]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
+ rail
[dragonfireclient.git] / src / server.cpp
index b4c3d71f4670ab64b773a7f8b882378a34515be0..4e9ff076fc3317692dbaefe404cf764ad4b37bd2 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -28,6 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "voxel.h"
 #include "materials.h"
 #include "mineral.h"
+#include "config.h"
+#include "servercommand.h"
+#include "filesys.h"
 
 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
 
@@ -305,8 +308,15 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 {
        DSTACK(__FUNCTION_NAME);
        
+       /*u32 timer_result;
+       TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
+       
        // Increment timers
        m_nearest_unsent_reset_timer += dtime;
+       m_nothing_to_send_pause_timer -= dtime;
+       
+       if(m_nothing_to_send_pause_timer >= 0)
+               return;
 
        // Won't send anything if already sending
        if(m_blocks_sending.size() >= g_settings.getU16
@@ -337,8 +347,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        /*
                Get the starting value of the block finder radius.
        */
-       s16 last_nearest_unsent_d;
-       s16 d_start;
                
        if(m_last_center != center)
        {
@@ -355,14 +363,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                //dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
        }
 
-       last_nearest_unsent_d = m_nearest_unsent_d;
-       
-       d_start = m_nearest_unsent_d;
+       //s16 last_nearest_unsent_d = m_nearest_unsent_d;
+       s16 d_start = m_nearest_unsent_d;
 
-       u16 maximum_simultaneous_block_sends_setting = g_settings.getU16
+       //dstream<<"d_start="<<d_start<<std::endl;
+
+       u16 max_simul_sends_setting = g_settings.getU16
                        ("max_simultaneous_block_sends_per_client");
-       u16 maximum_simultaneous_block_sends = 
-                       maximum_simultaneous_block_sends_setting;
+       u16 max_simul_sends_usually = max_simul_sends_setting;
 
        /*
                Check the time from last addNode/removeNode.
@@ -373,10 +381,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        if(m_time_from_building < g_settings.getFloat(
                                "full_block_send_enable_min_time_from_building"))
        {
-               maximum_simultaneous_block_sends
+               max_simul_sends_usually
                        = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
        }
        
+       /*
+               Number of blocks sending + number of blocks selected for sending
+       */
        u32 num_blocks_selected = m_blocks_sending.size();
        
        /*
@@ -393,6 +404,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        
        //dstream<<"Starting from "<<d_start<<std::endl;
 
+       bool sending_something = false;
+
        for(s16 d = d_start; d <= d_max; d++)
        {
                //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
@@ -403,11 +416,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        update our d to it.
                        Else update m_nearest_unsent_d
                */
-               if(m_nearest_unsent_d != last_nearest_unsent_d)
+               /*if(m_nearest_unsent_d != last_nearest_unsent_d)
                {
                        d = m_nearest_unsent_d;
                        last_nearest_unsent_d = m_nearest_unsent_d;
-               }
+               }*/
 
                /*
                        Get the border/face dot coordinates of a "d-radiused"
@@ -429,25 +442,18 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                Also, don't send blocks that are already flying.
                        */
                        
-                       u16 maximum_simultaneous_block_sends_now =
-                                       maximum_simultaneous_block_sends;
+                       // Start with the usual maximum
+                       u16 max_simul_dynamic = max_simul_sends_usually;
                        
+                       // If block is very close, allow full maximum
                        if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
-                       {
-                               maximum_simultaneous_block_sends_now =
-                                               maximum_simultaneous_block_sends_setting;
-                       }
+                               max_simul_dynamic = max_simul_sends_setting;
 
-                       // Limit is dynamically lowered when building
-                       if(num_blocks_selected
-                                       >= maximum_simultaneous_block_sends_now)
-                       {
-                               /*dstream<<"Not sending more blocks. Queue full. "
-                                               <<m_blocks_sending.size()
-                                               <<std::endl;*/
+                       // Don't select too many blocks for sending
+                       if(num_blocks_selected >= max_simul_dynamic)
                                goto queue_full;
-                       }
-
+                       
+                       // Don't send blocks that are currently being transferred
                        if(m_blocks_sending.find(p) != NULL)
                                continue;
                
@@ -475,37 +481,35 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                        continue;
                        }
 
-#if 0
+#if 1
                        /*
                                If block is far away, don't generate it unless it is
-                               near ground level
-
-                               NOTE: We can't know the ground level this way with the
-                               new generator.
+                               near ground level.
                        */
-                       if(d > 4)
+                       if(d >= 4)
                        {
-                               v2s16 p2d(p.X, p.Z);
-                               MapSector *sector = NULL;
-                               try
-                               {
-                                       sector = server->m_env.getMap().getSectorNoGenerate(p2d);
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                               }
-
-                               if(sector != NULL)
-                               {
-                                       // Get center ground height in nodes
-                                       f32 gh = sector->getGroundHeight(
-                                                       v2s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2));
-                                       // Block center y in nodes
-                                       f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
-                                       // If differs a lot, don't generate
-                                       if(fabs(gh - y) > MAP_BLOCKSIZE*2)
-                                               generate = false;
-                               }
+       #if 1
+                               // Block center y in nodes
+                               f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
+                               // Don't generate if it's very high or very low
+                               if(y < -64 || y > 64)
+                                       generate = false;
+       #endif
+       #if 0
+                               v2s16 p2d_nodes_center(
+                                       MAP_BLOCKSIZE*p.X,
+                                       MAP_BLOCKSIZE*p.Z);
+                               
+                               // Get ground height in nodes
+                               s16 gh = server->m_env.getServerMap().findGroundLevel(
+                                               p2d_nodes_center);
+
+                               // If differs a lot, don't generate
+                               if(fabs(gh - y) > MAP_BLOCKSIZE*2)
+                                       generate = false;
+                                       // Actually, don't even send it
+                                       //continue;
+       #endif
                        }
 #endif
 
@@ -555,6 +559,20 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                v2s16 chunkpos = map->sector_to_chunk(p2d);
                                if(map->chunkNonVolatile(chunkpos) == false)
                                        block_is_invalid = true;
+#if 1
+                               /*
+                                       If block is not close, don't send it unless it is near
+                                       ground level.
+
+                                       Block is not near ground level if night-time mesh
+                                       doesn't differ from day-time mesh.
+                               */
+                               if(d > 3)
+                               {
+                                       if(block->dayNightDiffed() == false)
+                                               continue;
+                               }
+#endif
                        }
 
                        /*
@@ -573,7 +591,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        */
                        if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
                        {
-                               new_nearest_unsent_d = d;
+                               if(generate == true)
+                                       new_nearest_unsent_d = d;
                        }
                                        
                        /*
@@ -611,6 +630,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        dest.push_back(q);
 
