
 {
-       DSTACK(FUNCTION_NAME);
        verbosestream<<"Server::deletingPeer(): peer->id="
                        <<peer->id<<", timeout="<<timeout<<std::endl;
 
        m_clients.event(peer->id, CSE_Disconnect);
-       con::PeerChange c;
-       c.type = con::PEER_REMOVED;
-       c.peer_id = peer->id;
-       c.timeout = timeout;
-       m_peer_change_queue.push(c);
+       m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
 }
 
-bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
+bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
 {
-       *retval = m_con.getPeerStat(peer_id,type);
-       if (*retval == -1) return false;
-       return true;
+       *retval = m_con->getPeerStat(peer_id,type);
+       return *retval != -1;
 }
 
 bool Server::getClientInfo(
-               u16          peer_id,
+               session_t    peer_id,
                ClientState* state,
                u32*         uptime,
                u8*          ser_vers,
@@ -1384,14 +1248,15 @@ bool Server::getClientInfo(
                u8*          major,
                u8*          minor,
                u8*          patch,
-               std::string* vers_string
+               std::string* vers_string,
+               std::string* lang_code
        )
 {
        *state = m_clients.getClientState(peer_id);
        m_clients.lock();
        RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
 
-       if (client == NULL) {
+       if (!client) {
                m_clients.unlock();
                return false;
        }
@@ -1403,7 +1268,8 @@ bool Server::getClientInfo(
        *major = client->getMajor();
        *minor = client->getMinor();
        *patch = client->getPatch();
-       *vers_string = client->getPatch();
+       *vers_string = client->getFull();
+       *lang_code = client->getLangCode();
 
        m_clients.unlock();
 
@@ -1412,7 +1278,7 @@ bool Server::getClientInfo(
 
 void Server::handlePeerChanges()
 {
-       while(m_peer_change_queue.size() > 0)
+       while(!m_peer_change_queue.empty())
        {
                con::PeerChange c = m_peer_change_queue.front();
                m_peer_change_queue.pop();
@@ -1448,17 +1314,21 @@ void Server::printToConsoleOnly(const std::string &text)
        }
 }
 
-void Server::Send(NetworkPacketpkt)
+void Server::Send(NetworkPacket *pkt)
 {
-       m_clients.send(pkt->getPeerId(),
+       Send(pkt->getPeerId(), pkt);
+}
+
+void Server::Send(session_t peer_id, NetworkPacket *pkt)
+{
+       m_clients.send(peer_id,
                clientCommandFactoryTable[pkt->getCommand()].channel,
                pkt,
                clientCommandFactoryTable[pkt->getCommand()].reliable);
 }
 
-void Server::SendMovement(u16 peer_id)
+void Server::SendMovement(session_t peer_id)
 {
-       DSTACK(FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
 
        NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
@@ -1479,39 +1349,35 @@ void Server::SendMovement(u16 peer_id)
        Send(&pkt);
 }
 
-void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
+void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
 {
-       if (!g_settings->getBool("enable_damage"))
+       if (playersao->isImmortal())
                return;
 
-       u16 peer_id   = playersao->getPeerID();
+       session_t peer_id = playersao->getPeerID();
        bool is_alive = playersao->getHP() > 0;
 
        if (is_alive)
                SendPlayerHP(peer_id);
        else
-               DiePlayer(peer_id);
+               DiePlayer(peer_id, reason);
 }
 
-void Server::SendHP(u16 peer_id, u8 hp)
+void Server::SendHP(session_t peer_id, u16 hp)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
        pkt << hp;
        Send(&pkt);
 }
 
-void Server::SendBreath(u16 peer_id, u16 breath)
+void Server::SendBreath(session_t peer_id, u16 breath)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
        pkt << (u16) breath;
        Send(&pkt);
 }
 
-void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
                const std::string &custom_reason, bool reconnect)
 {
        assert(reason < SERVER_ACCESSDENIED_MAX);
@@ -1526,30 +1392,24 @@ void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
        Send(&pkt);
 }
 
-void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
+void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
        pkt << reason;
        Send(&pkt);
 }
 
-void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
+void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
                v3f camera_point_target)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
        pkt << set_camera_point_target << camera_point_target;
        Send(&pkt);
 }
 
-void Server::SendItemDef(u16 peer_id,
+void Server::SendItemDef(session_t peer_id,
                IItemDefManager *itemdef, u16 protocol_version)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
 
        /*
@@ -1570,11 +1430,9 @@ void Server::SendItemDef(u16 peer_id,
        Send(&pkt);
 }
 
-void Server::SendNodeDef(u16 peer_id,
-               INodeDefManager *nodedef, u16 protocol_version)
+void Server::SendNodeDef(session_t peer_id,
+       const NodeDefManager *nodedef, u16 protocol_version)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
 
        /*
@@ -1600,143 +1458,201 @@ void Server::SendNodeDef(u16 peer_id,
        Non-static send methods
 */
 
-void Server::SendInventory(PlayerSAO* playerSAO)
+void Server::SendInventory(PlayerSAO *sao, bool incremental)
 {
-       DSTACK(FUNCTION_NAME);
+       RemotePlayer *player = sao->getPlayer();
+
+       // Do not send new format to old clients
+       incremental &= player->protocol_version >= 38;
 
-       UpdateCrafting(playerSAO->getPlayer());
+       UpdateCrafting(player);
 
        /*
                Serialize it
        */
 
-       NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
+       NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID());
 
-       std::ostringstream os;
-       playerSAO->getInventory()->serialize(os);
-
-       std::string s = os.str();
+       std::ostringstream os(std::ios::binary);
+       sao->getInventory()->serialize(os, incremental);
+       sao->getInventory()->setModified(false);
+       player->setModified(true);
 
+       const std::string &s = os.str();
        pkt.putRawString(s.c_str(), s.size());
        Send(&pkt);
 }
 
-void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
+void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
-       pkt << message;
+       u8 version = 1;
+       u8 type = message.type;
+       pkt << version << type << std::wstring(L"") << message.message << (u64)message.timestamp;
 
        if (peer_id != PEER_ID_INEXISTENT) {
+               RemotePlayer *player = m_env->getPlayer(peer_id);
+               if (!player)
+                       return;
+
                Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
+       } else {
+               m_clients.sendToAll(&pkt);
        }
 }
 
-void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
-                                     const std::string &formname)
+void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
+       const std::string &formname)
 {
-       DSTACK(FUNCTION_NAME);
-
-       NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
-
-       pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
-       pkt << formname;
+       NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0, peer_id);
+       if (formspec.empty()){
+               //the client should close the formspec
+               //but make sure there wasn't another one open in meantime
+               const auto it = m_formspec_state_data.find(peer_id);
+               if (it != m_formspec_state_data.end() && it->second == formname) {
+                       m_formspec_state_data.erase(peer_id);
+               }
+               pkt.putLongString("");
+       } else {
+               m_formspec_state_data[peer_id] = formname;
+               pkt.putLongString(formspec);
+       }
+       pkt << formname;
 
        Send(&pkt);
 }
 
 // Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
-                               float expirationtime, float size, bool collisiondetection,
-                               bool collision_removal,
-                               bool vertical, const std::string &texture)
+void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
+       const ParticleParameters &p)
 {
-       DSTACK(FUNCTION_NAME);
+       static thread_local const float radius =
+                       g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
 
-       NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               std::vector<session_t> clients = m_clients.getClientIDs();
+               const v3f pos = p.pos * BS;
+               const float radius_sq = radius * radius;
 
-       pkt << pos << velocity << acceleration << expirationtime
-                       << size << collisiondetection;
-       pkt.putLongString(texture);
-       pkt << vertical;
-       pkt << collision_removal;
+               for (const session_t client_id : clients) {
+                       RemotePlayer *player = m_env->getPlayer(client_id);
+                       if (!player)
+                               continue;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
+                       PlayerSAO *sao = player->getPlayerSAO();
+                       if (!sao)
+                               continue;
+
+                       // Do not send to distant clients
+                       if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
+                               continue;
+
+                       SendSpawnParticle(client_id, player->protocol_version, p);
+               }
+               return;
        }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
+       assert(protocol_version != 0);
+
+       NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
+
+       {
+               // NetworkPacket and iostreams are incompatible...
+               std::ostringstream oss(std::ios_base::binary);
+               p.serialize(oss, protocol_version);
+               pkt.putRawString(oss.str());
        }
+
+       Send(&pkt);
 }
 
 // Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
-       v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
-       float minsize, float maxsize, bool collisiondetection, bool collision_removal,
-       bool vertical, const std::string &texture, u32 id)
+void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
+       const ParticleSpawnerParameters &p, u16 attached_id, u32 id)
 {
-       DSTACK(FUNCTION_NAME);
+       static thread_local const float radius =
+                       g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
+       if (peer_id == PEER_ID_INEXISTENT) {
+               std::vector<session_t> clients = m_clients.getClientIDs();
+               const v3f pos = (p.minpos + p.maxpos) / 2.0f * BS;
+               const float radius_sq = radius * radius;
+               /* Don't send short-lived spawners to distant players.
+                * This could be replaced with proper tracking at some point. */
+               const bool distance_check = !attached_id && p.time <= 1.0f;
+
+               for (const session_t client_id : clients) {
+                       RemotePlayer *player = m_env->getPlayer(client_id);
+                       if (!player)
+                               continue;
+
+                       if (distance_check) {
+                               PlayerSAO *sao = player->getPlayerSAO();
+                               if (!sao)
+                                       continue;
+                               if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
+                                       continue;
+                       }
 
-       NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
+                       SendAddParticleSpawner(client_id, player->protocol_version,
+                               p, attached_id, id);
+               }
+               return;
+       }
+       assert(protocol_version != 0);
 
-       pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
-                       << minacc << maxacc << minexptime << maxexptime << minsize
-                       << maxsize << collisiondetection;
+       NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 100, peer_id);
 
-       pkt.putLongString(texture);
+       pkt << p.amount << p.time << p.minpos << p.maxpos << p.minvel
+               << p.maxvel << p.minacc << p.maxacc << p.minexptime << p.maxexptime
+               << p.minsize << p.maxsize << p.collisiondetection;
 
-       pkt << id << vertical;
-       pkt << collision_removal;
+       pkt.putLongString(p.texture);
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
+       pkt << id << p.vertical << p.collision_removal << attached_id;
+       {
+               std::ostringstream os(std::ios_base::binary);
+               p.animation.serialize(os, protocol_version);
+               pkt.putRawString(os.str());
        }
+       pkt << p.glow << p.object_collision;
+       pkt << p.node.param0 << p.node.param2 << p.node_tile;
+
+       Send(&pkt);
 }
 
-void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
+void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
 {
-       DSTACK(FUNCTION_NAME);
-
-       NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
+       NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);
 
-       // Ugly error in this packet
-       pkt << (u16) id;
+       pkt << id;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
+       if (peer_id != PEER_ID_INEXISTENT)
                Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
-       }
+       else
+               m_clients.sendToAll(&pkt);
 
 }
 
-void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
+void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
 {
        NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
 
        pkt << id << (u8) form->type << form->pos << form->name << form->scale
                        << form->text << form->number << form->item << form->dir
-                       << form->align << form->offset << form->world_pos << form->size;
+                       << form->align << form->offset << form->world_pos << form->size
+                       << form->z_index << form->text2;
 
        Send(&pkt);
 }
 
-void Server::SendHUDRemove(u16 peer_id, u32 id)
+void Server::SendHUDRemove(session_t peer_id, u32 id)
 {
        NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
        pkt << id;
        Send(&pkt);
 }
 
-void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
+void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
 {
        NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
        pkt << id << (u8) stat;
@@ -1750,6 +1666,7 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
                        break;
                case HUD_STAT_NAME:
                case HUD_STAT_TEXT:
+               case HUD_STAT_TEXT2:
                        pkt << *(std::string *) value;
                        break;
                case HUD_STAT_WORLD_POS:
@@ -1769,7 +1686,7 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
        Send(&pkt);
 }
 
-void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
+void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)
 {
        NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
 
@@ -1780,26 +1697,82 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
        Send(&pkt);
 }
 
