#include <iostream>
#include <queue>
#include <algorithm>
-#include "clientserver.h"
+#include "network/networkprotocol.h"
+#include "network/serveropcodes.h"
#include "ban.h"
#include "environment.h"
#include "map.h"
-#include "jthread/jmutexautolock.h"
-#include "main.h"
+#include "threading/mutex_auto_lock.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
#include "content_abm.h"
#include "content_sao.h"
#include "mods.h"
-#include "sha1.h"
-#include "base64.h"
-#include "tool.h"
#include "sound.h" // dummySoundManager
#include "event_manager.h"
-#include "hex.h"
#include "serverlist.h"
#include "util/string.h"
-#include "util/pointedthing.h"
#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
+#include "util/base64.h"
+#include "util/sha1.h"
+#include "util/hex.h"
class ClientNotFoundException : public BaseException
{
{}
};
-class ServerThread : public JThread
+class ServerThread : public Thread
{
- Server *m_server;
-
public:
ServerThread(Server *server):
- JThread(),
+ Thread("Server"),
m_server(server)
- {
- }
+ {}
+
+ void *run();
- void * Thread();
+private:
+ Server *m_server;
};
-void * ServerThread::Thread()
+void *ServerThread::run()
{
- log_register_thread("ServerThread");
-
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep(true);
- ThreadStarted();
-
- porting::setThreadName("ServerThread");
-
- while(!StopRequested())
- {
- try{
+ while (!stopRequested()) {
+ try {
//TimeTaker timer("AsyncRunStep() + Receive()");
m_server->AsyncRunStep();
m_server->Receive();
- }
- catch(con::NoIncomingDataException &e)
- {
- }
- catch(con::PeerNotFoundException &e)
- {
+ } catch (con::NoIncomingDataException &e) {
+ } catch (con::PeerNotFoundException &e) {
infostream<<"Server: PeerNotFoundException"<<std::endl;
- }
- catch(ClientNotFoundException &e)
- {
- }
- catch(con::ConnectionBindFailed &e)
- {
- m_server->setAsyncFatalError(e.what());
- }
- catch(LuaError &e)
- {
+ } catch (ClientNotFoundException &e) {
+ } catch (con::ConnectionBindFailed &e) {
m_server->setAsyncFatalError(e.what());
+ } catch (LuaError &e) {
+ m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
}
}
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
+ END_DEBUG_EXCEPTION_HANDLER
return NULL;
}
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
- bool ipv6
+ bool ipv6,
+ ChatInterface *iface
):
m_path_world(path_world),
m_gamespec(gamespec),
this),
m_banmanager(NULL),
m_rollback(NULL),
- m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_emerge(NULL),
m_script(NULL),
m_uptime(0),
m_clients(&m_con),
m_shutdown_requested(false),
+ m_shutdown_ask_reconnect(false),
+ m_admin_chat(iface),
m_ignore_map_edit_events(false),
- m_ignore_map_edit_events_peer_id(0)
+ m_ignore_map_edit_events_peer_id(0),
+ m_next_sound_id(0)
{
m_liquid_transform_timer = 0.0;
infostream<<"- world: "<<m_path_world<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
- // Initialize default settings and override defaults with those provided
- // by the game
- set_default_settings(g_settings);
- Settings gamedefaults;
- getGameMinetestConfig(gamespec.path, gamedefaults);
- override_default_settings(g_settings, &gamedefaults);
+ // Create world if it doesn't exist
+ if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
+ throw ServerError("Failed to initialize world");
// Create server thread
m_thread = new ServerThread(this);
// Create emerge manager
m_emerge = new EmergeManager(this);
- // Create world if it doesn't exist
- if(!initializeWorld(m_path_world, m_gamespec.id))
- throw ServerError("Failed to initialize world");
-
// Create ban manager
- std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
+ std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- // Create rollback manager
- std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
- m_rollback = createRollbackManager(rollback_path, this);
-
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent())
- {
+ if(!modconf.isConsistent()) {
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
- {
+ it != unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> load_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it)
- {
+ it != names.end(); ++it) {
std::string name = *it;
if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
load_mod_names.insert(name.substr(9));
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
- if(!load_mod_names.empty())
- {
+ if(!load_mod_names.empty()) {
errorstream << "The following mods could not be found:";
for(std::set<std::string>::iterator it = load_mod_names.begin();
it != load_mod_names.end(); ++it)
errorstream << std::endl;
}
- // Lock environment
- JMutexAutoLock envlock(m_env_mutex);
+ //lock environment
+ MutexAutoLock envlock(m_env_mutex);
+
+ // Load mapgen params from Settings
+ m_emerge->loadMapgenParams();
+
+ // Create the Map (loads map_meta.txt, overriding configured mapgen params)
+ ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
// Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl;
m_script = new GameScripting(this);
- std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
-
- if (!m_script->loadScript(scriptpath)) {
- throw ModError("Failed to load and run " + scriptpath);
- }
+ std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ m_script->loadMod(script_path, BUILTIN_MOD_NAME);
- // Print 'em
- infostream<<"Server: Loading mods: ";
+ // Print mods
+ infostream << "Server: Loading mods: ";
for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
+ i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
- infostream<<mod.name<<" ";
+ infostream << mod.name << " ";
}
- infostream<<std::endl;
+ infostream << std::endl;
// Load and run "mod" scripts
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
- const ModSpec &mod = *i;
- std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
- infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
- <<scriptpath<<"\"]"<<std::endl;
- bool success = m_script->loadMod(scriptpath, mod.name);
- if(!success){
- errorstream<<"Server: Failed to load and run "
- <<scriptpath<<std::endl;
- throw ModError("Failed to load and run "+scriptpath);
+ for (std::vector<ModSpec>::iterator it = m_mods.begin();
+ it != m_mods.end(); ++it) {
+ const ModSpec &mod = *it;
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ throw ModError("Error loading mod \"" + mod.name +
+ "\": Mod name does not follow naming conventions: "
+ "Only chararacters [a-z0-9_] are allowed.");
}
+ std::string script_path = mod.path + DIR_DELIM + "init.lua";
+ infostream << " [" << padStringRight(mod.name, 12) << "] [\""
+ << script_path << "\"]" << std::endl;
+ m_script->loadMod(script_path, mod.name);
}
// Read Textures and calculate sha1 sums
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
+ // Apply texture overrides from texturepack/override.txt
+ std::string texture_path = g_settings->get("texture_path");
+ if (texture_path != "" && fs::IsDir(texture_path))
+ m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+
+ m_nodedef->setNodeRegistrationStatus(true);
+
// Perform pending node name resolutions
- m_nodedef->getResolver()->resolveNodes();
+ m_nodedef->runNodeResolveCallbacks();
- // Load the mapgen params from global settings now after any
- // initial overrides have been set by the mods
- m_emerge->loadMapgenParams();
+ // init the recipe hashes to speed up crafting
+ m_craftdef->initHashes(this);
// Initialize Environment
- ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
m_clients.setEnv(m_env);
- // Run some callbacks after the MG params have been set up but before activation
- m_script->environment_OnMapgenInit(&m_emerge->params);
-
// Initialize mapgens
m_emerge->initMapgens();
+ m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
+ if (m_enable_rollback_recording) {
+ // Create rollback manager
+ m_rollback = new RollbackManager(m_path_world, this);
+ }
+
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
{
- JMutexAutoLock envlock(m_env_mutex);
+ MutexAutoLock envlock(m_env_mutex);
// Execute script shutdown hooks
m_script->on_shutdown();
- infostream<<"Server: Saving players"<<std::endl;
+ infostream << "Server: Saving players" << std::endl;
m_env->saveLoadedPlayers();
- infostream<<"Server: Saving environment metadata"<<std::endl;
+ infostream << "Server: Kicking players" << std::endl;
+ std::string kick_msg;
+ bool reconnect = false;
+ if (getShutdownRequested()) {
+ reconnect = m_shutdown_ask_reconnect;
+ kick_msg = m_shutdown_msg;
+ }
+ if (kick_msg == "") {
+ kick_msg = g_settings->get("kick_msg_shutdown");
+ }
+ m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
+ kick_msg, reconnect);
+
+ infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
}
// Delete detached inventories
for (std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); i++) {
+ i != m_detached_inventories.end(); ++i) {
delete i->second;
}
}
void Server::start(Address bind_addr)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
+
+ m_bind_addr = bind_addr;
+
infostream<<"Starting server on "
<< bind_addr.serializeString() <<"..."<<std::endl;
// Stop thread if already running
- m_thread->Stop();
+ m_thread->stop();
// Initialize connection
m_con.SetTimeoutMs(30);
m_con.Serve(bind_addr);
// Start thread
- m_thread->Start();
+ m_thread->start();
// ASCII art for the win!
actionstream
void Server::stop()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
- m_thread->Stop();
+ m_thread->stop();
//m_emergethread.setRun(false);
- m_thread->Wait();
+ m_thread->wait();
//m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
void Server::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Limit a bit
- if(dtime > 2.0)
+ if (dtime > 2.0)
dtime = 2.0;
{
- JMutexAutoLock lock(m_step_dtime_mutex);
+ MutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}
// Throw if fatal error occurred in thread
std::string async_err = m_async_fatal_error.get();
- if(async_err != ""){
+ if (!async_err.empty()) {
+ if (!m_simple_singleplayer_mode) {
+ m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
+ g_settings->get("kick_msg_crash"),
+ g_settings->getBool("ask_reconnect_on_crash"));
+ }
throw ServerError(async_err);
}
}
void Server::AsyncRunStep(bool initial_step)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
g_profiler->add("Server::AsyncRunStep (num)", 1);
float dtime;
{
- JMutexAutoLock lock1(m_step_dtime_mutex);
+ MutexAutoLock lock1(m_step_dtime_mutex);
dtime = m_step_dtime;
}
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
{
- JMutexAutoLock lock1(m_step_dtime_mutex);
+ MutexAutoLock lock1(m_step_dtime_mutex);
m_step_dtime -= dtime;
}
/*
Update time of day and overall game time
*/
- {
- JMutexAutoLock envlock(m_env_mutex);
-
- m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
+ m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
- /*
- Send to clients at constant intervals
- */
+ /*
+ Send to clients at constant intervals
+ */
- m_time_of_day_send_timer -= dtime;
- if(m_time_of_day_send_timer < 0.0)
- {
- m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
- u16 time = m_env->getTimeOfDay();
- float time_speed = g_settings->getFloat("time_speed");
- SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
- }
+ m_time_of_day_send_timer -= dtime;
+ if(m_time_of_day_send_timer < 0.0) {
+ m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+ SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
}
{
- JMutexAutoLock lock(m_env_mutex);
+ MutexAutoLock lock(m_env_mutex);
// Figure out and report maximum lag to environment
float max_lag = m_env->getMaxLagEstimate();
max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
m_env->step(dtime);
}
- const float map_timer_and_unload_dtime = 2.92;
+ static const float map_timer_and_unload_dtime = 2.92;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
- JMutexAutoLock lock(m_env_mutex);
+ MutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("server_unload_unused_data_timeout"));
+ g_settings->getFloat("server_unload_unused_data_timeout"),
+ U32_MAX);
}
/*
- Do background stuff
- */
-
- /*
- Handle players
+ Listen to the admin chat, if available
*/
- {
- JMutexAutoLock lock(m_env_mutex);
-
- std::list<u16> clientids = m_clients.getClientIDs();
-
- ScopeProfiler sp(g_profiler, "Server: handle players");
-
- for(std::list<u16>::iterator
- i = clientids.begin();
- i != clientids.end(); ++i)
- {
- PlayerSAO *playersao = getPlayerSAO(*i);
- if(playersao == NULL)
- continue;
-
- /*
- Handle player HPs (die if hp=0)
- */
- if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
- {
- if(playersao->getHP() == 0)
- DiePlayer(*i);
- else
- SendPlayerHP(*i);
- }
-
- /*
- Send player breath if changed
- */
- if(playersao->m_breath_not_sent) {
- SendPlayerBreath(*i);
- }
-
- /*
- Send player inventories if necessary
- */
- if(playersao->m_moved){
- SendMovePlayer(*i);
- playersao->m_moved = false;
- }
- if(playersao->m_inventory_not_sent){
- UpdateCrafting(*i);
- SendInventory(*i);
+ if (m_admin_chat) {
+ if (!m_admin_chat->command_queue.empty()) {
+ MutexAutoLock lock(m_env_mutex);
+ while (!m_admin_chat->command_queue.empty()) {
+ ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
+ handleChatInterfaceEvent(evt);
+ delete evt;
}
}
+ m_admin_chat->outgoing_queue.push_back(
+ new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
}
+ /*
+ Do background stuff
+ */
+
/* Transform liquids */
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= m_liquid_transform_every)
{
m_liquid_transform_timer -= m_liquid_transform_every;
- JMutexAutoLock lock(m_env_mutex);
+ MutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
/*
Set the modified blocks unsent for all the clients
*/
- if(modified_blocks.size() > 0)
+ if(!modified_blocks.empty())
{
SetBlocksNotSent(modified_blocks);
}
g_settings->getBool("server_announce"))
{
ServerList::sendAnnounce(counter ? "update" : "start",
+ m_bind_addr.getPort(),
m_clients.getPlayerNames(),
m_uptime.get(),
m_env->getGameTime(),
*/
{
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
- JMutexAutoLock envlock(m_env_mutex);
+ MutexAutoLock envlock(m_env_mutex);
- m_clients.Lock();
+ m_clients.lock();
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
radius *= MAP_BLOCKSIZE;
player_radius *= MAP_BLOCKSIZE;
- for(std::map<u16, RemoteClient*>::iterator
+ for (std::map<u16, RemoteClient*>::iterator
i = clients.begin();
- i != clients.end(); ++i)
- {
+ i != clients.end(); ++i) {
RemoteClient *client = i->second;
// If definitions and textures have not been sent, don't
continue;
Player *player = m_env->getPlayer(client->peer_id);
- if(player==NULL)
- {
+ if(player == NULL) {
// This can happen if the client timeouts somehow
- /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
+ /*warningstream<<FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
continue;
}
- v3s16 pos = floatToInt(player->getPosition(), BS);
- std::set<u16> removed_objects;
- std::set<u16> added_objects;
- m_env->getRemovedActiveObjects(pos, radius, player_radius,
+ std::queue<u16> removed_objects;
+ std::queue<u16> added_objects;
+ m_env->getRemovedActiveObjects(player, radius, player_radius,
client->m_known_objects, removed_objects);
- m_env->getAddedActiveObjects(pos, radius, player_radius,
+ m_env->getAddedActiveObjects(player, radius, player_radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
- if(removed_objects.size() == 0 && added_objects.size() == 0)
- {
- //infostream<<"active objects: none changed"<<std::endl;
+ if (removed_objects.empty() && added_objects.empty()) {
continue;
}
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
- for(std::set<u16>::iterator
- i = removed_objects.begin();
- i != removed_objects.end(); ++i)
- {
+ while (!removed_objects.empty()) {
// Get object
- u16 id = *i;
+ u16 id = removed_objects.front();
ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
+ removed_objects.pop();
}
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data_buffer.append(buf, 2);
- for(std::set<u16>::iterator
- i = added_objects.begin();
- i != added_objects.end(); ++i)
- {
+ while (!added_objects.empty()) {
// Get object
- u16 id = *i;
+ u16 id = added_objects.front();
ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
- infostream<<"WARNING: "<<__FUNCTION_NAME
+ warningstream<<FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getSendType();
if(obj)
obj->m_known_by_count++;
- }
-
- // Send packet
- SharedBuffer<u8> reply(2 + data_buffer.size());
- writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
- memcpy((char*)&reply[2], data_buffer.c_str(),
- data_buffer.size());
- // Send as reliable
- m_clients.send(client->peer_id, 0, reply, true);
-
- verbosestream<<"Server: Sent object remove/add: "
- <<removed_objects.size()<<" removed, "
- <<added_objects.size()<<" added, "
- <<"packet size is "<<reply.getSize()<<std::endl;
- }
- m_clients.Unlock();
-#if 0
- /*
- Collect a list of all the objects known by the clients
- and report it back to the environment.