                        num_blocks_selected += 1;
+                       sending_something = true;
                }
        }
 queue_full:
@@ -619,6 +639,24 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        {
                m_nearest_unsent_d = new_nearest_unsent_d;
        }
+
+       if(sending_something == false)
+       {
+               m_nothing_to_send_counter++;
+               if(m_nothing_to_send_counter >= 3)
+               {
+                       // Pause time in seconds
+                       m_nothing_to_send_pause_timer = 2.0;
+               }
+       }
+       else
+       {
+               m_nothing_to_send_counter = 0;
+       }
+
+       /*timer_result = timer.stop(true);
+       if(timer_result != 0)
+               dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
 }
 
 void RemoteClient::SendObjectData(
@@ -761,7 +799,7 @@ void RemoteClient::SendObjectData(
                        */
                        if(stepped_blocks.find(p) == NULL)
                        {
-                               block->stepObjects(dtime, true, server->getDayNightRatio());
+                               block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
                                stepped_blocks.insert(p, true);
                                block->setChangedFlag();
                        }
@@ -931,7 +969,6 @@ Server::Server(
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
        m_thread(this),
        m_emergethread(this),
-       m_time_of_day(9000),
        m_time_counter(0),
        m_time_of_day_send_timer(0),
        m_uptime(0),
@@ -950,15 +987,26 @@ Server::Server(
        m_con_mutex.Init();
        m_step_dtime_mutex.Init();
        m_step_dtime = 0.0;
-
+       
+       // Register us to receive map edit events
        m_env.getMap().addEventReceiver(this);
 
+       // If file exists, load environment metadata
+       if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+       {
+               dstream<<"Server: Loading environment metadata"<<std::endl;
+               m_env.loadMeta(m_mapsavedir);
+       }
+
        // Load players
+       dstream<<"Server: Loading players"<<std::endl;
        m_env.deSerializePlayers(m_mapsavedir);
 }
 
 Server::~Server()
 {
+       dstream<<"Server::~Server()"<<std::endl;
+
        /*
                Send shutdown message
        */
@@ -980,14 +1028,25 @@ Server::~Server()
                        if(client->serialization_version == SER_FMT_VER_INVALID)
                                continue;
 
-                       SendChatMessage(client->peer_id, line);
+                       try{
+                               SendChatMessage(client->peer_id, line);
+                       }
+                       catch(con::PeerNotFoundException &e)
+                       {}
                }
        }
 
        /*
                Save players
        */
+       dstream<<"Server: Saving players"<<std::endl;
        m_env.serializePlayers(m_mapsavedir);
+
+       /*
+               Save environment metadata
+       */
+       dstream<<"Server: Saving environment metadata"<<std::endl;
+       m_env.saveMeta(m_mapsavedir);
        
        /*
                Stop threads
@@ -1046,11 +1105,6 @@ void Server::stop()
        m_emergethread.stop();
        
        dout_server<<"Server: Threads stopped"<<std::endl;
-
-       dout_server<<"Server: Saving players"<<std::endl;
-       // Save players
-       // FIXME: Apparently this does not do anything here
-       //m_env.serializePlayers(m_mapsavedir);
 }
 
 void Server::step(float dtime)
@@ -1097,14 +1151,17 @@ void Server::AsyncRunStep()
        }
        
        /*
-               Update m_time_of_day
+               Update m_time_of_day and overall game time
        */
        {
+               JMutexAutoLock envlock(m_env_mutex);
+
                m_time_counter += dtime;
                f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
                u32 units = (u32)(m_time_counter*speed);
                m_time_counter -= (f32)units / speed;
-               m_time_of_day.set((m_time_of_day.get() + units) % 24000);
+               
+               m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
                
                //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
 
@@ -1128,7 +1185,7 @@ void Server::AsyncRunStep()
                                //Player *player = m_env.getPlayer(client->peer_id);
                                
                                SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
-                                               m_time_of_day.get());
+                                               m_env.getTimeOfDay());
                                // Send as reliable
                                m_con.Send(client->peer_id, 0, data, true);
                        }
@@ -1224,6 +1281,8 @@ void Server::AsyncRunStep()
                                //u16 peer_id = i.getNode()->getKey();
                                RemoteClient *client = i.getNode()->getValue();
                                Player *player = m_env.getPlayer(client->peer_id);
+                               if(player==NULL)
+                                       continue;
                                std::cout<<player->getName()<<"\t";
                                client->PrintInfo(std::cout);
                        }
@@ -1548,6 +1607,8 @@ void Server::AsyncRunStep()
                Step node metadata
        */
        {
+               //TimeTaker timer("Step node metadata");
+
                JMutexAutoLock envlock(m_env_mutex);
                JMutexAutoLock conlock(m_con_mutex);
                
@@ -1611,6 +1672,9 @@ void Server::AsyncRunStep()
 
                                // Save players
                                m_env.serializePlayers(m_mapsavedir);
+                               
+                               // Save environment metadata
+                               m_env.saveMeta(m_mapsavedir);
                        }
                }
        }
@@ -1691,8 +1755,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // [0] u16 TOSERVER_INIT
                // [2] u8 SER_FMT_VER_HIGHEST
                // [3] u8[20] player_name
+               // [23] u8[28] password <--- can be sent without this, from old versions
 
-               if(datasize < 3)
+               if(datasize < 2+1+PLAYERNAME_SIZE)
                        return;
 
                derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
@@ -1724,17 +1789,41 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                
                // Get player name
-               const u32 playername_size = 20;
-               char playername[playername_size];
-               for(u32 i=0; i<playername_size-1; i++)
+               char playername[PLAYERNAME_SIZE];
+               for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
                {
                        playername[i] = data[3+i];
                }
-               playername[playername_size-1] = 0;
-               
+               playername[PLAYERNAME_SIZE-1] = 0;
+       
+               // Get password
+               char password[PASSWORD_SIZE];
+               if(datasize == 2+1+PLAYERNAME_SIZE)
+               {
+                       // old version - assume blank password
+                       password[0] = 0;
+               }
+               else
+               {
+                               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+                               {
+                                       password[i] = data[23+i];
+                               }
+                               password[PASSWORD_SIZE-1] = 0;
+               }
+               Player *checkplayer = m_env.getPlayer(playername);
+               if(checkplayer != NULL && strcmp(checkplayer->getPassword(),password))
+               {
+                       derr_server<<DTIME<<"Server: peer_id="<<peer_id
+                                       <<": supplied invalid password for "
+                                       <<playername<<std::endl;
+                       SendAccessDenied(m_con, peer_id);
+                       return;
+               }
+
                // Get player
-               Player *player = emergePlayer(playername, "", peer_id);
-               //Player *player = m_env.getPlayer(peer_id);
+               Player *player = emergePlayer(playername, password, peer_id);
+
 
                /*{
                        // DEBUG: Test serialization
@@ -1779,20 +1868,30 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        data[20+3-1] = 0;
                        player->updateName((const char*)&data[3]);
                }*/
-
-               // Now answer with a TOCLIENT_INIT
-               
-               SharedBuffer<u8> reply(2+1+6+8);
-               writeU16(&reply[0], TOCLIENT_INIT);
-               writeU8(&reply[2], deployed);
-               writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
-               //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
                
