#include "serverobject.h"
#include "settings.h"
#include "profiler.h"
+#include "log.h"
+#include "script.h"
+#include "scriptapi.h"
+#include "nodedef.h"
+#include "tooldef.h"
+#include "content_tool.h" // For content_tool_init
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
{
ThreadStarted();
+ log_register_thread("ServerThread");
+
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep();
}
- //dout_server<<"Running m_server->Receive()"<<std::endl;
+ //infostream<<"Running m_server->Receive()"<<std::endl;
m_server->Receive();
}
catch(con::NoIncomingDataException &e)
}
catch(con::PeerNotFoundException &e)
{
- dout_server<<"Server: PeerNotFoundException"<<std::endl;
+ infostream<<"Server: PeerNotFoundException"<<std::endl;
}
}
- END_DEBUG_EXCEPTION_HANDLER
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
{
ThreadStarted();
+ log_register_thread("EmergeThread");
+
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
- //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
+ //infostream<<"EmergeThread::Thread(): running"<<std::endl;
//TimeTaker timer("block emerge");
}
if(enable_mapgen_debug_info)
- dstream<<"EmergeThread: p="
+ infostream<<"EmergeThread: p="
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
<<"only_from_disk="<<only_from_disk<<std::endl;
- ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
+ ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
//core::map<v3s16, MapBlock*> changed_blocks;
//core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
if(!block || block->isDummy() || !block->isGenerated())
{
if(enable_mapgen_debug_info)
- dstream<<"EmergeThread: not in memory, loading"<<std::endl;
+ infostream<<"EmergeThread: not in memory, loading"<<std::endl;
// Get, load or create sector
/*ServerMapSector *sector =
if(block == NULL || block->isGenerated() == false)
{
if(enable_mapgen_debug_info)
- dstream<<"EmergeThread: generating"<<std::endl;
+ infostream<<"EmergeThread: generating"<<std::endl;
block = map.generateBlock(p, modified_blocks);
}
}
if(enable_mapgen_debug_info)
- dstream<<"EmergeThread: ended up with: "
+ infostream<<"EmergeThread: ended up with: "
<<analyze_block(block)<<std::endl;
if(block == NULL)
MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
// Activate objects and stuff
- m_server->m_env.activateBlock(block, 3600);
+ m_server->m_env->activateBlock(block, 3600);
}
}
else
#if 0
if(lighting_invalidated_blocks.size() > 0)
{
- /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
+ /*infostream<<"lighting "<<lighting_invalidated_blocks.size()
<<" blocks"<<std::endl;*/
// 50-100ms for single block generation
}
- END_DEBUG_EXCEPTION_HANDLER
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
+ m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
{
- // Keep this reset
- m_nearest_unsent_reset_timer = 0;
return;
}
if(m_blocks_sending.size() >= g_settings->getU16
("max_simultaneous_block_sends_per_client"))
{
- //dstream<<"Not sending any blocks, Queue full."<<std::endl;
+ //infostream<<"Not sending any blocks, Queue full."<<std::endl;
return;
}
//TimeTaker timer("RemoteClient::GetNextBlocks");
- Player *player = server->m_env.getPlayer(peer_id);
+ Player *player = server->m_env->getPlayer(peer_id);
assert(player != NULL);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
- /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
+ /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
/*
m_last_center = center;
}
- /*dstream<<"m_nearest_unsent_reset_timer="
+ /*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
- // This has to be incremented only when the nothing to send pause
- // is not active
- m_nearest_unsent_reset_timer += dtime;
-
- // Reset periodically to avoid possible bugs or other mishaps
- if(m_nearest_unsent_reset_timer > 10.0)
+ // Reset periodically to workaround for some bugs or stuff
+ if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
- /*dstream<<"Resetting m_nearest_unsent_d for "
- <<server->getPlayerName(peer_id)<<std::endl;*/
+ //infostream<<"Resetting m_nearest_unsent_d for "
+ // <<server->getPlayerName(peer_id)<<std::endl;
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
- //dstream<<"d_start="<<d_start<<std::endl;
+ //infostream<<"d_start="<<d_start<<std::endl;
u16 max_simul_sends_setting = g_settings->getU16
("max_simultaneous_block_sends_per_client");
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
// Don't loop very much at a time
- if(d_max > d_start+1)
- d_max = d_start+1;
+ s16 max_d_increment_at_time = 2;
+ if(d_max > d_start + max_d_increment_at_time)
+ d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
- //dstream<<"Starting from "<<d_start<<std::endl;
-
- bool sending_something = false;
-
- bool no_blocks_found_for_sending = true;
+ //infostream<<"Starting from "<<d_start<<std::endl;
+ s32 nearest_emerged_d = -1;
+ s32 nearest_emergefull_d = -1;
+ s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
{
- //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
+ /*errorstream<<"checking d="<<d<<" for "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
+ //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
/*
If m_nearest_unsent_d was changed by the EmergeThread
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
generate = false;*/
- // Limit the send area vertically to 2/3
- if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
+ // Limit the send area vertically to 1/2
+ if(abs(p.Y - center.Y) > d_max / 2)
continue;
}
-#if 1
+#if 0
/*
If block is far away, don't generate it unless it is
near ground level.
MAP_BLOCKSIZE*p.Z);
// Get ground height in nodes
- s16 gh = server->m_env.getServerMap().findGroundLevel(
+ s16 gh = server->m_env->getServerMap().findGroundLevel(
p2d_nodes_center);
// If differs a lot, don't generate
}
#endif
- //dstream<<"d="<<d<<std::endl;
-
+ //infostream<<"d="<<d<<std::endl;
+#if 1
/*
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
{
continue;
}
-
+#endif
/*
Don't send already sent blocks
*/
/*
Check if map has this block
*/
- MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
+ MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
#if 0
v2s16 p2d(p.X, p.Z);
- ServerMap *map = (ServerMap*)(&server->m_env.getMap());
+ ServerMap *map = (ServerMap*)(&server->m_env->getMap());
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
- if(d > 3)
+ if(d >= 4)
{
if(block->dayNightDiffed() == false)
continue;
continue;
}
- /*
- Record the lowest d from which a block has been
- found being not sent and possibly to exist
- */
- if(no_blocks_found_for_sending)
- {
- if(generate == true)
- new_nearest_unsent_d = d;
- }
-
- no_blocks_found_for_sending = false;
-
/*
Add inexistent block to emerge queue.
