]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
.
[dragonfireclient.git] / src / server.cpp
index 9e809bb9a0a72339e8e392175f0faaa311c265c2..17004a803480cc853a96aaceeac46da1139d4803 100644 (file)
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h"
 #include "constants.h"
 #include "voxel.h"
+#include "materials.h"
 
 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
 
@@ -39,6 +40,8 @@ void * ServerThread::Thread()
 
        DSTACK(__FUNCTION_NAME);
 
+       BEGIN_DEBUG_EXCEPTION_HANDLER
+
        while(getRun())
        {
                try{
@@ -50,19 +53,9 @@ void * ServerThread::Thread()
                catch(con::NoIncomingDataException &e)
                {
                }
-#if CATCH_UNHANDLED_EXCEPTIONS
-               /*
-                       This is what has to be done in threads to get suitable debug info
-               */
-               catch(std::exception &e)
-               {
-                       dstream<<std::endl<<DTIME<<"An unhandled exception occurred: "
-                                       <<e.what()<<std::endl;
-                       assert(0);
-               }
-#endif
        }
        
+       END_DEBUG_EXCEPTION_HANDLER
 
        return NULL;
 }
@@ -74,11 +67,9 @@ void * EmergeThread::Thread()
        DSTACK(__FUNCTION_NAME);
 
        bool debug=false;
-#if CATCH_UNHANDLED_EXCEPTIONS
-       try
-       {
-#endif
        
+       BEGIN_DEBUG_EXCEPTION_HANDLER
+
        /*
                Get block info from queue, emerge them and send them
                to clients.
@@ -97,7 +88,7 @@ void * EmergeThread::Thread()
                
                //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
 
-               //TimeTaker timer("block emerge", g_device);
+               //TimeTaker timer("block emerge");
                
                /*
                        Try to emerge it from somewhere.
@@ -144,22 +135,54 @@ void * EmergeThread::Thread()
                
                {//envlock
 
+               //TimeTaker envlockwaittimer("block emerge envlock wait time");
+               
+               // 0-50ms
                JMutexAutoLock envlock(m_server->m_env_mutex);
 
-               //TimeTaker timer("block emerge envlock", g_device);
+               //envlockwaittimer.stop();
+
+               //TimeTaker timer("block emerge (while env locked)");
                        
                try{
                        bool only_from_disk = false;
                        
                        if(optional)
                                only_from_disk = true;
-
-                       block = map.emergeBlock(
-                                       p,
-                                       only_from_disk,
-                                       changed_blocks,
-                                       lighting_invalidated_blocks);
                        
+                       // First check if the block already exists
+                       if(only_from_disk)
+                       {
+                               block = map.getBlockNoCreate(p);
+                       }
+
+                       if(block == NULL)
+                       {
+                               block = map.emergeBlock(
+                                               p,
+                                               only_from_disk,
+                                               changed_blocks,
+                                               lighting_invalidated_blocks);
+
+#if 0
+                               /*
+                                       EXPERIMENTAL: Create a few other blocks too
+                               */
+                               
+                               map.emergeBlock(
+                                               p + v3s16(0,1,0),
+                                               only_from_disk,
+                                               changed_blocks,
+                                               lighting_invalidated_blocks);
+
+                               map.emergeBlock(
+                                               p + v3s16(0,-1,0),
+                                               only_from_disk,
+                                               changed_blocks,
+                                               lighting_invalidated_blocks);
+#endif
+                       }
+
                        // If it is a dummy, block was not found on disk
                        if(block->isDummy())
                        {
@@ -189,6 +212,7 @@ void * EmergeThread::Thread()
                                dout_server<<std::endl;
                        }
 
+#if 0
                        /*
                                Update water pressure
                        */
@@ -203,6 +227,7 @@ void * EmergeThread::Thread()
                                //v3s16 p = i.getNode()->getKey();
                                //m_server->UpdateBlockWaterPressure(p, modified_blocks);
                        }
+#endif
 
                        /*
                                Collect a list of blocks that have been modified in
@@ -218,8 +243,9 @@ void * EmergeThread::Thread()
                        }
                        
                        /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
-                                       <<" blocks"<<std::endl;
-                       TimeTaker timer("** updateLighting", g_device);*/
+                                       <<" blocks"<<std::endl;*/
+                       
+                       //TimeTaker timer("** updateLighting", g_device);
                        
                        // Update lighting without locking the environment mutex,
                        // add modified blocks to changed blocks
@@ -266,18 +292,8 @@ void * EmergeThread::Thread()
                }
                
        }
-#if CATCH_UNHANDLED_EXCEPTIONS
-       }//try
-       /*
-               This is what has to be done in threads to get suitable debug info
-       */
-       catch(std::exception &e)
-       {
-               dstream<<std::endl<<DTIME<<"An unhandled exception occurred: "
-                               <<e.what()<<std::endl;
-               assert(0);
-       }
-#endif
+
+       END_DEBUG_EXCEPTION_HANDLER
 
        return NULL;
 }
@@ -305,14 +321,25 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                }
        }
 
+       bool haxmode = g_settings.getBool("haxmode");
+       
        Player *player = server->m_env.getPlayer(peer_id);
 
+       assert(player != NULL);
+
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
 
        v3s16 center_nodepos = floatToInt(playerpos);
 
        v3s16 center = getNodeBlockPos(center_nodepos);
+       
+       // Camera position and direction
+       v3f camera_pos =
+                       playerpos + v3f(0, BS+BS/2, 0);
+       v3f camera_dir = v3f(0,0,1);
+       camera_dir.rotateYZBy(player->getPitch());
+       camera_dir.rotateXZBy(player->getYaw());
 
        /*
                Get the starting value of the block finder radius.
@@ -355,8 +382,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        {
                SharedPtr<JMutexAutoLock> lock(m_time_from_building.getLock());
                m_time_from_building.m_value += dtime;
-               if(m_time_from_building.m_value
-                               < FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING)
+               /*if(m_time_from_building.m_value
+                               < FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING)*/
+               if(m_time_from_building.m_value < g_settings.getFloat(
+                                       "full_block_send_enable_min_time_from_building"))
                {
                        maximum_simultaneous_block_sends
                                = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
@@ -466,10 +495,28 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                continue;
 
                        bool generate = d <= d_max_gen;
-               
-                       // Limit the generating area vertically to half
-                       if(abs(p.Y - center.Y) > d_max_gen / 2)
-                               generate = false;
+                       
+                       if(haxmode)
+                       {
+                               // Don't generate above player
+                               if(p.Y > center.Y)
+                                       generate = false;
+                       }
+                       else
+                       {
+                               // Limit the generating area vertically to 2/3
+                               if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
+                                       generate = false;
+                       }
+
+                       /*
+                               Don't draw if not in sight
+                       */
+
+                       if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
+                       {
+                               continue;
+                       }
                        
                        /*
                                Don't send already sent blocks
@@ -481,6 +528,25 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                        continue;
                        }
 
+                       if(haxmode)
+                       {
+                               /*
+                                       Ignore block if it is not at ground surface
+                                       but don't ignore water surface blocks
+                               */
+                               v2s16 p2d(p.X*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2,
+                                               p.Z*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
+                               f32 y = server->m_env.getMap().getGroundHeight(p2d);
+                               // The sector might not exist yet, thus no heightmap
+                               if(y > GROUNDHEIGHT_VALID_MINVALUE)
+                               {
+                                       f32 by = p.Y*MAP_BLOCKSIZE + MAP_BLOCKSIZE/2;
+                                       if(fabs(by - y) > MAP_BLOCKSIZE + MAP_BLOCKSIZE/3
+                                                       && fabs(by - WATER_LEVEL) >= MAP_BLOCKSIZE)
+                                               continue;
+                               }
+                       }
+
                        /*
                                Check if map has this block
                        */
@@ -615,8 +681,9 @@ void RemoteClient::SendObjectData(
        /*
                Get and write player data
        */
-
-       core::list<Player*> players = server->m_env.getPlayers();
+       
+       // Get connected players
+       core::list<Player*> players = server->m_env.getPlayers(true);
 
