]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Merge pull request #48 from Oblomov/master
[dragonfireclient.git] / src / server.cpp
index 31ebfacbb5d888294f6c09cb65351e38116f5866..8a19306a9a55b7c1aeeaf12274178f5248494acc 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
-*/
-
 #include "server.h"
 #include "utility.h"
 #include <iostream>
@@ -32,9 +28,42 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "voxel.h"
 #include "materials.h"
 #include "mineral.h"
+#include "config.h"
+#include "servercommand.h"
+#include "filesys.h"
+#include "content_mapnode.h"
+#include "content_craft.h"
+#include "content_nodemeta.h"
+#include "mapblock.h"
+#include "serverobject.h"
 
 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
 
+class MapEditEventIgnorer
+{
+public:
+       MapEditEventIgnorer(bool *flag):
+               m_flag(flag)
+       {
+               if(*m_flag == false)
+                       *m_flag = true;
+               else
+                       m_flag = NULL;
+       }
+
+       ~MapEditEventIgnorer()
+       {
+               if(m_flag)
+               {
+                       assert(*m_flag);
+                       *m_flag = false;
+               }
+       }
+       
+private:
+       bool *m_flag;
+};
+
 void * ServerThread::Thread()
 {
        ThreadStarted();
@@ -76,10 +105,10 @@ void * EmergeThread::Thread()
 
        DSTACK(__FUNCTION_NAME);
 
-       bool debug=false;
-       
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
+       bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
+       
        /*
                Get block info from queue, emerge them and send them
                to clients.
@@ -95,7 +124,19 @@ void * EmergeThread::Thread()
                SharedPtr<QueuedBlockEmerge> q(qptr);
 
                v3s16 &p = q->pos;
-               
+               v2s16 p2d(p.X,p.Z);
+
+               /*
+                       Do not generate over-limit
+               */
+               if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+               || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+               || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+               || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+               || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+               || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+                       continue;
+                       
                //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
 
                //TimeTaker timer("block emerge");
@@ -114,7 +155,7 @@ void * EmergeThread::Thread()
                        Also decrement the emerge queue count in clients.
                */
 
-               bool optional = true;
+               bool only_from_disk = true;
 
                {
                        core::map<u16, u8>::Iterator i;
@@ -125,115 +166,132 @@ void * EmergeThread::Thread()
                                // Check flags
                                u8 flags = i.getNode()->getValue();
                                if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
-                                       optional = false;
+                                       only_from_disk = false;
                                
                        }
                }
-
-               /*dstream<<"EmergeThread: p="
-                               <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
-                               <<"optional="<<optional<<std::endl;*/
+               
+               if(enable_mapgen_debug_info)
+                       dstream<<"EmergeThread: p="
+                                       <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
+                                       <<"only_from_disk="<<only_from_disk<<std::endl;
                
                ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
                        
-               core::map<v3s16, MapBlock*> changed_blocks;
-               core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
+               //core::map<v3s16, MapBlock*> changed_blocks;
+               //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
 
                MapBlock *block = NULL;
                bool got_block = true;
                core::map<v3s16, MapBlock*> modified_blocks;
                
-               {//envlock
-
-               //TimeTaker envlockwaittimer("block emerge envlock wait time");
-               
-               // 0-50ms
-               JMutexAutoLock envlock(m_server->m_env_mutex);
-
-               //envlockwaittimer.stop();
-
-               //TimeTaker timer("block emerge (while env locked)");
-                       
-               try{
-                       bool only_from_disk = false;
-                       
-                       if(optional)
-                               only_from_disk = true;
+               /*
+                       Fetch block from map or generate a single block
+               */
+               {
+                       JMutexAutoLock envlock(m_server->m_env_mutex);
                        
-                       // First check if the block already exists
-                       //block = map.getBlockNoCreate(p);
+                       // Load sector if it isn't loaded
+                       if(map.getSectorNoGenerateNoEx(p2d) == NULL)
+                               //map.loadSectorFull(p2d);
+                               map.loadSectorMeta(p2d);
 
-                       if(block == NULL)
+                       block = map.getBlockNoCreateNoEx(p);
+                       if(!block || block->isDummy() || !block->isGenerated())
                        {
-                               //dstream<<"Calling emergeBlock"<<std::endl;
-                               block = map.emergeBlock(
-                                               p,
-                                               only_from_disk,
-                                               changed_blocks,
-                                               lighting_invalidated_blocks);
-                       }
+                               if(enable_mapgen_debug_info)
+                                       dstream<<"EmergeThread: not in memory, loading"<<std::endl;
 
-                       // If it is a dummy, block was not found on disk
-                       if(block->isDummy())
-                       {
-                               //dstream<<"EmergeThread: Got a dummy block"<<std::endl;
-                               got_block = false;
+                               // Get, load or create sector
+                               /*ServerMapSector *sector =
+                                               (ServerMapSector*)map.createSector(p2d);*/
+
+                               // Load/generate block
 
+                               /*block = map.emergeBlock(p, sector, changed_blocks,
+                                               lighting_invalidated_blocks);*/
+
+                               block = map.loadBlock(p);
+                               
                                if(only_from_disk == false)
                                {
-                                       dstream<<"EmergeThread: wanted to generate a block but got a dummy"<<std::endl;
-                                       assert(0);
+                                       if(block == NULL || block->isGenerated() == false)
+                                       {
+                                               if(enable_mapgen_debug_info)
+                                                       dstream<<"EmergeThread: generating"<<std::endl;
+                                               block = map.generateBlock(p, modified_blocks);
+                                       }
+                               }
+
+                               if(enable_mapgen_debug_info)
+                                       dstream<<"EmergeThread: ended up with: "
+                                                       <<analyze_block(block)<<std::endl;
+
+                               if(block == NULL)
+                               {
+                                       got_block = false;
+                               }
+                               else
+                               {
+                                       /*
+                                               Ignore map edit events, they will not need to be
+                                               sent to anybody because the block hasn't been sent
+                                               to anybody
+                                       */
+                                       MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
+                                       
+                                       // Activate objects and stuff
+                                       m_server->m_env.activateBlock(block, 3600);
                                }
                        }
+                       else
+                       {
+                               /*if(block->getLightingExpired()){
+                                       lighting_invalidated_blocks[block->getPos()] = block;
+                               }*/
+                       }
+
+                       // TODO: Some additional checking and lighting updating,
+                       //       see emergeBlock
                }
-               catch(InvalidPositionException &e)
-               {
-                       // Block not found.
-                       // This happens when position is over limit.
-                       got_block = false;
-               }
+
+               {//envlock
+               JMutexAutoLock envlock(m_server->m_env_mutex);
                
                if(got_block)
                {
-                       if(debug && changed_blocks.size() > 0)
-                       {
-                               dout_server<<DTIME<<"Got changed_blocks: ";
-                               for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
-                                               i.atEnd() == false; i++)
-                               {
-                                       MapBlock *block = i.getNode()->getValue();
-                                       v3s16 p = block->getPos();
-                                       dout_server<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") ";
-                               }
-                               dout_server<<std::endl;
-                       }
-
                        /*
                                Collect a list of blocks that have been modified in
                                addition to the fetched one.
                        */
 
-                       // Add all the "changed blocks" to modified_blocks
+#if 0
+                       if(lighting_invalidated_blocks.size() > 0)
+                       {
+                               /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
+                                               <<" blocks"<<std::endl;*/
+                       
+                               // 50-100ms for single block generation
+                               //TimeTaker timer("** EmergeThread updateLighting");
+                               
+                               // Update lighting without locking the environment mutex,
+                               // add modified blocks to changed blocks
+                               map.updateLighting(lighting_invalidated_blocks, modified_blocks);
+                       }
+                               
+                       // Add all from changed_blocks to modified_blocks
                        for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
                                        i.atEnd() == false; i++)
                        {
                                MapBlock *block = i.getNode()->getValue();
                                modified_blocks.insert(block->getPos(), block);
                        }
-                       
-                       /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
-                                       <<" blocks"<<std::endl;*/
-                       
-                       //TimeTaker timer("** updateLighting");
-                       
-                       // Update lighting without locking the environment mutex,
-                       // add modified blocks to changed blocks
-                       map.updateLighting(lighting_invalidated_blocks, modified_blocks);
+#endif
                }
                // If we got no block, there should be no invalidated blocks
                else
                {
-                       assert(lighting_invalidated_blocks.size() == 0);
+                       //assert(lighting_invalidated_blocks.size() == 0);
                }
 
                }//envlock
@@ -282,32 +340,42 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 {
        DSTACK(__FUNCTION_NAME);
        
+       /*u32 timer_result;
+       TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
+       
        // Increment timers
+       m_nothing_to_send_pause_timer -= dtime;
+       
+       if(m_nothing_to_send_pause_timer >= 0)
        {
-               JMutexAutoLock lock(m_blocks_sent_mutex);
-               m_nearest_unsent_reset_timer += dtime;
+               // Keep this reset
+               m_nearest_unsent_reset_timer = 0;
+               return;
        }
 
        // Won't send anything if already sending
+       if(m_blocks_sending.size() >= g_settings.getU16
+                       ("max_simultaneous_block_sends_per_client"))
        {
-               JMutexAutoLock lock(m_blocks_sending_mutex);
-               
-               if(m_blocks_sending.size() >= g_settings.getU16
-                               ("max_simultaneous_block_sends_per_client"))
-               {
-                       //dstream<<"Not sending any blocks, Queue full."<<std::endl;
-                       return;
-               }
+               //dstream<<"Not sending any blocks, Queue full."<<std::endl;
+               return;
        }
 
+       //TimeTaker timer("RemoteClient::GetNextBlocks");
+       
        Player *player = server->m_env.getPlayer(peer_id);
 
        assert(player != NULL);
 
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
+       v3f playerspeeddir(0,0,0);
+       if(playerspeed.getLength() > 1.0*BS)
+               playerspeeddir = playerspeed / playerspeed.getLength();
+       // Predict to next block
+       v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
 
-       v3s16 center_nodepos = floatToInt(playerpos);
+       v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
 
        v3s16 center = getNodeBlockPos(center_nodepos);
        
@@ -318,62 +386,61 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        camera_dir.rotateYZBy(player->getPitch());
        camera_dir.rotateXZBy(player->getYaw());
 
+       /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
+                       <<camera_dir.Z<<")"<<std::endl;*/
+
        /*
                Get the starting value of the block finder radius.
        */
-       s16 last_nearest_unsent_d;
-       s16 d_start;
-       {
-               JMutexAutoLock lock(m_blocks_sent_mutex);
                
-               if(m_last_center != center)
-               {
-                       m_nearest_unsent_d = 0;
-                       m_last_center = center;
-               }
-
-               /*dstream<<"m_nearest_unsent_reset_timer="
-                               <<m_nearest_unsent_reset_timer<<std::endl;*/
-               if(m_nearest_unsent_reset_timer > 5.0)
-               {
-                       m_nearest_unsent_reset_timer = 0;
-                       m_nearest_unsent_d = 0;
-                       //dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
-               }
+       if(m_last_center != center)
+       {
+               m_nearest_unsent_d = 0;
+               m_last_center = center;
+       }
 
-               last_nearest_unsent_d = m_nearest_unsent_d;
-               
-               d_start = m_nearest_unsent_d;
+       /*dstream<<"m_nearest_unsent_reset_timer="
+                       <<m_nearest_unsent_reset_timer<<std::endl;*/
+                       
+       // This has to be incremented only when the nothing to send pause
+       // is not active
+       m_nearest_unsent_reset_timer += dtime;
+       
+       // Reset periodically to avoid possible bugs or other mishaps
+       if(m_nearest_unsent_reset_timer > 10.0)
+       {
+               m_nearest_unsent_reset_timer = 0;
+               m_nearest_unsent_d = 0;
+               /*dstream<<"Resetting m_nearest_unsent_d for "
+                               <<server->getPlayerName(peer_id)<<std::endl;*/
        }
 
-       u16 maximum_simultaneous_block_sends_setting = g_settings.getU16
+       //s16 last_nearest_unsent_d = m_nearest_unsent_d;
+       s16 d_start = m_nearest_unsent_d;
+
+       //dstream<<"d_start="<<d_start<<std::endl;
+
+       u16 max_simul_sends_setting = g_settings.getU16
                        ("max_simultaneous_block_sends_per_client");
-       u16 maximum_simultaneous_block_sends = 
-                       maximum_simultaneous_block_sends_setting;
+       u16 max_simul_sends_usually = max_simul_sends_setting;
 
        /*
                Check the time from last addNode/removeNode.
                