-void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
+void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value)
 {
        NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
        pkt << param << value;
        Send(&pkt);
 }
 
-void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
-               const std::string &type, const std::vector<std::string> &params)
+void Server::SendSetSky(session_t peer_id, const SkyboxParams &params)
 {
        NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
-       pkt << bgcolor << type << (u16) params.size();
 
-       for(size_t i=0; i<params.size(); i++)
-               pkt << params[i];
+       // Handle prior clients here
+       if (m_clients.getProtocolVersion(peer_id) < 39) {
+               pkt << params.bgcolor << params.type << (u16) params.textures.size();
+
+               for (const std::string& texture : params.textures)
+                       pkt << texture;
+
+               pkt << params.clouds;
+       } else { // Handle current clients and future clients
+               pkt << params.bgcolor << params.type
+               << params.clouds << params.fog_sun_tint
+               << params.fog_moon_tint << params.fog_tint_type;
+
+               if (params.type == "skybox") {
+                       pkt << (u16) params.textures.size();
+                       for (const std::string &texture : params.textures)
+                               pkt << texture;
+               } else if (params.type == "regular") {
+                       pkt << params.sky_color.day_sky << params.sky_color.day_horizon
+                               << params.sky_color.dawn_sky << params.sky_color.dawn_horizon
+                               << params.sky_color.night_sky << params.sky_color.night_horizon
+                               << params.sky_color.indoors;
+               }
+       }
+
+       Send(&pkt);
+}
+
+void Server::SendSetSun(session_t peer_id, const SunParams &params)
+{
+       NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id);
+       pkt << params.visible << params.texture
+               << params.tonemap << params.sunrise
+               << params.sunrise_visible << params.scale;
+
+       Send(&pkt);
+}
+void Server::SendSetMoon(session_t peer_id, const MoonParams &params)
+{
+       NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id);
+
+       pkt << params.visible << params.texture
+               << params.tonemap << params.scale;
+
+       Send(&pkt);
+}
+void Server::SendSetStars(session_t peer_id, const StarParams &params)
+{
+       NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id);
+
+       pkt << params.visible << params.count
+               << params.starcolor << params.scale;
+
+       Send(&pkt);
+}
 
+void Server::SendCloudParams(session_t peer_id, const CloudParams &params)
+{
+       NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
+       pkt << params.density << params.color_bright << params.color_ambient
+                       << params.height << params.thickness << params.speed;
        Send(&pkt);
 }
 
-void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
+void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
                float ratio)
 {
        NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
@@ -1810,73 +1783,73 @@ void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
        Send(&pkt);
 }
 
-void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
+void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
        pkt << time << time_speed;
 
        if (peer_id == PEER_ID_INEXISTENT) {
-               m_clients.sendToAll(0, &pkt, true);
+               m_clients.sendToAll(&pkt);
        }
        else {
                Send(&pkt);
        }
 }
 
-void Server::SendPlayerHP(u16 peer_id)
+void Server::SendPlayerHP(session_t peer_id)
 {
-       DSTACK(FUNCTION_NAME);
        PlayerSAO *playersao = getPlayerSAO(peer_id);
-       // In some rare case if the player is disconnected
-       // while Lua call l_punch, for example, this can be NULL
-       if (!playersao)
-               return;
+       assert(playersao);
 
        SendHP(peer_id, playersao->getHP());
        m_script->player_event(playersao,"health_changed");
 
        // Send to other clients
-       std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
-       ActiveObjectMessage aom(playersao->getId(), true, str);
-       playersao->m_messages_out.push(aom);
+       playersao->sendPunchCommand();
 }
 
-void Server::SendPlayerBreath(u16 peer_id)
+void Server::SendPlayerBreath(PlayerSAO *sao)
 {
-       DSTACK(FUNCTION_NAME);
-       PlayerSAO *playersao = getPlayerSAO(peer_id);
-       assert(playersao);
+       assert(sao);
 
-       m_script->player_event(playersao, "breath_changed");
-       SendBreath(peer_id, playersao->getBreath());
+       m_script->player_event(sao, "breath_changed");
+       SendBreath(sao->getPeerID(), sao->getBreath());
 }
 
-void Server::SendMovePlayer(u16 peer_id)
+void Server::SendMovePlayer(session_t peer_id)
 {
-       DSTACK(FUNCTION_NAME);
-       Player *player = m_env->getPlayer(peer_id);
+       RemotePlayer *player = m_env->getPlayer(peer_id);
        assert(player);
+       PlayerSAO *sao = player->getPlayerSAO();
+       assert(sao);
 
        NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
-       pkt << player->getPosition() << player->getPitch() << player->getYaw();
+       pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
 
        {
-               v3f pos = player->getPosition();
-               f32 pitch = player->getPitch();
-               f32 yaw = player->getYaw();
+               v3f pos = sao->getBasePosition();
                verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
                                << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
-                               << " pitch=" << pitch
-                               << " yaw=" << yaw
+                               << " pitch=" << sao->getLookPitch()
+                               << " yaw=" << sao->getRotation().Y
                                << std::endl;
        }
 
        Send(&pkt);
 }
 
-void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
+void Server::SendPlayerFov(session_t peer_id)
+{
+       NetworkPacket pkt(TOCLIENT_FOV, 4 + 1 + 4, peer_id);
+
+       PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
+       pkt << fov_spec.fov << fov_spec.is_multiplier << fov_spec.transition_time;
+
+       Send(&pkt);
+}
+
+void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+               f32 animation_speed)
 {
        NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
                peer_id);
@@ -1887,17 +1860,18 @@ void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f
        Send(&pkt);
 }
 
-void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
+void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third)
 {
        NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
        pkt << first << third;
        Send(&pkt);
 }
-void Server::SendPlayerPrivileges(u16 peer_id)
+
+void Server::SendPlayerPrivileges(session_t peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
+       RemotePlayer *player = m_env->getPlayer(peer_id);
        assert(player);
-       if(player->peer_id == PEER_ID_INEXISTENT)
+       if(player->getPeerId() == PEER_ID_INEXISTENT)
                return;
 
        std::set<std::string> privs;
@@ -1906,35 +1880,139 @@ void Server::SendPlayerPrivileges(u16 peer_id)
        NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
        pkt << (u16) privs.size();
 
-       for(std::set<std::string>::const_iterator i = privs.begin();
-                       i != privs.end(); ++i) {
-               pkt << (*i);
+       for (const std::string &priv : privs) {
+               pkt << priv;
        }
 
        Send(&pkt);
 }
 
-void Server::SendPlayerInventoryFormspec(u16 peer_id)
+void Server::SendPlayerInventoryFormspec(session_t peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
+       RemotePlayer *player = m_env->getPlayer(peer_id);
        assert(player);
-       if(player->peer_id == PEER_ID_INEXISTENT)
+       if (player->getPeerId() == PEER_ID_INEXISTENT)
                return;
 
        NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
-       pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+       pkt.putLongString(player->inventory_formspec);
+
        Send(&pkt);
 }
 
-u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
+void Server::SendPlayerFormspecPrepend(session_t peer_id)
 {
-       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
-       pkt.putRawString(datas.c_str(), datas.size());
+       RemotePlayer *player = m_env->getPlayer(peer_id);
+       assert(player);
+       if (player->getPeerId() == PEER_ID_INEXISTENT)
+               return;
+
+       NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
+       pkt << player->formspec_prepend;
        Send(&pkt);
-       return pkt.getSize();
 }
 
-void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
+void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao)
+{
+       // Radius inside which objects are active
+       static thread_local const s16 radius =
+               g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
+
+       // Radius inside which players are active
+       static thread_local const bool is_transfer_limited =
+               g_settings->exists("unlimited_player_transfer_distance") &&
+               !g_settings->getBool("unlimited_player_transfer_distance");
+
+       static thread_local const s16 player_transfer_dist =
+               g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+
+       s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ?
+               radius : player_transfer_dist;
+
+       s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
+       if (my_radius <= 0)
+               my_radius = radius;
+
+       std::queue<u16> removed_objects, added_objects;
+       m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
+               client->m_known_objects, removed_objects);
+       m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
+               client->m_known_objects, added_objects);
+
+       int removed_count = removed_objects.size();
+       int added_count   = added_objects.size();
+
+       if (removed_objects.empty() && added_objects.empty())
+               return;
+
+       char buf[4];
+       std::string data;
+
+       // Handle removed objects
+       writeU16((u8*)buf, removed_objects.size());
+       data.append(buf, 2);
+       while (!removed_objects.empty()) {
+               // Get object
+               u16 id = removed_objects.front();
+               ServerActiveObject* obj = m_env->getActiveObject(id);
+
+               // Add to data buffer for sending
+               writeU16((u8*)buf, id);
+               data.append(buf, 2);
+
+               // Remove from known objects
+               client->m_known_objects.erase(id);
+
+               if (obj && obj->m_known_by_count > 0)
+                       obj->m_known_by_count--;
+
+               removed_objects.pop();
+       }
+
+       // Handle added objects
+       writeU16((u8*)buf, added_objects.size());
+       data.append(buf, 2);
+       while (!added_objects.empty()) {
+               // Get object
+               u16 id = added_objects.front();
+               ServerActiveObject *obj = m_env->getActiveObject(id);
+               added_objects.pop();
+
+               if (!obj) {
+                       warningstream << FUNCTION_NAME << ": NULL object id="
+                               << (int)id << std::endl;
+                       continue;
+               }
+
+               // Get object type
+               u8 type = obj->getSendType();
+
+               // Add to data buffer for sending
+               writeU16((u8*)buf, id);
+               data.append(buf, 2);
+               writeU8((u8*)buf, type);
+               data.append(buf, 1);
+
+               data.append(serializeString32(
+                       obj->getClientInitializationData(client->net_proto_version)));
+
+               // Add to known objects
+               client->m_known_objects.insert(id);
+
+               obj->m_known_by_count++;
+       }
+
+       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
+       pkt.putRawString(data.c_str(), data.size());
+       Send(&pkt);
+
+       verbosestream << "Server::SendActiveObjectRemoveAdd: "
+               << removed_count << " removed, " << added_count << " added, "
+               << "packet size is " << pkt.getSize() << std::endl;
+}
+
+void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+               bool reliable)
 {
        NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
                        datas.size(), peer_id);
@@ -1944,11 +2022,35 @@ void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, boo
        m_clients.send(pkt.getPeerId(),
                        reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
                        &pkt, reliable);
+}
+
+void Server::SendCSMRestrictionFlags(session_t peer_id)
+{
+       NetworkPacket pkt(TOCLIENT_CSM_RESTRICTION_FLAGS,
+               sizeof(m_csm_restriction_flags) + sizeof(m_csm_restriction_noderange), peer_id);
+       pkt << m_csm_restriction_flags << m_csm_restriction_noderange;
+       Send(&pkt);
+}
 
+void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
+{
+       NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
+       pkt << added_vel;
+       Send(&pkt);
+}
+
+inline s32 Server::nextSoundId()
+{
+       s32 ret = m_next_sound_id;
+       if (m_next_sound_id == INT32_MAX)
+               m_next_sound_id = 0; // signed overflow is undefined
+       else
+               m_next_sound_id++;
+       return ret;
 }
 
 s32 Server::playSound(const SimpleSoundSpec &spec,
-               const ServerSoundParams &params)
+               const ServerSoundParams &params, bool ephemeral)
 {
        // Find out initial position of sound
        bool pos_exists = false;
@@ -1958,37 +2060,41 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
                return -1;
 
        // Filter destination clients
-       std::vector<u16> dst_clients;
-       if(params.to_player != "")
-       {
-               Player *player = m_env->getPlayer(params.to_player.c_str());
+       std::vector<session_t> dst_clients;
+       if (!params.to_player.empty()) {
+               RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
                if(!player){
                        infostream<<"Server::playSound: Player \""<<params.to_player
                                        <<"\" not found"<<std::endl;
                        return -1;
                }
-               if(player->peer_id == PEER_ID_INEXISTENT){
+               if (player->getPeerId() == PEER_ID_INEXISTENT) {
                        infostream<<"Server::playSound: Player \""<<params.to_player
                                        <<"\" not connected"<<std::endl;
                        return -1;
                }
-               dst_clients.push_back(player->peer_id);
-       }
-       else {
-               std::vector<u16> clients = m_clients.getClientIDs();
+               dst_clients.push_back(player->getPeerId());
+       } else {
+               std::vector<session_t> clients = m_clients.getClientIDs();
 
