#include "itemdef.h"
#include "craftdef.h"
#include "emerge.h"
-#include "mapgen.h"
-#include "mg_biome.h"
+#include "mapgen/mapgen.h"
+#include "mapgen/mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
+#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
-#include "database.h"
+#include "database/database.h"
#include "chatmessage.h"
#include "chat_interface.h"
#include "remoteplayer.h"
void *ServerThread::run()
{
- DSTACK(FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep(true);
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
- bool ipv6,
+ Address bind_addr,
bool dedicated,
ChatInterface *iface
):
+ m_bind_addr(bind_addr),
m_path_world(path_world),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
512,
CONNECTION_TIMEOUT,
- ipv6,
+ m_bind_addr.isIPv6(),
this)),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_event(new EventManager()),
m_uptime(0),
m_clients(m_con),
- m_admin_chat(iface)
+ m_admin_chat(iface),
+ m_modchannel_mgr(new ModChannelMgr())
{
m_lag = g_settings->getFloat("dedicated_server_step");
m_nodedef->updateAliases(m_itemdef);
// Apply texture overrides from texturepack/override.txt
- std::string texture_path = g_settings->get("texture_path");
- if (!texture_path.empty() && fs::IsDir(texture_path))
- m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+ for (const auto &path : fs::GetRecursiveDirs(g_settings->get("texture_path")))
+ m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
}
}
-void Server::start(Address bind_addr)
+void Server::start()
{
- DSTACK(FUNCTION_NAME);
-
- m_bind_addr = bind_addr;
-
- infostream<<"Starting server on "
- << bind_addr.serializeString() <<"..."<<std::endl;
+ infostream << "Starting server on " << m_bind_addr.serializeString()
+ << "..." << std::endl;
// Stop thread if already running
m_thread->stop();
// Initialize connection
m_con->SetTimeoutMs(30);
- m_con->Serve(bind_addr);
+ m_con->Serve(m_bind_addr);
// Start thread
m_thread->start();
// ASCII art for the win!
actionstream
- <<" .__ __ __ "<<std::endl
- <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
- <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
- <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
- <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
- <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
- actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
- actionstream<<"Server for gameid=\""<<m_gamespec.id
- <<"\" listening on "<<bind_addr.serializeString()<<":"
- <<bind_addr.getPort() << "."<<std::endl;
+ << " .__ __ __ " << std::endl
+ << " _____ |__| ____ _____/ |_ ____ _______/ |_ " << std::endl
+ << " / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\" << std::endl
+ << "| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | " << std::endl
+ << "|__|_| /__|___| /\\___ >__| \\___ >____ > |__| " << std::endl
+ << " \\/ \\/ \\/ \\/ \\/ " << std::endl;
+ actionstream << "World at [" << m_path_world << "]" << std::endl;
+ actionstream << "Server for gameid=\"" << m_gamespec.id
+ << "\" listening on " << m_bind_addr.serializeString() << ":"
+ << m_bind_addr.getPort() << "." << std::endl;
}
void Server::stop()
{
- DSTACK(FUNCTION_NAME);
-
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
void Server::step(float dtime)
{
- DSTACK(FUNCTION_NAME);
// Limit a bit
if (dtime > 2.0)
dtime = 2.0;
void Server::AsyncRunStep(bool initial_step)
{
- DSTACK(FUNCTION_NAME);
-
g_profiler->add("Server::AsyncRunStep (num)", 1);
float dtime;
void Server::Receive()
{
- DSTACK(FUNCTION_NAME);
- u16 peer_id;
+ session_t peer_id;
try {
NetworkPacket pkt;
m_con->Receive(&pkt);
}
}
-PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
+PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
{
std::string playername;
PlayerSAO *playersao = NULL;
// If failed, cancel
if (!playersao || !player) {
- if (player && player->peer_id != 0) {
+ if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
actionstream << "Server: Failed to emerge player \"" << playername
<< "\" (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(peer_id, L"Another client is connected with this "
// Send information about server to player in chat
SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
}
- Address addr = getPeerAddress(player->peer_id);
+ Address addr = getPeerAddress(player->getPeerId());
std::string ip_str = addr.serializeString();
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
/*
void Server::ProcessData(NetworkPacket *pkt)
{
- DSTACK(FUNCTION_NAME);
// Environment is locked first.