- */
-
- core::map<u16, bool> all_known_objects;
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd() == false; i++)
- {
- RemoteClient *client = i.getNode()->getValue();
- // Go through all known objects of client
- for(core::map<u16, bool>::Iterator
- i = client->m_known_objects.getIterator();
- i.atEnd()==false; i++)
- {
- u16 id = i.getNode()->getKey();
- all_known_objects[id] = true;
+ added_objects.pop();
}
- }
-
- m_env->setKnownActiveObjects(whatever);
-#endif
+ u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
+ verbosestream << "Server: Sent object remove/add: "
+ << removed_objects.size() << " removed, "
+ << added_objects.size() << " added, "
+ << "packet size is " << pktSize << std::endl;
+ }
+ m_clients.unlock();
}
/*
Send object messages
*/
{
- JMutexAutoLock envlock(m_env_mutex);
+ MutexAutoLock envlock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
- std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
+ std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
- for(;;)
- {
+ for(;;) {
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
- if(aom.id == 0)
+ if (aom.id == 0)
break;
- std::list<ActiveObjectMessage>* message_list = NULL;
- std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
+ std::vector<ActiveObjectMessage>* message_list = NULL;
+ std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
- if(n == buffered_messages.end())
- {
- message_list = new std::list<ActiveObjectMessage>;
+ if (n == buffered_messages.end()) {
+ message_list = new std::vector<ActiveObjectMessage>;
buffered_messages[aom.id] = message_list;
}
- else
- {
+ else {
message_list = n->second;
}
message_list->push_back(aom);
}
- m_clients.Lock();
+ m_clients.lock();
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
// Route data to every client
- for(std::map<u16, RemoteClient*>::iterator
+ for (std::map<u16, RemoteClient*>::iterator
i = clients.begin();
- i != clients.end(); ++i)
- {
+ i != clients.end(); ++i) {
RemoteClient *client = i->second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
- for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
+ for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
j = buffered_messages.begin();
- j != buffered_messages.end(); ++j)
- {
+ j != buffered_messages.end(); ++j) {
// If object is not known by client, skip it
u16 id = j->first;
- if(client->m_known_objects.find(id) == client->m_known_objects.end())
+ if (client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
+
// Get message list of object
- std::list<ActiveObjectMessage>* list = j->second;
+ std::vector<ActiveObjectMessage>* list = j->second;
// Go through every message
- for(std::list<ActiveObjectMessage>::iterator
- k = list->begin(); k != list->end(); ++k)
- {
+ for (std::vector<ActiveObjectMessage>::iterator
+ k = list->begin(); k != list->end(); ++k) {
// Compose the full new data with header
ActiveObjectMessage aom = *k;
std::string new_data;
reliable_data and unreliable_data are now ready.
Send them.
*/
- if(reliable_data.size() > 0)
- {
- SharedBuffer<u8> reply(2 + reliable_data.size());
- writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
- memcpy((char*)&reply[2], reliable_data.c_str(),
- reliable_data.size());
- // Send as reliable
- m_clients.send(client->peer_id, 0, reply, true);
- }
- if(unreliable_data.size() > 0)
- {
- SharedBuffer<u8> reply(2 + unreliable_data.size());
- writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
- memcpy((char*)&reply[2], unreliable_data.c_str(),
- unreliable_data.size());
- // Send as unreliable
- m_clients.send(client->peer_id, 1, reply, false);
+ if(reliable_data.size() > 0) {
+ SendActiveObjectMessages(client->peer_id, reliable_data);
}
- /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
- {
- infostream<<"Server: Size of object message data: "
- <<"reliable: "<<reliable_data.size()
- <<", unreliable: "<<unreliable_data.size()
- <<std::endl;
- }*/
+ if(unreliable_data.size() > 0) {
+ SendActiveObjectMessages(client->peer_id, unreliable_data, false);
+ }
}
- m_clients.Unlock();
+ m_clients.unlock();
// Clear buffered_messages
- for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
+ for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
i = buffered_messages.begin();
- i != buffered_messages.end(); ++i)
- {
+ i != buffered_messages.end(); ++i) {
delete i->second;
}
}
*/
{
// We will be accessing the environment
- JMutexAutoLock lock(m_env_mutex);
+ MutexAutoLock lock(m_env_mutex);
// Don't send too many at a time
//u32 count = 0;
while(m_unsent_map_edit_queue.size() != 0)
{
- MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
+ MapEditEvent* event = m_unsent_map_edit_queue.front();
+ m_unsent_map_edit_queue.pop();
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
- std::list<u16> far_players;
+ std::vector<u16> far_players;
- if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
- {
- //infostream<<"Server: MEET_ADDNODE"<<std::endl;
+ switch (event->type) {
+ case MEET_ADDNODE:
+ case MEET_SWAPNODE:
prof.add("MEET_ADDNODE", 1);
- if(disable_single_change_sending)
- sendAddNode(event->p, event->n, event->already_known_by_peer,
- &far_players, 5, event->type == MEET_ADDNODE);
- else
- sendAddNode(event->p, event->n, event->already_known_by_peer,
- &far_players, 30, event->type == MEET_ADDNODE);
- }
- else if(event->type == MEET_REMOVENODE)
- {
- //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
+ sendAddNode(event->p, event->n, event->already_known_by_peer,
+ &far_players, disable_single_change_sending ? 5 : 30,
+ event->type == MEET_ADDNODE);
+ break;
+ case MEET_REMOVENODE:
prof.add("MEET_REMOVENODE", 1);
- if(disable_single_change_sending)
- sendRemoveNode(event->p, event->already_known_by_peer,
- &far_players, 5);
- else
- sendRemoveNode(event->p, event->already_known_by_peer,
- &far_players, 30);
- }
- else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
- {
- infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
- prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
- setBlockNotSent(event->p);
- }
- else if(event->type == MEET_OTHER)
- {
- infostream<<"Server: MEET_OTHER"<<std::endl;
+ sendRemoveNode(event->p, event->already_known_by_peer,
+ &far_players, disable_single_change_sending ? 5 : 30);
+ break;
+ case MEET_BLOCK_NODE_METADATA_CHANGED:
+ infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
+ prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
+ setBlockNotSent(event->p);
+ break;
+ case MEET_OTHER:
+ infostream << "Server: MEET_OTHER" << std::endl;
prof.add("MEET_OTHER", 1);
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i)
- {
+ i != event->modified_blocks.end(); ++i) {
setBlockNotSent(*i);
}
- }
- else
- {
+ break;
+ default:
prof.add("unknown", 1);
- infostream<<"WARNING: Server: Unknown MapEditEvent "
- <<((u32)event->type)<<std::endl;
+ warningstream << "Server: Unknown MapEditEvent "
+ << ((u32)event->type) << std::endl;
+ break;
}
/*
Set blocks not sent to far players
*/
- if(far_players.size() > 0)
- {
+ if(!far_players.empty()) {
// Convert list format to that wanted by SetBlocksNotSent
std::map<v3s16, MapBlock*> modified_blocks2;
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i)
- {
+ i != event->modified_blocks.end(); ++i) {
modified_blocks2[*i] =
m_env->getMap().getBlockNoCreateNoEx(*i);
}
+
// Set blocks not sent
- for(std::list<u16>::iterator
+ for(std::vector<u16>::iterator
i = far_players.begin();
- i != far_players.end(); ++i)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks2);
+ i != far_players.end(); ++i) {
+ if(RemoteClient *client = getClient(*i))
+ client->SetBlocksNotSent(modified_blocks2);
}
}
counter = 0.0;
m_emerge->startThreads();
-
- // Update m_enable_rollback_recording here too
- m_enable_rollback_recording =
- g_settings->getBool("enable_rollback_recording");
}
}
if(counter >= g_settings->getFloat("server_map_save_interval"))
{
counter = 0.0;
- JMutexAutoLock lock(m_env_mutex);
+ MutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: saving stuff");
void Server::Receive()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
SharedBuffer<u8> data;
u16 peer_id;
- u32 datasize;
- try{
- datasize = m_con.Receive(peer_id,data);
- ProcessData(*data, datasize, peer_id);
+ try {
+ NetworkPacket pkt;
+ m_con.Receive(&pkt);
+ peer_id = pkt.getPeerId();
+ ProcessData(&pkt);
}
- catch(con::InvalidIncomingDataException &e)
- {
+ catch(con::InvalidIncomingDataException &e) {
infostream<<"Server::Receive(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
"SerializationError: what()="
<<e.what()<<std::endl;
}
- catch(ClientStateError &e)
- {
+ catch(ClientStateError &e) {
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
- DenyAccess(peer_id, L"Your client sent something server didn't expect."
+ DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
L"Try reconnecting or updating your client");
}
- catch(con::PeerNotFoundException &e)
- {
+ catch(con::PeerNotFoundException &e) {
// Do nothing
}
}
{
std::string playername = "";
PlayerSAO *playersao = NULL;
- m_clients.Lock();
+ m_clients.lock();
try {
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
if (client != NULL) {
playername = client->getName();
- playersao = emergePlayer(playername.c_str(), peer_id);
+ playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
}
} catch (std::exception &e) {
- m_clients.Unlock();
+ m_clients.unlock();
throw;
}
- m_clients.Unlock();
+ m_clients.unlock();
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
// If failed, cancel
- if((playersao == NULL) || (player == NULL))
- {
- if(player && player->peer_id != 0){
- errorstream<<"Server: "<<playername<<": Failed to emerge player"
- <<" (player allocated to an another client)"<<std::endl;
- DenyAccess(peer_id, L"Another client is connected with this "
+ if ((playersao == NULL) || (player == NULL)) {
+ if (player && player->peer_id != 0) {
+ actionstream << "Server: Failed to emerge player \"" << playername
+ << "\" (player allocated to an another client)" << std::endl;
+ DenyAccess_Legacy(peer_id, L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
} else {
- errorstream<<"Server: "<<playername<<": Failed to emerge player"
- <<std::endl;
- DenyAccess(peer_id, L"Could not allocate player.");
+ errorstream << "Server: " << playername << ": Failed to emerge player"
+ << std::endl;
+ DenyAccess_Legacy(peer_id, L"Could not allocate player.");
}
return NULL;
}
SendPlayerInventoryFormspec(peer_id);
// Send inventory
- UpdateCrafting(peer_id);
- SendInventory(peer_id);
+ SendInventory(playersao);
// Send HP
- if(g_settings->getBool("enable_damage"))
- SendPlayerHP(peer_id);
+ SendPlayerHPOrDie(playersao);
// Send Breath
SendPlayerBreath(peer_id);
// Show death screen if necessary
- if(player->hp == 0)
+ if(player->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
// Note things in chat if not in simple singleplayer mode
- if(!m_simple_singleplayer_mode)
- {
+ if(!m_simple_singleplayer_mode) {
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
// Send information about joining in chat
{
- std::wstring name = L"unknown";
+ std::string name = "unknown";
Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
- name = narrow_to_wide(player->getName());
+ name = player->getName();
std::wstring message;
message += L"*** ";
- message += name;
+ message += narrow_to_wide(name);
message += L" joined the game.";
SendChatMessage(PEER_ID_INEXISTENT,message);
+ if (m_admin_chat)
+ m_admin_chat->outgoing_queue.push_back(
+ new ChatEventNick(CET_NICK_ADD, name));
}
}
Address addr = getPeerAddress(player->peer_id);
actionstream<<player->getName() <<" joins game. List of players: ";
for (std::vector<std::string>::iterator i = names.begin();
- i != names.end(); i++)
- {
+ i != names.end(); ++i) {
actionstream << *i << " ";
}
return playersao;
}
-void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
+inline void Server::handleCommand(NetworkPacket* pkt)
+{
+ const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
+ (this->*opHandle.handler)(pkt);
+}
+
+void Server::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Environment is locked first.
- JMutexAutoLock envlock(m_env_mutex);
+ MutexAutoLock envlock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server::ProcessData");
+ u32 peer_id = pkt->getPeerId();
- std::string addr_s;
- try{
+ try {
Address address = getPeerAddress(peer_id);
- addr_s = address.serializeString();
+ std::string addr_s = address.serializeString();
- // drop player if is ip is banned
- if(m_banmanager->isIpBanned(addr_s)){
+ if(m_banmanager->isIpBanned(addr_s)) {
std::string ban_name = m_banmanager->getBanName(addr_s);
- infostream<<"Server: A banned client tried to connect from "
- <<addr_s<<"; banned name was "
- <<ban_name<<std::endl;
+ infostream << "Server: A banned client tried to connect from "
+ << addr_s << "; banned name was "
+ << ban_name << std::endl;
// This actually doesn't seem to transfer to the client
- DenyAccess(peer_id, L"Your ip is banned. Banned name was "
- +narrow_to_wide(ban_name));
+ DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
+ + utf8_to_wide(ban_name));
return;
}
}
- catch(con::PeerNotFoundException &e)
- {
+ catch(con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
- infostream<<"Server::ProcessData(): Cancelling: peer "
- <<peer_id<<" not found"<<std::endl;
+ infostream << "Server::ProcessData(): Canceling: peer "
+ << peer_id << " not found" << std::endl;
return;
}
- try
- {
-
- if(datasize < 2)
- return;
-
- ToServerCommand command = (ToServerCommand)readU16(&data[0]);
-
- if(command == TOSERVER_INIT)
- {
- // [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST_READ
- // [3] u8[20] player_name
- // [23] u8[28] password <--- can be sent without this, from old versions
+ try {
+ ToServerCommand command = (ToServerCommand) pkt->getCommand();
- if(datasize < 2+1+PLAYERNAME_SIZE)
+ // Command must be handled into ToServerCommandHandler
+ if (command >= TOSERVER_NUM_MSG_TYPES) {
+ infostream << "Server: Ignoring unknown command "
+ << command << std::endl;
return;
+ }
- RemoteClient* client = getClient(peer_id, CS_Created);
-
- // If net_proto_version is set, this client has already been handled
- if(client->getState() > CS_Created)
- {
- verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
- <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
+ if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
+ handleCommand(pkt);
return;
}
- verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
- <<peer_id<<")"<<std::endl;
+ u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
- // Do not allow multiple players in simple singleplayer mode.
- // This isn't a perfect way to do it, but will suffice for now
- if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){
- infostream<<"Server: Not allowing another client ("<<addr_s
- <<") to connect in simple singleplayer mode"<<std::endl;
- DenyAccess(peer_id, L"Running in simple singleplayer mode.");
+ if(peer_ser_ver == SER_FMT_VER_INVALID) {
+ errorstream << "Server::ProcessData(): Cancelling: Peer"
+ " serialization format invalid or not initialized."
+ " Skipping incoming command=" << command << std::endl;
return;
}
- // First byte after command is maximum supported
- // serialization version
- u8 client_max = data[2];
- u8 our_max = SER_FMT_VER_HIGHEST_READ;
- // Use the highest version supported by both
- u8 deployed = std::min(client_max, our_max);
- // If it's lower than the lowest supported, give up.
