]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Add core.request_insecure_environment()
[dragonfireclient.git] / src / server.cpp
index a21d12e6a0f3be7de0175d748047a52acc7a3328..778a932417f285b24edf3b80fe927068d1abba1e 100644 (file)
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "map.h"
 #include "jthread/jmutexautolock.h"
-#include "main.h"
 #include "constants.h"
 #include "voxel.h"
 #include "config.h"
@@ -223,7 +222,7 @@ Server::Server(
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
        // Create world if it doesn't exist
-       if(!initializeWorld(m_path_world, m_gamespec.id))
+       if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
                throw ServerError("Failed to initialize world");
 
        // Create server thread
@@ -296,31 +295,37 @@ Server::Server(
 
        m_script = new GameScripting(this);
 
-       std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+       std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
 
-       if (!m_script->loadScript(scriptpath))
-               throw ModError("Failed to load and run " + scriptpath);
+       if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME)) {
+               throw ModError("Failed to load and run " + script_path);
+       }
 
-       // Print 'em
-       infostream<<"Server: Loading mods: ";
+       // Print mods
+       infostream << "Server: Loading mods: ";
        for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
-               infostream<<mod.name<<" ";
+               infostream << mod.name << " ";
        }
-       infostream<<std::endl;
+       infostream << std::endl;
        // Load and run "mod" scripts
-       for(std::vector<ModSpec>::iterator i = m_mods.begin();
-                       i != m_mods.end(); i++){
+       for (std::vector<ModSpec>::iterator i = m_mods.begin();
+                       i != m_mods.end(); i++) {
                const ModSpec &mod = *i;
-               std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
-               infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
-                               <<scriptpath<<"\"]"<<std::endl;
-               bool success = m_script->loadMod(scriptpath, mod.name);
-               if(!success){
-                       errorstream<<"Server: Failed to load and run "
-                                       <<scriptpath<<std::endl;
-                       throw ModError("Failed to load and run "+scriptpath);
+               if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+                       errorstream << "Error loading mod \"" << mod.name
+                                       << "\": mod_name does not follow naming conventions: "
+                                       << "Only chararacters [a-z0-9_] are allowed." << std::endl;
+                       throw ModError("Mod \"" + mod.name + "\" does not follow naming conventions.");
+               }
+               std::string script_path = mod.path + DIR_DELIM "init.lua";
+               infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
+                               << script_path << "\"]" << std::endl;
+               if (!m_script->loadMod(script_path, mod.name)) {
+                       errorstream << "Server: Failed to load and run "
+                                       << script_path << std::endl;
+                       throw ModError("Failed to load and run " + script_path);
                }
        }
 
@@ -333,7 +338,10 @@ Server::Server(
        m_nodedef->setNodeRegistrationStatus(true);
 
        // Perform pending node name resolutions
-       m_nodedef->runNodeResolverCallbacks();
+       m_nodedef->runNodeResolveCallbacks();
+
+       // init the recipe hashes to speed up crafting
+       m_craftdef->initHashes(this);
 
        // Initialize Environment
        m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
@@ -481,8 +489,16 @@ void Server::step(float dtime)
        }
        // Throw if fatal error occurred in thread
        std::string async_err = m_async_fatal_error.get();
-       if(async_err != ""){
-               throw ServerError(async_err);
+       if(async_err != "") {
+               if (m_simple_singleplayer_mode) {
+                       throw ServerError(async_err);
+               }
+               else {
+                       errorstream << "UNRECOVERABLE error occurred. Stopping server. "
+                                       << "Please fix the following error:" << std::endl
+                                       << async_err << std::endl;
+                       FATAL_ERROR(async_err.c_str());
+               }
        }
 }
 
@@ -758,16 +774,11 @@ void Server::AsyncRunStep(bool initial_step)
                                        obj->m_known_by_count++;
                        }
 