        // Write player count
        u16 playercount = players.size();
@@ -667,6 +734,8 @@ void RemoteClient::SendObjectData(
 
        Player *player = server->m_env.getPlayer(peer_id);
 
+       assert(player);
+
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
 
@@ -793,20 +862,23 @@ void RemoteClient::GotBlock(v3s16 p)
        if(m_blocks_sending.find(p) != NULL)
                m_blocks_sending.remove(p);
        else
-               dstream<<"RemoteClient::GotBlock(): Didn't find in"
-                               " m_blocks_sending"<<std::endl;
+       {
+               /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
+                               " m_blocks_sending"<<std::endl;*/
+               m_excess_gotblocks++;
+       }
        m_blocks_sent.insert(p, true);
 }
 
 void RemoteClient::SentBlock(v3s16 p)
 {
        JMutexAutoLock lock(m_blocks_sending_mutex);
-       if(m_blocks_sending.size() > 15)
+       /*if(m_blocks_sending.size() > 15)
        {
                dstream<<"RemoteClient::SentBlock(): "
                                <<"m_blocks_sending.size()="
                                <<m_blocks_sending.size()<<std::endl;
-       }
+       }*/
        if(m_blocks_sending.find(p) == NULL)
                m_blocks_sending.insert(p, 0.0);
        else
@@ -847,40 +919,6 @@ void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
        }
 }
 
-/*void RemoteClient::BlockEmerged()
-{
-       SharedPtr<JMutexAutoLock> lock(m_num_blocks_in_emerge_queue.getLock());
-       assert(m_num_blocks_in_emerge_queue.m_value > 0);
-       m_num_blocks_in_emerge_queue.m_value--;
-}*/
-
-/*void RemoteClient::RunSendingTimeouts(float dtime, float timeout)
-{
-       JMutexAutoLock sendinglock(m_blocks_sending_mutex);
-       
-       core::list<v3s16> remove_queue;
-       for(core::map<v3s16, float>::Iterator
-                       i = m_blocks_sending.getIterator();
-                       i.atEnd()==false; i++)
-       {
-               v3s16 p = i.getNode()->getKey();
-               float t = i.getNode()->getValue();
-               t += dtime;
-               i.getNode()->setValue(t);
-
-               if(t > timeout)
-               {
-                       remove_queue.push_back(p);
-               }
-       }
-       for(core::list<v3s16>::Iterator
-                       i = remove_queue.begin();
-                       i != remove_queue.end(); i++)
-       {
-               m_blocks_sending.remove(*i);
-       }
-}*/
-
 /*
        PlayerInfo
 */
@@ -892,7 +930,8 @@ PlayerInfo::PlayerInfo()
 
 void PlayerInfo::PrintLine(std::ostream *s)
 {
-       (*s)<<id<<": \""<<name<<"\" ("
+       (*s)<<id<<": ";
+       (*s)<<"\""<<name<<"\" ("
                        <<position.X<<","<<position.Y
                        <<","<<position.Z<<") ";
        address.print(s);
@@ -927,11 +966,13 @@ Server::Server(
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
        m_thread(this),
        m_emergethread(this),
-       m_time_of_day(12000),
+       m_time_of_day(9000),
        m_time_counter(0),
-       m_time_of_day_send_timer(0)
+       m_time_of_day_send_timer(0),
+       m_uptime(0)
 {
-       m_flowwater_timer = 0.0;
+       //m_flowwater_timer = 0.0;
+       m_liquid_transform_timer = 0.0;
        m_print_info_timer = 0.0;
        m_objectdata_timer = 0.0;
        m_emergethread_trigger_timer = 0.0;
@@ -954,13 +995,13 @@ Server::~Server()
                i = m_clients.getIterator();
                i.atEnd() == false; i++)
        {
-               u16 peer_id = i.getNode()->getKey();
-
-               // Delete player
+               /*// Delete player
+               // NOTE: These are removed by env destructor
                {
+                       u16 peer_id = i.getNode()->getKey();
                        JMutexAutoLock envlock(m_env_mutex);
                        m_env.removePlayer(peer_id);
-               }
+               }*/
                
                // Delete client
                delete i.getNode()->getValue();
@@ -1024,10 +1065,20 @@ void Server::AsyncRunStep()
        if(dtime < 0.001)
                return;
        
+       //dstream<<"Server steps "<<dtime<<std::endl;
+       //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
+       
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                m_step_dtime -= dtime;
        }
+
+       /*
+               Update uptime
+       */
+       {
+               m_uptime.set(m_uptime.get() + dtime);
+       }
        
        /*
                Update m_time_of_day
@@ -1068,16 +1119,18 @@ void Server::AsyncRunStep()
                }
        }
 
-       //dstream<<"Server steps "<<dtime<<std::endl;
-       
-       //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
        {
-               // Has to be locked for peerAdded/Removed
-               JMutexAutoLock lock1(m_env_mutex);
                // Process connection's timeouts
                JMutexAutoLock lock2(m_con_mutex);
                m_con.RunTimeouts(dtime);
        }
+       
+       {
+               // This has to be called so that the client list gets synced
+               // with the peer list of the connection
+               handlePeerChanges();
+       }
+
        {
                // Step environment
                // This also runs Map's timers
@@ -1088,10 +1141,61 @@ void Server::AsyncRunStep()
        /*
                Do background stuff
        */
+       
+       /*
+               Transform liquids
+       */
+       m_liquid_transform_timer += dtime;
+       if(m_liquid_transform_timer >= 1.00)
+       {
+               m_liquid_transform_timer -= 1.00;
+               
+               JMutexAutoLock lock(m_env_mutex);
+               
+               core::map<v3s16, MapBlock*> modified_blocks;
+               m_env.getMap().transformLiquids(modified_blocks);
+#if 0          
+               /*
+                       Update lighting
+               */
+               core::map<v3s16, MapBlock*> lighting_modified_blocks;
+               ServerMap &map = ((ServerMap&)m_env.getMap());
+               map.updateLighting(modified_blocks, lighting_modified_blocks);
+               
+               // Add blocks modified by lighting to modified_blocks
+               for(core::map<v3s16, MapBlock*>::Iterator
+                               i = lighting_modified_blocks.getIterator();
+                               i.atEnd() == false; i++)
+               {
+                       MapBlock *block = i.getNode()->getValue();
+                       modified_blocks.insert(block->getPos(), block);
+               }
+#endif
+               /*
+                       Set the modified blocks unsent for all the clients
+               */
+               
+               JMutexAutoLock lock2(m_con_mutex);
+
+               for(core::map<u16, RemoteClient*>::Iterator
+                               i = m_clients.getIterator();
+                               i.atEnd() == false; i++)
+               {
+                       RemoteClient *client = i.getNode()->getValue();
+                       
+                       if(modified_blocks.size() > 0)
+                       {
+                               // Remove block from sent history
+                               client->SetBlocksNotSent(modified_blocks);
+                       }
+               }
+       }
 
+#if 0
        /*
-               Flow water
+               Update water
        */
+       if(g_settings.getBool("water_moves") == true)
        {
                float interval;
                
@@ -1161,6 +1265,7 @@ void Server::AsyncRunStep()
 
                } // interval counter
        }
+#endif
        
        // Periodically print some info
        {
@@ -1188,7 +1293,7 @@ void Server::AsyncRunStep()
 
                NOTE: Some of this could be moved to RemoteClient
        */
-
+#if 0
        {
                JMutexAutoLock envlock(m_env_mutex);
                JMutexAutoLock conlock(m_con_mutex);
@@ -1208,7 +1313,10 @@ void Server::AsyncRunStep()
                        client->m_dig_time_remaining -= dtime;
 