-               // Send as reliable
-               m_con.Send(peer_id, 0, reply, true);
+               /*
+                       Answer with a TOCLIENT_INIT
+               */
+               {
+                       SharedBuffer<u8> reply(2+1+6+8);
+                       writeU16(&reply[0], TOCLIENT_INIT);
+                       writeU8(&reply[2], deployed);
+                       writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
+                       //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
+                       writeU64(&reply[2+1+6], 0); // no seed
+                       
+                       // Send as reliable
+                       m_con.Send(peer_id, 0, reply, true);
+               }
+
+               /*
+                       Send complete position information
+               */
+               SendMovePlayer(player);
 
                return;
        }
+
        if(command == TOSERVER_INIT2)
        {
                derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
@@ -1810,12 +1909,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                SendPlayerInfos();
 
                // Send inventory to player
+               UpdateCrafting(peer->id);
                SendInventory(peer->id);
+
+               // Send HP
+               {
+                       Player *player = m_env.getPlayer(peer_id);
+                       SendPlayerHP(player);
+               }
                
                // Send time of day
                {
                        SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
-                                       m_time_of_day.get());
+                                       m_env.getTimeOfDay());
                        m_con.Send(peer->id, 0, data, true);
                }
                
@@ -1935,6 +2041,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                if(datasize < 13)
                        return;
 
+               if((player->privs & PRIV_BUILD) == 0)
+                       return;
+
                /*
                        [0] u16 command
                        [2] u8 button (0=left, 1=right)
@@ -2003,6 +2112,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                
                                // Add to inventory and send inventory
                                ilist->addItem(item);
+                               UpdateCrafting(player->peer_id);
                                SendInventory(player->peer_id);
                        }
 
@@ -2015,6 +2125,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                if(datasize < 7)
                        return;
 
+               if((player->privs & PRIV_BUILD) == 0)
+                       return;
+
                /*
                        length: 7
                        [0] u16 command
@@ -2024,7 +2137,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                u8 button = readU8(&data[2]);
                u16 id = readS16(&data[3]);
-               //u16 item_i = readU16(&data[11]);
+               u16 item_i = readU16(&data[11]);
        
                ServerActiveObject *obj = m_env.getActiveObject(id);
 
@@ -2064,11 +2177,42 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                {
                                        // Add to inventory and send inventory
                                        ilist->addItem(item);
+                                       UpdateCrafting(player->peer_id);
                                        SendInventory(player->peer_id);
 
                                        // Remove object from environment
                                        obj->m_removed = true;
                                }
+                               else
+                               {
+                                       /*
+                                               Item cannot be picked up. Punch it instead.
+                                       */
+
+                                       ToolItem *titem = NULL;
+                                       std::string toolname = "";
+
+                                       InventoryList *mlist = player->inventory.getList("main");
+                                       if(mlist != NULL)
+                                       {
+                                               InventoryItem *item = mlist->getItem(item_i);
+                                               if(item && (std::string)item->getName() == "ToolItem")
+                                               {
+                                                       titem = (ToolItem*)item;
+                                                       toolname = titem->getToolName();
+                                               }
+                                       }
+                                       
+                                       u16 wear = obj->punch(toolname);
+                                       
+                                       if(titem)
+                                       {
+                                               bool weared_out = titem->addWear(wear);
+                                               if(weared_out)
+                                                       mlist->deleteItem(item_i);
+                                               SendInventory(player->peer_id);
+                                       }
+                               }
                        }
                }
        }
@@ -2133,7 +2277,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        // Mandatory parameter; actually used for nothing
                        core::map<v3s16, MapBlock*> modified_blocks;
 
-                       u8 material;
+                       u8 material = CONTENT_IGNORE;
                        u8 mineral = MINERAL_NONE;
 
                        bool cannot_remove_node = false;
@@ -2181,6 +2325,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                cannot_remove_node = true;
                        }
 
+                       // Make sure the player is allowed to do it
+                       if((player->privs & PRIV_BUILD) == 0)
+                               cannot_remove_node = true;
+
                        /*
                                If node can't be removed, set block to be re-sent to
                                client and quit.
@@ -2274,6 +2422,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        player->inventory.addItem("main", item);
 
                                        // Send inventory
+                                       UpdateCrafting(player->peer_id);
                                        SendInventory(player->peer_id);
                                }
                        }
@@ -2326,7 +2475,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                try{
                                        // Don't add a node if this is not a free space
                                        MapNode n2 = m_env.getMap().getNode(p_over);
-                                       if(content_buildable_to(n2.d) == false)
+                                       if(content_buildable_to(n2.d) == false
+                                               || (player->privs & PRIV_BUILD) ==0)
                                        {
                                                // Client probably has wrong data.
                                                // Set block not sent, so that client will get
@@ -2378,6 +2528,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        else
                                                mitem->remove(1);
                                        // Send inventory
+                                       UpdateCrafting(peer_id);
                                        SendInventory(peer_id);
                                }
                                
@@ -2468,23 +2619,29 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        
                                        dout_server<<"Placed object"<<std::endl;
 
