]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Move hex.h to util/
[dragonfireclient.git] / src / server.cpp
index 826350505827bfccb9c79860b3faad9a447b1af6..6c51aec4b71c574aebd4fe671638c52dd5ca693a 100644 (file)
@@ -51,20 +51,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_abm.h"
 #include "content_sao.h"
 #include "mods.h"
-#include "sha1.h"
-#include "base64.h"
-#include "tool.h"
 #include "sound.h" // dummySoundManager
 #include "event_manager.h"
-#include "hex.h"
 #include "serverlist.h"
 #include "util/string.h"
-#include "util/pointedthing.h"
 #include "util/mathconstants.h"
 #include "rollback.h"
 #include "util/serialize.h"
 #include "util/thread.h"
 #include "defaultsettings.h"
+#include "util/base64.h"
+#include "util/sha1.h"
+#include "util/hex.h"
 
 class ClientNotFoundException : public BaseException
 {
@@ -245,9 +243,6 @@ Server::Server(
        std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
        m_banmanager = new BanManager(ban_path);
 
-       // Create rollback manager
-       m_rollback = new RollbackManager(m_path_world, this);
-
        ModConfiguration modconf(m_path_world);
        m_mods = modconf.getMods();
        std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
@@ -355,6 +350,12 @@ Server::Server(
        // Initialize mapgens
        m_emerge->initMapgens();
 
+       m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
+       if (m_enable_rollback_recording) {
+               // Create rollback manager
+               m_rollback = new RollbackManager(m_path_world, this);
+       }
+
        // Give environment reference to scripting api
        m_script->initializeEnvironment(m_env);
 
@@ -624,11 +625,11 @@ void Server::AsyncRunStep(bool initial_step)
                        /*
                                Send player inventories if necessary
                        */
-                       if(playersao->m_moved){
+                       if(playersao->m_moved) {
                                SendMovePlayer(*i);
                                playersao->m_moved = false;
                        }
-                       if(playersao->m_inventory_not_sent){
+                       if(playersao->m_inventory_not_sent) {
                                UpdateCrafting(*i);
                                SendInventory(*i);
                        }
@@ -819,46 +820,18 @@ void Server::AsyncRunStep(bool initial_step)
                                        obj->m_known_by_count++;
                        }
 
-                       // Send packet
-                       SharedBuffer<u8> reply(2 + data_buffer.size());
-                       writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
-                       memcpy((char*)&reply[2], data_buffer.c_str(),
-                                       data_buffer.size());
-                       // Send as reliable
-                       m_clients.send(client->peer_id, 0, reply, true);
-
-                       verbosestream<<"Server: Sent object remove/add: "
-                                       <<removed_objects.size()<<" removed, "
-                                       <<added_objects.size()<<" added, "
-                                       <<"packet size is "<<reply.getSize()<<std::endl;
-               }
-               m_clients.Unlock();
-#if 0
-               /*
-                       Collect a list of all the objects known by the clients
-                       and report it back to the environment.
-               */
-
-               core::map<u16, bool> all_known_objects;
+                       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id);
+                       pkt->putRawString(data_buffer.c_str(), data_buffer.size());
 
-               for(core::map<u16, RemoteClient*>::Iterator
-                       i = m_clients.getIterator();
-                       i.atEnd() == false; i++)
-               {
-                       RemoteClient *client = i.getNode()->getValue();
-                       // Go through all known objects of client
-                       for(core::map<u16, bool>::Iterator
-                                       i = client->m_known_objects.getIterator();
-                                       i.atEnd()==false; i++)
-                       {
-                               u16 id = i.getNode()->getKey();
-                               all_known_objects[id] = true;
-                       }
-               }
 
-               m_env->setKnownActiveObjects(whatever);
-#endif
+                       verbosestream << "Server: Sent object remove/add: "
+                                       << removed_objects.size() << " removed, "
+                                       << added_objects.size() << " added, "
+                                       << "packet size is " << pkt->getSize() << std::endl;
 
+                       Send(pkt);
+               }
+               m_clients.Unlock();
        }
 
        /*
@@ -939,32 +912,21 @@ void Server::AsyncRunStep(bool initial_step)
                                reliable_data and unreliable_data are now ready.
                                Send them.
                        */
-                       if(reliable_data.size() > 0)
-                       {
-                               SharedBuffer<u8> reply(2 + reliable_data.size());
-                               writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
-                               memcpy((char*)&reply[2], reliable_data.c_str(),
-                                               reliable_data.size());
-                               // Send as reliable
-                               m_clients.send(client->peer_id, 0, reply, true);
-                       }
-                       if(unreliable_data.size() > 0)
-                       {
-                               SharedBuffer<u8> reply(2 + unreliable_data.size());
-                               writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
-                               memcpy((char*)&reply[2], unreliable_data.c_str(),
-                                               unreliable_data.size());
-                               // Send as unreliable
-                               m_clients.send(client->peer_id, 1, reply, false);
+                       if(reliable_data.size() > 0) {
+                               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+                                               0, client->peer_id);
+
+                               pkt->putRawString(reliable_data.c_str(), reliable_data.size());
+                               Send(pkt);
                        }
 
-                       /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
-                       {
-                               infostream<<"Server: Size of object message data: "
-                                               <<"reliable: "<<reliable_data.size()
-                                               <<", unreliable: "<<unreliable_data.size()
-                                               <<std::endl;
-                       }*/
+                       if(unreliable_data.size() > 0) {
+                               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+                                               0, client->peer_id);
+
+                               pkt->putRawString(unreliable_data.c_str(), unreliable_data.size());
+                               Send(pkt);
+                       }
                }
                m_clients.Unlock();
 
@@ -1109,10 +1071,6 @@ void Server::AsyncRunStep(bool initial_step)
                        counter = 0.0;
 
                        m_emerge->startThreads();
-
-                       // Update m_enable_rollback_recording here too
-                       m_enable_rollback_recording =
-                                       g_settings->getBool("enable_rollback_recording");
                }
        }
 