-               for(std::vector<u16>::iterator
-                               i = clients.begin(); i != clients.end(); ++i) {
-                       Player *player = m_env->getPlayer(*i);
-                       if(!player)
+               for (const session_t client_id : clients) {
+                       RemotePlayer *player = m_env->getPlayer(client_id);
+                       if (!player)
+                               continue;
+                       if (!params.exclude_player.empty() &&
+                                       params.exclude_player == player->getName())
                                continue;
 
-                       if(pos_exists) {
-                               if(player->getPosition().getDistanceFrom(pos) >
+                       PlayerSAO *sao = player->getPlayerSAO();
+                       if (!sao)
+                               continue;
+
+                       if (pos_exists) {
+                               if(sao->getBasePosition().getDistanceFrom(pos) >
                                                params.max_hear_distance)
                                        continue;
                        }
-                       dst_clients.push_back(*i);
+                       dst_clients.push_back(client_id);
                }
        }
 
@@ -1996,180 +2102,271 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
                return -1;
 
        // Create the sound
-       s32 id = m_next_sound_id++;
-       // The sound will exist as a reference in m_playing_sounds
-       m_playing_sounds[id] = ServerPlayingSound();
-       ServerPlayingSound &psound = m_playing_sounds[id];
-       psound.params = params;
+       s32 id;
+       ServerPlayingSound *psound = nullptr;
+       if (ephemeral) {
+               id = -1; // old clients will still use this, so pick a reserved ID
+       } else {
+               id = nextSoundId();
+               // The sound will exist as a reference in m_playing_sounds
+               m_playing_sounds[id] = ServerPlayingSound();
+               psound = &m_playing_sounds[id];
+               psound->params = params;
+               psound->spec = spec;
+       }
 
+       float gain = params.gain * spec.gain;
        NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
-       pkt << id << spec.name << (float) (spec.gain * params.gain)
-                       << (u8) params.type << pos << params.object << params.loop;
+       pkt << id << spec.name << gain
+                       << (u8) params.type << pos << params.object
+                       << params.loop << params.fade << params.pitch
+                       << ephemeral;
 
-       for(std::vector<u16>::iterator i = dst_clients.begin();
-                       i != dst_clients.end(); ++i) {
-               psound.clients.insert(*i);
-               m_clients.send(*i, 0, &pkt, true);
+       bool as_reliable = !ephemeral;
+
+       for (const u16 dst_client : dst_clients) {
+               if (psound)
+                       psound->clients.insert(dst_client);
+               m_clients.send(dst_client, 0, &pkt, as_reliable);
        }
        return id;
 }
 void Server::stopSound(s32 handle)
 {
        // Get sound reference
-       std::map<s32, ServerPlayingSound>::iterator i =
-                       m_playing_sounds.find(handle);
-       if(i == m_playing_sounds.end())
+       std::unordered_map<s32, ServerPlayingSound>::iterator i =
+               m_playing_sounds.find(handle);
+       if (i == m_playing_sounds.end())
                return;
        ServerPlayingSound &psound = i->second;
 
        NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
        pkt << handle;
 
-       for(std::set<u16>::iterator i = psound.clients.begin();
-                       i != psound.clients.end(); ++i) {
+       for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
+                       si != psound.clients.end(); ++si) {
                // Send as reliable
-               m_clients.send(*i, 0, &pkt, true);
+               m_clients.send(*si, 0, &pkt, true);
        }
        // Remove sound reference
        m_playing_sounds.erase(i);
 }
 
-void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
-       std::vector<u16> *far_players, float far_d_nodes)
+void Server::fadeSound(s32 handle, float step, float gain)
+{
+       // Get sound reference
+       std::unordered_map<s32, ServerPlayingSound>::iterator i =
+               m_playing_sounds.find(handle);
+       if (i == m_playing_sounds.end())
+               return;
+
+       ServerPlayingSound &psound = i->second;
+       psound.params.gain = gain;
+
+       NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
+       pkt << handle << step << gain;
+
+       // Backwards compability
+       bool play_sound = gain > 0;
+       ServerPlayingSound compat_psound = psound;
+       compat_psound.clients.clear();
+
+       NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
+       compat_pkt << handle;
+
+       for (std::unordered_set<u16>::iterator it = psound.clients.begin();
+                       it != psound.clients.end();) {
+               if (m_clients.getProtocolVersion(*it) >= 32) {
+                       // Send as reliable
+                       m_clients.send(*it, 0, &pkt, true);
+                       ++it;
+               } else {
+                       compat_psound.clients.insert(*it);
+                       // Stop old sound
+                       m_clients.send(*it, 0, &compat_pkt, true);
+                       psound.clients.erase(it++);
+               }
+       }
+
+       // Remove sound reference
+       if (!play_sound || psound.clients.empty())
+               m_playing_sounds.erase(i);
+
+       if (play_sound && !compat_psound.clients.empty()) {
+               // Play new sound volume on older clients
+               playSound(compat_psound.spec, compat_psound.params);
+       }
+}
+
+void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
+               float far_d_nodes)
 {
-       float maxd = far_d_nodes*BS;
+       float maxd = far_d_nodes * BS;
        v3f p_f = intToFloat(p, BS);
+       v3s16 block_pos = getNodeBlockPos(p);
 
        NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
        pkt << p;
 
-       std::vector<u16> clients = m_clients.getClientIDs();
-       for(std::vector<u16>::iterator i = clients.begin();
-               i != clients.end(); ++i) {
-               if (far_players) {
-                       // Get player
-                       if(Player *player = m_env->getPlayer(*i)) {
-                               // If player is far away, only set modified blocks not sent
-                               v3f player_pos = player->getPosition();
-                               if(player_pos.getDistanceFrom(p_f) > maxd) {
-                                       far_players->push_back(*i);
-                                       continue;
-                               }
-                       }
+       std::vector<session_t> clients = m_clients.getClientIDs();
+       m_clients.lock();
+
+       for (session_t client_id : clients) {
+               RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
+               if (!client)
+                       continue;
+
+               RemotePlayer *player = m_env->getPlayer(client_id);
+               PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
+
+               // If player is far away, only set modified blocks not sent
+               if (!client->isBlockSent(block_pos) || (sao &&
+                               sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
+                       if (far_players)
+                               far_players->emplace(client_id);
+                       else
+                               client->SetBlockNotSent(block_pos);
+                       continue;
                }
 
                // Send as reliable
-               m_clients.send(*i, 0, &pkt, true);
+               m_clients.send(client_id, 0, &pkt, true);
        }
+
+       m_clients.unlock();
 }
 
-void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
-               std::vector<u16> *far_players, float far_d_nodes,
-               bool remove_metadata)
+void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_players,
+               float far_d_nodes, bool remove_metadata)
 {
-       float maxd = far_d_nodes*BS;
+       float maxd = far_d_nodes * BS;
        v3f p_f = intToFloat(p, BS);
+       v3s16 block_pos = getNodeBlockPos(p);
 
-       std::vector<u16> clients = m_clients.getClientIDs();
-       for(std::vector<u16>::iterator i = clients.begin();
-                       i != clients.end(); ++i) {
-
-               if(far_players) {
-                       // Get player
-                       if(Player *player = m_env->getPlayer(*i)) {
-                               // If player is far away, only set modified blocks not sent
-                               v3f player_pos = player->getPosition();
-                               if(player_pos.getDistanceFrom(p_f) > maxd) {
-                                       far_players->push_back(*i);
-                                       continue;
-                               }
-                       }
-               }
+       NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
+       pkt << p << n.param0 << n.param1 << n.param2
+                       << (u8) (remove_metadata ? 0 : 1);
 
-               NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
-               m_clients.lock();
-               RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
-               if (client != 0) {
-                       pkt << p << n.param0 << n.param1 << n.param2
-                                       << (u8) (remove_metadata ? 0 : 1);
-
-                       if (!remove_metadata) {
-                               if (client->net_proto_version <= 21) {
-                                       // Old clients always clear metadata; fix it
-                                       // by sending the full block again.
-                                       client->SetBlockNotSent(getNodeBlockPos(p));
-                               }
-                       }
+       std::vector<session_t> clients = m_clients.getClientIDs();
+       m_clients.lock();
+
+       for (session_t client_id : clients) {
+               RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
+               if (!client)
+                       continue;
+
+               RemotePlayer *player = m_env->getPlayer(client_id);
+               PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
+
+               // If player is far away, only set modified blocks not sent
+               if (!client->isBlockSent(block_pos) || (sao &&
+                               sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
+                       if (far_players)
+                               far_players->emplace(client_id);
+                       else
+                               client->SetBlockNotSent(block_pos);
+                       continue;
                }
-               m_clients.unlock();
 
                // Send as reliable
-               if (pkt.getSize() > 0)
-                       m_clients.send(*i, 0, &pkt, true);
+               m_clients.send(client_id, 0, &pkt, true);
        }
+
+       m_clients.unlock();
 }
 
-void Server::setBlockNotSent(v3s16 p)
+void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far_d_nodes)
 {
-       std::vector<u16> clients = m_clients.getClientIDs();
+       float maxd = far_d_nodes * BS;
+       NodeMetadataList meta_updates_list(false);
+       std::vector<session_t> clients = m_clients.getClientIDs();
+
        m_clients.lock();
-       for(std::vector<u16>::iterator i = clients.begin();
-               i != clients.end(); ++i) {
-               RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
-               client->SetBlockNotSent(p);
+
+       for (session_t i : clients) {
+               RemoteClient *client = m_clients.lockedGetClientNoEx(i);
+               if (!client)
+                       continue;
+
+               ServerActiveObject *player = m_env->getActiveObject(i);
+               v3f player_pos = player ? player->getBasePosition() : v3f();
+
+               for (const v3s16 &pos : meta_updates) {
+                       NodeMetadata *meta = m_env->getMap().getNodeMetadata(pos);
+
+                       if (!meta)
+                               continue;
+
+                       v3s16 block_pos = getNodeBlockPos(pos);
+                       if (!client->isBlockSent(block_pos) || (player &&
+                                       player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) {
+                               client->SetBlockNotSent(block_pos);
+                               continue;
+                       }
+
+                       // Add the change to send list
+                       meta_updates_list.set(pos, meta);
+               }
+               if (meta_updates_list.size() == 0)
+                       continue;
+
+               // Send the meta changes
+               std::ostringstream os(std::ios::binary);
+               meta_updates_list.serialize(os, client->net_proto_version, false, true);
+               std::ostringstream oss(std::ios::binary);
+               compressZlib(os.str(), oss);
+
+               NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0);
+               pkt.putLongString(oss.str());
+               m_clients.send(i, 0, &pkt, true);
+
+               meta_updates_list.clear();
        }
+
        m_clients.unlock();
 }
 
-void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
+void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
+               u16 net_proto_version)
 {
-       DSTACK(FUNCTION_NAME);
-
-       v3s16 p = block->getPos();
-
        /*
                Create a packet with the block in the right format
        */
 
        std::ostringstream os(std::ios_base::binary);
        block->serialize(os, ver, false);
-       block->serializeNetworkSpecific(os, net_proto_version);
+       block->serializeNetworkSpecific(os);
        std::string s = os.str();
 
-       NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
+       NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + s.size(), peer_id);
 
-       pkt << p;
+       pkt << block->getPos();
        pkt.putRawString(s.c_str(), s.size());
        Send(&pkt);
 }
 
 void Server::SendBlocks(float dtime)
 {
-       DSTACK(FUNCTION_NAME);
-
        MutexAutoLock envlock(m_env_mutex);
        //TODO check if one big lock could be faster then multiple small ones
 
-       ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
-
        std::vector<PrioritySortedBlockTransfer> queue;
 