-                       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id);
-                       pkt->putRawString(data_buffer.c_str(), data_buffer.size());
-
-
+                       u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
                        verbosestream << "Server: Sent object remove/add: "
                                        << removed_objects.size() << " removed, "
                                        << added_objects.size() << " added, "
-                                       << "packet size is " << pkt->getSize() << std::endl;
-
-                       Send(pkt);
+                                       << "packet size is " << pktSize << std::endl;
                }
                m_clients.Unlock();
        }
@@ -846,19 +857,11 @@ void Server::AsyncRunStep(bool initial_step)
                                Send them.
                        */
                        if(reliable_data.size() > 0) {
-                               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
-                                               0, client->peer_id);
-
-                               pkt->putRawString(reliable_data.c_str(), reliable_data.size());
-                               Send(pkt);
+                               SendActiveObjectMessages(client->peer_id, reliable_data);
                        }
 
                        if(unreliable_data.size() > 0) {
-                               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
-                                               0, client->peer_id);
-
-                               pkt->putRawString(unreliable_data.c_str(), unreliable_data.size());
-                               Send(pkt);
+                               SendActiveObjectMessages(client->peer_id, unreliable_data, false);
                        }
                }
                m_clients.Unlock();
@@ -1023,10 +1026,11 @@ void Server::Receive()
        DSTACK(__FUNCTION_NAME);
        SharedBuffer<u8> data;
        u16 peer_id;
-       u32 datasize;
        try {
-               datasize = m_con.Receive(peer_id,data);
-               ProcessData(*data, datasize, peer_id);
+               NetworkPacket pkt;
+               m_con.Receive(&pkt);
+               peer_id = pkt.getPeerId();
+               ProcessData(&pkt);
        }
        catch(con::InvalidIncomingDataException &e) {
                infostream<<"Server::Receive(): "
@@ -1040,7 +1044,7 @@ void Server::Receive()
        }
        catch(ClientStateError &e) {
                errorstream << "ProcessData: peer=" << peer_id  << e.what() << std::endl;
-               DenyAccess(peer_id, L"Your client sent something server didn't expect."
+               DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
                                L"Try reconnecting or updating your client");
        }
        catch(con::PeerNotFoundException &e) {
@@ -1073,13 +1077,13 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
                if(player && player->peer_id != 0) {
                        errorstream<<"Server: "<<playername<<": Failed to emerge player"
                                        <<" (player allocated to an another client)"<<std::endl;
-                       DenyAccess(peer_id, L"Another client is connected with this "
+                       DenyAccess_Legacy(peer_id, L"Another client is connected with this "
                                        L"name. If your client closed unexpectedly, try again in "
                                        L"a minute.");
                } else {
                        errorstream<<"Server: "<<playername<<": Failed to emerge player"
                                        <<std::endl;
-                       DenyAccess(peer_id, L"Could not allocate player.");
+                       DenyAccess_Legacy(peer_id, L"Could not allocate player.");
                }
                return NULL;
        }
@@ -1099,8 +1103,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        SendInventory(playersao);
 
        // Send HP
-       if(g_settings->getBool("enable_damage"))
-               SendPlayerHP(peer_id);
+       SendPlayerHPOrDie(peer_id, playersao->getHP() == 0);
 
        // Send Breath
        SendPlayerBreath(peer_id);
@@ -1155,13 +1158,14 @@ inline void Server::handleCommand(NetworkPacket* pkt)
        (this->*opHandle.handler)(pkt);
 }
 
-void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
+void Server::ProcessData(NetworkPacket *pkt)
 {
        DSTACK(__FUNCTION_NAME);
        // Environment is locked first.
        JMutexAutoLock envlock(m_env_mutex);
 
        ScopeProfiler sp(g_profiler, "Server::ProcessData");
+       u32 peer_id = pkt->getPeerId();
 
        try {
                Address address = getPeerAddress(peer_id);
@@ -1173,7 +1177,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        << addr_s << "; banned name was "
                                        << ban_name << std::endl;
                        // This actually doesn't seem to transfer to the client
-                       DenyAccess(peer_id, L"Your ip is banned. Banned name was "
+                       DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
                                        + narrow_to_wide(ban_name));
                        return;
                }
@@ -1185,17 +1189,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                 * respond for some time, your server was overloaded or
                 * things like that.
                 */
-               infostream << "Server::ProcessData(): Cancelling: peer "
+               infostream << "Server::ProcessData(): Canceling: peer "
                                << peer_id << " not found" << std::endl;
                return;
        }
 
        try {
-               if(datasize < 2)
-                       return;
-
-               NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id);
-
                ToServerCommand command = (ToServerCommand) pkt->getCommand();
 
