m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent())
- {
+ if(!modconf.isConsistent()) {
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
- {
+ it != unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> load_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it)
- {
+ it != names.end(); ++it) {
std::string name = *it;
if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
load_mod_names.insert(name.substr(9));
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
- if(!load_mod_names.empty())
- {
+ if(!load_mod_names.empty()) {
errorstream << "The following mods could not be found:";
for(std::set<std::string>::iterator it = load_mod_names.begin();
it != load_mod_names.end(); ++it)
m_script = new GameScripting(this);
- std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ std::string error_msg;
- if (!m_script->loadScript(scriptpath))
- throw ModError("Failed to load and run " + scriptpath);
+ if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME, &error_msg))
+ throw ModError("Failed to load and run " + script_path
+ + "\nError from Lua:\n" + error_msg);
- // Print 'em
- infostream<<"Server: Loading mods: ";
+ // Print mods
+ infostream << "Server: Loading mods: ";
for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
+ i != m_mods.end(); i++) {
const ModSpec &mod = *i;
- infostream<<mod.name<<" ";
+ infostream << mod.name << " ";
}
- infostream<<std::endl;
+ infostream << std::endl;
// Load and run "mod" scripts
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
+ for (std::vector<ModSpec>::iterator i = m_mods.begin();
+ i != m_mods.end(); i++) {
const ModSpec &mod = *i;
- std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
- infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
- <<scriptpath<<"\"]"<<std::endl;
- bool success = m_script->loadMod(scriptpath, mod.name);
- if(!success){
- errorstream<<"Server: Failed to load and run "
- <<scriptpath<<std::endl;
- throw ModError("Failed to load and run "+scriptpath);
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ std::ostringstream err;
+ err << "Error loading mod \"" << mod.name
+ << "\": mod_name does not follow naming conventions: "
+ << "Only chararacters [a-z0-9_] are allowed." << std::endl;
+ errorstream << err.str().c_str();
+ throw ModError(err.str());
+ }
+ std::string script_path = mod.path + DIR_DELIM "init.lua";
+ infostream << " [" << padStringRight(mod.name, 12) << "] [\""
+ << script_path << "\"]" << std::endl;
+ if (!m_script->loadMod(script_path, mod.name, &error_msg)) {
+ errorstream << "Server: Failed to load and run "
+ << script_path << std::endl;
+ throw ModError("Failed to load and run " + script_path
+ + "\nError from Lua:\n" + error_msg);
}
}
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
+ // Apply texture overrides from texturepack/override.txt
+ std::string texture_path = g_settings->get("texture_path");
+ if (texture_path != "" && fs::IsDir(texture_path))
+ m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+
m_nodedef->setNodeRegistrationStatus(true);
// Perform pending node name resolutions
// Execute script shutdown hooks
m_script->on_shutdown();
- infostream<<"Server: Saving players"<<std::endl;
+ infostream << "Server: Saving players" << std::endl;
m_env->saveLoadedPlayers();
- infostream<<"Server: Saving environment metadata"<<std::endl;
+ infostream << "Server: Kicking players" << std::endl;
+ m_env->kickAllPlayers(g_settings->get("kick_msg_shutdown"));
+
+ infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
}
throw ServerError(async_err);
}
else {
+ m_env->kickAllPlayers(g_settings->get("kick_msg_crash"));
errorstream << "UNRECOVERABLE error occurred. Stopping server. "
<< "Please fix the following error:" << std::endl
<< async_err << std::endl;
static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
// If failed, cancel
- if((playersao == NULL) || (player == NULL)) {
- if(player && player->peer_id != 0) {
- errorstream<<"Server: "<<playername<<": Failed to emerge player"
- <<" (player allocated to an another client)"<<std::endl;
+ if ((playersao == NULL) || (player == NULL)) {
+ if (player && player->peer_id != 0) {
+ actionstream << "Server: Failed to emerge player \"" << playername
+ << "\" (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(peer_id, L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
} else {
- errorstream<<"Server: "<<playername<<": Failed to emerge player"
- <<std::endl;
+ errorstream << "Server: " << playername << ": Failed to emerge player"
+ << std::endl;
DenyAccess_Legacy(peer_id, L"Could not allocate player.");
}
return NULL;
SendInventory(playersao);
// Send HP
- SendPlayerHPOrDie(peer_id, playersao->getHP() == 0);
+ SendPlayerHPOrDie(playersao);
// Send Breath