-       s32 total_sending = 0;
+       u32 total_sending = 0;
 
        {
-               ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
+               ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");
 
-               std::vector<u16> clients = m_clients.getClientIDs();
+               std::vector<session_t> clients = m_clients.getClientIDs();
 
                m_clients.lock();
-               for(std::vector<u16>::iterator i = clients.begin();
-                       i != clients.end(); ++i) {
-                       RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
+               for (const session_t client_id : clients) {
+                       RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
 
-                       if (client == NULL)
+                       if (!client)
                                continue;
 
-                       total_sending += client->SendingCount();
+                       total_sending += client->getSendingCount();
                        client->GetNextBlocks(m_env,m_emerge, dtime, queue);
                }
                m_clients.unlock();
@@ -2181,154 +2378,175 @@ void Server::SendBlocks(float dtime)
        std::sort(queue.begin(), queue.end());
 
        m_clients.lock();
-       for(u32 i=0; i<queue.size(); i++)
-       {
-               //TODO: Calculate limit dynamically
-               if(total_sending >= g_settings->getS32
-                               ("max_simultaneous_block_sends_server_total"))
-                       break;
 
-               PrioritySortedBlockTransfer q = queue[i];
+       // Maximal total count calculation
+       // The per-client block sends is halved with the maximal online users
+       u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
+               g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
 
-               MapBlock *block = NULL;
-               try
-               {
-                       block = m_env->getMap().getBlockNoCreate(q.pos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       continue;
-               }
+       ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
+       Map &map = m_env->getMap();
 
-               RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
+       for (const PrioritySortedBlockTransfer &block_to_send : queue) {
+               if (total_sending >= max_blocks_to_send)
+                       break;
 
-               if(!client)
+               MapBlock *block = map.getBlockNoCreateNoEx(block_to_send.pos);
+               if (!block)
                        continue;
 
-               SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
+               RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
+                               CS_Active);
+               if (!client)
+                       continue;
+
+               SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
+                               client->net_proto_version);
 
-               client->SentBlock(q.pos);
+               client->SentBlock(block_to_send.pos);
                total_sending++;
        }
        m_clients.unlock();
 }
 
-void Server::fillMediaCache()
+bool Server::SendBlock(session_t peer_id, const v3s16 &blockpos)
+{
+       MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
+       if (!block)
+               return false;
+
+       m_clients.lock();
+       RemoteClient *client = m_clients.lockedGetClientNoEx(peer_id, CS_Active);
+       if (!client || client->isBlockSent(blockpos)) {
+               m_clients.unlock();
+               return false;
+       }
+       SendBlockNoLock(peer_id, block, client->serialization_version,
+                       client->net_proto_version);
+       m_clients.unlock();
+
+       return true;
+}
+
+bool Server::addMediaFile(const std::string &filename,
+       const std::string &filepath, std::string *filedata_to,
+       std::string *digest_to)
 {
-       DSTACK(FUNCTION_NAME);
+       // If name contains illegal characters, ignore the file
+       if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
+               infostream << "Server: ignoring illegal file name: \""
+                               << filename << "\"" << std::endl;
+               return false;
+       }
+       // If name is not in a supported format, ignore it
+       const char *supported_ext[] = {
+               ".png", ".jpg", ".bmp", ".tga",
+               ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+               ".ogg",
+               ".x", ".b3d", ".md2", ".obj",
+               // Custom translation file format
+               ".tr",
+               NULL
+       };
+       if (removeStringEnd(filename, supported_ext).empty()) {
+               infostream << "Server: ignoring unsupported file extension: \""
+                               << filename << "\"" << std::endl;
+               return false;
+       }
+       // Ok, attempt to load the file and add to cache
 
-       infostream<<"Server: Calculating media file checksums"<<std::endl;
+       // Read data
+       std::string filedata;
+       if (!fs::ReadFile(filepath, filedata)) {
+               errorstream << "Server::addMediaFile(): Failed to open \""
+                                       << filename << "\" for reading" << std::endl;
+               return false;
+       }
+
+       if (filedata.empty()) {
+               errorstream << "Server::addMediaFile(): Empty file \""
+                               << filepath << "\"" << std::endl;
+               return false;
+       }
+
+       SHA1 sha1;
+       sha1.addBytes(filedata.c_str(), filedata.length());
+
+       unsigned char *digest = sha1.getDigest();
+       std::string sha1_base64 = base64_encode(digest, 20);
+       std::string sha1_hex = hex_encode((char*) digest, 20);
+       if (digest_to)
+               *digest_to = std::string((char*) digest, 20);
+       free(digest);
+
+       // Put in list
+       m_media[filename] = MediaInfo(filepath, sha1_base64);
+       verbosestream << "Server: " << sha1_hex << " is " << filename
+                       << std::endl;
+
+       if (filedata_to)
+               *filedata_to = std::move(filedata);
+       return true;
+}
+
+void Server::fillMediaCache()
+{
+       infostream << "Server: Calculating media file checksums" << std::endl;
 
        // Collect all media file paths
        std::vector<std::string> paths;
-       for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); ++i) {
-               const ModSpec &mod = *i;
-               paths.push_back(mod.path + DIR_DELIM + "textures");
-               paths.push_back(mod.path + DIR_DELIM + "sounds");
-               paths.push_back(mod.path + DIR_DELIM + "media");
-               paths.push_back(mod.path + DIR_DELIM + "models");
-       }
-       paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
+       // The paths are ordered in descending priority
+       fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
+       fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+       m_modmgr->getModsMediaPaths(paths);
 
        // Collect media file information from paths into cache
-       for(std::vector<std::string>::iterator i = paths.begin();
-                       i != paths.end(); ++i) {
-               std::string mediapath = *i;
+       for (const std::string &mediapath : paths) {
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
-               for (u32 j = 0; j < dirlist.size(); j++) {
-                       if (dirlist[j].dir) // Ignode dirs
-                               continue;
-                       std::string filename = dirlist[j].name;
-                       // If name contains illegal characters, ignore the file
-                       if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
-                               infostream<<"Server: ignoring illegal file name: \""
-                                               << filename << "\"" << std::endl;
-                               continue;
-                       }
-                       // If name is not in a supported format, ignore it
-                       const char *supported_ext[] = {
-                               ".png", ".jpg", ".bmp", ".tga",
-                               ".pcx", ".ppm", ".psd", ".wal", ".rgb",
-                               ".ogg",
-                               ".x", ".b3d", ".md2", ".obj",
-                               NULL
-                       };
-                       if (removeStringEnd(filename, supported_ext) == ""){
-                               infostream << "Server: ignoring unsupported file extension: \""
-                                               << filename << "\"" << std::endl;
+               for (const fs::DirListNode &dln : dirlist) {
+                       if (dln.dir) // Ignore dirs (already in paths)
                                continue;
-                       }
-                       // Ok, attempt to load the file and add to cache
-                       std::string filepath = mediapath + DIR_DELIM + filename;
-                       // Read data
-                       std::ifstream fis(filepath.c_str(), std::ios_base::binary);
-                       if (!fis.good()) {
-                               errorstream << "Server::fillMediaCache(): Could not open \""
-                                               << filename << "\" for reading" << std::endl;
-                               continue;
-                       }
-                       std::ostringstream tmp_os(std::ios_base::binary);
-                       bool bad = false;
-                       for(;;) {
-                               char buf[1024];
-                               fis.read(buf, 1024);
-                               std::streamsize len = fis.gcount();
-                               tmp_os.write(buf, len);
-                               if (fis.eof())
-                                       break;
-                               if (!fis.good()) {
-                                       bad = true;
-                                       break;
-                               }
-                       }
-                       if(bad) {
-                               errorstream<<"Server::fillMediaCache(): Failed to read \""
-                                               << filename << "\"" << std::endl;
-                               continue;
-                       }
-                       if(tmp_os.str().length() == 0) {
-                               errorstream << "Server::fillMediaCache(): Empty file \""
-                                               << filepath << "\"" << std::endl;
-                               continue;
-                       }
 
-                       SHA1 sha1;
-                       sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
-
-                       unsigned char *digest = sha1.getDigest();
-                       std::string sha1_base64 = base64_encode(digest, 20);
-                       std::string sha1_hex = hex_encode((char*)digest, 20);
-                       free(digest);
+                       const std::string &filename = dln.name;
+                       if (m_media.find(filename) != m_media.end()) // Do not override
+                               continue;
 
-                       // Put in list
-                       m_media[filename] = MediaInfo(filepath, sha1_base64);
-                       verbosestream << "Server: " << sha1_hex << " is " << filename
-                                       << std::endl;
+                       std::string filepath = mediapath;
+                       filepath.append(DIR_DELIM).append(filename);
+                       addMediaFile(filename, filepath);
                }
        }
+
+       infostream << "Server: " << m_media.size() << " media files collected" << std::endl;
 }
 
-void Server::sendMediaAnnouncement(u16 peer_id)
+void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
 {
-       DSTACK(FUNCTION_NAME);
-
-       verbosestream << "Server: Announcing files to id(" << peer_id << ")"
-               << std::endl;
-
        // Make packet
-       std::ostringstream os(std::ios_base::binary);
-
        NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
-       pkt << (u16) m_media.size();
 
-       for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
-                       i != m_media.end(); ++i) {
-               pkt << i->first << i->second.sha1_digest;
+       u16 media_sent = 0;
+       std::string lang_suffix;
+       lang_suffix.append(".").append(lang_code).append(".tr");
+       for (const auto &i : m_media) {
+               if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+                       continue;
+               media_sent++;
+       }
+
+       pkt << media_sent;
+
+       for (const auto &i : m_media) {
+               if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+                       continue;
+               pkt << i.first << i.second.sha1_digest;
        }
 
        pkt << g_settings->get("remote_media");
        Send(&pkt);
+
+       verbosestream << "Server: Announcing files to id(" << peer_id
+               << "): count=" << media_sent << " size=" << pkt.getSize() << std::endl;
 }
 
 struct SendableMedia
@@ -2345,11 +2563,9 @@ struct SendableMedia
        {}
 };
 
-void Server::sendRequestedMedia(u16 peer_id,
+void Server::sendRequestedMedia(session_t peer_id,
                const std::vector<std::string> &tosend)
 {
-       DSTACK(FUNCTION_NAME);
-
        verbosestream<<"Server::sendRequestedMedia(): "
                        <<"Sending files to client"<<std::endl;
 
@@ -2359,15 +2575,12 @@ void Server::sendRequestedMedia(u16 peer_id,
        u32 bytes_per_bunch = 5000;
 
        std::vector< std::vector<SendableMedia> > file_bunches;
-       file_bunches.push_back(std::vector<SendableMedia>());
+       file_bunches.emplace_back();
 
        u32 file_size_bunch_total = 0;
 
-       for(std::vector<std::string>::const_iterator i = tosend.begin();
-                       i != tosend.end(); ++i) {
-               const std::string &name = *i;
-
-               if(m_media.find(name) == m_media.end()) {
+       for (const std::string &name : tosend) {
+               if (m_media.find(name) == m_media.end()) {
                        errorstream<<"Server::sendRequestedMedia(): Client asked for "
                                        <<"unknown file \""<<(name)<<"\""<<std::endl;
                        continue;
@@ -2378,7 +2591,7 @@ void Server::sendRequestedMedia(u16 peer_id,
 
                // Read data
                std::ifstream fis(tpath.c_str(), std::ios_base::binary);
-               if(fis.good() == false){
+               if(!fis.good()){
                        errorstream<<"Server::sendRequestedMedia(): Could not open \""
                                        <<tpath<<"\" for reading"<<std::endl;
                        continue;
@@ -2398,7 +2611,7 @@ void Server::sendRequestedMedia(u16 peer_id,
                                break;
                        }
                }
-               if(bad) {
+               if (bad) {
                        errorstream<<"Server::sendRequestedMedia(): Failed to read \""
                                        <<name<<"\""<<std::endl;
                        continue;
@@ -2406,12 +2619,11 @@ void Server::sendRequestedMedia(u16 peer_id,
                /*infostream<<"Server::sendRequestedMedia(): Loaded \""
                                <<tname<<"\""<<std::endl;*/
                // Put in list
-               file_bunches[file_bunches.size()-1].push_back(
-                               SendableMedia(name, tpath, tmp_os.str()));
+               file_bunches[file_bunches.size()-1].emplace_back(name, tpath, tmp_os.str());
 
