#include <queue>
#include <algorithm>
#include "clientserver.h"
+#include "ban.h"
+#include "environment.h"
#include "map.h"
-#include "jmutexautolock.h"
+#include "jthread/jmutexautolock.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
+#include "version.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
+#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "script/cpp_api/scriptapi.h"
+#include "scripting_game.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
+#include "util/thread.h"
#include "defaultsettings.h"
-void * ServerThread::Thread()
+class ClientNotFoundException : public BaseException
{
- ThreadStarted();
+public:
+ ClientNotFoundException(const char *s):
+ BaseException(s)
+ {}
+};
+
+class ServerThread : public JThread
+{
+ Server *m_server;
+
+public:
+ ServerThread(Server *server):
+ JThread(),
+ m_server(server)
+ {
+ }
+
+ void * Thread();
+};
+
+void * ServerThread::Thread()
+{
log_register_thread("ServerThread");
DSTACK(__FUNCTION_NAME);
-
BEGIN_DEBUG_EXCEPTION_HANDLER
- while(getRun())
+ m_server->AsyncRunStep(true);
+
+ ThreadStarted();
+
+ while(!StopRequested())
{
try{
//TimeTaker timer("AsyncRunStep() + Receive()");
{
infostream<<"Server: PeerNotFoundException"<<std::endl;
}
+ catch(ClientNotFoundException &e)
+ {
+ }
catch(con::ConnectionBindFailed &e)
{
m_server->setAsyncFatalError(e.what());
}
}
-/*
- PlayerInfo
-*/
-
-PlayerInfo::PlayerInfo()
-{
- name[0] = 0;
- avg_rtt = 0;
-}
-
-void PlayerInfo::PrintLine(std::ostream *s)
-{
- (*s)<<id<<": ";
- (*s)<<"\""<<name<<"\" ("
- <<(position.X/10)<<","<<(position.Y/10)
- <<","<<(position.Z/10)<<") ";
- address.print(s);
- (*s)<<" avg_rtt="<<avg_rtt;
- (*s)<<std::endl;
-}
-
/*
Server
*/
Server::Server(
const std::string &path_world,
- const std::string &path_config,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
):
m_path_world(path_world),
- m_path_config(path_config),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_async_fatal_error(""),
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"), this),
- m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
+ m_banmanager(NULL),
m_rollback(NULL),
m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
- m_thread(this),
+ m_thread(NULL),
m_time_of_day_send_timer(0),
m_uptime(0),
m_shutdown_requested(false),
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
- m_clients_number = 0;
- m_env_mutex.Init();
- m_con_mutex.Init();
- m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
+ m_lag = g_settings->getFloat("dedicated_server_step");
if(path_world == "")
throw ServerError("Supplied empty world path");
else
infostream<<std::endl;
infostream<<"- world: "<<m_path_world<<std::endl;
- infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
// Initialize default settings and override defaults with those provided
Settings gamedefaults;
getGameMinetestConfig(gamespec.path, gamedefaults);
override_default_settings(g_settings, &gamedefaults);
-
+
+ // Create server thread
+ m_thread = new ServerThread(this);
+
// Create emerge manager
m_emerge = new EmergeManager(this);
-
- // Create rollback manager
- std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
- m_rollback = createRollbackManager(rollback_path, this);
// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
throw ServerError("Failed to initialize world");
+ // Create ban manager
+ std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
+ m_banmanager = new BanManager(ban_path);
+
+ // Create rollback manager
+ std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
+ m_rollback = createRollbackManager(rollback_path, this);
+
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent())
+ if(!modconf.isConsistent())
{
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> load_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
+ for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
- {
- std::string name = *it;
+ {
+ std::string name = *it;
if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
load_mod_names.insert(name.substr(9));
}
it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
if(!load_mod_names.empty())
- {
+ {
errorstream << "The following mods could not be found:";
for(std::set<std::string>::iterator it = load_mod_names.begin();
it != load_mod_names.end(); ++it)
infostream<<"Server: Initializing Lua"<<std::endl;
- m_script = new ScriptApi(this);
+ m_script = new GameScripting(this);
// Load and run builtin.lua
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
- m_env = new ServerEnvironment(servermap, m_script, this, this);
+ m_env = new ServerEnvironment(servermap, m_script, this, m_emerge);
// Run some callbacks after the MG params have been set up but before activation
MapgenParams *mgparams = servermap->getMapgenParams();
// Initialize mapgens
m_emerge->initMapgens(mgparams);
+ servermap->setMapgenParams(m_emerge->params);
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
Stop threads
*/
stop();
+ delete m_thread;
//shutdown all emerge threads first!