                // Command must be handled into ToServerCommandHandler
@@ -1206,7 +1205,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
                        handleCommand(pkt);
-                       delete pkt;
                        return;
                }
 
@@ -1216,15 +1214,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        errorstream << "Server::ProcessData(): Cancelling: Peer"
                                        " serialization format invalid or not initialized."
                                        " Skipping incoming command=" << command << std::endl;
-
-                       delete pkt;
                        return;
                }
 
                /* Handle commands related to client startup */
                if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
                        handleCommand(pkt);
-                       delete pkt;
                        return;
                }
 
@@ -1234,19 +1229,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        errorstream << "Got packet command: " << command << " for peer id "
                                        << peer_id << " but client isn't active yet. Dropping packet "
                                        << std::endl;
-
-                       delete pkt;
                        return;
                }
 
                handleCommand(pkt);
-               delete pkt;
-
-       }
-       catch(SendFailedException &e) {
+       } catch (SendFailedException &e) {
                errorstream << "Server::ProcessData(): SendFailedException: "
                                << "what=" << e.what()
                                << std::endl;
+       } catch (PacketError &e) {
+               actionstream << "Server::ProcessData(): PacketError: "
+                               << "what=" << e.what()
+                               << std::endl;
        }
 }
 
@@ -1304,13 +1298,16 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
        }
        return NULL;
 }
-void Server::setInventoryModified(const InventoryLocation &loc)
+void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
 {
        switch(loc.type){
        case InventoryLocation::UNDEFINED:
                break;
        case InventoryLocation::PLAYER:
        {
+               if (!playerSend)
+                       return;
+
                Player *player = m_env->getPlayer(loc.name.c_str());
                if(!player)
                        return;
@@ -1466,49 +1463,62 @@ void Server::SendMovement(u16 peer_id)
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
+       NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
 
-       *pkt << g_settings->getFloat("movement_acceleration_default");
-       *pkt << g_settings->getFloat("movement_acceleration_air");
-       *pkt << g_settings->getFloat("movement_acceleration_fast");
-       *pkt << g_settings->getFloat("movement_speed_walk");
-       *pkt << g_settings->getFloat("movement_speed_crouch");
-       *pkt << g_settings->getFloat("movement_speed_fast");
-       *pkt << g_settings->getFloat("movement_speed_climb");
-       *pkt << g_settings->getFloat("movement_speed_jump");
-       *pkt << g_settings->getFloat("movement_liquid_fluidity");
-       *pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
-       *pkt << g_settings->getFloat("movement_liquid_sink");
-       *pkt << g_settings->getFloat("movement_gravity");
+       pkt << g_settings->getFloat("movement_acceleration_default");
+       pkt << g_settings->getFloat("movement_acceleration_air");
+       pkt << g_settings->getFloat("movement_acceleration_fast");
+       pkt << g_settings->getFloat("movement_speed_walk");
+       pkt << g_settings->getFloat("movement_speed_crouch");
+       pkt << g_settings->getFloat("movement_speed_fast");
+       pkt << g_settings->getFloat("movement_speed_climb");
+       pkt << g_settings->getFloat("movement_speed_jump");
+       pkt << g_settings->getFloat("movement_liquid_fluidity");
+       pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
+       pkt << g_settings->getFloat("movement_liquid_sink");
+       pkt << g_settings->getFloat("movement_gravity");
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendHP(u16 peer_id, u8 hp)
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id);
-       *pkt << hp;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
+       pkt << hp;
+       Send(&pkt);
 }
 
 void Server::SendBreath(u16 peer_id, u16 breath)
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id);
-       *pkt << (u16) breath;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
+       pkt << (u16) breath;
+       Send(&pkt);
 }
 
