#include "main.h"
#include "constants.h"
#include "voxel.h"
-#include "materials.h"
-#include "mineral.h"
#include "config.h"
#include "servercommand.h"
#include "filesys.h"
#include "content_mapnode.h"
-#include "content_craft.h"
#include "content_nodemeta.h"
#include "mapblock.h"
#include "serverobject.h"
#include "script.h"
#include "scriptapi.h"
#include "nodedef.h"
-#include "tooldef.h"
+#include "itemdef.h"
#include "craftdef.h"
-#include "craftitemdef.h"
#include "mapgen.h"
#include "content_abm.h"
+#include "mods.h"
+#include "sha1.h"
+#include "base64.h"
+#include "tool.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
t.stop(true); // Hide output
}
- {
+ do{ // enable break
// Lock environment again to access the map
JMutexAutoLock envlock(m_server->m_env_mutex);
// Get central block
block = map.getBlockNoCreateNoEx(p);
+
+ // If block doesn't exist, don't try doing anything with it
+ // This happens if the block is not in generation boundaries
+ if(!block)
+ break;
/*
Do some post-generate stuff
// Activate objects and stuff
m_server->m_env->activateBlock(block, 0);
- }
+ }while(false);
}
if(block == NULL)
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
}
-void RemoteClient::SendObjectData(
- Server *server,
- float dtime,
- core::map<v3s16, bool> &stepped_blocks
- )
-{
- DSTACK(__FUNCTION_NAME);
-
- // Can't send anything without knowing version
- if(serialization_version == SER_FMT_VER_INVALID)
- {
- infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
- <<std::endl;
- return;
- }
-
- /*
- Send a TOCLIENT_OBJECTDATA packet.
- Sent as unreliable.
-
- u16 command
- u16 number of player positions
- for each player:
- u16 peer_id
- v3s32 position*100
- v3s32 speed*100
- s32 pitch*100
- s32 yaw*100
- u16 count of blocks
- for each block:
- block objects
- */
-
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOCLIENT_OBJECTDATA);
- os.write((char*)buf, 2);
-
- /*
- Get and write player data
- */
-
- // Get connected players
- core::list<Player*> players = server->m_env->getPlayers(true);
-
- // Write player count
- u16 playercount = players.size();
- writeU16(buf, playercount);
- os.write((char*)buf, 2);
-
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
-
- v3f pf = player->getPosition();
- v3f sf = player->getSpeed();
-
- v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
- v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
- s32 pitch_i (player->getPitch() * 100);
- s32 yaw_i (player->getYaw() * 100);
-
- writeU16(buf, player->peer_id);
- os.write((char*)buf, 2);
- writeV3S32(buf, position_i);
- os.write((char*)buf, 12);
- writeV3S32(buf, speed_i);
- os.write((char*)buf, 12);
- writeS32(buf, pitch_i);
- os.write((char*)buf, 4);
- writeS32(buf, yaw_i);
- os.write((char*)buf, 4);
- }
-
- /*
- Get and write object data (dummy, for compatibility)
- */
-
- // Write block count
- writeU16(buf, 0);
- os.write((char*)buf, 2);
-
- /*
- Send data
- */
-
- //infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as unreliable
- server->m_con.Send(peer_id, 0, data, false);
-}
-
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
return checksum;
}
-/*
- Mods
-*/
-
-struct ModSpec
-{
- std::string name;
- std::string path;
- std::set<std::string> depends;
- std::set<std::string> unsatisfied_depends;
-
- ModSpec(const std::string &name_="", const std::string path_="",
- const std::set<std::string> &depends_=std::set<std::string>()):
- name(name_),
- path(path_),
- depends(depends_),
- unsatisfied_depends(depends_)
- {}
-};
-
-// Get a dependency-sorted list of ModSpecs
-static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
-{
- std::queue<ModSpec> mods_satisfied;
- core::list<ModSpec> mods_unsorted;
- core::list<ModSpec> mods_sorted;
- for(core::list<std::string>::Iterator i = modspaths.begin();
- i != modspaths.end(); i++){
- std::string modspath = *i;
- std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
- for(u32 j=0; j<dirlist.size(); j++){
- if(!dirlist[j].dir)
- continue;
- std::string modname = dirlist[j].name;
- std::string modpath = modspath + DIR_DELIM + modname;
- std::set<std::string> depends;
- std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
- std::ios_base::binary);
- while(is.good()){
- std::string dep;
- std::getline(is, dep);
- dep = trim(dep);
- if(dep != "")
- depends.insert(dep);
- }
- ModSpec spec(modname, modpath, depends);
- mods_unsorted.push_back(spec);
- if(depends.empty())
- mods_satisfied.push(spec);
- }
- }
- // Sort by depencencies
- while(!mods_satisfied.empty()){
- ModSpec mod = mods_satisfied.front();
- mods_satisfied.pop();
- mods_sorted.push_back(mod);
- for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); i++){
- ModSpec &mod2 = *i;
- if(mod2.unsatisfied_depends.empty())
- continue;
- mod2.unsatisfied_depends.erase(mod.name);
- if(!mod2.unsatisfied_depends.empty())
- continue;
- mods_satisfied.push(mod2);
- }
- }
- // Check unsatisfied dependencies
- for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); i++){
- ModSpec &mod = *i;
- if(mod.unsatisfied_depends.empty())
- continue;
- errorstream<<"mod \""<<mod.name
- <<"\" has unsatisfied dependencies:";
- for(std::set<std::string>::iterator
- i = mod.unsatisfied_depends.begin();
- i != mod.unsatisfied_depends.end(); i++){
- errorstream<<" \""<<(*i)<<"\"";
- }
- errorstream<<". Loading nevertheless."<<std::endl;
- mods_sorted.push_back(mod);
- }
- return mods_sorted;
-}
-
/*
Server
*/
Server::Server(
- std::string mapsavedir,
- std::string configpath
+ std::string path_world,
+ std::string path_config,
+ std::string gamename
):
+ m_gamename(gamename),
+ m_path_world(path_world),
+ m_path_config(path_config),
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
- m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
- m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
+ m_authmanager(path_world+DIR_DELIM+"auth.txt"),
+ m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
m_lua(NULL),
- m_toolmgr(createToolDefManager()),
+ m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
- m_craftitemdef(createCraftItemDefManager()),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0),
- m_mapsavedir(mapsavedir),
- m_configpath(configpath),
m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
{
+ infostream<<"Server created."<<std::endl;
+ infostream<<"- path_world = "<<path_world<<std::endl;
+ infostream<<"- path_config = "<<path_config<<std::endl;
+ infostream<<"- gamename = "<<gamename<<std::endl;
+
m_liquid_transform_timer = 0.0;
m_print_info_timer = 0.0;
m_objectdata_timer = 0.0;
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
- JMutexAutoLock envlock(m_env_mutex);
- JMutexAutoLock conlock(m_con_mutex);
+ // Figure out some paths
+ m_path_share = porting::path_share + DIR_DELIM + "server";
+ m_path_game = m_path_share + DIR_DELIM + "games" + DIR_DELIM + m_gamename;
- infostream<<"m_nodedef="<<m_nodedef<<std::endl;
-
// Path to builtin.lua
- std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
- // Add default global mod path
- m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
+ std::string builtinpath = m_path_share + DIR_DELIM + "builtin.lua";
+
+ // Add default global mod search path
+ m_modspaths.push_front(m_path_game + DIR_DELIM "mods");
+ // Add world mod search path
+ m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
+ // Add addon mod search path
+ for(std::set<std::string>::const_iterator i = m_path_addons.begin();
+ i != m_path_addons.end(); i++){
+ m_modspaths.push_front((*i) + DIR_DELIM + "mods");
+ }
+
+ // Print out mod search paths
+ infostream<<"- mod search paths:"<<std::endl;
+ for(core::list<std::string>::Iterator i = m_modspaths.begin();
+ i != m_modspaths.end(); i++){
+ std::string modspath = *i;
+ infostream<<" "<<modspath<<std::endl;
+ }
+
+ // Lock environment
+ JMutexAutoLock envlock(m_env_mutex);
+ JMutexAutoLock conlock(m_con_mutex);
// Initialize scripting
// Load and run builtin.lua
infostream<<"Server: Loading builtin Lua stuff from \""<<builtinpath
<<"\""<<std::endl;
- bool success = script_load(m_lua, builtinpath.c_str());
+ bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
if(!success){
errorstream<<"Server: Failed to load and run "
<<builtinpath<<std::endl;
- assert(0);
