#include "constants.h"
#include "voxel.h"
#include "config.h"
-#include "servercommand.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
- {
return;
- }
+
+ Player *player = server->m_env->getPlayer(peer_id);
+ // This can happen sometimes; clients and players are not in perfect sync.
+ if(player == NULL)
+ return;
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
//TimeTaker timer("RemoteClient::GetNextBlocks");
- Player *player = server->m_env->getPlayer(peer_id);
-
- assert(player != NULL);
-
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
// Whether to send to other players
bool send_to_others = false;
- // Parse commands
+ // Commands are implemented in Lua, so only catch invalid
+ // commands that were not "eaten" and send an error back
if(message[0] == L'/')
{
- size_t strip_size = 1;
- if (message[1] == L'#') // support old-style commans
- ++strip_size;
- message = message.substr(strip_size);
-
- WStrfnd f1(message);
- f1.next(L" "); // Skip over /#whatever
- std::wstring paramstring = f1.next(L"");
-
- ServerCommandContext *ctx = new ServerCommandContext(
- str_split(message, L' '),
- paramstring,
- this,
- m_env,
- player);
-
- std::wstring reply(processServerCommand(ctx));
- send_to_sender = ctx->flags & SEND_TO_SENDER;
- send_to_others = ctx->flags & SEND_TO_OTHERS;
-
- if (ctx->flags & SEND_NO_PREFIX)
- line += reply;
+ message = message.substr(1);
+ send_to_sender = true;
+ if(message.length() == 0)
+ line += L"-!- Empty command";
else
- line += L"Server: " + reply;
-
- delete ctx;
-
+ line += L"-!- Invalid command: " + str_split(message, L' ')[0];
}
else
{