                Decrease send rate if player is building stuff.
        */
+       m_time_from_building += dtime;
+       if(m_time_from_building < g_settings.getFloat(
+                               "full_block_send_enable_min_time_from_building"))
        {
-               SharedPtr<JMutexAutoLock> lock(m_time_from_building.getLock());
-               m_time_from_building.m_value += dtime;
-               /*if(m_time_from_building.m_value
-                               < FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING)*/
-               if(m_time_from_building.m_value < g_settings.getFloat(
-                                       "full_block_send_enable_min_time_from_building"))
-               {
-                       maximum_simultaneous_block_sends
-                               = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
-               }
+               max_simul_sends_usually
+                       = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
        }
        
-       u32 num_blocks_selected;
-       {
-               JMutexAutoLock lock(m_blocks_sending_mutex);
-               num_blocks_selected = m_blocks_sending.size();
-       }
+       /*
+               Number of blocks sending + number of blocks selected for sending
+       */
+       u32 num_blocks_selected = m_blocks_sending.size();
        
        /*
                next time d will be continued from the d from which the nearest
@@ -384,35 +451,39 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        */
        s32 new_nearest_unsent_d = -1;
 
-       // Serialization version used
-       //u8 ser_version = serialization_version;
-
-       //bool has_incomplete_blocks = false;
-       
        s16 d_max = g_settings.getS16("max_block_send_distance");
        s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
        
+       // Don't loop very much at a time
+       if(d_max > d_start+1)
+               d_max = d_start+1;
+       /*if(d_max_gen > d_start+2)
+               d_max_gen = d_start+2;*/
+       
        //dstream<<"Starting from "<<d_start<<std::endl;
 
-       for(s16 d = d_start; d <= d_max; d++)
+       bool sending_something = false;
+
+       bool no_blocks_found_for_sending = true;
+
+       bool queue_is_full = false;
+       
+       s16 d;
+       for(d = d_start; d <= d_max; d++)
        {
                //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
                
-               //if(has_incomplete_blocks == false)
+               /*
+                       If m_nearest_unsent_d was changed by the EmergeThread
+                       (it can change it to 0 through SetBlockNotSent),
+                       update our d to it.
+                       Else update m_nearest_unsent_d
+               */
+               /*if(m_nearest_unsent_d != last_nearest_unsent_d)
                {
-                       JMutexAutoLock lock(m_blocks_sent_mutex);
-                       /*
-                               If m_nearest_unsent_d was changed by the EmergeThread
-                               (it can change it to 0 through SetBlockNotSent),
-                               update our d to it.
-                               Else update m_nearest_unsent_d
-                       */
-                       if(m_nearest_unsent_d != last_nearest_unsent_d)
-                       {
-                               d = m_nearest_unsent_d;
-                               last_nearest_unsent_d = m_nearest_unsent_d;
-                       }
-               }
+                       d = m_nearest_unsent_d;
+                       last_nearest_unsent_d = m_nearest_unsent_d;
+               }*/
 
                /*
                        Get the border/face dot coordinates of a "d-radiused"
@@ -434,32 +505,24 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                Also, don't send blocks that are already flying.
                        */
                        
-                       u16 maximum_simultaneous_block_sends_now =
-                                       maximum_simultaneous_block_sends;
+                       // Start with the usual maximum
+                       u16 max_simul_dynamic = max_simul_sends_usually;
                        
+                       // If block is very close, allow full maximum
                        if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
-                       {
-                               maximum_simultaneous_block_sends_now =
-                                               maximum_simultaneous_block_sends_setting;
-                       }
+                               max_simul_dynamic = max_simul_sends_setting;
 
+                       // Don't select too many blocks for sending
+                       if(num_blocks_selected >= max_simul_dynamic)
                        {
-                               JMutexAutoLock lock(m_blocks_sending_mutex);
-                               
-                               // Limit is dynamically lowered when building
-                               if(num_blocks_selected
-                                               >= maximum_simultaneous_block_sends_now)
-                               {
-                                       /*dstream<<"Not sending more blocks. Queue full. "
-                                                       <<m_blocks_sending.size()
-                                                       <<std::endl;*/
-                                       goto queue_full;
-                               }
-
-                               if(m_blocks_sending.find(p) != NULL)
-                                       continue;
+                               queue_is_full = true;
+                               goto queue_full_break;
                        }
                        
+                       // Don't send blocks that are currently being transferred
+                       if(m_blocks_sending.find(p) != NULL)
+                               continue;
+               
                        /*
                                Do not go over-limit
                        */
@@ -484,42 +547,42 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                        continue;
                        }
 
-#if 0
+#if 1
                        /*
                                If block is far away, don't generate it unless it is
-                               near ground level
-
-                               NOTE: We can't know the ground level this way with the
-                               new generator.
+                               near ground level.
                        */
-                       if(d > 4)
+                       if(d >= 4)
                        {
-                               v2s16 p2d(p.X, p.Z);
-                               MapSector *sector = NULL;
-                               try
-                               {
-                                       sector = server->m_env.getMap().getSectorNoGenerate(p2d);
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                               }
-
-                               if(sector != NULL)
-                               {
-                                       // Get center ground height in nodes
-                                       f32 gh = sector->getGroundHeight(
-                                                       v2s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2));
-                                       // Block center y in nodes
-                                       f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
-                                       // If differs a lot, don't generate
-                                       if(fabs(gh - y) > MAP_BLOCKSIZE*2)
-                                               generate = false;
-                               }
+       #if 1
+                               // Block center y in nodes
+                               f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
+                               // Don't generate if it's very high or very low
+                               if(y < -64 || y > 64)
+                                       generate = false;
+       #endif
+       #if 0
+                               v2s16 p2d_nodes_center(
+                                       MAP_BLOCKSIZE*p.X,
+                                       MAP_BLOCKSIZE*p.Z);
+                               
+                               // Get ground height in nodes
+                               s16 gh = server->m_env.getServerMap().findGroundLevel(
+                                               p2d_nodes_center);
+
+                               // If differs a lot, don't generate
+                               if(fabs(gh - y) > MAP_BLOCKSIZE*2)
+                                       generate = false;
+                                       // Actually, don't even send it
+                                       //continue;
+       #endif
                        }
 #endif
 
+                       //dstream<<"d="<<d<<std::endl;
+                       
                        /*
-                               Don't draw if not in sight
+                               Don't generate or send if not in sight
                        */
 
                        if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
@@ -531,10 +594,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                Don't send already sent blocks
                        */
                        {
-                               JMutexAutoLock lock(m_blocks_sent_mutex);
-                               
                                if(m_blocks_sent.find(p) != NULL)
+                               {
                                        continue;
+                               }
                        }
 
                        /*
@@ -546,32 +609,50 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        bool block_is_invalid = false;
                        if(block != NULL)
                        {
-                               /*if(block->isIncomplete())
-                               {
-                                       has_incomplete_blocks = true;
-                                       continue;
-                               }*/
+                               // Reset usage timer, this block will be of use in the future.
+                               block->resetUsageTimer();
 
+                               // Block is dummy if data doesn't exist.
+                               // It means it has been not found from disk and not generated
                                if(block->isDummy())
                                {
                                        surely_not_found_on_disk = true;
                                }
-
+                               
+                               // Block is valid if lighting is up-to-date and data exists
                                if(block->isValid() == false)
                                {
                                        block_is_invalid = true;
                                }
                                
+                               /*if(block->isFullyGenerated() == false)
+                               {
+                                       block_is_invalid = true;
+                               }*/
+
+#if 0
                                v2s16 p2d(p.X, p.Z);
                                ServerMap *map = (ServerMap*)(&server->m_env.getMap());
                                v2s16 chunkpos = map->sector_to_chunk(p2d);
                                if(map->chunkNonVolatile(chunkpos) == false)
                                        block_is_invalid = true;
-                               /*MapChunk *chunk = map->getChunk(chunkpos);
-                               if(chunk == NULL)
+#endif
+                               if(block->isGenerated() == false)
                                        block_is_invalid = true;
-                               else if(chunk->getIsVolatile() == true)
-                                       block_is_invalid = true;*/
+#if 1
+                               /*
+                                       If block is not close, don't send it unless it is near
+                                       ground level.
+
+                                       Block is near ground level if night-time mesh
+                                       differs from day-time mesh.
+                               */
+                               if(d > 3)
+                               {
+                                       if(block->dayNightDiffed() == false)
+                                               continue;
+                               }
+#endif
                        }
 
                        /*
@@ -585,27 +666,27 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        }
 
                        /*
-                               Record the lowest d from which a block has been
+                               Record the lowest d from which a block has been
                                found being not sent and possibly to exist
                        */
-                       if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
+                       if(no_blocks_found_for_sending)
                        {
-                               new_nearest_unsent_d = d;
+                               if(generate == true)
+                                       new_nearest_unsent_d = d;
                        }
+
+                       no_blocks_found_for_sending = false;
                                        
                        /*
                                Add inexistent block to emerge queue.
                        */
                        if(block == NULL || surely_not_found_on_disk || block_is_invalid)
                        {
-                               //dstream<<"asd"<<std::endl;
-                               
-                               /*SharedPtr<JMutexAutoLock> lock
-                                               (m_num_blocks_in_emerge_queue.getLock());*/
-                               
                                //TODO: Get value from somewhere
                                // Allow only one block in emerge queue
-                               if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
+                               //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
+                               // Allow two blocks in queue per client
+                               if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
                                {
                                        //dstream<<"Adding block to emerge queue"<<std::endl;
                                        
@@ -624,7 +705,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        }
 
                        /*
-                               Add block to queue
+                               Add block to send queue
                        */
 
                        PrioritySortedBlockTransfer q((float)d, p, peer_id);
@@ -632,15 +713,43 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        dest.push_back(q);
 
                        num_blocks_selected += 1;
+                       sending_something = true;
                }
        }
-queue_full:
+queue_full_break:
 
-       if(new_nearest_unsent_d != -1)
+       //dstream<<"Stopped at "<<d<<std::endl;
+       
+       if(no_blocks_found_for_sending)
        {
-               JMutexAutoLock lock(m_blocks_sent_mutex);
+               if(queue_is_full == false)
+                       new_nearest_unsent_d = d;
+       }
+
+       if(new_nearest_unsent_d != -1)
                m_nearest_unsent_d = new_nearest_unsent_d;
+
+       if(sending_something == false)
+       {
+               m_nothing_to_send_counter++;
+               if((s16)m_nothing_to_send_counter >=
+                               g_settings.getS16("max_block_send_distance"))
+               {
+                       // Pause time in seconds
+                       m_nothing_to_send_pause_timer = 1.0;
+                       /*dstream<<"nothing to send to "
+                                       <<server->getPlayerName(peer_id)
+                                       <<" (d="<<d<<")"<<std::endl;*/
+               }
+       }
+       else
+       {
+               m_nothing_to_send_counter = 0;
        }
+
+       /*timer_result = timer.stop(true);
+       if(timer_result != 0)
+               dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
 }
 
 void RemoteClient::SendObjectData(
@@ -743,7 +852,7 @@ void RemoteClient::SendObjectData(
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
 
-       v3s16 center_nodepos = floatToInt(playerpos);
+       v3s16 center_nodepos = floatToInt(playerpos, BS);
        v3s16 center = getNodeBlockPos(center_nodepos);
 
        s16 d_max = g_settings.getS16("active_object_range");
@@ -767,7 +876,6 @@ void RemoteClient::SendObjectData(
                                Ignore blocks that haven't been sent to the client
                        */
                        {
-                               JMutexAutoLock sentlock(m_blocks_sent_mutex);
                                if(m_blocks_sent.find(p) == NULL)
                                        continue;
                        }
@@ -784,7 +892,7 @@ void RemoteClient::SendObjectData(
                        */
                        if(stepped_blocks.find(p) == NULL)
                        {
-                               block->stepObjects(dtime, true, server->getDayNightRatio());
+                               block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
                                stepped_blocks.insert(p, true);
                                block->setChangedFlag();
                        }
@@ -802,7 +910,9 @@ void RemoteClient::SendObjectData(
                        bos.write((char*)buf, 6);
 
                        // Write objects
-                       block->serializeObjects(bos, serialization_version);
+                       //block->serializeObjects(bos, serialization_version); // DEPRECATED
+                       // count=0
+                       writeU16(bos, 0);
 
                        blockcount++;
 
@@ -861,8 +971,6 @@ void RemoteClient::SendObjectData(
 
 void RemoteClient::GotBlock(v3s16 p)
 {
-       JMutexAutoLock lock(m_blocks_sending_mutex);
-       JMutexAutoLock lock2(m_blocks_sent_mutex);
        if(m_blocks_sending.find(p) != NULL)
                m_blocks_sending.remove(p);
        else
@@ -876,13 +984,6 @@ void RemoteClient::GotBlock(v3s16 p)
 
 void RemoteClient::SentBlock(v3s16 p)
 {
-       JMutexAutoLock lock(m_blocks_sending_mutex);
-       /*if(m_blocks_sending.size() > 15)
-       {
-               dstream<<"RemoteClient::SentBlock(): "
-                               <<"m_blocks_sending.size()="
-                               <<m_blocks_sending.size()<<std::endl;
-       }*/
        if(m_blocks_sending.find(p) == NULL)
                m_blocks_sending.insert(p, 0.0);
        else
@@ -892,9 +993,6 @@ void RemoteClient::SentBlock(v3s16 p)
 
 void RemoteClient::SetBlockNotSent(v3s16 p)
 {
-       JMutexAutoLock sendinglock(m_blocks_sending_mutex);
-       JMutexAutoLock sentlock(m_blocks_sent_mutex);
-
        m_nearest_unsent_d = 0;
        
        if(m_blocks_sending.find(p) != NULL)
@@ -905,9 +1003,6 @@ void RemoteClient::SetBlockNotSent(v3s16 p)
 
 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
 {
-       JMutexAutoLock sendinglock(m_blocks_sending_mutex);
-       JMutexAutoLock sentlock(m_blocks_sent_mutex);
-
        m_nearest_unsent_d = 0;
        
        for(core::map<v3s16, MapBlock*>::Iterator
@@ -930,6 +1025,7 @@ void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
 PlayerInfo::PlayerInfo()
 {
        name[0] = 0;
+       avg_rtt = 0;
 }
 
 void PlayerInfo::PrintLine(std::ostream *s)
@@ -962,20 +1058,23 @@ u32 PIChecksum(core::list<PlayerInfo> &l)
 */
 
 Server::Server(
-               std::string mapsavedir
+               std::string mapsavedir,
+               std::string configpath
        ):
-       m_env(new ServerMap(mapsavedir), dout_server),
+       m_env(new ServerMap(mapsavedir), this),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+       m_authmanager(mapsavedir+"/auth.txt"),
        m_thread(this),
        m_emergethread(this),
-       m_time_of_day(9000),
        m_time_counter(0),
        m_time_of_day_send_timer(0),
        m_uptime(0),
        m_mapsavedir(mapsavedir),
-       m_shutdown_requested(false)
+       m_configpath(configpath),
+       m_shutdown_requested(false),
+       m_ignore_map_edit_events(false),
+       m_ignore_map_edit_events_peer_id(0)
 {
-       //m_flowwater_timer = 0.0;
        m_liquid_transform_timer = 0.0;
        m_print_info_timer = 0.0;
        m_objectdata_timer = 0.0;
@@ -986,13 +1085,26 @@ Server::Server(
        m_con_mutex.Init();
        m_step_dtime_mutex.Init();
        m_step_dtime = 0.0;
+       
+       // Register us to receive map edit events
+       m_env.getMap().addEventReceiver(this);
+
+       // If file exists, load environment metadata
+       if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+       {
+               dstream<<"Server: Loading environment metadata"<<std::endl;
+               m_env.loadMeta(m_mapsavedir);
+       }
 
        // Load players
+       dstream<<"Server: Loading players"<<std::endl;
        m_env.deSerializePlayers(m_mapsavedir);
 }
 
 Server::~Server()
 {
+       dstream<<"Server::~Server()"<<std::endl;
+
        /*
                Send shutdown message
        */
@@ -1014,14 +1126,25 @@ Server::~Server()
                        if(client->serialization_version == SER_FMT_VER_INVALID)
                                continue;
 
-                       SendChatMessage(client->peer_id, line);
+                       try{
+                               SendChatMessage(client->peer_id, line);
+                       }
+                       catch(con::PeerNotFoundException &e)
+                       {}
                }
        }
 
        /*
                Save players
        */
+       dstream<<"Server: Saving players"<<std::endl;
        m_env.serializePlayers(m_mapsavedir);
+
+       /*
+               Save environment metadata
+       */
+       dstream<<"Server: Saving environment metadata"<<std::endl;
+       m_env.saveMeta(m_mapsavedir);
        