*/
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
// Allow two blocks in queue per client
- if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
+ //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
+ if(server->m_emerge_queue.peerItemCount(peer_id) < 25)
{
- //dstream<<"Adding block to emerge queue"<<std::endl;
+ //infostream<<"Adding block to emerge queue"<<std::endl;
// Add it to the emerge queue and trigger the thread
server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
+
+ if(nearest_emerged_d == -1)
+ nearest_emerged_d = d;
+ } else {
+ if(nearest_emergefull_d == -1)
+ nearest_emergefull_d = d;
}
// get next one.
continue;
}
+ if(nearest_sent_d == -1)
+ nearest_sent_d = d;
+
/*
Add block to send queue
*/
+ /*errorstream<<"sending from d="<<d<<" to "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
+
PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
num_blocks_selected += 1;
- sending_something = true;
}
}
queue_full_break:
- //dstream<<"Stopped at "<<d<<std::endl;
+ //infostream<<"Stopped at "<<d<<std::endl;
- if(no_blocks_found_for_sending)
- {
- if(queue_is_full == false)
- new_nearest_unsent_d = d;
+ // If nothing was found for sending and nothing was queued for
+ // emerging, continue next time browsing from here
+ if(nearest_emerged_d != -1){
+ new_nearest_unsent_d = nearest_emerged_d;
+ } else if(nearest_emergefull_d != -1){
+ new_nearest_unsent_d = nearest_emergefull_d;
+ } else {
+ if(d > g_settings->getS16("max_block_send_distance")){
+ new_nearest_unsent_d = 0;
+ m_nothing_to_send_pause_timer = 2.0;
+ /*infostream<<"GetNextBlocks(): d wrapped around for "
+ <<server->getPlayerName(peer_id)
+ <<"; setting to 0 and pausing"<<std::endl;*/
+ } else {
+ if(nearest_sent_d != -1)
+ new_nearest_unsent_d = nearest_sent_d;
+ else
+ new_nearest_unsent_d = d;
+ }
}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
- if(sending_something == false)
- {
- m_nothing_to_send_counter++;
- if((s16)m_nothing_to_send_counter >=
- g_settings->getS16("max_block_send_distance"))
- {
- // Pause time in seconds
- m_nothing_to_send_pause_timer = 1.0;
- /*dstream<<"nothing to send to "
- <<server->getPlayerName(peer_id)
- <<" (d="<<d<<")"<<std::endl;*/
- }
- }
- else
- {
- m_nothing_to_send_counter = 0;
- }
-
/*timer_result = timer.stop(true);
if(timer_result != 0)
- dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
+ infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
}
void RemoteClient::SendObjectData(
// Can't send anything without knowing version
if(serialization_version == SER_FMT_VER_INVALID)
{
- dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
+ infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
<<std::endl;
return;
}
*/
// Get connected players
- core::list<Player*> players = server->m_env.getPlayers(true);
+ core::list<Player*> players = server->m_env->getPlayers(true);
// Write player count
u16 playercount = players.size();
}
/*
- Get and write object data
- */
-
- /*
- Get nearby blocks.
-
- For making players to be able to build to their nearby
- environment (building is not possible on blocks that are not
- in memory):
- - Set blocks changed
- - Add blocks to emerge queue if they are not found
-
- SUGGESTION: These could be ignored from the backside of the player
+ Get and write object data (dummy, for compatibility)
*/
- Player *player = server->m_env.getPlayer(peer_id);
-
- assert(player);
-
- v3f playerpos = player->getPosition();
- v3f playerspeed = player->getSpeed();
-
- v3s16 center_nodepos = floatToInt(playerpos, BS);
- v3s16 center = getNodeBlockPos(center_nodepos);
-
// Write block count
writeU16(buf, 0);
os.write((char*)buf, 2);
Send data
*/
- //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
+ //infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
// Make data buffer
std::string s = os.str();
m_blocks_sending.remove(p);
else
{
- /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
+ /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
" m_blocks_sending"<<std::endl;*/
m_excess_gotblocks++;
}
if(m_blocks_sending.find(p) == NULL)
m_blocks_sending.insert(p, 0.0);
else
- dstream<<"RemoteClient::SentBlock(): Sent block"
+ infostream<<"RemoteClient::SentBlock(): Sent block"
" already in m_blocks_sending"<<std::endl;
}
std::string mapsavedir,
std::string configpath
):
- m_env(new ServerMap(mapsavedir), this),
+ m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
- m_authmanager(mapsavedir+"/auth.txt"),
- m_banmanager(mapsavedir+"/ipban.txt"),
+ m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
+ m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
+ m_lua(NULL),
+ m_toolmgr(createToolDefManager()),
+ m_nodemgr(createNodeDefManager(NULL)),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
+
+ JMutexAutoLock envlock(m_env_mutex);
+ JMutexAutoLock conlock(m_con_mutex);
+
+ infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
+
+ // Initialize default tool definitions
+ content_tool_init(m_toolmgr);
+
+ // Initialize default node definitions
+ content_mapnode_init(NULL, m_nodemgr);
+
+ // Initialize scripting
+
+ infostream<<"Server: Initializing scripting"<<std::endl;
+ m_lua = script_init();
+ assert(m_lua);
+ // Export API
+ scriptapi_export(m_lua, this);
+ // Load and run scripts
+ std::string defaultscript = porting::path_data + DIR_DELIM
+ + "scripts" + DIR_DELIM + "default.lua";
+ bool success = script_load(m_lua, defaultscript.c_str());
+ if(!success){
+ errorstream<<"Server: Failed to load and run "
+ <<defaultscript<<std::endl;
+ assert(0);
+ }
+
+ // Initialize Environment
+
+ m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
+
+ // Give environment reference to scripting api
+ scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
- m_env.getMap().addEventReceiver(this);
+ m_env->getMap().addEventReceiver(this);
// If file exists, load environment metadata
- if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+ if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
{
- dstream<<"Server: Loading environment metadata"<<std::endl;
- m_env.loadMeta(m_mapsavedir);
+ infostream<<"Server: Loading environment metadata"<<std::endl;
+ m_env->loadMeta(m_mapsavedir);
}
// Load players
- dstream<<"Server: Loading players"<<std::endl;
- m_env.deSerializePlayers(m_mapsavedir);
+ infostream<<"Server: Loading players"<<std::endl;
+ m_env->deSerializePlayers(m_mapsavedir);
}
Server::~Server()
{
- dstream<<"Server::~Server()"<<std::endl;
+ infostream<<"Server::~Server()"<<std::endl;
/*
Send shutdown message
/*
Save players
*/
- dstream<<"Server: Saving players"<<std::endl;
- m_env.serializePlayers(m_mapsavedir);
+ infostream<<"Server: Saving players"<<std::endl;
+ m_env->serializePlayers(m_mapsavedir);
/*
Save environment metadata
*/
- dstream<<"Server: Saving environment metadata"<<std::endl;
- m_env.saveMeta(m_mapsavedir);
+ infostream<<"Server: Saving environment metadata"<<std::endl;
+ m_env->saveMeta(m_mapsavedir);
}
/*
{
u16 peer_id = i.getNode()->getKey();
JMutexAutoLock envlock(m_env_mutex);
- m_env.removePlayer(peer_id);
+ m_env->removePlayer(peer_id);
}*/
// Delete client
