if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
+ player->setHotbarItemcount(hotbar_itemcount);
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
+s32 Server::hudGetHotbarItemcount(Player *player) {
+ if (!player)
+ return 0;
+ return player->getHotbarItemcount();
+}
+
void Server::hudSetHotbarImage(Player *player, std::string name) {
if (!player)
return;
+ player->setHotbarImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
+std::string Server::hudGetHotbarImage(Player *player) {
+ if (!player)
+ return "";
+ return player->getHotbarImage();
+}
+
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
if (!player)
return;
+ player->setHotbarSelectedImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
+std::string Server::hudGetHotbarSelectedImage(Player *player) {
+ if (!player)
+ return "";
+
+ return player->getHotbarSelectedImage();
+}
+
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
+ player->setLocalAnimations(animation_frames, frame_speed);
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
return true;
}
if (!player)
return false;
+ player->eye_offset_first = first;
+ player->eye_offset_third = third;
SendEyeOffset(player->peer_id, first, third);
return true;
}
if (!player)
return false;
+ player->setSky(bgcolor, type, params);
SendSetSky(player->peer_id, bgcolor, type, params);
return true;
}
if (!player)
return false;
+ player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
return true;
}