        /*
                Stop threads
@@ -1066,19 +1189,20 @@ void Server::start(unsigned short port)
        m_thread.setRun(true);
        m_thread.Start();
        
-       dout_server<<"Server started on port "<<port<<std::endl;
+       dout_server<<"Server: Started on port "<<port<<std::endl;
 }
 
 void Server::stop()
 {
        DSTACK(__FUNCTION_NAME);
+
        // Stop threads (set run=false first so both start stopping)
        m_thread.setRun(false);
        m_emergethread.setRun(false);
        m_thread.stop();
        m_emergethread.stop();
        
-       dout_server<<"Server threads stopped"<<std::endl;
+       dout_server<<"Server: Threads stopped"<<std::endl;
 }
 
 void Server::step(float dtime)
@@ -1103,12 +1227,16 @@ void Server::AsyncRunStep()
                dtime = m_step_dtime;
        }
        
-       // Send blocks to clients
-       SendBlocks(dtime);
+       {
+               ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
+                               "blocks to clients");
+               // Send blocks to clients
+               SendBlocks(dtime);
+       }
        
        if(dtime < 0.001)
                return;
-       
+
        //dstream<<"Server steps "<<dtime<<std::endl;
        //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
        
@@ -1125,14 +1253,17 @@ void Server::AsyncRunStep()
        }
        
        /*
-               Update m_time_of_day
+               Update m_time_of_day and overall game time
        */
        {
+               JMutexAutoLock envlock(m_env_mutex);
+
                m_time_counter += dtime;
                f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
                u32 units = (u32)(m_time_counter*speed);
                m_time_counter -= (f32)units / speed;
-               m_time_of_day.set((m_time_of_day.get() + units) % 24000);
+               
+               m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
                
                //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
 
@@ -1156,7 +1287,7 @@ void Server::AsyncRunStep()
                                //Player *player = m_env.getPlayer(client->peer_id);
                                
                                SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
-                                               m_time_of_day.get());
+                                               m_env.getTimeOfDay());
                                // Send as reliable
                                m_con.Send(client->peer_id, 0, data, true);
                        }
@@ -1166,21 +1297,33 @@ void Server::AsyncRunStep()
        {
                // Process connection's timeouts
                JMutexAutoLock lock2(m_con_mutex);
+               ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
                m_con.RunTimeouts(dtime);
        }
        
        {
                // This has to be called so that the client list gets synced
                // with the peer list of the connection
+               ScopeProfiler sp(&g_profiler, "Server: peer change handling");
                handlePeerChanges();
        }
 
        {
-               // Step environment
-               // This also runs Map's timers
                JMutexAutoLock lock(m_env_mutex);
+               // Step environment
+               ScopeProfiler sp(&g_profiler, "Server: environment step");
                m_env.step(dtime);
        }
+               
+       const float map_timer_and_unload_dtime = 5.15;
+       if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+       {
+               JMutexAutoLock lock(m_env_mutex);
+               // Run Map's timers and unload unused data
+               ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
+               m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+                               g_settings.getFloat("server_unload_unused_data_timeout"));
+       }
        
        /*
                Do background stuff
@@ -1195,7 +1338,9 @@ void Server::AsyncRunStep()
                m_liquid_transform_timer -= 1.00;
                
                JMutexAutoLock lock(m_env_mutex);
-               
+
+               ScopeProfiler sp(&g_profiler, "Server: liquid transform");
+
                core::map<v3s16, MapBlock*> modified_blocks;
                m_env.getMap().transformLiquids(modified_blocks);
 #if 0          
@@ -1251,121 +1396,401 @@ void Server::AsyncRunStep()
                        {
                                //u16 peer_id = i.getNode()->getKey();
                                RemoteClient *client = i.getNode()->getValue();
+                               Player *player = m_env.getPlayer(client->peer_id);
+                               if(player==NULL)
+                                       continue;
+                               std::cout<<player->getName()<<"\t";
                                client->PrintInfo(std::cout);
                        }
                }
        }
 
-       /*
-               Update digging
+       //if(g_settings.getBool("enable_experimental"))
+       {
 
-               NOTE: Some of this could be moved to RemoteClient
+       /*
+               Check added and deleted active objects
        */
-#if 0
        {
+               //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
                JMutexAutoLock envlock(m_env_mutex);
                JMutexAutoLock conlock(m_con_mutex);
 
+               ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
+
+               // Radius inside which objects are active
+               s16 radius = 32;
+
                for(core::map<u16, RemoteClient*>::Iterator
                        i = m_clients.getIterator();
                        i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
                        Player *player = m_env.getPlayer(client->peer_id);
-
-                       JMutexAutoLock digmutex(client->m_dig_mutex);
-
-                       if(client->m_dig_tool_item == -1)
+                       if(player==NULL)
+                       {
+                               // This can happen if the client timeouts somehow
+                               /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
+                                               <<client->peer_id
+                                               <<" has no associated player"<<std::endl;*/
                                continue;
-
-                       client->m_dig_time_remaining -= dtime;
-
-                       if(client->m_dig_time_remaining > 0)
+                       }
+                       v3s16 pos = floatToInt(player->getPosition(), BS);
+
+                       core::map<u16, bool> removed_objects;
+                       core::map<u16, bool> added_objects;
+                       m_env.getRemovedActiveObjects(pos, radius,
+                                       client->m_known_objects, removed_objects);
+                       m_env.getAddedActiveObjects(pos, radius,
+                                       client->m_known_objects, added_objects);
+                       
+                       // Ignore if nothing happened
+                       if(removed_objects.size() == 0 && added_objects.size() == 0)
                        {
-                               client->m_time_from_building.set(0.0);
+                               //dstream<<"INFO: active objects: none changed"<<std::endl;
                                continue;
                        }
+                       
+                       std::string data_buffer;
 
-                       v3s16 p_under = client->m_dig_position;
+                       char buf[4];
                        
-                       // Mandatory parameter; actually used for nothing
-                       core::map<v3s16, MapBlock*> modified_blocks;
+                       // Handle removed objects
+                       writeU16((u8*)buf, removed_objects.size());
+                       data_buffer.append(buf, 2);
+                       for(core::map<u16, bool>::Iterator
+                                       i = removed_objects.getIterator();
+                                       i.atEnd()==false; i++)
+                       {
+                               // Get object
+                               u16 id = i.getNode()->getKey();
+                               ServerActiveObject* obj = m_env.getActiveObject(id);
 
-                       u8 material;
+                               // Add to data buffer for sending
+                               writeU16((u8*)buf, i.getNode()->getKey());
+                               data_buffer.append(buf, 2);
+                               
+                               // Remove from known objects
+                               client->m_known_objects.remove(i.getNode()->getKey());
 
-                       try
-                       {
-                               // Get material at position
-                               material = m_env.getMap().getNode(p_under).d;
-                               // If it's not diggable, do nothing
-                               if(content_diggable(material) == false)
-                               {
-                                       derr_server<<"Server: Not finishing digging: Node not diggable"
-                                                       <<std::endl;
-                                       client->m_dig_tool_item = -1;
-                                       break;
-                               }
+                               if(obj && obj->m_known_by_count > 0)
+                                       obj->m_known_by_count--;
                        }
-                       catch(InvalidPositionException &e)
+
+                       // Handle added objects
+                       writeU16((u8*)buf, added_objects.size());
+                       data_buffer.append(buf, 2);
+                       for(core::map<u16, bool>::Iterator
+                                       i = added_objects.getIterator();
+                                       i.atEnd()==false; i++)
                        {
-                               derr_server<<"Server: Not finishing digging: Node not found"
-                                               <<std::endl;
-                               client->m_dig_tool_item = -1;
-                               break;
+                               // Get object
+                               u16 id = i.getNode()->getKey();
+                               ServerActiveObject* obj = m_env.getActiveObject(id);
+                               
+                               // Get object type
+                               u8 type = ACTIVEOBJECT_TYPE_INVALID;
+                               if(obj == NULL)
+                                       dstream<<"WARNING: "<<__FUNCTION_NAME
+                                                       <<": NULL object"<<std::endl;
+                               else
+                                       type = obj->getType();
+
+                               // Add to data buffer for sending
+                               writeU16((u8*)buf, id);
+                               data_buffer.append(buf, 2);
+                               writeU8((u8*)buf, type);
+                               data_buffer.append(buf, 1);
+                               
+                               if(obj)
+                                       data_buffer.append(serializeLongString(
+                                                       obj->getClientInitializationData()));
+                               else
+                                       data_buffer.append(serializeLongString(""));
+
+                               // Add to known objects
+                               client->m_known_objects.insert(i.getNode()->getKey(), false);
+
+                               if(obj)
+                                       obj->m_known_by_count++;
                        }
-                       
-                       // Create packet
-                       u32 replysize = 8;
-                       SharedBuffer<u8> reply(replysize);
-                       writeU16(&reply[0], TOCLIENT_REMOVENODE);
-                       writeS16(&reply[2], p_under.X);
-                       writeS16(&reply[4], p_under.Y);
-                       writeS16(&reply[6], p_under.Z);
+
+                       // Send packet
+                       SharedBuffer<u8> reply(2 + data_buffer.size());
+                       writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
+                       memcpy((char*)&reply[2], data_buffer.c_str(),
+                                       data_buffer.size());
                        // Send as reliable
-                       m_con.SendToAll(0, reply, true);
-                       
-                       if(g_settings.getBool("creative_mode") == false)
+                       m_con.Send(client->peer_id, 0, reply, true);
+
+                       dstream<<"INFO: Server: Sent object remove/add: "
+                                       <<removed_objects.size()<<" removed, "
+                                       <<added_objects.size()<<" added, "
+                                       <<"packet size is "<<reply.getSize()<<std::endl;
+               }
+
+#if 0
+               /*
+                       Collect a list of all the objects known by the clients
+                       and report it back to the environment.
+               */
+
+               core::map<u16, bool> all_known_objects;
+
+               for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd() == false; i++)
+               {
+                       RemoteClient *client = i.getNode()->getValue();
+                       // Go through all known objects of client
+                       for(core::map<u16, bool>::Iterator
+                                       i = client->m_known_objects.getIterator();
+                                       i.atEnd()==false; i++)
                        {
-                               // Add to inventory and send inventory
-                               InventoryItem *item = new MaterialItem(material, 1);
-                               player->inventory.addItem("main", item);
-                               SendInventory(player->peer_id);
+                               u16 id = i.getNode()->getKey();
+                               all_known_objects[id] = true;
                        }
+               }
+               
+               m_env.setKnownActiveObjects(whatever);
+#endif
 
-                       /*
-                               Remove the node
-                               (this takes some time so it is done after the quick stuff)
-                       */
-                       m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
+       }
+
+       /*
+               Send object messages
+       */
+       {
+               JMutexAutoLock envlock(m_env_mutex);
+               JMutexAutoLock conlock(m_con_mutex);
+
+               ScopeProfiler sp(&g_profiler, "Server: sending object messages");
+
+               // Key = object id
+               // Value = data sent by object
+               core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
+
+               // Get active object messages from environment
+               for(;;)
+               {
+                       ActiveObjectMessage aom = m_env.getActiveObjectMessage();
+                       if(aom.id == 0)
+                               break;
                        
+                       core::list<ActiveObjectMessage>* message_list = NULL;
+                       core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
+                       n = buffered_messages.find(aom.id);
+                       if(n == NULL)
+                       {
+                               message_list = new core::list<ActiveObjectMessage>;
+                               buffered_messages.insert(aom.id, message_list);
+                       }
+                       else
+                       {
+                               message_list = n->getValue();
+                       }
+                       message_list->push_back(aom);
+               }
+               
+               // Route data to every client
+               for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd()==false; i++)
+               {
+                       RemoteClient *client = i.getNode()->getValue();
+                       std::string reliable_data;
+                       std::string unreliable_data;
+                       // Go through all objects in message buffer
+                       for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
+                                       j = buffered_messages.getIterator();
+                                       j.atEnd()==false; j++)
+                       {
+                               // If object is not known by client, skip it
+                               u16 id = j.getNode()->getKey();
+                               if(client->m_known_objects.find(id) == NULL)
+                                       continue;
+                               // Get message list of object
+                               core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
+                               // Go through every message
+                               for(core::list<ActiveObjectMessage>::Iterator
+                                               k = list->begin(); k != list->end(); k++)
+                               {
+                                       // Compose the full new data with header
+                                       ActiveObjectMessage aom = *k;
+                                       std::string new_data;
+                                       // Add object id
+                                       char buf[2];
+                                       writeU16((u8*)&buf[0], aom.id);
+                                       new_data.append(buf, 2);
+                                       // Add data
+                                       new_data += serializeString(aom.datastring);
+                                       // Add data to buffer
+                                       if(aom.reliable)
+                                               reliable_data += new_data;
+                                       else
+                                               unreliable_data += new_data;
+                               }
+                       }
                        /*
-                               Update water
+                               reliable_data and unreliable_data are now ready.
+                               Send them.
                        */
-                       
-                       // Update water pressure around modification
-                       // This also adds it to m_flow_active_nodes if appropriate
+                       if(reliable_data.size() > 0)
+                       {
+                               SharedBuffer<u8> reply(2 + reliable_data.size());
+                               writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
+                               memcpy((char*)&reply[2], reliable_data.c_str(),
+                                               reliable_data.size());
+                               // Send as reliable
+                               m_con.Send(client->peer_id, 0, reply, true);
+                       }
+                       if(unreliable_data.size() > 0)
+                       {
+                               SharedBuffer<u8> reply(2 + unreliable_data.size());
+                               writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
+                               memcpy((char*)&reply[2], unreliable_data.c_str(),
+                                               unreliable_data.size());
+                               // Send as unreliable
+                               m_con.Send(client->peer_id, 0, reply, false);
+                       }
+
+                       /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
+                       {
+                               dstream<<"INFO: Server: Size of object message data: "
+                                               <<"reliable: "<<reliable_data.size()
+                                               <<", unreliable: "<<unreliable_data.size()
+                                               <<std::endl;
+                       }*/
+               }
+
+               // Clear buffered_messages
+               for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
+                               i = buffered_messages.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       delete i.getNode()->getValue();
+               }
+       }
+
+       } // enable_experimental
+
+       /*
+               Send queued-for-sending map edit events.
+       */
+       {
+               // Don't send too many at a time
+               //u32 count = 0;
+
+               // Single change sending is disabled if queue size is not small
+               bool disable_single_change_sending = false;
+               if(m_unsent_map_edit_queue.size() >= 4)
+                       disable_single_change_sending = true;
+
+               bool got_any_events = false;
+
+               // We'll log the amount of each
+               Profiler prof;
+
+               while(m_unsent_map_edit_queue.size() != 0)
+               {
+                       got_any_events = true;
 