@@ -1174,1610 +1132,109 @@ void Server::Receive()
        }
 }
 
-PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
-{
-       std::string playername = "";
-       PlayerSAO *playersao = NULL;
-       m_clients.Lock();
-       try {
-               RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
-               if (client != NULL) {
-                       playername = client->getName();
-                       playersao = emergePlayer(playername.c_str(), peer_id);
-               }
-       } catch (std::exception &e) {
-               m_clients.Unlock();
-               throw;
-       }
-       m_clients.Unlock();
-
-       RemotePlayer *player =
-               static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
-
-       // If failed, cancel
-       if((playersao == NULL) || (player == NULL)) {
-               if(player && player->peer_id != 0) {
-                       errorstream<<"Server: "<<playername<<": Failed to emerge player"
-                                       <<" (player allocated to an another client)"<<std::endl;
-                       DenyAccess(peer_id, L"Another client is connected with this "
-                                       L"name. If your client closed unexpectedly, try again in "
-                                       L"a minute.");
-               } else {
-                       errorstream<<"Server: "<<playername<<": Failed to emerge player"
-                                       <<std::endl;
-                       DenyAccess(peer_id, L"Could not allocate player.");
-               }
-               return NULL;
-       }
-
-       /*
-               Send complete position information
-       */
-       SendMovePlayer(peer_id);
-
-       // Send privileges
-       SendPlayerPrivileges(peer_id);
-
-       // Send inventory formspec
-       SendPlayerInventoryFormspec(peer_id);
-
-       // Send inventory
-       UpdateCrafting(peer_id);
-       SendInventory(peer_id);
-
-       // Send HP
-       if(g_settings->getBool("enable_damage"))
-               SendPlayerHP(peer_id);
-
-       // Send Breath
-       SendPlayerBreath(peer_id);
-
-       // Show death screen if necessary
-       if(player->hp == 0)
-               SendDeathscreen(peer_id, false, v3f(0,0,0));
-
-       // Note things in chat if not in simple singleplayer mode
-       if(!m_simple_singleplayer_mode) {
-               // Send information about server to player in chat
-               SendChatMessage(peer_id, getStatusString());
-
-               // Send information about joining in chat
-               {
-                       std::wstring name = L"unknown";
-                       Player *player = m_env->getPlayer(peer_id);
-                       if(player != NULL)
-                               name = narrow_to_wide(player->getName());
-
-                       std::wstring message;
-                       message += L"*** ";
-                       message += name;
-                       message += L" joined the game.";
-                       SendChatMessage(PEER_ID_INEXISTENT,message);
-               }
-       }
-       Address addr = getPeerAddress(player->peer_id);
-       std::string ip_str = addr.serializeString();
-       actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
-       /*
-               Print out action
-       */
-       {
-               std::vector<std::string> names = m_clients.getPlayerNames();
-
-               actionstream<<player->getName() <<" joins game. List of players: ";
-
-               for (std::vector<std::string>::iterator i = names.begin();
-                               i != names.end(); i++) {
-                       actionstream << *i << " ";
-               }
-
-               actionstream << player->getName() <<std::endl;
-       }
-       return playersao;
-}
-
-void Server::handleCommand_Deprecated(ToServerPacket* pkt)
-{
-       infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
-               << " not supported anymore" << std::endl;
-}
-
-void Server::handleCommand_Init(ToServerPacket* pkt)
-{
-       // [0] u16 TOSERVER_INIT
-       // [2] u8 SER_FMT_VER_HIGHEST_READ
-       // [3] u8[20] player_name
-       // [23] u8[28] password <--- can be sent without this, from old versions
-
-       if(pkt->getSize() < 1+PLAYERNAME_SIZE)
-               return;
-
-       RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
-
-       std::string addr_s;
-       try {
-               Address address = getPeerAddress(pkt->getPeerId());
-               addr_s = address.serializeString();
-       }
-       catch (con::PeerNotFoundException &e) {
-               /*
-                * no peer for this packet found
-                * most common reason is peer timeout, e.g. peer didn't
-                * respond for some time, your server was overloaded or
-                * things like that.
-                */
-               infostream << "Server::ProcessData(): Cancelling: peer "
-                               << pkt->getPeerId() << " not found" << std::endl;
-               return;
-       }
-
-       // If net_proto_version is set, this client has already been handled
-       if(client->getState() > CS_Created) {
-               verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
-                               << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
-               return;
-       }
-
-       verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
-                       << pkt->getPeerId() << ")" << std::endl;
-
-       // Do not allow multiple players in simple singleplayer mode.
-       // This isn't a perfect way to do it, but will suffice for now
-       if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){
-               infostream << "Server: Not allowing another client (" << addr_s
-                               << ") to connect in simple singleplayer mode" << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode.");
-               return;
-       }
-
-       // First byte after command is maximum supported
-       // serialization version
-       u8 client_max;
-
-       *pkt >> client_max;
-
-       u8 our_max = SER_FMT_VER_HIGHEST_READ;
-       // Use the highest version supported by both
-       int deployed = std::min(client_max, our_max);
-       // If it's lower than the lowest supported, give up.
-       if(deployed < SER_FMT_CLIENT_VER_LOWEST)
-               deployed = SER_FMT_VER_INVALID;
-
-       if(deployed == SER_FMT_VER_INVALID) {
-               actionstream << "Server: A mismatched client tried to connect from "
-                               << addr_s << std::endl;
-               infostream<<"Server: Cannot negotiate serialization version with "
-                               << addr_s << std::endl;
-               DenyAccess(pkt->getPeerId(), std::wstring(
-                               L"Your client's version is not supported.\n"
-                               L"Server version is ")
-                               + narrow_to_wide(minetest_version_simple) + L"."
-               );
-               return;
-       }
-
-       client->setPendingSerializationVersion(deployed);
-
-       /*
-               Read and check network protocol version
-       */
-
-       u16 min_net_proto_version = 0;
-       if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
-               min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
-
-       // Use same version as minimum and maximum if maximum version field
-       // doesn't exist (backwards compatibility)
-       u16 max_net_proto_version = min_net_proto_version;
-       if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
-               max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
-
-       // Start with client's maximum version
-       u16 net_proto_version = max_net_proto_version;
-
-       // Figure out a working version if it is possible at all
-       if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
-                       min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
-               // If maximum is larger than our maximum, go with our maximum
-               if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
-                       net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
-               // Else go with client's maximum
-               else
-                       net_proto_version = max_net_proto_version;
-       }
-
-       verbosestream << "Server: " << addr_s << ": Protocol version: min: "
-                       << min_net_proto_version << ", max: " << max_net_proto_version
-                       << ", chosen: " << net_proto_version << std::endl;
-
-       client->net_proto_version = net_proto_version;
-
-       if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
-                       net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
-               actionstream << "Server: A mismatched client tried to connect from "
-                               << addr_s << std::endl;
-               DenyAccess(pkt->getPeerId(), std::wstring(
-                               L"Your client's version is not supported.\n"
-                               L"Server version is ")
-                               + narrow_to_wide(minetest_version_simple) + L",\n"
-                               + L"server's PROTOCOL_VERSION is "
-                               + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
-                               + L"..."
-                               + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
-                               + L", client's PROTOCOL_VERSION is "
-                               + narrow_to_wide(itos(min_net_proto_version))
-                               + L"..."
-                               + narrow_to_wide(itos(max_net_proto_version))
-               );
-               return;
-       }
-
-       if(g_settings->getBool("strict_protocol_version_checking")) {
-               if(net_proto_version != LATEST_PROTOCOL_VERSION) {
-                       actionstream << "Server: A mismatched (strict) client tried to "
-                                       << "connect from " << addr_s << std::endl;
-                       DenyAccess(pkt->getPeerId(), std::wstring(
-                                       L"Your client's version is not supported.\n"
-                                       L"Server version is ")
-                                       + narrow_to_wide(minetest_version_simple) + L",\n"
-                                       + L"server's PROTOCOL_VERSION (strict) is "
-                                       + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
-                                       + L", client's PROTOCOL_VERSION is "
-                                       + narrow_to_wide(itos(min_net_proto_version))
-                                       + L"..."
-                                       + narrow_to_wide(itos(max_net_proto_version))
-                       );
-                       return;
-               }
-       }
-
-       /*
-               Set up player
-       */
-       char playername[PLAYERNAME_SIZE];
-       unsigned int playername_length = 0;
-       for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
-               playername[playername_length] = pkt->getChar(1+playername_length);
-               if (pkt->getChar(1+playername_length) == 0)
-                       break;
-       }
-
-       if (playername_length == PLAYERNAME_SIZE) {
-               actionstream << "Server: Player with name exceeding max length "
-                               << "tried to connect from " << addr_s << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Name too long");
-               return;
-       }
-
-
-       if(playername[0]=='\0') {
-               actionstream << "Server: Player with an empty name "
-                               << "tried to connect from " << addr_s << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Empty name");
-               return;
-       }
-
-       if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
-               actionstream << "Server: Player with an invalid name "
-                               << "tried to connect from " << addr_s << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters");
-               return;
-       }
-
-       if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
-               actionstream << "Server: Player with the name \"singleplayer\" "
-                               << "tried to connect from " << addr_s << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Name is not allowed");
-               return;
-       }
-
-       {
-               std::string reason;
-               if(m_script->on_prejoinplayer(playername, addr_s, reason)) {
-                       actionstream << "Server: Player with the name \"" << playername << "\" "
-                                       << "tried to connect from " << addr_s << " "
-                                       << "but it was disallowed for the following reason: "
-                                       << reason << std::endl;
-                       DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
-                       return;
-               }
-       }
-
-       infostream<<"Server: New connection: \""<<playername<<"\" from "
-                       <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
-
-       // Get password
-       char given_password[PASSWORD_SIZE];
-       if(pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
-               // old version - assume blank password
-               given_password[0] = 0;
-       }
-       else {
-               for(u32 i=0; i<PASSWORD_SIZE - 1; i++) {
-                       given_password[i] = pkt->getChar(21 + i);
-               }
-               given_password[PASSWORD_SIZE - 1] = 0;
-       }
-
-       if(!base64_is_valid(given_password)){
-               actionstream << "Server: " << playername
-                               << " supplied invalid password hash" << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Invalid password hash");
-               return;
-       }
-
-       // Enforce user limit.
-       // Don't enforce for users that have some admin right
-       if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
-                       !checkPriv(playername, "server") &&
-                       !checkPriv(playername, "ban") &&
-                       !checkPriv(playername, "privs") &&
-                       !checkPriv(playername, "password") &&
-                       playername != g_settings->get("name")) {
-               actionstream << "Server: " << playername << " tried to join, but there"
-                               << " are already max_users="
-                               << g_settings->getU16("max_users") << " players." << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Too many users.");
-               return;
-       }
-
-       std::string checkpwd; // Password hash to check against
-       bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
-       // If no authentication info exists for user, create it
-       if(!has_auth) {
-               if(!isSingleplayer() &&
-                               g_settings->getBool("disallow_empty_password") &&
-                               std::string(given_password) == "") {
-                       actionstream << "Server: " << playername
-                                       << " supplied empty password" << std::endl;
-                       DenyAccess(pkt->getPeerId(), L"Empty passwords are "
-                                       L"disallowed. Set a password and try again.");
-                       return;
-               }
-               std::wstring raw_default_password =
-                       narrow_to_wide(g_settings->get("default_password"));
-               std::string initial_password =
-                       translatePassword(playername, raw_default_password);
-
-               // If default_password is empty, allow any initial password
-               if (raw_default_password.length() == 0)
-                       initial_password = given_password;
-
-               m_script->createAuth(playername, initial_password);
-       }
-
-       has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
-       if(!has_auth){
-               actionstream << "Server: " << playername << " cannot be authenticated"
-                               << " (auth handler does not work?)" << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Not allowed to login");
-               return;
-       }
-
-       if(given_password != checkpwd) {
-               actionstream << "Server: " << playername << " supplied wrong password"
-                               << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Wrong password");
-               return;
-       }
-
-       RemotePlayer *player =
-                       static_cast<RemotePlayer*>(m_env->getPlayer(playername));
-
-       if(player && player->peer_id != 0) {
-               errorstream << "Server: " << playername << ": Failed to emerge player"
-                               << " (player allocated to an another client)" << std::endl;
-               DenyAccess(pkt->getPeerId(), L"Another client is connected with this "
-                               L"name. If your client closed unexpectedly, try again in "
-                               L"a minute.");
-       }
-
-       m_clients.setPlayerName(pkt->getPeerId(), playername);
-
-       /*
-               Answer with a TOCLIENT_INIT
-       */
-       {
-               SharedBuffer<u8> reply(2 + 1 + 6 + 8 + 4);
-               writeU16(&reply[0], TOCLIENT_INIT);
-               writeU8(&reply[2], deployed);
-               //send dummy pos for legacy reasons only
-               writeV3S16(&reply[2 + 1], floatToInt(v3f(0,0,0), BS));
-               writeU64(&reply[2 + 1 + 6], m_env->getServerMap().getSeed());
-               writeF1000(&reply[2 + 1 + 6 + 8], g_settings->getFloat("dedicated_server_step"));
-
-               // Send as reliable
-               m_clients.send(pkt->getPeerId(), 0, reply, true);
-               m_clients.event(pkt->getPeerId(), CSE_Init);
-       }
-}
-
-void Server::handleCommand_Init2(ToServerPacket* pkt)
-{
-       verbosestream << "Server: Got TOSERVER_INIT2 from "
-                       << pkt->getPeerId() << std::endl;
-
-       m_clients.event(pkt->getPeerId(), CSE_GotInit2);
-       u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
-
-
-       ///// begin compatibility code
-       PlayerSAO* playersao = NULL;
-       if (protocol_version <= 22) {
-               playersao = StageTwoClientInit(pkt->getPeerId());
-
-               if (playersao == NULL) {
-                       errorstream
-                               << "TOSERVER_INIT2 stage 2 client init failed for peer "