delete m_emerge;
// Delete things in the reverse order of creation
delete m_env;
delete m_rollback;
+ delete m_banmanager;
delete m_event;
delete m_itemdef;
delete m_nodedef;
infostream<<"Starting server on port "<<port<<"..."<<std::endl;
// Stop thread if already running
- m_thread.stop();
+ m_thread->Stop();
// Initialize connection
m_con.SetTimeoutMs(30);
m_con.Serve(port);
// Start thread
- m_thread.setRun(true);
- m_thread.Start();
+ m_thread->Start();
// ASCII art for the win!
actionstream
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
- m_thread.setRun(false);
+ m_thread->Stop();
//m_emergethread.setRun(false);
- m_thread.stop();
+ m_thread->Wait();
//m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
}
}
-void Server::AsyncRunStep()
+void Server::AsyncRunStep(bool initial_step)
{
DSTACK(__FUNCTION_NAME);
SendBlocks(dtime);
}
- if(dtime < 0.001)
+ if((dtime < 0.001) && (initial_step == false))
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i->second;
- SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
- // Send as reliable
- m_con.Send(client->peer_id, 0, data, true);
+ SendTimeOfDay(client->peer_id, time, time_speed);
}
}
}
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
- m_clients_number = 0;
+ m_clients_names.clear();
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(std::map<u16, RemoteClient*>::iterator
continue;
infostream<<"* "<<player->getName()<<"\t";
client->PrintInfo(infostream);
- ++m_clients_number;
+ m_clients_names.push_back(player->getName());
}
}
}
+ m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
#if USE_CURL
// send masterserver announce
{
float &counter = m_masterserver_timer;
if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
{
- ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
+ ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_lag, m_gamespec.id, m_mods);
counter = 0.01;
}
counter += dtime;
memcpy((char*)&reply[2], unreliable_data.c_str(),
unreliable_data.size());
// Send as unreliable
- m_con.Send(client->peer_id, 0, reply, false);
+ m_con.Send(client->peer_id, 1, reply, false);
}
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
// for them.
std::list<u16> far_players;
- if(event->type == MEET_ADDNODE)
+ if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
{
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
prof.add("MEET_ADDNODE", 1);
if(disable_single_change_sending)
sendAddNode(event->p, event->n, event->already_known_by_peer,
- &far_players, 5);
+ &far_players, 5, event->type == MEET_ADDNODE);
else
sendAddNode(event->p, event->n, event->already_known_by_peer,
- &far_players, 30);
+ &far_players, 30, event->type == MEET_ADDNODE);
}
else if(event->type == MEET_REMOVENODE)
{
{
counter = 0.0;
- for (unsigned int i = 0; i != m_emerge->emergethread.size(); i++)
- m_emerge->emergethread[i]->trigger();
+ m_emerge->startAllThreads();
// Update m_enable_rollback_recording here too
m_enable_rollback_recording =
ScopeProfiler sp(g_profiler, "Server: saving stuff");
//Ban stuff
- if(m_banmanager.isModified())
- m_banmanager.save();
+ if(m_banmanager->isModified())
+ m_banmanager->save();
// Save changed parts of map
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
addr_s = address.serializeString();
// drop player if is ip is banned
- if(m_banmanager.isIpBanned(addr_s)){
+ if(m_banmanager->isIpBanned(addr_s)){
+ std::string ban_name = m_banmanager->getBanName(addr_s);
infostream<<"Server: A banned client tried to connect from "
<<addr_s<<"; banned name was "
- <<m_banmanager.getBanName(addr_s)<<std::endl;
+ <<ban_name<<std::endl;
// This actually doesn't seem to transfer to the client
- SendAccessDenied(m_con, peer_id,
- L"Your ip is banned. Banned name was "
- +narrow_to_wide(m_banmanager.getBanName(addr_s)));
+ DenyAccess(peer_id, L"Your ip is banned. Banned name was "
+ +narrow_to_wide(ban_name));
m_con.DeletePeer(peer_id);
return;
}
if(datasize < 2+1+PLAYERNAME_SIZE)
return;
- verbosestream<<"Server: Got TOSERVER_INIT from "
- <<peer_id<<std::endl;
+ // If net_proto_version is set, this client has already been handled
+ if(getClient(peer_id)->net_proto_version != 0){
+ verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
+ <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
+ return;
+ }
+
+ verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
+ <<peer_id<<")"<<std::endl;
+
+ // Do not allow multiple players in simple singleplayer mode.