-                       MapVoxelManipulator v(&m_env.getMap());
-                       v.m_disable_water_climb =
-                                       g_settings.getBool("disable_water_climb");
+                       MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
                        
-                       VoxelArea area(p_under-v3s16(1,1,1), p_under+v3s16(1,1,1));
+                       // Players far away from the change are stored here.
+                       // Instead of sending the changes, MapBlocks are set not sent
+                       // for them.
+                       core::list<u16> far_players;
 
-                       try
+                       if(event->type == MEET_ADDNODE)
+                       {
+                               //dstream<<"Server: MEET_ADDNODE"<<std::endl;
+                               prof.add("MEET_ADDNODE", 1);
+                               if(disable_single_change_sending)
+                                       sendAddNode(event->p, event->n, event->already_known_by_peer,
+                                                       &far_players, 5);
+                               else
+                                       sendAddNode(event->p, event->n, event->already_known_by_peer,
+                                                       &far_players, 30);
+                       }
+                       else if(event->type == MEET_REMOVENODE)
+                       {
+                               //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
+                               prof.add("MEET_REMOVENODE", 1);
+                               if(disable_single_change_sending)
+                                       sendRemoveNode(event->p, event->already_known_by_peer,
+                                                       &far_players, 5);
+                               else
+                                       sendRemoveNode(event->p, event->already_known_by_peer,
+                                                       &far_players, 30);
+                       }
+                       else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
                        {
-                               v.updateAreaWaterPressure(area, m_flow_active_nodes);
+                               dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
+                               prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
+                               setBlockNotSent(event->p);
                        }
-                       catch(ProcessingLimitException &e)
+                       else if(event->type == MEET_OTHER)
                        {
-                               dstream<<"Processing limit reached (1)"<<std::endl;
+                               prof.add("MEET_OTHER", 1);
+                               dstream<<"WARNING: Server: MEET_OTHER not implemented"
+                                               <<std::endl;
+                       }
+                       else
+                       {
+                               prof.add("unknown", 1);
+                               dstream<<"WARNING: Server: Unknown MapEditEvent "
+                                               <<((u32)event->type)<<std::endl;
                        }
                        
-                       v.blitBack(modified_blocks);
+                       /*
+                               Set blocks not sent to far players
+                       */
+                       if(far_players.size() > 0)
+                       {
+                               // Convert list format to that wanted by SetBlocksNotSent
+                               core::map<v3s16, MapBlock*> modified_blocks2;
+                               for(core::map<v3s16, bool>::Iterator
+                                               i = event->modified_blocks.getIterator();
+                                               i.atEnd()==false; i++)
+                               {
+                                       v3s16 p = i.getNode()->getKey();
+                                       modified_blocks2.insert(p,
+                                                       m_env.getMap().getBlockNoCreateNoEx(p));
+                               }
+                               // Set blocks not sent
+                               for(core::list<u16>::Iterator
+                                               i = far_players.begin();
+                                               i != far_players.end(); i++)
+                               {
+                                       u16 peer_id = *i;
+                                       RemoteClient *client = getClient(peer_id);
+                                       if(client==NULL)
+                                               continue;
+                                       client->SetBlocksNotSent(modified_blocks2);
+                               }
+                       }
+
+                       delete event;
+
+                       /*// Don't send too many at a time
+                       count++;
+                       if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
+                               break;*/
+               }
+
+               if(got_any_events)
+               {
+                       dstream<<"Server: MapEditEvents:"<<std::endl;
+                       prof.print(dstream);
                }
+               
        }
-#endif
 
-       // Send object positions
+       /*
+               Send object positions
+               TODO: Get rid of MapBlockObjects
+       */
        {
                float &counter = m_objectdata_timer;
                counter += dtime;
@@ -1373,6 +1798,9 @@ void Server::AsyncRunStep()
                {
                        JMutexAutoLock lock1(m_env_mutex);
                        JMutexAutoLock lock2(m_con_mutex);
+
+                       ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
+
                        SendObjectData(counter);
 
                        counter = 0.0;
@@ -1394,7 +1822,7 @@ void Server::AsyncRunStep()
                }
        }
 
-       // Save map
+       // Save map, players and auth stuff
        {
                float &counter = m_savemap_timer;
                counter += dtime;
@@ -1402,25 +1830,37 @@ void Server::AsyncRunStep()
                {
                        counter = 0.0;
 
+                       ScopeProfiler sp(&g_profiler, "Server: saving stuff");
+
+                       // Auth stuff
+                       if(m_authmanager.isModified())
+                               m_authmanager.save();
+                       
+                       // Map
                        JMutexAutoLock lock(m_env_mutex);
 
-                       if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true)
-                       {
-                               // Save only changed parts
-                               m_env.getMap().save(true);
+                       /*// Unload unused data (delete from memory)
+                       m_env.getMap().unloadUnusedData(
+                                       g_settings.getFloat("server_unload_unused_sectors_timeout"));
+                                       */
+                       /*u32 deleted_count = m_env.getMap().unloadUnusedData(
+                                       g_settings.getFloat("server_unload_unused_sectors_timeout"));
+                                       */
 
-                               // Delete unused sectors
-                               u32 deleted_count = m_env.getMap().deleteUnusedSectors(
-                                               g_settings.getFloat("server_unload_unused_sectors_timeout"));
-                               if(deleted_count > 0)
-                               {
-                                       dout_server<<"Server: Unloaded "<<deleted_count
-                                                       <<" sectors from memory"<<std::endl;
-                               }
+                       // Save only changed parts
+                       m_env.getMap().save(true);
 
-                               // Save players
-                               m_env.serializePlayers(m_mapsavedir);
-                       }
+                       /*if(deleted_count > 0)
+                       {
+                               dout_server<<"Server: Unloaded "<<deleted_count
+                                               <<" blocks from memory"<<std::endl;
+                       }*/
+
+                       // Save players
+                       m_env.serializePlayers(m_mapsavedir);
+                       
+                       // Save environment metadata
+                       m_env.saveMeta(m_mapsavedir);
                }
        }
 }
@@ -1485,7 +1925,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                return;
        }
        
-       //u8 peer_ser_ver = peer->serialization_version;
        u8 peer_ser_ver = getClient(peer->id)->serialization_version;
 
        try
@@ -1501,8 +1940,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // [0] u16 TOSERVER_INIT
                // [2] u8 SER_FMT_VER_HIGHEST
                // [3] u8[20] player_name
+               // [23] u8[28] password <--- can be sent without this, from old versions
 
-               if(datasize < 3)
+               if(datasize < 2+1+PLAYERNAME_SIZE)
                        return;
 
                derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
@@ -1526,6 +1966,27 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        derr_server<<DTIME<<"Server: Cannot negotiate "
                                        "serialization version with peer "
                                        <<peer_id<<std::endl;
+                       SendAccessDenied(m_con, peer_id,
+                                       L"Your client is too old (map format)");
+                       return;
+               }
+               
+               /*
+                       Read and check network protocol version
+               */
+
+               u16 net_proto_version = 0;
+               if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
+               {
+                       net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+               }
+
+               getClient(peer->id)->net_proto_version = net_proto_version;
+
+               if(net_proto_version == 0)
+               {
+                       SendAccessDenied(m_con, peer_id,
+                                       L"Your client is too old. Please upgrade.");
                        return;
                }
 
@@ -1534,17 +1995,82 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                
                // Get player name
-               const u32 playername_size = 20;
-               char playername[playername_size];
-               for(u32 i=0; i<playername_size-1; i++)
+               char playername[PLAYERNAME_SIZE];
+               for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
                {
                        playername[i] = data[3+i];
                }
-               playername[playername_size-1] = 0;
+               playername[PLAYERNAME_SIZE-1] = 0;
+               
+               if(playername[0]=='\0')
+               {
+                       derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
+                       SendAccessDenied(m_con, peer_id,
+                                       L"Empty name");
+                       return;
+               }
+
+               if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
+               {
+                       derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
+                       SendAccessDenied(m_con, peer_id,
+                                       L"Name contains unallowed characters");
+                       return;
+               }
+
+               // Get password
+               char password[PASSWORD_SIZE];
+               if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
+               {
+                       // old version - assume blank password
+                       password[0] = 0;
+               }
+               else
+               {
+                               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+                               {
+                                       password[i] = data[23+i];
+                               }
+                               password[PASSWORD_SIZE-1] = 0;
+               }
+               
+               std::string checkpwd;
+               if(m_authmanager.exists(playername))
+               {
+                       checkpwd = m_authmanager.getPassword(playername);
+               }
+               else
+               {
+                       checkpwd = g_settings.get("default_password");
+               }
+               
+               /*dstream<<"Server: Client gave password '"<<password
+                               <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
+               
+               if(password != checkpwd && m_authmanager.exists(playername))
+               {
+                       derr_server<<DTIME<<"Server: peer_id="<<peer_id
+                                       <<": supplied invalid password for "
+                                       <<playername<<std::endl;
+                       SendAccessDenied(m_con, peer_id, L"Invalid password");
+                       return;
+               }
                
+               // Add player to auth manager
+               if(m_authmanager.exists(playername) == false)
+               {
+                       derr_server<<DTIME<<"Server: adding player "<<playername
+                                       <<" to auth manager"<<std::endl;
+                       m_authmanager.add(playername);
+                       m_authmanager.setPassword(playername, checkpwd);
+                       m_authmanager.setPrivs(playername,
+                                       stringToPrivs(g_settings.get("default_privs")));
+                       m_authmanager.save();
+               }
+
                // Get player
-               Player *player = emergePlayer(playername, "", peer_id);
-               //Player *player = m_env.getPlayer(peer_id);
+               Player *player = emergePlayer(playername, password, peer_id);
+
 
                /*{
                        // DEBUG: Test serialization
@@ -1589,18 +2115,29 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        data[20+3-1] = 0;
                        player->updateName((const char*)&data[3]);
                }*/
-
-               // Now answer with a TOCLIENT_INIT
                
-               SharedBuffer<u8> reply(2+1+6);
-               writeU16(&reply[0], TOCLIENT_INIT);
-               writeU8(&reply[2], deployed);
-               writeV3S16(&reply[3], floatToInt(player->getPosition()+v3f(0,BS/2,0)));
-               // Send as reliable
-               m_con.Send(peer_id, 0, reply, true);
+               /*
+                       Answer with a TOCLIENT_INIT
+               */
+               {
+                       SharedBuffer<u8> reply(2+1+6+8);
+                       writeU16(&reply[0], TOCLIENT_INIT);
+                       writeU8(&reply[2], deployed);
+                       writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
+                       writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
+                       
+                       // Send as reliable
+                       m_con.Send(peer_id, 0, reply, true);
+               }
+
+               /*
+                       Send complete position information
+               */
+               SendMovePlayer(player);
 
                return;
        }
+
        if(command == TOSERVER_INIT2)
        {
                derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
@@ -1618,12 +2155,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                SendPlayerInfos();
 
                // Send inventory to player
+               UpdateCrafting(peer->id);
                SendInventory(peer->id);
+
+               // Send HP
+               {
+                       Player *player = m_env.getPlayer(peer_id);
+                       SendPlayerHP(player);
+               }
                
                // Send time of day
                {
                        SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
-                                       m_time_of_day.get());
+                                       m_env.getTimeOfDay());
                        m_con.Send(peer->id, 0, data, true);
                }
                
@@ -1643,6 +2187,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        message += L" joined game";
                        BroadcastChatMessage(message);
                }
+               
+               // Warnings about protocol version can be issued here
+               /*if(getClient(peer->id)->net_proto_version == 0)
+               {
+                       SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
+               }*/
 
                return;
        }
@@ -1743,6 +2293,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                if(datasize < 13)
                        return;
 
+               if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+                       return;
+
                /*
                        [0] u16 command
                        [2] u8 button (0=left, 1=right)
@@ -1811,6 +2364,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                
                                // Add to inventory and send inventory
                                ilist->addItem(item);
+                               UpdateCrafting(player->peer_id);
                                SendInventory(player->peer_id);
                        }
 
@@ -1818,6 +2372,123 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        block->removeObject(id);
                }
        }
+       else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
+       {
+               if(datasize < 7)
+                       return;
+
+               if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+                       return;
+
+               /*
+                       length: 7
+                       [0] u16 command
+                       [2] u8 button (0=left, 1=right)
+                       [3] u16 id
+                       [5] u16 item
+               */
+               u8 button = readU8(&data[2]);
+               u16 id = readS16(&data[3]);
+               u16 item_i = readU16(&data[11]);
+       
+               ServerActiveObject *obj = m_env.getActiveObject(id);
+
+               if(obj == NULL)
+               {
+                       derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
+                                       <<std::endl;
+                       return;
+               }
+
+               // Skip if object has been removed
+               if(obj->m_removed)
+                       return;
+               
+               //TODO: Check that object is reasonably close
+               
+               // Left click, pick object up (usually)
+               if(button == 0)
+               {
+                       /*
+                               Try creating inventory item
+                       */
+                       InventoryItem *item = obj->createPickedUpItem();
+                       
+                       if(item)
+                       {
+                               InventoryList *ilist = player->inventory.getList("main");
+                               if(ilist != NULL)
+                               {
+                                       if(g_settings.getBool("creative_mode") == false)
+                                       {
+                                               // Skip if inventory has no free space
+                                               if(ilist->getUsedSlots() == ilist->getSize())
+                                               {
+                                                       dout_server<<"Player inventory has no free space"<<std::endl;
+                                                       return;
+                                               }
+
+                                               // Add to inventory and send inventory
+                                               ilist->addItem(item);
+                                               UpdateCrafting(player->peer_id);
+                                               SendInventory(player->peer_id);
+                                       }
+
+                                       // Remove object from environment
+                                       obj->m_removed = true;
+                               }
+                       }
+                       else
+                       {
+                               /*
+                                       Item cannot be picked up. Punch it instead.
+                               */
+
+                               ToolItem *titem = NULL;
+                               std::string toolname = "";
+
+                               InventoryList *mlist = player->inventory.getList("main");
+                               if(mlist != NULL)
+                               {
+                                       InventoryItem *item = mlist->getItem(item_i);
+                                       if(item && (std::string)item->getName() == "ToolItem")
+                                       {
+                                               titem = (ToolItem*)item;
+                                               toolname = titem->getToolName();
+                                       }
+                               }
+
+                               v3f playerpos = player->getPosition();
+                               v3f objpos = obj->getBasePosition();
+                               v3f dir = (objpos - playerpos).normalize();
+                               
+                               u16 wear = obj->punch(toolname, dir);
+                               
+                               if(titem)
+                               {
+                                       bool weared_out = titem->addWear(wear);
+                                       if(weared_out)
+                                               mlist->deleteItem(item_i);
+                                       SendInventory(player->peer_id);
+                               }
+                       }
+               }
+               // Right click, do something with object
+               if(button == 1)
+               {
+                       // Track hp changes super-crappily
+                       u16 oldhp = player->hp;
+                       
+                       // Do stuff
+                       obj->rightClick(player);
+                       
+                       // Send back stuff
+                       if(player->hp != oldhp)
+                       {
+                               SendPlayerHP(player);
+                       }
+               }
+       }
        else if(command == TOSERVER_GROUND_ACTION)
        {
                if(datasize < 17)
@@ -1879,23 +2550,43 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        // Mandatory parameter; actually used for nothing
                        core::map<v3s16, MapBlock*> modified_blocks;
 
