]> git.lizzy.rs Git - minetest.git/blobdiff - src/server.cpp
Fix mem leak in mesh cache (#5781)
[minetest.git] / src / server.cpp
index 0daa610541dbed1253d253b00f43a5c228f7ffa6..6889451d9f623ddf2f4ff946cec0719e84d7e1a1 100644 (file)
@@ -38,7 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "profiler.h"
 #include "log.h"
-#include "serverscripting.h"
+#include "scripting_server.h"
 #include "nodedef.h"
 #include "itemdef.h"
 #include "craftdef.h"
@@ -60,6 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/base64.h"
 #include "util/sha1.h"
 #include "util/hex.h"
+#include "database.h"
 
 class ClientNotFoundException : public BaseException
 {
@@ -177,6 +178,7 @@ Server::Server(
        m_clients(&m_con),
        m_shutdown_requested(false),
        m_shutdown_ask_reconnect(false),
+       m_shutdown_timer(0.0f),
        m_admin_chat(iface),
        m_ignore_map_edit_events(false),
        m_ignore_map_edit_events_peer_id(0),
@@ -281,7 +283,7 @@ Server::Server(
                if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
                        throw ModError("Error loading mod \"" + mod.name +
                                "\": Mod name does not follow naming conventions: "
-                               "Only chararacters [a-z0-9_] are allowed.");
+                               "Only characters [a-z0-9_] are allowed.");
                }
                std::string script_path = mod.path + DIR_DELIM + "init.lua";
                infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
@@ -598,7 +600,7 @@ void Server::AsyncRunStep(bool initial_step)
                ScopeProfiler sp(g_profiler, "Server: liquid transform");
 
                std::map<v3s16, MapBlock*> modified_blocks;
-               m_env->getMap().transformLiquids(modified_blocks);
+               m_env->getMap().transformLiquids(modified_blocks, m_env);
 #if 0
                /*
                        Update lighting
@@ -1029,6 +1031,39 @@ void Server::AsyncRunStep(bool initial_step)
                        m_env->saveMeta();
                }
        }
+
+       // Timed shutdown
+       static const float shutdown_msg_times[] =
+       {
+               1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
+       };
+
+       if (m_shutdown_timer > 0.0f) {
+               // Automated messages
+               if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
+                       for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
+                               // If shutdown timer matches an automessage, shot it
+                               if (m_shutdown_timer > shutdown_msg_times[i] &&
+                                       m_shutdown_timer - dtime < shutdown_msg_times[i]) {
+                                       std::wstringstream ws;
+
+                                       ws << L"*** Server shutting down in "
+                                               << duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
+                                               << ".";
+
+                                       infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+                                       SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+                                       break;
+                               }
+                       }
+               }
+
+               m_shutdown_timer -= dtime;
+               if (m_shutdown_timer < 0.0f) {
+                       m_shutdown_timer = 0.0f;
+                       m_shutdown_requested = true;
+               }
+       }
 }
 
 void Server::Receive()
@@ -1111,16 +1146,15 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        // Send inventory
        SendInventory(playersao);
 
-       // Send HP
-       SendPlayerHPOrDie(playersao);
+       // Send HP or death screen
+       if (playersao->isDead())
+               SendDeathscreen(peer_id, false, v3f(0,0,0));
+       else
+               SendPlayerHPOrDie(playersao);
 
        // Send Breath
        SendPlayerBreath(playersao);
 
-       // Show death screen if necessary
-       if (playersao->isDead())
-               SendDeathscreen(peer_id, false, v3f(0,0,0));
-
        // Note things in chat if not in simple singleplayer mode
        if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
                // Send information about server to player in chat
@@ -1643,7 +1677,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
                Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0, &pkt, true);
+               m_clients.sendToAll(&pkt);
        }
 }
 
@@ -1673,13 +1707,25 @@ void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
                                const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
+       static const float radius =
+                       g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
        if (peer_id == PEER_ID_INEXISTENT) {
-               // This sucks and should be replaced by a better solution in a refactor:
                std::vector<u16> clients = m_clients.getClientIDs();
+
                for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
                        RemotePlayer *player = m_env->getPlayer(*i);
                        if (!player)
                                continue;
+
+                       PlayerSAO *sao = player->getPlayerSAO();
+                       if (!sao)
+                               continue;
+
+                       // Do not send to distant clients
+                       if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
+                               continue;
+
                        SendSpawnParticle(*i, player->protocol_version,
                                        pos, velocity, acceleration,
                                        expirationtime, size, collisiondetection,
@@ -1762,7 +1808,7 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
                Send(&pkt);
        }
        else {
-               m_clients.sendToAll(0, &pkt, true);
+               m_clients.sendToAll(&pkt);
        }
 