+ throw ModError("Failed to load and run "+builtinpath);
}
// Load and run "mod" scripts
- core::list<ModSpec> mods = getMods(m_modspaths);
- for(core::list<ModSpec>::Iterator i = mods.begin();
- i != mods.end(); i++){
- ModSpec mod = *i;
+ m_mods = getMods(m_modspaths);
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
- bool success = script_load(m_lua, scriptpath.c_str());
+ bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
- assert(0);
+ throw ModError("Failed to load and run "+scriptpath);
}
}
+ // Read Textures and calculate sha1 sums
+ PrepareTextures();
+
+ // Apply item aliases in the node definition manager
+ m_nodedef->updateAliases(m_itemdef);
+
// Initialize Environment
- m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua,
+ m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
this, this);
// Give environment reference to scripting api
m_env->getMap().addEventReceiver(this);
// If file exists, load environment metadata
- if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
+ if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
{
infostream<<"Server: Loading environment metadata"<<std::endl;
- m_env->loadMeta(m_mapsavedir);
+ m_env->loadMeta(m_path_world);
}
// Load players
infostream<<"Server: Loading players"<<std::endl;
- m_env->deSerializePlayers(m_mapsavedir);
+ m_env->deSerializePlayers(m_path_world);
/*
Add some test ActiveBlockModifiers to environment
Save players
*/
infostream<<"Server: Saving players"<<std::endl;
- m_env->serializePlayers(m_mapsavedir);
+ m_env->serializePlayers(m_path_world);
/*
Save environment metadata
*/
infostream<<"Server: Saving environment metadata"<<std::endl;
- m_env->saveMeta(m_mapsavedir);
+ m_env->saveMeta(m_path_world);
}
/*
// Delete Environment
delete m_env;
- delete m_toolmgr;
+ delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
- delete m_craftitemdef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
m_thread.setRun(true);
m_thread.Start();
- infostream<<"Server: Started on port "<<port<<std::endl;
+ infostream<<"Server started on port "<<port<<"."<<std::endl;
}
void Server::stop()
}
{
- ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
// Send blocks to clients
SendBlocks(dtime);
}
*/
/*
- Check player movements
-
- NOTE: Actually the server should handle player physics like the
- client does and compare player's position to what is calculated
- on our side. This is required when eg. players fly due to an
- explosion.
+ Handle players
*/
{
JMutexAutoLock lock(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
+ ScopeProfiler sp(g_profiler, "Server: handle players");
+
//float player_max_speed = BS * 4.0; // Normal speed
float player_max_speed = BS * 20; // Fast speed
float player_max_speed_up = BS * 20;
(m_env->getPlayer(client->peer_id));
if(player==NULL)
continue;
+
+ /*
+ Check player movements
+
+ NOTE: Actually the server should handle player physics like the
+ client does and compare player's position to what is calculated
+ on our side. This is required when eg. players fly due to an
+ explosion.
+ */
player->m_last_good_position_age += dtime;
- if(player->m_last_good_position_age >= 2.0){
+ if(player->m_last_good_position_age >= 1.0){
float age = player->m_last_good_position_age;
v3f diff = (player->getPosition() - player->m_last_good_position);
float d_vert = diff.Y;
}
player->m_last_good_position_age = 0;
}
+
+ /*
+ Handle player HPs (die if hp=0)
+ */
+ if(player->hp == 0 && player->m_hp_not_sent)
+ DiePlayer(player);
+
+ /*
+ Send player inventories and HPs if necessary
+ */
+ if(player->m_inventory_not_sent){
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
+ }
+ if(player->m_hp_not_sent){
+ SendPlayerHP(player);
+ }
+
+ /*
+ Add to environment
+ */
+ if(!player->m_is_in_environment){
+ player->m_removed = false;
+ player->setId(0);
+ m_env->addActiveObject(player);
+ }
}
}
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
+
+ // If definitions and textures have not been sent, don't
+ // send objects either
+ if(!client->definitions_sent)
+ continue;
+
Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- //ScopeProfiler sp(g_profiler, "Server: sending object messages");
+ ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
}
- /*
- Send object positions
- */
- {
- float &counter = m_objectdata_timer;
- counter += dtime;
- if(counter >= g_settings->getFloat("objectdata_interval"))
- {
- JMutexAutoLock lock1(m_env_mutex);
- JMutexAutoLock lock2(m_con_mutex);
-
- //ScopeProfiler sp(g_profiler, "Server: sending player positions");
-
- SendObjectData(counter);
-
- counter = 0.0;
- }
- }
-
/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
if(counter >= g_settings->getFloat("server_map_save_interval"))
{
counter = 0.0;
+ JMutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: saving stuff");
if(m_authmanager.isModified())
m_authmanager.save();
- //Bann stuff
+ //Ban stuff
if(m_banmanager.isModified())
m_banmanager.save();
- // Map
- JMutexAutoLock lock(m_env_mutex);
-
// Save changed parts of map
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
// Save players
- m_env->serializePlayers(m_mapsavedir);
+ m_env->serializePlayers(m_path_world);
// Save environment metadata
- m_env->saveMeta(m_mapsavedir);
+ m_env->saveMeta(m_path_world);
}
}
}
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+ ScopeProfiler sp(g_profiler, "Server::ProcessData");
+
try{
Address address = m_con.GetPeerAddress(peer_id);
infostream<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
- SendAccessDenied(m_con, peer_id,
- L"Your client is too old (map format)");
+ SendAccessDenied(m_con, peer_id, std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(VERSION_STRING) + L"."
+ );
return;
}
if(net_proto_version == 0)
{
- SendAccessDenied(m_con, peer_id,
- L"Your client is too old. Please upgrade.");
+ SendAccessDenied(m_con, peer_id, std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(VERSION_STRING) + L"."
+ );
return;
}
- /* Uhh... this should actually be a warning but let's do it like this */
if(g_settings->getBool("strict_protocol_version_checking"))
{
- if(net_proto_version < PROTOCOL_VERSION)
+ if(net_proto_version != PROTOCOL_VERSION)
{
- SendAccessDenied(m_con, peer_id,
- L"Your client is too old. Please upgrade.");
+ SendAccessDenied(m_con, peer_id, std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(VERSION_STRING) + L",\n"
+ + L"server's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(PROTOCOL_VERSION))
+ + L", client's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(net_proto_version))
+ );
return;
}
}
password[PASSWORD_SIZE-1] = 0;
}
- std::string checkpwd;
- if(m_authmanager.exists(playername))
- {
- checkpwd = m_authmanager.getPassword(playername);
- }
- else
+ // Add player to auth manager
+ if(m_authmanager.exists(playername) == false)
{
- checkpwd = g_settings->get("default_password");
+ std::wstring default_password =
+ narrow_to_wide(g_settings->get("default_password"));
+ std::string translated_default_password =
+ translatePassword(playername, default_password);
+
+ // If default_password is empty, allow any initial password
+ if (default_password.length() == 0)
+ translated_default_password = password;
+
+ infostream<<"Server: adding player "<<playername
+ <<" to auth manager"<<std::endl;
+ m_authmanager.add(playername);
+ m_authmanager.setPassword(playername, translated_default_password);
+ m_authmanager.setPrivs(playername,
+ stringToPrivs(g_settings->get("default_privs")));
+ m_authmanager.save();
}
-
+
+ std::string checkpwd = m_authmanager.getPassword(playername);
+
/*infostream<<"Server: Client gave password '"<<password
<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
-
- if(password != checkpwd && m_authmanager.exists(playername))
+
+ if(password != checkpwd)
{
infostream<<"Server: peer_id="<<peer_id
<<": supplied invalid password for "
return;
}
- // Add player to auth manager
- if(m_authmanager.exists(playername) == false)
- {
- infostream<<"Server: adding player "<<playername
- <<" to auth manager"<<std::endl;
- m_authmanager.add(playername);
- m_authmanager.setPassword(playername, checkpwd);
- m_authmanager.setPrivs(playername,
- stringToPrivs(g_settings->get("default_privs")));
- m_authmanager.save();
- }
-
// Enforce user limit.