-                                       // If item has count<=1, delete it
-                                       if(item->getCount() <= 1)
+                                       if(g_settings.getBool("creative_mode") == false)
                                        {
-                                               InventoryList *ilist = player->inventory.getList("main");
-                                               if(g_settings.getBool("creative_mode") == false && ilist)
+                                               // Delete the right amount of items from the slot
+                                               u16 dropcount = item->getDropCount();
+                                               
+                                               // Delete item if all gone
+                                               if(item->getCount() <= dropcount)
                                                {
-                                                       // Remove from inventory and send inventory
-                                                       ilist->deleteItem(item_i);
-                                                       // Send inventory
-                                                       SendInventory(peer_id);
+                                                       if(item->getCount() < dropcount)
+                                                               dstream<<"WARNING: Server: dropped more items"
+                                                                               <<" than the slot contains"<<std::endl;
+                                                       
+                                                       InventoryList *ilist = player->inventory.getList("main");
+                                                       if(ilist)
+                                                               // Remove from inventory and send inventory
+                                                               ilist->deleteItem(item_i);
                                                }
-                                       }
-                                       // Else decrement it
-                                       else
-                                       {
-                                               item->remove(1);
+                                               // Else decrement it
+                                               else
+                                                       item->remove(dropcount);
+                                               
                                                // Send inventory
+                                               UpdateCrafting(peer_id);
                                                SendInventory(peer_id);
                                        }
                                }
@@ -2516,6 +2673,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 #endif
        else if(command == TOSERVER_SIGNTEXT)
        {
+               if((player->privs & PRIV_BUILD) == 0)
+                       return;
                /*
                        u16 command
                        v3s16 blockpos
@@ -2573,6 +2732,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        }
        else if(command == TOSERVER_SIGNNODETEXT)
        {
+               if((player->privs & PRIV_BUILD) == 0)
+                       return;
                /*
                        u16 command
                        v3s16 p
@@ -2649,40 +2810,47 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                if(ma->to_inv == "current_player" &&
                                                ma->from_inv == "current_player")
                                {
-                                       // Don't allow moving anything to craftresult
-                                       if(ma->to_list == "craftresult")
+                                       InventoryList *rlist = player->inventory.getList("craftresult");
+                                       assert(rlist);
+                                       InventoryList *clist = player->inventory.getList("craft");
+                                       assert(clist);
+                                       InventoryList *mlist = player->inventory.getList("main");
+                                       assert(mlist);
+                                       /*
+                                               Craftresult is no longer preview if something
+                                               is moved into it
+                                       */
+                                       if(ma->to_list == "craftresult"
+                                                       && ma->from_list != "craftresult")
                                        {
-                                               // Do nothing
-                                               disable_action = true;
+                                               // If it currently is a preview, remove
+                                               // its contents
+                                               if(player->craftresult_is_preview)
+                                               {
+                                                       rlist->deleteItem(0);
+                                               }
+                                               player->craftresult_is_preview = false;
+                                       }
+                                       /*
+                                               Crafting takes place if this condition is true.
+                                       */
+                                       if(player->craftresult_is_preview &&
+                                                       ma->from_list == "craftresult")
+                                       {
+                                               player->craftresult_is_preview = false;
+                                               clist->decrementMaterials(1);
                                        }
-                                       // When something is removed from craftresult
-                                       if(ma->from_list == "craftresult")
+                                       /*
+                                               If the craftresult is placed on itself, move it to
+                                               main inventory instead of doing the action
+                                       */
+                                       if(ma->to_list == "craftresult"
+                                                       && ma->from_list == "craftresult")
                                        {
                                                disable_action = true;
-                                               // Remove stuff from craft
-                                               InventoryList *clist = player->inventory.getList("craft");
-                                               if(clist)
-                                               {
-                                                       u16 count = ma->count;
-                                                       if(count == 0)
-                                                               count = 1;
-                                                       clist->decrementMaterials(count);
-                                               }
-                                               // Do action
-                                               // Feed action to player inventory
-                                               //a->apply(&player->inventory);
-                                               a->apply(&c, this);
-                                               // Eat it
-                                               delete a;
-                                               // If something appeared in craftresult, throw it
-                                               // in the main list
-                                               InventoryList *rlist = player->inventory.getList("craftresult");
-                                               InventoryList *mlist = player->inventory.getList("main");
-                                               if(rlist && mlist && rlist->getUsedSlots() == 1)
-                                               {
-                                                       InventoryItem *item1 = rlist->changeItem(0, NULL);
-                                                       mlist->addItem(item1);
-                                               }
+                                               
+                                               InventoryItem *item1 = rlist->changeItem(0, NULL);
+                                               mlist->addItem(item1);
                                        }
                                }
                        }
@@ -2690,7 +2858,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        if(disable_action == false)
                        {
                                // Feed action to player inventory
-                               //a->apply(&player->inventory);
                                a->apply(&c, this);
                                // Eat the action
                                delete a;
@@ -2698,6 +2865,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        else
                        {
                                // Send inventory
+                               UpdateCrafting(player->peer_id);
                                SendInventory(player->peer_id);
                        }
                }
@@ -2740,6 +2908,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Whether to send to other players
                bool send_to_others = false;
                
+               // Local player gets all privileges regardless of
+               // what's set on their account.
+               u64 privs = player->privs;
+               if(g_settings.get("name") == player->getName())
+                       privs = PRIV_ALL;
+
                // Parse commands
                std::wstring commandprefix = L"/#";
                if(message.substr(0, commandprefix.size()) == commandprefix)
@@ -2747,73 +2921,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        line += L"Server: ";
 
                        message = message.substr(commandprefix.size());
-                       // Get player name as narrow string
-                       std::string name_s = player->getName();
-                       // Convert message to narrow string
-                       std::string message_s = wide_to_narrow(message);
-                       // Operator is the single name defined in config.
-                       std::string operator_name = g_settings.get("name");
-                       bool is_operator = (operator_name != "" &&
-                                       wide_to_narrow(name) == operator_name);
-                       bool valid_command = false;
-                       if(message_s == "help")
-                       {
-                               line += L"-!- Available commands: ";
-                               line += L"status ";
-                               if(is_operator)
-                               {
-                                       line += L"shutdown setting ";
-                               }
-                               else
-                               {
-                               }
-                               send_to_sender = true;
-                               valid_command = true;
-                       }
-                       else if(message_s == "status")
-                       {
-                               line = getStatusString();
-                               send_to_sender = true;
-                               valid_command = true;
-                       }
-                       else if(is_operator)
+
+                       ServerCommandContext *ctx = new ServerCommandContext(
+                               str_split(message, L' '),
+                               this,
+                               &m_env,
+                               player,
+                               privs);
+
+                       line += processServerCommand(ctx);
+                       send_to_sender = ctx->flags & 1;
+                       send_to_others = ctx->flags & 2;
+                       delete ctx;
+
+               }
+               else
+               {
+                       if(privs & PRIV_SHOUT)
                        {
-                               if(message_s == "shutdown")
-                               {
-                                       dstream<<DTIME<<" Server: Operator requested shutdown."
-                                                       <<std::endl;
-                                       m_shutdown_requested.set(true);
-                                       
-                                       line += L"*** Server shutting down (operator request)";
-                                       send_to_sender = true;
-                                       valid_command = true;
-                               }
-                               else if(message_s.substr(0,8) == "setting ")
-                               {
-                                       std::string confline = message_s.substr(8);
-                                       g_settings.parseConfigLine(confline);
-                                       line += L"-!- Setting changed.";
-                                       send_to_sender = true;
-                                       valid_command = true;
-                               }
+                               line += L"<";
+                               line += name;
+                               line += L"> ";
+                               line += message;
+                               send_to_others = true;
                        }
-                       
-                       if(valid_command == false)
+                       else
                        {
-                               line += L"-!- Invalid command: " + message;
+                               line += L"Server: You are not allowed to shout";
                                send_to_sender = true;
                        }
                }
-               else
-               {
-                       line += L"<";
-                       /*if(is_operator)
-                               line += L"@";*/
-                       line += name;
-                       line += L"> ";
-                       line += message;
-                       send_to_others = true;
-               }
                