delete i.getNode()->getValue();
}
}
+
+ // Delete Environment
+ delete m_env;
+
+ delete m_toolmgr;
+ delete m_nodemgr;
+
+ // Deinitialize scripting
+ infostream<<"Server: Deinitializing scripting"<<std::endl;
+ script_deinit(m_lua);
}
void Server::start(unsigned short port)
m_thread.stop();
// Initialize connection
- m_con.setTimeoutMs(30);
+ m_con.SetTimeoutMs(30);
m_con.Serve(port);
// Start thread
m_thread.setRun(true);
m_thread.Start();
- dout_server<<"Server: Started on port "<<port<<std::endl;
+ infostream<<"Server: Started on port "<<port<<std::endl;
}
void Server::stop()
{
DSTACK(__FUNCTION_NAME);
- dout_server<<"Server: Stopping and waiting threads"<<std::endl;
+ infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
m_thread.setRun(false);
m_thread.stop();
m_emergethread.stop();
- dout_server<<"Server: Threads stopped"<<std::endl;
+ infostream<<"Server: Threads stopped"<<std::endl;
}
void Server::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
+ g_profiler->add("Server::AsyncRunStep (num)", 1);
+
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
}
{
- ScopeProfiler sp(g_profiler, "Server: selecting and sending "
- "blocks to clients");
+ ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
// Send blocks to clients
SendBlocks(dtime);
}
if(dtime < 0.001)
return;
+
+ g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
- //dstream<<"Server steps "<<dtime<<std::endl;
- //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
+ //infostream<<"Server steps "<<dtime<<std::endl;
+ //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
- ScopeProfiler sp(g_profiler, "Server: peer change handling");
handlePeerChanges();
}
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
- m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
+ m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000);
- //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
+ //infostream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
/*
Send to clients at constant intervals
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
- //Player *player = m_env.getPlayer(client->peer_id);
+ //Player *player = m_env->getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_env.getTimeOfDay());
+ m_env->getTimeOfDay());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
{
JMutexAutoLock lock(m_env_mutex);
// Step environment
- ScopeProfiler sp(g_profiler, "Server: environment step");
- m_env.step(dtime);
+ ScopeProfiler sp(g_profiler, "SEnv step");
+ ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
+ m_env->step(dtime);
}
const float map_timer_and_unload_dtime = 5.15;
JMutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
- m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+ m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("server_unload_unused_data_timeout"));
}
ScopeProfiler sp(g_profiler, "Server: liquid transform");
core::map<v3s16, MapBlock*> modified_blocks;
- m_env.getMap().transformLiquids(modified_blocks);
+ m_env->getMap().transformLiquids(modified_blocks);
#if 0
/*
Update lighting
*/
core::map<v3s16, MapBlock*> lighting_modified_blocks;
- ServerMap &map = ((ServerMap&)m_env.getMap());
+ ServerMap &map = ((ServerMap&)m_env->getMap());
map.updateLighting(modified_blocks, lighting_modified_blocks);
// Add blocks modified by lighting to modified_blocks
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
-
+
+ if(m_clients.size() != 0)
+ infostream<<"Players:"<<std::endl;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
- Player *player = m_env.getPlayer(client->peer_id);
+ Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
continue;
- std::cout<<player->getName()<<"\t";
- client->PrintInfo(std::cout);
+ infostream<<"* "<<player->getName()<<"\t";
+ client->PrintInfo(infostream);
}
}
}
Check added and deleted active objects
*/
{
- //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
+ //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- ScopeProfiler sp(g_profiler, "Server: checking added and deleted objects");
+ ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
s16 radius = g_settings->getS16("active_object_send_range_blocks");
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
- Player *player = m_env.getPlayer(client->peer_id);
+ Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
{
// This can happen if the client timeouts somehow
- /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
+ /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
continue;
core::map<u16, bool> removed_objects;
core::map<u16, bool> added_objects;
- m_env.getRemovedActiveObjects(pos, radius,
+ m_env->getRemovedActiveObjects(pos, radius,
client->m_known_objects, removed_objects);
- m_env.getAddedActiveObjects(pos, radius,
+ m_env->getAddedActiveObjects(pos, radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
{
- //dstream<<"INFO: active objects: none changed"<<std::endl;
+ //infostream<<"active objects: none changed"<<std::endl;
continue;
}
{
// Get object
u16 id = i.getNode()->getKey();
- ServerActiveObject* obj = m_env.getActiveObject(id);
+ ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
writeU16((u8*)buf, i.getNode()->getKey());
{
// Get object
u16 id = i.getNode()->getKey();
- ServerActiveObject* obj = m_env.getActiveObject(id);
+ ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
- dstream<<"WARNING: "<<__FUNCTION_NAME
+ infostream<<"WARNING: "<<__FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getType();
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
- dstream<<"INFO: Server: Sent object remove/add: "
+ infostream<<"Server: Sent object remove/add: "
<<removed_objects.size()<<" removed, "
<<added_objects.size()<<" added, "
<<"packet size is "<<reply.getSize()<<std::endl;
}
}
- m_env.setKnownActiveObjects(whatever);
+ m_env->setKnownActiveObjects(whatever);
#endif
}
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- ScopeProfiler sp(g_profiler, "Server: sending object messages");
+ //ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
// Get active object messages from environment
for(;;)
{
- ActiveObjectMessage aom = m_env.getActiveObjectMessage();
+ ActiveObjectMessage aom = m_env->getActiveObjectMessage();
if(aom.id == 0)
break;
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
{
- dstream<<"INFO: Server: Size of object message data: "
+ infostream<<"Server: Size of object message data: "
<<"reliable: "<<reliable_data.size()
<<", unreliable: "<<unreliable_data.size()
<<std::endl;
if(event->type == MEET_ADDNODE)
{
- //dstream<<"Server: MEET_ADDNODE"<<std::endl;
+ //infostream<<"Server: MEET_ADDNODE"<<std::endl;
prof.add("MEET_ADDNODE", 1);
if(disable_single_change_sending)
sendAddNode(event->p, event->n, event->already_known_by_peer,
}
else if(event->type == MEET_REMOVENODE)
{
- //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
+ //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
prof.add("MEET_REMOVENODE", 1);
if(disable_single_change_sending)
sendRemoveNode(event->p, event->already_known_by_peer,
}
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
{
- dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
+ infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
setBlockNotSent(event->p);
}
else if(event->type == MEET_OTHER)
{
- dstream<<"Server: MEET_OTHER"<<std::endl;
+ infostream<<"Server: MEET_OTHER"<<std::endl;
prof.add("MEET_OTHER", 1);
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
else
{
prof.add("unknown", 1);
- dstream<<"WARNING: Server: Unknown MapEditEvent "
+ infostream<<"WARNING: Server: Unknown MapEditEvent "
<<((u32)event->type)<<std::endl;
}
{
v3s16 p = i.getNode()->getKey();
modified_blocks2.insert(p,
- m_env.getMap().getBlockNoCreateNoEx(p));
+ m_env->getMap().getBlockNoCreateNoEx(p));
}
// Set blocks not sent
for(core::list<u16>::Iterator
if(got_any_events)
{
- dstream<<"Server: MapEditEvents:"<<std::endl;
- prof.print(dstream);
+ infostream<<"Server: MapEditEvents:"<<std::endl;
+ prof.print(infostream);
}
}
/*
Send object positions
- TODO: Get rid of MapBlockObjects
*/
{
float &counter = m_objectdata_timer;
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
- ScopeProfiler sp(g_profiler, "Server: sending mbo positions");
+ //ScopeProfiler sp(g_profiler, "Server: sending player positions");
SendObjectData(counter);
JMutexAutoLock lock(m_env_mutex);
/*// Unload unused data (delete from memory)
- m_env.getMap().unloadUnusedData(
+ m_env->getMap().unloadUnusedData(
g_settings->getFloat("server_unload_unused_sectors_timeout"));
*/
- /*u32 deleted_count = m_env.getMap().unloadUnusedData(
+ /*u32 deleted_count = m_env->getMap().unloadUnusedData(
g_settings->getFloat("server_unload_unused_sectors_timeout"));
*/
// Save only changed parts
- m_env.getMap().save(true);
+ m_env->getMap().save(true);
/*if(deleted_count > 0)
{
- dout_server<<"Server: Unloaded "<<deleted_count
+ infostream<<"Server: Unloaded "<<deleted_count
<<" blocks from memory"<<std::endl;
}*/
// Save players
- m_env.serializePlayers(m_mapsavedir);
+ m_env->serializePlayers(m_mapsavedir);
// Save environment metadata
- m_env.saveMeta(m_mapsavedir);
+ m_env->saveMeta(m_mapsavedir);
}
}
}
void Server::Receive()
{
DSTACK(__FUNCTION_NAME);
- u32 data_maxsize = 10000;
- Buffer<u8> data(data_maxsize);
+ SharedBuffer<u8> data;
u16 peer_id;
u32 datasize;
try{
{
JMutexAutoLock conlock(m_con_mutex);
- datasize = m_con.Receive(peer_id, *data, data_maxsize);
+ datasize = m_con.Receive(peer_id, data);
}
// This has to be called so that the client list gets synced
}
catch(con::InvalidIncomingDataException &e)
{
- derr_server<<"Server::Receive(): "
+ infostream<<"Server::Receive(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
/*JMutexAutoLock envlock(m_env_mutex);
- dout_server<<"ServerThread: peer_id="<<peer_id
+ infostream<<"ServerThread: peer_id="<<peer_id
<<" has apparently closed connection. "
<<"Removing player."<<std::endl;
- m_env.removePlayer(peer_id);*/
+ m_env->removePlayer(peer_id);*/
}
}
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- con::Peer *peer;
try{
- peer = m_con.GetPeer(peer_id);
+ Address address = m_con.GetPeerAddress(peer_id);
+
+ // drop player if is ip is banned
+ if(m_banmanager.isIpBanned(address.serializeString())){
+ SendAccessDenied(m_con, peer_id,
+ L"Your ip is banned. Banned name was "
+ +narrow_to_wide(m_banmanager.getBanName(
+ address.serializeString())));
+ m_con.DeletePeer(peer_id);
+ return;
+ }
}
catch(con::PeerNotFoundException &e)
{
- derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
+ infostream<<"Server::ProcessData(): Cancelling: peer "
<<peer_id<<" not found"<<std::endl;
return;
}
- // drop player if is ip is banned
- if(m_banmanager.isIpBanned(peer->address.serializeString())){
- SendAccessDenied(m_con, peer_id,
- L"Your ip is banned. Banned name was "
- +narrow_to_wide(m_banmanager.getBanName(
- peer->address.serializeString())));
- m_con.deletePeer(peer_id, false);
- return;
- }
-
- u8 peer_ser_ver = getClient(peer->id)->serialization_version;
+ u8 peer_ser_ver = getClient(peer_id)->serialization_version;
try
{
if(datasize < 2+1+PLAYERNAME_SIZE)
return;
- derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
- <<peer->id<<std::endl;
+ infostream<<"Server: Got TOSERVER_INIT from "
+ <<peer_id<<std::endl;
// First byte after command is maximum supported
// serialization version
deployed = SER_FMT_VER_INVALID;
//peer->serialization_version = deployed;
- getClient(peer->id)->pending_serialization_version = deployed;
+ getClient(peer_id)->pending_serialization_version = deployed;
if(deployed == SER_FMT_VER_INVALID)
{
- derr_server<<DTIME<<"Server: Cannot negotiate "
+ infostream<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
SendAccessDenied(m_con, peer_id,
net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
}
- getClient(peer->id)->net_proto_version = net_proto_version;
+ getClient(peer_id)->net_proto_version = net_proto_version;
if(net_proto_version == 0)
{
if(playername[0]=='\0')
{
- derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
+ infostream<<"Server: Player has empty name"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Empty name");
return;
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{
- derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
+ infostream<<"Server: Player has invalid name"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Name contains unallowed characters");
return;
checkpwd = g_settings->get("default_password");
}
- /*dstream<<"Server: Client gave password '"<<password
+ /*infostream<<"Server: Client gave password '"<<password
<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
if(password != checkpwd && m_authmanager.exists(playername))
{
- derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ infostream<<"Server: peer_id="<<peer_id
<<": supplied invalid password for "
<<playername<<std::endl;
SendAccessDenied(m_con, peer_id, L"Invalid password");
// Add player to auth manager
if(m_authmanager.exists(playername) == false)
{
- derr_server<<DTIME<<"Server: adding player "<<playername
+ infostream<<"Server: adding player "<<playername
<<" to auth manager"<<std::endl;
m_authmanager.add(playername);
m_authmanager.setPassword(playername, checkpwd);
// If failed, cancel
if(player == NULL)
{
- derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ infostream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
return;
}
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
- writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
+ writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
// Send as reliable
m_con.Send(peer_id, 0, reply, true);
if(command == TOSERVER_INIT2)
{
- derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
- <<peer->id<<std::endl;
+ infostream<<"Server: Got TOSERVER_INIT2 from "
+ <<peer_id<<std::endl;
- getClient(peer->id)->serialization_version
- = getClient(peer->id)->pending_serialization_version;
+ getClient(peer_id)->serialization_version
+ = getClient(peer_id)->pending_serialization_version;
/*
Send some initialization data
SendPlayerInfos();
// Send inventory to player
- UpdateCrafting(peer->id);
- SendInventory(peer->id);
+ UpdateCrafting(peer_id);
+ SendInventory(peer_id);
// Send player items to all players
SendPlayerItems();