// Don't enforce for users that have some admin right
if(m_clients.size() >= g_settings->getU16("max_users") &&
(m_authmanager.getPrivs(playername)
- & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
+ & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 &&
playername != g_settings->get("name"))
{
SendAccessDenied(m_con, peer_id, L"Too many users.");
}
// Get player
- Player *player = emergePlayer(playername, password, peer_id);
+ ServerRemotePlayer *player = emergePlayer(playername, peer_id);
// If failed, cancel
if(player == NULL)
Send some initialization data
*/
- // Send tool definitions
- SendToolDef(m_con, peer_id, m_toolmgr);
+ // Send item definitions
+ SendItemDef(m_con, peer_id, m_itemdef);
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
- // Send CraftItem definitions
- SendCraftItemDef(m_con, peer_id, m_craftitemdef);
-
- // Send textures
- SendTextures(peer_id);
+ // Send texture announcement
+ SendTextureAnnouncement(peer_id);
// Send player info to all players
- SendPlayerInfos();
+ //SendPlayerInfos();
// Send inventory to player
UpdateCrafting(peer_id);
SendInventory(peer_id);
-
+
// Send player items to all players
SendPlayerItems();
// Send HP
SendPlayerHP(player);
+ // Show death screen if necessary
+ if(player->hp == 0)
+ SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
+
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
}
- /*
- Check HP, respawn if necessary
- */
- HandlePlayerHP(player, 0);
-
/*
Print out action
*/
}
Player *player = m_env->getPlayer(peer_id);
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
if(player == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
}
else if(command == TOSERVER_SIGNNODETEXT)
{
- if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
return;
/*
u16 command
}
else if(command == TOSERVER_INVENTORY_ACTION)
{
- /*// Ignore inventory changes if in creative mode
- if(g_settings->getBool("creative_mode") == true)
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
- <<std::endl;
- return;
- }*/
// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
- if(a != NULL)
+ if(a == NULL)
+ {
+ infostream<<"TOSERVER_INVENTORY_ACTION: "
+ <<"InventoryAction::deSerialize() returned NULL"
+ <<std::endl;
+ return;
+ }
+
+ /*
+ Note: Always set inventory not sent, to repair cases
+ where the client made a bad prediction.
+ */
+
+ /*
+ Handle restrictions and special cases of the move action
+ */
+ if(a->getType() == IACTION_MOVE)
{
- // Create context
- InventoryContext c;
- c.current_player = player;
+ IMoveAction *ma = (IMoveAction*)a;
+
+ ma->from_inv.applyCurrentPlayer(player->getName());
+ ma->to_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ma->from_inv);
+ setInventoryModified(ma->to_inv);
+
+ bool from_inv_is_current_player =
+ (ma->from_inv.type == InventoryLocation::PLAYER) &&
+ (ma->from_inv.name == player->getName());
+
+ bool to_inv_is_current_player =
+ (ma->to_inv.type == InventoryLocation::PLAYER) &&
+ (ma->to_inv.name == player->getName());
/*
- Handle craftresult specially if not in creative mode
+ Disable moving items out of craftpreview
*/
- bool disable_action = false;
- if(a->getType() == IACTION_MOVE
- && g_settings->getBool("creative_mode") == false)
+ if(ma->from_list == "craftpreview")
{
- IMoveAction *ma = (IMoveAction*)a;
- if(ma->to_inv == "current_player" &&
- ma->from_inv == "current_player")
- {
- InventoryList *rlist = player->inventory.getList("craftresult");
- assert(rlist);
- InventoryList *clist = player->inventory.getList("craft");
- assert(clist);
- InventoryList *mlist = player->inventory.getList("main");
- assert(mlist);
- /*
- Craftresult is no longer preview if something
- is moved into it
- */
- if(ma->to_list == "craftresult"
- && ma->from_list != "craftresult")
- {
- // If it currently is a preview, remove
- // its contents
- if(player->craftresult_is_preview)
- {
- rlist->deleteItem(0);
- }
- player->craftresult_is_preview = false;
- }
- /*
- Crafting takes place if this condition is true.
- */
- if(player->craftresult_is_preview &&
- ma->from_list == "craftresult")
- {
- player->craftresult_is_preview = false;
- clist->decrementMaterials(1);
-
- /* Print out action */
- InventoryList *list =
- player->inventory.getList("craftresult");
- assert(list);
- InventoryItem *item = list->getItem(0);
- std::string itemname = "NULL";
- if(item)
- itemname = item->getName();
- actionstream<<player->getName()<<" crafts "
- <<itemname<<std::endl;
- }
- /*
- If the craftresult is placed on itself, move it to
- main inventory instead of doing the action
- */
- if(ma->to_list == "craftresult"
- && ma->from_list == "craftresult")
- {
- disable_action = true;
-
- InventoryItem *item1 = rlist->changeItem(0, NULL);
- mlist->addItem(item1);
- }
- }
- // Disallow moving items if not allowed to build
- else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
- {
- disable_action = true;
- }
- // if it's a locking chest, only allow the owner or server admins to move items
- else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ infostream<<"Ignoring IMoveAction from "
+ <<(ma->from_inv.dump())<<":"<<ma->from_list
+ <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
+ <<" because src is "<<ma->from_list<<std::endl;
+ delete a;
+ return;
+ }
+
+ /*
+ Disable moving items into craftresult and craftpreview
+ */
+ if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
+ {
+ infostream<<"Ignoring IMoveAction from "
+ <<(ma->from_inv.dump())<<":"<<ma->from_list
+ <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
+ <<" because dst is "<<ma->to_list<<std::endl;
+ delete a;
+ return;
+ }
+
+ // Disallow moving items in elsewhere than player's inventory
+ // if not allowed to interact
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
+ && (!from_inv_is_current_player
+ || !to_inv_is_current_player))
+ {
+ infostream<<"Cannot move outside of player's inventory: "
+ <<"No interact privilege"<<std::endl;
+ delete a;
+ return;
+ }
+
+ // If player is not an admin, check for ownership of src and dst
+ if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ std::string owner_from = getInventoryOwner(ma->from_inv);
+ if(owner_from != "" && owner_from != player->getName())
{
- Strfnd fn(ma->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != ""){
- if(meta->getOwner() != player->getName())
- disable_action = true;
- }
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_from<<std::endl;
+ delete a;
+ return;
}
- else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+
+ std::string owner_to = getInventoryOwner(ma->to_inv);
+ if(owner_to != "" && owner_to != player->getName())
{
- Strfnd fn(ma->to_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != ""){
- if(meta->getOwner() != player->getName())
- disable_action = true;
- }
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_to<<std::endl;
+ delete a;
+ return;
}
}
+ }
+ /*
+ Handle restrictions and special cases of the drop action
+ */
+ else if(a->getType() == IACTION_DROP)
+ {
+ IDropAction *da = (IDropAction*)a;
- if(a->getType() == IACTION_DROP)
+ da->from_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(da->from_inv);
+
+ // Disallow dropping items if not allowed to interact
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{
- IDropAction *da = (IDropAction*)a;
- // Disallow dropping items if not allowed to build
- if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
- {
- disable_action = true;
- }
- // if it's a locking chest, only allow the owner or server admins to drop items
- else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ delete a;
+ return;
+ }
+ // If player is not an admin, check for ownership
+ else if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ std::string owner_from = getInventoryOwner(da->from_inv);
+ if(owner_from != "" && owner_from != player->getName())
{
- Strfnd fn(da->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != ""){
- if(meta->getOwner() != player->getName())
- disable_action = true;
- }
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_from<<std::endl;
+ delete a;
+ return;
}
}
-
- if(disable_action == false)
+ }
+ /*