                if(line != L"")
                {
@@ -2843,6 +2980,61 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        }
                }
        }
+       else if(command == TOSERVER_DAMAGE)
+       {
+               if(g_settings.getBool("enable_damage"))
+               {
+                       std::string datastring((char*)&data[2], datasize-2);
+                       std::istringstream is(datastring, std::ios_base::binary);
+                       u8 damage = readU8(is);
+                       if(player->hp > damage)
+                       {
+                               player->hp -= damage;
+                       }
+                       else
+                       {
+                               player->hp = 0;
+
+                               dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
+                                               <<std::endl;
+                               
+                               v3f pos = findSpawnPos(m_env.getServerMap());
+                               player->setPosition(pos);
+                               player->hp = 20;
+                               SendMovePlayer(player);
+                               SendPlayerHP(player);
+                               
+                               //TODO: Throw items around
+                       }
+               }
+
+               SendPlayerHP(player);
+       }
+       else if(command == TOSERVER_PASSWORD)
+       {
+               /*
+                       [0] u16 TOSERVER_PASSWORD
+                       [2] u8[28] old password
+                       [30] u8[28] new password
+               */
+
+               if(datasize != 2+PASSWORD_SIZE*2)
+                       return;
+               char password[PASSWORD_SIZE];
+               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+                       password[i] = data[2+i];
+               password[PASSWORD_SIZE-1] = 0;
+               if(strcmp(player->getPassword(),password))
+               {
+                       // Wrong old password supplied!!
+                       SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
+                       return;
+               }
+               for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+                       password[i] = data[30+i];
+               player->updatePassword(password);
+               SendChatMessage(peer_id, L"Password change successful");
+       }
        else
        {
                derr_server<<"WARNING: Server::ProcessData(): Ignoring "
@@ -2901,6 +3093,7 @@ void Server::inventoryModified(InventoryContext *c, std::string id)
        {
                assert(c->current_player);
                // Send inventory
+               UpdateCrafting(c->current_player->peer_id);
                SendInventory(c->current_player->peer_id);
                return;
        }
@@ -3003,6 +3196,43 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        m_peer_change_queue.push_back(c);
 }
 
+/*
+       Static send methods
+*/
+
+void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_HP);
+       writeU8(os, hp);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendAccessDenied(con::Connection &con, u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_ACCESS_DENIED);
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       con.Send(peer_id, 0, data, true);
+}
+
+/*
+       Non-static send methods
+*/
+
 void Server::SendObjectData(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
@@ -3066,50 +3296,395 @@ void Server::SendInventory(u16 peer_id)
        DSTACK(__FUNCTION_NAME);
        
        Player* player = m_env.getPlayer(peer_id);
+       assert(player);
 
        /*
-               Calculate crafting stuff
+               Serialize it
        */
-       if(g_settings.getBool("creative_mode") == false)
-       {
-               InventoryList *clist = player->inventory.getList("craft");
-               InventoryList *rlist = player->inventory.getList("craftresult");
-               if(rlist)
-               {
-                       rlist->clearItems();
-               }
-               if(clist && rlist)
-               {
-                       InventoryItem *items[9];
-                       for(u16 i=0; i<9; i++)
-                       {
-                               items[i] = clist->getItem(i);
-                       }
-                       
-                       bool found = false;
 
-                       // Wood
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
-                                       found = true;
-                               }
-                       }
+       std::ostringstream os;
+       //os.imbue(std::locale("C"));
 
-                       // Stick
-                       if(!found)
-                       {
-                               ItemSpec specs[9];
-                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-                               if(checkItemCombination(items, specs))
-                               {
-                                       rlist->addItem(new CraftItem("Stick", 4));
-                                       found = true;
-                               }
+       player->inventory.serialize(os);
+
+       std::string s = os.str();
+       
+       SharedBuffer<u8> data(s.size()+2);
+       writeU16(&data[0], TOCLIENT_INVENTORY);
+       memcpy(&data[2], s.c_str(), s.size());
+       
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       std::ostringstream os(std::ios_base::binary);
+       u8 buf[12];
+       
+       // Write command
+       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
+       os.write((char*)buf, 2);
+       
+       // Write length
+       writeU16(buf, message.size());
+       os.write((char*)buf, 2);
+       
+       // Write string
+       for(u32 i=0; i<message.size(); i++)
+       {
+               u16 w = message[i];
+               writeU16(buf, w);
+               os.write((char*)buf, 2);
+       }
+       
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::BroadcastChatMessage(const std::wstring &message)
+{
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
+       {
+               // Get client and check that it is valid
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == i.getNode()->getKey());
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
+
+               SendChatMessage(client->peer_id, message);
+       }
+}
+
+void Server::SendPlayerHP(Player *player)
+{
+       SendHP(m_con, player->peer_id, player->hp);
+}
+
+void Server::SendMovePlayer(Player *player)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_MOVE_PLAYER);
+       writeV3F1000(os, player->getPosition());
+       writeF1000(os, player->getPitch());
+       writeF1000(os, player->getYaw());
+       
+       {
+               v3f pos = player->getPosition();
+               f32 pitch = player->getPitch();
+               f32 yaw = player->getYaw();
+               dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
+                               <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+                               <<" pitch="<<pitch
+                               <<" yaw="<<yaw
+                               <<std::endl;
+       }
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(player->peer_id, 0, data, true);
+}
+
+void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
+       core::list<u16> *far_players, float far_d_nodes)
+{
+       float maxd = far_d_nodes*BS;
+       v3f p_f = intToFloat(p, BS);
+
+       // Create packet
+       u32 replysize = 8;
+       SharedBuffer<u8> reply(replysize);
+       writeU16(&reply[0], TOCLIENT_REMOVENODE);
+       writeS16(&reply[2], p.X);
+       writeS16(&reply[4], p.Y);
+       writeS16(&reply[6], p.Z);
+
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
+       {
+               // Get client and check that it is valid
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == i.getNode()->getKey());
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
+
+               // Don't send if it's the same one
+               if(client->peer_id == ignore_id)
+                       continue;
+               
+               if(far_players)
+               {
+                       // Get player
+                       Player *player = m_env.getPlayer(client->peer_id);
+                       if(player)
+                       {
+                               // If player is far away, only set modified blocks not sent
+                               v3f player_pos = player->getPosition();
+                               if(player_pos.getDistanceFrom(p_f) > maxd)
+                               {
+                                       far_players->push_back(client->peer_id);
+                                       continue;
+                               }
+                       }
+               }
+
+               // Send as reliable
+               m_con.Send(client->peer_id, 0, reply, true);
+       }
+}
+
+void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
+               core::list<u16> *far_players, float far_d_nodes)
+{
+       float maxd = far_d_nodes*BS;
+       v3f p_f = intToFloat(p, BS);
+
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
+       {
+               // Get client and check that it is valid
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == i.getNode()->getKey());
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
+
+               // Don't send if it's the same one
+               if(client->peer_id == ignore_id)
+                       continue;
+
+               if(far_players)
+               {
+                       // Get player
+                       Player *player = m_env.getPlayer(client->peer_id);
+                       if(player)
+                       {
+                               // If player is far away, only set modified blocks not sent
+                               v3f player_pos = player->getPosition();
+                               if(player_pos.getDistanceFrom(p_f) > maxd)
+                               {
+                                       far_players->push_back(client->peer_id);
+                                       continue;
+                               }
+                       }
+               }
+
+               // Create packet
+               u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
+               SharedBuffer<u8> reply(replysize);
+               writeU16(&reply[0], TOCLIENT_ADDNODE);
+               writeS16(&reply[2], p.X);
+               writeS16(&reply[4], p.Y);
+               writeS16(&reply[6], p.Z);
+               n.serialize(&reply[8], client->serialization_version);
+
+               // Send as reliable
+               m_con.Send(client->peer_id, 0, reply, true);
+       }
+}
+
+void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       v3s16 p = block->getPos();
+       
+#if 0
+       // Analyze it a bit
+       bool completely_air = true;
+       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+       for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+       {
+               if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
+               {
+                       completely_air = false;
+                       x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
+               }
+       }
+
+       // Print result
+       dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
+       if(completely_air)
+               dstream<<"[completely air] ";
+       dstream<<std::endl;
+#endif
+
+       /*
+               Create a packet with the block in the right format
+       */
+       
+       std::ostringstream os(std::ios_base::binary);
+       block->serialize(os, ver);
+       std::string s = os.str();
+       SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
+
+       u32 replysize = 8 + blockdata.getSize();
+       SharedBuffer<u8> reply(replysize);
+       writeU16(&reply[0], TOCLIENT_BLOCKDATA);
+       writeS16(&reply[2], p.X);
+       writeS16(&reply[4], p.Y);
+       writeS16(&reply[6], p.Z);
+       memcpy(&reply[8], *blockdata, blockdata.getSize());
+
+       /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                       <<":  \tpacket size: "<<replysize<<std::endl;*/
+       
+       /*
+               Send packet
+       */
+       m_con.Send(peer_id, 1, reply, true);
+}
+
+void Server::SendBlocks(float dtime)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       JMutexAutoLock envlock(m_env_mutex);
+       JMutexAutoLock conlock(m_con_mutex);
+
+       //TimeTaker timer("Server::SendBlocks");
+
+       core::array<PrioritySortedBlockTransfer> queue;
+
+       s32 total_sending = 0;
+
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
+       {
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == i.getNode()->getKey());
+
+               total_sending += client->SendingCount();
+               
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
+               
+               client->GetNextBlocks(this, dtime, queue);
+       }
+
+       // Sort.
+       // Lowest priority number comes first.
+       // Lowest is most important.
+       queue.sort();
+
+       for(u32 i=0; i<queue.size(); i++)
+       {
+               //TODO: Calculate limit dynamically
+               if(total_sending >= g_settings.getS32
+                               ("max_simultaneous_block_sends_server_total"))
+                       break;
+               
+               PrioritySortedBlockTransfer q = queue[i];
+
+               MapBlock *block = NULL;
+               try
+               {
+                       block = m_env.getMap().getBlockNoCreate(q.pos);
+               }
+               catch(InvalidPositionException &e)
+               {
+                       continue;
+               }
+
+               RemoteClient *client = getClient(q.peer_id);
+
+               SendBlockNoLock(q.peer_id, block, client->serialization_version);
+
+               client->SentBlock(q.pos);
+
+               total_sending++;
+       }
+}
+
+/*
+       Something random
+*/
+
+void Server::UpdateCrafting(u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       Player* player = m_env.getPlayer(peer_id);
+       assert(player);
+
+       /*
+               Calculate crafting stuff
+       */
+       if(g_settings.getBool("creative_mode") == false)
+       {
+               InventoryList *clist = player->inventory.getList("craft");
+               InventoryList *rlist = player->inventory.getList("craftresult");
+
+               if(rlist->getUsedSlots() == 0)
+                       player->craftresult_is_preview = true;
+
+               if(rlist && player->craftresult_is_preview)
+               {
+                       rlist->clearItems();
+               }
+               if(clist && rlist && player->craftresult_is_preview)
+               {
+                       InventoryItem *items[9];
+                       for(u16 i=0; i<9; i++)
+                       {
+                               items[i] = clist->getItem(i);
+                       }
+                       
+                       bool found = false;
+
+                       // Wood
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
+                                       found = true;
+                               }
+                       }
+
+                       // Stick
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new CraftItem("Stick", 4));
+                                       found = true;
+                               }
+                       }
+
+                       // Fence
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
+                                       found = true;
+                               }
                        }
 
