#include "mineral.h"
#include "config.h"
#include "servercommand.h"
+#include "filesys.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
*/
if(stepped_blocks.find(p) == NULL)
{
- block->stepObjects(dtime, true, server->getDayNightRatio());
+ block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_thread(this),
m_emergethread(this),
- m_time_of_day(9000),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0),
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
-
+
+ // Register us to receive map edit events
m_env.getMap().addEventReceiver(this);
+ // If file exists, load environment metadata
+ if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+ {
+ dstream<<"Server: Loading environment metadata"<<std::endl;
+ m_env.loadMeta(m_mapsavedir);
+ }
+
// Load players
+ dstream<<"Server: Loading players"<<std::endl;
m_env.deSerializePlayers(m_mapsavedir);
}
*/
dstream<<"Server: Saving players"<<std::endl;
m_env.serializePlayers(m_mapsavedir);
+
+ /*
+ Save environment metadata
+ */
+ dstream<<"Server: Saving environment metadata"<<std::endl;
+ m_env.saveMeta(m_mapsavedir);
/*
Stop threads
}
/*
- Update m_time_of_day
+ Update m_time_of_day and overall game time
*/
{
+ JMutexAutoLock envlock(m_env_mutex);
+
m_time_counter += dtime;
f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
- m_time_of_day.set((m_time_of_day.get() + units) % 24000);
+
+ m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
//dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
//Player *player = m_env.getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_time_of_day.get());
+ m_env.getTimeOfDay());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
// Save players
m_env.serializePlayers(m_mapsavedir);
+
+ // Save environment metadata
+ m_env.saveMeta(m_mapsavedir);
}
}
}
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
+ // [23] u8[28] password <--- can be sent without this, from old versions
- if(datasize < 3)
+ if(datasize < 2+1+PLAYERNAME_SIZE)
return;
derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
*/
// Get player name
- const u32 playername_size = 20;
- char playername[playername_size];
- for(u32 i=0; i<playername_size-1; i++)
+ char playername[PLAYERNAME_SIZE];
+ for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
{
playername[i] = data[3+i];
}
- playername[playername_size-1] = 0;
-
+ playername[PLAYERNAME_SIZE-1] = 0;
+
+ // Get password
+ char password[PASSWORD_SIZE];
+ if(datasize == 2+1+PLAYERNAME_SIZE)
+ {
+ // old version - assume blank password
+ password[0] = 0;
+ }
+ else
+ {
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ password[i] = data[23+i];
+ }
+ password[PASSWORD_SIZE-1] = 0;
+ }
+ Player *checkplayer = m_env.getPlayer(playername);
+ if(checkplayer != NULL && strcmp(checkplayer->getPassword(),password))
+ {
+ derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ <<": supplied invalid password for "
+ <<playername<<std::endl;
+ SendAccessDenied(m_con, peer_id);
+ return;
+ }
+
// Get player
- Player *player = emergePlayer(playername, "", peer_id);
- //Player *player = m_env.getPlayer(peer_id);
+ Player *player = emergePlayer(playername, password, peer_id);
+
/*{
// DEBUG: Test serialization
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_time_of_day.get());
+ m_env.getTimeOfDay());
m_con.Send(peer->id, 0, data, true);
}
con.Send(peer_id, 0, data, true);
}
+void Server::SendAccessDenied(con::Connection &con, u16 peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_ACCESS_DENIED);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
/*
Non-static send methods
*/
), BS);
}
-Player *Server::emergePlayer(const char *name, const char *password,
- u16 peer_id)
+Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
{
/*
Try to get an existing player
//player->peer_id = PEER_ID_INEXISTENT;
player->peer_id = peer_id;
player->updateName(name);
+ player->updatePassword(password);
/*
Set player position