+ // This isn't a perfect way to do it, but will suffice for now.
+ if(m_simple_singleplayer_mode && m_clients.size() > 1){
+ infostream<<"Server: Not allowing another client ("<<addr_s
+ <<") to connect in simple singleplayer mode"<<std::endl;
+ DenyAccess(peer_id, L"Running in simple singleplayer mode.");
+ return;
+ }
// First byte after command is maximum supported
// serialization version
{
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
- infostream<<"Server: Cannot negotiate "
- "serialization version with peer "
- <<peer_id<<std::endl;
- SendAccessDenied(m_con, peer_id, std::wstring(
+ infostream<<"Server: Cannot negotiate serialization version with "
+ <<addr_s<<std::endl;
+ DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L"."
+ + narrow_to_wide(minetest_version_simple) + L"."
);
return;
}
net_proto_version = max_net_proto_version;
}
- verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
+ verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
<<min_net_proto_version<<", max: "<<max_net_proto_version
<<", chosen: "<<net_proto_version<<std::endl;
if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
{
- actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
- <<std::endl;
- SendAccessDenied(m_con, peer_id, std::wstring(
+ actionstream<<"Server: A mismatched client tried to connect from "
+ <<addr_s<<std::endl;
+ DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L",\n"
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ L"server's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ L"..."
{
actionstream<<"Server: A mismatched (strict) client tried to "
<<"connect from "<<addr_s<<std::endl;
- SendAccessDenied(m_con, peer_id, std::wstring(
+ DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
- + narrow_to_wide(VERSION_STRING) + L",\n"
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ L"server's PROTOCOL_VERSION (strict) is "
+ narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ L", client's PROTOCOL_VERSION is "
{
actionstream<<"Server: Player with an empty name "
<<"tried to connect from "<<addr_s<<std::endl;
- SendAccessDenied(m_con, peer_id,
- L"Empty name");
+ DenyAccess(peer_id, L"Empty name");
return;
}
{
actionstream<<"Server: Player with an invalid name "
<<"tried to connect from "<<addr_s<<std::endl;
- SendAccessDenied(m_con, peer_id,
- L"Name contains unallowed characters");
+ DenyAccess(peer_id, L"Name contains unallowed characters");
return;
}
if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
{
- actionstream<<"Server: Player with an invalid name "
+ actionstream<<"Server: Player with the name \"singleplayer\" "
<<"tried to connect from "<<addr_s<<std::endl;
- SendAccessDenied(m_con, peer_id,
- L"Name is not allowed");
+ DenyAccess(peer_id, L"Name is not allowed");
return;
}
+ {
+ std::string reason;
+ if(m_script->on_prejoinplayer(playername, addr_s, reason))
+ {
+ actionstream<<"Server: Player with the name \""<<playername<<"\" "
+ <<"tried to connect from "<<addr_s<<" "
+ <<"but it was disallowed for the following reason: "
+ <<reason<<std::endl;
+ DenyAccess(peer_id, narrow_to_wide(reason.c_str()));
+ return;
+ }
+ }
+
infostream<<"Server: New connection: \""<<playername<<"\" from "
- <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
+ <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
// Get password
char given_password[PASSWORD_SIZE];
}
if(!base64_is_valid(given_password)){
- infostream<<"Server: "<<playername
+ actionstream<<"Server: "<<playername
<<" supplied invalid password hash"<<std::endl;
- SendAccessDenied(m_con, peer_id, L"Invalid password hash");
+ DenyAccess(peer_id, L"Invalid password hash");
+ return;
+ }
+
+ // Enforce user limit.