+ Handle restrictions and special cases of the craft action
+ */
+ else if(a->getType() == IACTION_CRAFT)
+ {
+ ICraftAction *ca = (ICraftAction*)a;
+
+ ca->craft_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ca->craft_inv);
+
+ //bool craft_inv_is_current_player =
+ // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
+ // (ca->craft_inv.name == player->getName());
+
+ // Disallow crafting if not allowed to interact
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{
- // Feed action to player inventory
- a->apply(&c, this, m_env);
+ infostream<<"Cannot craft: "
+ <<"No interact privilege"<<std::endl;
+ delete a;
+ return;
}
- // Eat the action
- delete a;
- }
- else
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: "
- <<"InventoryAction::deSerialize() returned NULL"
- <<std::endl;
+ // If player is not an admin, check for ownership of inventory
+ if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ std::string owner_craft = getInventoryOwner(ca->craft_inv);
+ if(owner_craft != "" && owner_craft != player->getName())
+ {
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_craft<<std::endl;
+ delete a;
+ return;
+ }
+ }
}
+
+ // Do the action
+ a->apply(this, srp, this);
+ // Eat the action
+ delete a;
}
else if(command == TOSERVER_CHAT_MESSAGE)
{
std::istringstream is(datastring, std::ios_base::binary);
u8 damage = readU8(is);
- if(g_settings->getBool("enable_damage"))
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+
+ if(g_settings->getBool("enable_damage"))
{
actionstream<<player->getName()<<" damaged by "
<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
<<std::endl;
-
- HandlePlayerHP(player, damage);
+
+ srp->setHP(srp->getHP() - damage);
+
+ if(srp->getHP() == 0 && srp->m_hp_not_sent)
+ DiePlayer(srp);
+
+ if(srp->m_hp_not_sent)
+ SendPlayerHP(player);
}
else
{
+ // Force send (to correct the client's predicted HP)
SendPlayerHP(player);
}
}
return;
u16 item = readU16(&data[2]);
- player->wieldItem(item);
- SendWieldedItem(player);
+ srp->setWieldIndex(item);
+ SendWieldedItem(srp);
}
else if(command == TOSERVER_RESPAWN)
{
actionstream<<player->getName()<<" respawns at "
<<PP(player->getPosition()/BS)<<std::endl;
+
+ // ActiveObject is added to environment in AsyncRunStep after
+ // the previous addition has been succesfully removed
+ }
+ else if(command == TOSERVER_REQUEST_TEXTURES) {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ infostream<<"TOSERVER_REQUEST_TEXTURES: "<<std::endl;
+
+ core::list<TextureRequest> tosend;
+
+ u16 numtextures = readU16(is);
+
+ for(int i = 0; i < numtextures; i++) {
+
+ std::string name = deSerializeString(is);
+
+ tosend.push_back(TextureRequest(name));
+ infostream<<"TOSERVER_REQUEST_TEXTURES: requested texture " << name <<std::endl;
+ }
+
+ SendTexturesRequested(peer_id, tosend);
+
+ // Now the client should know about everything
+ // (definitions and textures)
+ getClient(peer_id)->definitions_sent = true;
}
else if(command == TOSERVER_INTERACT)
{
infostream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="<<item_i<<", pointed="<<pointed.dump()<<std::endl;
- ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+ if(player->hp == 0)
+ {
+ infostream<<"TOSERVER_INTERACT: "<<srp->getName()
+ <<" tried to interact, but is dead!"<<std::endl;
+ return;
+ }
+
v3f player_pos = srp->m_last_good_position;
// Update wielded item
- srp->wieldItem(item_i);
+ if(srp->getWieldIndex() != item_i)
+ {
+ srp->setWieldIndex(item_i);
+ SendWieldedItem(srp);
+ }
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
v3s16 p_under = pointed.node_undersurface;
}
+ v3f pointed_pos_under = player_pos;
+ v3f pointed_pos_above = player_pos;
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ pointed_pos_under = intToFloat(p_under, BS);
+ pointed_pos_above = intToFloat(p_above, BS);
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ pointed_pos_under = pointed_object->getBasePosition();
+ pointed_pos_above = pointed_pos_under;
+ }
+
/*
Check that target is reasonably close
(only when digging or placing things)
*/
if(action == 0 || action == 2 || action == 3)
{
- v3f pointed_pos = player_pos;
- if(pointed.type == POINTEDTHING_NODE)
- {
- pointed_pos = intToFloat(p_under, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pointed_pos = pointed_object->getBasePosition();
- }
-
- float d = player_pos.getDistanceFrom(pointed_pos);
- float max_d = BS * 10; // Just some large enough value
+ float d = player_pos.getDistanceFrom(pointed_pos_under);
+ float max_d = BS * 14; // Just some large enough value
if(d > max_d){
actionstream<<"Player "<<player->getName()
<<" tried to access "<<pointed.dump()
<<". ignoring."<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
// Do nothing else
return;
/*
Make sure the player is allowed to do it
*/
- bool build_priv = (getPlayerPrivs(player) & PRIV_BUILD) != 0;
- if(!build_priv)
+ if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{
infostream<<"Ignoring interaction from player "<<player->getName()
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
- // NOTE: no return; here, fall through
+ return;
}
/*
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
- bool cannot_punch_node = !build_priv;
-
MapNode n(CONTENT_IGNORE);
-
try
{
n = m_env->getMap().getNode(p_under);
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_punch_node = true;
}
-
- if(cannot_punch_node)
- return;
-
- /*
- Run script hook
- */
- scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
+ if(n.getContent() != CONTENT_IGNORE)
+ scriptapi_node_on_punch(m_lua, p_under, n, srp);
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
- if(!build_priv)
- return;
-
// Skip if object has been removed
if(pointed_object->m_removed)
return;
actionstream<<player->getName()<<" punches object "
<<pointed.object_id<<std::endl;
- // Do stuff
- pointed_object->punch(srp);
+ ItemStack punchitem = srp->getWieldedItem();
+ ToolCapabilities toolcap =
+ punchitem.getToolCapabilities(m_itemdef);
+ v3f dir = (pointed_object->getBasePosition() -
+ (srp->getPosition() + srp->getEyeOffset())
+ ).normalize();
+ pointed_object->punch(dir, &toolcap, srp,
+ srp->m_time_from_last_punch);
+ srp->m_time_from_last_punch = 0;
}
} // action == 0
else if(action == 2)
{
// Only complete digging of nodes
- if(pointed.type != POINTEDTHING_NODE)
- return;
-
- // Mandatory parameter; actually used for nothing
- core::map<v3s16, MapBlock*> modified_blocks;
-
- content_t material = CONTENT_IGNORE;
- u8 mineral = MINERAL_NONE;
-
- bool cannot_remove_node = !build_priv;
-
- MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- // Get mineral
- mineral = n.getMineral(m_nodedef);
- // Get material at position
- material = n.getContent();
- // If not yet cancelled
- if(cannot_remove_node == false)
- {
- // If it's not diggable, do nothing
- if(m_nodedef->get(material).diggable == false)
- {
- infostream<<"Server: Not finishing digging: "
- <<"Node not diggable"
- <<std::endl;
- cannot_remove_node = true;
- }
- }
- // If not yet cancelled
- if(cannot_remove_node == false)
- {
- // Get node metadata
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
- if(meta && meta->nodeRemovalDisabled() == true)
- {
- infostream<<"Server: Not finishing digging: "
- <<"Node metadata disables removal"
- <<std::endl;
- cannot_remove_node = true;
- }
- }
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Not finishing digging: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_remove_node = true;
- }
-
- /*
- If node can't be removed, set block to be re-sent to
- client and quit.
- */
- if(cannot_remove_node)
- {
- infostream<<"Server: Not finishing digging."<<std::endl;
-
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- infostream<<"Client "<<peer_id<<" tried to dig "
- <<"node; but node cannot be removed."
- <<" setting MapBlock not sent."<<std::endl;
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_under);
- client->SetBlockNotSent(blockpos);
-
- return;
- }
-
- actionstream<<player->getName()<<" digs "<<PP(p_under)
- <<", gets material "<<(int)material<<", mineral "
- <<(int)mineral<<std::endl;
-
- /*
- Send the removal to all close-by players.