-                       u8 material;
+                       content_t material = CONTENT_IGNORE;
                        u8 mineral = MINERAL_NONE;
 
+                       bool cannot_remove_node = false;
+
                        try
                        {
                                MapNode n = m_env.getMap().getNode(p_under);
+                               // Get mineral
+                               mineral = n.getMineral();
                                // Get material at position
-                               material = n.d;
-                               // If it's not diggable, do nothing
-                               if(content_diggable(material) == false)
+                               material = n.getContent();
+                               // If not yet cancelled
+                               if(cannot_remove_node == false)
                                {
-                                       derr_server<<"Server: Not finishing digging: Node not diggable"
-                                                       <<std::endl;
-                                       return;
+                                       // If it's not diggable, do nothing
+                                       if(content_diggable(material) == false)
+                                       {
+                                               derr_server<<"Server: Not finishing digging: "
+                                                               <<"Node not diggable"
+                                                               <<std::endl;
+                                               cannot_remove_node = true;
+                                       }
+                               }
+                               // If not yet cancelled
+                               if(cannot_remove_node == false)
+                               {
+                                       // Get node metadata
+                                       NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
+                                       if(meta && meta->nodeRemovalDisabled() == true)
+                                       {
+                                               derr_server<<"Server: Not finishing digging: "
+                                                               <<"Node metadata disables removal"
+                                                               <<std::endl;
+                                               cannot_remove_node = true;
+                                       }
                                }
-                               // Get mineral
-                               mineral = n.getMineral();
                        }
                        catch(InvalidPositionException &e)
                        {
@@ -1904,39 +2595,47 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                <<std::endl;
                                m_emerge_queue.addBlock(peer_id,
                                                getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
-                               return;
+                               cannot_remove_node = true;
                        }
-                       
-                       /*
-                               Send the removal to all other clients
-                       */
 
-                       // Create packet
-                       u32 replysize = 8;
-                       SharedBuffer<u8> reply(replysize);
-                       writeU16(&reply[0], TOCLIENT_REMOVENODE);
-                       writeS16(&reply[2], p_under.X);
-                       writeS16(&reply[4], p_under.Y);
-                       writeS16(&reply[6], p_under.Z);
-
-                       for(core::map<u16, RemoteClient*>::Iterator
-                               i = m_clients.getIterator();
-                               i.atEnd() == false; i++)
+                       // Make sure the player is allowed to do it
+                       if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
                        {
-                               // Get client and check that it is valid
-                               RemoteClient *client = i.getNode()->getValue();
-                               assert(client->peer_id == i.getNode()->getKey());
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
-
-                               // Don't send if it's the same one
-                               if(peer_id == client->peer_id)
-                                       continue;
+                               dstream<<"Player "<<player->getName()<<" cannot remove node"
+                                               <<" because privileges are "<<getPlayerPrivs(player)
+                                               <<std::endl;
+                               cannot_remove_node = true;
+                       }
 
-                               // Send as reliable
-                               m_con.Send(client->peer_id, 0, reply, true);
+                       /*
+                               If node can't be removed, set block to be re-sent to
+                               client and quit.
+                       */
+                       if(cannot_remove_node)
+                       {
+                               derr_server<<"Server: Not finishing digging."<<std::endl;
+
+                               // Client probably has wrong data.
+                               // Set block not sent, so that client will get
+                               // a valid one.
+                               dstream<<"Client "<<peer_id<<" tried to dig "
+                                               <<"node; but node cannot be removed."
+                                               <<" setting MapBlock not sent."<<std::endl;
+                               RemoteClient *client = getClient(peer_id);
+                               v3s16 blockpos = getNodeBlockPos(p_under);
+                               client->SetBlockNotSent(blockpos);
+                                       
+                               return;
                        }
                        
+                       /*
+                               Send the removal to all close-by players.
+                               - If other player is close, send REMOVENODE
+                               - Otherwise set blocks not sent
+                       */
+                       core::list<u16> far_players;
+                       sendRemoveNode(p_under, peer_id, &far_players, 30);
+                       
                        /*
                                Update and send inventory
                        */
@@ -2001,6 +2700,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        player->inventory.addItem("main", item);
 
                                        // Send inventory
+                                       UpdateCrafting(player->peer_id);
                                        SendInventory(player->peer_id);
                                }
                        }
@@ -2009,33 +2709,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                Remove the node
                                (this takes some time so it is done after the quick stuff)
                        */
-                       m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
+                       {
+                               MapEditEventIgnorer ign(&m_ignore_map_edit_events);
 
-#if 0
+                               m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
+                       }
                        /*
-                               Update water
+                               Set blocks not sent to far players
                        */
-                       
-                       // Update water pressure around modification
-                       // This also adds it to m_flow_active_nodes if appropriate
-
-                       MapVoxelManipulator v(&m_env.getMap());
-                       v.m_disable_water_climb =
-                                       g_settings.getBool("disable_water_climb");
-                       
-                       VoxelArea area(p_under-v3s16(1,1,1), p_under+v3s16(1,1,1));
-
-                       try
-                       {
-                               v.updateAreaWaterPressure(area, m_flow_active_nodes);
-                       }
-                       catch(ProcessingLimitException &e)
+                       for(core::list<u16>::Iterator
+                                       i = far_players.begin();
+                                       i != far_players.end(); i++)
                        {
-                               dstream<<"Processing limit reached (1)"<<std::endl;
+                               u16 peer_id = *i;
+                               RemoteClient *client = getClient(peer_id);
+                               if(client==NULL)
+                                       continue;
+                               client->SetBlocksNotSent(modified_blocks);
                        }
-                       
-                       v.blitBack(modified_blocks);
-#endif
                }
                
                /*
@@ -2063,7 +2754,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                try{
                                        // Don't add a node if this is not a free space
                                        MapNode n2 = m_env.getMap().getNode(p_over);
-                                       if(content_buildable_to(n2.d) == false)
+                                       bool no_enough_privs =
+                                                       ((getPlayerPrivs(player) & PRIV_BUILD)==0);
+                                       if(no_enough_privs)
+                                               dstream<<"Player "<<player->getName()<<" cannot add node"
+                                                       <<" because privileges are "<<getPlayerPrivs(player)
+                                                       <<std::endl;
+
+                                       if(content_features(n2).buildable_to == false
+                                               || no_enough_privs)
                                        {
                                                // Client probably has wrong data.
                                                // Set block not sent, so that client will get
@@ -2088,51 +2787,43 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                }
 
                                // Reset build time counter
-                               getClient(peer->id)->m_time_from_building.set(0.0);
+                               getClient(peer->id)->m_time_from_building = 0.0;
                                
                                // Create node data
                                MaterialItem *mitem = (MaterialItem*)item;
                                MapNode n;
-                               n.d = mitem->getMaterial();
-                               if(content_features(n.d).wall_mounted)
-                                       n.dir = packDir(p_under - p_over);
+                               n.setContent(mitem->getMaterial());
 
-#if 1
-                               // Create packet
-                               u32 replysize = 8 + MapNode::serializedLength(peer_ser_ver);
-                               SharedBuffer<u8> reply(replysize);
-                               writeU16(&reply[0], TOCLIENT_ADDNODE);
-                               writeS16(&reply[2], p_over.X);
-                               writeS16(&reply[4], p_over.Y);
-                               writeS16(&reply[6], p_over.Z);
-                               n.serialize(&reply[8], peer_ser_ver);
-                               // Send as reliable
-                               m_con.SendToAll(0, reply, true);
-                               
-                               /*
-                                       Handle inventory
-                               */
-                               InventoryList *ilist = player->inventory.getList("main");
-                               if(g_settings.getBool("creative_mode") == false && ilist)
+                               // Calculate direction for wall mounted stuff
+                               if(content_features(n).wall_mounted)
+                                       n.param2 = packDir(p_under - p_over);
+
+                               // Calculate the direction for furnaces and chests and stuff
+                               if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
                                {
-                                       // Remove from inventory and send inventory
-                                       if(mitem->getCount() == 1)
-                                               ilist->deleteItem(item_i);
-                                       else
-                                               mitem->remove(1);
-                                       // Send inventory
-                                       SendInventory(peer_id);
+                                       v3f playerpos = player->getPosition();
+                                       v3f blockpos = intToFloat(p_over, BS) - playerpos;
+                                       blockpos = blockpos.normalize();
+                                       n.param1 = 0;
+                                       if (fabs(blockpos.X) > fabs(blockpos.Z)) {
+                                               if (blockpos.X < 0)
+                                                       n.param1 = 3;
+                                               else
+                                                       n.param1 = 1;
+                                       } else {
+                                               if (blockpos.Z < 0)
+                                                       n.param1 = 2;
+                                               else
+                                                       n.param1 = 0;
+                                       }
                                }
-                               
-                               /*
-                                       Add node.
 
-                                       This takes some time so it is done after the quick stuff
+                               /*
+                                       Send to all close-by players
                                */
-                               core::map<v3s16, MapBlock*> modified_blocks;
-                               m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
-#endif
-#if 0
+                               core::list<u16> far_players;
+                               sendAddNode(p_over, n, 0, &far_players, 30);
+                               
                                /*
                                        Handle inventory
                                */
@@ -2145,126 +2836,84 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        else
                                                mitem->remove(1);
                                        // Send inventory
+                                       UpdateCrafting(peer_id);
                                        SendInventory(peer_id);
                                }
-
+                               
                                /*
                                        Add node.
 
                                        This takes some time so it is done after the quick stuff
                                */
                                core::map<v3s16, MapBlock*> modified_blocks;
-                               m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
+                               {
+                                       MapEditEventIgnorer ign(&m_ignore_map_edit_events);
 
+                                       m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
+                               }
                                /*
-                                       Set the modified blocks unsent for all the clients
+                                       Set blocks not sent to far players
                                */
-                               
-                               //JMutexAutoLock lock2(m_con_mutex);
-
-                               for(core::map<u16, RemoteClient*>::Iterator
-                                               i = m_clients.getIterator();
-                                               i.atEnd() == false; i++)
+                               for(core::list<u16>::Iterator
+                                               i = far_players.begin();
+                                               i != far_players.end(); i++)
                                {
-                                       RemoteClient *client = i.getNode()->getValue();
-                                       
-                                       if(modified_blocks.size() > 0)
-                                       {
-                                               // Remove block from sent history
-                                               client->SetBlocksNotSent(modified_blocks);
-                                       }
+                                       u16 peer_id = *i;
+                                       RemoteClient *client = getClient(peer_id);
+                                       if(client==NULL)
+                                               continue;
+                                       client->SetBlocksNotSent(modified_blocks);
                                }
-#endif
 
-#if 0
                                /*
-                                       Update water
+                                       Calculate special events
                                */
                                
-                               // Update water pressure around modification
-                               // This also adds it to m_flow_active_nodes if appropriate
-
-                               MapVoxelManipulator v(&m_env.getMap());
-                               v.m_disable_water_climb =
-                                               g_settings.getBool("disable_water_climb");
-                               
-                               VoxelArea area(p_over-v3s16(1,1,1), p_over+v3s16(1,1,1));
-
-                               try
-                               {
-                                       v.updateAreaWaterPressure(area, m_flow_active_nodes);
-                               }
-                               catch(ProcessingLimitException &e)
+                               /*if(n.d == CONTENT_MESE)
                                {
-                                       dstream<<"Processing limit reached (1)"<<std::endl;
-                               }
-                               
-                               v.blitBack(modified_blocks);
-#endif
+                                       u32 count = 0;
+                                       for(s16 z=-1; z<=1; z++)
+                                       for(s16 y=-1; y<=1; y++)
+                                       for(s16 x=-1; x<=1; x++)
+                                       {
+                                               
+                                       }
+                               }*/
                        }
                        /*
-                               Handle other items
+                               Place other item (not a block)
                        */
                        else
                        {
                                v3s16 blockpos = getNodeBlockPos(p_over);
-
-                               MapBlock *block = NULL;
-                               try
-                               {
-                                       block = m_env.getMap().getBlockNoCreate(blockpos);
-                               }
-                               catch(InvalidPositionException &e)
+                               
+                               /*
+                                       Check that the block is loaded so that the item
+                                       can properly be added to the static list too
+                               */
+                               MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
+                               if(block==NULL)
                                {
                                        derr_server<<"Error while placing object: "
                                                        "block not found"<<std::endl;
                                        return;
                                }
 
-                               v3s16 block_pos_i_on_map = block->getPosRelative();
-                               v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
-
-                               v3f pos = intToFloat(p_over);
-                               pos -= block_pos_f_on_map;
+                               dout_server<<"Placing a miscellaneous item on map"
+                                               <<std::endl;
                                
-                               /*dout_server<<"pos="
-                                               <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
-                                               <<std::endl;*/
-
-                               MapBlockObject *obj = NULL;
-
-                               /*
-                                       Handle block object items
-                               */
-                               if(std::string("MBOItem") == item->getName())
-                               {
-                                       MapBlockObjectItem *oitem = (MapBlockObjectItem*)item;
+                               // Calculate a position for it
+                               v3f pos = intToFloat(p_over, BS);
+                               //pos.Y -= BS*0.45;
+                               pos.Y -= BS*0.25; // let it drop a bit
+                               // Randomize a bit
+                               pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+                               pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
 