 }
@@ -1837,7 +1883,8 @@ void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
 }
 
 void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
-               const std::string &type, const std::vector<std::string> &params)
+               const std::string &type, const std::vector<std::string> &params,
+               bool &clouds)
 {
        NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
        pkt << bgcolor << type << (u16) params.size();
@@ -1845,6 +1892,22 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
        for(size_t i=0; i<params.size(); i++)
                pkt << params[i];
 
+       pkt << clouds;
+
+       Send(&pkt);
+}
+
+void Server::SendCloudParams(u16 peer_id, float density,
+               const video::SColor &color_bright,
+               const video::SColor &color_ambient,
+               float height,
+               float thickness,
+               const v2f &speed)
+{
+       NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
+       pkt << density << color_bright << color_ambient
+                       << height << thickness << speed;
+
        Send(&pkt);
 }
 
@@ -1867,7 +1930,7 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
        pkt << time << time_speed;
 
        if (peer_id == PEER_ID_INEXISTENT) {
-               m_clients.sendToAll(0, &pkt, true);
+               m_clients.sendToAll(&pkt);
        }
        else {
                Send(&pkt);
@@ -2052,15 +2115,23 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        m_playing_sounds[id] = ServerPlayingSound();
        ServerPlayingSound &psound = m_playing_sounds[id];
        psound.params = params;
+       psound.spec = spec;
 
+       float gain = params.gain * spec.gain;
        NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
-       pkt << id << spec.name << (float) (spec.gain * params.gain)
-                       << (u8) params.type << pos << params.object << params.loop;
+       pkt << id << spec.name << gain
+                       << (u8) params.type << pos << params.object
+                       << params.loop << params.fade;
+
+       // Backwards compability
+       bool play_sound = gain > 0;
 
-       for(std::vector<u16>::iterator i = dst_clients.begin();
+       for (std::vector<u16>::iterator i = dst_clients.begin();
                        i != dst_clients.end(); ++i) {
-               psound.clients.insert(*i);
-               m_clients.send(*i, 0, &pkt, true);
+               if (play_sound || m_clients.getProtocolVersion(*i) >= 32) {
+                       psound.clients.insert(*i);
+                       m_clients.send(*i, 0, &pkt, true);
+               }
        }
        return id;
 }
@@ -2084,6 +2155,52 @@ void Server::stopSound(s32 handle)
        m_playing_sounds.erase(i);
 }
 
+void Server::fadeSound(s32 handle, float step, float gain)
+{
+       // Get sound reference
+       UNORDERED_MAP<s32, ServerPlayingSound>::iterator i =
+                       m_playing_sounds.find(handle);
+       if (i == m_playing_sounds.end())
+               return;
+
+       ServerPlayingSound &psound = i->second;
+       psound.params.gain = gain;
+
+       NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
+       pkt << handle << step << gain;
+
+       // Backwards compability
+       bool play_sound = gain > 0;
+       ServerPlayingSound compat_psound = psound;
+       compat_psound.clients.clear();
+
+       NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
+       compat_pkt << handle;
+
+       for (UNORDERED_SET<u16>::iterator it = psound.clients.begin();
+                       it != psound.clients.end();) {
+               if (m_clients.getProtocolVersion(*it) >= 32) {
+                       // Send as reliable
+                       m_clients.send(*it, 0, &pkt, true);
+                       ++it;
+               } else {
+                       compat_psound.clients.insert(*it);
+                       // Stop old sound
+                       m_clients.send(*it, 0, &compat_pkt, true);
+                       psound.clients.erase(it++);
+               }
+       }
+
+       // Remove sound reference
+       if (!play_sound || psound.clients.size() == 0)
+               m_playing_sounds.erase(i);
+
+       if (play_sound && compat_psound.clients.size() > 0) {
+               // Play new sound volume on older clients
+               playSound(compat_psound.spec, compat_psound.params);
+       }
+}
+
 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
        std::vector<u16> *far_players, float far_d_nodes)
 {
@@ -2520,7 +2637,7 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
        const std::string &check = m_detached_inventories_player[name];
        if (peer_id == PEER_ID_INEXISTENT) {
                if (check == "")
-                       return m_clients.sendToAll(0, &pkt, true);
+                       return m_clients.sendToAll(&pkt);
                RemotePlayer *p = m_env->getPlayer(check.c_str());
                if (p)
                        m_clients.send(p->peer_id, 0, &pkt, true);
@@ -2585,9 +2702,8 @@ void Server::RespawnPlayer(u16 peer_id)
 
        bool repositioned = m_script->on_respawnplayer(playersao);
        if (!repositioned) {
-               v3f pos = findSpawnPos();
                // setPos will send the new position to client
-               playersao->setPos(pos);
+               playersao->setPos(findSpawnPos());
        }
 
        SendPlayerHP(peer_id);
@@ -2821,25 +2937,14 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
        // Whether to send line to the player that sent the message, or to all players
        bool broadcast_line = true;
 