- - If other player is close, send REMOVENODE
- - Otherwise set blocks not sent
- */
- core::list<u16> far_players;
- sendRemoveNode(p_under, peer_id, &far_players, 30);
-
- /*
- Update and send inventory
- */
-
- if(g_settings->getBool("creative_mode") == false)
+ if(pointed.type == POINTEDTHING_NODE)
{
- /*
- Wear out tool
- */
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- std::string toolname = titem->getToolName();
-
- // Get digging properties for material and tool
- ToolDiggingProperties tp =
- m_toolmgr->getDiggingProperties(toolname);
- DiggingProperties prop =
- getDiggingProperties(material, &tp, m_nodedef);
-
- if(prop.diggable == false)
- {
- infostream<<"Server: WARNING: Player digged"
- <<" with impossible material + tool"
- <<" combination"<<std::endl;
- }
-
- bool weared_out = titem->addWear(prop.wear);
-
- if(weared_out)
- {
- mlist->deleteItem(item_i);
- }
- }
- }
-
- /*
- Add dug item to inventory
- */
-
- InventoryItem *item = NULL;
-
- if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral, this);
-
- // If not mineral
- if(item == NULL)
- {
- const std::string &dug_s = m_nodedef->get(material).dug_item;
- if(dug_s != "")
- {
- std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
- }
- }
-
- if(item != NULL)
- {
- // Add a item to inventory
- player->inventory.addItem("main", item);
- }
-
- item = NULL;
-
- if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral, this);
-
- // If not mineral
- if(item == NULL)
+ MapNode n(CONTENT_IGNORE);
+ try
{
- const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
- s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
- if(extra_dug_s != "" && extra_rarity != 0
- && myrand() % extra_rarity == 0)
- {
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
- }
+ n = m_env->getMap().getNode(p_under);
}
-
- if(item != NULL)
+ catch(InvalidPositionException &e)
{
- // Add a item to inventory
- player->inventory.addItem("main", item);
+ infostream<<"Server: Not finishing digging: Node not found."
+ <<" Adding block to emerge queue."
+ <<std::endl;
+ m_emerge_queue.addBlock(peer_id,
+ getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
}
+ if(n.getContent() != CONTENT_IGNORE)
+ scriptapi_node_on_dig(m_lua, p_under, n, srp);
}
-
- /*
- Remove the node
- (this takes some time so it is done after the quick stuff)
- */
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
-
- m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
- }
-
- /*
- Run script hook
- */
- scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
} // action == 2
/*
*/
else if(action == 3)
{
- if(pointed.type == POINTEDTHING_NODE)
- {
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
-
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
- return;
-
- /*
- Handle material items
- */
- if(std::string("MaterialItem") == item->getName())
- {
- bool cannot_place_node = !build_priv;
-
- try{
- // Don't add a node if this is not a free space
- MapNode n2 = m_env->getMap().getNode(p_above);
- if(m_nodedef->get(n2).buildable_to == false)
- {
- infostream<<"Client "<<peer_id<<" tried to place"
- <<" node in invalid position."<<std::endl;
- cannot_place_node = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Ignoring ADDNODE: Node not found"
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_place_node = true;
- }
-
- if(cannot_place_node)
- {
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_above);
- client->SetBlockNotSent(blockpos);
- return;
- }
-
- // Reset build time counter
- getClient(peer_id)->m_time_from_building = 0.0;
-
- // Create node data
- MaterialItem *mitem = (MaterialItem*)item;
- MapNode n;
- n.setContent(mitem->getMaterial());
-
- actionstream<<player->getName()<<" places material "
- <<(int)mitem->getMaterial()
- <<" at "<<PP(p_under)<<std::endl;
-
- // Calculate direction for wall mounted stuff
- if(m_nodedef->get(n).wall_mounted)
- n.param2 = packDir(p_under - p_above);
-
- // Calculate the direction for furnaces and chests and stuff
- if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
- {
- v3f playerpos = player->getPosition();
- v3f blockpos = intToFloat(p_above, BS) - playerpos;
- blockpos = blockpos.normalize();
- n.param1 = 0;
- if (fabs(blockpos.X) > fabs(blockpos.Z)) {
- if (blockpos.X < 0)
- n.param1 = 3;
- else
- n.param1 = 1;
- } else {
- if (blockpos.Z < 0)
- n.param1 = 2;
- else
- n.param1 = 0;
- }
- }
+ ItemStack item = srp->getWieldedItem();
- /*
- Send to all close-by players
- */
- core::list<u16> far_players;
- sendAddNode(p_above, n, 0, &far_players, 30);
-
- /*
- Handle inventory
- */
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings->getBool("creative_mode") == false && ilist)
- {
- // Remove from inventory and send inventory
- if(mitem->getCount() == 1)
- ilist->deleteItem(item_i);
- else
- mitem->remove(1);
- }
-
- /*
- Add node.
-
- This takes some time so it is done after the quick stuff
- */
- core::map<v3s16, MapBlock*> modified_blocks;
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
-
- std::string p_name = std::string(player->getName());
- m_env->getMap().addNodeAndUpdate(p_above, n, modified_blocks, p_name);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
- }
-
- /*
- Run script hook
- */
- scriptapi_environment_on_placenode(m_lua, p_above, n, srp);
-
- /*
- Calculate special events
- */
-
- /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
- {
- u32 count = 0;
- for(s16 z=-1; z<=1; z++)
- for(s16 y=-1; y<=1; y++)
- for(s16 x=-1; x<=1; x++)
- {
-
- }
- }*/
- }
- /*
- Place other item (not a block)
- */
- else
- {
- if(!build_priv)
- {
- infostream<<"Not allowing player to place item: "
- "no build privileges"<<std::endl;
- return;
- }
-
- // Calculate a position for it
- v3f pos = player_pos;
- if(pointed.type == POINTEDTHING_NOTHING)
- {
- infostream<<"Not allowing player to place item: "
- "pointing to nothing"<<std::endl;
- return;
- }
- else if(pointed.type == POINTEDTHING_NODE)
- {
- pos = intToFloat(p_above, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pos = pointed_object->getBasePosition();
-
- // Randomize a bit
- pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- }
-
- //pos.Y -= BS*0.45;
- //pos.Y -= BS*0.25; // let it drop a bit
-
- /*
- Check that the block is loaded so that the item
- can properly be added to the static list too
- */
- v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
- MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- {
- infostream<<"Error while placing item: "
- "block not found"<<std::endl;
- return;
- }
+ // Reset build time counter
+ if(pointed.type == POINTEDTHING_NODE &&
+ item.getDefinition(m_itemdef).type == ITEM_NODE)
+ getClient(peer_id)->m_time_from_building = 0.0;
- actionstream<<player->getName()<<" places "<<item->getName()
- <<" at "<<PP(pos)<<std::endl;
-
- /*
- Place the item
- */
- bool remove = item->dropOrPlace(m_env, srp, pos, true, -1);
- if(remove && g_settings->getBool("creative_mode") == false)
- {
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist)
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- }
- }
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
+ if(pointed.type == POINTEDTHING_OBJECT)
{
// Right click object
- if(!build_priv)
- return;
-
// Skip if object has been removed
if(pointed_object->m_removed)
return;
// Do stuff
pointed_object->rightClick(srp);
}
+ else if(scriptapi_item_on_place(m_lua,
+ item, srp, pointed))
+ {
+ // Placement was handled in lua
+
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false)
+ srp->setWieldedItem(item);
+ }
} // action == 3
*/
else if(action == 4)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
-
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
- return;
+ ItemStack item = srp->getWieldedItem();
- // Requires build privs
- if(!build_priv)
- {
- infostream<<"Not allowing player to use item: "
- "no build privileges"<<std::endl;
- return;
- }
-
- actionstream<<player->getName()<<" uses "<<item->getName()
+ actionstream<<player->getName()<<" uses "<<item.name
<<", pointing at "<<pointed.dump()<<std::endl;
- bool remove = item->use(m_env, srp, pointed);
- if(remove && g_settings->getBool("creative_mode") == false)
+ if(scriptapi_item_on_use(m_lua,
+ item, srp, pointed))
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist)
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false)
+ srp->setWieldedItem(item);
}
} // action == 4
infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
}
-
- // Complete add_to_inventory_later
- srp->completeAddToInventoryLater(item_i);
-
- // Send inventory
- // FIXME: Shouldn't be done unless something changed.