- if(deployed < SER_FMT_VER_LOWEST)
- deployed = SER_FMT_VER_INVALID;
-
- if(deployed == SER_FMT_VER_INVALID)
- {
- actionstream<<"Server: A mismatched client tried to connect from "
- <<addr_s<<std::endl;
- infostream<<"Server: Cannot negotiate serialization version with "
- <<addr_s<<std::endl;
- DenyAccess(peer_id, std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + narrow_to_wide(minetest_version_simple) + L"."
- );
+ /* Handle commands related to client startup */
+ if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
+ handleCommand(pkt);
return;
}
- client->setPendingSerializationVersion(deployed);
-
- /*
- Read and check network protocol version
- */
-
- u16 min_net_proto_version = 0;
- if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
- min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
-
- // Use same version as minimum and maximum if maximum version field
- // doesn't exist (backwards compatibility)
- u16 max_net_proto_version = min_net_proto_version;
- if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
- max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
-
- // Start with client's maximum version
- u16 net_proto_version = max_net_proto_version;
-
- // Figure out a working version if it is possible at all
- if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
- min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
- {
- // If maximum is larger than our maximum, go with our maximum
- if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
- net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
- // Else go with client's maximum
- else
- net_proto_version = max_net_proto_version;
- }
-
- verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
- <<min_net_proto_version<<", max: "<<max_net_proto_version
- <<", chosen: "<<net_proto_version<<std::endl;
+ if (m_clients.getClientState(peer_id) < CS_Active) {
+ if (command == TOSERVER_PLAYERPOS) return;
- client->net_proto_version = net_proto_version;
-
- if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
- net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
- {
- actionstream<<"Server: A mismatched client tried to connect from "
- <<addr_s<<std::endl;
- DenyAccess(peer_id, std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + narrow_to_wide(minetest_version_simple) + L",\n"
- + L"server's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
- + L"..."
- + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
- + L", client's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(min_net_proto_version))
- + L"..."
- + narrow_to_wide(itos(max_net_proto_version))
- );
+ errorstream << "Got packet command: " << command << " for peer id "
+ << peer_id << " but client isn't active yet. Dropping packet "
+ << std::endl;
return;
}
- if(g_settings->getBool("strict_protocol_version_checking"))
- {
- if(net_proto_version != LATEST_PROTOCOL_VERSION)
- {
- actionstream<<"Server: A mismatched (strict) client tried to "
- <<"connect from "<<addr_s<<std::endl;
- DenyAccess(peer_id, std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + narrow_to_wide(minetest_version_simple) + L",\n"
- + L"server's PROTOCOL_VERSION (strict) is "
- + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
- + L", client's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(min_net_proto_version))
- + L"..."
- + narrow_to_wide(itos(max_net_proto_version))
- );
- return;
- }
- }
-
- /*
- Set up player
- */
- char playername[PLAYERNAME_SIZE];
- unsigned int playername_length = 0;
- for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
- playername[playername_length] = data[3+playername_length];
- if (data[3+playername_length] == 0)
- break;
- }
+ handleCommand(pkt);
+ } catch (SendFailedException &e) {
+ errorstream << "Server::ProcessData(): SendFailedException: "
+ << "what=" << e.what()
+ << std::endl;
+ } catch (PacketError &e) {
+ actionstream << "Server::ProcessData(): PacketError: "
+ << "what=" << e.what()
+ << std::endl;
+ }
+}
- if (playername_length == PLAYERNAME_SIZE) {
- actionstream<<"Server: Player with name exceeding max length "
- <<"tried to connect from "<<addr_s<<std::endl;
- DenyAccess(peer_id, L"Name too long");
- return;
- }
+void Server::setTimeOfDay(u32 time)
+{
+ m_env->setTimeOfDay(time);
+ m_time_of_day_send_timer = 0;
+}
+void Server::onMapEditEvent(MapEditEvent *event)
+{
+ if(m_ignore_map_edit_events)
+ return;
+ if(m_ignore_map_edit_events_area.contains(event->getArea()))
+ return;
+ MapEditEvent *e = event->clone();
+ m_unsent_map_edit_queue.push(e);
+}
- if(playername[0]=='\0')
- {
- actionstream<<"Server: Player with an empty name "
- <<"tried to connect from "<<addr_s<<std::endl;
- DenyAccess(peer_id, L"Empty name");
+Inventory* Server::getInventory(const InventoryLocation &loc)
+{
+ switch (loc.type) {
+ case InventoryLocation::UNDEFINED:
+ case InventoryLocation::CURRENT_PLAYER:
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ Player *player = m_env->getPlayer(loc.name.c_str());
+ if(!player)
+ return NULL;
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if(!playersao)
+ return NULL;
+ return playersao->getInventory();
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return NULL;
+ return meta->getInventory();
+ }
+ break;
+ case InventoryLocation::DETACHED:
+ {
+ if(m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
+ }
+ break;
+ default:
+ sanity_check(false); // abort
+ break;
+ }
+ return NULL;
+}
+void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
+{
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ if (!playerSend)
return;
- }
- if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
- {
- actionstream<<"Server: Player with an invalid name "
- <<"tried to connect from "<<addr_s<<std::endl;
- DenyAccess(peer_id, L"Name contains unallowed characters");
+ Player *player = m_env->getPlayer(loc.name.c_str());
+ if(!player)
return;
- }
-
- if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
- {
- actionstream<<"Server: Player with the name \"singleplayer\" "
- <<"tried to connect from "<<addr_s<<std::endl;
- DenyAccess(peer_id, L"Name is not allowed");
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if(!playersao)
return;
- }
-
- {
- std::string reason;
- if(m_script->on_prejoinplayer(playername, addr_s, reason))
- {
- actionstream<<"Server: Player with the name \""<<playername<<"\" "
- <<"tried to connect from "<<addr_s<<" "
- <<"but it was disallowed for the following reason: "
- <<reason<<std::endl;
- DenyAccess(peer_id, narrow_to_wide(reason.c_str()));
- return;
- }
- }
-
- infostream<<"Server: New connection: \""<<playername<<"\" from "
- <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
-
- // Get password
- char given_password[PASSWORD_SIZE];
- if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
- {
- // old version - assume blank password
- given_password[0] = 0;
- }
- else
- {
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
- {
- given_password[i] = data[23+i];
- }
- given_password[PASSWORD_SIZE-1] = 0;
- }
-
- if(!base64_is_valid(given_password)){
- actionstream<<"Server: "<<playername
- <<" supplied invalid password hash"<<std::endl;
- DenyAccess(peer_id, L"Invalid password hash");
- return;
- }
-
- // Enforce user limit.
- // Don't enforce for users that have some admin right
- if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
- !checkPriv(playername, "server") &&
- !checkPriv(playername, "ban") &&
- !checkPriv(playername, "privs") &&
- !checkPriv(playername, "password") &&
- playername != g_settings->get("name"))
- {
- actionstream<<"Server: "<<playername<<" tried to join, but there"
- <<" are already max_users="
- <<g_settings->getU16("max_users")<<" players."<<std::endl;
- DenyAccess(peer_id, L"Too many users.");
- return;
- }
-
- std::string checkpwd; // Password hash to check against
- bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
- // If no authentication info exists for user, create it
- if(!has_auth){
- if(!isSingleplayer() &&
- g_settings->getBool("disallow_empty_password") &&
- std::string(given_password) == ""){
- actionstream<<"Server: "<<playername
- <<" supplied empty password"<<std::endl;
- DenyAccess(peer_id, L"Empty passwords are "
- L"disallowed. Set a password and try again.");
- return;
- }
- std::wstring raw_default_password =
- narrow_to_wide(g_settings->get("default_password"));
- std::string initial_password =
- translatePassword(playername, raw_default_password);
-
- // If default_password is empty, allow any initial password
- if (raw_default_password.length() == 0)
- initial_password = given_password;
-
- m_script->createAuth(playername, initial_password);
- }
-
- has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
- if(!has_auth){
- actionstream<<"Server: "<<playername<<" cannot be authenticated"
- <<" (auth handler does not work?)"<<std::endl;
- DenyAccess(peer_id, L"Not allowed to login");
- return;
- }
-
- if(given_password != checkpwd){
- actionstream<<"Server: "<<playername<<" supplied wrong password"
- <<std::endl;
- DenyAccess(peer_id, L"Wrong password");
- return;
- }
-
- RemotePlayer *player =
- static_cast<RemotePlayer*>(m_env->getPlayer(playername));
-
- if(player && player->peer_id != 0){
- errorstream<<"Server: "<<playername<<": Failed to emerge player"
- <<" (player allocated to an another client)"<<std::endl;
- DenyAccess(peer_id, L"Another client is connected with this "
- L"name. If your client closed unexpectedly, try again in "
- L"a minute.");
- }
-
- m_clients.setPlayerName(peer_id,playername);
-
- /*
- Answer with a TOCLIENT_INIT
- */
- {
- SharedBuffer<u8> reply(2+1+6+8+4);
- writeU16(&reply[0], TOCLIENT_INIT);
- writeU8(&reply[2], deployed);
- //send dummy pos for legacy reasons only
- writeV3S16(&reply[2+1], floatToInt(v3f(0,0,0), BS));
- writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
- writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
-
- // Send as reliable
- m_clients.send(peer_id, 0, reply, true);
- m_clients.event(peer_id, CSE_Init);
- }
-
- return;
- }
-
- if(command == TOSERVER_INIT2)
- {
-
- verbosestream<<"Server: Got TOSERVER_INIT2 from "
- <<peer_id<<std::endl;
-
- m_clients.event(peer_id, CSE_GotInit2);
- u16 protocol_version = m_clients.getProtocolVersion(peer_id);
-
-
- ///// begin compatibility code
- PlayerSAO* playersao = NULL;
- if (protocol_version <= 22) {
- playersao = StageTwoClientInit(peer_id);
-
- if (playersao == NULL) {
- errorstream
- << "TOSERVER_INIT2 stage 2 client init failed for peer "
- << peer_id << std::endl;
- return;
- }
- }
- ///// end compatibility code
-
- /*
- Send some initialization data
- */
-
- infostream<<"Server: Sending content to "
- <<getPlayerName(peer_id)<<std::endl;
-
- // Send player movement settings
- SendMovement(peer_id);
-
- // Send item definitions
- SendItemDef(peer_id, m_itemdef, protocol_version);
-
- // Send node definitions
- SendNodeDef(peer_id, m_nodedef, protocol_version);
-
- m_clients.event(peer_id, CSE_SetDefinitionsSent);
-
- // Send media announcement
- sendMediaAnnouncement(peer_id);
-
- // Send detached inventories
- sendDetachedInventories(peer_id);
-
- // Send time of day
- u16 time = m_env->getTimeOfDay();
- float time_speed = g_settings->getFloat("time_speed");
- SendTimeOfDay(peer_id, time, time_speed);
-
- ///// begin compatibility code
- if (protocol_version <= 22) {
- m_clients.event(peer_id, CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
- }
- ///// end compatibility code
-
- // Warnings about protocol version can be issued here
- if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
- {
- SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
- L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
- }
-
- return;
- }
-
- u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
- u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
-
- if(peer_ser_ver == SER_FMT_VER_INVALID)
- {
- errorstream<<"Server::ProcessData(): Cancelling: Peer"
- " serialization format invalid or not initialized."
- " Skipping incoming command="<<command<<std::endl;
- return;
- }
-
- /* Handle commands relate to client startup */
- if(command == TOSERVER_REQUEST_MEDIA) {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- std::list<std::string> tosend;
- u16 numfiles = readU16(is);
-
- infostream<<"Sending "<<numfiles<<" files to "
- <<getPlayerName(peer_id)<<std::endl;
- verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
-
- for(int i = 0; i < numfiles; i++) {
- std::string name = deSerializeString(is);
- tosend.push_back(name);
- verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
- <<name<<std::endl;
- }
-
- sendRequestedMedia(peer_id, tosend);
- return;
- }
- else if(command == TOSERVER_RECEIVED_MEDIA) {
- return;
- }
- else if(command == TOSERVER_CLIENT_READY) {
- // clients <= protocol version 22 did not send ready message,
- // they're already initialized
- if (peer_proto_ver <= 22) {
- infostream << "Client sent message not expected by a "
- << "client using protocol version <= 22,"
- << "disconnecing peer_id: " << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
- PlayerSAO* playersao = StageTwoClientInit(peer_id);
-
- if (playersao == NULL) {
- errorstream
- << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
- << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
-
- if(datasize < 2+8) {
- errorstream
- << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
- << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
- m_clients.setClientVersion(
- peer_id,
- data[2], data[3], data[4],
- std::string((char*) &data[8],(u16) data[6]));
-
- m_clients.event(peer_id, CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
-
- }
- else if(command == TOSERVER_GOTBLOCKS)
- {
- if(datasize < 2+1)
- return;
-
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
-
- u16 count = data[2];
- for(u16 i=0; i<count; i++)
- {
- if((s16)datasize < 2+1+(i+1)*6)
- throw con::InvalidIncomingDataException
- ("GOTBLOCKS length is too short");
- v3s16 p = readV3S16(&data[2+1+i*6]);
- /*infostream<<"Server: GOTBLOCKS ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- RemoteClient *client = getClient(peer_id);
- client->GotBlock(p);
- }
- return;
- }
-
- if (m_clients.getClientState(peer_id) < CS_Active)
- {
- if (command == TOSERVER_PLAYERPOS) return;
-
- errorstream<<"Got packet command: " << command << " for peer id "
- << peer_id << " but client isn't active yet. Dropping packet "
- <<std::endl;
- return;
- }
-
- Player *player = m_env->getPlayer(peer_id);
- if(player == NULL) {
- errorstream<<"Server::ProcessData(): Cancelling: "
- "No player for peer_id="<<peer_id
- << " disconnecting peer!" <<std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream<<"Server::ProcessData(): Cancelling: "
- "No player object for peer_id="<<peer_id
- << " disconnecting peer!" <<std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
- if(command == TOSERVER_PLAYERPOS)
- {
- if(datasize < 2+12+12+4+4)
- return;
-
- u32 start = 0;
- v3s32 ps = readV3S32(&data[start+2]);
- v3s32 ss = readV3S32(&data[start+2+12]);
- f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
- f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
- u32 keyPressed = 0;
- if(datasize >= 2+12+12+4+4+4)
- keyPressed = (u32)readU32(&data[2+12+12+4+4]);
- v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
- v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
- pitch = wrapDegrees(pitch);
- yaw = wrapDegrees(yaw);
-
- player->setPosition(position);
- player->setSpeed(speed);
- player->setPitch(pitch);
- player->setYaw(yaw);
- player->keyPressed=keyPressed;
- player->control.up = (bool)(keyPressed&1);
- player->control.down = (bool)(keyPressed&2);
- player->control.left = (bool)(keyPressed&4);
- player->control.right = (bool)(keyPressed&8);
- player->control.jump = (bool)(keyPressed&16);
- player->control.aux1 = (bool)(keyPressed&32);
- player->control.sneak = (bool)(keyPressed&64);
- player->control.LMB = (bool)(keyPressed&128);
- player->control.RMB = (bool)(keyPressed&256);
-
- bool cheated = playersao->checkMovementCheat();
- if(cheated){
- // Call callbacks
- m_script->on_cheat(playersao, "moved_too_fast");
- }
-
- /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
- <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
- <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
- }
- else if(command == TOSERVER_DELETEDBLOCKS)
- {
- if(datasize < 2+1)
- return;
-
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
-
- u16 count = data[2];
- for(u16 i=0; i<count; i++)
- {
- if((s16)datasize < 2+1+(i+1)*6)
- throw con::InvalidIncomingDataException
- ("DELETEDBLOCKS length is too short");
- v3s16 p = readV3S16(&data[2+1+i*6]);
- /*infostream<<"Server: DELETEDBLOCKS ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- RemoteClient *client = getClient(peer_id);
- client->SetBlockNotSent(p);
- }
- }
- else if(command == TOSERVER_CLICK_OBJECT)
- {
- infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
- return;
- }
- else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
- {
- infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
- return;
- }
- else if(command == TOSERVER_GROUND_ACTION)
- {
- infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
- return;
-
- }
- else if(command == TOSERVER_RELEASE)
- {
- infostream<<"Server: RELEASE not supported anymore"<<std::endl;
- return;
- }
- else if(command == TOSERVER_SIGNTEXT)
- {
- infostream<<"Server: SIGNTEXT not supported anymore"
- <<std::endl;
- return;
- }
- else if(command == TOSERVER_SIGNNODETEXT)
- {
- infostream<<"Server: SIGNNODETEXT not supported anymore"
- <<std::endl;
- return;
- }
- else if(command == TOSERVER_INVENTORY_ACTION)
- {
- // Strip command and create a stream
- std::string datastring((char*)&data[2], datasize-2);
- verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
- std::istringstream is(datastring, std::ios_base::binary);
- // Create an action
- InventoryAction *a = InventoryAction::deSerialize(is);
- if(a == NULL)
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: "
- <<"InventoryAction::deSerialize() returned NULL"
- <<std::endl;
- return;
- }
-
- // If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- /*
- Note: Always set inventory not sent, to repair cases
- where the client made a bad prediction.