-                                       /*dout_server<<"Trying to place a MapBlockObjectItem: "
-                                                       "inventorystring=\""
-                                                       <<oitem->getInventoryString()
-                                                       <<"\""<<std::endl;*/
-                                                       
-                                       obj = oitem->createObject
-                                                       (pos, player->getYaw(), player->getPitch());
-                               }
                                /*
-                                       Handle other items
+                                       Create the object
                                */
-                               else
-                               {
-                                       dout_server<<"Placing a miscellaneous item on map"
-                                                       <<std::endl;
-                                       /*
-                                               Create an ItemObject that contains the item.
-                                       */
-                                       ItemObject *iobj = new ItemObject(NULL, -1, pos);
-                                       std::ostringstream os(std::ios_base::binary);
-                                       item->serialize(os);
-                                       dout_server<<"Item string is \""<<os.str()<<"\""<<std::endl;
-                                       iobj->setItemString(os.str());
-                                       obj = iobj;
-                               }
+                               ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
 
                                if(obj == NULL)
                                {
@@ -2274,16 +2923,34 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                }
                                else
                                {
-                                       block->addObject(obj);
-
+                                       // Add the object to the environment
+                                       m_env.addActiveObject(obj);
+                                       
                                        dout_server<<"Placed object"<<std::endl;
 
-                                       InventoryList *ilist = player->inventory.getList("main");
-                                       if(g_settings.getBool("creative_mode") == false && ilist)
+                                       if(g_settings.getBool("creative_mode") == false)
                                        {
-                                               // Remove from inventory and send inventory
-                                               ilist->deleteItem(item_i);
+                                               // Delete the right amount of items from the slot
+                                               u16 dropcount = item->getDropCount();
+                                               
+                                               // Delete item if all gone
+                                               if(item->getCount() <= dropcount)
+                                               {
+                                                       if(item->getCount() < dropcount)
+                                                               dstream<<"WARNING: Server: dropped more items"
+                                                                               <<" than the slot contains"<<std::endl;
+                                                       
+                                                       InventoryList *ilist = player->inventory.getList("main");
+                                                       if(ilist)
+                                                               // Remove from inventory and send inventory
+                                                               ilist->deleteItem(item_i);
+                                               }
+                                               // Else decrement it
+                                               else
+                                                       item->remove(dropcount);
+                                               
                                                // Send inventory
+                                               UpdateCrafting(peer_id);
                                                SendInventory(peer_id);
                                        }
                                }
@@ -2315,6 +2982,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 #endif
        else if(command == TOSERVER_SIGNTEXT)
        {
+               if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+                       return;
                /*
                        u16 command
                        v3s16 blockpos
@@ -2370,6 +3039,54 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                obj->getBlock()->setChangedFlag();
        }
+       else if(command == TOSERVER_SIGNNODETEXT)
+       {
+               if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+                       return;
+               /*
+                       u16 command
+                       v3s16 p
+                       u16 textlen
+                       textdata
+               */
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+               u8 buf[6];
+               // Read stuff
+               is.read((char*)buf, 6);
+               v3s16 p = readV3S16(buf);
+               is.read((char*)buf, 2);
+               u16 textlen = readU16(buf);
+               std::string text;
+               for(u16 i=0; i<textlen; i++)
+               {
+                       is.read((char*)buf, 1);
+                       text += (char)buf[0];
+               }
+
+               NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+               if(!meta)
+                       return;
+               if(meta->typeId() != CONTENT_SIGN_WALL)
+                       return;
+               SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+               signmeta->setText(text);
+               
+               v3s16 blockpos = getNodeBlockPos(p);
+               MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
+               if(block)
+               {
+                       block->setChangedFlag();
+               }
+
+               for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd()==false; i++)
+               {
+                       RemoteClient *client = i.getNode()->getValue();
+                       client->SetBlockNotSent(blockpos);
+               }
+       }
        else if(command == TOSERVER_INVENTORY_ACTION)
        {
                /*// Ignore inventory changes if in creative mode
@@ -2387,6 +3104,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                InventoryAction *a = InventoryAction::deSerialize(is);
                if(a != NULL)
                {
+                       // Create context
+                       InventoryContext c;
+                       c.current_player = player;
+
                        /*
                                Handle craftresult specially if not in creative mode
                        */
@@ -2395,50 +3116,67 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        && g_settings.getBool("creative_mode") == false)
                        {
                                IMoveAction *ma = (IMoveAction*)a;
-                               // Don't allow moving anything to craftresult
-                               if(ma->to_name == "craftresult")
-                               {
-                                       // Do nothing
-                                       disable_action = true;
-                               }
-                               // When something is removed from craftresult
-                               if(ma->from_name == "craftresult")
+                               if(ma->to_inv == "current_player" &&
+                                               ma->from_inv == "current_player")
                                {
-                                       disable_action = true;
-                                       // Remove stuff from craft
+                                       InventoryList *rlist = player->inventory.getList("craftresult");
+                                       assert(rlist);
                                        InventoryList *clist = player->inventory.getList("craft");
-                                       if(clist)
+                                       assert(clist);
+                                       InventoryList *mlist = player->inventory.getList("main");
+                                       assert(mlist);
+                                       /*
+                                               Craftresult is no longer preview if something
+                                               is moved into it
+                                       */
+                                       if(ma->to_list == "craftresult"
+                                                       && ma->from_list != "craftresult")
                                        {
-                                               u16 count = ma->count;
-                                               if(count == 0)
-                                                       count = 1;
-                                               clist->decrementMaterials(count);
+                                               // If it currently is a preview, remove
+                                               // its contents
+                                               if(player->craftresult_is_preview)
+                                               {
+                                                       rlist->deleteItem(0);
+                                               }
+                                               player->craftresult_is_preview = false;
                                        }
-                                       // Do action
-                                       // Feed action to player inventory
-                                       a->apply(&player->inventory);
-                                       // Eat it
-                                       delete a;
-                                       // If something appeared in craftresult, throw it
-                                       // in the main list
-                                       InventoryList *rlist = player->inventory.getList("craftresult");
-                                       InventoryList *mlist = player->inventory.getList("main");
-                                       if(rlist && mlist && rlist->getUsedSlots() == 1)
+                                       /*
+                                               Crafting takes place if this condition is true.
+                                       */
+                                       if(player->craftresult_is_preview &&
+                                                       ma->from_list == "craftresult")
+                                       {
+                                               player->craftresult_is_preview = false;
+                                               clist->decrementMaterials(1);
+                                       }
+                                       /*
+                                               If the craftresult is placed on itself, move it to
+                                               main inventory instead of doing the action
+                                       */
+                                       if(ma->to_list == "craftresult"
+                                                       && ma->from_list == "craftresult")
                                        {
+                                               disable_action = true;
+                                               
                                                InventoryItem *item1 = rlist->changeItem(0, NULL);
                                                mlist->addItem(item1);
                                        }
                                }
                        }
+                       
                        if(disable_action == false)
                        {
                                // Feed action to player inventory
-                               a->apply(&player->inventory);
-                               // Eat it
+                               a->apply(&c, this);
+                               // Eat the action
                                delete a;
                        }
-                       // Send inventory
-                       SendInventory(player->peer_id);
+                       else
+                       {
+                               // Send inventory
+                               UpdateCrafting(player->peer_id);
+                               SendInventory(player->peer_id);
+                       }
                }
                else
                {
@@ -2479,6 +3217,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Whether to send to other players
                bool send_to_others = false;
                
+               // Local player gets all privileges regardless of
+               // what's set on their account.
+               u64 privs = getPlayerPrivs(player);
+
                // Parse commands
                std::wstring commandprefix = L"/#";
                if(message.substr(0, commandprefix.size()) == commandprefix)
@@ -2486,73 +3228,41 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        line += L"Server: ";
 
                        message = message.substr(commandprefix.size());
-                       // Get player name as narrow string
-                       std::string name_s = player->getName();
-                       // Convert message to narrow string
-                       std::string message_s = wide_to_narrow(message);
-                       // Operator is the single name defined in config.
-                       std::string operator_name = g_settings.get("name");
-                       bool is_operator = (operator_name != "" &&
-                                       wide_to_narrow(name) == operator_name);
-                       bool valid_command = false;
-                       if(message_s == "help")
-                       {
-                               line += L"-!- Available commands: ";
-                               line += L"status ";
-                               if(is_operator)
-                               {
-                                       line += L"shutdown setting ";
-                               }
-                               else
-                               {
-                               }
-                               send_to_sender = true;
-                               valid_command = true;
-                       }
-                       else if(message_s == "status")
-                       {
-                               line = getStatusString();
-                               send_to_sender = true;
-                               valid_command = true;
-                       }
-                       else if(is_operator)
+                       
+                       WStrfnd f1(message);
+                       f1.next(L" "); // Skip over /#whatever
+                       std::wstring paramstring = f1.next(L"");
+
+                       ServerCommandContext *ctx = new ServerCommandContext(
+                               str_split(message, L' '),
+                               paramstring,
+                               this,
+                               &m_env,
+                               player,
+                               privs);
+
+                       line += processServerCommand(ctx);
+                       send_to_sender = ctx->flags & 1;
+                       send_to_others = ctx->flags & 2;
+                       delete ctx;
+
+               }
+               else
+               {
+                       if(privs & PRIV_SHOUT)
                        {
-                               if(message_s == "shutdown")
-                               {
-                                       dstream<<DTIME<<" Server: Operator requested shutdown."
-                                                       <<std::endl;
-                                       m_shutdown_requested.set(true);
-                                       
-                                       line += L"*** Server shutting down (operator request)";
-                                       send_to_sender = true;
-                                       valid_command = true;
-                               }
-                               else if(message_s.substr(0,8) == "setting ")
-                               {
-                                       std::string confline = message_s.substr(8);
-                                       g_settings.parseConfigLine(confline);
-                                       line += L"-!- Setting changed.";
-                                       send_to_sender = true;
-                                       valid_command = true;
-                               }
+                               line += L"<";
+                               line += name;
+                               line += L"> ";
+                               line += message;
+                               send_to_others = true;
                        }
-                       
-                       if(valid_command == false)
+                       else
                        {
-                               line += L"-!- Invalid command: " + message;
+                               line += L"Server: You are not allowed to shout";
                                send_to_sender = true;
                        }
                }
-               else
-               {
-                       line += L"<";
-                       /*if(is_operator)
-                               line += L"@";*/
-                       line += name;
-                       line += L"> ";
-                       line += message;
-                       send_to_others = true;
-               }
                
                if(line != L"")
                {
@@ -2582,56 +3292,186 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        }
                }
        }
-       else
+       else if(command == TOSERVER_DAMAGE)
        {
-               derr_server<<"WARNING: Server::ProcessData(): Ignoring "
-                               "unknown command "<<command<<std::endl;
+               if(g_settings.getBool("enable_damage"))
+               {
+                       std::string datastring((char*)&data[2], datasize-2);
+                       std::istringstream is(datastring, std::ios_base::binary);
+                       u8 damage = readU8(is);
+                       if(player->hp > damage)
+                       {
+                               player->hp -= damage;
+                       }
+                       else
+                       {
+                               player->hp = 0;
+
+                               dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
+                                               <<std::endl;
+                               
+                               v3f pos = findSpawnPos(m_env.getServerMap());
+                               player->setPosition(pos);
+                               player->hp = 20;
+                               SendMovePlayer(player);
+                               SendPlayerHP(player);
+                               
+                               //TODO: Throw items around
+                       }
+               }
+
+               SendPlayerHP(player);
        }
-       
-       } //try
-       catch(SendFailedException &e)
+       else if(command == TOSERVER_PASSWORD)
        {
-               derr_server<<"Server::ProcessData(): SendFailedException: "
-                               <<"what="<<e.what()
-                               <<std::endl;
-       }
-}
+               /*
+                       [0] u16 TOSERVER_PASSWORD
+                       [2] u8[28] old password
+                       [30] u8[28] new password
+               */
 
-/*void Server::Send(u16 peer_id, u16 channelnum,
-               SharedBuffer<u8> data, bool reliable)
-{
-       JMutexAutoLock lock(m_con_mutex);
-       m_con.Send(peer_id, channelnum, data, reliable);
-}*/
+               if(datasize != 2+PASSWORD_SIZE*2)
+                       return;
+               /*char password[PASSWORD_SIZE];
+               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+                       password[i] = data[2+i];
+               password[PASSWORD_SIZE-1] = 0;*/
+               std::string oldpwd;
+               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+               {
+                       char c = data[2+i];
+                       if(c == 0)
+                               break;
+                       oldpwd += c;
+               }
+               std::string newpwd;
+               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+               {
+                       char c = data[2+PASSWORD_SIZE+i];
+                       if(c == 0)
+                               break;
+                       newpwd += c;
+               }
 
-void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
-{
-       DSTACK(__FUNCTION_NAME);
-       /*
-               Create a packet with the block in the right format
-       */
+               dstream<<"Server: Client requests a password change from "
+                               <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
+
+               std::string playername = player->getName();
+
+               if(m_authmanager.exists(playername) == false)
+               {
+                       dstream<<"Server: playername not found in authmanager"<<std::endl;
+                       // Wrong old password supplied!!
+                       SendChatMessage(peer_id, L"playername not found in authmanager");
+                       return;
+               }
+
+               std::string checkpwd = m_authmanager.getPassword(playername);
+
+               if(oldpwd != checkpwd)
+               {
+                       dstream<<"Server: invalid old password"<<std::endl;
+                       // Wrong old password supplied!!
+                       SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
+                       return;
+               }
+
+               m_authmanager.setPassword(playername, newpwd);
+               
+               dstream<<"Server: password change successful for "<<playername
+                               <<std::endl;
+               SendChatMessage(peer_id, L"Password change successful");
+       }
+       else
+       {
+               derr_server<<"WARNING: Server::ProcessData(): Ignoring "
+                               "unknown command "<<command<<std::endl;
+       }
        
-       std::ostringstream os(std::ios_base::binary);
-       block->serialize(os, ver);
-       std::string s = os.str();
-       SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
+       } //try
+       catch(SendFailedException &e)
+       {
+               derr_server<<"Server::ProcessData(): SendFailedException: "
+                               <<"what="<<e.what()
+                               <<std::endl;
+       }
+}
 
-       u32 replysize = 8 + blockdata.getSize();
-       SharedBuffer<u8> reply(replysize);
-       v3s16 p = block->getPos();
-       writeU16(&reply[0], TOCLIENT_BLOCKDATA);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
-       memcpy(&reply[8], *blockdata, blockdata.getSize());
+void Server::onMapEditEvent(MapEditEvent *event)
+{
+       //dstream<<"Server::onMapEditEvent()"<<std::endl;
+       if(m_ignore_map_edit_events)
+               return;
+       MapEditEvent *e = event->clone();
+       m_unsent_map_edit_queue.push_back(e);
+}
 
-       /*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                       <<":  \tpacket size: "<<replysize<<std::endl;*/
+Inventory* Server::getInventory(InventoryContext *c, std::string id)
+{
+       if(id == "current_player")
+       {
+               assert(c->current_player);
+               return &(c->current_player->inventory);
+       }
        