+ // Don't enforce for users that have some admin right
+ if(m_clients.size() >= g_settings->getU16("max_users") &&
+ !checkPriv(playername, "server") &&
+ !checkPriv(playername, "ban") &&
+ !checkPriv(playername, "privs") &&
+ !checkPriv(playername, "password") &&
+ playername != g_settings->get("name"))
+ {
+ actionstream<<"Server: "<<playername<<" tried to join, but there"
+ <<" are already max_users="
+ <<g_settings->getU16("max_users")<<" players."<<std::endl;
+ DenyAccess(peer_id, L"Too many users.");
return;
}
if(!isSingleplayer() &&
g_settings->getBool("disallow_empty_password") &&
std::string(given_password) == ""){
- SendAccessDenied(m_con, peer_id, L"Empty passwords are "
+ actionstream<<"Server: "<<playername
+ <<" supplied empty password"<<std::endl;
+ DenyAccess(peer_id, L"Empty passwords are "
L"disallowed. Set a password and try again.");
return;
}
has_auth = m_script->getAuth(playername, &checkpwd, NULL);
if(!has_auth){
- SendAccessDenied(m_con, peer_id, L"Not allowed to login");
+ actionstream<<"Server: "<<playername<<" cannot be authenticated"
+ <<" (auth handler does not work?)"<<std::endl;
+ DenyAccess(peer_id, L"Not allowed to login");
return;
}
if(given_password != checkpwd){
- infostream<<"Server: peer_id="<<peer_id
- <<": supplied invalid password for "
- <<playername<<std::endl;
- SendAccessDenied(m_con, peer_id, L"Invalid password");
- return;
- }
-
- // Do not allow multiple players in simple singleplayer mode.
- // This isn't a perfect way to do it, but will suffice for now.
- if(m_simple_singleplayer_mode && m_clients.size() > 1){
- infostream<<"Server: Not allowing another client to connect in"
- <<" simple singleplayer mode"<<std::endl;
- SendAccessDenied(m_con, peer_id,
- L"Running in simple singleplayer mode.");
- return;
- }
-
- // Enforce user limit.
- // Don't enforce for users that have some admin right
- if(m_clients.size() >= g_settings->getU16("max_users") &&
- !checkPriv(playername, "server") &&
- !checkPriv(playername, "ban") &&
- !checkPriv(playername, "privs") &&
- !checkPriv(playername, "password") &&
- playername != g_settings->get("name"))
- {
- actionstream<<"Server: "<<playername<<" tried to join, but there"
- <<" are already max_users="
- <<g_settings->getU16("max_users")<<" players."<<std::endl;
- SendAccessDenied(m_con, peer_id, L"Too many users.");
+ actionstream<<"Server: "<<playername<<" supplied wrong password"
+ <<std::endl;
+ DenyAccess(peer_id, L"Wrong password");
return;
}
// If failed, cancel
if(playersao == NULL)
{
- errorstream<<"Server: peer_id="<<peer_id
- <<": failed to emerge player"<<std::endl;
+ RemotePlayer *player =
+ static_cast<RemotePlayer*>(m_env->getPlayer(playername));
+ if(player && player->peer_id != 0){
+ errorstream<<"Server: "<<playername<<": Failed to emerge player"
+ <<" (player allocated to an another client)"<<std::endl;
+ DenyAccess(peer_id, L"Another client is connected with this "
+ L"name. If your client closed unexpectedly, try again in "
+ L"a minute.");
+ } else {
+ errorstream<<"Server: "<<playername<<": Failed to emerge player"
+ <<std::endl;
+ DenyAccess(peer_id, L"Could not allocate player.");
+ }
return;
}
// Send time of day
{
- SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
- m_con.Send(peer_id, 0, data, true);
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+ SendTimeOfDay(peer_id, time, time_speed);
}
// Note things in chat if not in simple singleplayer mode
player->control.LMB = (bool)(keyPressed&128);
player->control.RMB = (bool)(keyPressed&256);
- playersao->checkMovementCheat();
+ bool cheated = playersao->checkMovementCheat();
+ if(cheated){
+ // Call callbacks
+ m_script->on_cheat(playersao, "moved_too_fast");
+ }
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- std::list<MediaRequest> tosend;
+ std::list<std::string> tosend;
u16 numfiles = readU16(is);
infostream<<"Sending "<<numfiles<<" files to "
for(int i = 0; i < numfiles; i++) {
std::string name = deSerializeString(is);
- tosend.push_back(MediaRequest(name));
+ tosend.push_back(name);
verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
<<name<<std::endl;
}
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
+ // Call callbacks
+ m_script->on_cheat(playersao, "interacted_too_far");
// Do nothing else
return;
}
<<PP(nocheat_p)<<" and completed digging "
<<PP(p_under)<<"; not digging."<<std::endl;
is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "finished_unknown_dig");
}
// Get player's wielded item
ItemStack playeritem;
<<", which is not diggable with tool. not digging."