                // Start next bunch if got enough data
                if(file_size_bunch_total >= bytes_per_bunch) {
-                       file_bunches.push_back(std::vector<SendableMedia>());
+                       file_bunches.emplace_back();
                        file_size_bunch_total = 0;
                }
 
@@ -2420,7 +2632,7 @@ void Server::sendRequestedMedia(u16 peer_id,
        /* Create and send packets */
 
        u16 num_bunches = file_bunches.size();
-       for(u16 i = 0; i < num_bunches; i++) {
+       for (u16 i = 0; i < num_bunches; i++) {
                /*
                        u16 command
                        u16 total number of texture bunches
@@ -2437,11 +2649,9 @@ void Server::sendRequestedMedia(u16 peer_id,
                NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
                pkt << num_bunches << i << (u32) file_bunches[i].size();
 
-               for(std::vector<SendableMedia>::iterator
-                               j = file_bunches[i].begin();
-                               j != file_bunches[i].end(); ++j) {
-                       pkt << j->name;
-                       pkt.putLongString(j->data);
+               for (const SendableMedia &j : file_bunches[i]) {
+                       pkt << j.name;
+                       pkt.putLongString(j.data);
                }
 
                verbosestream << "Server::sendRequestedMedia(): bunch "
@@ -2452,75 +2662,89 @@ void Server::sendRequestedMedia(u16 peer_id,
        }
 }
 
-void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+void Server::SendMinimapModes(session_t peer_id,
+               std::vector<MinimapMode> &modes, size_t wanted_mode)
 {
-       if(m_detached_inventories.count(name) == 0) {
-               errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+       RemotePlayer *player = m_env->getPlayer(peer_id);
+       assert(player);
+       if (player->getPeerId() == PEER_ID_INEXISTENT)
                return;
-       }
-       Inventory *inv = m_detached_inventories[name];
-       std::ostringstream os(std::ios_base::binary);
 
-       os << serializeString(name);
-       inv->serialize(os);
+       NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id);
+       pkt << (u16)modes.size() << (u16)wanted_mode;
 
-       // Make data buffer
-       std::string s = os.str();
+       for (auto &mode : modes)
+               pkt << (u16)mode.type << mode.label << mode.size << mode.texture << mode.scale;
 
+       Send(&pkt);
+}
+
+void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
+{
        NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
-       pkt.putRawString(s.c_str(), s.size());
+       pkt << name;
+
+       if (!inventory) {
+               pkt << false; // Remove inventory
+       } else {
+               pkt << true; // Update inventory
+
+               // Serialization & NetworkPacket isn't a love story
+               std::ostringstream os(std::ios_base::binary);
+               inventory->serialize(os);
+               inventory->setModified(false);
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
+               const std::string &os_str = os.str();
+               pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
+               pkt.putRawString(os_str);
        }
+
+       if (peer_id == PEER_ID_INEXISTENT)
+               m_clients.sendToAll(&pkt);
+       else
+               Send(&pkt);
 }
 
-void Server::sendDetachedInventories(u16 peer_id)
+void Server::sendDetachedInventories(session_t peer_id, bool incremental)
 {
-       DSTACK(FUNCTION_NAME);
-
-       for(std::map<std::string, Inventory*>::iterator
-                       i = m_detached_inventories.begin();
-                       i != m_detached_inventories.end(); ++i) {
-               const std::string &name = i->first;
-               //Inventory *inv = i->second;
-               sendDetachedInventory(name, peer_id);
+       // Lookup player name, to filter detached inventories just after
+       std::string peer_name;
+       if (peer_id != PEER_ID_INEXISTENT) {
+               peer_name = getClient(peer_id, CS_Created)->getName();
        }
+
+       auto send_cb = [this, peer_id](const std::string &name, Inventory *inv) {
+               sendDetachedInventory(inv, name, peer_id);
+       };
+
+       m_inventory_mgr->sendDetachedInventories(peer_name, incremental, send_cb);
 }
 
 /*
        Something random
 */
 
-void Server::DiePlayer(u16 peer_id)
+void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
 {
-       DSTACK(FUNCTION_NAME);
        PlayerSAO *playersao = getPlayerSAO(peer_id);
-       // In some rare cases this can be NULL -- if the player is disconnected
-       // when a Lua function modifies l_punch, for example
-       if (!playersao)
-               return;
+       assert(playersao);
 
        infostream << "Server::DiePlayer(): Player "
                        << playersao->getPlayer()->getName()
                        << " dies" << std::endl;
 
-       playersao->setHP(0);
+       playersao->setHP(0, reason);
+       playersao->clearParentAttachment();
 
        // Trigger scripted stuff
-       m_script->on_dieplayer(playersao);
+       m_script->on_dieplayer(playersao, reason);
 
        SendPlayerHP(peer_id);
        SendDeathscreen(peer_id, false, v3f(0,0,0));
 }
 
-void Server::RespawnPlayer(u16 peer_id)
+void Server::RespawnPlayer(session_t peer_id)
 {
-       DSTACK(FUNCTION_NAME);
-
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
 
@@ -2528,71 +2752,62 @@ void Server::RespawnPlayer(u16 peer_id)
                        << playersao->getPlayer()->getName()
                        << " respawns" << std::endl;
 
-       playersao->setHP(PLAYER_MAX_HP);
-       playersao->setBreath(PLAYER_MAX_BREATH);
-
-       SendPlayerHP(peer_id);
-       SendPlayerBreath(peer_id);
+       playersao->setHP(playersao->accessObjectProperties()->hp_max,
+                       PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
+       playersao->setBreath(playersao->accessObjectProperties()->breath_max);
 
        bool repositioned = m_script->on_respawnplayer(playersao);
-       if(!repositioned){
-               v3f pos = findSpawnPos();
+       if (!repositioned) {
                // setPos will send the new position to client
-               playersao->setPos(pos);
+               playersao->setPos(findSpawnPos());
        }
+
+       SendPlayerHP(peer_id);
 }
 
 
-void Server::DenySudoAccess(u16 peer_id)
+void Server::DenySudoAccess(session_t peer_id)
 {
-       DSTACK(FUNCTION_NAME);
-
        NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
        Send(&pkt);
 }
 
 
-void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
                const std::string &str_reason, bool reconnect)
 {
-       if (proto_ver >= 25) {
-               SendAccessDenied(peer_id, reason, str_reason, reconnect);
-       } else {
-               std::wstring wreason = utf8_to_wide(
-                       reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
-                       accessDeniedStrings[(u8)reason]);
-               SendAccessDenied_Legacy(peer_id, wreason);
-       }
+       SendAccessDenied(peer_id, reason, str_reason, reconnect);
 
        m_clients.event(peer_id, CSE_SetDenied);
-       m_con.DisconnectPeer(peer_id);
+       DisconnectPeer(peer_id);
 }
 
 
-void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
+void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason)
 {
-       DSTACK(FUNCTION_NAME);
-
        SendAccessDenied(peer_id, reason, custom_reason);
        m_clients.event(peer_id, CSE_SetDenied);
-       m_con.DisconnectPeer(peer_id);
+       DisconnectPeer(peer_id);
 }
 
 // 13/03/15: remove this function when protocol version 25 will become
 // the minimum version for MT users, maybe in 1 year
-void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
+void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
 {
-       DSTACK(FUNCTION_NAME);
-
        SendAccessDenied_Legacy(peer_id, reason);
        m_clients.event(peer_id, CSE_SetDenied);
-       m_con.DisconnectPeer(peer_id);
+       DisconnectPeer(peer_id);
 }
 
-void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+void Server::DisconnectPeer(session_t peer_id)
 {
-       DSTACK(FUNCTION_NAME);
+       m_modchannel_mgr->leaveAllChannels(peer_id);
+       m_con->DisconnectPeer(peer_id);
+}
 
+void Server::acceptAuth(session_t peer_id, bool forSudoMode)
+{
        if (!forSudoMode) {
                RemoteClient* client = getClient(peer_id, CS_Invalid);
 
@@ -2620,54 +2835,60 @@ void Server::acceptAuth(u16 peer_id, bool forSudoMode)
        }
 }
 
-void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
+void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
 {
-       DSTACK(FUNCTION_NAME);
        std::wstring message;
        {
                /*
                        Clear references to playing sounds
                */
-               for(std::map<s32, ServerPlayingSound>::iterator
-                               i = m_playing_sounds.begin();
-                               i != m_playing_sounds.end();)
-               {
+               for (std::unordered_map<s32, ServerPlayingSound>::iterator
+                                i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
                        ServerPlayingSound &psound = i->second;
                        psound.clients.erase(peer_id);
-                       if(psound.clients.empty())
+                       if (psound.clients.empty())
                                m_playing_sounds.erase(i++);
                        else
                                ++i;
                }
 
-               Player *player = m_env->getPlayer(peer_id);
-
-               /* Run scripts and remove from environment */
-               {
-                       if(player != NULL)
-                       {
-                               PlayerSAO *playersao = player->getPlayerSAO();
-                               assert(playersao);
+               // clear formspec info so the next client can't abuse the current state
+               m_formspec_state_data.erase(peer_id);
 
-                               m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
+               RemotePlayer *player = m_env->getPlayer(peer_id);
 
-                               playersao->disconnected();
-                       }
+               /* Run scripts and remove from environment */
+               if (player) {
+                       PlayerSAO *playersao = player->getPlayerSAO();
+                       assert(playersao);
+
+                       playersao->clearChildAttachments();
+                       playersao->clearParentAttachment();
+
+                       // inform connected clients
+                       const std::string &player_name = player->getName();
+                       NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+                       // (u16) 1 + std::string represents a vector serialization representation
+                       notice << (u8) PLAYER_LIST_REMOVE  << (u16) 1 << player_name;
+                       m_clients.sendToAll(&notice);
+                       // run scripts
+                       m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
+
+                       playersao->disconnected();
                }
 
                /*
                        Print out action
                */
                {
-                       if(player != NULL && reason != CDR_DENY) {
+                       if (player && reason != CDR_DENY) {
                                std::ostringstream os(std::ios_base::binary);
-                               std::vector<u16> clients = m_clients.getClientIDs();
+                               std::vector<session_t> clients = m_clients.getClientIDs();
 
-                               for(std::vector<u16>::iterator i = clients.begin();
-                                       i != clients.end(); ++i) {
+                               for (const session_t client_id : clients) {
                                        // Get player
-                                       Player *player = m_env->getPlayer(*i);
-                                       if(!player)
+                                       RemotePlayer *player = m_env->getPlayer(client_id);
+                                       if (!player)
                                                continue;
 
                                        // Get name of player
@@ -2690,13 +2911,20 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
        }
 
        // Send leave chat message to all remaining clients
-       if(message.length() != 0)
-               SendChatMessage(PEER_ID_INEXISTENT,message);
+       if (!message.empty()) {
+               SendChatMessage(PEER_ID_INEXISTENT,
+                               ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
+       }
 }
 
-void Server::UpdateCrafting(Player* player)
+void Server::UpdateCrafting(RemotePlayer *player)
 {
-       DSTACK(FUNCTION_NAME);
+       InventoryList *clist = player->inventory.getList("craft");
+       if (!clist || clist->getSize() == 0)
+               return;
+
+       if (!clist->checkModified())
+               return;
 
        // Get a preview for crafting
        ItemStack preview;
@@ -2704,13 +2932,14 @@ void Server::UpdateCrafting(Player* player)
        loc.setPlayer(player->getName());
        std::vector<ItemStack> output_replacements;
        getCraftingResult(&player->inventory, preview, output_replacements, false, this);
-       m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
+       m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
+                       clist, loc);
 
