]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.cpp
new adjustable finite liquid
[dragonfireclient.git] / src / server.cpp
index 1a401bb6289cc2c9964a7c7770b620364835aac7..138f288c6c8dc8308536f92c75d0259398d8c6fa 100644 (file)
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "itemdef.h"
 #include "craftdef.h"
 #include "mapgen.h"
+#include "biome.h"
 #include "content_mapnode.h"
 #include "content_nodemeta.h"
 #include "content_abm.h"
@@ -50,10 +51,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "sound.h" // dummySoundManager
 #include "event_manager.h"
 #include "hex.h"
+#include "serverlist.h"
 #include "util/string.h"
 #include "util/pointedthing.h"
 #include "util/mathconstants.h"
 #include "rollback.h"
+#include "util/serialize.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -79,7 +82,7 @@ class MapEditEventIgnorer
                        *m_flag = false;
                }
        }
-       
+
 private:
        bool *m_flag;
 };
@@ -104,7 +107,7 @@ class MapEditEventAreaIgnorer
                        *m_ignorevariable = VoxelArea();
                }
        }
-       
+
 private:
        VoxelArea *m_ignorevariable;
 };
@@ -128,7 +131,7 @@ void * ServerThread::Thread()
                                //TimeTaker timer("AsyncRunStep()");
                                m_server->AsyncRunStep();
                        }
-               
+
                        //infostream<<"Running m_server->Receive()"<<std::endl;
                        m_server->Receive();
                }
@@ -148,7 +151,7 @@ void * ServerThread::Thread()
                        m_server->setAsyncFatalError(e.what());
                }
        }
-       
+
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
 
        return NULL;
@@ -167,7 +170,11 @@ void * EmergeThread::Thread()
        bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 
        v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
-       
+
+       ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
+       EmergeManager *emerge = m_server->m_emerge;
+       Mapgen *mapgen = emerge->getMapgen();
+
        /*
                Get block info from queue, emerge them and send them
                to clients.
@@ -179,12 +186,12 @@ void * EmergeThread::Thread()
                QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
                if(qptr == NULL)
                        break;
-               
+
                SharedPtr<QueuedBlockEmerge> q(qptr);
 
                v3s16 &p = q->pos;
                v2s16 p2d(p.X,p.Z);
-               
+
                last_tried_pos = p;
 
                /*
@@ -192,18 +199,18 @@ void * EmergeThread::Thread()
                */
                if(blockpos_over_limit(p))
                        continue;
-                       
+
                //infostream<<"EmergeThread::Thread(): running"<<std::endl;
 
                //TimeTaker timer("block emerge");
-               
+
                /*
                        Try to emerge it from somewhere.
 
                        If it is only wanted as optional, only loading from disk
                        will be allowed.
                */
-               
+
                /*
                        Check if any peer wants it as non-optional. In that case it
                        will be generated.
@@ -223,17 +230,17 @@ void * EmergeThread::Thread()
                                u8 flags = i.getNode()->getValue();
                                if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
                                        only_from_disk = false;
-                               
+
                        }
                }
-               
+
                if(enable_mapgen_debug_info)
                        infostream<<"EmergeThread: p="
                                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
                                        <<"only_from_disk="<<only_from_disk<<std::endl;
-               
-               ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
-                       
+
+
+
                MapBlock *block = NULL;
                bool got_block = true;
                core::map<v3s16, MapBlock*> modified_blocks;
@@ -242,17 +249,17 @@ void * EmergeThread::Thread()
                        Try to fetch block from memory or disk.
                        If not found and asked to generate, initialize generator.
                */
-               
+
                bool started_generate = false;
-               mapgen::BlockMakeData data;
+               BlockMakeData data;
 
                {
                        JMutexAutoLock envlock(m_server->m_env_mutex);
-                       
+
                        // Load sector if it isn't loaded
                        if(map.getSectorNoGenerateNoEx(p2d) == NULL)
                                map.loadSectorMeta(p2d);
-                       
+
                        // Attempt to load block
                        block = map.getBlockNoCreateNoEx(p);
                        if(!block || block->isDummy() || !block->isGenerated())
@@ -263,7 +270,7 @@ void * EmergeThread::Thread()
 
                                block = map.loadBlock(p);
                        }
-                       
+
                        // If could not load and allowed to generate, start generation
                        // inside this same envlock
                        if(only_from_disk == false &&
@@ -286,16 +293,17 @@ void * EmergeThread::Thread()
                                                SPT_AVG);
                                TimeTaker t("mapgen::make_block()");
 
-                               mapgen::make_block(&data);
+                               mapgen->makeChunk(&data);
+                               //mapgen::make_block(&data);
 
                                if(enable_mapgen_debug_info == false)
                                        t.stop(true); // Hide output
                        }
-                       
+
                        do{ // enable break
                                // Lock environment again to access the map
                                JMutexAutoLock envlock(m_server->m_env_mutex);
-                               
+
                                ScopeProfiler sp(g_profiler, "EmergeThread: after "
                                                "mapgen::make_block (envlock)", SPT_AVG);
 
@@ -305,7 +313,7 @@ void * EmergeThread::Thread()
 
                                // Get central block
                                block = map.getBlockNoCreateNoEx(p);
-                               
+
                                // If block doesn't exist, don't try doing anything with it
                                // This happens if the block is not in generation boundaries
                                if(!block)
@@ -318,7 +326,7 @@ void * EmergeThread::Thread()
                                v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
                                v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
                                                v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
-                               
+
                                /*
                                        Ignore map edit events, they will not need to be
                                        sent to anybody because the block hasn't been sent
@@ -331,11 +339,11 @@ void * EmergeThread::Thread()
                                {
                                        TimeTaker timer("on_generated");
                                        scriptapi_environment_on_generated(m_server->m_lua,
-                                                       minp, maxp, mapgen::get_blockseed(data.seed, minp));
+                                                       minp, maxp, emerge->getBlockSeed(minp));
                                        /*int t = timer.stop(true);
                                        dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
                                }
-                               
+
                                if(enable_mapgen_debug_info)
                                        infostream<<"EmergeThread: ended up with: "
                                                        <<analyze_block(block)<<std::endl;
@@ -347,11 +355,11 @@ void * EmergeThread::Thread()
 
                if(block == NULL)
                        got_block = false;
-                       
+
                /*
                        Set sent status of modified blocks on clients
                */
-       
+
                // NOTE: Server's clients are also behind the connection mutex
                JMutexAutoLock lock(m_server->m_con_mutex);
 
@@ -362,17 +370,17 @@ void * EmergeThread::Thread()
                {
                        modified_blocks.insert(p, block);
                }
-               
+
                /*
                        Set the modified blocks unsent for all the clients
                */
-               
+
                for(core::map<u16, RemoteClient*>::Iterator
                                i = m_server->m_clients.getIterator();
                                i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       
+
                        if(modified_blocks.size() > 0)
                        {
                                // Remove block from sent history
@@ -433,14 +441,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                core::array<PrioritySortedBlockTransfer> &dest)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        /*u32 timer_result;
        TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
-       
+
        // Increment timers
        m_nothing_to_send_pause_timer -= dtime;
        m_nearest_unsent_reset_timer += dtime;
-       
+
        if(m_nothing_to_send_pause_timer >= 0)
                return;
 