<<std::endl;
is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_unbreakable");
}
// Check digging time
// If already invalidated, we don't have to
<<" completed digging "<<PP(p_under)
<<"too fast; not digging."<<std::endl;
is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_too_fast");
}
}
}
}
+void Server::setTimeOfDay(u32 time)
+{
+ m_env->setTimeOfDay(time);
+ m_time_of_day_send_timer = 0;
+}
+
void Server::onMapEditEvent(MapEditEvent *event)
{
//infostream<<"Server::onMapEditEvent()"<<std::endl;
}
}
-//std::list<PlayerInfo> Server::getPlayerInfo()
-//{
-// DSTACK(__FUNCTION_NAME);
-// JMutexAutoLock envlock(m_env_mutex);
-// JMutexAutoLock conlock(m_con_mutex);
-//
-// std::list<PlayerInfo> list;
-//
-// std::list<Player*> players = m_env->getPlayers();
-//
-// std::list<Player*>::iterator i;
-// for(i = players.begin();
-// i != players.end(); ++i)
-// {
-// PlayerInfo info;
-//
-// Player *player = *i;
-//
-// try{
-// // Copy info from connection to info struct
-// info.id = player->peer_id;
-// info.address = m_con.GetPeerAddress(player->peer_id);
-// info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
-// }
-// catch(con::PeerNotFoundException &e)
-// {
-// // Set dummy peer info
-// info.id = 0;
-// info.address = Address(0,0,0,0,0);
-// info.avg_rtt = 0.0;
-// }
-//
-// snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
-// info.position = player->getPosition();
-//
-// list.push_back(info);
-// }
-//
-// return list;
-//}
-
-
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
- std::string texture)
+ bool vertical, std::string texture)
{
DSTACK(__FUNCTION_NAME);
writeF1000(os, size);
writeU8(os, collisiondetection);
os<<serializeLongString(texture);
+ writeU8(os, vertical);
// Make data buffer
std::string s = os.str();
// Spawns a particle on all peers
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
- std::string texture)
+ bool vertical, std::string texture)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
continue;
SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
}
}
// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+ float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
DSTACK(__FUNCTION_NAME);
writeU8(os, collisiondetection);
os<<serializeLongString(texture);
writeU32(os, id);
+ writeU8(os, vertical);
// Make data buffer
std::string s = os.str();
// Adds a ParticleSpawner on all peers
void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+ float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
SendAddParticleSpawner(client->peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
- minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
+ minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id);
}
}
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
- m_con.Send(peer_id, 0, data, true);
+ m_con.Send(peer_id, 1, data, true);
}
void Server::SendHUDRemove(u16 peer_id, u32 id)
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
- m_con.Send(peer_id, 0, data, true);
+
+ m_con.Send(peer_id, 1, data, true);
}
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
}
}
+void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ // Make packet
+ SharedBuffer<u8> data(2+2+4);
+ writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
+ writeU16(&data[2], time);
+ writeF1000(&data[4], time_speed);
+
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
void Server::SendPlayerHP(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(m_con, peer_id, playersao->getHP());
+
+ // Send to other clients
+ std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
+ ActiveObjectMessage aom(playersao->getId(), true, str);
+ playersao->m_messages_out.push_back(aom);
}
void Server::SendPlayerBreath(u16 peer_id)
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
- std::list<u16> *far_players, float far_d_nodes)
+ std::list<u16> *far_players, float far_d_nodes,
+ bool remove_metadata)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
}
// Create packet
- u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
+ u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_ADDNODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
n.serialize(&reply[8], client->serialization_version);
+ u32 index = 8 + MapNode::serializedLength(client->serialization_version);
+ writeU8(&reply[index], remove_metadata ? 0 : 1);
+
+ if (!remove_metadata) {
+ if (client->net_proto_version <= 21) {
+ // Old clients always clear metadata; fix it
+ // by sending the full block again.