-                               << pkt->getPeerId() << std::endl;
-                       return;
-               }
-       }
-       ///// end compatibility code
-
-       /*
-               Send some initialization data
-       */
-
-       infostream << "Server: Sending content to "
-                       << getPlayerName(pkt->getPeerId()) << std::endl;
-
-       // Send player movement settings
-       SendMovement(pkt->getPeerId());
-
-       // Send item definitions
-       SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
-
-       // Send node definitions
-       SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
-
-       m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
-
-       // Send media announcement
-       sendMediaAnnouncement(pkt->getPeerId());
-
-       // Send detached inventories
-       sendDetachedInventories(pkt->getPeerId());
-
-       // Send time of day
-       u16 time = m_env->getTimeOfDay();
-       float time_speed = g_settings->getFloat("time_speed");
-       SendTimeOfDay(pkt->getPeerId(), time, time_speed);
-
-       ///// begin compatibility code
-       if (protocol_version <= 22) {
-               m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
-               m_script->on_joinplayer(playersao);
-       }
-       ///// end compatibility code
-
-       // Warnings about protocol version can be issued here
-       if(getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
-               SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
-                               L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
-       }
-}
-
-void Server::handleCommand_RequestMedia(ToServerPacket* pkt)
-{
-       std::list<std::string> tosend;
-       u16 numfiles;
-
-       *pkt >> numfiles;
-
-       infostream << "Sending " << numfiles << " files to "
-                       << getPlayerName(pkt->getPeerId()) << std::endl;
-       verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
-
-       for(int i = 0; i < numfiles; i++) {
-               std::string name;
-
-               *pkt >> name;
-
-               tosend.push_back(name);
-               verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
-                               << name << std::endl;
-       }
-
-       sendRequestedMedia(pkt->getPeerId(), tosend);
-}
-
-void Server::handleCommand_ReceivedMedia(ToServerPacket* pkt)
-{
-}
-
-void Server::handleCommand_ClientReady(ToServerPacket* pkt)
-{
-       u16 peer_id = pkt->getPeerId();
-       u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
-
-       // clients <= protocol version 22 did not send ready message,
-       // they're already initialized
-       if (peer_proto_ver <= 22) {
-               infostream << "Client sent message not expected by a "
-                       << "client using protocol version <= 22,"
-                       << "disconnecing peer_id: " << peer_id << std::endl;
-               m_con.DisconnectPeer(peer_id);
-               return;
-       }
-
-       PlayerSAO* playersao = StageTwoClientInit(peer_id);
-
-       if (playersao == NULL) {
-               errorstream
-                       << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
-                       << peer_id << std::endl;
-               m_con.DisconnectPeer(peer_id);
-               return;
-       }
-
-
-       if(pkt->getSize() < 8) {
-               errorstream
-                       << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
-                       << peer_id << std::endl;
-               m_con.DisconnectPeer(peer_id);
-               return;
-       }
-
-       u8 major_ver, minor_ver, patch_ver;
-       *pkt >> major_ver >> minor_ver >> patch_ver;
-
-       m_clients.setClientVersion(
-                       peer_id, major_ver, minor_ver, patch_ver,
-                       std::string(pkt->getString(6),(u16) pkt->getU8(4)));
-
-       m_clients.event(peer_id, CSE_SetClientReady);
-       m_script->on_joinplayer(playersao);
-}
-
-void Server::handleCommand_GotBlocks(ToServerPacket* pkt)
-{
-       if(pkt->getSize() < 1)
-               return;
-
-       /*
-               [0] u16 command
-               [2] u8 count
-               [3] v3s16 pos_0
-               [3+6] v3s16 pos_1
-               ...
-       */
-
-       u8 count;
-       *pkt >> count;
-
-       RemoteClient *client = getClient(pkt->getPeerId());
-
-       for(u16 i=0; i<count; i++) {
-               if((s16)pkt->getSize() < 1 + (i + 1) * 6)
-                       throw con::InvalidIncomingDataException
-                               ("GOTBLOCKS length is too short");
-               v3s16 p;
-
-               *pkt >> p;
-
-               client->GotBlock(p);
-       }
-}
-
-void Server::handleCommand_PlayerPos(ToServerPacket* pkt)
-{
-       if(pkt->getSize() < 12 + 12 + 4 + 4)
-               return;
-
-       v3s32 ps, ss;
-       s32 f32pitch, f32yaw;
-
-       *pkt >> ps;
-       *pkt >> ss;
-       *pkt >> f32pitch;
-       *pkt >> f32yaw;
-
-       f32 pitch = (f32)f32pitch / 100.0;
-       f32 yaw = (f32)f32yaw / 100.0;
-       u32 keyPressed = 0;
-
-       if(pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
-               *pkt >> keyPressed;
-
-       v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
-       v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
-       pitch = wrapDegrees(pitch);
-       yaw = wrapDegrees(yaw);
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       player->setPosition(position);
-       player->setSpeed(speed);
-       player->setPitch(pitch);
-       player->setYaw(yaw);
-       player->keyPressed=keyPressed;
-       player->control.up = (bool)(keyPressed & 1);
-       player->control.down = (bool)(keyPressed & 2);
-       player->control.left = (bool)(keyPressed & 4);
-       player->control.right = (bool)(keyPressed & 8);
-       player->control.jump = (bool)(keyPressed & 16);
-       player->control.aux1 = (bool)(keyPressed & 32);
-       player->control.sneak = (bool)(keyPressed & 64);
-       player->control.LMB = (bool)(keyPressed & 128);
-       player->control.RMB = (bool)(keyPressed & 256);
-
-       bool cheated = playersao->checkMovementCheat();
-       if(cheated) {
-               // Call callbacks
-               m_script->on_cheat(playersao, "moved_too_fast");
-       }
-}
-
-void Server::handleCommand_DeletedBlocks(ToServerPacket* pkt)
-{
-       if(pkt->getSize() < 1)
-               return;
-
-       /*
-               [0] u16 command
-               [2] u8 count
-               [3] v3s16 pos_0
-               [3+6] v3s16 pos_1
-               ...
-       */
-
-       u8 count;
-       *pkt >> count;
-
-       RemoteClient *client = getClient(pkt->getPeerId());
-
-       for(u16 i=0; i<count; i++) {
-               if((s16)pkt->getSize() < 1 + (i + 1) * 6)
-                       throw con::InvalidIncomingDataException
-                               ("DELETEDBLOCKS length is too short");
-               v3s16 p;
-               *pkt >> p;
-
-               client->SetBlockNotSent(p);
-       }
-}
-
-void Server::handleCommand_InventoryAction(ToServerPacket* pkt)
-{
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       // Strip command and create a stream
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
-               << std::endl;
-       std::istringstream is(datastring, std::ios_base::binary);
-       // Create an action
-       InventoryAction *a = InventoryAction::deSerialize(is);
-       if(a == NULL) {
-               infostream << "TOSERVER_INVENTORY_ACTION: "
-                               << "InventoryAction::deSerialize() returned NULL"
-                               << std::endl;
-               return;
-       }
-
-       // If something goes wrong, this player is to blame
-       RollbackScopeActor rollback_scope(m_rollback,
-                       std::string("player:")+player->getName());
-
-       /*
-               Note: Always set inventory not sent, to repair cases
-               where the client made a bad prediction.
-       */
-
-       /*
-               Handle restrictions and special cases of the move action
-       */
-       if(a->getType() == IACTION_MOVE) {
-               IMoveAction *ma = (IMoveAction*)a;
-
-               ma->from_inv.applyCurrentPlayer(player->getName());
-               ma->to_inv.applyCurrentPlayer(player->getName());
-
-               setInventoryModified(ma->from_inv);
-               setInventoryModified(ma->to_inv);
-
-               bool from_inv_is_current_player =
-                       (ma->from_inv.type == InventoryLocation::PLAYER) &&
-                       (ma->from_inv.name == player->getName());
-
-               bool to_inv_is_current_player =
-                       (ma->to_inv.type == InventoryLocation::PLAYER) &&
-                       (ma->to_inv.name == player->getName());
-
-               /*
-                       Disable moving items out of craftpreview
-               */
-               if(ma->from_list == "craftpreview") {
-                       infostream << "Ignoring IMoveAction from "
-                                       << (ma->from_inv.dump()) << ":" << ma->from_list
-                                       << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
-                                       << " because src is " << ma->from_list << std::endl;
-                       delete a;
-                       return;
-               }
-
-               /*
-                       Disable moving items into craftresult and craftpreview
-               */
-               if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
-                       infostream << "Ignoring IMoveAction from "
-                                       << (ma->from_inv.dump()) << ":" << ma->from_list
-                                       << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
-                                       << " because dst is " << ma->to_list << std::endl;
-                       delete a;
-                       return;
-               }
-
-               // Disallow moving items in elsewhere than player's inventory
-               // if not allowed to interact
-               if(!checkPriv(player->getName(), "interact") &&
-                               (!from_inv_is_current_player ||
-                               !to_inv_is_current_player)) {
-                       infostream << "Cannot move outside of player's inventory: "
-                                       << "No interact privilege" << std::endl;
-                       delete a;
-                       return;
-               }
-       }
-       /*
-               Handle restrictions and special cases of the drop action
-       */
-       else if(a->getType() == IACTION_DROP) {
-               IDropAction *da = (IDropAction*)a;
-
-               da->from_inv.applyCurrentPlayer(player->getName());
-
-               setInventoryModified(da->from_inv);
-
-               /*
-                       Disable dropping items out of craftpreview
-               */
-               if(da->from_list == "craftpreview") {
-                       infostream << "Ignoring IDropAction from "
-                                       << (da->from_inv.dump()) << ":" << da->from_list
-                                       << " because src is " << da->from_list << std::endl;
-                       delete a;
-                       return;
-               }
-
-               // Disallow dropping items if not allowed to interact
-               if(!checkPriv(player->getName(), "interact")) {
-                       delete a;
-                       return;
-               }
-       }
-       /*
-               Handle restrictions and special cases of the craft action
-       */
-       else if(a->getType() == IACTION_CRAFT) {
-               ICraftAction *ca = (ICraftAction*)a;
-
-               ca->craft_inv.applyCurrentPlayer(player->getName());
-
-               setInventoryModified(ca->craft_inv);
-
-               //bool craft_inv_is_current_player =
-               //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
-               //      (ca->craft_inv.name == player->getName());
-
-               // Disallow crafting if not allowed to interact
-               if(!checkPriv(player->getName(), "interact")) {
-                       infostream << "Cannot craft: "
-                                       << "No interact privilege" << std::endl;
-                       delete a;
-                       return;
-               }
-       }
-
-       // Do the action
-       a->apply(this, playersao, this);
-       // Eat the action
-       delete a;
-}
-
-void Server::handleCommand_ChatMessage(ToServerPacket* pkt)
-{
-       /*
-               u16 command
-               u16 length
-               wstring message
-       */
-       u16 len;
-       *pkt >> len;
-
-       std::wstring message;
-       for(u16 i=0; i<len; i++) {
-               u16 tmp_wchar;
-               *pkt >> tmp_wchar;
-
-               message += (wchar_t)tmp_wchar;
-       }
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       // If something goes wrong, this player is to blame
-       RollbackScopeActor rollback_scope(m_rollback,
-                       std::string("player:")+player->getName());
-
-       // Get player name of this client
-       std::wstring name = narrow_to_wide(player->getName());
-
-       // Run script hook
-       bool ate = m_script->on_chat_message(player->getName(),
-                       wide_to_narrow(message));
-       // If script ate the message, don't proceed
-       if(ate)
-               return;
-
-       // Line to send to players
-       std::wstring line;
-       // Whether to send to the player that sent the line
-       bool send_to_sender_only = false;
-
-       // Commands are implemented in Lua, so only catch invalid
-       // commands that were not "eaten" and send an error back
-       if(message[0] == L'/') {
-               message = message.substr(1);
-               send_to_sender_only = true;
-               if(message.length() == 0)
-                       line += L"-!- Empty command";
-               else
-                       line += L"-!- Invalid command: " + str_split(message, L' ')[0];
-       }
-       else {
-               if(checkPriv(player->getName(), "shout")) {
-                       line += L"<";
-                       line += name;
-                       line += L"> ";
-                       line += message;
-               } else {
-                       line += L"-!- You don't have permission to shout.";
-                       send_to_sender_only = true;
-               }
-       }
-
-       if(line != L"")
-       {
-               /*
-                       Send the message to sender
-               */
-               if (send_to_sender_only) {
-                       SendChatMessage(pkt->getPeerId(), line);
-               }
-               /*
-                       Send the message to others
-               */
-               else {
-                       actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
-
-                       std::list<u16> clients = m_clients.getClientIDs();
-
-                       for(std::list<u16>::iterator
-                               i = clients.begin();
-                               i != clients.end(); ++i) {
-                               if (*i != pkt->getPeerId())
-                                       SendChatMessage(*i, line);
-                       }
-               }
-       }
-}
-
-void Server::handleCommand_Damage(ToServerPacket* pkt)
-{
-       u8 damage;
-
-       *pkt >> damage;
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       if(g_settings->getBool("enable_damage")) {
-               actionstream << player->getName() << " damaged by "
-                               << (int)damage << " hp at " << PP(player->getPosition() / BS)
-                               << std::endl;
-
-               playersao->setHP(playersao->getHP() - damage);
-
-               if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
-                       DiePlayer(pkt->getPeerId());
-
-               if(playersao->m_hp_not_sent)
-                       SendPlayerHP(pkt->getPeerId());
-       }
-}
-
-void Server::handleCommand_Breath(ToServerPacket* pkt)
-{
-       u16 breath;
-
-       *pkt >> breath;
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       playersao->setBreath(breath);
-       m_script->player_event(playersao,"breath_changed");
-}
-
-void Server::handleCommand_Password(ToServerPacket* pkt)
-{
-       /*
-               [0] u16 TOSERVER_PASSWORD
-               [2] u8[28] old password
-               [30] u8[28] new password
-       */
-
-       if(pkt->getSize() != PASSWORD_SIZE * 2)
-               return;
-
-       std::string oldpwd;
-       std::string newpwd;
-
-       for(u32 i=0; i<PASSWORD_SIZE - 1; i++) {
-               char c = pkt->getChar(i);
-               if(c == 0)
-                       break;
-               oldpwd += c;
-       }
-
-       for(u32 i=0; i<PASSWORD_SIZE - 1; i++) {
-               char c = pkt->getChar(PASSWORD_SIZE + i);
-               if(c == 0)
-                       break;
-               newpwd += c;
-       }
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       if(!base64_is_valid(newpwd)) {
-               infostream<<"Server: " << player->getName() <<
-                               " supplied invalid password hash" << std::endl;
-               // Wrong old password supplied!!
-               SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
-               return;
-       }
-
-       infostream << "Server: Client requests a password change from "
-                       << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
-
-       std::string playername = player->getName();
-
-       std::string checkpwd;
-       m_script->getAuth(playername, &checkpwd, NULL);
-
-       if(oldpwd != checkpwd) {
-               infostream << "Server: invalid old password" << std::endl;
-               // Wrong old password supplied!!
-               SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
-               return;
-       }
-
-       bool success = m_script->setPassword(playername, newpwd);
-       if(success) {
-               actionstream << player->getName() << " changes password" << std::endl;
-               SendChatMessage(pkt->getPeerId(), L"Password change successful.");
-       } else {
-               actionstream << player->getName() << " tries to change password but "
-                               << "it fails" << std::endl;
-               SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
-       }
-}
-
-void Server::handleCommand_PlayerItem(ToServerPacket* pkt)
-{
-       if (pkt->getSize() < 2)
-               return;