                        if(client->m_dig_time_remaining > 0)
+                       {
+                               client->m_time_from_building.set(0.0);
                                continue;
+                       }
 
                        v3s16 p_under = client->m_dig_position;
                        
@@ -1252,7 +1360,7 @@ void Server::AsyncRunStep()
                        {
                                // Add to inventory and send inventory
                                InventoryItem *item = new MaterialItem(material, 1);
-                               player->inventory.addItem(item);
+                               player->inventory.addItem("main", item);
                                SendInventory(player->peer_id);
                        }
 
@@ -1287,6 +1395,7 @@ void Server::AsyncRunStep()
                        v.blitBack(modified_blocks);
                }
        }
+#endif
 
        // Send object positions
        {
@@ -1349,9 +1458,14 @@ void Server::Receive()
        u32 datasize;
        try{
                {
-                       JMutexAutoLock lock(m_con_mutex);
+                       JMutexAutoLock conlock(m_con_mutex);
                        datasize = m_con.Receive(peer_id, *data, data_maxsize);
                }
+
+               // This has to be called so that the client list gets synced
+               // with the peer list of the connection
+               handlePeerChanges();
+
                ProcessData(*data, datasize, peer_id);
        }
        catch(con::InvalidIncomingDataException &e)
@@ -1442,20 +1556,44 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                /*
                        Set up player
                */
+               
+               // Get player name
+               const u32 playername_size = 20;
+               char playername[playername_size];
+               for(u32 i=0; i<playername_size-1; i++)
+               {
+                       playername[i] = data[3+i];
+               }
+               playername[playername_size-1] = 0;
+               
+               // Get player
+               Player *player = emergePlayer(playername, "");
+               //Player *player = m_env.getPlayer(peer_id);
+
+               // If a client is already connected to the player, cancel
+               if(player->peer_id != 0)
+               {
+                       derr_server<<DTIME<<"Server: peer_id="<<peer_id
+                                       <<" tried to connect to "
+                                       "an already connected player (peer_id="
+                                       <<player->peer_id<<")"<<std::endl;
+                       return;
+               }
 
-               Player *player = m_env.getPlayer(peer_id);
+               // Set client of player
+               player->peer_id = peer_id;
 
                // Check if player doesn't exist
                if(player == NULL)
                        throw con::InvalidIncomingDataException
                                ("Server::ProcessData(): INIT: Player doesn't exist");
 
-               // update name if it was supplied
+               /*// update name if it was supplied
                if(datasize >= 20+3)
                {
                        data[20+3-1] = 0;
                        player->updateName((const char*)&data[3]);
-               }
+               }*/
 
                // Now answer with a TOCLIENT_INIT
                
@@ -1494,6 +1632,51 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        m_con.Send(peer->id, 0, data, true);
                }
 
+               // Send information about server to player in chat
+               {
+                       std::wostringstream os(std::ios_base::binary);
+                       os<<L"# Server: ";
+                       // Uptime
+                       os<<L"uptime="<<m_uptime.get();
+                       // Information about clients
+                       os<<L", clients={";
+                       for(core::map<u16, RemoteClient*>::Iterator
+                               i = m_clients.getIterator();
+                               i.atEnd() == false; i++)
+                       {
+                               // Get client and check that it is valid
+                               RemoteClient *client = i.getNode()->getValue();
+                               assert(client->peer_id == i.getNode()->getKey());
+                               if(client->serialization_version == SER_FMT_VER_INVALID)
+                                       continue;
+                               // Get player
+                               Player *player = m_env.getPlayer(client->peer_id);
+                               // Get name of player
+                               std::wstring name = L"unknown";
+                               if(player != NULL)
+                                       name = narrow_to_wide(player->getName());
+                               // Add name to information string
+                               os<<name<<L",";
+                       }
+                       os<<L"}";
+                       // Send message
+                       SendChatMessage(peer_id, os.str());
+               }
+               
+               // Send information about joining in chat
+               {
+                       std::wstring name = L"unknown";
+                       Player *player = m_env.getPlayer(peer_id);
+                       if(player != NULL)
+                               name = narrow_to_wide(player->getName());
+                       
+                       std::wstring message;
+                       message += L"*** ";
+                       message += name;
+                       message += L" joined game";
+                       BroadcastChatMessage(message);
+               }
+
                return;
        }
 
@@ -1615,7 +1798,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                }
                catch(InvalidPositionException &e)
                {
-                       derr_server<<"PICK_OBJECT block not found"<<std::endl;
+                       derr_server<<"CLICK_OBJECT block not found"<<std::endl;
                        return;
                }
 
@@ -1623,7 +1806,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                if(obj == NULL)
                {
-                       derr_server<<"PICK_OBJECT object not found"<<std::endl;
+                       derr_server<<"CLICK_OBJECT object not found"<<std::endl;
                        return;
                }
 
@@ -1632,20 +1815,35 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Left click
                if(button == 0)
                {
-                       if(g_settings.getBool("creative_mode") == false)
+                       InventoryList *ilist = player->inventory.getList("main");
+                       if(g_settings.getBool("creative_mode") == false && ilist != NULL)
                        {
                        
                                // Skip if inventory has no free space
-                               if(player->inventory.getUsedSlots() == player->inventory.getSize())
+                               if(ilist->getUsedSlots() == ilist->getSize())
                                {
                                        dout_server<<"Player inventory has no free space"<<std::endl;
                                        return;
                                }
-                       
+                               
+                               /*
+                                       Create the inventory item
+                               */
+                               InventoryItem *item = NULL;
+                               // If it is an item-object, take the item from it
+                               if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
+                               {
+                                       item = ((ItemObject*)obj)->createInventoryItem();
+                               }
+                               // Else create an item of the object
+                               else
+                               {
+                                       item = new MapBlockObjectItem
+                                                       (obj->getInventoryString());
+                               }
+                               
                                // Add to inventory and send inventory
-                               InventoryItem *item = new MapBlockObjectItem
-                                               (obj->getInventoryString());
-                               player->inventory.addItem(item);
+                               ilist->addItem(item);
                                SendInventory(player->peer_id);
                        }
 
@@ -1687,47 +1885,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                if(action == 0)
                {
-
-                       u8 content;
-
-                       try
-                       {
-                               // Get content at position
-                               content = m_env.getMap().getNode(p_under).d;
-                               // If it's not diggable, do nothing
-                               if(content_diggable(content) == false)
-                               {
-                                       return;
-                               }
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               derr_server<<"Server: Not starting digging: Node not found"
-                                               <<std::endl;
-                               return;
-                       }
-                       
                        /*
-                               Set stuff in RemoteClient
+                               NOTE: This can be used in the future to check if
+                               somebody is cheating, by checking the timing.
                        */
-                       RemoteClient *client = getClient(peer->id);
-                       JMutexAutoLock(client->m_dig_mutex);
-                       client->m_dig_tool_item = 0;
-                       client->m_dig_position = p_under;
-                       float dig_time = 0.5;
-                       if(content == CONTENT_STONE)
-                       {
-                               dig_time = 1.5;
-                       }
-                       else if(content == CONTENT_TORCH)
-                       {
-                               dig_time = 0.0;
-                       }
-                       client->m_dig_time_remaining = dig_time;
-                       
-                       // Reset build time counter
-                       getClient(peer->id)->m_time_from_building.set(0.0);
-                       
                } // action == 0
 
                /*
@@ -1735,54 +1896,204 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                */
                else if(action == 2)
                {
+#if 0
                        RemoteClient *client = getClient(peer->id);
                        JMutexAutoLock digmutex(client->m_dig_mutex);
                        client->m_dig_tool_item = -1;
+#endif
                }
 
                /*
-                       1: place block
+                       3: Digging completed
                */
-               else if(action == 1)
+               else if(action == 3)
                {
+                       // Mandatory parameter; actually used for nothing
+                       core::map<v3s16, MapBlock*> modified_blocks;
 