+ client->SetBlockNotSent(p);
+ }
+ }
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
/*
Send packet
*/
- m_con.Send(peer_id, 1, reply, true);
+ m_con.Send(peer_id, 2, reply, true);
}
void Server::SendBlocks(float dtime)
continue;
}
- RemoteClient *client = getClient(q.peer_id);
+ RemoteClient *client = getClientNoEx(q.peer_id);
+ if(!client)
+ continue;
+ if(client->denied)
+ continue;
SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
paths.push_back(mod.path + DIR_DELIM + "media");
paths.push_back(mod.path + DIR_DELIM + "models");
}
- std::string path_all = "textures";
- paths.push_back(path_all + DIR_DELIM + "all");
+ paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
for(std::list<std::string>::iterator i = paths.begin();
};
void Server::sendRequestedMedia(u16 peer_id,
- const std::list<MediaRequest> &tosend)
+ const std::list<std::string> &tosend)
{
DSTACK(__FUNCTION_NAME);
u32 file_size_bunch_total = 0;
- for(std::list<MediaRequest>::const_iterator i = tosend.begin();
+ for(std::list<std::string>::const_iterator i = tosend.begin();
i != tosend.end(); ++i)
{
- if(m_media.find(i->name) == m_media.end()){
+ const std::string &name = *i;
+
+ if(m_media.find(name) == m_media.end()){
errorstream<<"Server::sendRequestedMedia(): Client asked for "
- <<"unknown file \""<<(i->name)<<"\""<<std::endl;
+ <<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
}
//TODO get path + name
- std::string tpath = m_media[(*i).name].path;
+ std::string tpath = m_media[name].path;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
}
if(bad){
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
- <<(*i).name<<"\""<<std::endl;
+ <<name<<"\""<<std::endl;
continue;
}
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
<<tname<<"\""<<std::endl;*/
// Put in list
file_bunches[file_bunches.size()-1].push_back(
- SendableMedia((*i).name, tpath, tmp_os.str()));
+ SendableMedia(name, tpath, tmp_os.str()));
// Start next bunch if got enough data
if(file_size_bunch_total >= bytes_per_bunch){
<<" size=" <<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
- m_con.Send(peer_id, 0, data, true);
+ m_con.Send(peer_id, 2, data, true);
}
}
}
}
+void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ SendAccessDenied(m_con, peer_id, reason);
+
+ RemoteClient *client = getClientNoEx(peer_id);
+ if(client)
+ client->denied = true;
+
+ // If there are way too many clients, get rid of denied new ones immediately
+ if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
+ verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
+ <<"peer_id="<<peer_id<<" immediately"<<std::endl;
+ // Delete peer to stop sending it data
+ m_con.DeletePeer(peer_id);
+ // Delete client also to stop block sends and other stuff
+ DeleteClient(peer_id, CDR_DENY);
+ }
+}
+
+void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ // Error check
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n == m_clients.end())
+ return;
+
+ /*
+ Mark objects to be not known by the client
+ */
+ RemoteClient *client = n->second;
+ // Handle objects
+ for(std::set<u16>::iterator
+ i = client->m_known_objects.begin();
+ i != client->m_known_objects.end(); ++i)
+ {
+ // Get object
+ u16 id = *i;
+ ServerActiveObject* obj = m_env->getActiveObject(id);
+
+ if(obj && obj->m_known_by_count > 0)
+ obj->m_known_by_count--;
+ }
+
+ /*
+ Clear references to playing sounds
+ */
+ for(std::map<s32, ServerPlayingSound>::iterator
+ i = m_playing_sounds.begin();
+ i != m_playing_sounds.end();)
+ {
+ ServerPlayingSound &psound = i->second;
+ psound.clients.erase(peer_id);
+ if(psound.clients.size() == 0)
+ m_playing_sounds.erase(i++);
+ else
+ i++;
+ }
+
+ Player *player = m_env->getPlayer(peer_id);
+
+ // Collect information about leaving in chat
+ std::wstring message;
+ {
+ if(player != NULL && reason != CDR_DENY)
+ {
+ std::wstring name = narrow_to_wide(player->getName());