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       u16 item;
-
-       *pkt >> item;
-
-       playersao->setWieldIndex(item);
-}
-
-void Server::handleCommand_Respawn(ToServerPacket* pkt)
-{
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       if(player->hp != 0 || !g_settings->getBool("enable_damage"))
-               return;
-
-       RespawnPlayer(pkt->getPeerId());
-
-       actionstream<<player->getName()<<" respawns at "
-                       <<PP(player->getPosition()/BS)<<std::endl;
-
-       // ActiveObject is added to environment in AsyncRunStep after
-       // the previous addition has been succesfully removed
-}
-
-void Server::handleCommand_Interact(ToServerPacket* pkt)
-{
-       std::string datastring(pkt->getString(0), pkt->getSize());
-       std::istringstream is(datastring, std::ios_base::binary);
-
-       /*
-               [0] u16 command
-               [2] u8 action
-               [3] u16 item
-               [5] u32 length of the next item
-               [9] serialized PointedThing
-               actions:
-               0: start digging (from undersurface) or use
-               1: stop digging (all parameters ignored)
-               2: digging completed
-               3: place block or item (to abovesurface)
-               4: use item
-       */
-       u8 action = readU8(is);
-       u16 item_i = readU16(is);
-       std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-       PointedThing pointed;
-       pointed.deSerialize(tmp_is);
-
-       verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
-                       << item_i << ", pointed=" << pointed.dump() << std::endl;
-
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
-
-       if(player->hp == 0) {
-               verbosestream << "TOSERVER_INTERACT: " << player->getName()
-                       << " tried to interact, but is dead!" << std::endl;
-               return;
-       }
-
-       v3f player_pos = playersao->getLastGoodPosition();
-
-       // Update wielded item
-       playersao->setWieldIndex(item_i);
-
-       // Get pointed to node (undefined if not POINTEDTYPE_NODE)
-       v3s16 p_under = pointed.node_undersurface;
-       v3s16 p_above = pointed.node_abovesurface;
-
-       // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
-       ServerActiveObject *pointed_object = NULL;
-       if(pointed.type == POINTEDTHING_OBJECT) {
-               pointed_object = m_env->getActiveObject(pointed.object_id);
-               if(pointed_object == NULL) {
-                       verbosestream << "TOSERVER_INTERACT: "
-                               "pointed object is NULL" << std::endl;
-                       return;
-               }
-
-       }
-
-       v3f pointed_pos_under = player_pos;
-       v3f pointed_pos_above = player_pos;
-       if(pointed.type == POINTEDTHING_NODE) {
-               pointed_pos_under = intToFloat(p_under, BS);
-               pointed_pos_above = intToFloat(p_above, BS);
-       }
-       else if(pointed.type == POINTEDTHING_OBJECT) {
-               pointed_pos_under = pointed_object->getBasePosition();
-               pointed_pos_above = pointed_pos_under;
-       }
-
-       /*
-               Check that target is reasonably close
-               (only when digging or placing things)
-       */
-       if(action == 0 || action == 2 || action == 3) {
-               float d = player_pos.getDistanceFrom(pointed_pos_under);
-               float max_d = BS * 14; // Just some large enough value
-               if(d > max_d) {
-                       actionstream << "Player " << player->getName()
-                                       << " tried to access " << pointed.dump()
-                                       << " from too far: "
-                                       << "d=" << d <<", max_d=" << max_d
-                                       << ". ignoring." << std::endl;
-                       // Re-send block to revert change on client-side
-                       RemoteClient *client = getClient(pkt->getPeerId());
-                       v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                       client->SetBlockNotSent(blockpos);
-                       // Call callbacks
-                       m_script->on_cheat(playersao, "interacted_too_far");
-                       // Do nothing else
-                       return;
-               }
-       }
-
-       /*
-               Make sure the player is allowed to do it
-       */
-       if(!checkPriv(player->getName(), "interact")) {
-               actionstream<<player->getName()<<" attempted to interact with "
-                               <<pointed.dump()<<" without 'interact' privilege"
-                               <<std::endl;
-               // Re-send block to revert change on client-side
-               RemoteClient *client = getClient(pkt->getPeerId());
-               // Digging completed -> under
-               if(action == 2) {
-                       v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                       client->SetBlockNotSent(blockpos);
-               }
-               // Placement -> above
-               if(action == 3) {
-                       v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
-                       client->SetBlockNotSent(blockpos);
-               }
-               return;
-       }
-
-       /*
-               If something goes wrong, this player is to blame
-       */
-       RollbackScopeActor rollback_scope(m_rollback,
-                       std::string("player:")+player->getName());
-
-       /*
-               0: start digging or punch object
-       */
-       if(action == 0) {
-               if(pointed.type == POINTEDTHING_NODE) {
-                       /*
-                               NOTE: This can be used in the future to check if
-                               somebody is cheating, by checking the timing.
-                       */
-                       MapNode n(CONTENT_IGNORE);
-                       bool pos_ok;
-                       n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
-                       if (pos_ok)
-                               n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
-
-                       if (!pos_ok) {
-                               infostream << "Server: Not punching: Node not found."
-                                               << " Adding block to emerge queue."
-                                               << std::endl;
-                               m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
-                       }
-
-                       if(n.getContent() != CONTENT_IGNORE)
-                               m_script->node_on_punch(p_under, n, playersao, pointed);
-                       // Cheat prevention
-                       playersao->noCheatDigStart(p_under);
-               }
-               else if(pointed.type == POINTEDTHING_OBJECT) {
-                       // Skip if object has been removed
-                       if(pointed_object->m_removed)
-                               return;
-
-                       actionstream<<player->getName()<<" punches object "
-                                       <<pointed.object_id<<": "
-                                       <<pointed_object->getDescription()<<std::endl;
-
-                       ItemStack punchitem = playersao->getWieldedItem();
-                       ToolCapabilities toolcap =
-                                       punchitem.getToolCapabilities(m_itemdef);
-                       v3f dir = (pointed_object->getBasePosition() -
-                                       (player->getPosition() + player->getEyeOffset())
-                                               ).normalize();
-                       float time_from_last_punch =
-                               playersao->resetTimeFromLastPunch();
-                       pointed_object->punch(dir, &toolcap, playersao,
-                                       time_from_last_punch);
-               }
-
-       } // action == 0
-
-       /*
-               1: stop digging
-       */
-       else if(action == 1) {
-       } // action == 1
-
-       /*
-               2: Digging completed
-       */
-       else if(action == 2) {
-               // Only digging of nodes
-               if(pointed.type == POINTEDTHING_NODE) {
-                       bool pos_ok;
-                       MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
-                       if (!pos_ok) {
-                               infostream << "Server: Not finishing digging: Node not found."
-                                                  << " Adding block to emerge queue."
-                                                  << std::endl;
-                               m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
-                       }
-
-                       /* Cheat prevention */
-                       bool is_valid_dig = true;
-                       if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
-                               v3s16 nocheat_p = playersao->getNoCheatDigPos();
-                               float nocheat_t = playersao->getNoCheatDigTime();
-                               playersao->noCheatDigEnd();
-                               // If player didn't start digging this, ignore dig
-                               if(nocheat_p != p_under) {
-                                       infostream << "Server: NoCheat: " << player->getName()
-                                                       << " started digging "
-                                                       << PP(nocheat_p) << " and completed digging "
-                                                       << PP(p_under) << "; not digging." << std::endl;
-                                       is_valid_dig = false;
-                                       // Call callbacks
-                                       m_script->on_cheat(playersao, "finished_unknown_dig");
-                               }
-                               // Get player's wielded item
-                               ItemStack playeritem;
-                               InventoryList *mlist = playersao->getInventory()->getList("main");
-                               if(mlist != NULL)
-                                       playeritem = mlist->getItem(playersao->getWieldIndex());
-                               ToolCapabilities playeritem_toolcap =
-                                               playeritem.getToolCapabilities(m_itemdef);
-                               // Get diggability and expected digging time
-                               DigParams params = getDigParams(m_nodedef->get(n).groups,
-                                               &playeritem_toolcap);
-                               // If can't dig, try hand
-                               if(!params.diggable) {
-                                       const ItemDefinition &hand = m_itemdef->get("");
-                                       const ToolCapabilities *tp = hand.tool_capabilities;
-                                       if(tp)
-                                               params = getDigParams(m_nodedef->get(n).groups, tp);
-                               }
-                               // If can't dig, ignore dig
-                               if(!params.diggable) {
-                                       infostream << "Server: NoCheat: " << player->getName()
-                                                       << " completed digging " << PP(p_under)
-                                                       << ", which is not diggable with tool. not digging."
-                                                       << std::endl;
-                                       is_valid_dig = false;
-                                       // Call callbacks
-                                       m_script->on_cheat(playersao, "dug_unbreakable");
-                               }
-                               // Check digging time
-                               // If already invalidated, we don't have to
-                               if(!is_valid_dig) {
-                                       // Well not our problem then
-                               }
-                               // Clean and long dig
-                               else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) {
-                                       // All is good, but grab time from pool; don't care if
-                                       // it's actually available
-                                       playersao->getDigPool().grab(params.time);
-                               }
-                               // Short or laggy dig
-                               // Try getting the time from pool
-                               else if(playersao->getDigPool().grab(params.time)) {
-                                       // All is good
-                               }
-                               // Dig not possible
-                               else {
-                                       infostream << "Server: NoCheat: " << player->getName()
-                                                       << " completed digging " << PP(p_under)
-                                                       << "too fast; not digging." << std::endl;
-                                       is_valid_dig = false;
-                                       // Call callbacks
-                                       m_script->on_cheat(playersao, "dug_too_fast");
-                               }
-                       }
-
-                       /* Actually dig node */
-
-                       if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
-                               m_script->node_on_dig(p_under, n, playersao);
-
-                       v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-                       RemoteClient *client = getClient(pkt->getPeerId());
-                       // Send unusual result (that is, node not being removed)
-                       if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
-                               // Re-send block to revert change on client-side
-                               client->SetBlockNotSent(blockpos);
-                       }
-                       else {
-                               client->ResendBlockIfOnWire(blockpos);
-                       }
-               }
-       } // action == 2
-
-       /*
-               3: place block or right-click object
-       */
-       else if(action == 3) {
-               ItemStack item = playersao->getWieldedItem();
-
-               // Reset build time counter
-               if(pointed.type == POINTEDTHING_NODE &&
-                               item.getDefinition(m_itemdef).type == ITEM_NODE)
-                       getClient(pkt->getPeerId())->m_time_from_building = 0.0;
-
-               if(pointed.type == POINTEDTHING_OBJECT) {
-                       // Right click object
-
-                       // Skip if object has been removed
-                       if(pointed_object->m_removed)
-                               return;
-
-                       actionstream << player->getName() << " right-clicks object "
-                                       << pointed.object_id << ": "
-                                       << pointed_object->getDescription() << std::endl;
-
-                       // Do stuff
-                       pointed_object->rightClick(playersao);
-               }
-               else if(m_script->item_OnPlace(
-                               item, playersao, pointed)) {
-                       // Placement was handled in lua
-
-                       // Apply returned ItemStack
-                       playersao->setWieldedItem(item);
-               }
-
-               // If item has node placement prediction, always send the
-               // blocks to make sure the client knows what exactly happened
-               RemoteClient *client = getClient(pkt->getPeerId());
-               v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
-               v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
-               if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
-                       client->SetBlockNotSent(blockpos);
-                       if(blockpos2 != blockpos) {
-                               client->SetBlockNotSent(blockpos2);
-                       }
-               }
-               else {
-                       client->ResendBlockIfOnWire(blockpos);
-                       if(blockpos2 != blockpos) {
-                               client->ResendBlockIfOnWire(blockpos2);
-                       }
-               }
-       } // action == 3
-
-       /*
-               4: use
-       */
-       else if(action == 4) {
-               ItemStack item = playersao->getWieldedItem();
-
-               actionstream << player->getName() << " uses " << item.name
-                               << ", pointing at " << pointed.dump() << std::endl;
-
-               if(m_script->item_OnUse(
-                               item, playersao, pointed)) {
-                       // Apply returned ItemStack
-                       playersao->setWieldedItem(item);
-               }
-
-       } // action == 4
-
-
-       /*
-               Catch invalid actions
-       */
-       else {
-               infostream << "WARNING: Server: Invalid action "
-                               << action << std::endl;
-       }
-}
-
-void Server::handleCommand_RemovedSounds(ToServerPacket* pkt)
-{
-       u16 num;
-       *pkt >> num;
-       for(int k=0; k<num; k++) {
-               s32 id;
-
-               *pkt >> id;
-
-               std::map<s32, ServerPlayingSound>::iterator i =
-                       m_playing_sounds.find(id);
-
-               if(i == m_playing_sounds.end())
-                       continue;
-
-               ServerPlayingSound &psound = i->second;
-               psound.clients.erase(pkt->getPeerId());
-               if(psound.clients.empty())
-                       m_playing_sounds.erase(i++);
-       }
-}
-
-void Server::handleCommand_NodeMetaFields(ToServerPacket* pkt)
+PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
 {
-       v3s16 p;
-       std::string formname;
-       u16 num;
+       std::string playername = "";
+       PlayerSAO *playersao = NULL;
+       m_clients.Lock();
+       try {
+               RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
+               if (client != NULL) {
+                       playername = client->getName();
+                       playersao = emergePlayer(playername.c_str(), peer_id);
+               }
+       } catch (std::exception &e) {
+               m_clients.Unlock();
+               throw;
+       }
+       m_clients.Unlock();
 
