]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Add ModMetadata API (#5131)
[dragonfireclient.git] / src / server.cpp
index 60dbef0d266f94b9fde23b9b13e84c611addf4e2..8b9f46f85a76c42a529a9a380a35a860141857bb 100644 (file)
@@ -50,11 +50,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_abm.h"
 #include "content_sao.h"
 #include "mods.h"
-#include "sound.h" // dummySoundManager
 #include "event_manager.h"
 #include "serverlist.h"
 #include "util/string.h"
-#include "util/mathconstants.h"
 #include "rollback.h"
 #include "util/serialize.h"
 #include "util/thread.h"
@@ -108,7 +106,8 @@ void *ServerThread::run()
                } catch (con::ConnectionBindFailed &e) {
                        m_server->setAsyncFatalError(e.what());
                } catch (LuaError &e) {
-                       m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+                       m_server->setAsyncFatalError(
+                                       "ServerThread::run Lua: " + std::string(e.what()));
                }
        }
 
@@ -179,8 +178,8 @@ Server::Server(
        m_admin_chat(iface),
        m_ignore_map_edit_events(false),
        m_ignore_map_edit_events_peer_id(0),
-       m_next_sound_id(0)
-
+       m_next_sound_id(0),
+       m_mod_storage_save_timer(10.0f)
 {
        m_liquid_transform_timer = 0.0;
        m_liquid_transform_every = 1.0;
@@ -488,7 +487,7 @@ void Server::step(float dtime)
                                g_settings->get("kick_msg_crash"),
                                g_settings->getBool("ask_reconnect_on_crash"));
                }
-               throw ServerError(async_err);
+               throw ServerError("AsyncErr: " + async_err);
        }
 }
 
@@ -789,6 +788,18 @@ void Server::AsyncRunStep(bool initial_step)
                                        << "packet size is " << pktSize << std::endl;
                }
                m_clients.unlock();
+
+               m_mod_storage_save_timer -= dtime;
+               if (m_mod_storage_save_timer <= 0.0f) {
+                       infostream << "Saving registered mod storages." << std::endl;
+                       m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+                       for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+                               it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+                               if (it->second->isModified()) {
+                                       it->second->save(getModStoragePath());
+                               }
+                       }
+               }
        }
 
        /*
@@ -1119,7 +1130,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
                SendDeathscreen(peer_id, false, v3f(0,0,0));
 
        // Note things in chat if not in simple singleplayer mode
-       if(!m_simple_singleplayer_mode) {
+       if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
                // Send information about server to player in chat
                SendChatMessage(peer_id, getStatusString());
        }
@@ -1662,12 +1673,28 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
 }
 
 // Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
+void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+                               v3f pos, v3f velocity, v3f acceleration,
                                float expirationtime, float size, bool collisiondetection,
                                bool collision_removal,
-                               bool vertical, const std::string &texture)
+                               bool vertical, const std::string &texture,
+                               const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               // This sucks and should be replaced by a better solution in a refactor:
+               std::vector<u16> clients = m_clients.getClientIDs();
+               for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+                       RemotePlayer *player = m_env->getPlayer(*i);
+                       if (!player)
+                               continue;
+                       SendSpawnParticle(*i, player->protocol_version,
+                                       pos, velocity, acceleration,
+                                       expirationtime, size, collisiondetection,
+                                       collision_removal, vertical, texture, animation, glow);
+               }
+               return;
+       }
 
        NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
 
@@ -1676,22 +1703,39 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
        pkt.putLongString(texture);
        pkt << vertical;
        pkt << collision_removal;
+       // This is horrible but required (why are there two ways to serialize pkts?)
+       std::ostringstream os(std::ios_base::binary);
+       animation.serialize(os, protocol_version);
+       pkt.putRawString(os.str());
+       pkt << glow;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
-       }
+       Send(&pkt);
 }
 
 // Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+       u16 amount, float spawntime, v3f minpos, v3f maxpos,
        v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
        float minsize, float maxsize, bool collisiondetection, bool collision_removal,
-       u16 attached_id, bool vertical, const std::string &texture, u32 id)
+       u16 attached_id, bool vertical, const std::string &texture, u32 id,
+       const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               // This sucks and should be replaced:
+               std::vector<u16> clients = m_clients.getClientIDs();
+               for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+                       RemotePlayer *player = m_env->getPlayer(*i);
+                       if (!player)
+                               continue;
+                       SendAddParticleSpawner(*i, player->protocol_version,
+                                       amount, spawntime, minpos, maxpos,
+                                       minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
+                                       minsize, maxsize, collisiondetection, collision_removal,
+                                       attached_id, vertical, texture, id, animation, glow);
+               }
+               return;
+       }
 
        NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
 
@@ -1704,13 +1748,13 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
        pkt << id << vertical;
        pkt << collision_removal;
        pkt << attached_id;
+       // This is horrible but required
+       std::ostringstream os(std::ios_base::binary);
+       animation.serialize(os, protocol_version);
+       pkt.putRawString(os.str());
+       pkt << glow;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
-       }
+       Send(&pkt);
 }
 
 void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
@@ -2758,40 +2802,41 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
        RollbackScopeActor rollback_scope(m_rollback,
                std::string("player:") + name);
 