+ message += L"*** ";
+ message += name;
+ message += L" left the game.";
+ if(reason == CDR_TIMEOUT)
+ message += L" (timed out)";
+ }
+ }
+
+ /* Run scripts and remove from environment */
+ {
+ if(player != NULL)
+ {
+ PlayerSAO *playersao = player->getPlayerSAO();
+ assert(playersao);
+
+ m_script->on_leaveplayer(playersao);
+
+ playersao->disconnected();
+ }
+ }
+
+ /*
+ Print out action
+ */
+ {
+ if(player != NULL && reason != CDR_DENY)
+ {
+ std::ostringstream os(std::ios_base::binary);
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); ++i)
+ {
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+ // Get player
+ Player *player = m_env->getPlayer(client->peer_id);
+ if(!player)
+ continue;
+ // Get name of player
+ os<<player->getName()<<" ";
+ }
+
+ actionstream<<player->getName()<<" "
+ <<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
+ <<" List of players: "<<os.str()<<std::endl;
+ }
+ }
+
+ // Delete client
+ delete m_clients[peer_id];
+ m_clients.erase(peer_id);
+
+ // Send leave chat message to all remaining clients
+ if(message.length() != 0)
+ BroadcastChatMessage(message);
+}
+
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
// Get a preview for crafting
ItemStack preview;
+ InventoryLocation loc;
+ loc.setPlayer(player->getName());
getCraftingResult(&player->inventory, preview, false, this);
+ m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
RemoteClient* Server::getClient(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
- //JMutexAutoLock lock(m_con_mutex);
+ RemoteClient *client = getClientNoEx(peer_id);
+ if(!client)
+ throw ClientNotFoundException("Client not found");
+ return client;
+}
+RemoteClient* Server::getClientNoEx(u16 peer_id)
+{
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
- // A client should exist for all peers
- assert(n != m_clients.end());
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n == m_clients.end())
+ return NULL;
return n->second;
}
+std::string Server::getPlayerName(u16 peer_id)
+{
+ Player *player = m_env->getPlayer(peer_id);
+ if(player == NULL)
+ return "[id="+itos(peer_id)+"]";
+ return player->getName();
+}
+
+PlayerSAO* Server::getPlayerSAO(u16 peer_id)
+{
+ Player *player = m_env->getPlayer(peer_id);
+ if(player == NULL)
+ return NULL;
+ return player->getPlayerSAO();
+}
+
std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
// Version
- os<<L"version="<<narrow_to_wide(VERSION_STRING);
+ os<<L"version="<<narrow_to_wide(minetest_version_simple);
// Uptime
os<<L", uptime="<<m_uptime.get();
// Max lag estimate
SendPlayerInventoryFormspec(player->peer_id);
}
-// Saves g_settings to configpath given at initialization
-void Server::saveConfig()
+void Server::setIpBanned(const std::string &ip, const std::string &name)
+{
+ m_banmanager->add(ip, name);
+}
+
+void Server::unsetIpBanned(const std::string &ip_or_name)
+{
+ m_banmanager->remove(ip_or_name);
+}
+
+std::string Server::getBanDescription(const std::string &ip_or_name)
{
- if(m_path_config != "")
- g_settings->updateConfigFile(m_path_config.c_str());
+ return m_banmanager->getBanDescription(ip_or_name);
}
void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
if (!player)
return -1;
- u32 id = hud_get_free_id(player);
+ u32 id = player->getFreeHudID();
if (id < player->hud.size())
player->hud[id] = form;
else
return true;
}
+void Server::hudSetHotbarImage(Player *player, std::string name) {
+ if (!player)
+ return;
+
+ SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
+}
+
+void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
+ if (!player)
+ return;
+
+ SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
+}
+
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
void Server::spawnParticle(const char *playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
- collisiondetection, std::string texture)