-void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
+void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id);
-       *pkt << reason;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
+       pkt << (u8) reason;
+
+       if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING) {
+               pkt << custom_reason;
+       }
+       Send(&pkt);
+}
+
+void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
+       pkt << reason;
+       Send(&pkt);
 }
 
 void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
@@ -1516,9 +1526,9 @@ void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
-       *pkt << set_camera_point_target << camera_point_target;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
+       pkt << set_camera_point_target << camera_point_target;
+       Send(&pkt);
 }
 
 void Server::SendItemDef(u16 peer_id,
@@ -1526,7 +1536,7 @@ void Server::SendItemDef(u16 peer_id,
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id);
+       NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
 
        /*
                u16 command
@@ -1537,13 +1547,13 @@ void Server::SendItemDef(u16 peer_id,
        itemdef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
-       pkt->putLongString(tmp_os2.str());
+       pkt.putLongString(tmp_os2.str());
 
        // Make data buffer
        verbosestream << "Server: Sending item definitions to id(" << peer_id
-                       << "): size=" << pkt->getSize() << std::endl;
+                       << "): size=" << pkt.getSize() << std::endl;
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendNodeDef(u16 peer_id,
@@ -1551,7 +1561,7 @@ void Server::SendNodeDef(u16 peer_id,
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id);
+       NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
 
        /*
                u16 command
@@ -1563,13 +1573,13 @@ void Server::SendNodeDef(u16 peer_id,
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
 
-       pkt->putLongString(tmp_os2.str());
+       pkt.putLongString(tmp_os2.str());
 
        // Make data buffer
        verbosestream << "Server: Sending node definitions to id(" << peer_id
-                       << "): size=" << pkt->getSize() << std::endl;
+                       << "): size=" << pkt.getSize() << std::endl;
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 /*
@@ -1586,30 +1596,29 @@ void Server::SendInventory(PlayerSAO* playerSAO)
                Serialize it
        */
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0,
-                       playerSAO->getPeerID());
+       NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
 
        std::ostringstream os;
        playerSAO->getInventory()->serialize(os);
 
        std::string s = os.str();
 
-       pkt->putRawString(s.c_str(), s.size());
-       Send(pkt);
+       pkt.putRawString(s.c_str(), s.size());
+       Send(&pkt);
 }
 
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
-       *pkt << message;
+       NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
+       pkt << message;
 
        if (peer_id != PEER_ID_INEXISTENT) {
-               Send(pkt);
+               Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0,pkt,true);
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
@@ -1618,12 +1627,12 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
+       NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
 
-       pkt->putLongString(FORMSPEC_VERSION_STRING + formspec);
-       *pkt << formname;
+       pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+       pkt << formname;
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 // Spawns a particle on peer with peer_id
@@ -1633,18 +1642,18 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
+       NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
 
-       *pkt << pos << velocity << acceleration << expirationtime
+       pkt << pos << velocity << acceleration << expirationtime
                        << size << collisiondetection;
-       pkt->putLongString(texture);
-       *pkt << vertical;
+       pkt.putLongString(texture);
+       pkt << vertical;
 
        if (peer_id != PEER_ID_INEXISTENT) {
-               Send(pkt);
+               Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0,pkt,true);
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
@@ -1655,21 +1664,21 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
+       NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
 
-       *pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
+       pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
                        << minacc << maxacc << minexptime << maxexptime << minsize
                        << maxsize << collisiondetection;
 
-       pkt->putLongString(texture);
+       pkt.putLongString(texture);
 
-       *pkt << id << vertical;
+       pkt << id << vertical;
 
        if (peer_id != PEER_ID_INEXISTENT) {
-               Send(pkt);
+               Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0, pkt, true);
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
@@ -1677,124 +1686,124 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id);
+       NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
 