MutexAutoLock envlock(m_env_mutex);
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
// Set the modified blocks unsent for all the clients
- for (const u16 client_id : clients) {
+ for (const session_t client_id : clients) {
if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
client->SetBlocksNotSent(block);
}
void Server::peerAdded(con::Peer *peer)
{
- DSTACK(FUNCTION_NAME);
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
- DSTACK(FUNCTION_NAME);
verbosestream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
}
-bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
+bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
{
*retval = m_con->getPeerStat(peer_id,type);
return *retval != -1;
}
bool Server::getClientInfo(
- u16 peer_id,
+ session_t peer_id,
ClientState* state,
u32* uptime,
u8* ser_vers,
}
}
-void Server::Send(NetworkPacket* pkt)
+void Server::Send(NetworkPacket *pkt)
+{
+ Send(pkt->getPeerId(), pkt);
+}
+
+void Server::Send(session_t peer_id, NetworkPacket *pkt)
{
- m_clients.send(pkt->getPeerId(),
+ m_clients.send(peer_id,
clientCommandFactoryTable[pkt->getCommand()].channel,
pkt,
clientCommandFactoryTable[pkt->getCommand()].reliable);
}
-void Server::SendMovement(u16 peer_id)
+void Server::SendMovement(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
if (!g_settings->getBool("enable_damage"))
return;
- u16 peer_id = playersao->getPeerID();
+ session_t peer_id = playersao->getPeerID();
bool is_alive = playersao->getHP() > 0;
if (is_alive)
DiePlayer(peer_id);
}
-void Server::SendHP(u16 peer_id, u8 hp)
+void Server::SendHP(session_t peer_id, u16 hp)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
pkt << hp;
Send(&pkt);
}
-void Server::SendBreath(u16 peer_id, u16 breath)
+void Server::SendBreath(session_t peer_id, u16 breath)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
pkt << (u16) breath;
Send(&pkt);
}
-void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
const std::string &custom_reason, bool reconnect)
{
assert(reason < SERVER_ACCESSDENIED_MAX);
Send(&pkt);
}
-void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
+void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
pkt << reason;
Send(&pkt);
}
-void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
+void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
v3f camera_point_target)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
pkt << set_camera_point_target << camera_point_target;
Send(&pkt);
}
-void Server::SendItemDef(u16 peer_id,
+void Server::SendItemDef(session_t peer_id,
IItemDefManager *itemdef, u16 protocol_version)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
/*
Send(&pkt);
}
-void Server::SendNodeDef(u16 peer_id,
+void Server::SendNodeDef(session_t peer_id,
INodeDefManager *nodedef, u16 protocol_version)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
/*
void Server::SendInventory(PlayerSAO* playerSAO)
{
- DSTACK(FUNCTION_NAME);
-
UpdateCrafting(playerSAO->getPlayer());
/*
Send(&pkt);
}
-void Server::SendChatMessage(u16 peer_id, const ChatMessage &message)
+void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
{
- DSTACK(FUNCTION_NAME);
-
- NetworkPacket legacypkt(TOCLIENT_CHAT_MESSAGE_OLD, 0, peer_id);
- legacypkt << message.message;
-
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
u8 version = 1;
u8 type = message.type;
if (!player)
return;
- if (player->protocol_version < 35)
- Send(&legacypkt);
- else
- Send(&pkt);
+ Send(&pkt);
} else {
- m_clients.sendToAllCompat(&pkt, &legacypkt, 35);
+ m_clients.sendToAll(&pkt);
}
}
-void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
+void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
const std::string &formname)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
if (formspec.empty()){
//the client should close the formspec
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
bool vertical, const std::string &texture,
const struct TileAnimationParams &animation, u8 glow)
{
- DSTACK(FUNCTION_NAME);
static thread_local const float radius =
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
- for (const u16 client_id : clients) {
+ for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
}
// Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
u16 attached_id, bool vertical, const std::string &texture, u32 id,
const struct TileAnimationParams &animation, u8 glow)
{
- DSTACK(FUNCTION_NAME);
if (peer_id == PEER_ID_INEXISTENT) {
// This sucks and should be replaced:
- std::vector<u16> clients = m_clients.getClientIDs();
- for (const u16 client_id : clients) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
Send(&pkt);
}
-void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
+void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
{
- DSTACK(FUNCTION_NAME);
-
- NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
+ NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);
// Ugly error in this packet
- pkt << (u16) id;
+ pkt << id;
- if (peer_id != PEER_ID_INEXISTENT) {
+ if (peer_id != PEER_ID_INEXISTENT)
Send(&pkt);
- }
- else {
+ else
m_clients.sendToAll(&pkt);
- }
}
-void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
+void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