- */
-
- /*
- Handle restrictions and special cases of the move action
- */
- if(a->getType() == IACTION_MOVE)
- {
- IMoveAction *ma = (IMoveAction*)a;
-
- ma->from_inv.applyCurrentPlayer(player->getName());
- ma->to_inv.applyCurrentPlayer(player->getName());
-
- setInventoryModified(ma->from_inv);
- setInventoryModified(ma->to_inv);
-
- bool from_inv_is_current_player =
- (ma->from_inv.type == InventoryLocation::PLAYER) &&
- (ma->from_inv.name == player->getName());
-
- bool to_inv_is_current_player =
- (ma->to_inv.type == InventoryLocation::PLAYER) &&
- (ma->to_inv.name == player->getName());
-
- /*
- Disable moving items out of craftpreview
- */
- if(ma->from_list == "craftpreview")
- {
- infostream<<"Ignoring IMoveAction from "
- <<(ma->from_inv.dump())<<":"<<ma->from_list
- <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
- <<" because src is "<<ma->from_list<<std::endl;
- delete a;
- return;
- }
-
- /*
- Disable moving items into craftresult and craftpreview
- */
- if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
- {
- infostream<<"Ignoring IMoveAction from "
- <<(ma->from_inv.dump())<<":"<<ma->from_list
- <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
- <<" because dst is "<<ma->to_list<<std::endl;
- delete a;
- return;
- }
-
- // Disallow moving items in elsewhere than player's inventory
- // if not allowed to interact
- if(!checkPriv(player->getName(), "interact") &&
- (!from_inv_is_current_player ||
- !to_inv_is_current_player))
- {
- infostream<<"Cannot move outside of player's inventory: "
- <<"No interact privilege"<<std::endl;
- delete a;
- return;
- }
- }
- /*
- Handle restrictions and special cases of the drop action
- */
- else if(a->getType() == IACTION_DROP)
- {
- IDropAction *da = (IDropAction*)a;
-
- da->from_inv.applyCurrentPlayer(player->getName());
-
- setInventoryModified(da->from_inv);
-
- /*
- Disable dropping items out of craftpreview
- */
- if(da->from_list == "craftpreview")
- {
- infostream<<"Ignoring IDropAction from "
- <<(da->from_inv.dump())<<":"<<da->from_list
- <<" because src is "<<da->from_list<<std::endl;
- delete a;
- return;
- }
-
- // Disallow dropping items if not allowed to interact
- if(!checkPriv(player->getName(), "interact"))
- {
- delete a;
- return;
- }
- }
- /*
- Handle restrictions and special cases of the craft action
- */
- else if(a->getType() == IACTION_CRAFT)
- {
- ICraftAction *ca = (ICraftAction*)a;
-
- ca->craft_inv.applyCurrentPlayer(player->getName());
-
- setInventoryModified(ca->craft_inv);
-
- //bool craft_inv_is_current_player =
- // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
- // (ca->craft_inv.name == player->getName());
-
- // Disallow crafting if not allowed to interact
- if(!checkPriv(player->getName(), "interact"))
- {
- infostream<<"Cannot craft: "
- <<"No interact privilege"<<std::endl;
- delete a;
- return;
- }
- }
-
- // Do the action
- a->apply(this, playersao, this);
- // Eat the action
- delete a;
- }
- else if(command == TOSERVER_CHAT_MESSAGE)
- {
- /*
- u16 command
- u16 length
- wstring message
- */
- u8 buf[6];
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
- is.read((char*)buf, 2);
- u16 len = readU16(buf);
-
- std::wstring message;
- for(u16 i=0; i<len; i++)
- {
- is.read((char*)buf, 2);
- message += (wchar_t)readU16(buf);
- }
-
- // If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- // Get player name of this client
- std::wstring name = narrow_to_wide(player->getName());
-
- // Run script hook
- bool ate = m_script->on_chat_message(player->getName(),
- wide_to_narrow(message));
- // If script ate the message, don't proceed
- if(ate)
- return;
-
- // Line to send to players
- std::wstring line;
- // Whether to send to the player that sent the line
- bool send_to_sender_only = false;
-
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if(message[0] == L'/')
- {
- message = message.substr(1);
- send_to_sender_only = true;
- if(message.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(message, L' ')[0];
- }
- else
- {
- if(checkPriv(player->getName(), "shout")){
- line += L"<";
- line += name;
- line += L"> ";
- line += message;
- } else {
- line += L"-!- You don't have permission to shout.";
- send_to_sender_only = true;
- }
- }
-
- if(line != L"")
- {
- /*
- Send the message to sender
- */
- if (send_to_sender_only)
- {
- SendChatMessage(peer_id, line);
- }
- /*
- Send the message to others
- */
- else
- {
- actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
-
- std::list<u16> clients = m_clients.getClientIDs();
-
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i)
- {
- if (*i != peer_id)
- SendChatMessage(*i, line);
- }
- }
- }
- }
- else if(command == TOSERVER_DAMAGE)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- u8 damage = readU8(is);
-
- if(g_settings->getBool("enable_damage"))
- {
- actionstream<<player->getName()<<" damaged by "
- <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
- <<std::endl;
-
- playersao->setHP(playersao->getHP() - damage);
-
- if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
- DiePlayer(peer_id);
-
- if(playersao->m_hp_not_sent)
- SendPlayerHP(peer_id);
- }
- }
- else if(command == TOSERVER_BREATH)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- u16 breath = readU16(is);
- playersao->setBreath(breath);
- m_script->player_event(playersao,"breath_changed");
- }
- else if(command == TOSERVER_PASSWORD)
- {
- /*
- [0] u16 TOSERVER_PASSWORD
- [2] u8[28] old password
- [30] u8[28] new password
- */
-
- if(datasize != 2+PASSWORD_SIZE*2)
- return;
- /*char password[PASSWORD_SIZE];
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
- password[i] = data[2+i];
- password[PASSWORD_SIZE-1] = 0;*/
- std::string oldpwd;
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
- {
- char c = data[2+i];
- if(c == 0)
- break;
- oldpwd += c;
- }
- std::string newpwd;
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
- {
- char c = data[2+PASSWORD_SIZE+i];
- if(c == 0)
- break;
- newpwd += c;
- }
-
- if(!base64_is_valid(newpwd)){
- infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
- // Wrong old password supplied!!
- SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
- return;
- }
-
- infostream<<"Server: Client requests a password change from "
- <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
-
- std::string playername = player->getName();
-
- std::string checkpwd;
- m_script->getAuth(playername, &checkpwd, NULL);
-
- if(oldpwd != checkpwd)
- {
- infostream<<"Server: invalid old password"<<std::endl;
- // Wrong old password supplied!!
- SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
- return;
- }
-
- bool success = m_script->setPassword(playername, newpwd);
- if(success){
- actionstream<<player->getName()<<" changes password"<<std::endl;
- SendChatMessage(peer_id, L"Password change successful.");
- } else {
- actionstream<<player->getName()<<" tries to change password but "
- <<"it fails"<<std::endl;
- SendChatMessage(peer_id, L"Password change failed or inavailable.");
- }
- }
- else if(command == TOSERVER_PLAYERITEM)
- {
- if (datasize < 2+2)
- return;
-
- u16 item = readU16(&data[2]);
- playersao->setWieldIndex(item);
- }
- else if(command == TOSERVER_RESPAWN)
- {
- if(player->hp != 0 || !g_settings->getBool("enable_damage"))
- return;
-
- RespawnPlayer(peer_id);
-
- actionstream<<player->getName()<<" respawns at "
- <<PP(player->getPosition()/BS)<<std::endl;
-
- // ActiveObject is added to environment in AsyncRunStep after
- // the previous addition has been succesfully removed
- }
- else if(command == TOSERVER_INTERACT)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- /*
- [0] u16 command
- [2] u8 action
- [3] u16 item
- [5] u32 length of the next item
- [9] serialized PointedThing
- actions:
- 0: start digging (from undersurface) or use
- 1: stop digging (all parameters ignored)
- 2: digging completed
- 3: place block or item (to abovesurface)
- 4: use item
- */
- u8 action = readU8(is);
- u16 item_i = readU16(is);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- PointedThing pointed;
- pointed.deSerialize(tmp_is);
-
- verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
- <<item_i<<", pointed="<<pointed.dump()<<std::endl;
-
- if(player->hp == 0)
- {
- verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
- <<" tried to interact, but is dead!"<<std::endl;
- return;
- }
-
- v3f player_pos = playersao->getLastGoodPosition();
-
- // Update wielded item
- playersao->setWieldIndex(item_i);
-
- // Get pointed to node (undefined if not POINTEDTYPE_NODE)
- v3s16 p_under = pointed.node_undersurface;
- v3s16 p_above = pointed.node_abovesurface;
-
- // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
- ServerActiveObject *pointed_object = NULL;
- if(pointed.type == POINTEDTHING_OBJECT)
- {
- pointed_object = m_env->getActiveObject(pointed.object_id);
- if(pointed_object == NULL)
- {
- verbosestream<<"TOSERVER_INTERACT: "
- "pointed object is NULL"<<std::endl;
- return;
- }
-
- }
-
- v3f pointed_pos_under = player_pos;
- v3f pointed_pos_above = player_pos;
- if(pointed.type == POINTEDTHING_NODE)
- {
- pointed_pos_under = intToFloat(p_under, BS);
- pointed_pos_above = intToFloat(p_above, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pointed_pos_under = pointed_object->getBasePosition();
- pointed_pos_above = pointed_pos_under;
- }
-
- /*
- Check that target is reasonably close
- (only when digging or placing things)
- */
- if(action == 0 || action == 2 || action == 3)
- {
- float d = player_pos.getDistanceFrom(pointed_pos_under);
- float max_d = BS * 14; // Just some large enough value
- if(d > max_d){
- actionstream<<"Player "<<player->getName()
- <<" tried to access "<<pointed.dump()
- <<" from too far: "
- <<"d="<<d<<", max_d="<<max_d
- <<". ignoring."<<std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- // Call callbacks
- m_script->on_cheat(playersao, "interacted_too_far");
- // Do nothing else
- return;
- }
- }
-
- /*
- Make sure the player is allowed to do it
- */
- if(!checkPriv(player->getName(), "interact"))
- {
- actionstream<<player->getName()<<" attempted to interact with "
- <<pointed.dump()<<" without 'interact' privilege"
- <<std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(peer_id);
- // Digging completed -> under
- if(action == 2){
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- }
- // Placement -> above
- if(action == 3){
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- client->SetBlockNotSent(blockpos);
- }
- return;
- }
-
- /*
- If something goes wrong, this player is to blame
- */
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- /*
- 0: start digging or punch object
- */
- if(action == 0)
- {
- if(pointed.type == POINTEDTHING_NODE)
- {
- /*
- NOTE: This can be used in the future to check if
- somebody is cheating, by checking the timing.
- */
- MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Not punching: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
- }
- if(n.getContent() != CONTENT_IGNORE)
- m_script->node_on_punch(p_under, n, playersao, pointed);
- // Cheat prevention
- playersao->noCheatDigStart(p_under);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- // Skip if object has been removed
- if(pointed_object->m_removed)
- return;
-
- actionstream<<player->getName()<<" punches object "
- <<pointed.object_id<<": "
- <<pointed_object->getDescription()<<std::endl;
-
- ItemStack punchitem = playersao->getWieldedItem();
- ToolCapabilities toolcap =
- punchitem.getToolCapabilities(m_itemdef);
- v3f dir = (pointed_object->getBasePosition() -
- (player->getPosition() + player->getEyeOffset())
- ).normalize();
- float time_from_last_punch =
- playersao->resetTimeFromLastPunch();
- pointed_object->punch(dir, &toolcap, playersao,
- time_from_last_punch);
- }
-
- } // action == 0
-
- /*
- 1: stop digging
- */
- else if(action == 1)
- {
- } // action == 1
-
- /*
- 2: Digging completed
- */
- else if(action == 2)
- {
- // Only digging of nodes
- if(pointed.type == POINTEDTHING_NODE)
- {
- MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Not finishing digging: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
- }
-
- /* Cheat prevention */
- bool is_valid_dig = true;
- if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
- {
- v3s16 nocheat_p = playersao->getNoCheatDigPos();
- float nocheat_t = playersao->getNoCheatDigTime();
- playersao->noCheatDigEnd();
- // If player didn't start digging this, ignore dig
- if(nocheat_p != p_under){
- infostream<<"Server: NoCheat: "<<player->getName()
- <<" started digging "
- <<PP(nocheat_p)<<" and completed digging "
- <<PP(p_under)<<"; not digging."<<std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "finished_unknown_dig");
- }
- // Get player's wielded item
- ItemStack playeritem;
- InventoryList *mlist = playersao->getInventory()->getList("main");
- if(mlist != NULL)
- playeritem = mlist->getItem(playersao->getWieldIndex());
- ToolCapabilities playeritem_toolcap =
- playeritem.getToolCapabilities(m_itemdef);
- // Get diggability and expected digging time
- DigParams params = getDigParams(m_nodedef->get(n).groups,
- &playeritem_toolcap);
- // If can't dig, try hand
- if(!params.diggable){
- const ItemDefinition &hand = m_itemdef->get("");
- const ToolCapabilities *tp = hand.tool_capabilities;
- if(tp)
- params = getDigParams(m_nodedef->get(n).groups, tp);
- }
- // If can't dig, ignore dig
- if(!params.diggable){
- infostream<<"Server: NoCheat: "<<player->getName()
- <<" completed digging "<<PP(p_under)
- <<", which is not diggable with tool. not digging."