-                       // Get item
-                       InventoryItem *item = player->inventory.getItem(item_i);
-                       
-                       // If there is no item, it is not possible to add it anywhere
-                       if(item == NULL)
-                               return;
-                       
-                       /*
-                               Handle material items
-                       */
-                       if(std::string("MaterialItem") == item->getName())
+                       u8 material;
+
+                       try
                        {
-                               try{
-                                       // Don't add a node if this is not a free space
-                                       MapNode n2 = m_env.getMap().getNode(p_over);
-                                       if(content_buildable_to(n2.d) == false)
-                                               return;
-                               }
-                               catch(InvalidPositionException &e)
+                               // Get material at position
+                               material = m_env.getMap().getNode(p_under).d;
+                               // If it's not diggable, do nothing
+                               if(content_diggable(material) == false)
                                {
-                                       derr_server<<"Server: Ignoring ADDNODE: Node not found"
+                                       derr_server<<"Server: Not finishing digging: Node not diggable"
                                                        <<std::endl;
                                        return;
                                }
+                       }
+                       catch(InvalidPositionException &e)
+                       {
+                               derr_server<<"Server: Not finishing digging: Node not found"
+                                               <<std::endl;
+                               return;
+                       }
+                       
+                       //TODO: Send to only other clients
+                       
+                       /*
+                               Send the removal to all other clients
+                       */
 
-                               // Reset build time counter
-                               getClient(peer->id)->m_time_from_building.set(0.0);
-                               
-                               // Create node data
-                               MaterialItem *mitem = (MaterialItem*)item;
-                               MapNode n;
-                               n.d = mitem->getMaterial();
-                               if(content_directional(n.d))
-                                       n.dir = packDir(p_under - p_over);
-
-#if 1
-                               // Create packet
+                       // Create packet
+                       u32 replysize = 8;
+                       SharedBuffer<u8> reply(replysize);
+                       writeU16(&reply[0], TOCLIENT_REMOVENODE);
+                       writeS16(&reply[2], p_under.X);
+                       writeS16(&reply[4], p_under.Y);
+                       writeS16(&reply[6], p_under.Z);
+
+                       for(core::map<u16, RemoteClient*>::Iterator
+                               i = m_clients.getIterator();
+                               i.atEnd() == false; i++)
+                       {
+                               // Get client and check that it is valid
+                               RemoteClient *client = i.getNode()->getValue();
+                               assert(client->peer_id == i.getNode()->getKey());
+                               if(client->serialization_version == SER_FMT_VER_INVALID)
+                                       continue;
+
+                               // Don't send if it's the same one
+                               if(peer_id == client->peer_id)
+                                       continue;
+
+                               // Send as reliable
+                               m_con.Send(client->peer_id, 0, reply, true);
+                       }
+                       
+                       /*
+                               Update and send inventory
+                       */
+
+                       if(g_settings.getBool("creative_mode") == false)
+                       {
+                               /*
+                                       Wear out tool
+                               */
+                               InventoryList *mlist = player->inventory.getList("main");
+                               if(mlist != NULL)
+                               {
+                                       InventoryItem *item = mlist->getItem(item_i);
+                                       if(item && (std::string)item->getName() == "ToolItem")
+                                       {
+                                               ToolItem *titem = (ToolItem*)item;
+                                               std::string toolname = titem->getToolName();
+
+                                               // Get digging properties for material and tool
+                                               DiggingProperties prop =
+                                                               getDiggingProperties(material, toolname);
+
+                                               if(prop.diggable == false)
+                                               {
+                                                       derr_server<<"Server: WARNING: Player digged"
+                                                                       <<" with impossible material + tool"
+                                                                       <<" combination"<<std::endl;
+                                               }
+                                               
+                                               bool weared_out = titem->addWear(prop.wear);
+
+                                               if(weared_out)
+                                               {
+                                                       mlist->deleteItem(item_i);
+                                               }
+                                       }
+                               }
+
+                               /*
+                                       Add digged item to inventory
+                               */
+                               InventoryItem *item = new MaterialItem(material, 1);
+                               player->inventory.addItem("main", item);
+
+                               /*
+                                       Send inventory
+                               */
+                               SendInventory(player->peer_id);
+                       }
+
+                       /*
+                               Remove the node
+                               (this takes some time so it is done after the quick stuff)
+                       */
+                       m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
+
+#if 0
+                       /*
+                               Update water
+                       */
+                       
+                       // Update water pressure around modification
+                       // This also adds it to m_flow_active_nodes if appropriate
+
+                       MapVoxelManipulator v(&m_env.getMap());
+                       v.m_disable_water_climb =
+                                       g_settings.getBool("disable_water_climb");
+                       
+                       VoxelArea area(p_under-v3s16(1,1,1), p_under+v3s16(1,1,1));
+
+                       try
+                       {
+                               v.updateAreaWaterPressure(area, m_flow_active_nodes);
+                       }
+                       catch(ProcessingLimitException &e)
+                       {
+                               dstream<<"Processing limit reached (1)"<<std::endl;
+                       }
+                       
+                       v.blitBack(modified_blocks);
+#endif
+               }
+               
+               /*
+                       1: place block
+               */
+               else if(action == 1)
+               {
+
+                       InventoryList *ilist = player->inventory.getList("main");
+                       if(ilist == NULL)
+                               return;
+
+                       // Get item
+                       InventoryItem *item = ilist->getItem(item_i);
+                       
+                       // If there is no item, it is not possible to add it anywhere
+                       if(item == NULL)
+                               return;
+                       
+                       /*
+                               Handle material items
+                       */
+                       if(std::string("MaterialItem") == item->getName())
+                       {
+                               try{
+                                       // Don't add a node if this is not a free space
+                                       MapNode n2 = m_env.getMap().getNode(p_over);
+                                       if(content_buildable_to(n2.d) == false)
+                                               return;
+                               }
+                               catch(InvalidPositionException &e)
+                               {
+                                       derr_server<<"Server: Ignoring ADDNODE: Node not found"
+                                                       <<std::endl;
+                                       return;
+                               }
+
+                               // Reset build time counter
+                               getClient(peer->id)->m_time_from_building.set(0.0);
+                               
+                               // Create node data
+                               MaterialItem *mitem = (MaterialItem*)item;
+                               MapNode n;
+                               n.d = mitem->getMaterial();
+                               if(content_directional(n.d))
+                                       n.dir = packDir(p_under - p_over);
+
+#if 1
+                               // Create packet
                                u32 replysize = 8 + MapNode::serializedLength(peer_ser_ver);
                                SharedBuffer<u8> reply(replysize);
                                writeU16(&reply[0], TOCLIENT_ADDNODE);
@@ -1796,11 +2107,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                /*
                                        Handle inventory
                                */
-                               if(g_settings.getBool("creative_mode") == false)
+                               InventoryList *ilist = player->inventory.getList("main");
+                               if(g_settings.getBool("creative_mode") == false && ilist)
                                {
                                        // Remove from inventory and send inventory
                                        if(mitem->getCount() == 1)
-                                               player->inventory.deleteItem(item_i);
+                                               ilist->deleteItem(item_i);
                                        else
                                                mitem->remove(1);
                                        // Send inventory
@@ -1819,11 +2131,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                /*
                                        Handle inventory
                                */
-                               if(g_settings.getBool("creative_mode") == false)
+                               InventoryList *ilist = player->inventory.getList("main");
+                               if(g_settings.getBool("creative_mode") == false && ilist)
                                {
                                        // Remove from inventory and send inventory
                                        if(mitem->getCount() == 1)
-                                               player->inventory.deleteItem(item_i);
+                                               ilist->deleteItem(item_i);
                                        else
                                                mitem->remove(1);
                                        // Send inventory
@@ -1857,7 +2170,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        }
                                }
 #endif
-                               
+
+#if 0
                                /*
                                        Update water
                                */
@@ -1881,19 +2195,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                }
                                