-       *pkt >> p >> formname >> num;
+       RemotePlayer *player =
+               static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
 
-       std::map<std::string, std::string> fields;
-       for(int k=0; k<num; k++) {
-               std::string fieldname;
-               *pkt >> fieldname;
-               fields[fieldname] = pkt->readLongString();
+       // If failed, cancel
+       if((playersao == NULL) || (player == NULL)) {
+               if(player && player->peer_id != 0) {
+                       errorstream<<"Server: "<<playername<<": Failed to emerge player"
+                                       <<" (player allocated to an another client)"<<std::endl;
+                       DenyAccess(peer_id, L"Another client is connected with this "
+                                       L"name. If your client closed unexpectedly, try again in "
+                                       L"a minute.");
+               } else {
+                       errorstream<<"Server: "<<playername<<": Failed to emerge player"
+                                       <<std::endl;
+                       DenyAccess(peer_id, L"Could not allocate player.");
+               }
+               return NULL;
        }
 
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
+       /*
+               Send complete position information
+       */
+       SendMovePlayer(peer_id);
 
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!"  << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
+       // Send privileges
+       SendPlayerPrivileges(peer_id);
 
-       // If something goes wrong, this player is to blame
-       RollbackScopeActor rollback_scope(m_rollback,
-                       std::string("player:")+player->getName());
+       // Send inventory formspec
+       SendPlayerInventoryFormspec(peer_id);
 
-       // Check the target node for rollback data; leave others unnoticed
-       RollbackNode rn_old(&m_env->getMap(), p, this);
+       // Send inventory
+       UpdateCrafting(peer_id);
+       SendInventory(peer_id);
 