- <<std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_unbreakable");
- }
- // Check digging time
- // If already invalidated, we don't have to
- if(!is_valid_dig){
- // Well not our problem then
- }
- // Clean and long dig
- else if(params.time > 2.0 && nocheat_t * 1.2 > params.time){
- // All is good, but grab time from pool; don't care if
- // it's actually available
- playersao->getDigPool().grab(params.time);
- }
- // Short or laggy dig
- // Try getting the time from pool
- else if(playersao->getDigPool().grab(params.time)){
- // All is good
- }
- // Dig not possible
- else{
- infostream<<"Server: NoCheat: "<<player->getName()
- <<" completed digging "<<PP(p_under)
- <<"too fast; not digging."<<std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_too_fast");
- }
- }
-
- /* Actually dig node */
-
- if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
- m_script->node_on_dig(p_under, n, playersao);
-
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- RemoteClient *client = getClient(peer_id);
- // Send unusual result (that is, node not being removed)
- if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
- {
- // Re-send block to revert change on client-side
- client->SetBlockNotSent(blockpos);
- }
- else {
- client->ResendBlockIfOnWire(blockpos);
- }
- }
- } // action == 2
-
- /*
- 3: place block or right-click object
- */
- else if(action == 3)
- {
- ItemStack item = playersao->getWieldedItem();
-
- // Reset build time counter
- if(pointed.type == POINTEDTHING_NODE &&
- item.getDefinition(m_itemdef).type == ITEM_NODE)
- getClient(peer_id)->m_time_from_building = 0.0;
-
- if(pointed.type == POINTEDTHING_OBJECT)
- {
- // Right click object
-
- // Skip if object has been removed
- if(pointed_object->m_removed)
- return;
-
- actionstream<<player->getName()<<" right-clicks object "
- <<pointed.object_id<<": "
- <<pointed_object->getDescription()<<std::endl;
-
- // Do stuff
- pointed_object->rightClick(playersao);
- }
- else if(m_script->item_OnPlace(
- item, playersao, pointed))
- {
- // Placement was handled in lua
-
- // Apply returned ItemStack
- playersao->setWieldedItem(item);
- }
-
- // If item has node placement prediction, always send the
- // blocks to make sure the client knows what exactly happened
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
- client->SetBlockNotSent(blockpos);
- if(blockpos2 != blockpos) {
- client->SetBlockNotSent(blockpos2);
- }
- }
- else {
- client->ResendBlockIfOnWire(blockpos);
- if(blockpos2 != blockpos) {
- client->ResendBlockIfOnWire(blockpos2);
- }
- }
- } // action == 3
-
- /*
- 4: use
- */
- else if(action == 4)
- {
- ItemStack item = playersao->getWieldedItem();
-
- actionstream<<player->getName()<<" uses "<<item.name
- <<", pointing at "<<pointed.dump()<<std::endl;
-
- if(m_script->item_OnUse(
- item, playersao, pointed))
- {
- // Apply returned ItemStack
- playersao->setWieldedItem(item);
- }
-
- } // action == 4
-
-
- /*
- Catch invalid actions
- */
- else
- {
- infostream<<"WARNING: Server: Invalid action "
- <<action<<std::endl;
- }
- }
- else if(command == TOSERVER_REMOVED_SOUNDS)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- int num = readU16(is);
- for(int k=0; k<num; k++){
- s32 id = readS32(is);
- std::map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(id);
- if(i == m_playing_sounds.end())
- continue;
- ServerPlayingSound &psound = i->second;
- psound.clients.erase(peer_id);
- if(psound.clients.size() == 0)
- m_playing_sounds.erase(i++);
- }
- }
- else if(command == TOSERVER_NODEMETA_FIELDS)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- v3s16 p = readV3S16(is);
- std::string formname = deSerializeString(is);
- int num = readU16(is);
- std::map<std::string, std::string> fields;
- for(int k=0; k<num; k++){
- std::string fieldname = deSerializeString(is);
- std::string fieldvalue = deSerializeLongString(is);
- fields[fieldname] = fieldvalue;
- }
-
- // If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- // Check the target node for rollback data; leave others unnoticed
- RollbackNode rn_old(&m_env->getMap(), p, this);
-
- m_script->node_on_receive_fields(p, formname, fields,playersao);
-
- // Report rollback data
- RollbackNode rn_new(&m_env->getMap(), p, this);
- if(rollback() && rn_new != rn_old){
- RollbackAction action;
- action.setSetNode(p, rn_old, rn_new);
- rollback()->reportAction(action);
- }
- }
- else if(command == TOSERVER_INVENTORY_FIELDS)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- std::string formname = deSerializeString(is);
- int num = readU16(is);
- std::map<std::string, std::string> fields;
- for(int k=0; k<num; k++){
- std::string fieldname = deSerializeString(is);
- std::string fieldvalue = deSerializeLongString(is);
- fields[fieldname] = fieldvalue;
- }
-
- m_script->on_playerReceiveFields(playersao, formname, fields);
- }
- else
- {
- infostream<<"Server::ProcessData(): Ignoring "
- "unknown command "<<command<<std::endl;
- }
-
- } //try
- catch(SendFailedException &e)
- {
- errorstream<<"Server::ProcessData(): SendFailedException: "
- <<"what="<<e.what()
- <<std::endl;
- }
-}
-
-void Server::setTimeOfDay(u32 time)
-{
- m_env->setTimeOfDay(time);
- m_time_of_day_send_timer = 0;
-}
-
-void Server::onMapEditEvent(MapEditEvent *event)
-{
- //infostream<<"Server::onMapEditEvent()"<<std::endl;
- if(m_ignore_map_edit_events)
- return;
- if(m_ignore_map_edit_events_area.contains(event->getArea()))
- return;
- MapEditEvent *e = event->clone();
- m_unsent_map_edit_queue.push_back(e);
-}
-Inventory* Server::getInventory(const InventoryLocation &loc)
-{
- switch(loc.type){
- case InventoryLocation::UNDEFINED:
- {}
- break;
- case InventoryLocation::CURRENT_PLAYER:
- {}
- break;
- case InventoryLocation::PLAYER:
- {
- Player *player = m_env->getPlayer(loc.name.c_str());
- if(!player)
- return NULL;
- PlayerSAO *playersao = player->getPlayerSAO();
- if(!playersao)
- return NULL;
- return playersao->getInventory();
- }
- break;
- case InventoryLocation::NODEMETA:
- {
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
- if(!meta)
- return NULL;
- return meta->getInventory();
- }
- break;
- case InventoryLocation::DETACHED:
- {
- if(m_detached_inventories.count(loc.name) == 0)
- return NULL;
- return m_detached_inventories[loc.name];
- }
- break;
- default:
- assert(0);
- }
- return NULL;
-}
-void Server::setInventoryModified(const InventoryLocation &loc)
-{
- switch(loc.type){
- case InventoryLocation::UNDEFINED:
- {}
- break;
- case InventoryLocation::PLAYER:
- {
- Player *player = m_env->getPlayer(loc.name.c_str());
- if(!player)
- return;
- PlayerSAO *playersao = player->getPlayerSAO();
- if(!playersao)
- return;
- playersao->m_inventory_not_sent = true;
- playersao->m_wielded_item_not_sent = true;
+ SendInventory(playersao);
}
- break;
+ break;
case InventoryLocation::NODEMETA:
{
v3s16 blockpos = getNodeBlockPos(loc.p);
setBlockNotSent(blockpos);
}
- break;
+ break;
case InventoryLocation::DETACHED:
{
sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
}
- break;
+ break;
default:
- assert(0);
+ sanity_check(false); // abort
+ break;
}
}
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
- std::list<u16> clients = m_clients.getClientIDs();
- m_clients.Lock();
+ std::vector<u16> clients = m_clients.getClientIDs();
+ m_clients.lock();
// Set the modified blocks unsent for all the clients
- for (std::list<u16>::iterator
- i = clients.begin();
+ for (std::vector<u16>::iterator i = clients.begin();
i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
- if (client != NULL)
+ if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
client->SetBlocksNotSent(block);
- }
- m_clients.Unlock();
+ }
+ m_clients.unlock();
}
void Server::peerAdded(con::Peer *peer)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
c.type = con::PEER_ADDED;
c.peer_id = peer->id;
c.timeout = false;
- m_peer_change_queue.push_back(c);
+ m_peer_change_queue.push(c);
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
c.type = con::PEER_REMOVED;
c.peer_id = peer->id;
c.timeout = timeout;
- m_peer_change_queue.push_back(c);
+ m_peer_change_queue.push(c);
}
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
)
{
*state = m_clients.getClientState(peer_id);
- m_clients.Lock();
+ m_clients.lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
if (client == NULL) {
- m_clients.Unlock();
+ m_clients.unlock();
return false;
}
*patch = client->getPatch();
*vers_string = client->getPatch();
- m_clients.Unlock();
+ m_clients.unlock();
return true;
}
{
while(m_peer_change_queue.size() > 0)
{
- con::PeerChange c = m_peer_change_queue.pop_front();
+ con::PeerChange c = m_peer_change_queue.front();
+ m_peer_change_queue.pop();
verbosestream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
break;
default:
- assert("Invalid peer change event received!" == 0);
+ FATAL_ERROR("Invalid peer change event received!");
break;
}
}
}
+void Server::printToConsoleOnly(const std::string &text)
+{
+ if (m_admin_chat) {
+ m_admin_chat->outgoing_queue.push_back(
+ new ChatEventChat("", utf8_to_wide(text)));
+ } else {
+ std::cout << text << std::endl;
+ }
+}
+
+void Server::Send(NetworkPacket* pkt)
+{
+ m_clients.send(pkt->getPeerId(),
+ clientCommandFactoryTable[pkt->getCommand()].channel,
+ pkt,
+ clientCommandFactoryTable[pkt->getCommand()].reliable);
+}
+
void Server::SendMovement(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_MOVEMENT);
- writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
- writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
- writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
- writeF1000(os, g_settings->getFloat("movement_speed_walk"));
- writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
- writeF1000(os, g_settings->getFloat("movement_speed_fast"));
- writeF1000(os, g_settings->getFloat("movement_speed_climb"));
- writeF1000(os, g_settings->getFloat("movement_speed_jump"));
- writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
- writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
- writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
- writeF1000(os, g_settings->getFloat("movement_gravity"));
+ NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt << g_settings->getFloat("movement_acceleration_default");
+ pkt << g_settings->getFloat("movement_acceleration_air");
+ pkt << g_settings->getFloat("movement_acceleration_fast");
+ pkt << g_settings->getFloat("movement_speed_walk");
+ pkt << g_settings->getFloat("movement_speed_crouch");
+ pkt << g_settings->getFloat("movement_speed_fast");
+ pkt << g_settings->getFloat("movement_speed_climb");
+ pkt << g_settings->getFloat("movement_speed_jump");
+ pkt << g_settings->getFloat("movement_liquid_fluidity");
+ pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
+ pkt << g_settings->getFloat("movement_liquid_sink");
+ pkt << g_settings->getFloat("movement_gravity");
+
+ Send(&pkt);
}
-void Server::SendHP(u16 peer_id, u8 hp)
+void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ if (!g_settings->getBool("enable_damage"))
+ return;
- writeU16(os, TOCLIENT_HP);
- writeU8(os, hp);
+ u16 peer_id = playersao->getPeerID();
+ bool is_alive = playersao->getHP() > 0;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ if (is_alive)
+ SendPlayerHP(peer_id);
+ else
+ DiePlayer(peer_id);
}
-void Server::SendBreath(u16 peer_id, u16 breath)
+void Server::SendHP(u16 peer_id, u8 hp)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ DSTACK(FUNCTION_NAME);
- writeU16(os, TOCLIENT_BREATH);
- writeU16(os, breath);
+ NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
+ pkt << hp;
+ Send(&pkt);
+}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+void Server::SendBreath(u16 peer_id, u16 breath)
+{
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
+ pkt << (u16) breath;
+ Send(&pkt);
}
-void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
+void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason, bool reconnect)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ assert(reason < SERVER_ACCESSDENIED_MAX);
- writeU16(os, TOCLIENT_ACCESS_DENIED);
- os<<serializeWideString(reason);
+ NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
+ pkt << (u8)reason;
+ if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
+ pkt << custom_reason;
+ else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
+ reason == SERVER_ACCESSDENIED_CRASH)
+ pkt << custom_reason << (u8)reconnect;
+ Send(&pkt);
+}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
+{
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
+ pkt << reason;
+ Send(&pkt);
}
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
v3f camera_point_target)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ DSTACK(FUNCTION_NAME);
- writeU16(os, TOCLIENT_DEATHSCREEN);
- writeU8(os, set_camera_point_target);
- writeV3F1000(os, camera_point_target);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
+ pkt << set_camera_point_target << camera_point_target;
+ Send(&pkt);
}
void Server::SendItemDef(u16 peer_id,
IItemDefManager *itemdef, u16 protocol_version)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
/*
u16 command
u32 length of the next item
zlib-compressed serialized ItemDefManager
*/
- writeU16(os, TOCLIENT_ITEMDEF);
std::ostringstream tmp_os(std::ios::binary);
itemdef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
- os<<serializeLongString(tmp_os2.str());
+ pkt.putLongString(tmp_os2.str());
// Make data buffer
- std::string s = os.str();
- verbosestream<<"Server: Sending item definitions to id("<<peer_id
- <<"): size="<<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ verbosestream << "Server: Sending item definitions to id(" << peer_id
+ << "): size=" << pkt.getSize() << std::endl;
+
+ Send(&pkt);
}
void Server::SendNodeDef(u16 peer_id,
INodeDefManager *nodedef, u16 protocol_version)
{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
/*
u16 command
u32 length of the next item
zlib-compressed serialized NodeDefManager
*/
- writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
- os<<serializeLongString(tmp_os2.str());
+
+ pkt.putLongString(tmp_os2.str());
// Make data buffer
- std::string s = os.str();
- verbosestream<<"Server: Sending node definitions to id("<<peer_id
- <<"): size="<<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ verbosestream << "Server: Sending node definitions to id(" << peer_id
+ << "): size=" << pkt.getSize() << std::endl;
+
+ Send(&pkt);
}
/*
Non-static send methods
*/
-void Server::SendInventory(u16 peer_id)
+void Server::SendInventory(PlayerSAO* playerSAO)
{
- DSTACK(__FUNCTION_NAME);
-
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
+ DSTACK(FUNCTION_NAME);
- playersao->m_inventory_not_sent = false;
+ UpdateCrafting(playerSAO->getPlayer());
/*
Serialize it
*/
+ NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
+
std::ostringstream os;
- playersao->getInventory()->serialize(os);
+ playerSAO->getInventory()->serialize(os);
std::string s = os.str();
- SharedBuffer<u8> data(s.size()+2);
- writeU16(&data[0], TOCLIENT_INVENTORY);
- memcpy(&data[2], s.c_str(), s.size());
-
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt.putRawString(s.c_str(), s.size());
+ Send(&pkt);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
- DSTACK(__FUNCTION_NAME);
-
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOCLIENT_CHAT_MESSAGE);
- os.write((char*)buf, 2);
-
- // Write length
- writeU16(buf, message.size());
- os.write((char*)buf, 2);
-
- // Write string
- for(u32 i=0; i<message.size(); i++)
- {
- u16 w = message[i];
- writeU16(buf, w);
- os.write((char*)buf, 2);
- }
+ DSTACK(FUNCTION_NAME);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
+ pkt << message;
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(&pkt);
}
- else
- {
- m_clients.sendToAll(0,data,true);
+ else {
+ m_clients.sendToAll(0, &pkt, true);
}
}
void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
const std::string &formname)
{
- DSTACK(__FUNCTION_NAME);
-
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
+ DSTACK(FUNCTION_NAME);
+ NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
- // Write command
- writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
- os.write((char*)buf, 2);
- os<<serializeLongString(FORMSPEC_VERSION_STRING + formspec);
- os<<serializeString(formname);
+ pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+ pkt << formname;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
// Spawns a particle on peer with peer_id
float expirationtime, float size, bool collisiondetection,
bool vertical, std::string texture)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_SPAWN_PARTICLE);
- writeV3F1000(os, pos);
- writeV3F1000(os, velocity);
- writeV3F1000(os, acceleration);
- writeF1000(os, expirationtime);
- writeF1000(os, size);
- writeU8(os, collisiondetection);
- os<<serializeLongString(texture);
- writeU8(os, vertical);
+ NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ pkt << pos << velocity << acceleration << expirationtime
+ << size << collisiondetection;
+ pkt.putLongString(texture);
+ pkt << vertical;