        // Ugly error in this packet
-       *pkt << (u16) id;
+       pkt << (u16) id;
 
        if (peer_id != PEER_ID_INEXISTENT) {
-               Send(pkt);
+               Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0, pkt, true);
+               m_clients.sendToAll(0, &pkt, true);
        }
 
 }
 
 void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id);
+       NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
 
-       *pkt << id << (u8) form->type << form->pos << form->name << form->scale
+       pkt << id << (u8) form->type << form->pos << form->name << form->scale
                        << form->text << form->number << form->item << form->dir
                        << form->align << form->offset << form->world_pos << form->size;
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendHUDRemove(u16 peer_id, u32 id)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id);
-       *pkt << id;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
+       pkt << id;
+       Send(&pkt);
 }
 
 void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id);
-       *pkt << id << (u8) stat;
+       NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
+       pkt << id << (u8) stat;
 
        switch (stat) {
                case HUD_STAT_POS:
                case HUD_STAT_SCALE:
                case HUD_STAT_ALIGN:
                case HUD_STAT_OFFSET:
-                       *pkt << *(v2f *) value;
+                       pkt << *(v2f *) value;
                        break;
                case HUD_STAT_NAME:
                case HUD_STAT_TEXT:
-                       *pkt << *(std::string *) value;
+                       pkt << *(std::string *) value;
                        break;
                case HUD_STAT_WORLD_POS:
-                       *pkt << *(v3f *) value;
+                       pkt << *(v3f *) value;
                        break;
                case HUD_STAT_SIZE:
-                       *pkt << *(v2s32 *) value;
+                       pkt << *(v2s32 *) value;
                        break;
                case HUD_STAT_NUMBER:
                case HUD_STAT_ITEM:
                case HUD_STAT_DIR:
                default:
-                       *pkt << *(u32 *) value;
+                       pkt << *(u32 *) value;
                        break;
        }
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
+       NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
 
        flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
 
-       *pkt << flags << mask;
+       pkt << flags << mask;
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
-       *pkt << param << value;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
+       pkt << param << value;
+       Send(&pkt);
 }
 
 void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
                const std::string &type, const std::vector<std::string> &params)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id);
-       *pkt << bgcolor << type << (u16) params.size();
+       NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
+       pkt << bgcolor << type << (u16) params.size();
 
        for(size_t i=0; i<params.size(); i++)
-               *pkt << params[i];
+               pkt << params[i];
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
                float ratio)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
+       NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
                        1 + 2, peer_id);
 
-       *pkt << do_override << (u16) (ratio * 65535);
+       pkt << do_override << (u16) (ratio * 65535);
 
-       Send (pkt);
+       Send(&pkt);
 }
 
 void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
 {
        DSTACK(__FUNCTION_NAME);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id);
-       *pkt << time << time_speed;
+       NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
+       pkt << time << time_speed;
 
        if (peer_id == PEER_ID_INEXISTENT) {
-               m_clients.sendToAll(0, pkt, true);
+               m_clients.sendToAll(0, &pkt, true);
        }
        else {
-               Send(pkt);
+               Send(&pkt);
        }
 }
 
@@ -1802,7 +1811,11 @@ void Server::SendPlayerHP(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
        PlayerSAO *playersao = getPlayerSAO(peer_id);
-       assert(playersao);
+       // In some rare case, if the player is disconnected
+       // while Lua call l_punch, for example, this can be NULL
+       if (!playersao)
+               return;
+
        SendHP(peer_id, playersao->getHP());
        m_script->player_event(playersao,"health_changed");
 
@@ -1828,39 +1841,39 @@ void Server::SendMovePlayer(u16 peer_id)
        Player *player = m_env->getPlayer(peer_id);
        assert(player);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id);
-       *pkt << player->getPosition() << player->getPitch() << player->getYaw();
+       NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
+       pkt << player->getPosition() << player->getPitch() << player->getYaw();
 
        {
                v3f pos = player->getPosition();
                f32 pitch = player->getPitch();
                f32 yaw = player->getYaw();
-               verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
-                               <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
-                               <<" pitch="<<pitch
-                               <<" yaw="<<yaw
-                               <<std::endl;
+               verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
+                               << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+                               << " pitch=" << pitch
+                               << " yaw=" << yaw
+                               << std::endl;
        }
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
+       NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
                peer_id);
 
