]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
[dragonfireclient.git] / src / server.cpp
index fa7a838d428cfa673932ca962ab539c268baa116..1656b9f5a557c9b2769be576095e1a8d6a2777b8 100644 (file)
@@ -50,11 +50,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_abm.h"
 #include "content_sao.h"
 #include "mods.h"
-#include "sound.h" // dummySoundManager
 #include "event_manager.h"
 #include "serverlist.h"
 #include "util/string.h"
-#include "util/mathconstants.h"
 #include "rollback.h"
 #include "util/serialize.h"
 #include "util/thread.h"
@@ -108,7 +106,8 @@ void *ServerThread::run()
                } catch (con::ConnectionBindFailed &e) {
                        m_server->setAsyncFatalError(e.what());
                } catch (LuaError &e) {
-                       m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+                       m_server->setAsyncFatalError(
+                                       "ServerThread::run Lua: " + std::string(e.what()));
                }
        }
 
@@ -488,7 +487,7 @@ void Server::step(float dtime)
                                g_settings->get("kick_msg_crash"),
                                g_settings->getBool("ask_reconnect_on_crash"));
                }
-               throw ServerError(async_err);
+               throw ServerError("AsyncErr: " + async_err);
        }
 }
 
@@ -1076,8 +1075,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        }
        m_clients.unlock();
 
-       RemotePlayer *player =
-               static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
+       RemotePlayer *player = m_env->getPlayer(playername.c_str());
 
        // If failed, cancel
        if ((playersao == NULL) || (player == NULL)) {
@@ -1113,7 +1111,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        SendPlayerHPOrDie(playersao);
 
        // Send Breath
-       SendPlayerBreath(peer_id);
+       SendPlayerBreath(playersao);
 
        // Show death screen if necessary
        if (playersao->isDead())
@@ -1663,12 +1661,28 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
 }
 
 // Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
+void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+                               v3f pos, v3f velocity, v3f acceleration,
                                float expirationtime, float size, bool collisiondetection,
                                bool collision_removal,
-                               bool vertical, const std::string &texture)
+                               bool vertical, const std::string &texture,
+                               const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               // This sucks and should be replaced by a better solution in a refactor:
+               std::vector<u16> clients = m_clients.getClientIDs();
+               for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+                       RemotePlayer *player = m_env->getPlayer(*i);
+                       if (!player)
+                               continue;
+                       SendSpawnParticle(*i, player->protocol_version,
+                                       pos, velocity, acceleration,
+                                       expirationtime, size, collisiondetection,
+                                       collision_removal, vertical, texture, animation, glow);
+               }
+               return;
+       }
 
        NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
 
@@ -1677,22 +1691,39 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
        pkt.putLongString(texture);
        pkt << vertical;
        pkt << collision_removal;
+       // This is horrible but required (why are there two ways to serialize pkts?)
+       std::ostringstream os(std::ios_base::binary);
+       animation.serialize(os, protocol_version);
+       pkt.putRawString(os.str());
+       pkt << glow;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
-       }
+       Send(&pkt);
 }
 
 // Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+       u16 amount, float spawntime, v3f minpos, v3f maxpos,
        v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
        float minsize, float maxsize, bool collisiondetection, bool collision_removal,
-       u16 attached_id, bool vertical, const std::string &texture, u32 id)
+       u16 attached_id, bool vertical, const std::string &texture, u32 id,
+       const struct TileAnimationParams &animation, u8 glow)
 {
        DSTACK(FUNCTION_NAME);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               // This sucks and should be replaced:
+               std::vector<u16> clients = m_clients.getClientIDs();
+               for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+                       RemotePlayer *player = m_env->getPlayer(*i);
+                       if (!player)
+                               continue;
+                       SendAddParticleSpawner(*i, player->protocol_version,
+                                       amount, spawntime, minpos, maxpos,
+                                       minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
+                                       minsize, maxsize, collisiondetection, collision_removal,
+                                       attached_id, vertical, texture, id, animation, glow);
+               }
+               return;
+       }
 
        NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
 
@@ -1705,13 +1736,13 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
        pkt << id << vertical;
        pkt << collision_removal;
        pkt << attached_id;
+       // This is horrible but required
+       std::ostringstream os(std::ios_base::binary);
+       animation.serialize(os, protocol_version);
+       pkt.putRawString(os.str());
+       pkt << glow;
 