@@ -458,7 +466,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        }
 
        //TimeTaker timer("RemoteClient::GetNextBlocks");
-       
+
        v3f playerpos = player->getPosition();
        v3f playerspeed = player->getSpeed();
        v3f playerspeeddir(0,0,0);
@@ -470,7 +478,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
 
        v3s16 center = getNodeBlockPos(center_nodepos);
-       
+
        // Camera position and direction
        v3f camera_pos = player->getEyePosition();
        v3f camera_dir = v3f(0,0,1);
@@ -483,7 +491,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
        /*
                Get the starting value of the block finder radius.
        */
-               
+
        if(m_last_center != center)
        {
                m_nearest_unsent_d = 0;
@@ -492,7 +500,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*infostream<<"m_nearest_unsent_reset_timer="
                        <<m_nearest_unsent_reset_timer<<std::endl;*/
-                       
+
        // Reset periodically to workaround for some bugs or stuff
        if(m_nearest_unsent_reset_timer > 20.0)
        {
@@ -513,7 +521,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        /*
                Check the time from last addNode/removeNode.
-               
+
                Decrease send rate if player is building stuff.
        */
        m_time_from_building += dtime;
@@ -523,12 +531,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                max_simul_sends_usually
                        = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
        }
-       
+
        /*
                Number of blocks sending + number of blocks selected for sending
        */
        u32 num_blocks_selected = m_blocks_sending.size();
-       
+
        /*
                next time d will be continued from the d from which the nearest
                unsent block was found this time.
@@ -540,28 +548,28 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
        s16 d_max = g_settings->getS16("max_block_send_distance");
        s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
-       
+
        // Don't loop very much at a time
        s16 max_d_increment_at_time = 2;
        if(d_max > d_start + max_d_increment_at_time)
                d_max = d_start + max_d_increment_at_time;
        /*if(d_max_gen > d_start+2)
                d_max_gen = d_start+2;*/
-       
+
        //infostream<<"Starting from "<<d_start<<std::endl;
 
        s32 nearest_emerged_d = -1;
        s32 nearest_emergefull_d = -1;
        s32 nearest_sent_d = -1;
        bool queue_is_full = false;
-       
+
        s16 d;
        for(d = d_start; d <= d_max; d++)
        {
                /*errorstream<<"checking d="<<d<<" for "
                                <<server->getPlayerName(peer_id)<<std::endl;*/
                //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
-               
+
                /*
                        If m_nearest_unsent_d was changed by the EmergeThread
                        (it can change it to 0 through SetBlockNotSent),
@@ -580,12 +588,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                */
                core::list<v3s16> list;
                getFacePositions(list, d);
-               
+
                core::list<v3s16>::Iterator li;
                for(li=list.begin(); li!=list.end(); li++)
                {
                        v3s16 p = *li + center;
-                       
+
                        /*
                                Send throttling
                                - Don't allow too many simultaneous transfers
@@ -593,10 +601,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 
                                Also, don't send blocks that are already flying.
                        */
-                       
+
                        // Start with the usual maximum
                        u16 max_simul_dynamic = max_simul_sends_usually;
-                       
+
                        // If block is very close, allow full maximum
                        if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
                                max_simul_dynamic = max_simul_sends_setting;
@@ -607,11 +615,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                queue_is_full = true;
                                goto queue_full_break;
                        }
-                       
+
                        // Don't send blocks that are currently being transferred
                        if(m_blocks_sending.find(p) != NULL)
                                continue;
-               
+
                        /*
                                Do not go over-limit
                        */
@@ -622,10 +630,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                        || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
                        || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
                                continue;
-               
+
                        // If this is true, inexistent block will be made from scratch
                        bool generate = d <= d_max_gen;
-                       
+
                        {
                                /*// Limit the generating area vertically to 2/3
                                if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
@@ -654,7 +662,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                v2s16 p2d_nodes_center(
                                        MAP_BLOCKSIZE*p.X,
                                        MAP_BLOCKSIZE*p.Z);
-                               
+
                                // Get ground height in nodes
                                s16 gh = server->m_env->getServerMap().findGroundLevel(
                                                p2d_nodes_center);
@@ -696,7 +704,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                Check if map has this block
                        */
                        MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
-                       
+
                        bool surely_not_found_on_disk = false;
                        bool block_is_invalid = false;
                        if(block != NULL)
@@ -710,13 +718,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                {
                                        surely_not_found_on_disk = true;
                                }
-                               
+
                                // Block is valid if lighting is up-to-date and data exists
                                if(block->isValid() == false)
                                {
                                        block_is_invalid = true;
                                }
-                               
+
                                /*if(block->isFullyGenerated() == false)
                                {
                                        block_is_invalid = true;
@@ -774,13 +782,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
                                {
                                        //infostream<<"Adding block to emerge queue"<<std::endl;
-                                       
+
                                        // Add it to the emerge queue and trigger the thread
-                                       
+
                                        u8 flags = 0;
                                        if(generate == false)
                                                flags |= BLOCK_EMERGE_FLAG_FROMDISK;
-                                       
+
                                        server->m_emerge_queue.addBlock(peer_id, p, flags);
                                        server->m_emergethread.trigger();
 
@@ -789,8 +797,9 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                } else {
                                        if(nearest_emergefull_d == -1)
                                                nearest_emergefull_d = d;
+                                       goto queue_full_break;
                                }
-                               
+
                                // get next one.
                                continue;
                        }
@@ -815,7 +824,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
 queue_full_break:
 
        //infostream<<"Stopped at "<<d<<std::endl;
-       
+
        // If nothing was found for sending and nothing was queued for
        // emerging, continue next time browsing from here
        if(nearest_emerged_d != -1){
@@ -870,7 +879,7 @@ void RemoteClient::SentBlock(v3s16 p)
 void RemoteClient::SetBlockNotSent(v3s16 p)
 {
        m_nearest_unsent_d = 0;
-       
+
        if(m_blocks_sending.find(p) != NULL)
                m_blocks_sending.remove(p);
        if(m_blocks_sent.find(p) != NULL)
@@ -880,7 +889,7 @@ void RemoteClient::SetBlockNotSent(v3s16 p)
 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
 {
        m_nearest_unsent_d = 0;
-       
+
        for(core::map<v3s16, MapBlock*>::Iterator
                        i = blocks.getIterator();
                        i.atEnd()==false; i++)
@@ -936,6 +945,8 @@ Server::Server(
        m_rollback(NULL),
        m_rollback_sink_enabled(true),
        m_enable_rollback_recording(false),
+       m_emerge(NULL),
+       m_biomedef(NULL),
        m_lua(NULL),
        m_itemdef(createItemDefManager()),
        m_nodedef(createNodeDefManager()),
@@ -950,11 +961,14 @@ Server::Server(
        m_ignore_map_edit_events_peer_id(0)
 {
        m_liquid_transform_timer = 0.0;
+       m_liquid_transform_every = 1.0;
        m_print_info_timer = 0.0;
+       m_masterserver_timer = 0.0;
        m_objectdata_timer = 0.0;
        m_emergethread_trigger_timer = 0.0;
        m_savemap_timer = 0.0;
-       
+       m_clients_number = 0;
+
        m_env_mutex.Init();
        m_con_mutex.Init();
        m_step_dtime_mutex.Init();
@@ -962,10 +976,10 @@ Server::Server(
 
        if(path_world == "")
                throw ServerError("Supplied empty world path");
-       
+
        if(!gamespec.isValid())
                throw ServerError("Supplied invalid gamespec");
-       
+
        infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
        if(m_simple_singleplayer_mode)
                infostream<<" in simple singleplayer mode"<<std::endl;
@@ -975,37 +989,78 @@ Server::Server(
        infostream<<"- config: "<<m_path_config<<std::endl;
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
+       // Create biome definition manager
+       m_biomedef = new BiomeDefManager(this);
+
        // Create rollback manager
        std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
        m_rollback = createRollbackManager(rollback_path, this);
 