                                v.blitBack(modified_blocks);
+#endif
                        }
                        /*
-                               Handle block object items
+                               Handle other items
                        */
-                       else if(std::string("MBOItem") == item->getName())
+                       else
                        {
-                               MapBlockObjectItem *oitem = (MapBlockObjectItem*)item;
-
-                               /*dout_server<<"Trying to place a MapBlockObjectItem: "
-                                               "inventorystring=\""
-                                               <<oitem->getInventoryString()
-                                               <<"\""<<std::endl;*/
-
                                v3s16 blockpos = getNodeBlockPos(p_over);
 
                                MapBlock *block = NULL;
@@ -1918,28 +2226,66 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
                                                <<std::endl;*/
 
+                               MapBlockObject *obj = NULL;
 
-                               MapBlockObject *obj = oitem->createObject
-                                               (pos, player->getYaw(), player->getPitch());
+                               /*
+                                       Handle block object items
+                               */
+                               if(std::string("MBOItem") == item->getName())
+                               {
+                                       MapBlockObjectItem *oitem = (MapBlockObjectItem*)item;
+
+                                       /*dout_server<<"Trying to place a MapBlockObjectItem: "
+                                                       "inventorystring=\""
+                                                       <<oitem->getInventoryString()
+                                                       <<"\""<<std::endl;*/
+                                                       
+                                       obj = oitem->createObject
+                                                       (pos, player->getYaw(), player->getPitch());
+                               }
+                               /*
+                                       Handle other items
+                               */
+                               else
+                               {
+                                       dout_server<<"Placing a miscellaneous item on map"
+                                                       <<std::endl;
+                                       /*
+                                               Create an ItemObject that contains the item.
+                                       */
+                                       ItemObject *iobj = new ItemObject(NULL, -1, pos);
+                                       std::ostringstream os(std::ios_base::binary);
+                                       item->serialize(os);
+                                       dout_server<<"Item string is \""<<os.str()<<"\""<<std::endl;
+                                       iobj->setItemString(os.str());
+                                       obj = iobj;
+                               }
 
                                if(obj == NULL)
-                                       derr_server<<"WARNING: oitem created NULL object"
+                               {
+                                       derr_server<<"WARNING: item resulted in NULL object, "
+                                                       <<"not placing onto map"
                                                        <<std::endl;
+                               }
+                               else
+                               {
+                                       block->addObject(obj);
 
-                               block->addObject(obj);
-
-                               //dout_server<<"Placed object"<<std::endl;
+                                       dout_server<<"Placed object"<<std::endl;
 
-                               if(g_settings.getBool("creative_mode") == false)
-                               {
-                                       // Remove from inventory and send inventory
-                                       player->inventory.deleteItem(item_i);
-                                       // Send inventory
-                                       SendInventory(peer_id);
+                                       InventoryList *ilist = player->inventory.getList("main");
+                                       if(g_settings.getBool("creative_mode") == false && ilist)
+                                       {
+                                               // Remove from inventory and send inventory
+                                               ilist->deleteItem(item_i);
+                                               // Send inventory
+                                               SendInventory(peer_id);
+                                       }
                                }
                        }
 
                } // action == 1
+
                /*
                        Catch invalid actions
                */
@@ -2019,6 +2365,132 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                obj->getBlock()->setChangedFlag();
        }
+       else if(command == TOSERVER_INVENTORY_ACTION)
+       {
+               /*// Ignore inventory changes if in creative mode
+               if(g_settings.getBool("creative_mode") == true)
+               {
+                       dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
+                                       <<std::endl;
+                       return;
+               }*/
+               // Strip command and create a stream
+               std::string datastring((char*)&data[2], datasize-2);
+               dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
+               std::istringstream is(datastring, std::ios_base::binary);
+               // Create an action
+               InventoryAction *a = InventoryAction::deSerialize(is);
+               if(a != NULL)
+               {
+                       /*
+                               Handle craftresult specially if not in creative mode
+                       */
+                       bool disable_action = false;
+                       if(a->getType() == IACTION_MOVE
+                                       && g_settings.getBool("creative_mode") == false)
+                       {
+                               IMoveAction *ma = (IMoveAction*)a;
+                               // Don't allow moving anything to craftresult
+                               if(ma->to_name == "craftresult")
+                               {
+                                       // Do nothing
+                                       disable_action = true;
+                               }
+                               // When something is removed from craftresult
+                               if(ma->from_name == "craftresult")
+                               {
+                                       disable_action = true;
+                                       // Remove stuff from craft
+                                       InventoryList *clist = player->inventory.getList("craft");
+                                       if(clist)
+                                       {
+                                               u16 count = ma->count;
+                                               if(count == 0)
+                                                       count = 1;
+                                               clist->decrementMaterials(count);
+                                       }
+                                       // Do action
+                                       // Feed action to player inventory
+                                       a->apply(&player->inventory);
+                                       // Eat it
+                                       delete a;
+                                       // If something appeared in craftresult, throw it
+                                       // in the main list
+                                       InventoryList *rlist = player->inventory.getList("craftresult");
+                                       InventoryList *mlist = player->inventory.getList("main");
+                                       if(rlist && mlist && rlist->getUsedSlots() == 1)
+                                       {
+                                               InventoryItem *item1 = rlist->changeItem(0, NULL);
+                                               mlist->addItem(item1);
+                                       }
+                               }
+                       }
+                       if(disable_action == false)
+                       {
+                               // Feed action to player inventory
+                               a->apply(&player->inventory);
+                               // Eat it
+                               delete a;
+                       }
+                       // Send inventory
+                       SendInventory(player->peer_id);
+               }
+               else
+               {
+                       dstream<<"TOSERVER_INVENTORY_ACTION: "
+                                       <<"InventoryAction::deSerialize() returned NULL"
+                                       <<std::endl;
+               }
+       }
+       else if(command == TOSERVER_CHAT_MESSAGE)
+       {
+               /*
+                       u16 command
+                       u16 length
+                       wstring message
+               */
+               u8 buf[6];
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+               
+               // Read stuff
+               is.read((char*)buf, 2);
+               u16 len = readU16(buf);
+               
+               std::wstring message;
+               for(u16 i=0; i<len; i++)
+               {
+                       is.read((char*)buf, 2);
+                       message += (wchar_t)readU16(buf);
+               }
+
+               // Get player name of this client
+               std::wstring name = narrow_to_wide(player->getName());
+
+               std::wstring line = std::wstring(L"<")+name+L"> "+message;
+               
+               dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
+
+               /*
+                       Send the message to all other clients
+               */
+               for(core::map<u16, RemoteClient*>::Iterator
+                       i = m_clients.getIterator();
+                       i.atEnd() == false; i++)
+               {
+                       // Get client and check that it is valid
+                       RemoteClient *client = i.getNode()->getValue();
+                       assert(client->peer_id == i.getNode()->getKey());
+                       if(client->serialization_version == SER_FMT_VER_INVALID)
+                               continue;
+
+                       // Don't send if it's the same one
+                       if(peer_id == client->peer_id)
+                               continue;
+
+                       SendChatMessage(client->peer_id, line);
+               }
+       }
        else
        {
                derr_server<<"WARNING: Server::ProcessData(): Ignoring "
@@ -2088,15 +2560,17 @@ core::list<PlayerInfo> Server::getPlayerInfo()
                PlayerInfo info;
 
                Player *player = *i;
+
                try{
                        con::Peer *peer = m_con.GetPeer(player->peer_id);
+                       // Copy info from peer to info struct
                        info.id = peer->id;
                        info.address = peer->address;
                        info.avg_rtt = peer->avg_rtt;
                }
                catch(con::PeerNotFoundException &e)
                {
-                       // Outdated peer info
+                       // Set dummy peer info
                        info.id = 0;
                        info.address = Address(0,0,0,0,0);
                        info.avg_rtt = 0.0;
@@ -2117,213 +2591,371 @@ void Server::peerAdded(con::Peer *peer)
        dout_server<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
        