-       m_script->node_on_receive_fields(p, formname, fields, playersao);
+       // Send HP
+       if(g_settings->getBool("enable_damage"))
+               SendPlayerHP(peer_id);
 
-       // Report rollback data
-       RollbackNode rn_new(&m_env->getMap(), p, this);
-       if(rollback() && rn_new != rn_old){
-               RollbackAction action;
-               action.setSetNode(p, rn_old, rn_new);
-               rollback()->reportAction(action);
-       }
-}
+       // Send Breath
+       SendPlayerBreath(peer_id);
 
-void Server::handleCommand_InventoryFields(ToServerPacket* pkt)
-{
-       std::string formname;
-       u16 num;
+       // Show death screen if necessary
+       if(player->hp == 0)
+               SendDeathscreen(peer_id, false, v3f(0,0,0));
 
-       *pkt >> formname >> num;
+       // Note things in chat if not in simple singleplayer mode
+       if(!m_simple_singleplayer_mode) {
+               // Send information about server to player in chat
+               SendChatMessage(peer_id, getStatusString());
 
-       std::map<std::string, std::string> fields;
-       for(int k=0; k<num; k++) {
-               std::string fieldname;
-               *pkt >> fieldname;
-               fields[fieldname] = pkt->readLongString();
-       }
+               // Send information about joining in chat
+               {
+                       std::wstring name = L"unknown";
+                       Player *player = m_env->getPlayer(peer_id);
+                       if(player != NULL)
+                               name = narrow_to_wide(player->getName());
 
-       Player *player = m_env->getPlayer(pkt->getPeerId());
-       if(player == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
+                       std::wstring message;
+                       message += L"*** ";
+                       message += name;
+                       message += L" joined the game.";
+                       SendChatMessage(PEER_ID_INEXISTENT,message);
+               }
        }
+       Address addr = getPeerAddress(player->peer_id);
+       std::string ip_str = addr.serializeString();
+       actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
+       /*
+               Print out action
+       */
+       {
+               std::vector<std::string> names = m_clients.getPlayerNames();
 
-       PlayerSAO *playersao = player->getPlayerSAO();
-       if(playersao == NULL) {
-               errorstream << "Server::ProcessData(): Cancelling: "
-                               "No player object for peer_id=" << pkt->getPeerId()
-                               << " disconnecting peer!" << std::endl;
-               m_con.DisconnectPeer(pkt->getPeerId());
-               return;
-       }
+               actionstream<<player->getName() <<" joins game. List of players: ";
+
+               for (std::vector<std::string>::iterator i = names.begin();
+                               i != names.end(); i++) {
+                       actionstream << *i << " ";
+               }
 
-       m_script->on_playerReceiveFields(playersao, formname, fields);
+               actionstream << player->getName() <<std::endl;
+       }
+       return playersao;
 }
 
-inline void Server::handleCommand(ToServerPacket* pkt)
+inline void Server::handleCommand(NetworkPacket* pkt)
 {
        const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
        (this->*opHandle.handler)(pkt);
@@ -2822,9 +1279,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                if(datasize < 2)
                        return;
 
-               ToServerPacket* pkt = new ToServerPacket(data, datasize, peer_id);
+               NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id);
 
-               ToServerCommand command = pkt->getCommand();
+               ToServerCommand command = (ToServerCommand) pkt->getCommand();
 
                // Command must be handled into ToServerCommandHandler
                if (command >= TOSERVER_NUM_MSG_TYPES) {
@@ -3080,146 +1537,123 @@ void Server::handlePeerChanges()
        }
 }
 
+void Server::Send(NetworkPacket* pkt)
+{
+       m_clients.send(pkt->getPeerId(),
+               clientCommandFactoryTable[pkt->getCommand()].channel,
+               pkt,
+               clientCommandFactoryTable[pkt->getCommand()].reliable);
+}
+
 void Server::SendMovement(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
 
-       writeU16(os, TOCLIENT_MOVEMENT);
-       writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
-       writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
-       writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
-       writeF1000(os, g_settings->getFloat("movement_speed_walk"));
-       writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
-       writeF1000(os, g_settings->getFloat("movement_speed_fast"));
-       writeF1000(os, g_settings->getFloat("movement_speed_climb"));
-       writeF1000(os, g_settings->getFloat("movement_speed_jump"));
-       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
-       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
-       writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
-       writeF1000(os, g_settings->getFloat("movement_gravity"));
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       *pkt << g_settings->getFloat("movement_acceleration_default");
+       *pkt << g_settings->getFloat("movement_acceleration_air");
+       *pkt << g_settings->getFloat("movement_acceleration_fast");
+       *pkt << g_settings->getFloat("movement_speed_walk");
+       *pkt << g_settings->getFloat("movement_speed_crouch");
+       *pkt << g_settings->getFloat("movement_speed_fast");
+       *pkt << g_settings->getFloat("movement_speed_climb");
+       *pkt << g_settings->getFloat("movement_speed_jump");
+       *pkt << g_settings->getFloat("movement_liquid_fluidity");
+       *pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
+       *pkt << g_settings->getFloat("movement_liquid_sink");
+       *pkt << g_settings->getFloat("movement_gravity");
+
+       Send(pkt);
 }
 
 void Server::SendHP(u16 peer_id, u8 hp)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOCLIENT_HP);
-       writeU8(os, hp);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id);
+       *pkt << hp;
+       Send(pkt);
 }
 
 void Server::SendBreath(u16 peer_id, u16 breath)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOCLIENT_BREATH);
-       writeU16(os, breath);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id);
+       *pkt << (u16) breath;
+       Send(pkt);
 }
 
 void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOCLIENT_ACCESS_DENIED);
-       os<<serializeWideString(reason);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id);
+       *pkt << reason;
+       Send(pkt);
 }
 
 void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
                v3f camera_point_target)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOCLIENT_DEATHSCREEN);
-       writeU8(os, set_camera_point_target);
-       writeV3F1000(os, camera_point_target);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
+       *pkt << set_camera_point_target << camera_point_target;
+       Send(pkt);
 }
 
 void Server::SendItemDef(u16 peer_id,
                IItemDefManager *itemdef, u16 protocol_version)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id);
 
        /*
                u16 command
                u32 length of the next item
                zlib-compressed serialized ItemDefManager
        */
-       writeU16(os, TOCLIENT_ITEMDEF);
        std::ostringstream tmp_os(std::ios::binary);
        itemdef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
-       os<<serializeLongString(tmp_os2.str());
+       pkt->putLongString(tmp_os2.str());
 
        // Make data buffer
-       std::string s = os.str();
-       verbosestream<<"Server: Sending item definitions to id("<<peer_id
-                       <<"): size="<<s.size()<<std::endl;
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       verbosestream << "Server: Sending item definitions to id(" << peer_id
+                       << "): size=" << pkt->getSize() << std::endl;
+
+       Send(pkt);
 }
 
 void Server::SendNodeDef(u16 peer_id,
                INodeDefManager *nodedef, u16 protocol_version)
 {
        DSTACK(__FUNCTION_NAME);
-       std::ostringstream os(std::ios_base::binary);
+
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id);
 
        /*
                u16 command
                u32 length of the next item
                zlib-compressed serialized NodeDefManager
        */
-       writeU16(os, TOCLIENT_NODEDEF);
        std::ostringstream tmp_os(std::ios::binary);
        nodedef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
-       os<<serializeLongString(tmp_os2.str());
+
+       pkt->putLongString(tmp_os2.str());
 
        // Make data buffer
-       std::string s = os.str();
-       verbosestream<<"Server: Sending node definitions to id("<<peer_id
-                       <<"): size="<<s.size()<<std::endl;
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       verbosestream << "Server: Sending node definitions to id(" << peer_id
+                       << "): size=" << pkt->getSize() << std::endl;
+
+       Send(pkt);
 }
 
 /*
@@ -3239,54 +1673,29 @@ void Server::SendInventory(u16 peer_id)
                Serialize it
        */
 
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id);
+
        std::ostringstream os;
        playersao->getInventory()->serialize(os);
 
        std::string s = os.str();
 
-       SharedBuffer<u8> data(s.size()+2);
-       writeU16(&data[0], TOCLIENT_INVENTORY);
-       memcpy(&data[2], s.c_str(), s.size());
-
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       pkt->putRawString(s.c_str(), s.size());
+       Send(pkt);
 }
 
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(__FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-
-       // Write command
-       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
-       os.write((char*)buf, 2);
-
-       // Write length
-       writeU16(buf, message.size());
-       os.write((char*)buf, 2);
-
-       // Write string
-       for(u32 i=0; i<message.size(); i++)
-       {
-               u16 w = message[i];
-               writeU16(buf, w);
-               os.write((char*)buf, 2);
-       }
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
+       *pkt << message;
 
-       if (peer_id != PEER_ID_INEXISTENT)
-       {
-               // Send as reliable
-               m_clients.send(peer_id, 0, data, true);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(pkt);
        }
-       else
-       {
-               m_clients.sendToAll(0,data,true);
+       else {
+               m_clients.sendToAll(0,pkt,true);
        }
 }
 
@@ -3295,21 +1704,12 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
 {
        DSTACK(__FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
 
-       // Write command
-       writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
-       os.write((char*)buf, 2);
-       os<<serializeLongString(FORMSPEC_VERSION_STRING + formspec);
-       os<<serializeString(formname);
+       pkt->putLongString(FORMSPEC_VERSION_STRING + formspec);
+       *pkt << formname;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send(pkt);
 }
 
 // Spawns a particle on peer with peer_id
@@ -3319,29 +1719,18 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
 {
        DSTACK(__FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_SPAWN_PARTICLE);
-       writeV3F1000(os, pos);
-       writeV3F1000(os, velocity);
-       writeV3F1000(os, acceleration);
-       writeF1000(os, expirationtime);
-       writeF1000(os, size);
-       writeU8(os,  collisiondetection);
-       os<<serializeLongString(texture);
-       writeU8(os, vertical);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       *pkt << pos << velocity << acceleration << expirationtime
+                       << size << collisiondetection;
+       pkt->putLongString(texture);
+       *pkt << vertical;
 