-       // Commands are implemented in Lua, so only catch invalid
-       // commands that were not "eaten" and send an error back
-       if (wmessage[0] == L'/') {
-               std::wstring wcmd = wmessage.substr(1);
+       if (check_shout_priv && !checkPriv(name, "shout")) {
+               line += L"-!- You don't have permission to shout.";
                broadcast_line = false;
-               if (wcmd.length() == 0)
-                       line += L"-!- Empty command";
-               else
-                       line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
        } else {
-               if (check_shout_priv && !checkPriv(name, "shout")) {
-                       line += L"-!- You don't have permission to shout.";
-                       broadcast_line = false;
-               } else {
-                       line += L"<";
-                       line += wname;
-                       line += L"> ";
-                       line += wmessage;
-               }
+               line += L"<";
+               line += wname;
+               line += L"> ";
+               line += wmessage;
        }
 
        /*
@@ -3164,13 +3269,30 @@ bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
 }
 
 bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
-       const std::string &type, const std::vector<std::string> &params)
+       const std::string &type, const std::vector<std::string> &params,
+       bool &clouds)
+{
+       if (!player)
+               return false;
+
+       player->setSky(bgcolor, type, params, clouds);
+       SendSetSky(player->peer_id, bgcolor, type, params, clouds);
+       return true;
+}
+
+bool Server::setClouds(RemotePlayer *player, float density,
+       const video::SColor &color_bright,
+       const video::SColor &color_ambient,
+       float height,
+       float thickness,
+       const v2f &speed)
 {
        if (!player)
                return false;
 
-       player->setSky(bgcolor, type, params);
-       SendSetSky(player->peer_id, bgcolor, type, params);
+       SendCloudParams(player->peer_id, density,
+                       color_bright, color_ambient, height,
+                       thickness, speed);
        return true;
 }
 
@@ -3420,8 +3542,8 @@ v3f Server::findSpawnPos()
                s32 range = 1 + i;
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
-                               -range + (myrand() % (range * 2)),
-                               -range + (myrand() % (range * 2)));
+                       -range + (myrand() % (range * 2)),
+                       -range + (myrand() % (range * 2)));
 
                // Get spawn level at point
                s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
@@ -3455,10 +3577,45 @@ v3f Server::findSpawnPos()
        return nodeposf;
 }
 
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
 {
-       bool newplayer = false;
+       m_shutdown_timer = delay;
+       m_shutdown_msg = msg;
+       m_shutdown_ask_reconnect = reconnect;
+
+       if (delay == 0.0f) {
+       // No delay, shutdown immediately
+               m_shutdown_requested = true;
+               // only print to the infostream, a chat message saying 
+               // "Server Shutting Down" is sent when the server destructs.
+               infostream << "*** Immediate Server shutdown requested." << std::endl;
+       } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
+       // Negative delay, cancel shutdown if requested
+               m_shutdown_timer = 0.0f;
+               m_shutdown_msg = "";
+               m_shutdown_ask_reconnect = false;
+               m_shutdown_requested = false;
+               std::wstringstream ws;
+
+               ws << L"*** Server shutdown canceled.";
+
+               infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+               SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+       } else if (delay > 0.0f) {
+       // Positive delay, tell the clients when the server will shut down
+               std::wstringstream ws;
+
+               ws << L"*** Server shutting down in "
+                               << duration_to_string(myround(m_shutdown_timer)).c_str()
+                               << ".";
+
+               infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+               SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+       }
+}
 
+PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+{
        /*
                Try to get an existing player
        */
@@ -3479,44 +3636,18 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
                return NULL;
        }
 
-       // Create a new player active object
-       PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer());
-       player = m_env->loadPlayer(name, playersao);
-
-       // Create player if it doesn't exist
        if (!player) {
-               newplayer = true;
-               player = new RemotePlayer(name, this->idef());
-               // Set player position
-               infostream<<"Server: Finding spawn place for player \""
-                               <<name<<"\""<<std::endl;
-               playersao->setBasePosition(findSpawnPos());
-
-               // Make sure the player is saved
-               player->setModified(true);
-
-               // Add player to environment
-               m_env->addPlayer(player);
-       } else {
-               // If the player exists, ensure that they respawn inside legal bounds
-               // This fixes an assert crash when the player can't be added
-               // to the environment
-               if (objectpos_over_limit(playersao->getBasePosition())) {
-                       actionstream << "Respawn position for player \""
-                               << name << "\" outside limits, resetting" << std::endl;
-                       playersao->setBasePosition(findSpawnPos());
-               }
+               player = new RemotePlayer(name, idef());
        }
 
-       playersao->initialize(player, getPlayerEffectivePrivs(player->getName()));
-
-       player->protocol_version = proto_version;
+       bool newplayer = false;
 
-       /* Clean up old HUD elements from previous sessions */
-       player->clearHud();
+       // Load player
+       PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
 
-       /* Add object to environment */
-       m_env->addActiveObject(playersao);
+       // Complete init with server parts
+       playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
+       player->protocol_version = proto_version;
 
        /* Run scripts */
        if (newplayer) {