{
NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
Send(&pkt);
}
-void Server::SendHUDRemove(u16 peer_id, u32 id)
+void Server::SendHUDRemove(session_t peer_id, u32 id)
{
NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
pkt << id;
Send(&pkt);
}
-void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
+void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
{
NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
pkt << id << (u8) stat;
Send(&pkt);
}
-void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
+void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)
{
NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
Send(&pkt);
}
-void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
+void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value)
{
NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
pkt << param << value;
Send(&pkt);
}
-void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
+void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms,
bool &clouds)
{
Send(&pkt);
}
-void Server::SendCloudParams(u16 peer_id, float density,
+void Server::SendCloudParams(session_t peer_id, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
float height,
Send(&pkt);
}
-void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
+void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
float ratio)
{
NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
Send(&pkt);
}
-void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
+void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
pkt << time << time_speed;
}
}
-void Server::SendPlayerHP(u16 peer_id)
+void Server::SendPlayerHP(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare case if the player is disconnected
// while Lua call l_punch, for example, this can be NULL
void Server::SendPlayerBreath(PlayerSAO *sao)
{
- DSTACK(FUNCTION_NAME);
assert(sao);
m_script->player_event(sao, "breath_changed");
SendBreath(sao->getPeerID(), sao->getBreath());
}
-void Server::SendMovePlayer(u16 peer_id)
+void Server::SendMovePlayer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
PlayerSAO *sao = player->getPlayerSAO();
Send(&pkt);
}
-void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
+void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+ f32 animation_speed)
{
NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
peer_id);
Send(&pkt);
}
-void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
+void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third)
{
NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
pkt << first << third;
Send(&pkt);
}
-void Server::SendPlayerPrivileges(u16 peer_id)
+
+void Server::SendPlayerPrivileges(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
- if(player->peer_id == PEER_ID_INEXISTENT)
+ if(player->getPeerId() == PEER_ID_INEXISTENT)
return;
std::set<std::string> privs;
Send(&pkt);
}
-void Server::SendPlayerInventoryFormspec(u16 peer_id)
+void Server::SendPlayerInventoryFormspec(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
- if(player->peer_id == PEER_ID_INEXISTENT)
+ if(player->getPeerId() == PEER_ID_INEXISTENT)
return;
NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
Send(&pkt);
}
-u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
+u32 Server::SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas)
{
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
pkt.putRawString(datas.c_str(), datas.size());
return pkt.getSize();
}
-void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
+void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+ bool reliable)
{
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
datas.size(), peer_id);
&pkt, reliable);
}
-void Server::SendCSMFlavourLimits(u16 peer_id)
+void Server::SendCSMFlavourLimits(session_t peer_id)
{
NetworkPacket pkt(TOCLIENT_CSM_FLAVOUR_LIMITS,
sizeof(m_csm_flavour_limits) + sizeof(m_csm_noderange_limit), peer_id);
return -1;
// Filter destination clients
- std::vector<u16> dst_clients;
+ std::vector<session_t> dst_clients;
if(!params.to_player.empty()) {
RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
<<"\" not found"<<std::endl;
return -1;
}
- if(player->peer_id == PEER_ID_INEXISTENT){
+ if (player->getPeerId() == PEER_ID_INEXISTENT) {
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not connected"<<std::endl;
return -1;
}
- dst_clients.push_back(player->peer_id);
+ dst_clients.push_back(player->getPeerId());
} else {
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
- for (const u16 client_id : clients) {
+ for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
pkt << handle;
- for (std::unordered_set<u16>::const_iterator si = psound.clients.begin();
+ for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
si != psound.clients.end(); ++si) {
// Send as reliable
m_clients.send(*si, 0, &pkt, true);
NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
pkt << p;
- std::vector<u16> clients = m_clients.getClientIDs();
- for (u16 client_id : clients) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (session_t client_id : clients) {
if (far_players) {
// Get player
if (RemotePlayer *player = m_env->getPlayer(client_id)) {