-       *pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
+       pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
                        << animation_frames[3] << animation_speed;
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
 {
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id);
-       *pkt << first << third;
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
+       pkt << first << third;
+       Send(&pkt);
 }
 void Server::SendPlayerPrivileges(u16 peer_id)
 {
@@ -1872,15 +1885,15 @@ void Server::SendPlayerPrivileges(u16 peer_id)
        std::set<std::string> privs;
        m_script->getAuth(player->getName(), NULL, &privs);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id);
-       *pkt << (u16) privs.size();
+       NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
+       pkt << (u16) privs.size();
 
        for(std::set<std::string>::const_iterator i = privs.begin();
                        i != privs.end(); i++) {
-               *pkt << (*i);
+               pkt << (*i);
        }
 
-       Send(pkt);
+       Send(&pkt);
 }
 
 void Server::SendPlayerInventoryFormspec(u16 peer_id)
@@ -1890,9 +1903,30 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id)
        if(player->peer_id == PEER_ID_INEXISTENT)
                return;
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
-       pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
-       Send(pkt);
+       NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
+       pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+       Send(&pkt);
+}
+
+u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
+{
+       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
+       pkt.putRawString(datas.c_str(), datas.size());
+       Send(&pkt);
+       return pkt.getSize();
+}
+
+void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
+{
+       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+                       datas.size(), peer_id);
+
+       pkt.putRawString(datas.c_str(), datas.size());
+
+       m_clients.send(pkt.getPeerId(),
+                       reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
+                       &pkt, reliable);
+
 }
 
 s32 Server::playSound(const SimpleSoundSpec &spec,
@@ -1950,16 +1984,15 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        ServerPlayingSound &psound = m_playing_sounds[id];
        psound.params = params;
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
-       *pkt << id << spec.name << (float) (spec.gain * params.gain)
+       NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
+       pkt << id << spec.name << (float) (spec.gain * params.gain)
                        << (u8) params.type << pos << params.object << params.loop;
 
        for(std::vector<u16>::iterator i = dst_clients.begin();
                        i != dst_clients.end(); i++) {
                psound.clients.insert(*i);
-               m_clients.send(*i, 0, pkt, true, false);
+               m_clients.send(*i, 0, &pkt, true);
        }
-       delete pkt;
        return id;
 }
 void Server::stopSound(s32 handle)
@@ -1971,15 +2004,14 @@ void Server::stopSound(s32 handle)
                return;
        ServerPlayingSound &psound = i->second;
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4);
-       *pkt << handle;
+       NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
+       pkt << handle;
 
        for(std::set<u16>::iterator i = psound.clients.begin();
                        i != psound.clients.end(); i++) {
                // Send as reliable
-               m_clients.send(*i, 0, pkt, true, false);
+               m_clients.send(*i, 0, &pkt, true);
        }
-       delete pkt;
        // Remove sound reference
        m_playing_sounds.erase(i);
 }
@@ -1990,8 +2022,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
        float maxd = far_d_nodes*BS;
        v3f p_f = intToFloat(p, BS);
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 6);
-       *pkt << p;
+       NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
+       pkt << p;
 
        std::vector<u16> clients = m_clients.getClientIDs();
        for(std::vector<u16>::iterator i = clients.begin();
@@ -2009,10 +2041,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
                }
 
                // Send as reliable
-               m_clients.send(*i, 0, pkt, true, false);
+               m_clients.send(*i, 0, &pkt, true);
        }
-       // This loop needs the deletion of the packet here
-       delete pkt;
 }
 
 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
@@ -2038,11 +2068,11 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
                        }
                }
 
-               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
+               NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
                m_clients.Lock();
                RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
                if (client != 0) {
-                       *pkt << p << n.param0 << n.param1 << n.param2
+                       pkt << p << n.param0 << n.param1 << n.param2
                                        << (u8) (remove_metadata ? 0 : 1);
 
