#include "constants.h"
#include "voxel.h"
#include "config.h"
-#include "servercommand.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "util/string.h"
#include "util/pointedthing.h"
#include "util/mathconstants.h"
+#include "rollback.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
- {
return;
- }
+
+ Player *player = server->m_env->getPlayer(peer_id);
+ // This can happen sometimes; clients and players are not in perfect sync.
+ if(player == NULL)
+ return;
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
//TimeTaker timer("RemoteClient::GetNextBlocks");
- Player *player = server->m_env->getPlayer(peer_id);
-
- assert(player != NULL);
-
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
/*timer_result = timer.stop(true);
if(timer_result != 0)
- infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
+ infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
}
void RemoteClient::GotBlock(v3s16 p)
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
+ m_rollback(NULL),
+ m_rollback_sink_enabled(true),
+ m_enable_rollback_recording(false),
m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
+ // Create rollback manager
+ std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
+ m_rollback = createRollbackManager(rollback_path, this);
+
// Add world mod search path
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path
m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
this, this);
-
+
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Delete things in the reverse order of creation
delete m_env;
+ delete m_rollback;
delete m_event;
delete m_itemdef;
delete m_nodedef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
script_deinit(m_lua);
+
+ // Delete detached inventories
+ {
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ delete i->second;
+ }
+ }
}
void Server::start(unsigned short port)
counter = 0.0;
m_emergethread.trigger();
+
+ // Update m_enable_rollback_recording here too
+ m_enable_rollback_recording =
+ g_settings->getBool("enable_rollback_recording");
}
}
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
-
+
// Send HP
SendPlayerHP(peer_id);
+ // Send detached inventories
+ sendDetachedInventories(peer_id);
+
// Show death screen if necessary
if(player->hp == 0)
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
return;
}
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
/*
Note: Always set inventory not sent, to repair cases
where the client made a bad prediction.
delete a;
return;
}
-
- // If player is not an admin, check for ownership of src and dst
- /*if(!checkPriv(player->getName(), "server"))
- {
- std::string owner_from = getInventoryOwner(ma->from_inv);
- if(owner_from != "" && owner_from != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_from<<std::endl;
- delete a;
- return;
- }
-
- std::string owner_to = getInventoryOwner(ma->to_inv);
- if(owner_to != "" && owner_to != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_to<<std::endl;
- delete a;
- return;
- }
- }*/
}
/*
Handle restrictions and special cases of the drop action
delete a;
return;
}
- // If player is not an admin, check for ownership
- /*else if(!checkPriv(player->getName(), "server"))
- {
- std::string owner_from = getInventoryOwner(da->from_inv);
- if(owner_from != "" && owner_from != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_from<<std::endl;
- delete a;
- return;
- }
- }*/
}
/*
Handle restrictions and special cases of the craft action
delete a;
return;
}
-
- // If player is not an admin, check for ownership of inventory
- /*if(!checkPriv(player->getName(), "server"))
- {
- std::string owner_craft = getInventoryOwner(ca->craft_inv);
- if(owner_craft != "" && owner_craft != player->getName())
- {
- infostream<<"WARNING: "<<player->getName()
- <<" tried to access an inventory that"
- <<" belongs to "<<owner_craft<<std::endl;
- delete a;
- return;
- }
- }*/
}
// Do the action
message += (wchar_t)readU16(buf);
}
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
// Get player name of this client
std::wstring name = narrow_to_wide(player->getName());
// Whether to send to other players
bool send_to_others = false;
- // Parse commands
+ // Commands are implemented in Lua, so only catch invalid
+ // commands that were not "eaten" and send an error back
if(message[0] == L'/')
{
- size_t strip_size = 1;
- if (message[1] == L'#') // support old-style commans
- ++strip_size;
- message = message.substr(strip_size);
-
- WStrfnd f1(message);
- f1.next(L" "); // Skip over /#whatever
- std::wstring paramstring = f1.next(L"");
-
- ServerCommandContext *ctx = new ServerCommandContext(
- str_split(message, L' '),
- paramstring,
- this,
- m_env,
- player);
-
- std::wstring reply(processServerCommand(ctx));
- send_to_sender = ctx->flags & SEND_TO_SENDER;
- send_to_others = ctx->flags & SEND_TO_OTHERS;
-
- if (ctx->flags & SEND_NO_PREFIX)
- line += reply;
+ message = message.substr(1);
+ send_to_sender = true;
+ if(message.length() == 0)
+ line += L"-!- Empty command";
else
- line += L"Server: " + reply;
-
- delete ctx;
-
+ line += L"-!- Invalid command: " + str_split(message, L' ')[0];
}
else
{
return;
}
+ /*
+ If something goes wrong, this player is to blame
+ */
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
/*
0: start digging or punch object
*/
// Placement was handled in lua
// Apply returned ItemStack
- if(g_settings->getBool("creative_mode") == false)
- playersao->setWieldedItem(item);
+ playersao->setWieldedItem(item);
}
// If item has node placement prediction, always send the above
item, playersao, pointed))
{
// Apply returned ItemStack