-       if (peer_id != PEER_ID_INEXISTENT)
-       {
-       // Send as reliable
-               m_clients.send(peer_id, 0, data, true);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(pkt);
        }
-       else
-       {
-               m_clients.sendToAll(0,data,true);
+       else {
+               m_clients.sendToAll(0,pkt,true);
        }
 }
 
@@ -3352,37 +1741,21 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
 {
        DSTACK(__FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
-
-       writeU16(os, amount);
-       writeF1000(os, spawntime);
-       writeV3F1000(os, minpos);
-       writeV3F1000(os, maxpos);
-       writeV3F1000(os, minvel);
-       writeV3F1000(os, maxvel);
-       writeV3F1000(os, minacc);
-       writeV3F1000(os, maxacc);
-       writeF1000(os, minexptime);
-       writeF1000(os, maxexptime);
-       writeF1000(os, minsize);
-       writeF1000(os, maxsize);
-       writeU8(os,  collisiondetection);
-       os<<serializeLongString(texture);
-       writeU32(os, id);
-       writeU8(os, vertical);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       *pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
+                       << minacc << maxacc << minexptime << maxexptime << minsize
+                       << maxsize << collisiondetection;
 
-       if (peer_id != PEER_ID_INEXISTENT)
-       {
-               // Send as reliable
-               m_clients.send(peer_id, 0, data, true);
+       pkt->putLongString(texture);
+
+       *pkt << id << vertical;
+
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(pkt);
        }
        else {
-               m_clients.sendToAll(0,data,true);
+               m_clients.sendToAll(0, pkt, true);
        }
 }
 
@@ -3390,197 +1763,124 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
 {
        DSTACK(__FUNCTION_NAME);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
-
-       writeU16(os, id);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Ugly error in this packet
+       *pkt << (u16) id;
 
        if (peer_id != PEER_ID_INEXISTENT) {
-               // Send as reliable
-               m_clients.send(peer_id, 0, data, true);
+               Send(pkt);
        }
        else {
-               m_clients.sendToAll(0,data,true);
+               m_clients.sendToAll(0, pkt, true);
        }
 
 }
 
 void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id);
 
-       // Write command
-       writeU16(os, TOCLIENT_HUDADD);
-       writeU32(os, id);
-       writeU8(os, (u8)form->type);
-       writeV2F1000(os, form->pos);
-       os << serializeString(form->name);
-       writeV2F1000(os, form->scale);
-       os << serializeString(form->text);
-       writeU32(os, form->number);
-       writeU32(os, form->item);
-       writeU32(os, form->dir);
-       writeV2F1000(os, form->align);
-       writeV2F1000(os, form->offset);
-       writeV3F1000(os, form->world_pos);
-       writeV2S32(os,form->size);
+       *pkt << id << (u8) form->type << form->pos << form->name << form->scale
+                       << form->text << form->number << form->item << form->dir
+                       << form->align << form->offset << form->world_pos << form->size;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 1, data, true);
+       Send(pkt);
 }
 
 void Server::SendHUDRemove(u16 peer_id, u32 id)
 {
-       std::ostringstream os(std::ios_base::binary);
-
-       // Write command
-       writeU16(os, TOCLIENT_HUDRM);
-       writeU32(os, id);
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-
-       m_clients.send(peer_id, 1, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id);
+       *pkt << id;
+       Send(pkt);
 }
 
 void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id);
+       *pkt << id << (u8) stat;
 
-       // Write command
-       writeU16(os, TOCLIENT_HUDCHANGE);
-       writeU32(os, id);
-       writeU8(os, (u8)stat);
        switch (stat) {
                case HUD_STAT_POS:
                case HUD_STAT_SCALE:
                case HUD_STAT_ALIGN:
                case HUD_STAT_OFFSET:
-                       writeV2F1000(os, *(v2f *)value);
+                       *pkt << *(v2f *) value;
                        break;
                case HUD_STAT_NAME:
                case HUD_STAT_TEXT:
-                       os << serializeString(*(std::string *)value);
+                       *pkt << *(std::string *) value;
                        break;
                case HUD_STAT_WORLD_POS:
-                       writeV3F1000(os, *(v3f *)value);
+                       *pkt << *(v3f *) value;
                        break;
                case HUD_STAT_SIZE:
-                       writeV2S32(os,*(v2s32 *)value);
+                       *pkt << *(v2s32 *) value;
                        break;
                case HUD_STAT_NUMBER:
                case HUD_STAT_ITEM:
                case HUD_STAT_DIR:
                default:
-                       writeU32(os, *(u32 *)value);
+                       *pkt << *(u32 *) value;
                        break;
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send(pkt);
 }
 
 void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
 
-       // Write command
-       writeU16(os, TOCLIENT_HUD_SET_FLAGS);
-
-       //////////////////////////// compatibility code to be removed //////////////
        flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
-       ////////////////////////////////////////////////////////////////////////////
-       writeU32(os, flags);
-       writeU32(os, mask);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       *pkt << flags << mask;
+
+       Send(pkt);
 }
 
 void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
 {
-       std::ostringstream os(std::ios_base::binary);
-
-       // Write command
-       writeU16(os, TOCLIENT_HUD_SET_PARAM);
-       writeU16(os, param);
-       os<<serializeString(value);
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
+       *pkt << param << value;
+       Send(pkt);
 }
 
 void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
                const std::string &type, const std::vector<std::string> &params)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id);
+       *pkt << bgcolor << type << (u16) params.size();
 
-       // Write command
-       writeU16(os, TOCLIENT_SET_SKY);
-       writeARGB8(os, bgcolor);
-       os<<serializeString(type);
-       writeU16(os, params.size());
        for(size_t i=0; i<params.size(); i++)
-               os<<serializeString(params[i]);
+               *pkt << params[i];
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send(pkt);
 }
 
 void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
                float ratio)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
+                       1 + 2, peer_id);
 
-       // Write command
-       writeU16(os, TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO);
-       writeU8(os, do_override);
-       writeU16(os, ratio*65535);
+       *pkt << do_override << (u16) (ratio * 65535);
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send (pkt);
 }
 
 void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
 {
        DSTACK(__FUNCTION_NAME);
 
-       // Make packet
-       SharedBuffer<u8> data(2+2+4);
-       writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
-       writeU16(&data[2], time);
-       writeF1000(&data[4], time_speed);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id);
+       *pkt << time << time_speed;
 
        if (peer_id == PEER_ID_INEXISTENT) {
-               m_clients.sendToAll(0,data,true);
+               m_clients.sendToAll(0, pkt, true);
        }
        else {
-               // Send as reliable
-               m_clients.send(peer_id, 0, data, true);
+               Send(pkt);
        }
 }
 
@@ -3615,11 +1915,8 @@ void Server::SendMovePlayer(u16 peer_id)
        Player *player = m_env->getPlayer(peer_id);
        assert(player);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_MOVE_PLAYER);
-       writeV3F1000(os, player->getPosition());
-       writeF1000(os, player->getPitch());
-       writeF1000(os, player->getYaw());
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id);
+       *pkt << player->getPosition() << player->getPitch() << player->getYaw();
 
        {
                v3f pos = player->getPosition();
@@ -3632,44 +1929,25 @@ void Server::SendMovePlayer(u16 peer_id)
                                <<std::endl;
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send(pkt);
 }
 
 void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
 {
-       std::ostringstream os(std::ios_base::binary);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
+               peer_id);
 
-       writeU16(os, TOCLIENT_LOCAL_PLAYER_ANIMATIONS);
-       writeV2S32(os, animation_frames[0]);
-       writeV2S32(os, animation_frames[1]);
-       writeV2S32(os, animation_frames[2]);
-       writeV2S32(os, animation_frames[3]);
-       writeF1000(os, animation_speed);
+       *pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
+                       << animation_frames[3] << animation_speed;
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send(pkt);
 }
 
 void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
 {
-       std::ostringstream os(std::ios_base::binary);
-
-       writeU16(os, TOCLIENT_EYE_OFFSET);
-       writeV3F1000(os, first);
-       writeV3F1000(os, third);
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id);
+       *pkt << first << third;
+       Send(pkt);
 }
 void Server::SendPlayerPrivileges(u16 peer_id)
 {
@@ -3681,19 +1959,15 @@ void Server::SendPlayerPrivileges(u16 peer_id)
        std::set<std::string> privs;
        m_script->getAuth(player->getName(), NULL, &privs);
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_PRIVILEGES);
-       writeU16(os, privs.size());
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id);
+       *pkt << (u16) privs.size();
+
        for(std::set<std::string>::const_iterator i = privs.begin();
-                       i != privs.end(); i++){
-               os<<serializeString(*i);
+                       i != privs.end(); i++) {
+               *pkt << (*i);
        }
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       Send(pkt);
 }
 
 void Server::SendPlayerInventoryFormspec(u16 peer_id)
@@ -3703,15 +1977,9 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id)
        if(player->peer_id == PEER_ID_INEXISTENT)
                return;
 
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
-       os<<serializeLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
-
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
+       pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+       Send(pkt);
 }
 
 s32 Server::playSound(const SimpleSoundSpec &spec,
@@ -3771,25 +2039,16 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        for(std::list<u16>::iterator i = dst_clients.begin();
                        i != dst_clients.end(); i++)
                psound.clients.insert(*i);
-       // Create packet
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_PLAY_SOUND);
-       writeS32(os, id);
-       os<<serializeString(spec.name);
-       writeF1000(os, spec.gain * params.gain);
-       writeU8(os, params.type);
-       writeV3F1000(os, pos);
-       writeU16(os, params.object);
-       writeU8(os, params.loop);
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send
+
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
+       *pkt << id << spec.name << (float) (spec.gain * params.gain)
+                       << (u8) params.type << pos << params.object << params.loop;
        for(std::list<u16>::iterator i = dst_clients.begin();
-                       i != dst_clients.end(); i++){
+                       i != dst_clients.end(); i++) {
                // Send as reliable
-               m_clients.send(*i, 0, data, true);
+               m_clients.send(*i, 0, pkt, true, false);
        }
+       delete pkt;
        return id;
 }
 void Server::stopSound(s32 handle)
@@ -3800,19 +2059,16 @@ void Server::stopSound(s32 handle)
        if(i == m_playing_sounds.end())
                return;
        ServerPlayingSound &psound = i->second;
-       // Create packet
-       std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_STOP_SOUND);
-       writeS32(os, handle);
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send
+
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4);
+       *pkt << handle;
+
        for(std::set<u16>::iterator i = psound.clients.begin();
-                       i != psound.clients.end(); i++){
+                       i != psound.clients.end(); i++) {
                // Send as reliable
-               m_clients.send(*i, 0, data, true);
+               m_clients.send(*i, 0, pkt, true, false);
        }
+       delete pkt;
        // Remove sound reference
        m_playing_sounds.erase(i);
 }
@@ -3823,13 +2079,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
        float maxd = far_d_nodes*BS;
        v3f p_f = intToFloat(p, BS);
 