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
}
else
{
m_unsent_map_edit_queue.push_back(e);
}
-Inventory* Server::getInventory(InventoryContext *c, std::string id)
+Inventory* Server::getInventory(const InventoryLocation &loc)
{
- if(id == "current_player")
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {}
+ break;
+ case InventoryLocation::PLAYER:
{
- assert(c->current_player);
- return &(c->current_player->inventory);
+ Player *player = m_env->getPlayer(loc.name.c_str());
+ if(!player)
+ return NULL;
+ return &player->inventory;
}
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
+ break;
+ case InventoryLocation::NODEMETA:
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta)
- return meta->getInventory();
- infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
- <<"no metadata found"<<std::endl;
- return NULL;
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return NULL;
+ return meta->getInventory();
+ }
+ break;
+ default:
+ assert(0);
}
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
-void Server::inventoryModified(InventoryContext *c, std::string id)
+std::string Server::getInventoryOwner(const InventoryLocation &loc)
{
- if(id == "current_player")
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {}
+ break;
+ case InventoryLocation::PLAYER:
{
- assert(c->current_player);
- // Send inventory
- UpdateCrafting(c->current_player->peer_id);
- SendInventory(c->current_player->peer_id);
- return;
+ return loc.name;
}
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
+ break;
+ case InventoryLocation::NODEMETA:
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- v3s16 blockpos = getNodeBlockPos(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return "";
+ return meta->getOwner();
+ }
+ break;
+ default:
+ assert(0);
+ }
+ return "";
+}
+void Server::setInventoryModified(const InventoryLocation &loc)
+{
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>
+ (m_env->getPlayer(loc.name.c_str()));
+ if(!srp)
+ return;
+ srp->m_inventory_not_sent = true;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ v3s16 blockpos = getNodeBlockPos(loc.p);
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
if(meta)
meta->inventoryModified();
block->raiseModified(MOD_STATE_WRITE_NEEDED);
setBlockNotSent(blockpos);
-
- return;
}
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+ break;
+ default:
+ assert(0);
+ }
}
core::list<PlayerInfo> Server::getPlayerInfo()
con.Send(peer_id, 0, data, true);
}
-void Server::SendToolDef(con::Connection &con, u16 peer_id,
- IToolDefManager *tooldef)
+void Server::SendItemDef(con::Connection &con, u16 peer_id,
+ IItemDefManager *itemdef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
- serialized ToolDefManager
+ zlib-compressed serialized ItemDefManager
*/
- writeU16(os, TOCLIENT_TOOLDEF);
+ writeU16(os, TOCLIENT_ITEMDEF);
std::ostringstream tmp_os(std::ios::binary);
- tooldef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ itemdef->serialize(tmp_os);
+ std::ostringstream tmp_os2(std::ios::binary);
+ compressZlib(tmp_os.str(), tmp_os2);
+ os<<serializeLongString(tmp_os2.str());
// Make data buffer
std::string s = os.str();
- infostream<<"Server::SendToolDef(): Sending tool definitions: size="
+ infostream<<"Server::SendItemDef(): Sending item definitions: size="
<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
/*
u16 command
u32 length of the next item
- serialized NodeDefManager
+ zlib-compressed serialized NodeDefManager
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ std::ostringstream tmp_os2(std::ios::binary);
+ compressZlib(tmp_os.str(), tmp_os2);
+ os<<serializeLongString(tmp_os2.str());
// Make data buffer
std::string s = os.str();
con.Send(peer_id, 0, data, true);
}
-void Server::SendCraftItemDef(con::Connection &con, u16 peer_id,
- ICraftItemDefManager *craftitemdef)
-{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
-
- /*
- u16 command
- u32 length of the next item
- serialized CraftItemDefManager
- */
- writeU16(os, TOCLIENT_CRAFTITEMDEF);
- std::ostringstream tmp_os(std::ios::binary);
- craftitemdef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
-
- // Make data buffer
- std::string s = os.str();
- infostream<<"Server::SendCraftItemDef(): Sending craft item definitions: size="
- <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- con.Send(peer_id, 0, data, true);
-}
-
/*
Non-static send methods
*/
-void Server::SendObjectData(float dtime)
-{
- DSTACK(__FUNCTION_NAME);
-
- core::map<v3s16, bool> stepped_blocks;
-
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd() == false; i++)
- {
- u16 peer_id = i.getNode()->getKey();
- RemoteClient *client = i.getNode()->getValue();
- assert(client->peer_id == peer_id);
-
- if(client->serialization_version == SER_FMT_VER_INVALID)
- continue;
-
- client->SendObjectData(this, dtime, stepped_blocks);
- }
-}
-
-void Server::SendPlayerInfos()
-{
- DSTACK(__FUNCTION_NAME);
-
- //JMutexAutoLock envlock(m_env_mutex);
-
- // Get connected players
- core::list<Player*> players = m_env->getPlayers(true);
-
- u32 player_count = players.getSize();
- u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
-
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOCLIENT_PLAYERINFO);
-
- u32 start = 2;
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
-
- /*infostream<<"Server sending player info for player with "
- "peer_id="<<player->peer_id<<std::endl;*/
-
- writeU16(&data[start], player->peer_id);
- memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
- snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
- start += 2+PLAYERNAME_SIZE;
- }
-
- //JMutexAutoLock conlock(m_con_mutex);
-
- // Send as reliable
- m_con.SendToAll(0, data, true);
-}
-
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
- Player* player = m_env->getPlayer(peer_id);
+ ServerRemotePlayer* player =
+ static_cast<ServerRemotePlayer*>(m_env->getPlayer(peer_id));
assert(player);
+ player->m_inventory_not_sent = false;
+
/*
Serialize it
*/
m_con.Send(peer_id, 0, data, true);
}
-std::string getWieldedItemString(const Player *player)
-{
- const InventoryItem *item = player->getWieldItem();
- if (item == NULL)
- return std::string("");
- std::ostringstream os(std::ios_base::binary);
- item->serialize(os);
- return os.str();
-}
-
-void Server::SendWieldedItem(const Player* player)
+void Server::SendWieldedItem(const ServerRemotePlayer* srp)
{
DSTACK(__FUNCTION_NAME);
- assert(player);
+ assert(srp);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, 1);
- writeU16(os, player->peer_id);
- os<<serializeString(getWieldedItemString(player));
+ writeU16(os, srp->peer_id);
+ os<<serializeString(srp->getWieldedItem().getItemString());
// Make data buffer
std::string s = os.str();
for(i = players.begin(); i != players.end(); ++i)
{
Player *p = *i;
+ ServerRemotePlayer *srp =
+ static_cast<ServerRemotePlayer*>(p);
writeU16(os, p->peer_id);
- os<<serializeString(getWieldedItemString(p));
+ os<<serializeString(srp->getWieldedItem().getItemString());
}
// Make data buffer
void Server::SendPlayerHP(Player *player)
{
SendHP(m_con, player->peer_id, player->hp);
+ static_cast<ServerRemotePlayer*>(player)->m_hp_not_sent = false;
}
void Server::SendMovePlayer(Player *player)
*/
std::ostringstream os(std::ios_base::binary);
- block->serialize(os, ver);
+ block->serialize(os, ver, false);
std::string s = os.str();
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- //TimeTaker timer("Server::SendBlocks");
+ ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
core::array<PrioritySortedBlockTransfer> queue;
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
+ // If definitions and textures have not been sent, don't
+ // send MapBlocks either
+ if(!client->definitions_sent)
+ continue;
+
total_sending += client->SendingCount();
if(client->serialization_version == SER_FMT_VER_INVALID)
}
}
+void Server::PrepareTextures() {
+ DSTACK(__FUNCTION_NAME);
+
+ infostream<<"Server::PrepareTextures(): Calculate sha1 sums of textures"<<std::endl;
+