-       // Add world mod search path
-       m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
-       // Add addon mod search path
-       for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
-                       i != m_gamespec.mods_paths.end(); i++)
-               m_modspaths.push_front((*i));
+       // Create world if it doesn't exist
+       if(!initializeWorld(m_path_world, m_gamespec.id))
+               throw ServerError("Failed to initialize world");
 
-       // Print out mod search paths
-       for(core::list<std::string>::Iterator i = m_modspaths.begin();
-                       i != m_modspaths.end(); i++){
-               std::string modspath = *i;
-               infostream<<"- mods:   "<<modspath<<std::endl;
+       ModConfiguration modconf(m_path_world);
+       m_mods = modconf.getMods();
+       std::list<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+       // complain about mods with unsatisfied dependencies
+       if(!modconf.isConsistent())     
+       {
+               for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
+                       it != unsatisfied_mods.end(); ++it)
+               {
+                       ModSpec mod = *it;
+                       errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
+                       for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
+                               dep_it != mod.unsatisfied_depends.end(); ++dep_it)
+                               errorstream << " \"" << *dep_it << "\"";
+                       errorstream << std::endl;
+               }
        }
-       
+
+       Settings worldmt_settings;
+       std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
+       worldmt_settings.readConfigFile(worldmt.c_str());
+       std::vector<std::string> names = worldmt_settings.getNames();
+       std::set<std::string> exclude_mod_names;
+       std::set<std::string> load_mod_names;
+       for(std::vector<std::string>::iterator it = names.begin(); 
+               it != names.end(); ++it)
+       {       
+               std::string name = *it;  
+               if (name.compare(0,9,"load_mod_")==0)
+               {
+                       if(worldmt_settings.getBool(name))
+                               load_mod_names.insert(name.substr(9));
+                       else                    
+                               exclude_mod_names.insert(name.substr(9));
+               }
+       }
+       // complain about mods declared to be loaded, but not found
+       for(std::vector<ModSpec>::iterator it = m_mods.begin();
+               it != m_mods.end(); ++it)
+               load_mod_names.erase((*it).name);
+       for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
+               it != unsatisfied_mods.end(); ++it)
+               load_mod_names.erase((*it).name);
+       if(!load_mod_names.empty())
+       {               
+               errorstream << "The following mods could not be found:";
+               for(std::set<std::string>::iterator it = load_mod_names.begin();
+                       it != load_mod_names.end(); ++it)
+                       errorstream << " \"" << (*it) << "\"";
+               errorstream << std::endl;
+       }
+
        // Path to builtin.lua
        std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
 
-       // Create world if it doesn't exist
-       if(!initializeWorld(m_path_world, m_gamespec.id))
-               throw ServerError("Failed to initialize world");
-
        // Lock environment
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
 
        // Initialize scripting
-       
+
        infostream<<"Server: Initializing Lua"<<std::endl;
        m_lua = script_init();
        assert(m_lua);
@@ -1020,18 +1075,16 @@ Server::Server(
                                <<builtinpath<<std::endl;
                throw ModError("Failed to load and run "+builtinpath);
        }
-       // Find mods in mod search paths
-       m_mods = getMods(m_modspaths);
        // Print 'em
        infostream<<"Server: Loading mods: ";
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                infostream<<mod.name<<" ";
        }
        infostream<<std::endl;
        // Load and run "mod" scripts
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
@@ -1044,23 +1097,30 @@ Server::Server(
                        throw ModError("Failed to load and run "+scriptpath);
                }
        }
-       
+
        // Read Textures and calculate sha1 sums
        fillMediaCache();
 
        // Apply item aliases in the node definition manager
        m_nodedef->updateAliases(m_itemdef);
 
+       // Add default biomes after nodedef had its aliases added
+       m_biomedef->addDefaultBiomes();
+
+       // Create emerge manager
+       m_emerge = new EmergeManager(this, m_biomedef);
+
        // Initialize Environment
+       ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
+       m_env = new ServerEnvironment(servermap, m_lua, this, this);
        
-       m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
-                       this, this);
-       
+       m_emerge->initMapgens(servermap->getMapgenParams());
+
        // Give environment reference to scripting api
        scriptapi_add_environment(m_lua, m_env);
-       
+
        // Register us to receive map edit events
-       m_env->getMap().addEventReceiver(this);
+       servermap->addEventReceiver(this);
 
        // If file exists, load environment metadata
        if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
@@ -1077,6 +1137,8 @@ Server::Server(
                Add some test ActiveBlockModifiers to environment
        */
        add_legacy_abms(m_env, m_nodedef);
+
+       m_liquid_transform_every = g_settings->getFloat("liquid_update");
 }
 
 Server::~Server()
@@ -1088,7 +1150,7 @@ Server::~Server()
        */
        {
                JMutexAutoLock conlock(m_con_mutex);
-               
+
                std::wstring line = L"*** Server shutting down";
 
                /*
@@ -1111,7 +1173,17 @@ Server::~Server()
                        {}
                }
        }
-       
+
+       {
+               JMutexAutoLock envlock(m_env_mutex);
+               JMutexAutoLock conlock(m_con_mutex);
+
+               /*
+                       Execute script shutdown hooks
+               */
+               scriptapi_on_shutdown(m_lua);
+       }
+
        {
                JMutexAutoLock envlock(m_env_mutex);
 
@@ -1127,12 +1199,12 @@ Server::~Server()
                infostream<<"Server: Saving environment metadata"<<std::endl;
                m_env->saveMeta(m_path_world);
        }
-               
+
        /*
                Stop threads
        */
        stop();
-       
+
        /*
                Delete clients
        */
@@ -1143,27 +1215,21 @@ Server::~Server()
                        i = m_clients.getIterator();
                        i.atEnd() == false; i++)
                {
-                       /*// Delete player
-                       // NOTE: These are removed by env destructor
-                       {
-                               u16 peer_id = i.getNode()->getKey();
-                               JMutexAutoLock envlock(m_env_mutex);
-                               m_env->removePlayer(peer_id);
-                       }*/
-                       
+
                        // Delete client
                        delete i.getNode()->getValue();
                }
        }
-       
+
        // Delete things in the reverse order of creation
        delete m_env;
        delete m_rollback;
+       delete m_emerge;
        delete m_event;
        delete m_itemdef;
        delete m_nodedef;
        delete m_craftdef;
-       
+
        // Deinitialize scripting
        infostream<<"Server: Deinitializing scripting"<<std::endl;
        script_deinit(m_lua);
@@ -1185,7 +1251,7 @@ void Server::start(unsigned short port)
 
        // Stop thread if already running
        m_thread.stop();
-       
+
        // Initialize connection
        m_con.SetTimeoutMs(30);
        m_con.Serve(port);
@@ -1193,7 +1259,7 @@ void Server::start(unsigned short port)
        // Start thread
        m_thread.setRun(true);
        m_thread.Start();
-       
+
        // ASCII art for the win!
        actionstream
        <<"        .__               __                   __   "<<std::endl
@@ -1210,7 +1276,7 @@ void Server::start(unsigned short port)
 void Server::stop()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        infostream<<"Server: Stopping and waiting threads"<<std::endl;
 