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(&pkt);
}
- else
- {
- m_clients.sendToAll(0,data,true);
+ else {
+ m_clients.sendToAll(0, &pkt, true);
}
}
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
-
- writeU16(os, amount);
- writeF1000(os, spawntime);
- writeV3F1000(os, minpos);
- writeV3F1000(os, maxpos);
- writeV3F1000(os, minvel);
- writeV3F1000(os, maxvel);
- writeV3F1000(os, minacc);
- writeV3F1000(os, maxacc);
- writeF1000(os, minexptime);
- writeF1000(os, maxexptime);
- writeF1000(os, minsize);
- writeF1000(os, maxsize);
- writeU8(os, collisiondetection);
- os<<serializeLongString(texture);
- writeU32(os, id);
- writeU8(os, vertical);
+ NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
+ << minacc << maxacc << minexptime << maxexptime << minsize
+ << maxsize << collisiondetection;
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt.putLongString(texture);
+
+ pkt << id << vertical;
+
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(&pkt);
}
else {
- m_clients.sendToAll(0,data,true);
+ m_clients.sendToAll(0, &pkt, true);
}
}
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
{
- DSTACK(__FUNCTION_NAME);
-
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
+ DSTACK(FUNCTION_NAME);
- writeU16(os, id);
+ NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Ugly error in this packet
+ pkt << (u16) id;
if (peer_id != PEER_ID_INEXISTENT) {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
else {
- m_clients.sendToAll(0,data,true);
+ m_clients.sendToAll(0, &pkt, true);
}
}
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
- // Write command
- writeU16(os, TOCLIENT_HUDADD);
- writeU32(os, id);
- writeU8(os, (u8)form->type);
- writeV2F1000(os, form->pos);
- os << serializeString(form->name);
- writeV2F1000(os, form->scale);
- os << serializeString(form->text);
- writeU32(os, form->number);
- writeU32(os, form->item);
- writeU32(os, form->dir);
- writeV2F1000(os, form->align);
- writeV2F1000(os, form->offset);
- writeV3F1000(os, form->world_pos);
- writeV2S32(os,form->size);
+ pkt << id << (u8) form->type << form->pos << form->name << form->scale
+ << form->text << form->number << form->item << form->dir
+ << form->align << form->offset << form->world_pos << form->size;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 1, data, true);
+ Send(&pkt);
}
void Server::SendHUDRemove(u16 peer_id, u32 id)
{
- std::ostringstream os(std::ios_base::binary);
-
- // Write command
- writeU16(os, TOCLIENT_HUDRM);
- writeU32(os, id);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
-
- m_clients.send(peer_id, 1, data, true);
+ NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
+ pkt << id;
+ Send(&pkt);
}
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
+ pkt << id << (u8) stat;
- // Write command
- writeU16(os, TOCLIENT_HUDCHANGE);
- writeU32(os, id);
- writeU8(os, (u8)stat);
switch (stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
case HUD_STAT_ALIGN:
case HUD_STAT_OFFSET:
- writeV2F1000(os, *(v2f *)value);
+ pkt << *(v2f *) value;
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
- os << serializeString(*(std::string *)value);
+ pkt << *(std::string *) value;
break;
case HUD_STAT_WORLD_POS:
- writeV3F1000(os, *(v3f *)value);
+ pkt << *(v3f *) value;
break;
case HUD_STAT_SIZE:
- writeV2S32(os,*(v2s32 *)value);
+ pkt << *(v2s32 *) value;
break;
case HUD_STAT_NUMBER:
case HUD_STAT_ITEM:
case HUD_STAT_DIR:
default:
- writeU32(os, *(u32 *)value);
+ pkt << *(u32 *) value;
break;
}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
- // Write command
- writeU16(os, TOCLIENT_HUD_SET_FLAGS);
-
- //////////////////////////// compatibility code to be removed //////////////
flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
- ////////////////////////////////////////////////////////////////////////////
- writeU32(os, flags);
- writeU32(os, mask);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt << flags << mask;
+
+ Send(&pkt);
}
void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
{
- std::ostringstream os(std::ios_base::binary);
-
- // Write command
- writeU16(os, TOCLIENT_HUD_SET_PARAM);
- writeU16(os, param);
- os<<serializeString(value);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
+ pkt << param << value;
+ Send(&pkt);
}
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
+ pkt << bgcolor << type << (u16) params.size();
- // Write command
- writeU16(os, TOCLIENT_SET_SKY);
- writeARGB8(os, bgcolor);
- os<<serializeString(type);
- writeU16(os, params.size());
for(size_t i=0; i<params.size(); i++)
- os<<serializeString(params[i]);
+ pkt << params[i];
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
float ratio)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
+ 1 + 2, peer_id);
- // Write command
- writeU16(os, TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO);
- writeU8(os, do_override);
- writeU16(os, ratio*65535);
+ pkt << do_override << (u16) (ratio * 65535);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- // Make packet
- SharedBuffer<u8> data(2+2+4);
- writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
- writeU16(&data[2], time);
- writeF1000(&data[4], time_speed);
+ NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
+ pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
- m_clients.sendToAll(0,data,true);
+ m_clients.sendToAll(0, &pkt, true);
}
else {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
}
void Server::SendPlayerHP(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
- playersao->m_hp_not_sent = false;
+ // In some rare case, if the player is disconnected
+ // while Lua call l_punch, for example, this can be NULL
+ if (!playersao)
+ return;
+
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
// Send to other clients
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
ActiveObjectMessage aom(playersao->getId(), true, str);
- playersao->m_messages_out.push_back(aom);
+ playersao->m_messages_out.push(aom);
}
void Server::SendPlayerBreath(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- playersao->m_breath_not_sent = false;
- m_script->player_event(playersao,"breath_changed");
+
+ m_script->player_event(playersao, "breath_changed");
SendBreath(peer_id, playersao->getBreath());
}
void Server::SendMovePlayer(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
Player *player = m_env->getPlayer(peer_id);
assert(player);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_MOVE_PLAYER);
- writeV3F1000(os, player->getPosition());
- writeF1000(os, player->getPitch());
- writeF1000(os, player->getYaw());
+ NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
+ pkt << player->getPosition() << player->getPitch() << player->getYaw();
{
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
f32 yaw = player->getYaw();
- verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
- <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
- <<" pitch="<<pitch
- <<" yaw="<<yaw
- <<std::endl;
+ verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
+ << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+ << " pitch=" << pitch
+ << " yaw=" << yaw
+ << std::endl;
}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
+ peer_id);
- writeU16(os, TOCLIENT_LOCAL_PLAYER_ANIMATIONS);
- writeV2S32(os, animation_frames[0]);
- writeV2S32(os, animation_frames[1]);
- writeV2S32(os, animation_frames[2]);
- writeV2S32(os, animation_frames[3]);
- writeF1000(os, animation_speed);
+ pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
+ << animation_frames[3] << animation_speed;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
{
- std::ostringstream os(std::ios_base::binary);
-
- writeU16(os, TOCLIENT_EYE_OFFSET);
- writeV3F1000(os, first);
- writeV3F1000(os, third);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
+ pkt << first << third;
+ Send(&pkt);
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
std::set<std::string> privs;
m_script->getAuth(player->getName(), NULL, &privs);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_PRIVILEGES);
- writeU16(os, privs.size());
+ NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
+ pkt << (u16) privs.size();
+
for(std::set<std::string>::const_iterator i = privs.begin();
- i != privs.end(); i++){
- os<<serializeString(*i);
+ i != privs.end(); ++i) {
+ pkt << (*i);
}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(&pkt);
}
void Server::SendPlayerInventoryFormspec(u16 peer_id)
if(player->peer_id == PEER_ID_INEXISTENT)
return;
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
- os<<serializeLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+ NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
+ pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+ Send(&pkt);
+}
+
+u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
+{
+ NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
+ pkt.putRawString(datas.c_str(), datas.size());
+ Send(&pkt);
+ return pkt.getSize();
+}
+
+void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
+{
+ NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+ datas.size(), peer_id);
+
+ pkt.putRawString(datas.c_str(), datas.size());
+
+ m_clients.send(pkt.getPeerId(),
+ reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
+ &pkt, reliable);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
return -1;
// Filter destination clients
- std::list<u16> dst_clients;
+ std::vector<u16> dst_clients;
if(params.to_player != "")
{
Player *player = m_env->getPlayer(params.to_player.c_str());
}
dst_clients.push_back(player->peer_id);
}
- else
- {
- std::list<u16> clients = m_clients.getClientIDs();
+ else {
+ std::vector<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
- i = clients.begin(); i != clients.end(); ++i)
- {
+ for(std::vector<u16>::iterator
+ i = clients.begin(); i != clients.end(); ++i) {
Player *player = m_env->getPlayer(*i);
if(!player)
continue;
- if(pos_exists){
+
+ if(pos_exists) {
if(player->getPosition().getDistanceFrom(pos) >
params.max_hear_distance)
continue;
dst_clients.push_back(*i);
}
}
- if(dst_clients.size() == 0)
+
+ if(dst_clients.empty())
return -1;
// Create the sound
m_playing_sounds[id] = ServerPlayingSound();
ServerPlayingSound &psound = m_playing_sounds[id];
psound.params = params;
- for(std::list<u16>::iterator i = dst_clients.begin();
- i != dst_clients.end(); i++)
- psound.clients.insert(*i);
- // Create packet
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_PLAY_SOUND);
- writeS32(os, id);
- os<<serializeString(spec.name);
- writeF1000(os, spec.gain * params.gain);
- writeU8(os, params.type);
- writeV3F1000(os, pos);
- writeU16(os, params.object);
- writeU8(os, params.loop);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send
- for(std::list<u16>::iterator i = dst_clients.begin();
- i != dst_clients.end(); i++){
- // Send as reliable
- m_clients.send(*i, 0, data, true);
+
+ NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
+ pkt << id << spec.name << (float) (spec.gain * params.gain)
+ << (u8) params.type << pos << params.object << params.loop;
+
+ for(std::vector<u16>::iterator i = dst_clients.begin();
+ i != dst_clients.end(); ++i) {
+ psound.clients.insert(*i);
+ m_clients.send(*i, 0, &pkt, true);
}
return id;
}
if(i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
- // Create packet
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_STOP_SOUND);
- writeS32(os, handle);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send
+
+ NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
+ pkt << handle;
+
for(std::set<u16>::iterator i = psound.clients.begin();
- i != psound.clients.end(); i++){
+ i != psound.clients.end(); ++i) {
// Send as reliable
- m_clients.send(*i, 0, data, true);
+ m_clients.send(*i, 0, &pkt, true);
}
// Remove sound reference
m_playing_sounds.erase(i);
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
- std::list<u16> *far_players, float far_d_nodes)
+ std::vector<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- // Create packet
- u32 replysize = 8;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOCLIENT_REMOVENODE);
- writeS16(&reply[2], p.X);
- writeS16(&reply[4], p.Y);
- writeS16(&reply[6], p.Z);
-
- std::list<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i)
- {
- if(far_players)
- {
+ NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
+ pkt << p;
+
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
+ if (far_players) {
// Get player
- Player *player = m_env->getPlayer(*i);
- if(player)
- {
+ if(Player *player = m_env->getPlayer(*i)) {
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
- if(player_pos.getDistanceFrom(p_f) > maxd)
- {
+ if(player_pos.getDistanceFrom(p_f) > maxd) {
far_players->push_back(*i);
continue;
}
}
// Send as reliable
- m_clients.send(*i, 0, reply, true);
+ m_clients.send(*i, 0, &pkt, true);
}
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
- std::list<u16> *far_players, float far_d_nodes,
+ std::vector<u16> *far_players, float far_d_nodes,
bool remove_metadata)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- std::list<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i)
- {
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
- if(far_players)
- {
+ if(far_players) {
// Get player
- Player *player = m_env->getPlayer(*i);
- if(player)
- {
+ if(Player *player = m_env->getPlayer(*i)) {
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
- if(player_pos.getDistanceFrom(p_f) > maxd)
- {
+ if(player_pos.getDistanceFrom(p_f) > maxd) {
far_players->push_back(*i);
continue;
}
}
}
- SharedBuffer<u8> reply(0);
- m_clients.Lock();
+
+ NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
+ m_clients.lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
- if (client != 0)
- {
- // Create packet
- u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
- reply = SharedBuffer<u8>(replysize);
- writeU16(&reply[0], TOCLIENT_ADDNODE);
- writeS16(&reply[2], p.X);
- writeS16(&reply[4], p.Y);
- writeS16(&reply[6], p.Z);
- n.serialize(&reply[8], client->serialization_version);
- u32 index = 8 + MapNode::serializedLength(client->serialization_version);
- writeU8(&reply[index], remove_metadata ? 0 : 1);
+ if (client != 0) {
+ pkt << p << n.param0 << n.param1 << n.param2
+ << (u8) (remove_metadata ? 0 : 1);
if (!remove_metadata) {
if (client->net_proto_version <= 21) {
// Old clients always clear metadata; fix it
// by sending the full block again.
- client->SetBlockNotSent(p);
+ client->SetBlockNotSent(getNodeBlockPos(p));
}
}
}
- m_clients.Unlock();
+ m_clients.unlock();
// Send as reliable
- if (reply.getSize() > 0)
- m_clients.send(*i, 0, reply, true);
+ if (pkt.getSize() > 0)
+ m_clients.send(*i, 0, &pkt, true);
}
}
void Server::setBlockNotSent(v3s16 p)
{
- std::list<u16> clients = m_clients.getClientIDs();
- m_clients.Lock();
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i)
- {
+ std::vector<u16> clients = m_clients.getClientIDs();
+ m_clients.lock();
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
client->SetBlockNotSent(p);
}
- m_clients.Unlock();
+ m_clients.unlock();
}
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
v3s16 p = block->getPos();
-#if 0
- // Analyze it a bit
- bool completely_air = true;
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- {
- if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
- {
- completely_air = false;
- x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
- }
- }
-
- // Print result
- infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
- if(completely_air)
- infostream<<"[completely air] ";
- infostream<<std::endl;
-#endif
-
/*
Create a packet with the block in the right format
*/
block->serialize(os, ver, false);
block->serializeNetworkSpecific(os, net_proto_version);
std::string s = os.str();
- SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
- u32 replysize = 8 + blockdata.getSize();
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOCLIENT_BLOCKDATA);
- writeS16(&reply[2], p.X);
- writeS16(&reply[4], p.Y);
- writeS16(&reply[6], p.Z);
- memcpy(&reply[8], *blockdata, blockdata.getSize());
+ NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
- /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<": \tpacket size: "<<replysize<<std::endl;*/
-
- /*
- Send packet
- */
- m_clients.send(peer_id, 2, reply, true);
+ pkt << p;
+ pkt.putRawString(s.c_str(), s.size());
+ Send(&pkt);
}
void Server::SendBlocks(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- JMutexAutoLock envlock(m_env_mutex);
+ MutexAutoLock envlock(m_env_mutex);
//TODO check if one big lock could be faster then multiple small ones
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
{
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
- std::list<u16> clients = m_clients.getClientIDs();
+ std::vector<u16> clients = m_clients.getClientIDs();
- m_clients.Lock();
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i)
- {
+ m_clients.lock();
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
if (client == NULL)
total_sending += client->SendingCount();
client->GetNextBlocks(m_env,m_emerge, dtime, queue);
}
- m_clients.Unlock();
+ m_clients.unlock();
}
// Sort.