SendPlayerBreath(peer_id);
<< ban_name << std::endl;
// This actually doesn't seem to transfer to the client
DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
- + narrow_to_wide(ban_name));
+ + utf8_to_wide(ban_name));
return;
}
}
if (command >= TOSERVER_NUM_MSG_TYPES) {
infostream << "Server: Ignoring unknown command "
<< command << std::endl;
+ return;
}
if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
}
handleCommand(pkt);
- }
- catch(SendFailedException &e) {
+ } catch (SendFailedException &e) {
errorstream << "Server::ProcessData(): SendFailedException: "
<< "what=" << e.what()
<< std::endl;
+ } catch (PacketError &e) {
+ actionstream << "Server::ProcessData(): PacketError: "
+ << "what=" << e.what()
+ << std::endl;
}
}
Send(&pkt);
}
+void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
+{
+ if (!g_settings->getBool("enable_damage"))
+ return;
+
+ u16 peer_id = playersao->getPeerID();
+ bool is_alive = playersao->getHP() > 0;
+
+ if (is_alive)
+ SendPlayerHP(peer_id);
+ else
+ DiePlayer(peer_id);
+}
+
void Server::SendHP(u16 peer_id, u8 hp)
{
DSTACK(__FUNCTION_NAME);
playersao->setPos(pos);
}
}
+void Server::DenySudoAccess(u16 peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
+ Send(&pkt);
+}
void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
{
m_con.DisconnectPeer(peer_id);
}
+void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ if (!forSudoMode) {
+ RemoteClient* client = getClient(peer_id, CS_Invalid);
+
+ NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
+
+ // Right now, the auth mechs don't change between login and sudo mode.
+ u32 sudo_auth_mechs = client->allowed_auth_mechs;
+ client->allowed_sudo_mechs = sudo_auth_mechs;
+
+ resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
+ << g_settings->getFloat("dedicated_server_step")
+ << sudo_auth_mechs;
+
+ Send(&resp_pkt);
+ m_clients.event(peer_id, CSE_AuthAccept);
+ } else {
+ NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
+
+ // We only support SRP right now
+ u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
+
+ resp_pkt << sudo_auth_mechs;
+ Send(&resp_pkt);
+ m_clients.event(peer_id, CSE_SudoSuccess);
+ }
+}
+
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
{
DSTACK(__FUNCTION_NAME);
ItemStack preview;
InventoryLocation loc;
loc.setPlayer(player->getName());
- getCraftingResult(&player->inventory, preview, false, this);
+ std::vector<ItemStack> output_replacements;
+ getCraftingResult(&player->inventory, preview, output_replacements, false, this);
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
// Put the new preview in
void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
Player *player = m_env->getPlayer(name);
- if(!player)
+ if (!player)
return;
if (player->peer_id == PEER_ID_INEXISTENT)
SendChatMessage(player->peer_id, msg);
}
-bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
+bool Server::showFormspec(const char *playername, const std::string &formspec,
+ const std::string &formname)
{
Player *player = m_env->getPlayer(playername);
-
- if(!player)
- {
- infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
+ if (!player)
return false;
- }
SendShowFormspecMessage(player->peer_id, formspec, formname);
return true;
}
-u32 Server::hudAdd(Player *player, HudElement *form) {
+u32 Server::hudAdd(Player *player, HudElement *form)
+{
if (!player)
return -1;
return true;
}
-bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
+bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
+{
if (!player)
return false;
return true;
}
-bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
+bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
+{
if (!player)
return false;
return true;
}
-bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
+bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
+{
if (!player)
return false;
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
+ player->setHotbarItemcount(hotbar_itemcount);
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
-void Server::hudSetHotbarImage(Player *player, std::string name) {
+s32 Server::hudGetHotbarItemcount(Player *player)
+{
+ if (!player)
+ return 0;
+ return player->getHotbarItemcount();
+}
+
+void Server::hudSetHotbarImage(Player *player, std::string name)
+{
if (!player)
return;
+ player->setHotbarImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
-void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
+std::string Server::hudGetHotbarImage(Player *player)
+{
+ if (!player)
+ return "";
+ return player->getHotbarImage();
+}
+
+void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
+{
if (!player)
return;
+ player->setHotbarSelectedImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
-bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