        // Stop threads (set run=false first so both start stopping)
@@ -1218,7 +1284,7 @@ void Server::stop()
        m_emergethread.setRun(false);
        m_thread.stop();
        m_emergethread.stop();
-       
+
        infostream<<"Server: Threads stopped"<<std::endl;
 }
 
@@ -1242,28 +1308,28 @@ void Server::step(float dtime)
 void Server::AsyncRunStep()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        g_profiler->add("Server::AsyncRunStep (num)", 1);
-       
+
        float dtime;
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                dtime = m_step_dtime;
        }
-       
+
        {
                // Send blocks to clients
                SendBlocks(dtime);
        }
-       
+
        if(dtime < 0.001)
                return;
-       
+
        g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
 
        //infostream<<"Server steps "<<dtime<<std::endl;
        //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
-       
+
        {
                JMutexAutoLock lock1(m_step_dtime_mutex);
                m_step_dtime -= dtime;
@@ -1275,14 +1341,14 @@ void Server::AsyncRunStep()
        {
                m_uptime.set(m_uptime.get() + dtime);
        }
-       
+
        {
                // Process connection's timeouts
                JMutexAutoLock lock2(m_con_mutex);
                ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
                m_con.RunTimeouts(dtime);
        }
-       
+
        {
                // This has to be called so that the client list gets synced
                // with the peer list of the connection
@@ -1329,7 +1395,7 @@ void Server::AsyncRunStep()
                ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
                m_env->step(dtime);
        }
-               
+
        const float map_timer_and_unload_dtime = 2.92;
        if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
        {
@@ -1339,7 +1405,7 @@ void Server::AsyncRunStep()
                m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
                                g_settings->getFloat("server_unload_unused_data_timeout"));
        }
-       
+
        /*
                Do background stuff
        */
@@ -1365,11 +1431,16 @@ void Server::AsyncRunStep()
                        /*
                                Handle player HPs (die if hp=0)
                        */
-                       if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
-                               DiePlayer(client->peer_id);
+                       if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
+                       {
+                               if(playersao->getHP() == 0)
+                                       DiePlayer(client->peer_id);
+                               else
+                                       SendPlayerHP(client->peer_id);
+                       }
 
                        /*
-                               Send player inventories and HPs if necessary
+                               Send player inventories if necessary
                        */
                        if(playersao->m_moved){
                                SendMovePlayer(client->peer_id);
@@ -1379,32 +1450,29 @@ void Server::AsyncRunStep()
                                UpdateCrafting(client->peer_id);
                                SendInventory(client->peer_id);
                        }
-                       if(playersao->m_hp_not_sent){
-                               SendPlayerHP(client->peer_id);
-                       }
                }
        }
-       
+
        /* Transform liquids */
        m_liquid_transform_timer += dtime;
-       if(m_liquid_transform_timer >= 1.00)
+       if(m_liquid_transform_timer >= m_liquid_transform_every)
        {
-               m_liquid_transform_timer -= 1.00;
-               
+               m_liquid_transform_timer -= m_liquid_transform_every;
+
                JMutexAutoLock lock(m_env_mutex);
 
                ScopeProfiler sp(g_profiler, "Server: liquid transform");
 
                core::map<v3s16, MapBlock*> modified_blocks;
                m_env->getMap().transformLiquids(modified_blocks);
-#if 0          
+#if 0
                /*
                        Update lighting
                */
                core::map<v3s16, MapBlock*> lighting_modified_blocks;
                ServerMap &map = ((ServerMap&)m_env->getMap());
                map.updateLighting(modified_blocks, lighting_modified_blocks);
-               
+
                // Add blocks modified by lighting to modified_blocks
                for(core::map<v3s16, MapBlock*>::Iterator
                                i = lighting_modified_blocks.getIterator();
@@ -1417,7 +1485,7 @@ void Server::AsyncRunStep()
                /*
                        Set the modified blocks unsent for all the clients
                */
-               
+
                JMutexAutoLock lock2(m_con_mutex);
 
                for(core::map<u16, RemoteClient*>::Iterator
@@ -1425,7 +1493,7 @@ void Server::AsyncRunStep()
                                i.atEnd() == false; i++)
                {
                        RemoteClient *client = i.getNode()->getValue();
-                       
+
                        if(modified_blocks.size() > 0)
                        {
                                // Remove block from sent history
@@ -1443,7 +1511,7 @@ void Server::AsyncRunStep()
                        counter = 0.0;
 
                        JMutexAutoLock lock2(m_con_mutex);
-                       
+                       m_clients_number = 0;
                        if(m_clients.size() != 0)
                                infostream<<"Players:"<<std::endl;
                        for(core::map<u16, RemoteClient*>::Iterator
@@ -1457,10 +1525,25 @@ void Server::AsyncRunStep()
                                        continue;
                                infostream<<"* "<<player->getName()<<"\t";
                                client->PrintInfo(infostream);
+                               ++m_clients_number;
                        }
                }
        }
 
+
+#if USE_CURL
+       // send masterserver announce
+       {
+               float &counter = m_masterserver_timer;
+               if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
+               {
+                       ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number);
+                       counter = 0.01;
+               }
+               counter += dtime;
+       }
+#endif
+
        //if(g_settings->getBool("enable_experimental"))
        {
 
@@ -1506,18 +1589,18 @@ void Server::AsyncRunStep()
                                        client->m_known_objects, removed_objects);
                        m_env->getAddedActiveObjects(pos, radius,
                                        client->m_known_objects, added_objects);
-                       
+
                        // Ignore if nothing happened
                        if(removed_objects.size() == 0 && added_objects.size() == 0)
                        {
                                //infostream<<"active objects: none changed"<<std::endl;
                                continue;
                        }
-                       
+
                        std::string data_buffer;
 
                        char buf[4];
-                       
+
                        // Handle removed objects
                        writeU16((u8*)buf, removed_objects.size());
                        data_buffer.append(buf, 2);
@@ -1532,7 +1615,7 @@ void Server::AsyncRunStep()
                                // Add to data buffer for sending
                                writeU16((u8*)buf, i.getNode()->getKey());
                                data_buffer.append(buf, 2);
-                               
+
                                // Remove from known objects
                                client->m_known_objects.remove(i.getNode()->getKey());
 
@@ -1550,7 +1633,7 @@ void Server::AsyncRunStep()
                                // Get object
                                u16 id = i.getNode()->getKey();
                                ServerActiveObject* obj = m_env->getActiveObject(id);
-                               
+
                                // Get object type
                                u8 type = ACTIVEOBJECT_TYPE_INVALID;
                                if(obj == NULL)
@@ -1564,10 +1647,10 @@ void Server::AsyncRunStep()
                                data_buffer.append(buf, 2);
                                writeU8((u8*)buf, type);
                                data_buffer.append(buf, 1);
-                               
+
                                if(obj)
                                        data_buffer.append(serializeLongString(
-                                                       obj->getClientInitializationData()));
+                                                       obj->getClientInitializationData(client->net_proto_version)));
                                else
                                        data_buffer.append(serializeLongString(""));
 
@@ -1614,7 +1697,7 @@ void Server::AsyncRunStep()
                                all_known_objects[id] = true;
                        }
                }
-               
+
                m_env->setKnownActiveObjects(whatever);
 #endif
 