// Lowest is most important.
std::sort(queue.begin(), queue.end());
- m_clients.Lock();
+ m_clients.lock();
for(u32 i=0; i<queue.size(); i++)
{
//TODO: Calculate limit dynamically
client->SentBlock(q.pos);
total_sending++;
}
- m_clients.Unlock();
+ m_clients.unlock();
}
void Server::fillMediaCache()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
infostream<<"Server: Calculating media file checksums"<<std::endl;
// Collect all media file paths
- std::list<std::string> paths;
+ std::vector<std::string> paths;
for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
+ i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
- for(std::list<std::string>::iterator i = paths.begin();
- i != paths.end(); i++)
- {
+ for(std::vector<std::string>::iterator i = paths.begin();
+ i != paths.end(); ++i) {
std::string mediapath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
- for(u32 j=0; j<dirlist.size(); j++){
- if(dirlist[j].dir) // Ignode dirs
+ for (u32 j = 0; j < dirlist.size(); j++) {
+ if (dirlist[j].dir) // Ignode dirs
continue;
std::string filename = dirlist[j].name;
// If name contains illegal characters, ignore the file
- if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
+ if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
infostream<<"Server: ignoring illegal file name: \""
- <<filename<<"\""<<std::endl;
+ << filename << "\"" << std::endl;
continue;
}
// If name is not in a supported format, ignore it
".x", ".b3d", ".md2", ".obj",
NULL
};
- if(removeStringEnd(filename, supported_ext) == ""){
- infostream<<"Server: ignoring unsupported file extension: \""
- <<filename<<"\""<<std::endl;
+ if (removeStringEnd(filename, supported_ext) == ""){
+ infostream << "Server: ignoring unsupported file extension: \""
+ << filename << "\"" << std::endl;
continue;
}
// Ok, attempt to load the file and add to cache
std::string filepath = mediapath + DIR_DELIM + filename;
// Read data
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
- if(fis.good() == false){
- errorstream<<"Server::fillMediaCache(): Could not open \""
- <<filename<<"\" for reading"<<std::endl;
+ if (!fis.good()) {
+ errorstream << "Server::fillMediaCache(): Could not open \""
+ << filename << "\" for reading" << std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
- for(;;){
+ for(;;) {
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
- if(fis.eof())
+ if (fis.eof())
break;
- if(!fis.good()){
+ if (!fis.good()) {
bad = true;
break;
}
}
- if(bad){
+ if(bad) {
errorstream<<"Server::fillMediaCache(): Failed to read \""
- <<filename<<"\""<<std::endl;
+ << filename << "\"" << std::endl;
continue;
}
- if(tmp_os.str().length() == 0){
- errorstream<<"Server::fillMediaCache(): Empty file \""
- <<filepath<<"\""<<std::endl;
+ if(tmp_os.str().length() == 0) {
+ errorstream << "Server::fillMediaCache(): Empty file \""
+ << filepath << "\"" << std::endl;
continue;
}
free(digest);
// Put in list
- this->m_media[filename] = MediaInfo(filepath, sha1_base64);
- verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
+ m_media[filename] = MediaInfo(filepath, sha1_base64);
+ verbosestream << "Server: " << sha1_hex << " is " << filename
+ << std::endl;
}
}
}
-struct SendableMediaAnnouncement
-{
- std::string name;
- std::string sha1_digest;
-
- SendableMediaAnnouncement(const std::string &name_="",
- const std::string &sha1_digest_=""):
- name(name_),
- sha1_digest(sha1_digest_)
- {}
-};
-
void Server::sendMediaAnnouncement(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
-
- verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
- <<std::endl;
+ DSTACK(FUNCTION_NAME);
- std::list<SendableMediaAnnouncement> file_announcements;
-
- for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
- i != m_media.end(); i++){
- // Put in list
- file_announcements.push_back(
- SendableMediaAnnouncement(i->first, i->second.sha1_digest));
- }
+ verbosestream << "Server: Announcing files to id(" << peer_id << ")"
+ << std::endl;
// Make packet
std::ostringstream os(std::ios_base::binary);
- /*
- u16 command
- u32 number of files
- for each texture {
- u16 length of name
- string name
- u16 length of sha1_digest
- string sha1_digest
- }
- */
-
- writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
- writeU16(os, file_announcements.size());
+ NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
+ pkt << (u16) m_media.size();
- for(std::list<SendableMediaAnnouncement>::iterator
- j = file_announcements.begin();
- j != file_announcements.end(); ++j){
- os<<serializeString(j->name);
- os<<serializeString(j->sha1_digest);
+ for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
+ i != m_media.end(); ++i) {
+ pkt << i->first << i->second.sha1_digest;
}
- os<<serializeString(g_settings->get("remote_media"));
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt << g_settings->get("remote_media");
+ Send(&pkt);
}
struct SendableMedia
};
void Server::sendRequestedMedia(u16 peer_id,
- const std::list<std::string> &tosend)
+ const std::vector<std::string> &tosend)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"Server::sendRequestedMedia(): "
<<"Sending files to client"<<std::endl;
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
- std::vector< std::list<SendableMedia> > file_bunches;
- file_bunches.push_back(std::list<SendableMedia>());
+ std::vector< std::vector<SendableMedia> > file_bunches;
+ file_bunches.push_back(std::vector<SendableMedia>());
u32 file_size_bunch_total = 0;
- for(std::list<std::string>::const_iterator i = tosend.begin();
- i != tosend.end(); ++i)
- {
+ for(std::vector<std::string>::const_iterator i = tosend.begin();
+ i != tosend.end(); ++i) {
const std::string &name = *i;
- if(m_media.find(name) == m_media.end()){
+ if(m_media.find(name) == m_media.end()) {
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
- for(;;){
+ for(;;) {
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
file_size_bunch_total += len;
if(fis.eof())
break;
- if(!fis.good()){
+ if(!fis.good()) {
bad = true;
break;
}
}
- if(bad){
+ if(bad) {
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
<<name<<"\""<<std::endl;
continue;
SendableMedia(name, tpath, tmp_os.str()));
// Start next bunch if got enough data
- if(file_size_bunch_total >= bytes_per_bunch){
- file_bunches.push_back(std::list<SendableMedia>());
+ if(file_size_bunch_total >= bytes_per_bunch) {
+ file_bunches.push_back(std::vector<SendableMedia>());
file_size_bunch_total = 0;
}
/* Create and send packets */
- u32 num_bunches = file_bunches.size();
- for(u32 i=0; i<num_bunches; i++)
- {
- std::ostringstream os(std::ios_base::binary);
-
+ u16 num_bunches = file_bunches.size();
+ for(u16 i = 0; i < num_bunches; i++) {
/*
u16 command
u16 total number of texture bunches
}
*/
- writeU16(os, TOCLIENT_MEDIA);
- writeU16(os, num_bunches);
- writeU16(os, i);
- writeU32(os, file_bunches[i].size());
+ NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
+ pkt << num_bunches << i << (u32) file_bunches[i].size();
- for(std::list<SendableMedia>::iterator
+ for(std::vector<SendableMedia>::iterator
j = file_bunches[i].begin();
- j != file_bunches[i].end(); ++j){
- os<<serializeString(j->name);
- os<<serializeLongString(j->data);
+ j != file_bunches[i].end(); ++j) {
+ pkt << j->name;
+ pkt.putLongString(j->data);
}
- // Make data buffer
- std::string s = os.str();
- verbosestream<<"Server::sendRequestedMedia(): bunch "
- <<i<<"/"<<num_bunches
- <<" files="<<file_bunches[i].size()
- <<" size=" <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 2, data, true);
+ verbosestream << "Server::sendRequestedMedia(): bunch "
+ << i << "/" << num_bunches
+ << " files=" << file_bunches[i].size()
+ << " size=" << pkt.getSize() << std::endl;
+ Send(&pkt);
}
}
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
{
- if(m_detached_inventories.count(name) == 0){
- errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+ if(m_detached_inventories.count(name) == 0) {
+ errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
return;
}
Inventory *inv = m_detached_inventories[name];
-
std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_DETACHED_INVENTORY);
- os<<serializeString(name);
+
+ os << serializeString(name);
inv->serialize(os);
// Make data buffer
std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
+ pkt.putRawString(s.c_str(), s.size());
+
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(&pkt);
}
- else
- {
- m_clients.sendToAll(0,data,true);
+ else {
+ m_clients.sendToAll(0, &pkt, true);
}
}
void Server::sendDetachedInventories(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); i++){
+ i != m_detached_inventories.end(); ++i) {
const std::string &name = i->first;
//Inventory *inv = i->second;
sendDetachedInventory(name, peer_id);
void Server::DiePlayer(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- infostream<<"Server::DiePlayer(): Player "
- <<playersao->getPlayer()->getName()
- <<" dies"<<std::endl;
+ infostream << "Server::DiePlayer(): Player "
+ << playersao->getPlayer()->getName()
+ << " dies" << std::endl;
playersao->setHP(0);
void Server::RespawnPlayer(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- infostream<<"Server::RespawnPlayer(): Player "
- <<playersao->getPlayer()->getName()
- <<" respawns"<<std::endl;
+ infostream << "Server::RespawnPlayer(): Player "
+ << playersao->getPlayer()->getName()
+ << " respawns" << std::endl;
playersao->setHP(PLAYER_MAX_HP);
+ playersao->setBreath(PLAYER_MAX_BREATH);
+
+ SendPlayerHP(peer_id);
+ SendPlayerBreath(peer_id);
bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){
- v3f pos = findSpawnPos(m_env->getServerMap());
+ v3f pos = findSpawnPos();
+ // setPos will send the new position to client
playersao->setPos(pos);
}
}
-void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
+
+void Server::DenySudoAccess(u16 peer_id)
+{
+ DSTACK(FUNCTION_NAME);
+
+ NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
+ Send(&pkt);
+}
+
+
+void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+ const std::string &str_reason, bool reconnect)
+{
+ if (proto_ver >= 25) {
+ SendAccessDenied(peer_id, reason, str_reason);
+ } else {
+ std::wstring wreason = utf8_to_wide(
+ reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
+ accessDeniedStrings[(u8)reason]);
+ SendAccessDenied_Legacy(peer_id, wreason);
+ }
+
+ m_clients.event(peer_id, CSE_SetDenied);
+ m_con.DisconnectPeer(peer_id);
+}
+
+
+void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
+{
+ DSTACK(FUNCTION_NAME);
+
+ SendAccessDenied(peer_id, reason, custom_reason);
+ m_clients.event(peer_id, CSE_SetDenied);
+ m_con.DisconnectPeer(peer_id);
+}
+
+// 13/03/15: remove this function when protocol version 25 will become
+// the minimum version for MT users, maybe in 1 year
+void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
- SendAccessDenied(peer_id, reason);
+ SendAccessDenied_Legacy(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
m_con.DisconnectPeer(peer_id);
}
+void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+{
+ DSTACK(FUNCTION_NAME);
+
+ if (!forSudoMode) {
+ RemoteClient* client = getClient(peer_id, CS_Invalid);
+
+ NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
+
+ // Right now, the auth mechs don't change between login and sudo mode.