-       // Connection is already locked when this is called.
-       //JMutexAutoLock lock(m_con_mutex);
+       PeerChange c;
+       c.type = PEER_ADDED;
+       c.peer_id = peer->id;
+       c.timeout = false;
+       m_peer_change_queue.push_back(c);
+}
+
+void Server::deletingPeer(con::Peer *peer, bool timeout)
+{
+       DSTACK(__FUNCTION_NAME);
+       dout_server<<"Server::deletingPeer(): peer->id="
+                       <<peer->id<<", timeout="<<timeout<<std::endl;
        
-       // Error check
-       core::map<u16, RemoteClient*>::Node *n;
-       n = m_clients.find(peer->id);
-       // The client shouldn't already exist
-       assert(n == NULL);
+       PeerChange c;
+       c.type = PEER_REMOVED;
+       c.peer_id = peer->id;
+       c.timeout = timeout;
+       m_peer_change_queue.push_back(c);
+}
 
-       // Create client
-       RemoteClient *client = new RemoteClient();
-       client->peer_id = peer->id;
-       m_clients.insert(client->peer_id, client);
+void Server::SendObjectData(float dtime)
+{
+       DSTACK(__FUNCTION_NAME);
 
-       // Create player
+       core::map<v3s16, bool> stepped_blocks;
+       
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
        {
-               // Already locked when called
-               //JMutexAutoLock envlock(m_env_mutex);
+               u16 peer_id = i.getNode()->getKey();
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == peer_id);
                
-               Player *player = m_env.getPlayer(peer->id);
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
                
-               // The player shouldn't already exist
-               assert(player == NULL);
+               client->SendObjectData(this, dtime, stepped_blocks);
+       }
+}
 
-               player = new ServerRemotePlayer();
-               player->peer_id = peer->id;
+void Server::SendPlayerInfos()
+{
+       DSTACK(__FUNCTION_NAME);
 
-               /*
-                       Set player position
-               */
-               
-               // We're going to throw the player to this position
-               //v2s16 nodepos(29990,29990);
-               //v2s16 nodepos(9990,9990);
-               v2s16 nodepos(0,0);
-               v2s16 sectorpos = getNodeSectorPos(nodepos);
-               // Get zero sector (it could have been unloaded to disk)
-               m_env.getMap().emergeSector(sectorpos);
-               // Get ground height at origin
-               f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
-               // The sector should have been generated -> groundheight exists
-               assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
-               // Don't go underwater
-               if(groundheight < WATER_LEVEL)
-                       groundheight = WATER_LEVEL;
+       //JMutexAutoLock envlock(m_env_mutex);
+       
+       // Get connected players
+       core::list<Player*> players = m_env.getPlayers(true);
+       
+       u32 player_count = players.getSize();
+       u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
 
-               player->setPosition(intToFloat(v3s16(
-                               nodepos.X,
-                               groundheight + 1,
-                               nodepos.Y
-               )));
+       SharedBuffer<u8> data(datasize);
+       writeU16(&data[0], TOCLIENT_PLAYERINFO);
+       
+       u32 start = 2;
+       core::list<Player*>::Iterator i;
+       for(i = players.begin();
+                       i != players.end(); i++)
+       {
+               Player *player = *i;
 
-               /*
-                       Add player to environment
-               */
-
-               m_env.addPlayer(player);
-
-               /*
-                       Add stuff to inventory
-               */
+               /*dstream<<"Server sending player info for player with "
+                               "peer_id="<<player->peer_id<<std::endl;*/
                
-               if(g_settings.getBool("creative_mode"))
-               {
-                       // Give all materials
-                       assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
-                       for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
-                       {
-                               // Skip some materials
-                               if(i == CONTENT_OCEAN)
-                                       continue;
-
-                               InventoryItem *item = new MaterialItem(i, 1);
-                               player->inventory.addItem(item);
-                       }
-                       // Sign
-                       {
-                               InventoryItem *item = new MapBlockObjectItem("Sign Example text");
-                               bool r = player->inventory.addItem(item);
-                               assert(r == true);
-                       }
-                       /*// Rat
-                       {
-                               InventoryItem *item = new MapBlockObjectItem("Rat");
-                               bool r = player->inventory.addItem(item);
-                               assert(r == true);
-                       }*/
-               }
-               else
-               {
-                       // Give some lights
-                       {
-                               InventoryItem *item = new MaterialItem(3, 999);
-                               bool r = player->inventory.addItem(item);
-                               assert(r == true);
-                       }
-                       // and some signs
-                       for(u16 i=0; i<4; i++)
-                       {
-                               InventoryItem *item = new MapBlockObjectItem("Sign Example text");
-                               bool r = player->inventory.addItem(item);
-                               assert(r == true);
-                       }
-                       /*// and some rats
-                       for(u16 i=0; i<4; i++)
-                       {
-                               InventoryItem *item = new MapBlockObjectItem("Rat");
-                               bool r = player->inventory.addItem(item);
-                               assert(r == true);
-                       }*/
-               }
+               writeU16(&data[start], player->peer_id);
+               snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
+               start += 2+PLAYERNAME_SIZE;
        }
+
+       //JMutexAutoLock conlock(m_con_mutex);
+
+       // Send as reliable
+       m_con.SendToAll(0, data, true);
 }
 
-void Server::deletingPeer(con::Peer *peer, bool timeout)
+enum ItemSpecType
 {
-       DSTACK(__FUNCTION_NAME);
-       dout_server<<"Server::deletingPeer(): peer->id="
-                       <<peer->id<<", timeout="<<timeout<<std::endl;
-       
-       // Connection is already locked when this is called.
-       //JMutexAutoLock lock(m_con_mutex);
+       ITEM_NONE,
+       ITEM_MATERIAL,
+       ITEM_CRAFT,
+       ITEM_TOOL,
+       ITEM_MBO
+};
+
+struct ItemSpec
+{
+       ItemSpec():
+               type(ITEM_NONE)
+       {
+       }
+       ItemSpec(enum ItemSpecType a_type, std::string a_name):
+               type(a_type),
+               name(a_name),
+               num(65535)
+       {
+       }
+       ItemSpec(enum ItemSpecType a_type, u16 a_num):
+               type(a_type),
+               name(""),
+               num(a_num)
+       {
+       }
+       enum ItemSpecType type;
+       // Only other one of these is used
+       std::string name;
+       u16 num;
+};
 
-       // Error check
-       core::map<u16, RemoteClient*>::Node *n;
-       n = m_clients.find(peer->id);
-       // The client should exist
-       assert(n != NULL);
-       
-       // Delete player
+/*
+       items: a pointer to an array of 9 pointers to items
+       specs: a pointer to an array of 9 ItemSpecs
+*/
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+       u16 items_min_x = 100;
+       u16 items_max_x = 100;
+       u16 items_min_y = 100;
+       u16 items_max_y = 100;
+       for(u16 y=0; y<3; y++)
+       for(u16 x=0; x<3; x++)
        {
-               // Already locked when called
-               //JMutexAutoLock envlock(m_env_mutex);
-               m_env.removePlayer(peer->id);
+               if(items[y*3 + x] == NULL)
+                       continue;
+               if(items_min_x == 100 || x < items_min_x)
+                       items_min_x = x;
+               if(items_min_y == 100 || y < items_min_y)
+                       items_min_y = y;
+               if(items_max_x == 100 || x > items_max_x)
+                       items_max_x = x;
+               if(items_max_y == 100 || y > items_max_y)
+                       items_max_y = y;
        }
+       // No items at all, just return false
+       if(items_min_x == 100)
+               return false;
        