@@ -1639,7 +1722,7 @@ void Server::AsyncRunStep()
                        ActiveObjectMessage aom = m_env->getActiveObjectMessage();
                        if(aom.id == 0)
                                break;
-                       
+
                        core::list<ActiveObjectMessage>* message_list = NULL;
                        core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
                        n = buffered_messages.find(aom.id);
@@ -1654,7 +1737,7 @@ void Server::AsyncRunStep()
                        }
                        message_list->push_back(aom);
                }
-               
+
                // Route data to every client
                for(core::map<u16, RemoteClient*>::Iterator
                        i = m_clients.getIterator();
@@ -1761,7 +1844,7 @@ void Server::AsyncRunStep()
                while(m_unsent_map_edit_queue.size() != 0)
                {
                        MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
-                       
+
                        // Players far away from the change are stored here.
                        // Instead of sending the changes, MapBlocks are set not sent
                        // for them.
@@ -1813,7 +1896,7 @@ void Server::AsyncRunStep()
                                infostream<<"WARNING: Server: Unknown MapEditEvent "
                                                <<((u32)event->type)<<std::endl;
                        }
-                       
+
                        /*
                                Set blocks not sent to far players
                        */
@@ -1857,7 +1940,7 @@ void Server::AsyncRunStep()
                        verbosestream<<"Server: MapEditEvents:"<<std::endl;
                        prof.print(verbosestream);
                }
-               
+
        }
 
        /*
@@ -1870,7 +1953,7 @@ void Server::AsyncRunStep()
                if(counter >= 2.0)
                {
                        counter = 0.0;
-                       
+
                        m_emergethread.trigger();
 
                        // Update m_enable_rollback_recording here too
@@ -1893,13 +1976,13 @@ void Server::AsyncRunStep()
                        //Ban stuff
                        if(m_banmanager.isModified())
                                m_banmanager.save();
-                       
+
                        // Save changed parts of map
                        m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
 
                        // Save players
                        m_env->serializePlayers(m_path_world);
-                       
+
                        // Save environment metadata
                        m_env->saveMeta(m_path_world);
                }
@@ -1933,7 +2016,7 @@ void Server::Receive()
        catch(con::PeerNotFoundException &e)
        {
                //NOTE: This is not needed anymore
-               
+
                // The peer has been disconnected.
                // Find the associated player and remove it.
 
@@ -1953,9 +2036,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        // Environment is locked first.
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        ScopeProfiler sp(g_profiler, "Server::ProcessData");
-       
+
        try{
                Address address = m_con.GetPeerAddress(peer_id);
                std::string addr_s = address.serializeString();
@@ -1979,7 +2062,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<peer_id<<" not found"<<std::endl;
                return;
        }
-       
+
        std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
 
        u8 peer_ser_ver = getClient(peer_id)->serialization_version;
@@ -1991,7 +2074,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                return;
 
        ToServerCommand command = (ToServerCommand)readU16(&data[0]);
-       
+
        if(command == TOSERVER_INIT)
        {
                // [0] u16 TOSERVER_INIT
@@ -2017,7 +2100,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                //peer->serialization_version = deployed;
                getClient(peer_id)->pending_serialization_version = deployed;
-               
+
                if(deployed == SER_FMT_VER_INVALID)
                {
                        actionstream<<"Server: A mismatched client tried to connect from "
@@ -2032,45 +2115,79 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        );
                        return;
                }
-               
+
                /*
                        Read and check network protocol version
                */
 
-               u16 net_proto_version = 0;
+               u16 min_net_proto_version = 0;
                if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
+                       min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+
+               // Use same version as minimum and maximum if maximum version field
+               // doesn't exist (backwards compatibility)
+               u16 max_net_proto_version = min_net_proto_version;
+               if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
+                       max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
+
+               // Start with client's maximum version
+               u16 net_proto_version = max_net_proto_version;
+
+               // Figure out a working version if it is possible at all
+               if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
+                               min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
                {
-                       net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+                       // If maximum is larger than our maximum, go with our maximum
+                       if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
+                               net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
+                       // Else go with client's maximum
+                       else
+                               net_proto_version = max_net_proto_version;
                }
 
+               verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
+                               <<min_net_proto_version<<", max: "<<max_net_proto_version
+                               <<", chosen: "<<net_proto_version<<std::endl;
+
                getClient(peer_id)->net_proto_version = net_proto_version;
 
-               if(net_proto_version == 0)
+               if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
+                               net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
                {
-                       actionstream<<"Server: An old tried to connect from "<<addr_s
+                       actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
                                        <<std::endl;
                        SendAccessDenied(m_con, peer_id, std::wstring(
                                        L"Your client's version is not supported.\n"
                                        L"Server version is ")
-                                       + narrow_to_wide(VERSION_STRING) + L"."
+                                       + narrow_to_wide(VERSION_STRING) + L",\n"
+                                       + L"server's PROTOCOL_VERSION is "
+                                       + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+                                       + L"..."
+                                       + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+                                       + L", client's PROTOCOL_VERSION is "
+                                       + narrow_to_wide(itos(min_net_proto_version))
+                                       + L"..."
+                                       + narrow_to_wide(itos(max_net_proto_version))
                        );
                        return;
                }
-               
+
                if(g_settings->getBool("strict_protocol_version_checking"))
                {
-                       if(net_proto_version != PROTOCOL_VERSION)
+                       if(net_proto_version != LATEST_PROTOCOL_VERSION)
                        {
-                               actionstream<<"Server: A mismatched client tried to connect"
-                                               <<" from "<<addr_s<<std::endl;
+                               actionstream<<"Server: A mismatched (strict) client tried to "
+                                               <<"connect from "<<addr_s<<std::endl;
                                SendAccessDenied(m_con, peer_id, std::wstring(
                                                L"Your client's version is not supported.\n"
                                                L"Server version is ")
                                                + narrow_to_wide(VERSION_STRING) + L",\n"
-                                               + L"server's PROTOCOL_VERSION is "
-                                               + narrow_to_wide(itos(PROTOCOL_VERSION))
+                                               + L"server's PROTOCOL_VERSION (strict) is "
+                                               + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
                                                + L", client's PROTOCOL_VERSION is "
-                                               + narrow_to_wide(itos(net_proto_version))
+                                               + narrow_to_wide(itos(min_net_proto_version))
+                                               + L"..."
+                                               + narrow_to_wide(itos(max_net_proto_version))
                                );
                                return;
                        }
@@ -2079,7 +2196,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                /*
                        Set up player
                */
-               
+
                // Get player name
                char playername[PLAYERNAME_SIZE];
                for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
@@ -2087,7 +2204,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        playername[i] = data[3+i];
                }
                playername[PLAYERNAME_SIZE-1] = 0;
-               
+
                if(playername[0]=='\0')
                {
                        actionstream<<"Server: Player with an empty name "
@@ -2131,10 +2248,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        SendAccessDenied(m_con, peer_id, L"Invalid password hash");
                        return;
                }
-               
+
                std::string checkpwd; // Password hash to check against
                bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
-               
+
                // If no authentication info exists for user, create it
                if(!has_auth){
                        if(!isSingleplayer() &&
@@ -2155,7 +2272,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                        scriptapi_create_auth(m_lua, playername, initial_password);
                }
-               
+
                has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
 
                if(!has_auth){
@@ -2180,7 +2297,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        L"Running in simple singleplayer mode.");
                        return;
                }
-               
+
                // Enforce user limit.
                // Don't enforce for users that have some admin right
                if(m_clients.size() >= g_settings->getU16("max_users") &&
@@ -2212,12 +2329,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        Answer with a TOCLIENT_INIT
                */
                {
-                       SharedBuffer<u8> reply(2+1+6+8);
+                       SharedBuffer<u8> reply(2+1+6+8+4);
                        writeU16(&reply[0], TOCLIENT_INIT);
                        writeU8(&reply[2], deployed);
                        writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
                        writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
-                       
+                       writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
+
                        // Send as reliable
                        m_con.Send(peer_id, 0, reply, true);
                }
@@ -2242,8 +2360,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
-               getClient(peer_id)->serialization_version
-                               = getClient(peer_id)->pending_serialization_version;
+               RemoteClient *client = getClient(peer_id);
+               client->serialization_version =
+                               getClient(peer_id)->pending_serialization_version;
 