-       /*
-               Send packet
-       */
-       m_con.Send(peer_id, 1, reply, true);
+       Strfnd fn(id);
+       std::string id0 = fn.next(":");
+
+       if(id0 == "nodemeta")
+       {
+               v3s16 p;
+               p.X = stoi(fn.next(","));
+               p.Y = stoi(fn.next(","));
+               p.Z = stoi(fn.next(","));
+               NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+               if(meta)
+                       return meta->getInventory();
+               dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
+                               <<"no metadata found"<<std::endl;
+               return NULL;
+       }
+
+       dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+       return NULL;
+}
+void Server::inventoryModified(InventoryContext *c, std::string id)
+{
+       if(id == "current_player")
+       {
+               assert(c->current_player);
+               // Send inventory
+               UpdateCrafting(c->current_player->peer_id);
+               SendInventory(c->current_player->peer_id);
+               return;
+       }
+       
+       Strfnd fn(id);
+       std::string id0 = fn.next(":");
+
+       if(id0 == "nodemeta")
+       {
+               v3s16 p;
+               p.X = stoi(fn.next(","));
+               p.Y = stoi(fn.next(","));
+               p.Z = stoi(fn.next(","));
+               v3s16 blockpos = getNodeBlockPos(p);
+
+               NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+               if(meta)
+                       meta->inventoryModified();
+
+               for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd()==false; i++)
+               {
+                       RemoteClient *client = i.getNode()->getValue();
+                       client->SetBlockNotSent(blockpos);
+               }
+
+               return;
+       }
+
+       dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
 }
 
 core::list<PlayerInfo> Server::getPlayerInfo()
@@ -2703,6 +3543,45 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        m_peer_change_queue.push_back(c);
 }
 
+/*
+       Static send methods
+*/
+
+void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_HP);
+       writeU8(os, hp);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
+               const std::wstring &reason)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_ACCESS_DENIED);
+       os<<serializeWideString(reason);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       con.Send(peer_id, 0, data, true);
+}
+
+/*
+       Non-static send methods
+*/
+
 void Server::SendObjectData(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
@@ -2761,290 +3640,12 @@ void Server::SendPlayerInfos()
        m_con.SendToAll(0, data, true);
 }
 
-enum ItemSpecType
-{
-       ITEM_NONE,
-       ITEM_MATERIAL,
-       ITEM_CRAFT,
-       ITEM_TOOL,
-       ITEM_MBO
-};
-
-struct ItemSpec
-{
-       ItemSpec():
-               type(ITEM_NONE)
-       {
-       }
-       ItemSpec(enum ItemSpecType a_type, std::string a_name):
-               type(a_type),
-               name(a_name),
-               num(65535)
-       {
-       }
-       ItemSpec(enum ItemSpecType a_type, u16 a_num):
-               type(a_type),
-               name(""),
-               num(a_num)
-       {
-       }
-       enum ItemSpecType type;
-       // Only other one of these is used
-       std::string name;
-       u16 num;
-};
-
-/*
-       items: a pointer to an array of 9 pointers to items
-       specs: a pointer to an array of 9 ItemSpecs
-*/
-bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
-{
-       u16 items_min_x = 100;
-       u16 items_max_x = 100;
-       u16 items_min_y = 100;
-       u16 items_max_y = 100;
-       for(u16 y=0; y<3; y++)
-       for(u16 x=0; x<3; x++)
-       {
-               if(items[y*3 + x] == NULL)
-                       continue;
-               if(items_min_x == 100 || x < items_min_x)
-                       items_min_x = x;
-               if(items_min_y == 100 || y < items_min_y)
-                       items_min_y = y;
-               if(items_max_x == 100 || x > items_max_x)
-                       items_max_x = x;
-               if(items_max_y == 100 || y > items_max_y)
-                       items_max_y = y;
-       }
-       // No items at all, just return false
-       if(items_min_x == 100)
-               return false;
-       
-       u16 items_w = items_max_x - items_min_x + 1;
-       u16 items_h = items_max_y - items_min_y + 1;
-
-       u16 specs_min_x = 100;
-       u16 specs_max_x = 100;
-       u16 specs_min_y = 100;
-       u16 specs_max_y = 100;
-       for(u16 y=0; y<3; y++)
-       for(u16 x=0; x<3; x++)
-       {
-               if(specs[y*3 + x].type == ITEM_NONE)
-                       continue;
-               if(specs_min_x == 100 || x < specs_min_x)
-                       specs_min_x = x;
-               if(specs_min_y == 100 || y < specs_min_y)
-                       specs_min_y = y;
-               if(specs_max_x == 100 || x > specs_max_x)
-                       specs_max_x = x;
-               if(specs_max_y == 100 || y > specs_max_y)
-                       specs_max_y = y;
-       }
-       // No specs at all, just return false
-       if(specs_min_x == 100)
-               return false;
-
-       u16 specs_w = specs_max_x - specs_min_x + 1;
-       u16 specs_h = specs_max_y - specs_min_y + 1;
-
-       // Different sizes
-       if(items_w != specs_w || items_h != specs_h)
-               return false;
-
-       for(u16 y=0; y<specs_h; y++)
-       for(u16 x=0; x<specs_w; x++)
-       {
-               u16 items_x = items_min_x + x;
-               u16 items_y = items_min_y + y;
-               u16 specs_x = specs_min_x + x;
-               u16 specs_y = specs_min_y + y;
-               InventoryItem *item = items[items_y * 3 + items_x];
-               ItemSpec &spec = specs[specs_y * 3 + specs_x];
-               
-               if(spec.type == ITEM_NONE)
-               {
-                       // Has to be no item
-                       if(item != NULL)
-                               return false;
-                       continue;
-               }
-               
-               // There should be an item
-               if(item == NULL)
-                       return false;
-
-               std::string itemname = item->getName();
-
-               if(spec.type == ITEM_MATERIAL)
-               {
-                       if(itemname != "MaterialItem")
-                               return false;
-                       MaterialItem *mitem = (MaterialItem*)item;
-                       if(mitem->getMaterial() != spec.num)
-                               return false;
-               }
-               else if(spec.type == ITEM_CRAFT)
-               {
-                       if(itemname != "CraftItem")
-                               return false;
-                       CraftItem *mitem = (CraftItem*)item;
-                       if(mitem->getSubName() != spec.name)
-                               return false;
-               }
-               else if(spec.type == ITEM_TOOL)
-               {
-                       // Not supported yet
-                       assert(0);
-               }
-               else if(spec.type == ITEM_MBO)
-               {
-                       // Not supported yet
-                       assert(0);
-               }
-               else
-               {
-                       // Not supported yet
-                       assert(0);
-               }
-       }
-
-       return true;
-}
-
 void Server::SendInventory(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
        
        Player* player = m_env.getPlayer(peer_id);
-
-       /*
-               Calculate crafting stuff
-       */
-       if(g_settings.getBool("creative_mode") == false)
-       {
-               InventoryList *clist = player->inventory.getList("craft");
-               InventoryList *rlist = player->inventory.getList("craftresult");
-               if(rlist)
-               {
-                       rlist->clearItems();
-               }
-               if(clist && rlist)
-               {
-                       InventoryItem *items[9];
-                       for(u16 i=0; i<9; i++)
-                       {
-                               items[i] = clist->getItem(i);
-                       }
-                       
-                       bool found = false;
-
-                       // Wood
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
-                                       found = true;
-                               }
-                       }
-
-                       // Stick
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new CraftItem("Stick", 4));
-                                       found = true;
-                               }
-                       }
-
-                       // Sign
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new MapBlockObjectItem("Sign"));
-                                       found = true;
-                               }
-                       }
-
-                       // Torch
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
-                               specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
-                                       found = true;
-                               }
-                       }
-
-                       // Wooden pick
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
-                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new ToolItem("WPick", 0));
-                                       found = true;
-                               }
-                       }
-
-                       // Stone pick
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
-                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
-                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
-                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
-                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new ToolItem("STPick", 0));
-                                       found = true;
-                               }
-                       }
-
-                       // Mese pick
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
-                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
-                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
-                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
-                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new ToolItem("MesePick", 0));
-                                       found = true;
-                               }
-                       }
-               }
-       } // if creative_mode == false
+       assert(player);
 
        /*
                Serialize it
@@ -3111,31 +3712,232 @@ void Server::BroadcastChatMessage(const std::wstring &message)
        }
 }
 
-void Server::SendBlocks(float dtime)
+void Server::SendPlayerHP(Player *player)
+{
+       SendHP(m_con, player->peer_id, player->hp);
+}
+
+void Server::SendMovePlayer(Player *player)
 {
        DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
 
-       JMutexAutoLock envlock(m_env_mutex);
+       writeU16(os, TOCLIENT_MOVE_PLAYER);
+       writeV3F1000(os, player->getPosition());
+       writeF1000(os, player->getPitch());
+       writeF1000(os, player->getYaw());
+       
+       {
+               v3f pos = player->getPosition();
+               f32 pitch = player->getPitch();
+               f32 yaw = player->getYaw();
+               dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
+                               <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+                               <<" pitch="<<pitch
+                               <<" yaw="<<yaw
+                               <<std::endl;
+       }
 
-       //TimeTaker timer("Server::SendBlocks");
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(player->peer_id, 0, data, true);
+}
 
-       core::array<PrioritySortedBlockTransfer> queue;
+void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
+       core::list<u16> *far_players, float far_d_nodes)
+{
+       float maxd = far_d_nodes*BS;
+       v3f p_f = intToFloat(p, BS);
 
-       s32 total_sending = 0;
+       // Create packet
+       u32 replysize = 8;
+       SharedBuffer<u8> reply(replysize);
+       writeU16(&reply[0], TOCLIENT_REMOVENODE);
+       writeS16(&reply[2], p.X);
+       writeS16(&reply[4], p.Y);
+       writeS16(&reply[6], p.Z);
 
        for(core::map<u16, RemoteClient*>::Iterator
                i = m_clients.getIterator();
                i.atEnd() == false; i++)
        {
+               // Get client and check that it is valid
                RemoteClient *client = i.getNode()->getValue();
                assert(client->peer_id == i.getNode()->getKey());
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
 
-               total_sending += client->SendingCount();
+               // Don't send if it's the same one
+               if(client->peer_id == ignore_id)
+                       continue;
                
+               if(far_players)
+               {
+                       // Get player
+                       Player *player = m_env.getPlayer(client->peer_id);
+                       if(player)
+                       {
+                               // If player is far away, only set modified blocks not sent
+                               v3f player_pos = player->getPosition();
+                               if(player_pos.getDistanceFrom(p_f) > maxd)
+                               {
+                                       far_players->push_back(client->peer_id);
+                                       continue;
+                               }
+                       }
+               }
+
+               // Send as reliable
+               m_con.Send(client->peer_id, 0, reply, true);
+       }
+}
+
+void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
+               core::list<u16> *far_players, float far_d_nodes)
+{
+       float maxd = far_d_nodes*BS;
+       v3f p_f = intToFloat(p, BS);
+
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
+       {
+               // Get client and check that it is valid
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == i.getNode()->getKey());
                if(client->serialization_version == SER_FMT_VER_INVALID)
                        continue;
-               
-               client->GetNextBlocks(this, dtime, queue);
+
+               // Don't send if it's the same one
+               if(client->peer_id == ignore_id)
+                       continue;
+
+               if(far_players)
+               {
+                       // Get player
+                       Player *player = m_env.getPlayer(client->peer_id);
+                       if(player)
+                       {
+                               // If player is far away, only set modified blocks not sent
+                               v3f player_pos = player->getPosition();
+                               if(player_pos.getDistanceFrom(p_f) > maxd)
+                               {
+                                       far_players->push_back(client->peer_id);
+                                       continue;
+                               }
+                       }
+               }
+
+               // Create packet
+               u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
+               SharedBuffer<u8> reply(replysize);
+               writeU16(&reply[0], TOCLIENT_ADDNODE);
+               writeS16(&reply[2], p.X);
+               writeS16(&reply[4], p.Y);
+               writeS16(&reply[6], p.Z);
+               n.serialize(&reply[8], client->serialization_version);
+
+               // Send as reliable
+               m_con.Send(client->peer_id, 0, reply, true);
+       }
+}
+
+void Server::setBlockNotSent(v3s16 p)
+{
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd()==false; i++)
+       {
+               RemoteClient *client = i.getNode()->getValue();
+               client->SetBlockNotSent(p);
+       }
+}
+
+void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       v3s16 p = block->getPos();
+       
+#if 0
+       // Analyze it a bit
+       bool completely_air = true;
+       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+       for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+       {
+               if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
+               {
+                       completely_air = false;
+                       x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
+               }
+       }
+
+       // Print result
+       dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
+       if(completely_air)
+               dstream<<"[completely air] ";
+       dstream<<std::endl;
+#endif
+
+       /*
+               Create a packet with the block in the right format
+       */
+       
+       std::ostringstream os(std::ios_base::binary);
+       block->serialize(os, ver);
+       std::string s = os.str();
+       SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
+
+       u32 replysize = 8 + blockdata.getSize();
+       SharedBuffer<u8> reply(replysize);
+       writeU16(&reply[0], TOCLIENT_BLOCKDATA);
+       writeS16(&reply[2], p.X);
+       writeS16(&reply[4], p.Y);
+       writeS16(&reply[6], p.Z);
+       memcpy(&reply[8], *blockdata, blockdata.getSize());
+
+       /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                       <<":  \tpacket size: "<<replysize<<std::endl;*/
+       
+       /*
+               Send packet
+       */
+       m_con.Send(peer_id, 1, reply, true);
+}
+
+void Server::SendBlocks(float dtime)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       JMutexAutoLock envlock(m_env_mutex);
+       JMutexAutoLock conlock(m_con_mutex);
+
+       //TimeTaker timer("Server::SendBlocks");
+
+       core::array<PrioritySortedBlockTransfer> queue;
+
+       s32 total_sending = 0;
+       
+       {
+               ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
+
+               for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd() == false; i++)
+               {
+                       RemoteClient *client = i.getNode()->getValue();
+                       assert(client->peer_id == i.getNode()->getKey());
+
+                       total_sending += client->SendingCount();
+                       
+                       if(client->serialization_version == SER_FMT_VER_INVALID)
+                               continue;
+                       
+                       client->GetNextBlocks(this, dtime, queue);
+               }
        }
 
        // Sort.
@@ -3143,8 +3945,6 @@ void Server::SendBlocks(float dtime)
        // Lowest is most important.
        queue.sort();
 