                        if (!remove_metadata) {
@@ -2056,8 +2086,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
                m_clients.Unlock();
 
                // Send as reliable
-               if (pkt->getSize() > 0)
-                       m_clients.send(*i, 0, pkt, true);
+               if (pkt.getSize() > 0)
+                       m_clients.send(*i, 0, &pkt, true);
        }
 }
 
@@ -2088,12 +2118,11 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
        block->serializeNetworkSpecific(os, net_proto_version);
        std::string s = os.str();
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA,
-               2 + 2 + 2 + 2 + s.size(), peer_id);
+       NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
 
-       *pkt << p;
-       pkt->putRawString(s.c_str(), s.size());
-       Send(pkt);
+       pkt << p;
+       pkt.putRawString(s.c_str(), s.size());
+       Send(&pkt);
 }
 
 void Server::SendBlocks(float dtime)
@@ -2293,27 +2322,17 @@ void Server::sendMediaAnnouncement(u16 peer_id)
        // Make packet
        std::ostringstream os(std::ios_base::binary);
 
-       /*
-               u32 number of files
-               for each texture {
-                       u16 length of name
-                       string name
-                       u16 length of sha1_digest
-                       string sha1_digest
-               }
-       */
-
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
-       *pkt << (u16) file_announcements.size();
+       NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
+       pkt << (u16) file_announcements.size();
 
        for (std::vector<SendableMediaAnnouncement>::iterator
                        j = file_announcements.begin();
                        j != file_announcements.end(); ++j) {
-               *pkt << j->name << j->sha1_digest;
+               pkt << j->name << j->sha1_digest;
        }
 
-       *pkt << g_settings->get("remote_media");
-       Send(pkt);
+       pkt << g_settings->get("remote_media");
+       Send(&pkt);
 }
 
 struct SendableMedia
@@ -2419,21 +2438,21 @@ void Server::sendRequestedMedia(u16 peer_id,
                        }
                */
 
-               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
-               *pkt << num_bunches << i << (u32) file_bunches[i].size();
+               NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
+               pkt << num_bunches << i << (u32) file_bunches[i].size();
 
                for(std::vector<SendableMedia>::iterator
                                j = file_bunches[i].begin();
                                j != file_bunches[i].end(); ++j) {
-                       *pkt << j->name;
-                       pkt->putLongString(j->data);
+                       pkt << j->name;
+                       pkt.putLongString(j->data);
                }
 
                verbosestream << "Server::sendRequestedMedia(): bunch "
                                << i << "/" << num_bunches
                                << " files=" << file_bunches[i].size()
-                               << " size="  << pkt->getSize() << std::endl;
-               Send(pkt);
+                               << " size="  << pkt.getSize() << std::endl;
+               Send(&pkt);
        }
 }
 
@@ -2452,14 +2471,14 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
        // Make data buffer
        std::string s = os.str();
 
-       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
-       pkt->putRawString(s.c_str(), s.size());
+       NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
+       pkt.putRawString(s.c_str(), s.size());
 
        if (peer_id != PEER_ID_INEXISTENT) {
-               Send(pkt);
+               Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0, pkt, true);
+               m_clients.sendToAll(0, &pkt, true);
        }
 }
 
@@ -2519,21 +2538,70 @@ void Server::RespawnPlayer(u16 peer_id)
 
        bool repositioned = m_script->on_respawnplayer(playersao);
        if(!repositioned){
-               v3f pos = findSpawnPos(m_env->getServerMap());
+               v3f pos = findSpawnPos();
                // setPos will send the new position to client
                playersao->setPos(pos);
        }
 }
+void Server::DenySudoAccess(u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
+       Send(&pkt);
+}
 
-void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
+void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
 {
        DSTACK(__FUNCTION_NAME);
 
-       SendAccessDenied(peer_id, reason);
+       SendAccessDenied(peer_id, reason, custom_reason);
        m_clients.event(peer_id, CSE_SetDenied);
        m_con.DisconnectPeer(peer_id);
 }
 