                /*
                        Send some initialization data
@@ -2252,18 +2371,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                infostream<<"Server: Sending content to "
                                <<getPlayerName(peer_id)<<std::endl;
 
+               // Send player movement settings
+               SendMovement(m_con, peer_id);
+
                // Send item definitions
                SendItemDef(m_con, peer_id, m_itemdef);
-               
+
                // Send node definitions
-               SendNodeDef(m_con, peer_id, m_nodedef);
-               
+               SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
+
                // Send media announcement
                sendMediaAnnouncement(peer_id);
-               
+
                // Send privileges
                SendPlayerPrivileges(peer_id);
-               
+
                // Send inventory formspec
                SendPlayerInventoryFormspec(peer_id);
 
@@ -2272,11 +2394,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                SendInventory(peer_id);
 
                // Send HP
-               SendPlayerHP(peer_id);
-               
+               if(g_settings->getBool("enable_damage"))
+                       SendPlayerHP(peer_id);
+
                // Send detached inventories
                sendDetachedInventories(peer_id);
-               
+
                // Show death screen if necessary
                if(player->hp == 0)
                        SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
@@ -2287,20 +2410,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
                        m_con.Send(peer_id, 0, data, true);
                }
-               
+
                // Note things in chat if not in simple singleplayer mode
                if(!m_simple_singleplayer_mode)
                {
                        // Send information about server to player in chat
                        SendChatMessage(peer_id, getStatusString());
-                       
+
                        // Send information about joining in chat
                        {
                                std::wstring name = L"unknown";
                                Player *player = m_env->getPlayer(peer_id);
                                if(player != NULL)
                                        name = narrow_to_wide(player->getName());
-                               
+
                                std::wstring message;
                                message += L"*** ";
                                message += name;
@@ -2308,11 +2431,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                BroadcastChatMessage(message);
                        }
                }
-               
+
                // Warnings about protocol version can be issued here
-               if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
+               if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
                {
-                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
+                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
+                                       L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
                }
 
                /*
@@ -2350,7 +2474,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                " Skipping incoming command="<<command<<std::endl;
                return;
        }
-       
+
        Player *player = m_env->getPlayer(peer_id);
        if(player == NULL){
                infostream<<"Server::ProcessData(): Cancelling: "
@@ -2371,12 +2495,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+12+12+4+4)
                        return;
-       
+
                u32 start = 0;
                v3s32 ps = readV3S32(&data[start+2]);
                v3s32 ss = readV3S32(&data[start+2+12]);
                f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
                f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
+               u32 keyPressed = 0;
+               if(datasize >= 2+12+12+4+4+4)
+                       keyPressed = (u32)readU32(&data[2+12+12+4+4]);
                v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
                v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
                pitch = wrapDegrees(pitch);
@@ -2386,7 +2513,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                player->setSpeed(speed);
                player->setPitch(pitch);
                player->setYaw(yaw);
-               
+               player->keyPressed=keyPressed;
+               player->control.up = (bool)(keyPressed&1);
+               player->control.down = (bool)(keyPressed&2);
+               player->control.left = (bool)(keyPressed&4);
+               player->control.right = (bool)(keyPressed&8);
+               player->control.jump = (bool)(keyPressed&16);
+               player->control.aux1 = (bool)(keyPressed&32);
+               player->control.sneak = (bool)(keyPressed&64);
+               player->control.LMB = (bool)(keyPressed&128);
+               player->control.RMB = (bool)(keyPressed&256);
+
                /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
                                <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
                                <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
@@ -2395,7 +2532,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+1)
                        return;
-               
+
                /*
                        [0] u16 command
                        [2] u8 count
@@ -2421,7 +2558,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                if(datasize < 2+1)
                        return;
-               
+
                /*
                        [0] u16 command
                        [2] u8 count
@@ -2602,7 +2739,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                return;
                        }
                }
-               
+
                // Do the action
                a->apply(this, playersao, this);
                // Eat the action
@@ -2618,11 +2755,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                u8 buf[6];
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                // Read stuff
                is.read((char*)buf, 2);
                u16 len = readU16(buf);
-               
+
                std::wstring message;
                for(u16 i=0; i<len; i++)
                {
@@ -2636,21 +2773,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                // Get player name of this client
                std::wstring name = narrow_to_wide(player->getName());
-               
+
                // Run script hook
                bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
                                wide_to_narrow(message));
                // If script ate the message, don't proceed
                if(ate)
                        return;
-               
+
                // Line to send to players
                std::wstring line;
                // Whether to send to the player that sent the line
                bool send_to_sender = false;
                // Whether to send to other players
                bool send_to_others = false;
-               
+
                // Commands are implemented in Lua, so only catch invalid
                // commands that were not "eaten" and send an error back
                if(message[0] == L'/')
@@ -2675,7 +2812,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                send_to_sender = true;
                        }
                }
-               
+
                if(line != L"")
                {
                        if(send_to_others)
@@ -2711,17 +2848,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                std::istringstream is(datastring, std::ios_base::binary);
                u8 damage = readU8(is);
 
-               actionstream<<player->getName()<<" damaged by "
-                               <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
-                               <<std::endl;
+               if(g_settings->getBool("enable_damage"))
+               {
+                       actionstream<<player->getName()<<" damaged by "
+                                       <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
+                                       <<std::endl;
 
-               playersao->setHP(playersao->getHP() - damage);
+                       playersao->setHP(playersao->getHP() - damage);
 
-               if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
-                       DiePlayer(peer_id);
+                       if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
+                               DiePlayer(peer_id);
 
-               if(playersao->m_hp_not_sent)
-                       SendPlayerHP(peer_id);
+                       if(playersao->m_hp_not_sent)
+                               SendPlayerHP(peer_id);
+               }
        }
        else if(command == TOSERVER_PASSWORD)
        {
@@ -2797,11 +2937,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        }
        else if(command == TOSERVER_RESPAWN)
        {
-               if(player->hp != 0)
+               if(player->hp != 0 || !g_settings->getBool("enable_damage"))
                        return;
-               
+
                RespawnPlayer(peer_id);
-               
+
                actionstream<<player->getName()<<" respawns at "
                                <<PP(player->getPosition()/BS)<<std::endl;
 
@@ -2811,7 +2951,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        else if(command == TOSERVER_REQUEST_MEDIA) {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                core::list<MediaRequest> tosend;
                u16 numfiles = readU16(is);
 
@@ -2832,6 +2972,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // (definitions and files)
                getClient(peer_id)->definitions_sent = true;
        }
+       else if(command == TOSERVER_RECEIVED_MEDIA) {
+               getClient(peer_id)->definitions_sent = true;
+       }
        else if(command == TOSERVER_INTERACT)
        {
                std::string datastring((char*)&data[2], datasize-2);
@@ -3102,7 +3245,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                }
                        }
                } // action == 2
-               
+
                /*
                        3: place block or right-click object
                */
@@ -3138,7 +3281,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                // Apply returned ItemStack
                                playersao->setWieldedItem(item);
                        }
-                       
+
                        // If item has node placement prediction, always send the above
                        // node to make sure the client knows what exactly happened
                        if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
@@ -3166,6 +3309,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        }
 