-       // Put the new preview in
        InventoryList *plist = player->inventory.getList("craftpreview");
-       sanity_check(plist);
-       sanity_check(plist->getSize() >= 1);
-       plist->changeItem(0, preview);
+       if (plist && plist->getSize() >= 1) {
+               // Put the new preview in
+               plist->changeItem(0, preview);
+       }
 }
 
 void Server::handleChatInterfaceEvent(ChatEvent *evt)
@@ -2733,86 +2962,98 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt)
 }
 
 std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
-       const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
+       std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
 {
        // If something goes wrong, this player is to blame
        RollbackScopeActor rollback_scope(m_rollback,
-               std::string("player:") + name);
-
-       // Line to send
-       std::wstring line;
-       // Whether to send line to the player that sent the message, or to all players
-       bool broadcast_line = true;
+                       std::string("player:") + name);
 
-       // Run script hook
-       bool ate = m_script->on_chat_message(name,
-               wide_to_utf8(wmessage));
-       // If script ate the message, don't proceed
-       if (ate)
-               return L"";
+       if (g_settings->getBool("strip_color_codes"))
+               wmessage = unescape_enriched(wmessage);
 
        if (player) {
                switch (player->canSendChatMessage()) {
-                       case RPLAYER_CHATRESULT_FLOODING: {
-                               std::wstringstream ws;
-                               ws << L"You cannot send more messages. You are limited to "
-                               << g_settings->getFloat("chat_message_limit_per_10sec")
-                               << " messages per 10 seconds.";
-                               return ws.str();
-                       }
-                       case RPLAYER_CHATRESULT_KICK:
-                               DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
-                               return L"";
-                       case RPLAYER_CHATRESULT_OK: break;
-                       default: FATAL_ERROR("Unhandled chat filtering result found.");
+               case RPLAYER_CHATRESULT_FLOODING: {
+                       std::wstringstream ws;
+                       ws << L"You cannot send more messages. You are limited to "
+                                       << g_settings->getFloat("chat_message_limit_per_10sec")
+                                       << L" messages per 10 seconds.";
+                       return ws.str();
+               }
+               case RPLAYER_CHATRESULT_KICK:
+                       DenyAccess_Legacy(player->getPeerId(),
+                                       L"You have been kicked due to message flooding.");
+                       return L"";
+               case RPLAYER_CHATRESULT_OK:
+                       break;
+               default:
+                       FATAL_ERROR("Unhandled chat filtering result found.");
                }
        }
 
-       if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+       if (m_max_chatmessage_length > 0
+                       && wmessage.length() > m_max_chatmessage_length) {
                return L"Your message exceed the maximum chat message limit set on the server. "
-                       "It was refused. Send a shorter message";
+                               L"It was refused. Send a shorter message";
        }
 
-       // Commands are implemented in Lua, so only catch invalid
-       // commands that were not "eaten" and send an error back
-       if (wmessage[0] == L'/') {
-               std::wstring wcmd = wmessage.substr(1);
+       auto message = trim(wide_to_utf8(wmessage));
+       if (message.find_first_of("\n\r") != std::wstring::npos) {
+               return L"New lines are not permitted in chat messages";
+       }
+
+       // Run script hook, exit if script ate the chat message
+       if (m_script->on_chat_message(name, message))
+               return L"";
+
+       // Line to send
+       std::wstring line;
+       // Whether to send line to the player that sent the message, or to all players
+       bool broadcast_line = true;
+
+       if (check_shout_priv && !checkPriv(name, "shout")) {
+               line += L"-!- You don't have permission to shout.";
                broadcast_line = false;
-               if (wcmd.length() == 0)
-                       line += L"-!- Empty command";
-               else
-                       line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
        } else {
-               if (check_shout_priv && !checkPriv(name, "shout")) {
-                       line += L"-!- You don't have permission to shout.";
-                       broadcast_line = false;
-               } else {
-                       line += L"<";
-                       line += wname;
-                       line += L"> ";
-                       line += wmessage;
-               }
+               /*
+                       Workaround for fixing chat on Android. Lua doesn't handle
+                       the Cyrillic alphabet and some characters on older Android devices
+               */
+#ifdef __ANDROID__
+               line += L"<" + wname + L"> " + wmessage;
+#else
+               line += narrow_to_wide(m_script->formatChatMessage(name,
+                               wide_to_narrow(wmessage)));
+#endif
        }
 
        /*
                Tell calling method to send the message to sender
        */
-       if (!broadcast_line) {
+       if (!broadcast_line)
                return line;
-       } else {
-               /*
-                       Send the message to others
-               */
-               actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
 
-               std::vector<u16> clients = m_clients.getClientIDs();
+       /*
+               Send the message to others
+       */
+       actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
 
-               u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
-               for (u16 i = 0; i < clients.size(); i++) {
-                       u16 cid = clients[i];
-                       if (cid != peer_id_to_avoid_sending)
-                               SendChatMessage(cid, line);
-               }
+       std::vector<session_t> clients = m_clients.getClientIDs();
+
+       /*
+               Send the message back to the inital sender
+               if they are using protocol version >= 29
+       */
+
+       session_t peer_id_to_avoid_sending =
+               (player ? player->getPeerId() : PEER_ID_INEXISTENT);
+
+       if (player && player->protocol_version >= 29)
+               peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
+       for (u16 cid : clients) {
+               if (cid != peer_id_to_avoid_sending)
+                       SendChatMessage(cid, ChatMessage(line));
        }
        return L"";
 }
@@ -2831,7 +3072,7 @@ void Server::handleAdminChat(const ChatEventChat *evt)
        }
 }
 
-RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
+RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
 {
        RemoteClient *client = getClientNoEx(peer_id,state_min);
        if(!client)
@@ -2839,23 +3080,23 @@ RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
 
        return client;
 }
-RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
+RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min)
 {
        return m_clients.getClientNoEx(peer_id, state_min);
 }
 
-std::string Server::getPlayerName(u16 peer_id)
+std::string Server::getPlayerName(session_t peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
-       if(player == NULL)
+       RemotePlayer *player = m_env->getPlayer(peer_id);
+       if (!player)
                return "[id="+itos(peer_id)+"]";
        return player->getName();
 }
 
-PlayerSAO* Server::getPlayerSAO(u16 peer_id)
+PlayerSAO *Server::getPlayerSAO(session_t peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
-       if(player == NULL)
+       RemotePlayer *player = m_env->getPlayer(peer_id);
+       if (!player)
                return NULL;
        return player->getPlayerSAO();
 }
@@ -2863,37 +3104,44 @@ PlayerSAO* Server::getPlayerSAO(u16 peer_id)
 std::wstring Server::getStatusString()
 {
        std::wostringstream os(std::ios_base::binary);
-       os<<L"# Server: ";
+       os << L"# Server: ";
        // Version
-       os<<L"version="<<narrow_to_wide(g_version_string);
+       os << L"version=" << narrow_to_wide(g_version_string);
        // Uptime
-       os<<L", uptime="<<m_uptime.get();
+       os << L", uptime=" << m_uptime_counter->get();
        // Max lag estimate
-       os<<L", max_lag="<<m_env->getMaxLagEstimate();
+       os << L", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0);
+
        // Information about clients
        bool first = true;
-       os<<L", clients={";
-       std::vector<u16> clients = m_clients.getClientIDs();
-       for(std::vector<u16>::iterator i = clients.begin();
-               i != clients.end(); ++i) {
-               // Get player
-               Player *player = m_env->getPlayer(*i);
-               // Get name of player
-               std::wstring name = L"unknown";
-               if(player != NULL)
-                       name = narrow_to_wide(player->getName());
-               // Add name to information string
-               if(!first)
-                       os << L", ";
-               else
-                       first = false;
-               os << name;
+       os << L", clients={";
+       if (m_env) {
+               std::vector<session_t> clients = m_clients.getClientIDs();
+               for (session_t client_id : clients) {
+                       RemotePlayer *player = m_env->getPlayer(client_id);
+
+                       // Get name of player
+                       std::wstring name = L"unknown";
+                       if (player)
+                               name = narrow_to_wide(player->getName());
+
+                       // Add name to information string
+                       if (!first)
+                               os << L", ";
+                       else
+                               first = false;
+
+                       os << name;
+               }
        }
        os << L"}";
-       if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
-               os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
-       if(g_settings->get("motd") != "")
-               os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
+
+       if (m_env && !((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
+               os << std::endl << L"# Server: " << " WARNING: Map saving is disabled.";
+
+       if (!g_settings->get("motd").empty())
+               os << std::endl << L"# Server: " << narrow_to_wide(g_settings->get("motd"));
+
        return os.str();
 }
 
@@ -2912,18 +3160,17 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
 
 void Server::reportPrivsModified(const std::string &name)
 {
-       if(name == "") {
-               std::vector<u16> clients = m_clients.getClientIDs();
-               for(std::vector<u16>::iterator i = clients.begin();
-                               i != clients.end(); ++i) {
-                       Player *player = m_env->getPlayer(*i);
+       if (name.empty()) {
+               std::vector<session_t> clients = m_clients.getClientIDs();
+               for (const session_t client_id : clients) {
+                       RemotePlayer *player = m_env->getPlayer(client_id);
                        reportPrivsModified(player->getName());
                }
        } else {
-               Player *player = m_env->getPlayer(name.c_str());
-               if(!player)
+               RemotePlayer *player = m_env->getPlayer(name.c_str());
+               if (!player)
                        return;
-               SendPlayerPrivileges(player->peer_id);
+               SendPlayerPrivileges(player->getPeerId());
                PlayerSAO *sao = player->getPlayerSAO();
                if(!sao)
                        return;
@@ -2935,10 +3182,18 @@ void Server::reportPrivsModified(const std::string &name)
 
 void Server::reportInventoryFormspecModified(const std::string &name)
 {
-       Player *player = m_env->getPlayer(name.c_str());
-       if(!player)
+       RemotePlayer *player = m_env->getPlayer(name.c_str());
+       if (!player)
+               return;
+       SendPlayerInventoryFormspec(player->getPeerId());
+}
+
+void Server::reportFormspecPrependModified(const std::string &name)
+{
+       RemotePlayer *player = m_env->getPlayer(name.c_str());
+       if (!player)
                return;
-       SendPlayerInventoryFormspec(player->peer_id);
+       SendPlayerFormspecPrepend(player->getPeerId());
 }
 
 void Server::setIpBanned(const std::string &ip, const std::string &name)
@@ -2966,15 +3221,15 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
                m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
        }
 
-       Player *player = m_env->getPlayer(name);
+       RemotePlayer *player = m_env->getPlayer(name);
        if (!player) {
                return;
        }
 
-       if (player->peer_id == PEER_ID_INEXISTENT)
+       if (player->getPeerId() == PEER_ID_INEXISTENT)
                return;
 
-       SendChatMessage(player->peer_id, msg);
+       SendChatMessage(player->getPeerId(), ChatMessage(msg));
 }
 
 bool Server::showFormspec(const char *playername, const std::string &formspec,
@@ -2984,27 +3239,27 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
        if (!m_env)
                return false;
 
-       Player *player = m_env->getPlayer(playername);
+       RemotePlayer *player = m_env->getPlayer(playername);
        if (!player)
                return false;
 
-       SendShowFormspecMessage(player->peer_id, formspec, formname);
+       SendShowFormspecMessage(player->getPeerId(), formspec, formname);
        return true;
 }
 
-u32 Server::hudAdd(Player *player, HudElement *form)
+u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
 {
        if (!player)
                return -1;
 
        u32 id = player->addHud(form);
 
-       SendHUDAdd(player->peer_id, id, form);
+       SendHUDAdd(player->getPeerId(), id, form);
 
        return id;
 }
 
-bool Server::hudRemove(Player *player, u32 id) {
+bool Server::hudRemove(RemotePlayer *player, u32 id) {
        if (!player)
                return false;
 
@@ -3015,188 +3270,185 @@ bool Server::hudRemove(Player *player, u32 id) {
 
        delete todel;
 
-       SendHUDRemove(player->peer_id, id);
+       SendHUDRemove(player->getPeerId(), id);
        return true;
 }
 
-bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
+bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
 {
        if (!player)
                return false;
 
-       SendHUDChange(player->peer_id, id, stat, data);
+       SendHUDChange(player->getPeerId(), id, stat, data);
        return true;
 }
 
-bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
+bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
 {
        if (!player)
                return false;
 
-       SendHUDSetFlags(player->peer_id, flags, mask);
+       SendHUDSetFlags(player->getPeerId(), flags, mask);
        player->hud_flags &= ~mask;
        player->hud_flags |= flags;
 
        PlayerSAO* playersao = player->getPlayerSAO();
 
-       if (playersao == NULL)
+       if (!playersao)
                return false;
 
        m_script->player_event(playersao, "hud_changed");
        return true;
 }
 
-bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
+bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
 {
        if (!player)
                return false;
+
        if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
                return false;
 
        player->setHotbarItemcount(hotbar_itemcount);
        std::ostringstream os(std::ios::binary);
        writeS32(os, hotbar_itemcount);
-       SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
+       SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
        return true;
 }
 
-s32 Server::hudGetHotbarItemcount(Player *player)
-{
-       if (!player)
-               return 0;
-       return player->getHotbarItemcount();
-}
-
-void Server::hudSetHotbarImage(Player *player, std::string name)
+void Server::hudSetHotbarImage(RemotePlayer *player, const std::string &name)
 {
        if (!player)
                return;
 
        player->setHotbarImage(name);
-       SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
+       SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
 }
 
-std::string Server::hudGetHotbarImage(Player *player)
-{
-       if (!player)
-               return "";
-       return player->getHotbarImage();
-}
-
-void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
+void Server::hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name)
 {
        if (!player)
                return;
 
        player->setHotbarSelectedImage(name);
-       SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
+       SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
 }
 
-std::string Server::hudGetHotbarSelectedImage(Player *player)
+Address Server::getPeerAddress(session_t peer_id)
 {
-       if (!player)
-               return "";
-
-       return player->getHotbarSelectedImage();
+       return m_con->GetPeerAddress(peer_id);
 }
 
-bool Server::setLocalPlayerAnimations(Player *player,
-       v2s32 animation_frames[4], f32 frame_speed)
+void Server::setLocalPlayerAnimations(RemotePlayer *player,
+               v2s32 animation_frames[4], f32 frame_speed)
 {
-       if (!player)
-               return false;
-
+       sanity_check(player);
        player->setLocalAnimations(animation_frames, frame_speed);
-       SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
-       return true;
+       SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
 }
 
-bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
+void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third)
 {
-       if (!player)
-               return false;
-
+       sanity_check(player);
        player->eye_offset_first = first;
        player->eye_offset_third = third;
-       SendEyeOffset(player->peer_id, first, third);
-       return true;
+       SendEyeOffset(player->getPeerId(), first, third);
 }
 
-bool Server::setSky(Player *player, const video::SColor &bgcolor,
-       const std::string &type, const std::vector<std::string> &params)
+void Server::setSky(RemotePlayer *player, const SkyboxParams &params)
 {
-       if (!player)
-               return false;
+       sanity_check(player);
+       player->setSky(params);
+       SendSetSky(player->getPeerId(), params);
+}
 
-       player->setSky(bgcolor, type, params);
-       SendSetSky(player->peer_id, bgcolor, type, params);
-       return true;
+void Server::setSun(RemotePlayer *player, const SunParams &params)
+{
+       sanity_check(player);
+       player->setSun(params);
+       SendSetSun(player->getPeerId(), params);
 }
 
-bool Server::overrideDayNightRatio(Player *player, bool do_override,
-       float ratio)
+void Server::setMoon(RemotePlayer *player, const MoonParams &params)
 {
-       if (!player)
-               return false;
+       sanity_check(player);
+       player->setMoon(params);
+       SendSetMoon(player->getPeerId(), params);
+}
+
+void Server::setStars(RemotePlayer *player, const StarParams &params)
+{
+       sanity_check(player);
+       player->setStars(params);
+       SendSetStars(player->getPeerId(), params);
+}
+
+void Server::setClouds(RemotePlayer *player, const CloudParams &params)
+{
+       sanity_check(player);
+       player->setCloudParams(params);
+       SendCloudParams(player->getPeerId(), params);
+}
 
+void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
+       float ratio)
+{
+       sanity_check(player);
        player->overrideDayNightRatio(do_override, ratio);
-       SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
-       return true;
+       SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
 }
 
 void Server::notifyPlayers(const std::wstring &msg)
 {
-       SendChatMessage(PEER_ID_INEXISTENT,msg);
+       SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
 }
 
-void Server::spawnParticle(const std::string &playername, v3f pos,
-       v3f velocity, v3f acceleration,
-       float expirationtime, float size, bool
-       collisiondetection, bool collision_removal,
-       bool vertical, const std::string &texture)
+void Server::spawnParticle(const std::string &playername,
+       const ParticleParameters &p)
 {
        // m_env will be NULL if the server is initializing
        if (!m_env)
                return;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
-       if (playername != "") {
-               Player* player = m_env->getPlayer(playername.c_str());
+       session_t peer_id = PEER_ID_INEXISTENT;
+       u16 proto_ver = 0;
+       if (!playername.empty()) {
+               RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return;
-               peer_id = player->peer_id;
+               peer_id = player->getPeerId();
+               proto_ver = player->protocol_version;
        }
 
-       SendSpawnParticle(peer_id, pos, velocity, acceleration,
-                       expirationtime, size, collisiondetection,
-                       collision_removal, vertical, texture);
+       SendSpawnParticle(peer_id, proto_ver, p);
 }
 
-u32 Server::addParticleSpawner(u16 amount, float spawntime,
-       v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
-       float minexptime, float maxexptime, float minsize, float maxsize,
-       bool collisiondetection, bool collision_removal,
-       bool vertical, const std::string &texture,
-       const std::string &playername)
+u32 Server::addParticleSpawner(const ParticleSpawnerParameters &p,
+       ServerActiveObject *attached, const std::string &playername)
 {
        // m_env will be NULL if the server is initializing
        if (!m_env)
                return -1;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
-       if (playername != "") {
-               Player* player = m_env->getPlayer(playername.c_str());
+       session_t peer_id = PEER_ID_INEXISTENT;
+       u16 proto_ver = 0;
+       if (!playername.empty()) {
+               RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return -1;
-               peer_id = player->peer_id;
+               peer_id = player->getPeerId();
+               proto_ver = player->protocol_version;
        }
 
-       u32 id = m_env->addParticleSpawner(spawntime);
-       SendAddParticleSpawner(peer_id, amount, spawntime,
-               minpos, maxpos, minvel, maxvel, minacc, maxacc,
-               minexptime, maxexptime, minsize, maxsize,
-               collisiondetection, collision_removal, vertical, texture, id);
+       u16 attached_id = attached ? attached->getId() : 0;
 
+       u32 id;
+       if (attached_id == 0)
+               id = m_env->addParticleSpawner(p.time);
+       else
+               id = m_env->addParticleSpawner(p.time, attached_id);
+
+       SendAddParticleSpawner(peer_id, proto_ver, p, attached_id, id);
        return id;
 }
 
@@ -3206,38 +3458,54 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
        if (!m_env)
                throw ServerError("Can't delete particle spawners during initialisation!");
 
-       u16 peer_id = PEER_ID_INEXISTENT;
-       if (playername != "") {
-               Player* player = m_env->getPlayer(playername.c_str());
+       session_t peer_id = PEER_ID_INEXISTENT;
+       if (!playername.empty()) {
+               RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return;
-               peer_id = player->peer_id;
+               peer_id = player->getPeerId();
        }
 
        m_env->deleteParticleSpawner(id);
        SendDeleteParticleSpawner(peer_id, id);
 }
 
-void Server::deleteParticleSpawnerAll(u32 id)
+bool Server::dynamicAddMedia(const std::string &filepath)
 {
-       m_env->deleteParticleSpawner(id);
-       SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
-}
+       std::string filename = fs::GetFilenameFromPath(filepath.c_str());
+       if (m_media.find(filename) != m_media.end()) {
+               errorstream << "Server::dynamicAddMedia(): file \"" << filename
+                       << "\" already exists in media cache" << std::endl;
+               return false;
+       }
 
-Inventory* Server::createDetachedInventory(const std::string &name)
-{
-       if(m_detached_inventories.count(name) > 0){
-               infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
-               delete m_detached_inventories[name];
-       } else {
-               infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
+       // Load the file and add it to our media cache
+       std::string filedata, raw_hash;
+       bool ok = addMediaFile(filename, filepath, &filedata, &raw_hash);
+       if (!ok)
+               return false;
+
+       // Push file to existing clients
+       NetworkPacket pkt(TOCLIENT_MEDIA_PUSH, 0);
+       pkt << raw_hash << filename << (bool) true;
+       pkt.putLongString(filedata);
+
+       auto client_ids = m_clients.getClientIDs(CS_DefinitionsSent);
+       for (session_t client_id : client_ids) {
+               /*
+                       The network layer only guarantees ordered delivery inside a channel.
+                       Since the very next packet could be one that uses the media, we have
+                       to push the media over ALL channels to ensure it is processed before
+                       it is used.
+                       In practice this means we have to send it twice:
+                       - channel 1 (HUD)
+                       - channel 0 (everything else: e.g. play_sound, object messages)
+               */
+               m_clients.send(client_id, 1, &pkt, true);
+               m_clients.send(client_id, 0, &pkt, true);
        }
-       Inventory *inv = new Inventory(m_itemdef);
-       sanity_check(inv);
-       m_detached_inventories[name] = inv;
-       //TODO find a better way to do this
-       sendDetachedInventory(name,PEER_ID_INEXISTENT);
-       return inv;
+
+       return true;
 }
 
 // actions: time-reversed list
@@ -3249,7 +3517,8 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
        ServerMap *map = (ServerMap*)(&m_env->getMap());
 
        // Fail if no actions to handle
-       if(actions.empty()){
+       if (actions.empty()) {
+               assert(log);
                log->push_back("Nothing to do.");
                return false;
        }
@@ -3257,25 +3526,21 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
        int num_tried = 0;
        int num_failed = 0;
 
-       for(std::list<RollbackAction>::const_iterator
-                       i = actions.begin();
-                       i != actions.end(); ++i)
-       {
-               const RollbackAction &action = *i;
+       for (const RollbackAction &action : actions) {
                num_tried++;
-               bool success = action.applyRevert(map, this, this);
+               bool success = action.applyRevert(map, m_inventory_mgr.get(), this);
                if(!success){
                        num_failed++;
                        std::ostringstream os;
                        os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
                        infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
-                       if(log)
+                       if (log)
                                log->push_back(os.str());
                }else{
                        std::ostringstream os;
                        os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
                        infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
-                       if(log)
+                       if (log)
                                log->push_back(os.str());
                }
        }
@@ -3294,7 +3559,7 @@ IItemDefManager *Server::getItemDefManager()
        return m_itemdef;
 }
 
-INodeDefManager *Server::getNodeDefManager()
+const NodeDefManager *Server::getNodeDefManager()
 {
        return m_nodedef;
 }
@@ -3303,40 +3568,18 @@ ICraftDefManager *Server::getCraftDefManager()
 {
        return m_craftdef;
 }
-ITextureSource *Server::getTextureSource()
-{
-       return NULL;
-}
-IShaderSource *Server::getShaderSource()
-{
-       return NULL;
-}
-scene::ISceneManager *Server::getSceneManager()
-{
-       return NULL;
-}
 
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
        return m_nodedef->allocateDummy(name);
 }
 
-ISoundManager *Server::getSoundManager()
-{
-       return &dummySoundManager;
-}
-
-MtEventManager *Server::getEventManager()
-{
-       return m_event;
-}
-
 IWritableItemDefManager *Server::getWritableItemDefManager()
 {
        return m_itemdef;
 }
 
-IWritableNodeDefManager *Server::getWritableNodeDefManager()
+NodeDefManager *Server::getWritableNodeDefManager()
 {
        return m_nodedef;
 }
@@ -3346,22 +3589,19 @@ IWritableCraftDefManager *Server::getWritableCraftDefManager()
        return m_craftdef;
 }
 