+ u32 sudo_auth_mechs = client->allowed_auth_mechs;
+ client->allowed_sudo_mechs = sudo_auth_mechs;
+
+ resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
+ << g_settings->getFloat("dedicated_server_step")
+ << sudo_auth_mechs;
+
+ Send(&resp_pkt);
+ m_clients.event(peer_id, CSE_AuthAccept);
+ } else {
+ NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
+
+ // We only support SRP right now
+ u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
+
+ resp_pkt << sudo_auth_mechs;
+ Send(&resp_pkt);
+ m_clients.event(peer_id, CSE_SudoSuccess);
+ }
+}
+
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
std::wstring message;
{
/*
{
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
- if(psound.clients.size() == 0)
+ if(psound.clients.empty())
m_playing_sounds.erase(i++);
else
- i++;
+ ++i;
}
Player *player = m_env->getPlayer(peer_id);
Print out action
*/
{
- if(player != NULL && reason != CDR_DENY)
- {
+ if(player != NULL && reason != CDR_DENY) {
std::ostringstream os(std::ios_base::binary);
- std::list<u16> clients = m_clients.getClientIDs();
+ std::vector<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i)
- {
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
// Get player
Player *player = m_env->getPlayer(*i);
if(!player)
continue;
+
// Get name of player
- os<<player->getName()<<" ";
+ os << player->getName() << " ";
}
- actionstream<<player->getName()<<" "
- <<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
- <<" List of players: "<<os.str()<<std::endl;
+ std::string name = player->getName();
+ actionstream << name << " "
+ << (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
+ << " List of players: " << os.str() << std::endl;
+ if (m_admin_chat)
+ m_admin_chat->outgoing_queue.push_back(
+ new ChatEventNick(CET_NICK_REMOVE, name));
}
}
{
- JMutexAutoLock env_lock(m_env_mutex);
+ MutexAutoLock env_lock(m_env_mutex);
m_clients.DeleteClient(peer_id);
}
}
SendChatMessage(PEER_ID_INEXISTENT,message);
}
-void Server::UpdateCrafting(u16 peer_id)
+void Server::UpdateCrafting(Player* player)
{
- DSTACK(__FUNCTION_NAME);
-
- Player* player = m_env->getPlayer(peer_id);
- assert(player);
+ DSTACK(FUNCTION_NAME);
// Get a preview for crafting
ItemStack preview;
InventoryLocation loc;
loc.setPlayer(player->getName());
- getCraftingResult(&player->inventory, preview, false, this);
+ std::vector<ItemStack> output_replacements;
+ getCraftingResult(&player->inventory, preview, output_replacements, false, this);
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
- assert(plist);
- assert(plist->getSize() >= 1);
+ sanity_check(plist);
+ sanity_check(plist->getSize() >= 1);
plist->changeItem(0, preview);
}
+void Server::handleChatInterfaceEvent(ChatEvent *evt)
+{
+ if (evt->type == CET_NICK_ADD) {
+ // The terminal informed us of its nick choice
+ m_admin_nick = ((ChatEventNick *)evt)->nick;
+ if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
+ errorstream << "You haven't set up an account." << std::endl
+ << "Please log in using the client as '"
+ << m_admin_nick << "' with a secure password." << std::endl
+ << "Until then, you can't execute admin tasks via the console," << std::endl
+ << "and everybody can claim the user account instead of you," << std::endl
+ << "giving them full control over this server." << std::endl;
+ }
+ } else {
+ assert(evt->type == CET_CHAT);
+ handleAdminChat((ChatEventChat *)evt);
+ }
+}
+
+std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
+ const std::wstring &wmessage, bool check_shout_priv,
+ u16 peer_id_to_avoid_sending)
+{
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:") + name);
+
+ // Line to send
+ std::wstring line;
+ // Whether to send line to the player that sent the message, or to all players
+ bool broadcast_line = true;
+
+ // Run script hook
+ bool ate = m_script->on_chat_message(name,
+ wide_to_utf8(wmessage));
+ // If script ate the message, don't proceed
+ if (ate)
+ return L"";
+
+ // Commands are implemented in Lua, so only catch invalid
+ // commands that were not "eaten" and send an error back
+ if (wmessage[0] == L'/') {
+ std::wstring wcmd = wmessage.substr(1);
+ broadcast_line = false;
+ if (wcmd.length() == 0)
+ line += L"-!- Empty command";
+ else
+ line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
+ } else {
+ if (check_shout_priv && !checkPriv(name, "shout")) {
+ line += L"-!- You don't have permission to shout.";
+ broadcast_line = false;
+ } else {
+ line += L"<";
+ line += wname;
+ line += L"> ";
+ line += wmessage;
+ }
+ }
+
+ /*
+ Tell calling method to send the message to sender
+ */
+ if (!broadcast_line) {
+ return line;
+ } else {
+ /*
+ Send the message to others
+ */
+ actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
+
+ std::vector<u16> clients = m_clients.getClientIDs();
+
+ for (u16 i = 0; i < clients.size(); i++) {
+ u16 cid = clients[i];
+ if (cid != peer_id_to_avoid_sending)
+ SendChatMessage(cid, line);
+ }
+ }
+ return L"";
+}
+
+void Server::handleAdminChat(const ChatEventChat *evt)
+{
+ std::string name = evt->nick;
+ std::wstring wname = utf8_to_wide(name);
+ std::wstring wmessage = evt->evt_msg;
+
+ std::wstring answer = handleChat(name, wname, wmessage);
+
+ // If asked to send answer to sender
+ if (!answer.empty()) {
+ m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
+ }
+}
+
RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
{
RemoteClient *client = getClientNoEx(peer_id,state_min);
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
// Version
- os<<L"version="<<narrow_to_wide(minetest_version_simple);
+ os<<L"version="<<narrow_to_wide(g_version_string);
// Uptime
os<<L", uptime="<<m_uptime.get();
// Max lag estimate
// Information about clients
bool first = true;
os<<L", clients={";
- std::list<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator i = clients.begin();
- i != clients.end(); ++i)
- {
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
// Get player
Player *player = m_env->getPlayer(*i);
// Get name of player
name = narrow_to_wide(player->getName());
// Add name to information string
if(!first)
- os<<L",";
+ os << L", ";
else
first = false;
- os<<name;
+ os << name;
}
- os<<L"}";
+ os << L"}";
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
if(g_settings->get("motd") != "")
void Server::reportPrivsModified(const std::string &name)
{
- if(name == ""){
- std::list<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i){
+ if(name == "") {
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for(std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
Player *player = m_env->getPlayer(*i);
reportPrivsModified(player->getName());
}
void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
+ // m_env will be NULL if the server is initializing
+ if (!m_env)
+ return;
+
+ if (m_admin_nick == name && !m_admin_nick.empty()) {
+ m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
+ }
+
Player *player = m_env->getPlayer(name);
- if(!player)
+ if (!player) {
return;
+ }
if (player->peer_id == PEER_ID_INEXISTENT)
return;
SendChatMessage(player->peer_id, msg);
}
-bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
+bool Server::showFormspec(const char *playername, const std::string &formspec,
+ const std::string &formname)
{
- Player *player = m_env->getPlayer(playername);
+ // m_env will be NULL if the server is initializing
+ if (!m_env)
+ return false;
- if(!player)
- {
- infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
+ Player *player = m_env->getPlayer(playername);
+ if (!player)
return false;
- }
SendShowFormspecMessage(player->peer_id, formspec, formname);
return true;
}
-u32 Server::hudAdd(Player *player, HudElement *form) {
+u32 Server::hudAdd(Player *player, HudElement *form)
+{
if (!player)
return -1;
-
+
u32 id = player->addHud(form);
SendHUDAdd(player->peer_id, id, form);
if (!todel)
return false;
-
+
delete todel;
SendHUDRemove(player->peer_id, id);
return true;
}
-bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
+bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
+{
if (!player)
return false;
return true;
}
-bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
+bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
+{
if (!player)
return false;
SendHUDSetFlags(player->peer_id, flags, mask);
- player->hud_flags = flags;
-
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+
PlayerSAO* playersao = player->getPlayerSAO();
-
+
if (playersao == NULL)
return false;
return true;
}
-bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
+bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
+{
if (!player)
return false;
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
+ player->setHotbarItemcount(hotbar_itemcount);
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
-void Server::hudSetHotbarImage(Player *player, std::string name) {
+s32 Server::hudGetHotbarItemcount(Player *player)
+{
+ if (!player)
+ return 0;
+ return player->getHotbarItemcount();
+}
+
+void Server::hudSetHotbarImage(Player *player, std::string name)
+{
if (!player)
return;
+ player->setHotbarImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
-void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
+std::string Server::hudGetHotbarImage(Player *player)
+{
+ if (!player)
+ return "";
+ return player->getHotbarImage();
+}
+
+void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
+{
if (!player)
return;
+ player->setHotbarSelectedImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
-bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
+std::string Server::hudGetHotbarSelectedImage(Player *player)
+{
+ if (!player)
+ return "";
+
+ return player->getHotbarSelectedImage();
+}
+
+bool Server::setLocalPlayerAnimations(Player *player,
+ v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
+ player->setLocalAnimations(animation_frames, frame_speed);
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
return true;
}
if (!player)
return false;
+ player->eye_offset_first = first;
+ player->eye_offset_third = third;
SendEyeOffset(player->peer_id, first, third);
return true;
}
bool Server::setSky(Player *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms)
+ const std::string &type, const std::vector<std::string> ¶ms)
{
if (!player)
return false;
+ player->setSky(bgcolor, type, params);
SendSetSky(player->peer_id, bgcolor, type, params);
return true;
}
bool Server::overrideDayNightRatio(Player *player, bool do_override,
- float ratio)
+ float ratio)
{
if (!player)
return false;
+ player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
return true;
}
SendChatMessage(PEER_ID_INEXISTENT,msg);
}
-void Server::spawnParticle(const char *playername, v3f pos,
- v3f velocity, v3f acceleration,
- float expirationtime, float size, bool
- collisiondetection, bool vertical, std::string texture)
+void Server::spawnParticle(const std::string &playername, v3f pos,
+ v3f velocity, v3f acceleration,
+ float expirationtime, float size, bool
+ collisiondetection, bool vertical, const std::string &texture)
{
- Player *player = m_env->getPlayer(playername);
- if(!player)
+ // m_env will be NULL if the server is initializing
+ if (!m_env)
return;
- SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, vertical, texture);
-}
-void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture)
-{
- SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
+ u16 peer_id = PEER_ID_INEXISTENT;
+ if (playername != "") {
+ Player* player = m_env->getPlayer(playername.c_str());
+ if (!player)
+ return;
+ peer_id = player->peer_id;
+ }
+
+ SendSpawnParticle(peer_id, pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
-u32 Server::addParticleSpawner(const char *playername,
- u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture)
+u32 Server::addParticleSpawner(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime, float minsize, float maxsize,
+ bool collisiondetection, bool vertical, const std::string &texture,
+ const std::string &playername)
{
- Player *player = m_env->getPlayer(playername);
- if(!player)
+ // m_env will be NULL if the server is initializing
+ if (!m_env)
return -1;
- u32 id = 0;
- for(;;) // look for unused particlespawner id
- {
- id++;
- if (std::find(m_particlespawner_ids.begin(),
- m_particlespawner_ids.end(), id)
- == m_particlespawner_ids.end())
- {
- m_particlespawner_ids.push_back(id);
- break;
- }
+ u16 peer_id = PEER_ID_INEXISTENT;
+ if (playername != "") {
+ Player* player = m_env->getPlayer(playername.c_str());
+ if (!player)
+ return -1;
+ peer_id = player->peer_id;
}
- SendAddParticleSpawner(player->peer_id, amount, spawntime,
- minpos, maxpos, minvel, maxvel, minacc, maxacc,
- minexptime, maxexptime, minsize, maxsize,
- collisiondetection, vertical, texture, id);
-
- return id;
-}
-
-u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture)
-{
u32 id = 0;
for(;;) // look for unused particlespawner id
{
}
}
- SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
+ SendAddParticleSpawner(peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, vertical, texture, id);
return id;
}
-void Server::deleteParticleSpawner(const char *playername, u32 id)
+void Server::deleteParticleSpawner(const std::string &playername, u32 id)
{
- Player *player = m_env->getPlayer(playername);
- if(!player)
- return;
+ // m_env will be NULL if the server is initializing
+ if (!m_env)
+ throw ServerError("Can't delete particle spawners during initialisation!");
- m_particlespawner_ids.erase(
- std::remove(m_particlespawner_ids.begin(),
- m_particlespawner_ids.end(), id),
- m_particlespawner_ids.end());
- SendDeleteParticleSpawner(player->peer_id, id);
-}
+ u16 peer_id = PEER_ID_INEXISTENT;
+ if (playername != "") {
+ Player* player = m_env->getPlayer(playername.c_str());
+ if (!player)
+ return;
+ peer_id = player->peer_id;
+ }
-void Server::deleteParticleSpawnerAll(u32 id)
-{
m_particlespawner_ids.erase(
std::remove(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id),
m_particlespawner_ids.end());
- SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
+ SendDeleteParticleSpawner(peer_id, id);
}
Inventory* Server::createDetachedInventory(const std::string &name)
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
}
Inventory *inv = new Inventory(m_itemdef);
- assert(inv);
+ sanity_check(inv);
m_detached_inventories[name] = inv;
//TODO find a better way to do this
sendDetachedInventory(name,PEER_ID_INEXISTENT);
return inv;
}
-class BoolScopeSet
-{
-public:
- BoolScopeSet(bool *dst, bool val):
- m_dst(dst)
- {
- m_orig_state = *m_dst;
- *m_dst = val;
- }
- ~BoolScopeSet()
- {
- *m_dst = m_orig_state;
- }
-private:
- bool *m_dst;
- bool m_orig_state;
-};
-
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
{
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
ServerMap *map = (ServerMap*)(&m_env->getMap());
- // Disable rollback report sink while reverting
- BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
// Fail if no actions to handle
if(actions.empty()){
for(std::list<RollbackAction>::const_iterator
i = actions.begin();
- i != actions.end(); i++)
+ i != actions.end(); ++i)
{
const RollbackAction &action = *i;
num_tried++;
// IGameDef interface
// Under envlock
-IItemDefManager* Server::getItemDefManager()
+IItemDefManager *Server::getItemDefManager()
{
return m_itemdef;
}
-INodeDefManager* Server::getNodeDefManager()
+
+INodeDefManager *Server::getNodeDefManager()
{
return m_nodedef;
}
-ICraftDefManager* Server::getCraftDefManager()
+
+ICraftDefManager *Server::getCraftDefManager()
{
return m_craftdef;
}
-ITextureSource* Server::getTextureSource()
+ITextureSource *Server::getTextureSource()
{
return NULL;
}
-IShaderSource* Server::getShaderSource()
+IShaderSource *Server::getShaderSource()
{
return NULL;
}
-scene::ISceneManager* Server::getSceneManager()
+scene::ISceneManager *Server::getSceneManager()
{
return NULL;
}
{
return m_nodedef->allocateDummy(name);
}
-ISoundManager* Server::getSoundManager()
+
+ISoundManager *Server::getSoundManager()
{
return &dummySoundManager;
}
-MtEventManager* Server::getEventManager()
+
+MtEventManager *Server::getEventManager()
{
return m_event;
}
-IRollbackReportSink* Server::getRollbackReportSink()
-{
- if(!m_enable_rollback_recording)
- return NULL;
- if(!m_rollback_sink_enabled)
- return NULL;
- return m_rollback;
-}
-IWritableItemDefManager* Server::getWritableItemDefManager()
+IWritableItemDefManager *Server::getWritableItemDefManager()
{
return m_itemdef;
}
-IWritableNodeDefManager* Server::getWritableNodeDefManager()
+
+IWritableNodeDefManager *Server::getWritableNodeDefManager()
{
return m_nodedef;
}
-IWritableCraftDefManager* Server::getWritableCraftDefManager()
+
+IWritableCraftDefManager *Server::getWritableCraftDefManager()
{
return m_craftdef;
}
-const ModSpec* Server::getModSpec(const std::string &modname)
+const ModSpec *Server::getModSpec(const std::string &modname) const
{
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
- const ModSpec &mod = *i;
- if(mod.name == modname)
+ std::vector<ModSpec>::const_iterator it;
+ for (it = m_mods.begin(); it != m_mods.end(); ++it) {
+ const ModSpec &mod = *it;
+ if (mod.name == modname)
return &mod;
}
return NULL;
}
-void Server::getModNames(std::list<std::string> &modlist)
+
+void Server::getModNames(std::vector<std::string> &modlist)
{
- for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
- {
- modlist.push_back(i->name);
- }
+ std::vector<ModSpec>::iterator it;
+ for (it = m_mods.begin(); it != m_mods.end(); ++it)
+ modlist.push_back(it->name);
}
+
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}
-v3f findSpawnPos(ServerMap &map)
+v3f Server::findSpawnPos()
{
- //return v3f(50,50,50)*BS;
-
- v3s16 nodepos;
-
-#if 0
- nodepos = v2s16(0,0);
- groundheight = 20;
-#endif
+ ServerMap &map = m_env->getServerMap();
+ v3f nodeposf;
+ if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
+ return nodeposf * BS;
+ }
-#if 1
- s16 water_level = map.getWaterLevel();
+ bool is_good = false;
// Try to find a good place a few times
- for(s32 i=0; i<1000; i++)
- {
+ for(s32 i = 0; i < 4000 && !is_good; i++) {
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
-range + (myrand() % (range * 2)),
-range + (myrand() % (range * 2)));
- // Get ground height at point
- s16 groundheight = map.findGroundLevel(nodepos2d);
- if (groundheight <= water_level) // Don't go underwater
- continue;
- if (groundheight > water_level + 6) // Don't go to high places
+ // Get spawn level at point
+ s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
+ // Continue if MAX_MAP_GENERATION_LIMIT was returned by
+ // the mapgen to signify an unsuitable spawn position
+ if (spawn_level == MAX_MAP_GENERATION_LIMIT)
continue;
- nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
- bool is_good = false;
+ v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
+
s32 air_count = 0;
for (s32 i = 0; i < 10; i++) {
v3s16 blockpos = getNodeBlockPos(nodepos);
content_t c = map.getNodeNoEx(nodepos).getContent();
if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
air_count++;
- if (air_count >= 2){
+ if (air_count >= 2) {
+ nodeposf = intToFloat(nodepos, BS);
+ // Don't spawn the player outside map boundaries
+ if (objectpos_over_limit(nodeposf))
+ continue;
is_good = true;
break;
}
}
nodepos.Y++;
}
- if(is_good){
- // Found a good place
- //infostream<<"Searched through "<<i<<" places."<<std::endl;
- break;
- }
}
-#endif
- return intToFloat(nodepos, BS);
+ return nodeposf;
}
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
+PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
{
- RemotePlayer *player = NULL;
bool newplayer = false;
/*
Try to get an existing player
*/
- player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
+ RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
// If player is already connected, cancel
if(player != NULL && player->peer_id != 0)
// Set player position
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
- v3f pos = findSpawnPos(m_env->getServerMap());
+ v3f pos = findSpawnPos();
player->setPosition(pos);
// Make sure the player is saved
// Add player to environment
m_env->addPlayer(player);
+ } else {
+ // If the player exists, ensure that they respawn inside legal bounds
+ // This fixes an assert crash when the player can't be added
+ // to the environment
+ if (objectpos_over_limit(player->getPosition())) {
+ actionstream << "Respawn position for player \""
+ << name << "\" outside limits, resetting" << std::endl;
+ v3f pos = findSpawnPos();
+ player->setPosition(pos);
+ }
}
// Create a new player active object
getPlayerEffectivePrivs(player->getName()),
isSingleplayer());
+ player->protocol_version = proto_version;
+
/* Clean up old HUD elements from previous sessions */
player->clearHud();
void dedicated_server_loop(Server &server, bool &kill)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"dedicated_server_loop()"<<std::endl;
{
infostream<<"Dedicated server quitting"<<std::endl;
#if USE_CURL
- if(g_settings->getBool("server_announce") == true)
- ServerList::sendAnnounce("delete");
+ if(g_settings->getBool("server_announce"))
+ ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
#endif
break;
}
}
}
}
-
-