                        // Sign
@@ -3208,7 +3783,7 @@ void Server::SendInventory(u16 peer_id)
                                }
                        }
 
-                       // Wooden showel
+                       // Wooden shovel
                        if(!found)
                        {
                                ItemSpec specs[9];
@@ -3222,7 +3797,7 @@ void Server::SendInventory(u16 peer_id)
                                }
                        }
 
-                       // Stone showel
+                       // Stone shovel
                        if(!found)
                        {
                                ItemSpec specs[9];
@@ -3236,7 +3811,7 @@ void Server::SendInventory(u16 peer_id)
                                }
                        }
 
-                       // Steel showel
+                       // Steel shovel
                        if(!found)
                        {
                                ItemSpec specs[9];
@@ -3298,6 +3873,68 @@ void Server::SendInventory(u16 peer_id)
                                }
                        }
 
+                       // Wooden sword
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new ToolItem("WSword", 0));
+                                       found = true;
+                               }
+                       }
+
+                       // Stone sword
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+                               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new ToolItem("STSword", 0));
+                                       found = true;
+                               }
+                       }
+
+                       // Steel sword
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new ToolItem("SteelSword", 0));
+                                       found = true;
+                               }
+                       }
+
+                       // Rail
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_RAIL, 15));
+                                       found = true;
+                               }
+                       }
+
                        // Chest
                        if(!found)
                        {
@@ -3356,266 +3993,103 @@ void Server::SendInventory(u16 peer_id)
                                }
                        }
 
-               }
-       } // if creative_mode == false
-
-       /*
-               Serialize it
-       */
-
-       std::ostringstream os;
-       //os.imbue(std::locale("C"));
-
-       player->inventory.serialize(os);
-
-       std::string s = os.str();
-       
-       SharedBuffer<u8> data(s.size()+2);
-       writeU16(&data[0], TOCLIENT_INVENTORY);
-       memcpy(&data[2], s.c_str(), s.size());
-       
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
-
-void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
-{
-       DSTACK(__FUNCTION_NAME);
-       
-       std::ostringstream os(std::ios_base::binary);
-       u8 buf[12];
-       
-       // Write command
-       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
-       os.write((char*)buf, 2);
-       
-       // Write length
-       writeU16(buf, message.size());
-       os.write((char*)buf, 2);
-       
-       // Write string
-       for(u32 i=0; i<message.size(); i++)
-       {
-               u16 w = message[i];
-               writeU16(buf, w);
-               os.write((char*)buf, 2);
-       }
-       
-       // Make data buffer
-       std::string s = os.str();
-       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
-
-void Server::BroadcastChatMessage(const std::wstring &message)
-{
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
-               i.atEnd() == false; i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i.getNode()->getValue();
-               assert(client->peer_id == i.getNode()->getKey());
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               SendChatMessage(client->peer_id, message);
-       }
-}
-
-void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
-       core::list<u16> *far_players, float far_d_nodes)
-{
-       float maxd = far_d_nodes*BS;
-       v3f p_f = intToFloat(p, BS);
-
-       // Create packet
-       u32 replysize = 8;
-       SharedBuffer<u8> reply(replysize);
-       writeU16(&reply[0], TOCLIENT_REMOVENODE);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
-
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
-               i.atEnd() == false; i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i.getNode()->getValue();
-               assert(client->peer_id == i.getNode()->getKey());
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+                       // Sandstone
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+                               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+                               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+                               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_SANDSTONE, 1));
+                                       found = true;
+                               }
+                       }
 