+ Player *player = m_env->getPlayer(peer_id);
+
// Send HP
- {
- Player *player = m_env.getPlayer(peer_id);
- SendPlayerHP(player);
- }
+ SendPlayerHP(player);
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_env.getTimeOfDay());
- m_con.Send(peer->id, 0, data, true);
+ m_env->getTimeOfDay());
+ m_con.Send(peer_id, 0, data, true);
}
// Send information about server to player in chat
// Send information about joining in chat
{
std::wstring name = L"unknown";
- Player *player = m_env.getPlayer(peer_id);
+ Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
}
// Warnings about protocol version can be issued here
- if(getClient(peer->id)->net_proto_version < PROTOCOL_VERSION)
+ if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
{
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
}
/*
Check HP, respawn if necessary
*/
+ HandlePlayerHP(player, 0);
+
+ /*
+ Print out action
+ */
{
- Player *player = m_env.getPlayer(peer_id);
- HandlePlayerHP(player, 0);
+ std::ostringstream os(std::ios_base::binary);
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ assert(client->peer_id == i.getNode()->getKey());
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+ // Get player
+ Player *player = m_env->getPlayer(client->peer_id);
+ if(!player)
+ continue;
+ // Get name of player
+ os<<player->getName()<<" ";
+ }
+
+ actionstream<<player->getName()<<" joins game. List of players: "
+ <<os.str()<<std::endl;
}
return;
if(peer_ser_ver == SER_FMT_VER_INVALID)
{
- derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
+ infostream<<"Server::ProcessData(): Cancelling: Peer"
" serialization format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
- Player *player = m_env.getPlayer(peer_id);
+ Player *player = m_env->getPlayer(peer_id);
if(player == NULL){
- derr_server<<"Server::ProcessData(): Cancelling: "
+ infostream<<"Server::ProcessData(): Cancelling: "
"No player for peer_id="<<peer_id
<<std::endl;
return;
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
pitch = wrapDegrees(pitch);
yaw = wrapDegrees(yaw);
+
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
- /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
+ /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
}
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
- /*dstream<<"Server: GOTBLOCKS ("
+ /*infostream<<"Server: GOTBLOCKS ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->GotBlock(p);
throw con::InvalidIncomingDataException
("DELETEDBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
- /*dstream<<"Server: DELETEDBLOCKS ("
+ /*infostream<<"Server: DELETEDBLOCKS ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->SetBlockNotSent(p);
}
else if(command == TOSERVER_CLICK_OBJECT)
{
- derr_server<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
+ infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
return;
}
else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
u16 id = readS16(&data[3]);
u16 item_i = readU16(&data[5]);
- ServerActiveObject *obj = m_env.getActiveObject(id);
+ ServerActiveObject *obj = m_env->getActiveObject(id);
if(obj == NULL)
{
- derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
+ infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
<<std::endl;
return;
}
return;
//TODO: Check that object is reasonably close
+
+ // Get ServerRemotePlayer
+ ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
+
+ // Update wielded item
+ srp->wieldItem(item_i);
- // Left click, pick object up (usually)
+ // Left click, pick/punch
if(button == 0)
{
+ actionstream<<player->getName()<<" punches object "
+ <<obj->getId()<<std::endl;
+
+ // Do stuff
+ obj->punch(srp);
+
+#if 0
/*
Try creating inventory item
*/
InventoryList *ilist = player->inventory.getList("main");
if(ilist != NULL)
{
+ actionstream<<player->getName()<<" picked up "
+ <<item->getName()<<std::endl;
if(g_settings->getBool("creative_mode") == false)
{
// Skip if inventory has no free space
if(ilist->roomForItem(item) == false)
{
- dout_server<<"Player inventory has no free space"<<std::endl;
+ infostream<<"Player inventory has no free space"<<std::endl;
return;
}
Item cannot be picked up. Punch it instead.
*/
+ actionstream<<player->getName()<<" punches object "
+ <<obj->getId()<<std::endl;
+
ToolItem *titem = NULL;
std::string toolname = "";
SendInventory(player->peer_id);
}
}
+#endif
}
// Right click, do something with object
if(button == 1)
{
- // Track hp changes super-crappily
- u16 oldhp = player->hp;
-
+ actionstream<<player->getName()<<" right clicks object "
+ <<obj->getId()<<std::endl;
+
// Do stuff
- obj->rightClick(player);
-
- // Send back stuff
- if(player->hp != oldhp)
- {
- SendPlayerHP(player);
- }
+ obj->rightClick(srp);
}
+
+ /*
+ Update player state to client
+ */
+ SendPlayerHP(player);
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
}
else if(command == TOSERVER_GROUND_ACTION)
{
else if(action == 2)
{
#if 0
- RemoteClient *client = getClient(peer->id);
+ RemoteClient *client = getClient(peer_id);
JMutexAutoLock digmutex(client->m_dig_mutex);
client->m_dig_tool_item = -1;
#endif
try
{
- MapNode n = m_env.getMap().getNode(p_under);
+ MapNode n = m_env->getMap().getNode(p_under);
// Get mineral
- mineral = n.getMineral();
+ mineral = n.getMineral(m_nodemgr);
// Get material at position
material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
// If it's not diggable, do nothing
- if(content_diggable(material) == false)
+ if(m_nodemgr->get(material).diggable == false)
{
- derr_server<<"Server: Not finishing digging: "
+ infostream<<"Server: Not finishing digging: "
<<"Node not diggable"
<<std::endl;
cannot_remove_node = true;
if(cannot_remove_node == false)
{
// Get node metadata
- NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
if(meta && meta->nodeRemovalDisabled() == true)
{
- derr_server<<"Server: Not finishing digging: "
+ infostream<<"Server: Not finishing digging: "
<<"Node metadata disables removal"
<<std::endl;
cannot_remove_node = true;
}
catch(InvalidPositionException &e)
{
- derr_server<<"Server: Not finishing digging: Node not found."
+ infostream<<"Server: Not finishing digging: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
// Make sure the player is allowed to do it
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
- dstream<<"Player "<<player->getName()<<" cannot remove node"
+ infostream<<"Player "<<player->getName()<<" cannot remove node"
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
cannot_remove_node = true;
*/
if(cannot_remove_node)
{
- derr_server<<"Server: Not finishing digging."<<std::endl;
+ infostream<<"Server: Not finishing digging."<<std::endl;
// Client probably has wrong data.
// Set block not sent, so that client will get
// a valid one.
- dstream<<"Client "<<peer_id<<" tried to dig "
+ infostream<<"Client "<<peer_id<<" tried to dig "
<<"node; but node cannot be removed."
<<" setting MapBlock not sent."<<std::endl;
RemoteClient *client = getClient(peer_id);
return;
}
+ actionstream<<player->getName()<<" digs "<<PP(p_under)
+ <<", gets material "<<(int)material<<", mineral "
+ <<(int)mineral<<std::endl;
+
/*
Send the removal to all close-by players.