+std::string Server::hudGetHotbarSelectedImage(Player *player)
+{
+ if (!player)
+ return "";
+
+ return player->getHotbarSelectedImage();
+}
+
+bool Server::setLocalPlayerAnimations(Player *player,
+ v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
+ player->setLocalAnimations(animation_frames, frame_speed);
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
return true;
}
if (!player)
return false;
+ player->eye_offset_first = first;
+ player->eye_offset_third = third;
SendEyeOffset(player->peer_id, first, third);
return true;
}
bool Server::setSky(Player *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms)
+ const std::string &type, const std::vector<std::string> ¶ms)
{
if (!player)
return false;
+ player->setSky(bgcolor, type, params);
SendSetSky(player->peer_id, bgcolor, type, params);
return true;
}
bool Server::overrideDayNightRatio(Player *player, bool do_override,
- float ratio)
+ float ratio)
{
if (!player)
return false;
+ player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
return true;
}
}
void Server::spawnParticle(const char *playername, v3f pos,
- v3f velocity, v3f acceleration,
- float expirationtime, float size, bool
- collisiondetection, bool vertical, std::string texture)
+ v3f velocity, v3f acceleration,
+ float expirationtime, float size, bool
+ collisiondetection, bool vertical, const std::string &texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
}
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture)
+ float expirationtime, float size,
+ bool collisiondetection, bool vertical, const std::string &texture)
{
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
-u32 Server::addParticleSpawner(const char *playername,
- u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture)
+u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime,
+ v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime, float minsize, float maxsize,
+ bool collisiondetection, bool vertical, const std::string &texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
}
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture)
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, bool vertical, const std::string &texture)
{
u32 id = 0;
for(;;) // look for unused particlespawner id
return inv;
}
-class BoolScopeSet
-{
-public:
- BoolScopeSet(bool *dst, bool val):
- m_dst(dst)
- {
- m_orig_state = *m_dst;
- *m_dst = val;
- }
- ~BoolScopeSet()
- {
- *m_dst = m_orig_state;
- }
-private:
- bool *m_dst;
- bool m_orig_state;
-};
-
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
// IGameDef interface
// Under envlock
-IItemDefManager* Server::getItemDefManager()
+IItemDefManager *Server::getItemDefManager()
{
return m_itemdef;
}
-INodeDefManager* Server::getNodeDefManager()
+
+INodeDefManager *Server::getNodeDefManager()
{
return m_nodedef;
}
-ICraftDefManager* Server::getCraftDefManager()
+
+ICraftDefManager *Server::getCraftDefManager()
{
return m_craftdef;
}
-ITextureSource* Server::getTextureSource()
+ITextureSource *Server::getTextureSource()
{
return NULL;
}
-IShaderSource* Server::getShaderSource()
+IShaderSource *Server::getShaderSource()
{
return NULL;
}
-scene::ISceneManager* Server::getSceneManager()
+scene::ISceneManager *Server::getSceneManager()
{
return NULL;
}
{
return m_nodedef->allocateDummy(name);
}
-ISoundManager* Server::getSoundManager()
+
+ISoundManager *Server::getSoundManager()
{
return &dummySoundManager;
}
-MtEventManager* Server::getEventManager()
+
+MtEventManager *Server::getEventManager()
{
return m_event;
}
-IWritableItemDefManager* Server::getWritableItemDefManager()
+IWritableItemDefManager *Server::getWritableItemDefManager()
{
return m_itemdef;
}
-IWritableNodeDefManager* Server::getWritableNodeDefManager()
+
+IWritableNodeDefManager *Server::getWritableNodeDefManager()
{
return m_nodedef;
}
-IWritableCraftDefManager* Server::getWritableCraftDefManager()
+
+IWritableCraftDefManager *Server::getWritableCraftDefManager()
{
return m_craftdef;
}
-const ModSpec* Server::getModSpec(const std::string &modname)
+const ModSpec *Server::getModSpec(const std::string &modname) const
{
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
- const ModSpec &mod = *i;
- if(mod.name == modname)
+ std::vector<ModSpec>::const_iterator it;
+ for (it = m_mods.begin(); it != m_mods.end(); ++it) {
+ const ModSpec &mod = *it;
+ if (mod.name == modname)
return &mod;
}
return NULL;
}
+
void Server::getModNames(std::vector<std::string> &modlist)
{
- for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++) {
- modlist.push_back(i->name);
- }
+ std::vector<ModSpec>::iterator it;
+ for (it = m_mods.begin(); it != m_mods.end(); ++it)
+ modlist.push_back(it->name);
}
+
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}
}
}
-
-