                } // action == 4
+               
 
                /*
                        Catch invalid actions
@@ -3198,7 +3342,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                v3s16 p = readV3S16(is);
                std::string formname = deSerializeString(is);
                int num = readU16(is);
@@ -3231,7 +3375,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        {
                std::string datastring((char*)&data[2], datasize-2);
                std::istringstream is(datastring, std::ios_base::binary);
-               
+
                std::string formname = deSerializeString(is);
                int num = readU16(is);
                std::map<std::string, std::string> fields;
@@ -3248,7 +3392,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                infostream<<"Server::ProcessData(): Ignoring "
                                "unknown command "<<command<<std::endl;
        }
-       
+
        } //try
        catch(SendFailedException &e)
        {
@@ -3334,7 +3478,7 @@ void Server::setInventoryModified(const InventoryLocation &loc)
                MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
                if(block)
                        block->raiseModified(MOD_STATE_WRITE_NEEDED);
-               
+
                setBlockNotSent(blockpos);
        }
        break;
@@ -3353,11 +3497,11 @@ core::list<PlayerInfo> Server::getPlayerInfo()
        DSTACK(__FUNCTION_NAME);
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        core::list<PlayerInfo> list;
 
        core::list<Player*> players = m_env->getPlayers();
-       
+
        core::list<Player*>::Iterator i;
        for(i = players.begin();
                        i != players.end(); i++)
@@ -3395,7 +3539,7 @@ void Server::peerAdded(con::Peer *peer)
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
-       
+
        PeerChange c;
        c.type = PEER_ADDED;
        c.peer_id = peer->id;
@@ -3408,7 +3552,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::deletingPeer(): peer->id="
                        <<peer->id<<", timeout="<<timeout<<std::endl;
-       
+
        PeerChange c;
        c.type = PEER_REMOVED;
        c.peer_id = peer->id;
@@ -3420,6 +3564,32 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        Static send methods
 */
 
+void Server::SendMovement(con::Connection &con, u16 peer_id)
+{
+       DSTACK(__FUNCTION_NAME);
+       std::ostringstream os(std::ios_base::binary);
+
+       writeU16(os, TOCLIENT_MOVEMENT);
+       writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
+       writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
+       writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
+       writeF1000(os, g_settings->getFloat("movement_speed_walk"));
+       writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
+       writeF1000(os, g_settings->getFloat("movement_speed_fast"));
+       writeF1000(os, g_settings->getFloat("movement_speed_climb"));
+       writeF1000(os, g_settings->getFloat("movement_speed_jump"));
+       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
+       writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
+       writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
+       writeF1000(os, g_settings->getFloat("movement_gravity"));
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       con.Send(peer_id, 0, data, true);
+}
+
 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
 {
        DSTACK(__FUNCTION_NAME);
@@ -3496,7 +3666,7 @@ void Server::SendItemDef(con::Connection &con, u16 peer_id,
 }
 
 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
-               INodeDefManager *nodedef)
+               INodeDefManager *nodedef, u16 protocol_version)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3508,7 +3678,7 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
        */
        writeU16(os, TOCLIENT_NODEDEF);
        std::ostringstream tmp_os(std::ios::binary);
-       nodedef->serialize(tmp_os);
+       nodedef->serialize(tmp_os, protocol_version);
        std::ostringstream tmp_os2(std::ios::binary);
        compressZlib(tmp_os.str(), tmp_os2);
        os<<serializeLongString(tmp_os2.str());
@@ -3529,7 +3699,7 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
 void Server::SendInventory(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
 
@@ -3543,11 +3713,11 @@ void Server::SendInventory(u16 peer_id)
        playersao->getInventory()->serialize(os);
 
        std::string s = os.str();
-       
+
        SharedBuffer<u8> data(s.size()+2);
        writeU16(&data[0], TOCLIENT_INVENTORY);
        memcpy(&data[2], s.c_str(), s.size());
-       
+
        // Send as reliable
        m_con.Send(peer_id, 0, data, true);
 }
@@ -3555,18 +3725,18 @@ void Server::SendInventory(u16 peer_id)
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        std::ostringstream os(std::ios_base::binary);
        u8 buf[12];
-       
+
        // Write command
        writeU16(buf, TOCLIENT_CHAT_MESSAGE);
        os.write((char*)buf, 2);
-       
+
        // Write length
        writeU16(buf, message.size());
        os.write((char*)buf, 2);
-       
+
        // Write string
        for(u32 i=0; i<message.size(); i++)
        {
@@ -3574,7 +3744,26 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
                writeU16(buf, w);
                os.write((char*)buf, 2);
        }
-       
+
+       // Make data buffer
+       std::string s = os.str();
+       SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+       // Send as reliable
+       m_con.Send(peer_id, 0, data, true);
+}
+void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       std::ostringstream os(std::ios_base::binary);
+       u8 buf[12];
+
+       // Write command
+       writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
+       os.write((char*)buf, 2);
+       os<<serializeLongString(formspec);
+       os<<serializeString(formname);
+
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
@@ -3618,7 +3807,7 @@ void Server::SendMovePlayer(u16 peer_id)
        writeV3F1000(os, player->getPosition());
        writeF1000(os, player->getPitch());
        writeF1000(os, player->getYaw());
-       
+
        {
                v3f pos = player->getPosition();
                f32 pitch = player->getPitch();
@@ -3646,7 +3835,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
 
        std::set<std::string> privs;
        scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
-       
+
        std::ostringstream os(std::ios_base::binary);
        writeU16(os, TOCLIENT_PRIVILEGES);
        writeU16(os, privs.size());
@@ -3808,7 +3997,7 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
                // Don't send if it's the same one
                if(client->peer_id == ignore_id)
                        continue;
-               
+
                if(far_players)
                {
                        // Get player
@@ -3896,7 +4085,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
        DSTACK(__FUNCTION_NAME);
 
        v3s16 p = block->getPos();
-       
+
 #if 0
        // Analyze it a bit
        bool completely_air = true;
@@ -3921,7 +4110,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
        /*
                Create a packet with the block in the right format
        */
-       
+
        std::ostringstream os(std::ios_base::binary);
        block->serialize(os, ver, false);
        std::string s = os.str();
@@ -3937,7 +4126,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
 
        /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                        <<":  \tpacket size: "<<replysize<<std::endl;*/
-       
+
        /*
                Send packet
        */
@@ -3956,7 +4145,7 @@ void Server::SendBlocks(float dtime)
        core::array<PrioritySortedBlockTransfer> queue;
 
        s32 total_sending = 0;
-       
+
        {
                ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
 
@@ -3973,10 +4162,10 @@ void Server::SendBlocks(float dtime)
                                continue;
 
                        total_sending += client->SendingCount();
-                       
+
                        if(client->serialization_version == SER_FMT_VER_INVALID)
                                continue;
-                       
+
                        client->GetNextBlocks(this, dtime, queue);
                }
        }
@@ -3992,7 +4181,7 @@ void Server::SendBlocks(float dtime)
                if(total_sending >= g_settings->getS32
                                ("max_simultaneous_block_sends_server_total"))
                        break;
-               
+
                PrioritySortedBlockTransfer q = queue[i];
 