- if(g_settings->getBool("creative_mode") == false)
- playersao->setWieldedItem(item);
+ playersao->setWieldedItem(item);
}
} // action == 4
fields[fieldname] = fieldvalue;
}
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ // Check the target node for rollback data; leave others unnoticed
+ RollbackNode rn_old(&m_env->getMap(), p, this);
+
scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
playersao);
+
+ // Report rollback data
+ RollbackNode rn_new(&m_env->getMap(), p, this);
+ if(rollback() && rn_new != rn_old){
+ RollbackAction action;
+ action.setSetNode(p, rn_old, rn_new);
+ rollback()->reportAction(action);
+ }
+ }
+ else if(command == TOSERVER_INVENTORY_FIELDS)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string formname = deSerializeString(is);
+ int num = readU16(is);
+ std::map<std::string, std::string> fields;
+ for(int k=0; k<num; k++){
+ std::string fieldname = deSerializeString(is);
+ std::string fieldvalue = deSerializeLongString(is);
+ fields[fieldname] = fieldvalue;
+ }
+
+ scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
}
else
{
return meta->getInventory();
}
break;
+ case InventoryLocation::DETACHED:
+ {
+ if(m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
+ }
+ break;
default:
assert(0);
}
setBlockNotSent(blockpos);
}
break;
+ case InventoryLocation::DETACHED:
+ {
+ sendDetachedInventoryToAll(loc.name);
+ }
+ break;
default:
assert(0);
}
}
}
+void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+{
+ if(m_detached_inventories.count(name) == 0){
+ errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+ return;
+ }
+ Inventory *inv = m_detached_inventories[name];
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_DETACHED_INVENTORY);
+ os<<serializeString(name);
+ inv->serialize(os);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::sendDetachedInventoryToAll(const std::string &name)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++){
+ RemoteClient *client = i.getNode()->getValue();
+ sendDetachedInventory(name, client->peer_id);
+ }
+}
+
+void Server::sendDetachedInventories(u16 peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ const std::string &name = i->first;
+ //Inventory *inv = i->second;
+ sendDetachedInventory(name, peer_id);
+ }
+}
+
/*
Something random
*/
// Get a preview for crafting
ItemStack preview;
- // No crafting in creative mode
- if(g_settings->getBool("creative_mode") == false)
- getCraftingResult(&player->inventory, preview, false, this);
+ getCraftingResult(&player->inventory, preview, false, this);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
// Uptime
os<<L", uptime="<<m_uptime.get();
// Information about clients
+ core::map<u16, RemoteClient*>::Iterator i;
+ bool first;
os<<L", clients={";
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
+ for(i = m_clients.getIterator(), first = true;
i.atEnd() == false; i++)
{
// Get client and check that it is valid
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
- os<<name<<L",";
+ if(!first)
+ os<<L",";
+ else
+ first = false;
+ os<<name;
}
os<<L"}";
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
}
+Inventory* Server::createDetachedInventory(const std::string &name)
+{
+ if(m_detached_inventories.count(name) > 0){
+ infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
+ delete m_detached_inventories[name];
+ } else {
+ infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
+ }
+ Inventory *inv = new Inventory(m_itemdef);
+ assert(inv);
+ m_detached_inventories[name] = inv;
+ sendDetachedInventoryToAll(name);
+ return inv;
+}
+
+class BoolScopeSet
+{
+public:
+ BoolScopeSet(bool *dst, bool val):
+ m_dst(dst)
+ {
+ m_orig_state = *m_dst;
+ *m_dst = val;
+ }
+ ~BoolScopeSet()
+ {
+ *m_dst = m_orig_state;
+ }
+private:
+ bool *m_dst;
+ bool m_orig_state;
+};
+
+// actions: time-reversed list
+// Return value: success/failure
+bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
+ std::list<std::string> *log)
+{
+ infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
+ ServerMap *map = (ServerMap*)(&m_env->getMap());
+ // Disable rollback report sink while reverting
+ BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
+
+ // Fail if no actions to handle
+ if(actions.empty()){
+ log->push_back("Nothing to do.");
+ return false;
+ }
+
+ int num_tried = 0;
+ int num_failed = 0;
+
+ for(std::list<RollbackAction>::const_iterator
+ i = actions.begin();
+ i != actions.end(); i++)
+ {
+ const RollbackAction &action = *i;
+ num_tried++;
+ bool success = action.applyRevert(map, this, this);
+ if(!success){
+ num_failed++;
+ std::ostringstream os;
+ os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
+ infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+ if(log)
+ log->push_back(os.str());
+ }else{
+ std::ostringstream os;
+ os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
+ infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
+ if(log)
+ log->push_back(os.str());
+ }
+ }
+
+ infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
+ <<" failed"<<std::endl;
+
+ // Call it done if less than half failed
+ return num_failed <= num_tried/2;
+}
+
// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager()
{
return m_event;
}
+IRollbackReportSink* Server::getRollbackReportSink()
+{
+ if(!m_enable_rollback_recording)
+ return NULL;
+ if(!m_rollback_sink_enabled)
+ return NULL;
+ return m_rollback;
+}
IWritableItemDefManager* Server::getWritableItemDefManager()
{
scriptapi_on_joinplayer(m_lua, playersao);
- /* Creative mode */
- if(g_settings->getBool("creative_mode"))
- playersao->createCreativeInventory();
-
return playersao;
}