-       if (peer_id != PEER_ID_INEXISTENT) {
-               Send(&pkt);
-       }
-       else {
-               m_clients.sendToAll(0, &pkt, true);
-       }
+       Send(&pkt);
 }
 
 void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
@@ -1857,14 +1888,13 @@ void Server::SendPlayerHP(u16 peer_id)
        playersao->m_messages_out.push(aom);
 }
 
-void Server::SendPlayerBreath(u16 peer_id)
+void Server::SendPlayerBreath(PlayerSAO *sao)
 {
        DSTACK(FUNCTION_NAME);
-       PlayerSAO *playersao = getPlayerSAO(peer_id);
-       assert(playersao);
+       assert(sao);
 
-       m_script->player_event(playersao, "breath_changed");
-       SendBreath(peer_id, playersao->getBreath());
+       m_script->player_event(sao, "breath_changed");
+       SendBreath(sao->getPeerID(), sao->getBreath());
 }
 
 void Server::SendMovePlayer(u16 peer_id)
@@ -2565,7 +2595,6 @@ void Server::RespawnPlayer(u16 peer_id)
        }
 
        SendPlayerHP(peer_id);
-       SendPlayerBreath(peer_id);
 }
 
 
@@ -2829,7 +2858,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
 
                std::vector<u16> clients = m_clients.getClientIDs();
 
+               /*
+                       Send the message back to the inital sender
+                       if they are using protocol version >= 29
+               */
+
                u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+               if (player->protocol_version >= 29)
+                       peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
                for (u16 i = 0; i < clients.size(); i++) {
                        u16 cid = clients[i];
                        if (cid != peer_id_to_avoid_sending)
@@ -3160,23 +3197,25 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
        v3f velocity, v3f acceleration,
        float expirationtime, float size, bool
        collisiondetection, bool collision_removal,
-       bool vertical, const std::string &texture)
+       bool vertical, const std::string &texture,
+       const struct TileAnimationParams &animation, u8 glow)
 {
        // m_env will be NULL if the server is initializing
        if (!m_env)
                return;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
+       u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
        if (playername != "") {
                RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return;
                peer_id = player->peer_id;
+               proto_ver = player->protocol_version;
        }
 
-       SendSpawnParticle(peer_id, pos, velocity, acceleration,
+       SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
                        expirationtime, size, collisiondetection,
-                       collision_removal, vertical, texture);
+                       collision_removal, vertical, texture, animation, glow);
 }
 
 u32 Server::addParticleSpawner(u16 amount, float spawntime,
@@ -3184,18 +3223,20 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
        float minexptime, float maxexptime, float minsize, float maxsize,
        bool collisiondetection, bool collision_removal,
        ServerActiveObject *attached, bool vertical, const std::string &texture,
-       const std::string &playername)
+       const std::string &playername, const struct TileAnimationParams &animation,
+       u8 glow)
 {
        // m_env will be NULL if the server is initializing
        if (!m_env)
                return -1;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
+       u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
        if (playername != "") {
                RemotePlayer *player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return -1;
                peer_id = player->peer_id;
+               proto_ver = player->protocol_version;
        }
 
        u16 attached_id = attached ? attached->getId() : 0;
@@ -3206,11 +3247,11 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
        else
                id = m_env->addParticleSpawner(spawntime, attached_id);
 
-       SendAddParticleSpawner(peer_id, amount, spawntime,
+       SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
                minpos, maxpos, minvel, maxvel, minacc, maxacc,
                minexptime, maxexptime, minsize, maxsize,
                collisiondetection, collision_removal, attached_id, vertical,
-               texture, id);
+               texture, id, animation, glow);
 
        return id;
 }
@@ -3313,29 +3354,12 @@ ICraftDefManager *Server::getCraftDefManager()
 {
        return m_craftdef;
 }
-ITextureSource *Server::getTextureSource()
-{
-       return NULL;
-}
-IShaderSource *Server::getShaderSource()
-{
-       return NULL;
-}
-scene::ISceneManager *Server::getSceneManager()
-{
-       return NULL;
-}
 
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
        return m_nodedef->allocateDummy(name);
 }
 
-ISoundManager *Server::getSoundManager()
-{
-       return &dummySoundManager;
-}
-
 MtEventManager *Server::getEventManager()
 {
        return m_event;