-       // Line to send
-       std::wstring line;
-       // Whether to send line to the player that sent the message, or to all players
-       bool broadcast_line = true;
-
-       // Run script hook
-       bool ate = m_script->on_chat_message(name,
-               wide_to_utf8(wmessage));
-       // If script ate the message, don't proceed
-       if (ate)
-               return L"";
-
        if (player) {
                switch (player->canSendChatMessage()) {
                        case RPLAYER_CHATRESULT_FLOODING: {
                                std::wstringstream ws;
                                ws << L"You cannot send more messages. You are limited to "
-                               << g_settings->getFloat("chat_message_limit_per_10sec")
-                               << L" messages per 10 seconds.";
+                                  << g_settings->getFloat("chat_message_limit_per_10sec")
+                                  << L" messages per 10 seconds.";
                                return ws.str();
                        }
                        case RPLAYER_CHATRESULT_KICK:
-                               DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
+                               DenyAccess_Legacy(player->peer_id,
+                                               L"You have been kicked due to message flooding.");
                                return L"";
-                       case RPLAYER_CHATRESULT_OK: break;
-                       default: FATAL_ERROR("Unhandled chat filtering result found.");
+                       case RPLAYER_CHATRESULT_OK:
+                               break;
+                       default:
+                               FATAL_ERROR("Unhandled chat filtering result found.");
                }
        }
 
-       if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+       if (m_max_chatmessage_length > 0
+                       && wmessage.length() > m_max_chatmessage_length) {
                return L"Your message exceed the maximum chat message limit set on the server. "
-                       L"It was refused. Send a shorter message";
+                               L"It was refused. Send a shorter message";
        }
 
+       // Run script hook, exit if script ate the chat message
+       if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
+               return L"";
+
+       // Line to send
+       std::wstring line;
+       // Whether to send line to the player that sent the message, or to all players
+       bool broadcast_line = true;
+
        // Commands are implemented in Lua, so only catch invalid
        // commands that were not "eaten" and send an error back
        if (wmessage[0] == L'/') {
@@ -2826,7 +2871,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
 
                std::vector<u16> clients = m_clients.getClientIDs();
 
+               /*
+                       Send the message back to the inital sender
+                       if they are using protocol version >= 29
+               */
+
                u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+               if (player && player->protocol_version >= 29)
+                       peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
                for (u16 i = 0; i < clients.size(); i++) {
                        u16 cid = clients[i];
                        if (cid != peer_id_to_avoid_sending)
@@ -3157,23 +3210,25 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
        v3f velocity, v3f acceleration,
        float expirationtime, float size, bool
        collisiondetection, bool collision_removal,
-       bool vertical, const std::string &texture)
+       bool vertical, const std::string &texture,
+       const struct TileAnimationParams &animation, u8 glow)
 {
        // m_env will be NULL if the server is initializing
        if (!m_env)
                return;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
+       u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
        if (playername != "") {
                RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return;
                peer_id = player->peer_id;
+               proto_ver = player->protocol_version;
        }
 
-       SendSpawnParticle(peer_id, pos, velocity, acceleration,
+       SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
                        expirationtime, size, collisiondetection,
-                       collision_removal, vertical, texture);
+                       collision_removal, vertical, texture, animation, glow);
 }
 
 u32 Server::addParticleSpawner(u16 amount, float spawntime,
@@ -3181,18 +3236,20 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
        float minexptime, float maxexptime, float minsize, float maxsize,
        bool collisiondetection, bool collision_removal,
        ServerActiveObject *attached, bool vertical, const std::string &texture,
-       const std::string &playername)
+       const std::string &playername, const struct TileAnimationParams &animation,
+       u8 glow)
 {
        // m_env will be NULL if the server is initializing
        if (!m_env)
                return -1;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
+       u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
        if (playername != "") {
                RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return -1;
                peer_id = player->peer_id;
+               proto_ver = player->protocol_version;
        }
 
        u16 attached_id = attached ? attached->getId() : 0;
@@ -3203,11 +3260,11 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
        else
                id = m_env->addParticleSpawner(spawntime, attached_id);
 
-       SendAddParticleSpawner(peer_id, amount, spawntime,
+       SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
                minpos, maxpos, minvel, maxvel, minacc, maxacc,
                minexptime, maxexptime, minsize, maxsize,
                collisiondetection, collision_removal, attached_id, vertical,
-               texture, id);
+               texture, id, animation, glow);
 
        return id;
 }
@@ -3310,29 +3367,12 @@ ICraftDefManager *Server::getCraftDefManager()
 {
        return m_craftdef;
 }
-ITextureSource *Server::getTextureSource()
-{
-       return NULL;
-}
-IShaderSource *Server::getShaderSource()
-{
-       return NULL;
-}
-scene::ISceneManager *Server::getSceneManager()
-{
-       return NULL;
-}
 
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
        return m_nodedef->allocateDummy(name);
 }
 
-ISoundManager *Server::getSoundManager()
-{
-       return &dummySoundManager;
-}
-
 MtEventManager *Server::getEventManager()
 {
        return m_event;
@@ -3376,6 +3416,11 @@ std::string Server::getBuiltinLuaPath()
        return porting::path_share + DIR_DELIM + "builtin";
 }
 
+std::string Server::getModStoragePath() const
+{
+       return m_path_world + DIR_DELIM + "mod_storage";
+}
+
 v3f Server::findSpawnPos()
 {
        ServerMap &map = m_env->getServerMap();
@@ -3497,6 +3542,28 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
        return playersao;
 }
 
+bool Server::registerModStorage(ModMetadata *storage)
+{
+       if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+               errorstream << "Unable to register same mod storage twice. Storage name: "
+                               << storage->getModName() << std::endl;
+               return false;
+       }
+
+       m_mod_storages[storage->getModName()] = storage;
+       return true;
+}
+
+void Server::unregisterModStorage(const std::string &name)
+{
+       UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+       if (it != m_mod_storages.end()) {
+               // Save unconditionaly on unregistration
+               it->second->save(getModStoragePath());
+               m_mod_storages.erase(name);
+       }
+}
+
 void dedicated_server_loop(Server &server, bool &kill)
 {
        DSTACK(FUNCTION_NAME);