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
+ std::string texturepath = mod.path + DIR_DELIM + "textures";
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
+ for(u32 j=0; j<dirlist.size(); j++){
+ if(dirlist[j].dir) // Ignode dirs
+ continue;
+ std::string tname = dirlist[j].name;
+ // if name contains illegal characters, ignore the texture
+ if(!string_allowed(tname, TEXTURENAME_ALLOWED_CHARS)){
+ errorstream<<"Server: ignoring illegal texture name: \""
+ <<tname<<"\""<<std::endl;
+ continue;
+ }
+ std::string tpath = texturepath + DIR_DELIM + tname;
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+ if(fis.good() == false){
+ errorstream<<"Server::PrepareTextures(): Could not open \""
+ <<tname<<"\" for reading"<<std::endl;
+ continue;
+ }
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
+ }
+ }
+ if(bad){
+ errorstream<<"Server::PrepareTextures(): Failed to read \""
+ <<tname<<"\""<<std::endl;
+ continue;
+ }
+ if(tmp_os.str().length() == 0){
+ errorstream<<"Server::PrepareTextures(): Empty file \""
+ <<tpath<<"\""<<std::endl;
+ continue;
+ }
+
+ SHA1 sha1;
+ sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
+
+ unsigned char *digest = sha1.getDigest();
+ std::string digest_string = base64_encode(digest, 20);
+
+ free(digest);
+
+ // Put in list
+ this->m_Textures[tname] = TextureInformation(tpath,digest_string);
+ infostream<<"Server::PrepareTextures(): added sha1 for "<< tname <<std::endl;
+ }
+ }
+}
+
+struct SendableTextureAnnouncement
+ {
+ std::string name;
+ std::string sha1_digest;
+
+ SendableTextureAnnouncement(const std::string name_="",
+ const std::string sha1_digest_=""):
+ name(name_),
+ sha1_digest(sha1_digest_)
+ {
+ }
+ };
+
+void Server::SendTextureAnnouncement(u16 peer_id){
+ DSTACK(__FUNCTION_NAME);
+
+ infostream<<"Server::SendTextureAnnouncement()"<<std::endl;
+
+ core::list<SendableTextureAnnouncement> texture_announcements;
+
+ for (std::map<std::string,TextureInformation>::iterator i = m_Textures.begin();i != m_Textures.end(); i++ ) {
+
+ // Put in list
+ texture_announcements.push_back(
+ SendableTextureAnnouncement(i->first, i->second.sha1_digest));
+ }
+
+ //send announcements
+
+ /*
+ u16 command
+ u32 number of textures
+ for each texture {
+ u16 length of name
+ string name
+ u16 length of digest string
+ string sha1_digest
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_ANNOUNCE_TEXTURES);
+ writeU16(os, texture_announcements.size());
+
+ for(core::list<SendableTextureAnnouncement>::Iterator
+ j = texture_announcements.begin();
+ j != texture_announcements.end(); j++){
+ os<<serializeString(j->name);
+ os<<serializeString(j->sha1_digest);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ infostream<<"Server::SendTextureAnnouncement(): Send to client"<<std::endl;
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+
+}
+
struct SendableTexture
{
std::string name;
{}
};
-void Server::SendTextures(u16 peer_id)
-{
+void Server::SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend) {
DSTACK(__FUNCTION_NAME);
- infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
-
+ infostream<<"Server::SendTexturesRequested(): Sending textures to client"<<std::endl;
+
/* Read textures */
-
+
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
-
+
core::array< core::list<SendableTexture> > texture_bunches;
texture_bunches.push_back(core::list<SendableTexture>());
-
+
u32 texture_size_bunch_total = 0;
- core::list<ModSpec> mods = getMods(m_modspaths);
- for(core::list<ModSpec>::Iterator i = mods.begin();
- i != mods.end(); i++){
- ModSpec mod = *i;
- std::string texturepath = mod.path + DIR_DELIM + "textures";
- std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
- for(u32 j=0; j<dirlist.size(); j++){
- if(dirlist[j].dir) // Ignode dirs
- continue;
- std::string tname = dirlist[j].name;
- std::string tpath = texturepath + DIR_DELIM + tname;
- // Read data
- std::ifstream fis(tpath.c_str(), std::ios_base::binary);
- if(fis.good() == false){
- errorstream<<"Server::SendTextures(): Could not open \""
- <<tname<<"\" for reading"<<std::endl;
- continue;
- }
- std::ostringstream tmp_os(std::ios_base::binary);
- bool bad = false;
- for(;;){
- char buf[1024];
- fis.read(buf, 1024);
- std::streamsize len = fis.gcount();
- tmp_os.write(buf, len);
- texture_size_bunch_total += len;
- if(fis.eof())
- break;
- if(!fis.good()){
- bad = true;
- break;
- }
- }
- if(bad){
- errorstream<<"Server::SendTextures(): Failed to read \""
- <<tname<<"\""<<std::endl;
- continue;
- }
- /*infostream<<"Server::SendTextures(): Loaded \""
- <<tname<<"\""<<std::endl;*/
- // Put in list
- texture_bunches[texture_bunches.size()-1].push_back(
- SendableTexture(tname, tpath, tmp_os.str()));
-
- // Start next bunch if got enough data
- if(texture_size_bunch_total >= bytes_per_bunch){
- texture_bunches.push_back(core::list<SendableTexture>());
- texture_size_bunch_total = 0;
+
+ for(core::list<TextureRequest>::Iterator i = tosend.begin(); i != tosend.end(); i++) {
+ if(m_Textures.find(i->name) == m_Textures.end()){
+ errorstream<<"Server::SendTexturesRequested(): Client asked for "
+ <<"unknown texture \""<<(i->name)<<"\""<<std::endl;
+ continue;
+ }
+
+ //TODO get path + name
+ std::string tpath = m_Textures[(*i).name].path;
+
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+ if(fis.good() == false){
+ errorstream<<"Server::SendTexturesRequested(): Could not open \""
+ <<tpath<<"\" for reading"<<std::endl;
+ continue;
+ }
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ texture_size_bunch_total += len;
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
}
}
+ if(bad){
+ errorstream<<"Server::SendTexturesRequested(): Failed to read \""
+ <<(*i).name<<"\""<<std::endl;
+ continue;
+ }
+ /*infostream<<"Server::SendTexturesRequested(): Loaded \""
+ <<tname<<"\""<<std::endl;*/
+ // Put in list
+ texture_bunches[texture_bunches.size()-1].push_back(
+ SendableTexture((*i).name, tpath, tmp_os.str()));
+
+ // Start next bunch if got enough data
+ if(texture_size_bunch_total >= bytes_per_bunch){
+ texture_bunches.push_back(core::list<SendableTexture>());
+ texture_size_bunch_total = 0;
+ }
+
}
/* Create and send packets */
-
- u32 num_bunches = texture_bunches.size();
- for(u32 i=0; i<num_bunches; i++)
- {
- /*
- u16 command
- u16 total number of texture bunches
- u16 index of this bunch
- u32 number of textures in this bunch
- for each texture {
- u16 length of name
- string name
- u32 length of data
- data
+
+ u32 num_bunches = texture_bunches.size();
+ for(u32 i=0; i<num_bunches; i++)
+ {
+ /*
+ u16 command
+ u16 total number of texture bunches
+ u16 index of this bunch
+ u32 number of textures in this bunch
+ for each texture {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_TEXTURES);
+ writeU16(os, num_bunches);
+ writeU16(os, i);
+ writeU32(os, texture_bunches[i].size());
+
+ for(core::list<SendableTexture>::Iterator
+ j = texture_bunches[i].begin();
+ j != texture_bunches[i].end(); j++){
+ os<<serializeString(j->name);
+ os<<serializeLongString(j->data);
}
- */
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_TEXTURES);
- writeU16(os, num_bunches);
- writeU16(os, i);
- writeU32(os, texture_bunches[i].size());
-
- for(core::list<SendableTexture>::Iterator
- j = texture_bunches[i].begin();
- j != texture_bunches[i].end(); j++){
- os<<serializeString(j->name);
- os<<serializeLongString(j->data);
+ // Make data buffer
+ std::string s = os.str();
+ infostream<<"Server::SendTexturesRequested(): bunch "<<i<<"/"<<num_bunches
+ <<" textures="<<texture_bunches[i].size()
+ <<" size=" <<s.size()<<std::endl;
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
}
-
- // Make data buffer
- std::string s = os.str();
- infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
- <<" textures="<<texture_bunches[i].size()
- <<" size=" <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_con.Send(peer_id, 0, data, true);
- }
+
+
}
/*
Something random
*/
-void Server::HandlePlayerHP(Player *player, s16 damage)
+void Server::DiePlayer(Player *player)
{