- If other player is close, send REMOVENODE
std::string toolname = titem->getToolName();
// Get digging properties for material and tool
+ ToolDiggingProperties tp =
+ m_toolmgr->getDiggingProperties(toolname);
DiggingProperties prop =
- getDiggingProperties(material, toolname);
+ getDiggingProperties(material, &tp, m_nodemgr);
if(prop.diggable == false)
{
- derr_server<<"Server: WARNING: Player digged"
+ infostream<<"Server: WARNING: Player digged"
<<" with impossible material + tool"
<<" combination"<<std::endl;
}
InventoryItem *item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
- std::string &dug_s = content_features(material).dug_item;
+ const std::string &dug_s = m_nodemgr->get(material).dug_item;
if(dug_s != "")
{
std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is);
+ item = InventoryItem::deSerialize(is, this);
}
}
item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
- std::string &extra_dug_s = content_features(material).extra_dug_item;
- s32 extra_rarity = content_features(material).extra_dug_item_rarity;
+ const std::string &extra_dug_s = m_nodemgr->get(material).extra_dug_item;
+ s32 extra_rarity = m_nodemgr->get(material).extra_dug_item_rarity;
if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0)
{
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is);
+ std::istringstream is(extra_dug_s, std::ios::binary);
+ item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
- // Add a item to inventory
- player->inventory.addItem("main", item);
+ // Add a item to inventory
+ player->inventory.addItem("main", item);
// Send inventory
UpdateCrafting(player->peer_id);
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
- m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
+ m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
}
/*
Set blocks not sent to far players
{
try{
// Don't add a node if this is not a free space
- MapNode n2 = m_env.getMap().getNode(p_over);
+ MapNode n2 = m_env->getMap().getNode(p_over);
bool no_enough_privs =
((getPlayerPrivs(player) & PRIV_BUILD)==0);
if(no_enough_privs)
- dstream<<"Player "<<player->getName()<<" cannot add node"
+ infostream<<"Player "<<player->getName()<<" cannot add node"
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
- if(content_features(n2).buildable_to == false
+ if(m_nodemgr->get(n2).buildable_to == false
|| no_enough_privs)
{
// Client probably has wrong data.
// Set block not sent, so that client will get
// a valid one.
- dstream<<"Client "<<peer_id<<" tried to place"
+ infostream<<"Client "<<peer_id<<" tried to place"
<<" node in invalid position; setting"
<<" MapBlock not sent."<<std::endl;
RemoteClient *client = getClient(peer_id);
}
catch(InvalidPositionException &e)
{
- derr_server<<"Server: Ignoring ADDNODE: Node not found"
+ infostream<<"Server: Ignoring ADDNODE: Node not found"
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
}
// Reset build time counter
- getClient(peer->id)->m_time_from_building = 0.0;
+ getClient(peer_id)->m_time_from_building = 0.0;
// Create node data
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
n.setContent(mitem->getMaterial());
+ actionstream<<player->getName()<<" places material "
+ <<(int)mitem->getMaterial()
+ <<" at "<<PP(p_under)<<std::endl;
+
// Calculate direction for wall mounted stuff
- if(content_features(n).wall_mounted)
+ if(m_nodemgr->get(n).wall_mounted)
n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
- if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
+ if(m_nodemgr->get(n).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
std::string p_name = std::string(player->getName());
- m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
+ m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
}
/*
Set blocks not sent to far players
Check that the block is loaded so that the item
can properly be added to the static list too
*/
- MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
+ MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block==NULL)
{
- derr_server<<"Error while placing object: "
+ infostream<<"Error while placing object: "
"block not found"<<std::endl;
return;
}
if(g_settings->getBool("creative_mode") &&
(getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
- derr_server<<"Not allowing player to drop item: "
+ infostream<<"Not allowing player to drop item: "
"creative mode and no build privs"<<std::endl;
return;
}
- dout_server<<"Placing a miscellaneous item on map"
- <<std::endl;
-
// Calculate a position for it
v3f pos = intToFloat(p_over, BS);
//pos.Y -= BS*0.45;
- pos.Y -= BS*0.25; // let it drop a bit
+ /*pos.Y -= BS*0.25; // let it drop a bit
// Randomize a bit
pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
/*
Create the object
*/
- ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
+ ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
if(obj == NULL)
{
- derr_server<<"WARNING: item resulted in NULL object, "
+ infostream<<"WARNING: item resulted in NULL object, "
<<"not placing onto map"
<<std::endl;
}
else
{
+ actionstream<<player->getName()<<" places "<<item->getName()
+ <<" at "<<PP(p_over)<<std::endl;
+
// Add the object to the environment
- m_env.addActiveObject(obj);
+ m_env->addActiveObject(obj);
- dout_server<<"Placed object"<<std::endl;
+ infostream<<"Placed object"<<std::endl;
if(g_settings->getBool("creative_mode") == false)
{
if(item->getCount() <= dropcount)
{
if(item->getCount() < dropcount)
- dstream<<"WARNING: Server: dropped more items"
+ infostream<<"WARNING: Server: dropped more items"
<<" than the slot contains"<<std::endl;
InventoryList *ilist = player->inventory.getList("main");
*/
else
{
- derr_server<<"WARNING: Server: Invalid action "
+ infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
}
}
[0] u16 command
[2] u8 button
*/
- dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
+ infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
}
#endif
else if(command == TOSERVER_SIGNTEXT)
{
- derr_server<<"Server: TOSERVER_SIGNTEXT not supported anymore"
+ infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
<<std::endl;
return;
}
text += (char)buf[0];
}
- NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(!meta)
return;
if(meta->typeId() != CONTENT_SIGN_WALL)
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
signmeta->setText(text);
+ actionstream<<player->getName()<<" writes \""<<text<<"\" to sign "
+ <<" at "<<PP(p)<<std::endl;
+
v3s16 blockpos = getNodeBlockPos(p);
- MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
+ MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
{
block->setChangedFlag();
/*// Ignore inventory changes if in creative mode
if(g_settings->getBool("creative_mode") == true)
{
- dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
+ infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
<<std::endl;
return;
}*/
// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
- dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
+ infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
{
player->craftresult_is_preview = false;
clist->decrementMaterials(1);
+
+ /* Print out action */
+ InventoryList *list =
+ player->inventory.getList("craftresult");
+ assert(list);
+ InventoryItem *item = list->getItem(0);