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- std::vector<u16> clients = m_clients.getClientIDs();
- for (const u16 client_id : clients) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (const session_t client_id : clients) {
if (far_players) {
// Get player
if (RemotePlayer *player = m_env->getPlayer(client_id)) {
void Server::setBlockNotSent(v3s16 p)
{
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
- for (const u16 i : clients) {
+ for (const session_t i : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(i);
client->SetBlockNotSent(p);
}
m_clients.unlock();
}
-void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
+void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
+ u16 net_proto_version)
{
- DSTACK(FUNCTION_NAME);
-
v3s16 p = block->getPos();
/*
void Server::SendBlocks(float dtime)
{
- DSTACK(FUNCTION_NAME);
-
MutexAutoLock envlock(m_env_mutex);
//TODO check if one big lock could be faster then multiple small ones
std::vector<PrioritySortedBlockTransfer> queue;
- s32 total_sending = 0;
+ u32 total_sending = 0;
{
ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
- for (const u16 client_id : clients) {
+ for (const session_t client_id : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
if (!client)
continue;
- total_sending += client->SendingCount();
+ total_sending += client->getSendingCount();
client->GetNextBlocks(m_env,m_emerge, dtime, queue);
}
m_clients.unlock();
std::sort(queue.begin(), queue.end());
m_clients.lock();
- s32 max_blocks_to_send =
- g_settings->getS32("max_simultaneous_block_sends_server_total");
+
+ // Maximal total count calculation
+ // The per-client block sends is halved with the maximal online users
+ u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
+ g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
for (const PrioritySortedBlockTransfer &block_to_send : queue) {
- //TODO: Calculate limit dynamically
if (total_sending >= max_blocks_to_send)
break;
void Server::fillMediaCache()
{
- DSTACK(FUNCTION_NAME);
-
infostream<<"Server: Calculating media file checksums"<<std::endl;
// Collect all media file paths
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(mod.path + DIR_DELIM + "media");
paths.push_back(mod.path + DIR_DELIM + "models");
+ paths.push_back(mod.path + DIR_DELIM + "locale");
}
- paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
-
+ fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM +
+ "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
".x", ".b3d", ".md2", ".obj",
+ // Custom translation file format
+ ".tr",
NULL
};
if (removeStringEnd(filename, supported_ext).empty()){
}
}
-void Server::sendMediaAnnouncement(u16 peer_id)
+void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
{
- DSTACK(FUNCTION_NAME);
-
verbosestream << "Server: Announcing files to id(" << peer_id << ")"
<< std::endl;
// Make packet
- std::ostringstream os(std::ios_base::binary);
-
NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
- pkt << (u16) m_media.size();
+ u16 media_sent = 0;
+ std::string lang_suffix;
+ lang_suffix.append(".").append(lang_code).append(".tr");
for (const auto &i : m_media) {
+ if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+ continue;
+ media_sent++;
+ }
+
+ pkt << media_sent;
+
+ for (const auto &i : m_media) {
+ if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+ continue;
pkt << i.first << i.second.sha1_digest;
}
{}
};
-void Server::sendRequestedMedia(u16 peer_id,
+void Server::sendRequestedMedia(session_t peer_id,
const std::vector<std::string> &tosend)
{
- DSTACK(FUNCTION_NAME);
-
verbosestream<<"Server::sendRequestedMedia(): "
<<"Sending files to client"<<std::endl;
}
}
-void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
{
if(m_detached_inventories.count(name) == 0) {
errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
return m_clients.sendToAll(&pkt);
RemotePlayer *p = m_env->getPlayer(check.c_str());
if (p)
- m_clients.send(p->peer_id, 0, &pkt, true);
+ m_clients.send(p->getPeerId(), 0, &pkt, true);
} else {
if (check.empty() || getPlayerName(peer_id) == check)
Send(&pkt);
}
}
-void Server::sendDetachedInventories(u16 peer_id)
+void Server::sendDetachedInventories(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
-
for (const auto &detached_inventory : m_detached_inventories) {
const std::string &name = detached_inventory.first;
//Inventory *inv = i->second;
Something random
*/
-void Server::DiePlayer(u16 peer_id)
+void Server::DiePlayer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare cases this can be NULL -- if the player is disconnected
// when a Lua function modifies l_punch, for example
SendDeathscreen(peer_id, false, v3f(0,0,0));
}
-void Server::RespawnPlayer(u16 peer_id)
+void Server::RespawnPlayer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
-
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
<< " respawns" << std::endl;
playersao->setHP(playersao->accessObjectProperties()->hp_max);
- playersao->setBreath(PLAYER_MAX_BREATH);
+ playersao->setBreath(playersao->accessObjectProperties()->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {
}
-void Server::DenySudoAccess(u16 peer_id)
+void Server::DenySudoAccess(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