+const std::vector<ModSpec> & Server::getMods() const
+{
+       return m_modmgr->getMods();
+}
+
 const ModSpec *Server::getModSpec(const std::string &modname) const
 {
-       std::vector<ModSpec>::const_iterator it;
-       for (it = m_mods.begin(); it != m_mods.end(); ++it) {
-               const ModSpec &mod = *it;
-               if (mod.name == modname)
-                       return &mod;
-       }
-       return NULL;
+       return m_modmgr->getModSpec(modname);
 }
 
 void Server::getModNames(std::vector<std::string> &modlist)
 {
-       std::vector<ModSpec>::iterator it;
-       for (it = m_mods.begin(); it != m_mods.end(); ++it)
-               modlist.push_back(it->name);
+       m_modmgr->getModNames(modlist);
 }
 
 std::string Server::getBuiltinLuaPath()
@@ -3369,68 +3609,125 @@ std::string Server::getBuiltinLuaPath()
        return porting::path_share + DIR_DELIM + "builtin";
 }
 
+std::string Server::getModStoragePath() const
+{
+       return m_path_world + DIR_DELIM + "mod_storage";
+}
+
 v3f Server::findSpawnPos()
 {
        ServerMap &map = m_env->getServerMap();
        v3f nodeposf;
-       if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
+       if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf))
                return nodeposf * BS;
-       }
 
        bool is_good = false;
+       // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+       s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
 
        // Try to find a good place a few times
-       for(s32 i = 0; i < 4000 && !is_good; i++) {
-               s32 range = 1 + i;
+       for (s32 i = 0; i < 4000 && !is_good; i++) {
+               s32 range = MYMIN(1 + i, range_max);
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
-                               -range + (myrand() % (range * 2)),
-                               -range + (myrand() % (range * 2)));
-
+                       -range + (myrand() % (range * 2)),
+                       -range + (myrand() % (range * 2)));
                // Get spawn level at point
                s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
-               // Continue if MAX_MAP_GENERATION_LIMIT was returned by
-               // the mapgen to signify an unsuitable spawn position
-               if (spawn_level == MAX_MAP_GENERATION_LIMIT)
+               // Continue if MAX_MAP_GENERATION_LIMIT was returned by the mapgen to
+               // signify an unsuitable spawn position, or if outside limits.
+               if (spawn_level >= MAX_MAP_GENERATION_LIMIT ||
+                               spawn_level <= -MAX_MAP_GENERATION_LIMIT)
                        continue;
 
                v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
-
+               // Consecutive empty nodes
                s32 air_count = 0;
-               for (s32 i = 0; i < 10; i++) {
+
+               // Search upwards from 'spawn level' for 2 consecutive empty nodes, to
+               // avoid obstructions in already-generated mapblocks.
+               // In ungenerated mapblocks consisting of 'ignore' nodes, there will be
+               // no obstructions, but mapgen decorations are generated after spawn so
+               // the player may end up inside one.
+               for (s32 i = 0; i < 8; i++) {
                        v3s16 blockpos = getNodeBlockPos(nodepos);
                        map.emergeBlock(blockpos, true);
-                       content_t c = map.getNodeNoEx(nodepos).getContent();
-                       if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
+                       content_t c = map.getNode(nodepos).getContent();
+
+                       // In generated mapblocks allow spawn in all 'airlike' drawtype nodes.
+                       // In ungenerated mapblocks allow spawn in 'ignore' nodes.
+                       if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) {
                                air_count++;
                                if (air_count >= 2) {
+                                       // Spawn in lower empty node
+                                       nodepos.Y--;
                                        nodeposf = intToFloat(nodepos, BS);
                                        // Don't spawn the player outside map boundaries
                                        if (objectpos_over_limit(nodeposf))
-                                               continue;
+                                               // Exit this loop, positions above are probably over limit
+                                               break;
+
+                                       // Good position found, cause an exit from main loop
                                        is_good = true;
                                        break;
                                }
+                       } else {
+                               air_count = 0;
                        }
                        nodepos.Y++;
                }
        }
 
-       return nodeposf;
+       if (is_good)
+               return nodeposf;
+
+       // No suitable spawn point found, return fallback 0,0,0
+       return v3f(0.0f, 0.0f, 0.0f);
 }
 
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
 {
-       bool newplayer = false;
+       if (delay == 0.0f) {
+       // No delay, shutdown immediately
+               m_shutdown_state.is_requested = true;
+               // only print to the infostream, a chat message saying
+               // "Server Shutting Down" is sent when the server destructs.
+               infostream << "*** Immediate Server shutdown requested." << std::endl;
+       } else if (delay < 0.0f && m_shutdown_state.isTimerRunning()) {
+               // Negative delay, cancel shutdown if requested
+               m_shutdown_state.reset();
+               std::wstringstream ws;
+
+               ws << L"*** Server shutdown canceled.";
+
+               infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+               SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+               // m_shutdown_* are already handled, skip.
+               return;
+       } else if (delay > 0.0f) {
+       // Positive delay, tell the clients when the server will shut down
+               std::wstringstream ws;
+
+               ws << L"*** Server shutting down in "
+                               << duration_to_string(myround(delay)).c_str()
+                               << ".";
 
+               infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+               SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+       }
+
+       m_shutdown_state.trigger(delay, msg, reconnect);
+}
+
+PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
+{
        /*
                Try to get an existing player
        */
-       RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
+       RemotePlayer *player = m_env->getPlayer(name);
 
        // If player is already connected, cancel
-       if(player != NULL && player->peer_id != 0)
-       {
+       if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
                infostream<<"emergePlayer(): Player already connected"<<std::endl;
                return NULL;
        }
@@ -3438,58 +3735,25 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
        /*
                If player with the wanted peer_id already exists, cancel.
        */
-       if(m_env->getPlayer(peer_id) != NULL)
-       {
+       if (m_env->getPlayer(peer_id)) {
                infostream<<"emergePlayer(): Player with wrong name but same"
                                " peer_id already exists"<<std::endl;
                return NULL;
        }
 
-       // Load player if it isn't already loaded
        if (!player) {
-               player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
+               player = new RemotePlayer(name, idef());
        }
 
-       // Create player if it doesn't exist
-       if (!player) {
-               newplayer = true;
-               player = new RemotePlayer(this, name);
-               // Set player position
-               infostream<<"Server: Finding spawn place for player \""
-                               <<name<<"\""<<std::endl;
-               v3f pos = findSpawnPos();
-               player->setPosition(pos);
-
-               // Make sure the player is saved
-               player->setModified(true);
-
-               // Add player to environment
-               m_env->addPlayer(player);
-       } else {
-               // If the player exists, ensure that they respawn inside legal bounds
-               // This fixes an assert crash when the player can't be added
-               // to the environment
-               if (objectpos_over_limit(player->getPosition())) {
-                       actionstream << "Respawn position for player \""
-                               << name << "\" outside limits, resetting" << std::endl;
-                       v3f pos = findSpawnPos();
-                       player->setPosition(pos);
-               }
-       }
+       bool newplayer = false;
 
-       // Create a new player active object
-       PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
-                       getPlayerEffectivePrivs(player->getName()),
-                       isSingleplayer());
+       // Load player
+       PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
 
+       // Complete init with server parts
+       playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
        player->protocol_version = proto_version;
 
-       /* Clean up old HUD elements from previous sessions */
-       player->clearHud();
-
-       /* Add object to environment */
-       m_env->addActiveObject(playersao);
-
        /* Run scripts */
        if (newplayer) {
                m_script->on_newplayer(playersao);
@@ -3498,36 +3762,52 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
        return playersao;
 }
 
-void dedicated_server_loop(Server &server, bool &kill)
+bool Server::registerModStorage(ModMetadata *storage)
+{
+       if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+               errorstream << "Unable to register same mod storage twice. Storage name: "
+                               << storage->getModName() << std::endl;
+               return false;
+       }
+
+       m_mod_storages[storage->getModName()] = storage;
+       return true;
+}
+
+void Server::unregisterModStorage(const std::string &name)
 {
-       DSTACK(FUNCTION_NAME);
+       std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+       if (it != m_mod_storages.end()) {
+               // Save unconditionaly on unregistration
+               it->second->save(getModStoragePath());
+               m_mod_storages.erase(name);
+       }
+}
 
+void dedicated_server_loop(Server &server, bool &kill)
+{
        verbosestream<<"dedicated_server_loop()"<<std::endl;
 
        IntervalLimiter m_profiler_interval;
 
-       static const float steplen = g_settings->getFloat("dedicated_server_step");
-       static const float profiler_print_interval =
+       static thread_local const float steplen =
+                       g_settings->getFloat("dedicated_server_step");
+       static thread_local const float profiler_print_interval =
                        g_settings->getFloat("profiler_print_interval");
 
+       /*
+        * The dedicated server loop only does time-keeping (in Server::step) and
+        * provides a way to main.cpp to kill the server externally (bool &kill).
+        */
+
        for(;;) {
                // This is kind of a hack but can be done like this
                // because server.step() is very light
-               {
-                       ScopeProfiler sp(g_profiler, "dedicated server sleep");
-                       sleep_ms((int)(steplen*1000.0));
-               }
+               sleep_ms((int)(steplen*1000.0));
                server.step(steplen);
 
-               if(server.getShutdownRequested() || kill)
-               {
-                       infostream<<"Dedicated server quitting"<<std::endl;
-#if USE_CURL
-                       if(g_settings->getBool("server_announce"))
-                               ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
-#endif
+               if (server.isShutdownRequested() || kill)
                        break;
-               }
 
                /*
                        Profiler
@@ -3541,4 +3821,101 @@ void dedicated_server_loop(Server &server, bool &kill)
                        }
                }
        }
+
+       infostream << "Dedicated server quitting" << std::endl;
+#if USE_CURL
+       if (g_settings->getBool("server_announce"))
+               ServerList::sendAnnounce(ServerList::AA_DELETE,
+                       server.m_bind_addr.getPort());
+#endif
+}
+
+/*
+ * Mod channels
+ */
+
+
+bool Server::joinModChannel(const std::string &channel)
+{
+       return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
+                       m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
+}
+
+bool Server::leaveModChannel(const std::string &channel)
+{
+       return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
+}
+
+bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+       if (!m_modchannel_mgr->canWriteOnChannel(channel))
+               return false;
+
+       broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
+       return true;
+}
+
+ModChannel* Server::getModChannel(const std::string &channel)
+{
+       return m_modchannel_mgr->getModChannel(channel);
+}
+
+void Server::broadcastModChannelMessage(const std::string &channel,
+               const std::string &message, session_t from_peer)
+{
+       const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
+       if (peers.empty())
+               return;
+
+       if (message.size() > STRING_MAX_LEN) {
+               warningstream << "ModChannel message too long, dropping before sending "
+                               << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+                               << channel << ")" << std::endl;
+               return;
+       }
+
+       std::string sender;
+       if (from_peer != PEER_ID_SERVER) {
+               sender = getPlayerName(from_peer);
+       }
+
+       NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
+                       2 + channel.size() + 2 + sender.size() + 2 + message.size());
+       resp_pkt << channel << sender << message;
+       for (session_t peer_id : peers) {
+               // Ignore sender
+               if (peer_id == from_peer)
+                       continue;
+
+               Send(peer_id, &resp_pkt);
+       }
+
+       if (from_peer != PEER_ID_SERVER) {
+               m_script->on_modchannel_message(channel, sender, message);
+       }
+}
+
+Translations *Server::getTranslationLanguage(const std::string &lang_code)
+{
+       if (lang_code.empty())
+               return nullptr;
+
+       auto it = server_translations.find(lang_code);
+       if (it != server_translations.end())
+               return &it->second; // Already loaded
+
+       // [] will create an entry
+       auto *translations = &server_translations[lang_code];
+
+       std::string suffix = "." + lang_code + ".tr";
+       for (const auto &i : m_media) {
+               if (str_ends_with(i.first, suffix)) {
+                       std::string data;
+                       if (fs::ReadFile(i.second.path, data)) {
+                               translations->loadTranslation(data);
+                       }
+               }
+       }
+
+       return translations;
 }