-       // Delete client
-       delete m_clients[peer->id];
-       m_clients.remove(peer->id);
+       u16 items_w = items_max_x - items_min_x + 1;
+       u16 items_h = items_max_y - items_min_y + 1;
+
+       u16 specs_min_x = 100;
+       u16 specs_max_x = 100;
+       u16 specs_min_y = 100;
+       u16 specs_max_y = 100;
+       for(u16 y=0; y<3; y++)
+       for(u16 x=0; x<3; x++)
+       {
+               if(specs[y*3 + x].type == ITEM_NONE)
+                       continue;
+               if(specs_min_x == 100 || x < specs_min_x)
+                       specs_min_x = x;
+               if(specs_min_y == 100 || y < specs_min_y)
+                       specs_min_y = y;
+               if(specs_max_x == 100 || x > specs_max_x)
+                       specs_max_x = x;
+               if(specs_max_y == 100 || y > specs_max_y)
+                       specs_max_y = y;
+       }
+       // No specs at all, just return false
+       if(specs_min_x == 100)
+               return false;
 
-       // Send player info to all clients
-       SendPlayerInfos();
-}
+       u16 specs_w = specs_max_x - specs_min_x + 1;
+       u16 specs_h = specs_max_y - specs_min_y + 1;
 
-void Server::SendObjectData(float dtime)
-{
-       DSTACK(__FUNCTION_NAME);
+       // Different sizes
+       if(items_w != specs_w || items_h != specs_h)
+               return false;
 
-       core::map<v3s16, bool> stepped_blocks;
-       
-       for(core::map<u16, RemoteClient*>::Iterator
-               i = m_clients.getIterator();
-               i.atEnd() == false; i++)
+       for(u16 y=0; y<specs_h; y++)
+       for(u16 x=0; x<specs_w; x++)
        {
-               u16 peer_id = i.getNode()->getKey();
-               RemoteClient *client = i.getNode()->getValue();
-               assert(client->peer_id == peer_id);
+               u16 items_x = items_min_x + x;
+               u16 items_y = items_min_y + y;
+               u16 specs_x = specs_min_x + x;
+               u16 specs_y = specs_min_y + y;
+               InventoryItem *item = items[items_y * 3 + items_x];
+               ItemSpec &spec = specs[specs_y * 3 + specs_x];
                
-               if(client->serialization_version == SER_FMT_VER_INVALID)
+               if(spec.type == ITEM_NONE)
+               {
+                       // Has to be no item
+                       if(item != NULL)
+                               return false;
                        continue;
+               }
                
-               client->SendObjectData(this, dtime, stepped_blocks);
+               // There should be an item
+               if(item == NULL)
+                       return false;
+
+               std::string itemname = item->getName();
+
+               if(spec.type == ITEM_MATERIAL)
+               {
+                       if(itemname != "MaterialItem")
+                               return false;
+                       MaterialItem *mitem = (MaterialItem*)item;
+                       if(mitem->getMaterial() != spec.num)
+                               return false;
+               }
+               else if(spec.type == ITEM_CRAFT)
+               {
+                       if(itemname != "CraftItem")
+                               return false;
+                       CraftItem *mitem = (CraftItem*)item;
+                       if(mitem->getSubName() != spec.name)
+                               return false;
+               }
+               else if(spec.type == ITEM_TOOL)
+               {
+                       // Not supported yet
+                       assert(0);
+               }
+               else if(spec.type == ITEM_MBO)
+               {
+                       // Not supported yet
+                       assert(0);
+               }
+               else
+               {
+                       // Not supported yet
+                       assert(0);
+               }
        }
+
+       return true;
 }
 
-void Server::SendPlayerInfos()
+void Server::SendInventory(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-
-       //JMutexAutoLock envlock(m_env_mutex);
-       
-       core::list<Player*> players = m_env.getPlayers();
        
-       u32 player_count = players.getSize();
-       u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
+       Player* player = m_env.getPlayer(peer_id);
 
-       SharedBuffer<u8> data(datasize);
-       writeU16(&data[0], TOCLIENT_PLAYERINFO);
-       
-       u32 start = 2;
-       core::list<Player*>::Iterator i;
-       for(i = players.begin();
-                       i != players.end(); i++)
+       /*
+               Calculate crafting stuff
+       */
+       if(g_settings.getBool("creative_mode") == false)
        {
-               Player *player = *i;
+               InventoryList *clist = player->inventory.getList("craft");
+               InventoryList *rlist = player->inventory.getList("craftresult");
+               if(rlist)
+               {
+                       rlist->clearItems();
+               }
+               if(clist && rlist)
+               {
+                       InventoryItem *items[9];
+                       for(u16 i=0; i<9; i++)
+                       {
+                               items[i] = clist->getItem(i);
+                       }
+                       
+                       bool found = false;
 
-               /*dstream<<"Server sending player info for player with "
-                               "peer_id="<<player->peer_id<<std::endl;*/
-               
-               writeU16(&data[start], player->peer_id);
-               snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
-               start += 2+PLAYERNAME_SIZE;
-       }
+                       // Wood
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
+                                       found = true;
+                               }
+                       }
 
-       //JMutexAutoLock conlock(m_con_mutex);
+                       // Stick
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new CraftItem("Stick", 4));
+                                       found = true;
+                               }
+                       }
 
-       // Send as reliable
-       m_con.SendToAll(0, data, true);
-}
+                       // Sign
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MapBlockObjectItem("Sign"));
+                                       found = true;
+                               }
+                       }
 
-void Server::SendInventory(u16 peer_id)
-{
-       DSTACK(__FUNCTION_NAME);
-       
-       //JMutexAutoLock envlock(m_env_mutex);
-       
-       Player* player = m_env.getPlayer(peer_id);
+                       // Torch
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COALSTONE);
+                               specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
+                                       found = true;
+                               }
+                       }
+
+                       // Wooden pick
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new ToolItem("WPick", 0));
+                                       found = true;
+                               }
+                       }
+
+                       // Stone pick
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new ToolItem("STPick", 0));
+                                       found = true;
+                               }
+                       }
+
+                       // Mese pick
+                       if(!found)
+                       {
+                               ItemSpec specs[9];
+                               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+                               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+                               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+                               specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+                               specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+                               if(checkItemCombination(items, specs))
+                               {
+                                       rlist->addItem(new ToolItem("MesePick", 0));
+                                       found = true;
+                               }
+                       }
+               }
+       } // if creative_mode == false
+
+       /*
+               Serialize it
+       */
 
        std::ostringstream os;
        //os.imbue(std::locale("C"));
@@ -2336,12 +2968,56 @@ void Server::SendInventory(u16 peer_id)
        writeU16(&data[0], TOCLIENT_INVENTORY);
        memcpy(&data[2], s.c_str(), s.size());
        
-       //JMutexAutoLock conlock(m_con_mutex);
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
 
+void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       std::ostringstream os(std::ios_base::binary);
+       u8 buf[12];
+       
+       // Write command
+       writeU16(buf, TOCLIENT_CHAT_MESSAGE);
+       os.write((char*)buf, 2);
+       
+       // Write length
+       writeU16(buf, message.size());
+       os.write((char*)buf, 2);
+       
+       // Write string
+       for(u32 i=0; i<message.size(); i++)
+       {
+               u16 w = message[i];
+               writeU16(buf, w);
+               os.write((char*)buf, 2);
+       }
+       
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
        m_con.Send(peer_id, 0, data, true);
 }
 
+void Server::BroadcastChatMessage(const std::wstring &message)
+{
+       for(core::map<u16, RemoteClient*>::Iterator
+               i = m_clients.getIterator();
+               i.atEnd() == false; i++)
+       {
+               // Get client and check that it is valid
+               RemoteClient *client = i.getNode()->getValue();
+               assert(client->peer_id == i.getNode()->getKey());
+               if(client->serialization_version == SER_FMT_VER_INVALID)
+                       continue;
+
+               SendChatMessage(client->peer_id, message);
+       }
+}
+
 void Server::SendBlocks(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
@@ -2415,6 +3091,207 @@ RemoteClient* Server::getClient(u16 peer_id)
        return n->getValue();
 }
 