Send(&pkt);
}
-void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
- if (proto_ver >= 25) {
- SendAccessDenied(peer_id, reason, str_reason, reconnect);
- } else {
- std::wstring wreason = utf8_to_wide(
- reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
- accessDeniedStrings[(u8)reason]);
- SendAccessDenied_Legacy(peer_id, wreason);
- }
+ SendAccessDenied(peer_id, reason, str_reason, reconnect);
m_clients.event(peer_id, CSE_SetDenied);
- m_con->DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
}
-void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
+void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason)
{
- DSTACK(FUNCTION_NAME);
-
SendAccessDenied(peer_id, reason, custom_reason);
m_clients.event(peer_id, CSE_SetDenied);
- m_con->DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
}
// 13/03/15: remove this function when protocol version 25 will become
// the minimum version for MT users, maybe in 1 year
-void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
+void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
{
- DSTACK(FUNCTION_NAME);
-
SendAccessDenied_Legacy(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
- m_con->DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
}
-void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+void Server::DisconnectPeer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
+ m_modchannel_mgr->leaveAllChannels(peer_id);
+ m_con->DisconnectPeer(peer_id);
+}
+void Server::acceptAuth(session_t peer_id, bool forSudoMode)
+{
if (!forSudoMode) {
RemoteClient* client = getClient(peer_id, CS_Invalid);
}
}
-void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
+void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
{
- DSTACK(FUNCTION_NAME);
std::wstring message;
{
/*
{
if (player && reason != CDR_DENY) {
std::ostringstream os(std::ios_base::binary);
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
- for (const u16 client_id : clients) {
+ for (const session_t client_id : clients) {
// Get player
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
void Server::UpdateCrafting(RemotePlayer *player)
{
- DSTACK(FUNCTION_NAME);
-
// Get a preview for crafting
ItemStack preview;
InventoryLocation loc;
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->peer_id,
+ DenyAccess_Legacy(player->getPeerId(),
L"You have been kicked due to message flooding.");
return L"";
case RPLAYER_CHATRESULT_OK:
*/
actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
/*
Send the message back to the inital sender
if they are using protocol version >= 29
*/
- u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+ session_t peer_id_to_avoid_sending =
+ (player ? player->getPeerId() : PEER_ID_INEXISTENT);
+
if (player && player->protocol_version >= 29)
peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
}
}
-RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
+RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
{
RemoteClient *client = getClientNoEx(peer_id,state_min);
if(!client)
return client;
}
-RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
+RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min)
{
return m_clients.getClientNoEx(peer_id, state_min);
}
-std::string Server::getPlayerName(u16 peer_id)
+std::string Server::getPlayerName(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
if (!player)
return player->getName();
}
-PlayerSAO* Server::getPlayerSAO(u16 peer_id)
+PlayerSAO *Server::getPlayerSAO(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
if (!player)
// Information about clients
bool first = true;
os<<L", clients={";
- std::vector<u16> clients = m_clients.getClientIDs();
- for (u16 client_id : clients) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (session_t client_id : clients) {
// Get player
RemotePlayer *player = m_env->getPlayer(client_id);
// Get name of player
void Server::reportPrivsModified(const std::string &name)
{
if (name.empty()) {
- std::vector<u16> clients = m_clients.getClientIDs();
- for (const u16 client_id : clients) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
reportPrivsModified(player->getName());
}
RemotePlayer *player = m_env->getPlayer(name.c_str());
if (!player)
return;
- SendPlayerPrivileges(player->peer_id);
+ SendPlayerPrivileges(player->getPeerId());
PlayerSAO *sao = player->getPlayerSAO();
if(!sao)
return;
RemotePlayer *player = m_env->getPlayer(name.c_str());
if (!player)
return;
- SendPlayerInventoryFormspec(player->peer_id);
+ SendPlayerInventoryFormspec(player->getPeerId());
}
void Server::setIpBanned(const std::string &ip, const std::string &name)
return;
}
- if (player->peer_id == PEER_ID_INEXISTENT)
+ if (player->getPeerId() == PEER_ID_INEXISTENT)
return;
- SendChatMessage(player->peer_id, ChatMessage(msg));
+ SendChatMessage(player->getPeerId(), ChatMessage(msg));
}
bool Server::showFormspec(const char *playername, const std::string &formspec,
if (!player)
return false;
- SendShowFormspecMessage(player->peer_id, formspec, formname);
+ SendShowFormspecMessage(player->getPeerId(), formspec, formname);
return true;
}
u32 id = player->addHud(form);
- SendHUDAdd(player->peer_id, id, form);
+ SendHUDAdd(player->getPeerId(), id, form);