+ std::string itemname = "NULL";
+ if(item)
+ itemname = item->getName();
+ actionstream<<player->getName()<<" crafts "
+ <<itemname<<std::endl;
}
/*
If the craftresult is placed on itself, move it to
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
}
else
{
- dstream<<"TOSERVER_INVENTORY_ACTION: "
+ infostream<<"TOSERVER_INVENTORY_ACTION: "
<<"InventoryAction::deSerialize() returned NULL"
<<std::endl;
}
str_split(message, L' '),
paramstring,
this,
- &m_env,
+ m_env,
player,
privs);
if(line != L"")
{
- dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
+ if(send_to_others)
+ actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
/*
Send the message to clients
if(g_settings->getBool("enable_damage"))
{
+ actionstream<<player->getName()<<" damaged by "
+ <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
+ <<std::endl;
+
HandlePlayerHP(player, damage);
}
else
newpwd += c;
}
- dstream<<"Server: Client requests a password change from "
+ infostream<<"Server: Client requests a password change from "
<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
std::string playername = player->getName();
if(m_authmanager.exists(playername) == false)
{
- dstream<<"Server: playername not found in authmanager"<<std::endl;
+ infostream<<"Server: playername not found in authmanager"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"playername not found in authmanager");
return;
if(oldpwd != checkpwd)
{
- dstream<<"Server: invalid old password"<<std::endl;
+ infostream<<"Server: invalid old password"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
return;
}
+ actionstream<<player->getName()<<" changes password"<<std::endl;
+
m_authmanager.setPassword(playername, newpwd);
- dstream<<"Server: password change successful for "<<playername
+ infostream<<"Server: password change successful for "<<playername
<<std::endl;
SendChatMessage(peer_id, L"Password change successful");
}
{
if(player->hp != 0)
return;
-
+
RespawnPlayer(player);
+
+ actionstream<<player->getName()<<" respawns at "
+ <<PP(player->getPosition()/BS)<<std::endl;
}
else
{
- derr_server<<"WARNING: Server::ProcessData(): Ignoring "
+ infostream<<"Server::ProcessData(): Ignoring "
"unknown command "<<command<<std::endl;
}
} //try
catch(SendFailedException &e)
{
- derr_server<<"Server::ProcessData(): SendFailedException: "
+ errorstream<<"Server::ProcessData(): SendFailedException: "
<<"what="<<e.what()
<<std::endl;
}
void Server::onMapEditEvent(MapEditEvent *event)
{
- //dstream<<"Server::onMapEditEvent()"<<std::endl;
+ //infostream<<"Server::onMapEditEvent()"<<std::endl;
if(m_ignore_map_edit_events)
return;
MapEditEvent *e = event->clone();
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta)
return meta->getInventory();
- dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
+ infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
<<"no metadata found"<<std::endl;
return NULL;
}
- dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+ infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
void Server::inventoryModified(InventoryContext *c, std::string id)
p.Z = stoi(fn.next(","));
v3s16 blockpos = getNodeBlockPos(p);
- NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta)
meta->inventoryModified();
return;
}
- dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+ infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
}
core::list<PlayerInfo> Server::getPlayerInfo()
core::list<PlayerInfo> list;
- core::list<Player*> players = m_env.getPlayers();
+ core::list<Player*> players = m_env->getPlayers();
core::list<Player*>::Iterator i;
for(i = players.begin();
Player *player = *i;
try{
- con::Peer *peer = m_con.GetPeer(player->peer_id);
- // Copy info from peer to info struct
- info.id = peer->id;
- info.address = peer->address;
- info.avg_rtt = peer->avg_rtt;
+ // Copy info from connection to info struct
+ info.id = player->peer_id;
+ info.address = m_con.GetPeerAddress(player->peer_id);
+ info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
}
catch(con::PeerNotFoundException &e)
{
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
- dout_server<<"Server::peerAdded(): peer->id="
+ infostream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
PeerChange c;
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
DSTACK(__FUNCTION_NAME);
- dout_server<<"Server::deletingPeer(): peer->id="
+ infostream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
PeerChange c;
//JMutexAutoLock envlock(m_env_mutex);
// Get connected players
- core::list<Player*> players = m_env.getPlayers(true);
+ core::list<Player*> players = m_env->getPlayers(true);
u32 player_count = players.getSize();
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
{
Player *player = *i;
- /*dstream<<"Server sending player info for player with "
+ /*infostream<<"Server sending player info for player with "
"peer_id="<<player->peer_id<<std::endl;*/
writeU16(&data[start], player->peer_id);
{
DSTACK(__FUNCTION_NAME);
- Player* player = m_env.getPlayer(peer_id);
+ Player* player = m_env->getPlayer(peer_id);
assert(player);
/*
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
- core::list<Player *> players = m_env.getPlayers(true);
+ core::list<Player *> players = m_env->getPlayers(true);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, players.size());
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
f32 yaw = player->getYaw();
- dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
+ infostream<<"Server sending TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
if(far_players)
{
// Get player
- Player *player = m_env.getPlayer(client->peer_id);
+ Player *player = m_env->getPlayer(client->peer_id);
if(player)
{
// If player is far away, only set modified blocks not sent
if(far_players)
{
// Get player
- Player *player = m_env.getPlayer(client->peer_id);
+ Player *player = m_env->getPlayer(client->peer_id);
if(player)
{
// If player is far away, only set modified blocks not sent
}
// Print result
- dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
+ infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
if(completely_air)
- dstream<<"[completely air] ";
- dstream<<std::endl;
+ infostream<<"[completely air] ";
+ infostream<<std::endl;
#endif
/*
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
- /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
MapBlock *block = NULL;
try
{
- block = m_env.getMap().getBlockNoCreate(q.pos);
+ block = m_env->getMap().getBlockNoCreate(q.pos);
}
catch(InvalidPositionException &e)
{
}
else
{
- dstream<<"Server::HandlePlayerHP(): Player "
+ infostream<<"Server::HandlePlayerHP(): Player "
<<player->getName()<<" dies"<<std::endl;
player->hp = 0;
void Server::RespawnPlayer(Player *player)
{
- v3f pos = findSpawnPos(m_env.getServerMap());
+ v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
player->hp = 20;
SendMovePlayer(player);
{
DSTACK(__FUNCTION_NAME);
- Player* player = m_env.getPlayer(peer_id);
+ Player* player = m_env->getPlayer(peer_id);
assert(player);
/*
}
// Get result of crafting grid
- InventoryItem *result = craft_get_result(items);
+ InventoryItem *result = craft_get_result(items, this);
if(result)
rlist->addItem(result);
}
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