-       JMutexAutoLock conlock(m_con_mutex);
-
        for(u32 i=0; i<queue.size(); i++)
        {
                //TODO: Calculate limit dynamically
@@ -3174,6 +3974,48 @@ void Server::SendBlocks(float dtime)
        }
 }
 
+/*
+       Something random
+*/
+
+void Server::UpdateCrafting(u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       Player* player = m_env.getPlayer(peer_id);
+       assert(player);
+
+       /*
+               Calculate crafting stuff
+       */
+       if(g_settings.getBool("creative_mode") == false)
+       {
+               InventoryList *clist = player->inventory.getList("craft");
+               InventoryList *rlist = player->inventory.getList("craftresult");
+
+               if(rlist->getUsedSlots() == 0)
+                       player->craftresult_is_preview = true;
+
+               if(rlist && player->craftresult_is_preview)
+               {
+                       rlist->clearItems();
+               }
+               if(clist && rlist && player->craftresult_is_preview)
+               {
+                       InventoryItem *items[9];
+                       for(u16 i=0; i<9; i++)
+                       {
+                               items[i] = clist->getItem(i);
+                       }
+                       
+                       // Get result of crafting grid
+                       InventoryItem *result = craft_get_result(items);
+                       if(result)
+                               rlist->addItem(result);
+               }
+       
+       } // if creative_mode == false
+}
 
 RemoteClient* Server::getClient(u16 peer_id)
 {
@@ -3190,8 +4032,10 @@ std::wstring Server::getStatusString()
 {
        std::wostringstream os(std::ios_base::binary);
        os<<L"# Server: ";
+       // Version
+       os<<L"version="<<narrow_to_wide(VERSION_STRING);
        // Uptime
-       os<<L"uptime="<<m_uptime.get();
+       os<<L"uptime="<<m_uptime.get();
        // Information about clients
        os<<L", clients={";
        for(core::map<u16, RemoteClient*>::Iterator
@@ -3214,57 +4058,68 @@ std::wstring Server::getStatusString()
        }
        os<<L"}";
        if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
-               os<<" WARNING: Map saving is disabled."<<std::endl;
+               os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
+       if(g_settings.get("motd") != "")
+               os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
        return os.str();
 }
 
-
-void setCreativeInventory(Player *player)
+v3f findSpawnPos(ServerMap &map)
 {
-       player->resetInventory();
-       
-       // Give some good picks
-       {
-               InventoryItem *item = new ToolItem("STPick", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem("MesePick", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
+       //return v3f(50,50,50)*BS;
 
-       /*
-               Give materials
-       */
-       assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
+       v2s16 nodepos;
+       s16 groundheight = 0;
        
-       // add torch first
-       InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
-       player->inventory.addItem("main", item);
-       
-       // Then others
-       for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+#if 0
+       nodepos = v2s16(0,0);
+       groundheight = 20;
+#endif
+
+#if 1
+       // Try to find a good place a few times
+       for(s32 i=0; i<1000; i++)
        {
-               // Skip some materials
-               if(i == CONTENT_WATER || i == CONTENT_TORCH
-                       || i == CONTENT_COALSTONE)
+               s32 range = 1 + i;
+               // We're going to try to throw the player to this position
+               nodepos = v2s16(-range + (myrand()%(range*2)),
+                               -range + (myrand()%(range*2)));
+               v2s16 sectorpos = getNodeSectorPos(nodepos);
+               // Get sector (NOTE: Don't get because it's slow)
+               //m_env.getMap().emergeSector(sectorpos);
+               // Get ground height at point (fallbacks to heightmap function)
+               groundheight = map.findGroundLevel(nodepos);
+               // Don't go underwater
+               if(groundheight < WATER_LEVEL)
+               {
+                       //dstream<<"-> Underwater"<<std::endl;
+                       continue;
+               }
+               // Don't go to high places
+               if(groundheight > WATER_LEVEL + 4)
+               {
+                       //dstream<<"-> Underwater"<<std::endl;
                        continue;
+               }
 
-               InventoryItem *item = new MaterialItem(i, 1);
-               player->inventory.addItem("main", item);
-       }
-       // Sign
-       {
-               InventoryItem *item = new MapBlockObjectItem("Sign Example text");
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
+               // Found a good place
+               //dstream<<"Searched through "<<i<<" places."<<std::endl;
+               break;
        }
+#endif
+       
+       // If no suitable place was not found, go above water at least.
+       if(groundheight < WATER_LEVEL)
+               groundheight = WATER_LEVEL;
+
+       return intToFloat(v3s16(
+                       nodepos.X,
+                       groundheight + 3,
+                       nodepos.Y
+                       ), BS);
 }
 
-Player *Server::emergePlayer(const char *name, const char *password,
-               u16 peer_id)
+Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
 {
        /*
                Try to get an existing player
@@ -3285,7 +4140,12 @@ Player *Server::emergePlayer(const char *name, const char *password,
                // Reset inventory to creative if in creative mode
                if(g_settings.getBool("creative_mode"))
                {
-                       setCreativeInventory(player);
+                       // Warning: double code below
+                       // Backup actual inventory
+                       player->inventory_backup = new Inventory();
+                       *(player->inventory_backup) = player->inventory;
+                       // Set creative inventory
+                       craft_set_creative_inventory(player);
                }
 
                return player;
@@ -3310,6 +4170,10 @@ Player *Server::emergePlayer(const char *name, const char *password,
                //player->peer_id = PEER_ID_INEXISTENT;
                player->peer_id = peer_id;
                player->updateName(name);
+               m_authmanager.add(name);
+               m_authmanager.setPassword(name, password);
+               m_authmanager.setPrivs(name,
+                               stringToPrivs(g_settings.get("default_privs")));
 
                /*
                        Set player position
@@ -3318,80 +4182,9 @@ Player *Server::emergePlayer(const char *name, const char *password,
                dstream<<"Server: Finding spawn place for player \""
                                <<player->getName()<<"\""<<std::endl;
 
-               v2s16 nodepos;
-#if 1
-               player->setPosition(intToFloat(v3s16(
-                               0,
-                               45, //64,
-                               0
-               )));
-#endif
-#if 0
-               f32 groundheight = 0;
-#if 0
-               // Try to find a good place a few times
-               for(s32 i=0; i<500; i++)
-               {
-                       s32 range = 1 + i;
-                       // We're going to try to throw the player to this position
-                       nodepos = v2s16(-range + (myrand()%(range*2)),
-                                       -range + (myrand()%(range*2)));
-                       v2s16 sectorpos = getNodeSectorPos(nodepos);
-                       // Get sector
-                       m_env.getMap().emergeSector(sectorpos);
-                       // Get ground height at point
-                       groundheight = m_env.getMap().getGroundHeight(nodepos, true);
-                       // The sector should have been generated -> groundheight exists
-                       assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
-                       // Don't go underwater
-                       if(groundheight < WATER_LEVEL)
-                       {
-                               //dstream<<"-> Underwater"<<std::endl;
-                               continue;
-                       }
-#if 0 // Doesn't work, generating blocks is a bit too complicated for doing here
-                       // Get block at point
-                       v3s16 nodepos3d;
-                       nodepos3d = v3s16(nodepos.X, groundheight+1, nodepos.Y);
-                       v3s16 blockpos = getNodeBlockPos(nodepos3d);
-                       ((ServerMap*)(&m_env.getMap()))->emergeBlock(blockpos);
-                       // Don't go inside ground
-                       try{
-                               /*v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
-                               v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);*/
-                               v3s16 footpos = nodepos3d + v3s16(0,0,0);
-                               v3s16 headpos = nodepos3d + v3s16(0,1,0);
-                               if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
-                                       || m_env.getMap().getNode(headpos).d != CONTENT_AIR)
-                               {
-                                       dstream<<"-> Inside ground"<<std::endl;
-                                       // In ground
-                                       continue;
-                               }
-                       }catch(InvalidPositionException &e)
-                       {
-                               dstream<<"-> Invalid position"<<std::endl;
-                               // Ignore invalid position
-                               continue;
-                       }
-#endif
-                       // Found a good place
-                       dstream<<"Searched through "<<i<<" places."<<std::endl;
-                       break;
-               }
-#endif
-               
-               // If no suitable place was not found, go above water at least.
-               if(groundheight < WATER_LEVEL)
-                       groundheight = WATER_LEVEL;
-
-               player->setPosition(intToFloat(v3s16(
-                               nodepos.X,
-                               //groundheight + 1,
-                               groundheight + 15,
-                               nodepos.Y
-               )));
-#endif
+               v3f pos = findSpawnPos(m_env.getServerMap());
+
+               player->setPosition(pos);
 
                /*
                        Add player to environment
@@ -3405,64 +4198,16 @@ Player *Server::emergePlayer(const char *name, const char *password,
                
                if(g_settings.getBool("creative_mode"))
                {
-                       setCreativeInventory(player);
+                       // Warning: double code above
+                       // Backup actual inventory
+                       player->inventory_backup = new Inventory();
+                       *(player->inventory_backup) = player->inventory;
+                       // Set creative inventory
+                       craft_set_creative_inventory(player);
                }
-               else
+               else if(g_settings.getBool("give_initial_stuff"))
                {
-                       /*{
-                               InventoryItem *item = new ToolItem("WPick", 32000);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }*/
-                       /*{
-                               InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }
-                       {
-                               InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }
-                       {
-                               InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }
-                       {
-                               InventoryItem *item = new CraftItem("Stick", 4);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }
-                       {
-                               InventoryItem *item = new ToolItem("WPick", 32000);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }
-                       {
-                               InventoryItem *item = new ToolItem("STPick", 32000);
-                               void* r = player->inventory.addItem("main", item);
-                               assert(r == NULL);
-                       }*/
-                       /*// Give some lights
-                       {
-                               InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
-                               bool r = player->inventory.addItem("main", item);
-                               assert(r == true);
-                       }
-                       // and some signs
-                       for(u16 i=0; i<4; i++)
-                       {
-                               InventoryItem *item = new MapBlockObjectItem("Sign Example text");
-                               bool r = player->inventory.addItem("main", item);
-                               assert(r == true);
-                       }*/
-                       /*// Give some other stuff
-                       {
-                               InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
-                               bool r = player->inventory.addItem("main", item);
-                               assert(r == true);
-                       }*/
+                       craft_give_initial_stuff(player);
                }
 
                return player;
@@ -3470,30 +4215,6 @@ Player *Server::emergePlayer(const char *name, const char *password,
        } // create new player
 }
 
-#if 0
-void Server::UpdateBlockWaterPressure(MapBlock *block,
-                       core::map<v3s16, MapBlock*> &modified_blocks)
-{
-       MapVoxelManipulator v(&m_env.getMap());
-       v.m_disable_water_climb =
-                       g_settings.getBool("disable_water_climb");
-       
-       VoxelArea area(block->getPosRelative(),
-                       block->getPosRelative() + v3s16(1,1,1)*(MAP_BLOCKSIZE-1));
-
-       try
-       {
-               v.updateAreaWaterPressure(area, m_flow_active_nodes);
-       }
-       catch(ProcessingLimitException &e)
-       {
-               dstream<<"Processing limit reached (1)"<<std::endl;
-       }
-       
-       v.blitBack(modified_blocks);
-}
-#endif
-
 void Server::handlePeerChange(PeerChange &c)
 {
        JMutexAutoLock envlock(m_env_mutex);
@@ -3529,6 +4250,23 @@ void Server::handlePeerChange(PeerChange &c)
                // The client should exist
                assert(n != NULL);
                
+               /*
+                       Mark objects to be not known by the client
+               */
+               RemoteClient *client = n->getValue();
+               // Handle objects
+               for(core::map<u16, bool>::Iterator
+                               i = client->m_known_objects.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       // Get object
+                       u16 id = i.getNode()->getKey();
+                       ServerActiveObject* obj = m_env.getActiveObject(id);
+                       
+                       if(obj && obj->m_known_by_count > 0)
+                               obj->m_known_by_count--;
+               }
+
                // Collect information about leaving in chat
                std::wstring message;
                {
@@ -3587,29 +4325,69 @@ void Server::handlePeerChanges()
        }
 }
 
+u64 Server::getPlayerPrivs(Player *player)
+{
+       if(player==NULL)
+               return 0;
+       std::string playername = player->getName();
+       // Local player gets all privileges regardless of
+       // what's set on their account.
+       if(g_settings.get("name") == playername)
+       {
+               return PRIV_ALL;
+       }
+       else
+       {
+               return getPlayerAuthPrivs(playername);
+       }
+}
+
 void dedicated_server_loop(Server &server, bool &kill)
 {
        DSTACK(__FUNCTION_NAME);
        
-       std::cout<<DTIME<<std::endl;
-       std::cout<<"========================"<<std::endl;
-       std::cout<<"Running dedicated server"<<std::endl;
-       std::cout<<"========================"<<std::endl;
-       std::cout<<std::endl;
+       dstream<<DTIME<<std::endl;
+       dstream<<"========================"<<std::endl;
+       dstream<<"Running dedicated server"<<std::endl;
+       dstream<<"========================"<<std::endl;
+       dstream<<std::endl;
+
+       IntervalLimiter m_profiler_interval;
 
        for(;;)
        {
                // This is kind of a hack but can be done like this
                // because server.step() is very light
-               sleep_ms(30);
+               {
+                       ScopeProfiler sp(&g_profiler, "dedicated server sleep");
+                       sleep_ms(30);
+               }
                server.step(0.030);
 
                if(server.getShutdownRequested() || kill)
                {
-                       std::cout<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
+                       dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
                        break;
                }
 
+               /*
+                       Profiler
+               */
+               float profiler_print_interval =
+                               g_settings.getFloat("profiler_print_interval");
+               if(profiler_print_interval != 0)
+               {
+                       if(m_profiler_interval.step(0.030, profiler_print_interval))
+                       {
+                               dstream<<"Profiler:"<<std::endl;
+                               g_profiler.print(dstream);
+                               g_profiler.clear();
+                       }
+               }
+               
+               /*
+                       Player info
+               */
                static int counter = 0;
                counter--;
                if(counter <= 0)
@@ -3622,10 +4400,10 @@ void dedicated_server_loop(Server &server, bool &kill)
                        u32 sum = PIChecksum(list);
                        if(sum != sum_old)
                        {
-                               std::cout<<DTIME<<"Player info:"<<std::endl;
+                               dstream<<DTIME<<"Player info:"<<std::endl;
                                for(i=list.begin(); i!=list.end(); i++)
                                {
-                                       i->PrintLine(&std::cout);
+                                       i->PrintLine(&dstream);
                                }
                        }
                        sum_old = sum;