-       // Create packet
-       u32 replysize = 8;
-       SharedBuffer<u8> reply(replysize);
-       writeU16(&reply[0], TOCLIENT_REMOVENODE);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
+       *pkt << p;
 
        std::list<u16> clients = m_clients.getClientIDs();
        for(std::list<u16>::iterator
@@ -3853,8 +2104,10 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
                }
 
                // Send as reliable
-               m_clients.send(*i, 0, reply, true);
+               m_clients.send(*i, 0, pkt, true, false);
        }
+       // This loop needs the deletion of the packet here
+       delete pkt;
 }
 
 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
@@ -3885,21 +2138,13 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
                                }
                        }
                }
-               SharedBuffer<u8> reply(0);
+
+               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
                m_clients.Lock();
                RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
-               if (client != 0)
-               {
-                       // Create packet
-                       u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
-                       reply = SharedBuffer<u8>(replysize);
-                       writeU16(&reply[0], TOCLIENT_ADDNODE);
-                       writeS16(&reply[2], p.X);
-                       writeS16(&reply[4], p.Y);
-                       writeS16(&reply[6], p.Z);
-                       n.serialize(&reply[8], client->serialization_version);
-                       u32 index = 8 + MapNode::serializedLength(client->serialization_version);
-                       writeU8(&reply[index], remove_metadata ? 0 : 1);
+               if (client != 0) {
+                       *pkt << p << n.param0 << n.param1 << n.param2
+                                       << (u8) (remove_metadata ? 0 : 1);
 
                        if (!remove_metadata) {
                                if (client->net_proto_version <= 21) {
@@ -3912,8 +2157,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
                m_clients.Unlock();
 
                // Send as reliable
-               if (reply.getSize() > 0)
-                       m_clients.send(*i, 0, reply, true);
+               if (pkt->getSize() > 0)
+                       m_clients.send(*i, 0, pkt, true);
        }
 }
 
@@ -3937,27 +2182,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
 
        v3s16 p = block->getPos();
 
-#if 0
-       // Analyze it a bit
-       bool completely_air = true;
-       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
-       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
-       for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
-       {
-               if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
-               {
-                       completely_air = false;
-                       x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
-               }
-       }
-
-       // Print result
-       infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
-       if(completely_air)
-               infostream<<"[completely air] ";
-       infostream<<std::endl;
-#endif
-
        /*
                Create a packet with the block in the right format
        */
@@ -3966,23 +2190,13 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
        block->serialize(os, ver, false);
        block->serializeNetworkSpecific(os, net_proto_version);
        std::string s = os.str();
-       SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
 
-       u32 replysize = 8 + blockdata.getSize();
-       SharedBuffer<u8> reply(replysize);
-       writeU16(&reply[0], TOCLIENT_BLOCKDATA);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
-       memcpy(&reply[8], *blockdata, blockdata.getSize());
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA,
+               2 + 2 + 2 + 2 + s.size(), peer_id);
 
-       /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                       <<":  \tpacket size: "<<replysize<<std::endl;*/
-
-       /*
-               Send packet
-       */
-       m_clients.send(peer_id, 2, reply, true);
+       *pkt << p;
+       pkt->putRawString(s.c_str(), s.size());
+       Send(pkt);
 }
 
 void Server::SendBlocks(float dtime)
@@ -4185,7 +2399,6 @@ void Server::sendMediaAnnouncement(u16 peer_id)
        std::ostringstream os(std::ios_base::binary);
 
        /*
-               u16 command
                u32 number of files
                for each texture {
                        u16 length of name
@@ -4195,23 +2408,17 @@ void Server::sendMediaAnnouncement(u16 peer_id)
                }
        */
 
-       writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
-       writeU16(os, file_announcements.size());
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
+       *pkt << (u16) file_announcements.size();
 
        for(std::list<SendableMediaAnnouncement>::iterator
                        j = file_announcements.begin();
-                       j != file_announcements.end(); ++j){
-               os<<serializeString(j->name);
-               os<<serializeString(j->sha1_digest);
+                       j != file_announcements.end(); ++j) {
+               *pkt << j->name << j->sha1_digest;
        }
-       os<<serializeString(g_settings->get("remote_media"));
 
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-
-       // Send as reliable
-       m_clients.send(peer_id, 0, data, true);
+       *pkt << g_settings->get("remote_media");
+       Send(pkt);
 }
 
 struct SendableMedia
@@ -4251,7 +2458,7 @@ void Server::sendRequestedMedia(u16 peer_id,
        {
                const std::string &name = *i;
 
-               if(m_media.find(name) == m_media.end()){
+               if(m_media.find(name) == m_media.end()) {
                        errorstream<<"Server::sendRequestedMedia(): Client asked for "
                                        <<"unknown file \""<<(name)<<"\""<<std::endl;
                        continue;
@@ -4269,7 +2476,7 @@ void Server::sendRequestedMedia(u16 peer_id,
                }
                std::ostringstream tmp_os(std::ios_base::binary);
                bool bad = false;
-               for(;;){
+               for(;;) {
                        char buf[1024];
                        fis.read(buf, 1024);
                        std::streamsize len = fis.gcount();
@@ -4277,12 +2484,12 @@ void Server::sendRequestedMedia(u16 peer_id,
                        file_size_bunch_total += len;
                        if(fis.eof())
                                break;
-                       if(!fis.good()){
+                       if(!fis.good()) {
                                bad = true;
                                break;
                        }
                }
-               if(bad){
+               if(bad) {
                        errorstream<<"Server::sendRequestedMedia(): Failed to read \""
                                        <<name<<"\""<<std::endl;
                        continue;
@@ -4294,7 +2501,7 @@ void Server::sendRequestedMedia(u16 peer_id,
                                SendableMedia(name, tpath, tmp_os.str()));
 
                // Start next bunch if got enough data
-               if(file_size_bunch_total >= bytes_per_bunch){
+               if(file_size_bunch_total >= bytes_per_bunch) {
                        file_bunches.push_back(std::list<SendableMedia>());
                        file_size_bunch_total = 0;
                }
@@ -4303,11 +2510,8 @@ void Server::sendRequestedMedia(u16 peer_id,
 
        /* Create and send packets */
 
-       u32 num_bunches = file_bunches.size();
-       for(u32 i=0; i<num_bunches; i++)
-       {
-               std::ostringstream os(std::ios_base::binary);
-
+       u16 num_bunches = file_bunches.size();
+       for(u16 i = 0; i < num_bunches; i++) {
                /*
                        u16 command
                        u16 total number of texture bunches
@@ -4321,55 +2525,47 @@ void Server::sendRequestedMedia(u16 peer_id,
                        }
                */
 
-               writeU16(os, TOCLIENT_MEDIA);
-               writeU16(os, num_bunches);
-               writeU16(os, i);
-               writeU32(os, file_bunches[i].size());
+               NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
+               *pkt << num_bunches << i << (u32) file_bunches[i].size();
 
                for(std::list<SendableMedia>::iterator
                                j = file_bunches[i].begin();
-                               j != file_bunches[i].end(); ++j){
-                       os<<serializeString(j->name);
-                       os<<serializeLongString(j->data);
+                               j != file_bunches[i].end(); ++j) {
+                       *pkt << j->name;
+                       pkt->putLongString(j->data);
                }
 
-               // Make data buffer
-               std::string s = os.str();
-               verbosestream<<"Server::sendRequestedMedia(): bunch "
-                               <<i<<"/"<<num_bunches
-                               <<" files="<<file_bunches[i].size()
-                               <<" size=" <<s.size()<<std::endl;
-               SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-               // Send as reliable
-               m_clients.send(peer_id, 2, data, true);
+               verbosestream << "Server::sendRequestedMedia(): bunch "
+                               << i << "/" << num_bunches
+                               << " files=" << file_bunches[i].size()
+                               << " size="  << pkt->getSize() << std::endl;
+               Send(pkt);
        }
 }
 
 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
 {
-       if(m_detached_inventories.count(name) == 0){
+       if(m_detached_inventories.count(name) == 0) {
                errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
                return;
        }
        Inventory *inv = m_detached_inventories[name];
-
        std::ostringstream os(std::ios_base::binary);
-       writeU16(os, TOCLIENT_DETACHED_INVENTORY);
-       os<<serializeString(name);
+
+       os << serializeString(name);
        inv->serialize(os);
 
        // Make data buffer
        std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 
-       if (peer_id != PEER_ID_INEXISTENT)
-       {
-               // Send as reliable
-               m_clients.send(peer_id, 0, data, true);
+       NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
+       pkt->putRawString(s.c_str(), s.size());
+
+       if (peer_id != PEER_ID_INEXISTENT) {
+               Send(pkt);
        }
-       else
-       {
-               m_clients.sendToAll(0,data,true);
+       else {
+               m_clients.sendToAll(0, pkt, true);
        }
 }
 
@@ -4379,7 +2575,7 @@ void Server::sendDetachedInventories(u16 peer_id)
 
        for(std::map<std::string, Inventory*>::iterator
                        i = m_detached_inventories.begin();
-                       i != m_detached_inventories.end(); i++){
+                       i != m_detached_inventories.end(); i++) {
                const std::string &name = i->first;
                //Inventory *inv = i->second;
                sendDetachedInventory(name, peer_id);
@@ -5138,13 +3334,12 @@ v3f findSpawnPos(ServerMap &map)
 
 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
 {
-       RemotePlayer *player = NULL;
        bool newplayer = false;
 
        /*
                Try to get an existing player
        */
-       player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
+       RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
 
        // If player is already connected, cancel
        if(player != NULL && player->peer_id != 0)