- Player *player = m_env.getPlayer(client->peer_id);
+ Player *player = m_env->getPlayer(client->peer_id);
// Get name of player
std::wstring name = L"unknown";
if(player != NULL)
os<<name<<L",";
}
os<<L"}";
- if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
+ if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
if(g_settings->get("motd") != "")
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
g_settings->updateConfigFile(m_configpath.c_str());
}
+void Server::notifyPlayer(const char *name, const std::wstring msg)
+{
+ Player *player = m_env->getPlayer(name);
+ if(!player)
+ return;
+ SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
+}
+
+void Server::notifyPlayers(const std::wstring msg)
+{
+ BroadcastChatMessage(msg);
+}
+
+// IGameDef interface
+// Under envlock
+IToolDefManager* Server::getToolDefManager()
+{
+ return m_toolmgr;
+}
+INodeDefManager* Server::getNodeDefManager()
+{
+ return m_nodemgr;
+}
+ITextureSource* Server::getTextureSource()
+{
+ return NULL;
+}
+
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
- v2s16 nodepos;
- s16 groundheight = 0;
+ v3s16 nodepos;
#if 0
nodepos = v2s16(0,0);
{
s32 range = 1 + i;
// We're going to try to throw the player to this position
- nodepos = v2s16(-range + (myrand()%(range*2)),
+ v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
-range + (myrand()%(range*2)));
- v2s16 sectorpos = getNodeSectorPos(nodepos);
- // Get sector (NOTE: Don't get because it's slow)
- //m_env.getMap().emergeSector(sectorpos);
+ //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
// Get ground height at point (fallbacks to heightmap function)
- groundheight = map.findGroundLevel(nodepos);
+ s16 groundheight = map.findGroundLevel(nodepos2d);
// Don't go underwater
if(groundheight < WATER_LEVEL)
{
- //dstream<<"-> Underwater"<<std::endl;
+ //infostream<<"-> Underwater"<<std::endl;
continue;
}
// Don't go to high places
if(groundheight > WATER_LEVEL + 4)
{
- //dstream<<"-> Underwater"<<std::endl;
+ //infostream<<"-> Underwater"<<std::endl;
continue;
}
-
- // Found a good place
- //dstream<<"Searched through "<<i<<" places."<<std::endl;
- break;
+
+ nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
+ bool is_good = false;
+ s32 air_count = 0;
+ for(s32 i=0; i<10; i++){
+ v3s16 blockpos = getNodeBlockPos(nodepos);
+ map.emergeBlock(blockpos, true);
+ MapNode n = map.getNodeNoEx(nodepos);
+ if(n.getContent() == CONTENT_AIR){
+ air_count++;
+ if(air_count >= 2){
+ is_good = true;
+ nodepos.Y -= 1;
+ break;
+ }
+ }
+ nodepos.Y++;
+ }
+ if(is_good){
+ // Found a good place
+ //infostream<<"Searched through "<<i<<" places."<<std::endl;
+ break;
+ }
}
#endif
- // If no suitable place was not found, go above water at least.
- if(groundheight < WATER_LEVEL)
- groundheight = WATER_LEVEL;
-
- return intToFloat(v3s16(
- nodepos.X,
- groundheight + 3,
- nodepos.Y
- ), BS);
+ return intToFloat(nodepos, BS);
}
Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
/*
Try to get an existing player
*/
- Player *player = m_env.getPlayer(name);
+ Player *player = m_env->getPlayer(name);
if(player != NULL)
{
// If player is already connected, cancel
if(player->peer_id != 0)
{
- dstream<<"emergePlayer(): Player already connected"<<std::endl;
+ infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player);
+ craft_set_creative_inventory(player, this);
}
return player;
/*
If player with the wanted peer_id already exists, cancel.
*/
- if(m_env.getPlayer(peer_id) != NULL)
+ if(m_env->getPlayer(peer_id) != NULL)
{
- dstream<<"emergePlayer(): Player with wrong name but same"
+ infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
Create a new player
*/
{
- player = new ServerRemotePlayer();
- //player->peer_id = c.peer_id;
- //player->peer_id = PEER_ID_INEXISTENT;
- player->peer_id = peer_id;
- player->updateName(name);
+ // Add authentication stuff
m_authmanager.add(name);
m_authmanager.setPassword(name, password);
m_authmanager.setPrivs(name,
Set player position
*/
- dstream<<"Server: Finding spawn place for player \""
- <<player->getName()<<"\""<<std::endl;
+ infostream<<"Server: Finding spawn place for player \""
+ <<name<<"\""<<std::endl;
- v3f pos = findSpawnPos(m_env.getServerMap());
+ v3f pos = findSpawnPos(m_env->getServerMap());
- player->setPosition(pos);
+ player = new ServerRemotePlayer(m_env, pos, peer_id, name);
/*
Add player to environment
*/
- m_env.addPlayer(player);
+ m_env->addPlayer(player);
/*
Add stuff to inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player);
+ craft_set_creative_inventory(player, this);
}
else if(g_settings->getBool("give_initial_stuff"))
{
- craft_give_initial_stuff(player);
+ craft_give_initial_stuff(player, this);
}
return player;
{
// Get object
u16 id = i.getNode()->getKey();
- ServerActiveObject* obj = m_env.getActiveObject(id);
+ ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
// Collect information about leaving in chat
std::wstring message;
{
- Player *player = m_env.getPlayer(c.peer_id);
+ Player *player = m_env->getPlayer(c.peer_id);
if(player != NULL)
{
std::wstring name = narrow_to_wide(player->getName());
/*// Delete player
{
- m_env.removePlayer(c.peer_id);
+ m_env->removePlayer(c.peer_id);
}*/
// Set player client disconnected
{
- Player *player = m_env.getPlayer(c.peer_id);
+ Player *player = m_env->getPlayer(c.peer_id);
if(player != NULL)
player->peer_id = 0;
+
+ /*
+ Print out action
+ */
+ if(player != NULL)
+ {
+ std::ostringstream os(std::ios_base::binary);
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ assert(client->peer_id == i.getNode()->getKey());
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+ // Get player
+ Player *player = m_env->getPlayer(client->peer_id);
+ if(!player)
+ continue;
+ // Get name of player
+ os<<player->getName()<<" ";
+ }
+
+ actionstream<<player->getName()<<" "
+ <<(c.timeout?"times out.":"leaves game.")
+ <<" List of players: "
+ <<os.str()<<std::endl;
+ }
}
// Delete client
{
PeerChange c = m_peer_change_queue.pop_front();
- dout_server<<"Server: Handling peer change: "
+ infostream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
<<std::endl;
{
DSTACK(__FUNCTION_NAME);
- dstream<<DTIME<<std::endl;
- dstream<<"========================"<<std::endl;
- dstream<<"Running dedicated server"<<std::endl;
- dstream<<"========================"<<std::endl;
- dstream<<std::endl;
+ infostream<<DTIME<<std::endl;
+ infostream<<"========================"<<std::endl;
+ infostream<<"Running dedicated server"<<std::endl;
+ infostream<<"========================"<<std::endl;
+ infostream<<std::endl;
IntervalLimiter m_profiler_interval;
if(server.getShutdownRequested() || kill)
{
- dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
+ infostream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
break;
}
{
if(m_profiler_interval.step(0.030, profiler_print_interval))
{
- dstream<<"Profiler:"<<std::endl;
- g_profiler->print(dstream);
+ infostream<<"Profiler:"<<std::endl;
+ g_profiler->print(infostream);
g_profiler->clear();
}
}
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
- dstream<<DTIME<<"Player info:"<<std::endl;
+ infostream<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
- i->PrintLine(&dstream);
+ i->PrintLine(&infostream);
}
}
sum_old = sum;