return id;
}
delete todel;
- SendHUDRemove(player->peer_id, id);
+ SendHUDRemove(player->getPeerId(), id);
return true;
}
if (!player)
return false;
- SendHUDChange(player->peer_id, id, stat, data);
+ SendHUDChange(player->getPeerId(), id, stat, data);
return true;
}
if (!player)
return false;
- SendHUDSetFlags(player->peer_id, flags, mask);
+ SendHUDSetFlags(player->getPeerId(), flags, mask);
player->hud_flags &= ~mask;
player->hud_flags |= flags;
player->setHotbarItemcount(hotbar_itemcount);
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
- SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
+ SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
return;
player->setHotbarImage(name);
- SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
+ SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
}
std::string Server::hudGetHotbarImage(RemotePlayer *player)
return;
player->setHotbarSelectedImage(name);
- SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
+ SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
return player->getHotbarSelectedImage();
}
-Address Server::getPeerAddress(u16 peer_id)
+Address Server::getPeerAddress(session_t peer_id)
{
return m_con->GetPeerAddress(peer_id);
}
return false;
player->setLocalAnimations(animation_frames, frame_speed);
- SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
+ SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
return true;
}
player->eye_offset_first = first;
player->eye_offset_third = third;
- SendEyeOffset(player->peer_id, first, third);
+ SendEyeOffset(player->getPeerId(), first, third);
return true;
}
return false;
player->setSky(bgcolor, type, params, clouds);
- SendSetSky(player->peer_id, bgcolor, type, params, clouds);
+ SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
return true;
}
if (!player)
return false;
- SendCloudParams(player->peer_id, density,
+ SendCloudParams(player->getPeerId(), density,
color_bright, color_ambient, height,
thickness, speed);
return true;
return false;
player->overrideDayNightRatio(do_override, ratio);
- SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
+ SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
return true;
}
if (!m_env)
return;
- u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
+ session_t peer_id = PEER_ID_INEXISTENT;
+ u16 proto_ver = 0;
if (!playername.empty()) {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
- peer_id = player->peer_id;
+ peer_id = player->getPeerId();
proto_ver = player->protocol_version;
}
if (!m_env)
return -1;
- u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
+ session_t peer_id = PEER_ID_INEXISTENT;
+ u16 proto_ver = 0;
if (!playername.empty()) {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
- peer_id = player->peer_id;
+ peer_id = player->getPeerId();
proto_ver = player->protocol_version;
}
if (!m_env)
throw ServerError("Can't delete particle spawners during initialisation!");
- u16 peer_id = PEER_ID_INEXISTENT;
+ session_t peer_id = PEER_ID_INEXISTENT;
if (!playername.empty()) {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
- peer_id = player->peer_id;
+ peer_id = player->getPeerId();
}
m_env->deleteParticleSpawner(id);
}
}
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
{
/*
Try to get an existing player
RemotePlayer *player = m_env->getPlayer(name);
// If player is already connected, cancel
- if (player && player->peer_id != 0) {
+ if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
void dedicated_server_loop(Server &server, bool &kill)
{
- DSTACK(FUNCTION_NAME);
-
verbosestream<<"dedicated_server_loop()"<<std::endl;
IntervalLimiter m_profiler_interval;
server.m_bind_addr.getPort());
#endif
}
+
+/*
+ * Mod channels
+ */
+
+
+bool Server::joinModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
+ m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
+}
+
+bool Server::leaveModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
+}
+
+bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+ if (!m_modchannel_mgr->canWriteOnChannel(channel))
+ return false;
+
+ broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
+ return true;
+}
+
+ModChannel* Server::getModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->getModChannel(channel);
+}
+
+void Server::broadcastModChannelMessage(const std::string &channel,
+ const std::string &message, session_t from_peer)
+{
+ const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
+ if (peers.empty())
+ return;
+
+ if (message.size() > STRING_MAX_LEN) {
+ warningstream << "ModChannel message too long, dropping before sending "
+ << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+ << channel << ")" << std::endl;
+ return;
+ }
+
+ std::string sender;
+ if (from_peer != PEER_ID_SERVER) {
+ sender = getPlayerName(from_peer);
+ }
+
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
+ 2 + channel.size() + 2 + sender.size() + 2 + message.size());
+ resp_pkt << channel << sender << message;
+ for (session_t peer_id : peers) {
+ // Ignore sender
+ if (peer_id == from_peer)
+ continue;
+
+ Send(peer_id, &resp_pkt);
+ }
+
+ if (from_peer != PEER_ID_SERVER) {
+ m_script->on_modchannel_message(channel, sender, message);
+ }
+}