+Player *Server::emergePlayer(const char *name, const char *password)
+{
+       /*
+               Try to get an existing player
+       */
+       Player *player = m_env.getPlayer(name);
+       if(player != NULL)
+       {
+               // Got one.
+               return player;
+       }
+       
+       /*
+               Create a new player
+       */
+       {
+               player = new ServerRemotePlayer();
+               //player->peer_id = c.peer_id;
+               player->peer_id = PEER_ID_INEXISTENT;
+               player->updateName(name);
+
+               /*
+                       Set player position
+               */
+               
+               dstream<<"Server: Finding spawn place for player \""
+                               <<player->getName()<<"\""<<std::endl;
+
+#if 1
+               v2s16 nodepos;
+               f32 groundheight = 0;
+               // Try to find a good place a few times
+               for(s32 i=0; i<500; i++)
+               {
+                       s32 range = 1 + i;
+                       // We're going to try to throw the player to this position
+                       nodepos = v2s16(-range + (myrand()%(range*2)),
+                                       -range + (myrand()%(range*2)));
+                       v2s16 sectorpos = getNodeSectorPos(nodepos);
+                       // Get sector
+                       m_env.getMap().emergeSector(sectorpos);
+                       // Get ground height at point
+                       groundheight = m_env.getMap().getGroundHeight(nodepos, true);
+                       // The sector should have been generated -> groundheight exists
+                       assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
+                       // Don't go underwater
+                       if(groundheight < WATER_LEVEL)
+                       {
+                               //dstream<<"-> Underwater"<<std::endl;
+                               continue;
+                       }
+#if 0 // Doesn't work, generating blocks is a bit too complicated for doing here
+                       // Get block at point
+                       v3s16 nodepos3d;
+                       nodepos3d = v3s16(nodepos.X, groundheight+1, nodepos.Y);
+                       v3s16 blockpos = getNodeBlockPos(nodepos3d);
+                       ((ServerMap*)(&m_env.getMap()))->emergeBlock(blockpos);
+                       // Don't go inside ground
+                       try{
+                               /*v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
+                               v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);*/
+                               v3s16 footpos = nodepos3d + v3s16(0,0,0);
+                               v3s16 headpos = nodepos3d + v3s16(0,1,0);
+                               if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
+                                       || m_env.getMap().getNode(headpos).d != CONTENT_AIR)
+                               {
+                                       dstream<<"-> Inside ground"<<std::endl;
+                                       // In ground
+                                       continue;
+                               }
+                       }catch(InvalidPositionException &e)
+                       {
+                               dstream<<"-> Invalid position"<<std::endl;
+                               // Ignore invalid position
+                               continue;
+                       }
+#endif
+                       // Found a good place
+                       dstream<<"Searched through "<<i<<" places."<<std::endl;
+                       break;
+               }
+#endif
+               
+               // If no suitable place was not found, go above water at least.
+               if(groundheight < WATER_LEVEL)
+                       groundheight = WATER_LEVEL;
+
+               player->setPosition(intToFloat(v3s16(
+                               nodepos.X,
+                               groundheight + 1,
+                               nodepos.Y
+               )));
+
+               /*
+                       Add player to environment
+               */
+
+               m_env.addPlayer(player);
+
+               /*
+                       Add stuff to inventory
+               */
+               
+               if(g_settings.getBool("creative_mode"))
+               {
+                       // Give some good picks
+                       {
+                               InventoryItem *item = new ToolItem("STPick", 0);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new ToolItem("MesePick", 0);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+
+                       /*
+                               Give materials
+                       */
+                       assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
+                       
+                       // add torch first
+                       InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
+                       player->inventory.addItem("main", item);
+                       
+                       // Then others
+                       for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+                       {
+                               // Skip some materials
+                               if(i == CONTENT_WATER || i == CONTENT_TORCH)
+                                       continue;
+
+                               InventoryItem *item = new MaterialItem(i, 1);
+                               player->inventory.addItem("main", item);
+                       }
+                       // Sign
+                       {
+                               InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+               }
+               else
+               {
+                       /*{
+                               InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new CraftItem("Stick", 4);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new ToolItem("WPick", 32000);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }
+                       {
+                               InventoryItem *item = new ToolItem("STPick", 32000);
+                               void* r = player->inventory.addItem("main", item);
+                               assert(r == NULL);
+                       }*/
+                       /*// Give some lights
+                       {
+                               InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
+                               bool r = player->inventory.addItem("main", item);
+                               assert(r == true);
+                       }
+                       // and some signs
+                       for(u16 i=0; i<4; i++)
+                       {
+                               InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+                               bool r = player->inventory.addItem("main", item);
+                               assert(r == true);
+                       }*/
+                       /*// Give some other stuff
+                       {
+                               InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
+                               bool r = player->inventory.addItem("main", item);
+                               assert(r == true);
+                       }*/
+               }
+
+               return player;
+       }
+}
+
+#if 0
 void Server::UpdateBlockWaterPressure(MapBlock *block,
                        core::map<v3s16, MapBlock*> &modified_blocks)
 {
@@ -2436,6 +3313,98 @@ void Server::UpdateBlockWaterPressure(MapBlock *block,
        
        v.blitBack(modified_blocks);
 }
+#endif
+
+void Server::handlePeerChange(PeerChange &c)
+{
+       JMutexAutoLock envlock(m_env_mutex);
+       JMutexAutoLock conlock(m_con_mutex);
        
+       if(c.type == PEER_ADDED)
+       {
+               /*
+                       Add
+               */
+
+               // Error check
+               core::map<u16, RemoteClient*>::Node *n;
+               n = m_clients.find(c.peer_id);
+               // The client shouldn't already exist
+               assert(n == NULL);
+
+               // Create client
+               RemoteClient *client = new RemoteClient();
+               client->peer_id = c.peer_id;
+               m_clients.insert(client->peer_id, client);
+
+       } // PEER_ADDED
+       else if(c.type == PEER_REMOVED)
+       {
+               /*
+                       Delete
+               */
+
+               // Error check
+               core::map<u16, RemoteClient*>::Node *n;
+               n = m_clients.find(c.peer_id);
+               // The client should exist
+               assert(n != NULL);
+               
+               // Collect information about leaving in chat
+               std::wstring message;
+               {
+                       std::wstring name = L"unknown";
+                       Player *player = m_env.getPlayer(c.peer_id);
+                       if(player != NULL)
+                               name = narrow_to_wide(player->getName());
+                       
+                       message += L"*** ";
+                       message += name;
+                       message += L" left game";
+                       if(c.timeout)
+                               message += L" (timed out)";
+               }
+
+               /*// Delete player
+               {
+                       m_env.removePlayer(c.peer_id);
+               }*/
+
+               // Set player client disconnected
+               {
+                       Player *player = m_env.getPlayer(c.peer_id);
+                       player->peer_id = 0;
+               }
+               
+               // Delete client
+               delete m_clients[c.peer_id];
+               m_clients.remove(c.peer_id);
+
+               // Send player info to all remaining clients
+               SendPlayerInfos();
+               
+               // Send leave chat message to all remaining clients
+               BroadcastChatMessage(message);
+               
+       } // PEER_REMOVED
+       else
+       {
+               assert(0);
+       }
+}
+
+void Server::handlePeerChanges()
+{
+       while(m_peer_change_queue.size() > 0)
+       {
+               PeerChange c = m_peer_change_queue.pop_front();
+
+               dout_server<<"Server: Handling peer change: "
+                               <<"id="<<c.peer_id<<", timeout="<<c.timeout
+                               <<std::endl;
+
+               handlePeerChange(c);
+       }
+}