- if(player->hp > damage)
- {
- player->hp -= damage;
- SendPlayerHP(player);
- }
- else
- {
- infostream<<"Server::HandlePlayerHP(): Player "
- <<player->getName()<<" dies"<<std::endl;
-
- player->hp = 0;
-
- //TODO: Throw items around
-
- // Handle players that are not connected
- if(player->peer_id == PEER_ID_INEXISTENT){
- RespawnPlayer(player);
- return;
- }
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
- SendPlayerHP(player);
-
- RemoteClient *client = getClient(player->peer_id);
- if(client->net_proto_version >= 3)
- {
- SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
- }
- else
- {
- RespawnPlayer(player);
- }
+ infostream<<"Server::DiePlayer(): Player "
+ <<player->getName()<<" dies"<<std::endl;
+
+ srp->setHP(0);
+
+ // Trigger scripted stuff
+ scriptapi_on_dieplayer(m_lua, srp);
+
+ // Handle players that are not connected
+ if(player->peer_id == PEER_ID_INEXISTENT){
+ RespawnPlayer(player);
+ return;
}
+
+ SendPlayerHP(player);
+ SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
}
void Server::RespawnPlayer(Player *player)
{
- player->hp = 20;
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+ srp->setHP(20);
bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
Player* player = m_env->getPlayer(peer_id);
assert(player);
- /*
- Calculate crafting stuff
- */
+ // Get a preview for crafting
+ ItemStack preview;
+ // No crafting in creative mode
if(g_settings->getBool("creative_mode") == false)
- {
- InventoryList *clist = player->inventory.getList("craft");
- InventoryList *rlist = player->inventory.getList("craftresult");
+ getCraftingResult(&player->inventory, preview, false, this);
- if(rlist && rlist->getUsedSlots() == 0)
- player->craftresult_is_preview = true;
-
- if(rlist && player->craftresult_is_preview)
- {
- rlist->clearItems();
- }
- if(clist && rlist && player->craftresult_is_preview)
- {
- // Get result of crafting grid
-
- std::vector<InventoryItem*> items;
- for(u16 i=0; i<9; i++){
- if(clist->getItem(i) == NULL)
- items.push_back(NULL);
- else
- items.push_back(clist->getItem(i)->clone());
- }
- CraftPointerInput cpi(3, items);
-
- InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
- //InventoryItem *result = craft_get_result(items, this);
- if(result)
- rlist->addItem(result);
- }
-
- } // if creative_mode == false
+ // Put the new preview in
+ InventoryList *plist = player->inventory.getList("craftpreview");
+ assert(plist);
+ assert(plist->getSize() >= 1);
+ plist->changeItem(0, preview);
}
RemoteClient* Server::getClient(u16 peer_id)
return os.str();
}
+void Server::setPlayerPassword(const std::string &name, const std::wstring &password)
+{
+ // Add player to auth manager
+ if(m_authmanager.exists(name) == false)
+ {
+ infostream<<"Server: adding player "<<name
+ <<" to auth manager"<<std::endl;
+ m_authmanager.add(name);
+ m_authmanager.setPrivs(name,
+ stringToPrivs(g_settings->get("default_privs")));
+ }
+ // Change password and save
+ m_authmanager.setPassword(name, translatePassword(name, password));
+ m_authmanager.save();
+}
+
// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{
- if(m_configpath != "")
- g_settings->updateConfigFile(m_configpath.c_str());
+ if(m_path_config != "")
+ g_settings->updateConfigFile(m_path_config.c_str());
}
void Server::notifyPlayer(const char *name, const std::wstring msg)
// IGameDef interface
// Under envlock
-IToolDefManager* Server::getToolDefManager()
+IItemDefManager* Server::getItemDefManager()
{
- return m_toolmgr;
+ return m_itemdef;
}
INodeDefManager* Server::getNodeDefManager()
{
{
return m_craftdef;
}
-ICraftItemDefManager* Server::getCraftItemDefManager()
-{
- return m_craftitemdef;
-}
ITextureSource* Server::getTextureSource()
{
return NULL;
return m_nodedef->allocateDummy(name);
}
-IWritableToolDefManager* Server::getWritableToolDefManager()
+IWritableItemDefManager* Server::getWritableItemDefManager()
{
- return m_toolmgr;
+ return m_itemdef;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
{
return m_craftdef;
}
-IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
+
+const ModSpec* Server::getModSpec(const std::string &modname)
{
- return m_craftitemdef;
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
+ if(mod.name == modname)
+ return &mod;
+ }
+ return NULL;
}
v3f findSpawnPos(ServerMap &map)
return intToFloat(nodepos, BS);
}
-Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
+ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
{
/*
Try to get an existing player
*/
- Player *player = m_env->getPlayer(name);
+ ServerRemotePlayer *player =
+ static_cast<ServerRemotePlayer*>(m_env->getPlayer(name));
if(player != NULL)
{
// If player is already connected, cancel
// Got one.
player->peer_id = peer_id;
+ // Re-add player to environment
+ if(player->m_removed)
+ {
+ player->m_removed = false;
+ player->setId(0);
+ m_env->addActiveObject(player);
+ }
+
// Reset inventory to creative if in creative mode
if(g_settings->getBool("creative_mode"))
{
// Warning: double code below
// Backup actual inventory
- player->inventory_backup = new Inventory();
+ player->inventory_backup = new Inventory(m_itemdef);
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player, this);
+ player->resetInventory();
+ scriptapi_get_creative_inventory(m_lua, player);
}
return player;
Create a new player
*/
{
- // Add authentication stuff
- m_authmanager.add(name);
- m_authmanager.setPassword(name, password);
- m_authmanager.setPrivs(name,
- stringToPrivs(g_settings->get("default_privs")));
-
/* Set player position */
infostream<<"Server: Finding spawn place for player \""
v3f pos = findSpawnPos(m_env->getServerMap());
player = new ServerRemotePlayer(m_env, pos, peer_id, name);
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
/* Add player to environment */
m_env->addPlayer(player);
+ m_env->addActiveObject(srp);
/* Run scripts */
- ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
scriptapi_on_newplayer(m_lua, srp);
/* Add stuff to inventory */
{
// Warning: double code above
// Backup actual inventory
- player->inventory_backup = new Inventory();
+ player->inventory_backup = new Inventory(m_itemdef);
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player, this);
+ player->resetInventory();
+ scriptapi_get_creative_inventory(m_lua, player);
}
return player;
obj->m_known_by_count--;
}
+ ServerRemotePlayer* player =
+ static_cast<ServerRemotePlayer*>(m_env->getPlayer(c.peer_id));
+
// Collect information about leaving in chat
std::wstring message;
{
- Player *player = m_env->getPlayer(c.peer_id);
if(player != NULL)
{
std::wstring name = narrow_to_wide(player->getName());
message += L" (timed out)";
}
}
-
- /*// Delete player
- {
- m_env->removePlayer(c.peer_id);
- }*/
-
+
+ // Remove from environment
+ if(player != NULL)
+ player->m_removed = true;
+
// Set player client disconnected
+ if(player != NULL)
+ player->peer_id = 0;
+
+ /*
+ Print out action
+ */
{
- Player *player = m_env->getPlayer(c.peer_id);
- if(player != NULL)
- player->peer_id = 0;
-
- /*
- Print out action
- */
if(player != NULL)
{
std::ostringstream os(std::ios_base::binary);
m_clients.remove(c.peer_id);
// Send player info to all remaining clients
- SendPlayerInfos();
+ //SendPlayerInfos();
// Send leave chat message to all remaining clients
- BroadcastChatMessage(message);
+ if(message.length() != 0)
+ BroadcastChatMessage(message);
} // PEER_REMOVED
else
for(;;)
{
+ float steplen = g_settings->getFloat("dedicated_server_step");
// This is kind of a hack but can be done like this
// because server.step() is very light
{
ScopeProfiler sp(g_profiler, "dedicated server sleep");
- sleep_ms(30);
+ sleep_ms((int)(steplen*1000.0));
}
- server.step(0.030);
+ server.step(steplen);
if(server.getShutdownRequested() || kill)
{
g_settings->getFloat("profiler_print_interval");
if(profiler_print_interval != 0)
{
- if(m_profiler_interval.step(0.030, profiler_print_interval))
+ if(m_profiler_interval.step(steplen, profiler_print_interval))
{
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);