-               // Don't send if it's the same one
-               if(client->peer_id == ignore_id)
-                       continue;
-               
-               if(far_players)
-               {
-                       // Get player
-                       Player *player = m_env.getPlayer(client->peer_id);
-                       if(player)
+                       // Clay
+                       if(!found)
                        {
-                               // If player is far away, only set modified blocks not sent
-                               v3f player_pos = player->getPosition();
-                               if(player_pos.getDistanceFrom(p_f) > maxd)
+                               ItemSpec specs[9];
+                               specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+                               specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+                               if(checkItemCombination(items, specs))
                                {
-                                       far_players->push_back(client->peer_id);
-                                       continue;
+                                       rlist->addItem(new MaterialItem(CONTENT_CLAY, 1));
+                                       found = true;
                                }
                        }
-               }
-
-               // Send as reliable
-               m_con.Send(client->peer_id, 0, reply, true);
-       }
-}
 
-void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
-               core::list<u16> *far_players, float far_d_nodes)
-{
-       float maxd = far_d_nodes*BS;
-       v3f p_f = intToFloat(p, BS);
+                       // Brick
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
+                               specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_BRICK, 1));
+                                       found = true;
+                               }
+                       }
 
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
-               i.atEnd() == false; i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i.getNode()->getValue();
-               assert(client->peer_id == i.getNode()->getKey());
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
+                       // Paper
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+                               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+                               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new CraftItem("paper", 1));
+                                       found = true;
+                               }
+                       }
 
-               // Don't send if it's the same one
-               if(client->peer_id == ignore_id)
-                       continue;
+                       // Book
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[1] = ItemSpec(ITEM_CRAFT, "paper");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "paper");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "paper");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new CraftItem("book", 1));
+                                       found = true;
+                               }
+                       }
 
-               if(far_players)
-               {
-                       // Get player
-                       Player *player = m_env.getPlayer(client->peer_id);
-                       if(player)
+                       // Book shelf
+                       if(!found)
                        {
-                               // If player is far away, only set modified blocks not sent
-                               v3f player_pos = player->getPosition();
-                               if(player_pos.getDistanceFrom(p_f) > maxd)
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[3] = ItemSpec(ITEM_CRAFT, "book");
+                               specs[4] = ItemSpec(ITEM_CRAFT, "book");
+                               specs[5] = ItemSpec(ITEM_CRAFT, "book");
+                               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               if(checkItemCombination(items, specs))
                                {
-                                       far_players->push_back(client->peer_id);
-                                       continue;
+                                       rlist->addItem(new MaterialItem(CONTENT_BOOKSHELF, 1));
+                                       found = true;
                                }
                        }
                }
-
-               // Create packet
-               u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
-               SharedBuffer<u8> reply(replysize);
-               writeU16(&reply[0], TOCLIENT_ADDNODE);
-               writeS16(&reply[2], p.X);
-               writeS16(&reply[4], p.Y);
-               writeS16(&reply[6], p.Z);
-               n.serialize(&reply[8], client->serialization_version);
-
-               // Send as reliable
-               m_con.Send(client->peer_id, 0, reply, true);
-       }
-}
-
-void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
-{
-       DSTACK(__FUNCTION_NAME);
-       /*
-               Create a packet with the block in the right format
-       */
        
-       std::ostringstream os(std::ios_base::binary);
-       block->serialize(os, ver);
-       std::string s = os.str();
-       SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
-
-       u32 replysize = 8 + blockdata.getSize();
-       SharedBuffer<u8> reply(replysize);
-       v3s16 p = block->getPos();
-       writeU16(&reply[0], TOCLIENT_BLOCKDATA);
-       writeS16(&reply[2], p.X);
-       writeS16(&reply[4], p.Y);
-       writeS16(&reply[6], p.Z);
-       memcpy(&reply[8], *blockdata, blockdata.getSize());
-
-       /*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                       <<":  \tpacket size: "<<replysize<<std::endl;*/
-       
-       /*
-               Send packet
-       */
-       m_con.Send(peer_id, 1, reply, true);
-}
-
-void Server::SendBlocks(float dtime)
-{
-       DSTACK(__FUNCTION_NAME);
-
-       JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
-
-       //TimeTaker timer("Server::SendBlocks");
-
-       core::array<PrioritySortedBlockTransfer> queue;
-
-       s32 total_sending = 0;
-
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
-               i.atEnd() == false; i++)
-       {
-               RemoteClient *client = i.getNode()->getValue();
-               assert(client->peer_id == i.getNode()->getKey());
-
-               total_sending += client->SendingCount();
-               
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-               
-               client->GetNextBlocks(this, dtime, queue);
-       }
-
-       // Sort.
-       // Lowest priority number comes first.
-       // Lowest is most important.
-       queue.sort();
-
-       for(u32 i=0; i<queue.size(); i++)
-       {
-               //TODO: Calculate limit dynamically
-               if(total_sending >= g_settings.getS32
-                               ("max_simultaneous_block_sends_server_total"))
-                       break;
-               
-               PrioritySortedBlockTransfer q = queue[i];
-
-               MapBlock *block = NULL;
-               try
-               {
-                       block = m_env.getMap().getBlockNoCreate(q.pos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       continue;
-               }
-
-               RemoteClient *client = getClient(q.peer_id);
-
-               SendBlockNoLock(q.peer_id, block, client->serialization_version);
-
-               client->SentBlock(q.pos);
-
-               total_sending++;
-       }
+       } // if creative_mode == false
 }
 
-
 RemoteClient* Server::getClient(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
@@ -3631,8 +4105,10 @@ std::wstring Server::getStatusString()
 {
        std::wostringstream os(std::ios_base::binary);
        os<<L"# Server: ";
+       // Version
+       os<<L"version="<<narrow_to_wide(VERSION_STRING);
        // Uptime
-       os<<L"uptime="<<m_uptime.get();
+       os<<L"uptime="<<m_uptime.get();
        // Information about clients
        os<<L", clients={";
        for(core::map<u16, RemoteClient*>::Iterator
@@ -3664,14 +4140,24 @@ void setCreativeInventory(Player *player)
 {
        player->resetInventory();
        