+ collisiondetection, bool vertical, std::string texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
return;
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
}
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, std::string texture)
+ bool collisiondetection, bool vertical, std::string texture)
{
SendSpawnParticleAll(pos, velocity, acceleration,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
}
u32 Server::addParticleSpawner(const char *playername,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture)
+ bool collisiondetection, bool vertical, std::string texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
SendAddParticleSpawner(player->peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
- collisiondetection, texture, id);
+ collisiondetection, vertical, texture, id);
return id;
}
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture)
+ bool collisiondetection, bool vertical, std::string texture)
{
u32 id = 0;
for(;;) // look for unused particlespawner id
SendAddParticleSpawnerAll(amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
- collisiondetection, texture, id);
+ collisiondetection, vertical, texture, id);
return id;
}
SendDeleteParticleSpawnerAll(id);
}
-void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
-{
- m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, blockpos, allow_generate);
-}
-
Inventory* Server::createDetachedInventory(const std::string &name)
{
if(m_detached_inventories.count(name) > 0){
Delete
*/
- // Error check
- std::map<u16, RemoteClient*>::iterator n;
- n = m_clients.find(c.peer_id);
- // The client should exist
- assert(n != m_clients.end());
-
- /*
- Mark objects to be not known by the client
- */
- RemoteClient *client = n->second;
- // Handle objects
- for(std::set<u16>::iterator
- i = client->m_known_objects.begin();
- i != client->m_known_objects.end(); ++i)
- {
- // Get object
- u16 id = *i;
- ServerActiveObject* obj = m_env->getActiveObject(id);
-
- if(obj && obj->m_known_by_count > 0)
- obj->m_known_by_count--;
- }
-
- /*
- Clear references to playing sounds
- */
- for(std::map<s32, ServerPlayingSound>::iterator
- i = m_playing_sounds.begin();
- i != m_playing_sounds.end();)
- {
- ServerPlayingSound &psound = i->second;
- psound.clients.erase(c.peer_id);
- if(psound.clients.size() == 0)
- m_playing_sounds.erase(i++);
- else
- i++;
- }
-
- Player *player = m_env->getPlayer(c.peer_id);
-
- // Collect information about leaving in chat
- std::wstring message;
- {
- if(player != NULL)
- {
- std::wstring name = narrow_to_wide(player->getName());
- message += L"*** ";
- message += name;
- message += L" left the game.";
- if(c.timeout)
- message += L" (timed out)";
- }
- }
-
- /* Run scripts and remove from environment */
- {
- if(player != NULL)
- {
- PlayerSAO *playersao = player->getPlayerSAO();
- assert(playersao);
-
- m_script->on_leaveplayer(playersao);
-
- playersao->disconnected();
- }
- }
-
- /*
- Print out action
- */
- {
- if(player != NULL)
- {
- std::ostringstream os(std::ios_base::binary);
- for(std::map<u16, RemoteClient*>::iterator
- i = m_clients.begin();
- i != m_clients.end(); ++i)
- {
- RemoteClient *client = i->second;
- assert(client->peer_id == i->first);
- if(client->serialization_version == SER_FMT_VER_INVALID)
- continue;
- // Get player
- Player *player = m_env->getPlayer(client->peer_id);
- if(!player)
- continue;
- // Get name of player
- os<<player->getName()<<" ";
- }
-
- actionstream<<player->getName()<<" "
- <<(c.timeout?"times out.":"leaves game.")
- <<" List of players: "
- <<os.str()<<std::endl;
- }
- }
-
- // Delete client
- delete m_clients[c.peer_id];
- m_clients.erase(c.peer_id);
-
- // Send player info to all remaining clients
- //SendPlayerInfos();
-
- // Send leave chat message to all remaining clients
- if(message.length() != 0)
- BroadcastChatMessage(message);
+ DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
} // PEER_REMOVED
else