+// 13/03/15: remove this function when protocol version 25 will become
+// the minimum version for MT users, maybe in 1 year
+void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       SendAccessDenied_Legacy(peer_id, reason);
+       m_clients.event(peer_id, CSE_SetDenied);
+       m_con.DisconnectPeer(peer_id);
+}
+
+void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       if (!forSudoMode) {
+               RemoteClient* client = getClient(peer_id, CS_Invalid);
+
+               NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
+
+               // Right now, the auth mechs don't change between login and sudo mode.
+               u32 sudo_auth_mechs = client->allowed_auth_mechs;
+               client->allowed_sudo_mechs = sudo_auth_mechs;
+
+               resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
+                               << g_settings->getFloat("dedicated_server_step")
+                               << sudo_auth_mechs;
+
+               Send(&resp_pkt);
+               m_clients.event(peer_id, CSE_AuthAccept);
+       } else {
+               NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
+
+               // We only support SRP right now
+               u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
+
+               resp_pkt << sudo_auth_mechs;
+               Send(&resp_pkt);
+               m_clients.event(peer_id, CSE_SudoSuccess);
+       }
+}
+
 void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
 {
        DSTACK(__FUNCTION_NAME);
@@ -2669,7 +2737,7 @@ std::wstring Server::getStatusString()
        std::wostringstream os(std::ios_base::binary);
        os<<L"# Server: ";
        // Version
-       os<<L"version="<<narrow_to_wide(minetest_version_simple);
+       os<<L"version="<<narrow_to_wide(g_version_string);
        // Uptime
        os<<L", uptime="<<m_uptime.get();
        // Max lag estimate
@@ -3144,9 +3212,9 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
        return m_craftdef;
 }
 
-const ModSpec* Server::getModSpec(const std::string &modname)
+const ModSpec* Server::getModSpec(const std::string &modname) const
 {
-       for(std::vector<ModSpec>::iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::const_iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                if(mod.name == modname)
@@ -3165,23 +3233,24 @@ std::string Server::getBuiltinLuaPath()
        return porting::path_share + DIR_DELIM + "builtin";
 }
 
-v3f findSpawnPos(ServerMap &map)
+v3f Server::findSpawnPos()
 {
-       //return v3f(50,50,50)*BS;
+       ServerMap &map = m_env->getServerMap();
+       v3f nodeposf;
+       if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
+               return nodeposf * BS;
+       }
 
-       v3s16 nodepos;
+       // Default position is static_spawnpoint
+       // We will return it if we don't found a good place
+       v3s16 nodepos(nodeposf.X, nodeposf.Y, nodeposf.Z);
 
-#if 0
-       nodepos = v2s16(0,0);
-       groundheight = 20;
-#endif
-
-#if 1
        s16 water_level = map.getWaterLevel();
 
+       bool is_good = false;
+
        // Try to find a good place a few times
-       for(s32 i=0; i<1000; i++)
-       {
+       for(s32 i = 0; i < 1000 && !is_good; i++) {
                s32 range = 1 + i;
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
@@ -3196,7 +3265,7 @@ v3f findSpawnPos(ServerMap &map)
                        continue;
 
                nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
-               bool is_good = false;
+
                s32 air_count = 0;
                for (s32 i = 0; i < 10; i++) {
                        v3s16 blockpos = getNodeBlockPos(nodepos);
@@ -3211,13 +3280,7 @@ v3f findSpawnPos(ServerMap &map)
                        }
                        nodepos.Y++;
                }
-               if(is_good){
-                       // Found a good place
-                       //infostream<<"Searched through "<<i<<" places."<<std::endl;
-                       break;
-               }
        }
-#endif
 
        return intToFloat(nodepos, BS);
 }
@@ -3260,7 +3323,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
                // Set player position
                infostream<<"Server: Finding spawn place for player \""
                                <<name<<"\""<<std::endl;
-               v3f pos = findSpawnPos(m_env->getServerMap());
+               v3f pos = findSpawnPos();
                player->setPosition(pos);
 
                // Make sure the player is saved