-       // Give some good picks
+       // Give some good tools
        {
-               InventoryItem *item = new ToolItem("STPick", 0);
+               InventoryItem *item = new ToolItem("MesePick", 0);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
        {
-               InventoryItem *item = new ToolItem("MesePick", 0);
+               InventoryItem *item = new ToolItem("SteelPick", 0);
+               void* r = player->inventory.addItem("main", item);
+               assert(r == NULL);
+       }
+       {
+               InventoryItem *item = new ToolItem("SteelAxe", 0);
+               void* r = player->inventory.addItem("main", item);
+               assert(r == NULL);
+       }
+       {
+               InventoryItem *item = new ToolItem("SteelShovel", 0);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
@@ -3687,8 +4173,17 @@ void setCreativeInventory(Player *player)
                CONTENT_MUD,
                CONTENT_STONE,
                CONTENT_SAND,
+               CONTENT_SANDSTONE,
+               CONTENT_CLAY,
+               CONTENT_BRICK,
                CONTENT_TREE,
                CONTENT_LEAVES,
+               CONTENT_CACTUS,
+               CONTENT_PAPYRUS,
+               CONTENT_BOOKSHELF,
+               CONTENT_GLASS,
+               CONTENT_FENCE,
+               CONTENT_RAIL,
                CONTENT_MESE,
                CONTENT_WATERSOURCE,
                CONTENT_CLOUD,
@@ -3738,8 +4233,55 @@ void setCreativeInventory(Player *player)
        }*/
 }
 
-Player *Server::emergePlayer(const char *name, const char *password,
-               u16 peer_id)
+v3f findSpawnPos(ServerMap &map)
+{
+       //return v3f(50,50,50)*BS;
+       
+       v2s16 nodepos;
+       s16 groundheight = 0;
+       
+       // Try to find a good place a few times
+       for(s32 i=0; i<1000; i++)
+       {
+               s32 range = 1 + i;
+               // We're going to try to throw the player to this position
+               nodepos = v2s16(-range + (myrand()%(range*2)),
+                               -range + (myrand()%(range*2)));
+               v2s16 sectorpos = getNodeSectorPos(nodepos);
+               // Get sector (NOTE: Don't get because it's slow)
+               //m_env.getMap().emergeSector(sectorpos);
+               // Get ground height at point (fallbacks to heightmap function)
+               groundheight = map.findGroundLevel(nodepos);
+               // Don't go underwater
+               if(groundheight < WATER_LEVEL)
+               {
+                       //dstream<<"-> Underwater"<<std::endl;
+                       continue;
+               }
+               // Don't go to high places
+               if(groundheight > WATER_LEVEL + 4)
+               {
+                       //dstream<<"-> Underwater"<<std::endl;
+                       continue;
+               }
+
+               // Found a good place
+               //dstream<<"Searched through "<<i<<" places."<<std::endl;
+               break;
+       }
+       
+       // If no suitable place was not found, go above water at least.
+       if(groundheight < WATER_LEVEL)
+               groundheight = WATER_LEVEL;
+
+       return intToFloat(v3s16(
+                       nodepos.X,
+                       groundheight + 2,
+                       nodepos.Y
+                       ), BS);
+}
+
+Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
 {
        /*
                Try to get an existing player
@@ -3785,6 +4327,10 @@ Player *Server::emergePlayer(const char *name, const char *password,
                //player->peer_id = PEER_ID_INEXISTENT;
                player->peer_id = peer_id;
                player->updateName(name);
+               player->updatePassword(password);
+
+               if(g_settings.exists("default_privs"))
+                               player->privs = g_settings.getU64("default_privs");
 
                /*
                        Set player position
@@ -3793,58 +4339,9 @@ Player *Server::emergePlayer(const char *name, const char *password,
                dstream<<"Server: Finding spawn place for player \""
                                <<player->getName()<<"\""<<std::endl;
 
-               v2s16 nodepos;
-#if 0
-               player->setPosition(intToFloat(v3s16(
-                               0,
-                               45, //64,
-                               0
-               ), BS));
-#endif
-#if 1
-               s16 groundheight = 0;
-#if 1
-               // Try to find a good place a few times
-               for(s32 i=0; i<1000; i++)
-               {
-                       s32 range = 1 + i;
-                       // We're going to try to throw the player to this position
-                       nodepos = v2s16(-range + (myrand()%(range*2)),
-                                       -range + (myrand()%(range*2)));
-                       v2s16 sectorpos = getNodeSectorPos(nodepos);
-                       // Get sector (NOTE: Don't get because it's slow)
-                       //m_env.getMap().emergeSector(sectorpos);
-                       // Get ground height at point (fallbacks to heightmap function)
-                       groundheight = m_env.getServerMap().findGroundLevel(nodepos);
-                       // Don't go underwater
-                       if(groundheight < WATER_LEVEL)
-                       {
-                               //dstream<<"-> Underwater"<<std::endl;
-                               continue;
-                       }
-                       // Don't go to high places
-                       if(groundheight > WATER_LEVEL + 4)
-                       {
-                               //dstream<<"-> Underwater"<<std::endl;
-                               continue;
-                       }
-
-                       // Found a good place
-                       dstream<<"Searched through "<<i<<" places."<<std::endl;
-                       break;
-               }
-#endif
-               
-               // If no suitable place was not found, go above water at least.
-               if(groundheight < WATER_LEVEL)
-                       groundheight = WATER_LEVEL;
+               v3f pos = findSpawnPos(m_env.getServerMap());
 
-               player->setPosition(intToFloat(v3s16(
-                               nodepos.X,
-                               groundheight + 5, // Accomodate mud
-                               nodepos.Y
-               ), BS));
-#endif
+               player->setPosition(pos);
 
                /*
                        Add player to environment
@@ -3860,13 +4357,33 @@ Player *Server::emergePlayer(const char *name, const char *password,
                {
                        setCreativeInventory(player);
                }
-               else
+               else if(g_settings.getBool("give_initial_stuff"))
                {
-                       /*{
-                               InventoryItem *item = new ToolItem("WPick", 32000);
+                       {
+                               InventoryItem *item = new ToolItem("SteelPick", 0);
                                void* r = player->inventory.addItem("main", item);
                                assert(r == NULL);
-                       }*/
+                       }
+                       {
+                               InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new ToolItem("SteelAxe", 0);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new ToolItem("SteelShovel", 0);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
                        /*{
                                InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
                                void* r = player->inventory.addItem("main", item);
@@ -3897,13 +4414,7 @@ Player *Server::emergePlayer(const char *name, const char *password,
                                void* r = player->inventory.addItem("main", item);
                                assert(r == NULL);
                        }*/
-                       /*// Give some lights
-                       {
-                               InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
-                               bool r = player->inventory.addItem("main", item);
-                               assert(r == true);
-                       }
-                       // and some signs
+                       /*// and some signs
                        for(u16 i=0; i<4; i++)
                        {
                                InventoryItem *item = new MapBlockObjectItem("Sign Example text");
@@ -3958,6 +4469,23 @@ void Server::handlePeerChange(PeerChange &c)
                // The client should exist
                assert(n != NULL);
                
+               /*
+                       Mark objects to be not known by the client
+               */
+               RemoteClient *client = n->getValue();
+               // Handle objects
+               for(core::map<u16, bool>::Iterator
+                               i = client->m_known_objects.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       // Get object
+                       u16 id = i.getNode()->getKey();
+                       ServerActiveObject* obj = m_env.getActiveObject(id);
+                       
+                       if(obj && obj->m_known_by_count > 0)
+                               obj->m_known_by_count--;
+               }
+
                // Collect information about leaving in chat
                std::wstring message;
                {