                MapBlock *block = NULL;
@@ -4020,10 +4209,10 @@ void Server::fillMediaCache()
        DSTACK(__FUNCTION_NAME);
 
        infostream<<"Server: Calculating media file checksums"<<std::endl;
-       
+
        // Collect all media file paths
        std::list<std::string> paths;
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                paths.push_back(mod.path + DIR_DELIM + "textures");
@@ -4033,7 +4222,7 @@ void Server::fillMediaCache()
        }
        std::string path_all = "textures";
        paths.push_back(path_all + DIR_DELIM + "all");
-       
+
        // Collect media file information from paths into cache
        for(std::list<std::string>::iterator i = paths.begin();
                        i != paths.end(); i++)
@@ -4153,7 +4342,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
                        string sha1_digest
                }
        */
-       
+
        writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
        writeU16(os, file_announcements.size());
 
@@ -4163,6 +4352,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
                os<<serializeString(j->name);
                os<<serializeString(j->sha1_digest);
        }
+       os<<serializeString(g_settings->get("remote_media"));
 
        // Make data buffer
        std::string s = os.str();
@@ -4170,7 +4360,6 @@ void Server::sendMediaAnnouncement(u16 peer_id)
 
        // Send as reliable
        m_con.Send(peer_id, 0, data, true);
-
 }
 
 struct SendableMedia
@@ -4354,7 +4543,7 @@ void Server::sendDetachedInventories(u16 peer_id)
 void Server::DiePlayer(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
 
@@ -4394,7 +4583,7 @@ void Server::RespawnPlayer(u16 peer_id)
 void Server::UpdateCrafting(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        Player* player = m_env->getPlayer(peer_id);
        assert(player);
 
@@ -4521,6 +4710,20 @@ void Server::notifyPlayer(const char *name, const std::wstring msg)
        SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
 }
 
+bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
+{
+       Player *player = m_env->getPlayer(playername);
+
+       if(!player)
+       {
+               infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
+               return false;
+       }
+
+       SendShowFormspecMessage(player->peer_id, formspec, formname);
+       return true;
+}
+
 void Server::notifyPlayers(const std::wstring msg)
 {
        BroadcastChatMessage(msg);
@@ -4576,7 +4779,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
        ServerMap *map = (ServerMap*)(&m_env->getMap());
        // Disable rollback report sink while reverting
        BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
-       
+
        // Fail if no actions to handle
        if(actions.empty()){
                log->push_back("Nothing to do.");
@@ -4585,7 +4788,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 
        int num_tried = 0;
        int num_failed = 0;
-       
+
        for(std::list<RollbackAction>::const_iterator
                        i = actions.begin();
                        i != actions.end(); i++)
@@ -4602,13 +4805,13 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
                                log->push_back(os.str());
                }else{
                        std::ostringstream os;
-                       os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
+                       os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
                        infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
                        if(log)
                                log->push_back(os.str());
                }
        }
-       
+
        infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
                        <<" failed"<<std::endl;
 
@@ -4634,6 +4837,10 @@ ITextureSource* Server::getTextureSource()
 {
        return NULL;
 }
+IShaderSource* Server::getShaderSource()
+{
+       return NULL;
+}
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
        return m_nodedef->allocateDummy(name);
@@ -4670,7 +4877,7 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
 
 const ModSpec* Server::getModSpec(const std::string &modname)
 {
-       for(core::list<ModSpec>::Iterator i = m_mods.begin();
+       for(std::vector<ModSpec>::iterator i = m_mods.begin();
                        i != m_mods.end(); i++){
                const ModSpec &mod = *i;
                if(mod.name == modname)
@@ -4680,7 +4887,7 @@ const ModSpec* Server::getModSpec(const std::string &modname)
 }
 void Server::getModNames(core::list<std::string> &modlist)
 {
-       for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
+       for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
        {
                modlist.push_back((*i).name);
        }
@@ -4695,13 +4902,15 @@ v3f findSpawnPos(ServerMap &map)
        //return v3f(50,50,50)*BS;
 
        v3s16 nodepos;
-       
+
 #if 0
        nodepos = v2s16(0,0);
        groundheight = 20;
 #endif
 
 #if 1
+       s16 water_level = map.m_mgparams->water_level;
+
        // Try to find a good place a few times
        for(s32 i=0; i<1000; i++)
        {
@@ -4713,18 +4922,18 @@ v3f findSpawnPos(ServerMap &map)
                // Get ground height at point (fallbacks to heightmap function)
                s16 groundheight = map.findGroundLevel(nodepos2d);
                // Don't go underwater
-               if(groundheight < WATER_LEVEL)
+               if(groundheight <= water_level)
                {
                        //infostream<<"-> Underwater"<<std::endl;
                        continue;
                }
                // Don't go to high places
-               if(groundheight > WATER_LEVEL + 4)
+               if(groundheight > water_level + 6)
                {
                        //infostream<<"-> Underwater"<<std::endl;
                        continue;
                }
-               
+
                nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
                bool is_good = false;
                s32 air_count = 0;
@@ -4749,7 +4958,7 @@ v3f findSpawnPos(ServerMap &map)
                }
        }
 #endif
-       
+
        return intToFloat(nodepos, BS);
 }
 
@@ -4822,7 +5031,7 @@ void Server::handlePeerChange(PeerChange &c)
 {
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
-       
+
        if(c.type == PEER_ADDED)
        {
                /*
@@ -4852,7 +5061,7 @@ void Server::handlePeerChange(PeerChange &c)
                n = m_clients.find(c.peer_id);
                // The client should exist
                assert(n != NULL);
-               
+
                /*
                        Mark objects to be not known by the client
                */
@@ -4865,7 +5074,7 @@ void Server::handlePeerChange(PeerChange &c)
                        // Get object
                        u16 id = i.getNode()->getKey();
                        ServerActiveObject* obj = m_env->getActiveObject(id);
-                       
+
                        if(obj && obj->m_known_by_count > 0)
                                obj->m_known_by_count--;
                }
@@ -4900,7 +5109,7 @@ void Server::handlePeerChange(PeerChange &c)
                                        message += L" (timed out)";
                        }
                }
-               
+
                /* Run scripts and remove from environment */
                {
                        if(player != NULL)
@@ -4943,18 +5152,18 @@ void Server::handlePeerChange(PeerChange &c)
                                                <<os.str()<<std::endl;
                        }
                }
-               
+
                // Delete client
                delete m_clients[c.peer_id];
                m_clients.remove(c.peer_id);
 
                // Send player info to all remaining clients
                //SendPlayerInfos();
-               
+
                // Send leave chat message to all remaining clients
                if(message.length() != 0)
                        BroadcastChatMessage(message);
-               
+
        } // PEER_REMOVED
        else
        {
@@ -4979,7 +5188,7 @@ void Server::handlePeerChanges()
 void dedicated_server_loop(Server &server, bool &kill)
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        verbosestream<<"dedicated_server_loop()"<<std::endl;
 
        IntervalLimiter m_profiler_interval;
@@ -4998,6 +5207,10 @@ void dedicated_server_loop(Server &server, bool &kill)
                if(server.getShutdownRequested() || kill)
                {
                        infostream<<"Dedicated server quitting"<<std::endl;
+#if USE_CURL
+                       if(g_settings->getBool("server_announce") == true)
+                               ServerList::sendAnnounce("delete");
+#endif
                        break;
                }