#include "server/biomes.h"
#include "server/server_terrain.h"
#include "server/trees.h"
-#include "server/voxelctx.h"
+#include "server/voxel_procedural.h"
// oak
return args->biome == BIOME_HILLS;
}
-static void oak_tree_leaf(Voxelctx *ctx)
+static void oak_tree_leaf(VoxelProcedural *proc)
{
- if (!voxelctx_is_alive(ctx))
+ if (!voxel_procedural_is_alive(proc))
return;
- voxelctx_push(ctx);
- voxelctx_cube(ctx, NODE_OAK_LEAVES, true);
- voxelctx_pop(ctx);
-
- voxelctx_push(ctx);
- voxelctx_x(ctx, 0.5f);
- voxelctx_sx(ctx, 0.9f);
- voxelctx_sy(ctx, 0.9f);
- voxelctx_sz(ctx, 0.8f);
- voxelctx_ry(ctx, 25.0f);
- voxelctx_x(ctx, 0.4f);
- oak_tree_leaf(ctx);
- voxelctx_pop(ctx);
+ voxel_procedural_push(proc);
+ voxel_procedural_cube(proc, NODE_OAK_LEAVES, true);
+ voxel_procedural_pop(proc);
+
+ voxel_procedural_push(proc);
+ voxel_procedural_x(proc, 0.5f);
+ voxel_procedural_sx(proc, 0.9f);
+ voxel_procedural_sy(proc, 0.9f);
+ voxel_procedural_sz(proc, 0.8f);
+ voxel_procedural_ry(proc, 25.0f);
+ voxel_procedural_x(proc, 0.4f);
+ oak_tree_leaf(proc);
+ voxel_procedural_pop(proc);
}
-static void oak_tree_top(Voxelctx *ctx)
+static void oak_tree_top(VoxelProcedural *proc)
{
- if (!voxelctx_is_alive(ctx))
+ if (!voxel_procedural_is_alive(proc))
return;
- voxelctx_push(ctx);
+ voxel_procedural_push(proc);
for (int i = 0; i < 8; i++) {
- voxelctx_rz(ctx, 360.0f / 8.0f);
- voxelctx_push(ctx);
- voxelctx_life(ctx, 8);
- voxelctx_sy(ctx, 2.0f);
- voxelctx_z(ctx, voxelctx_random(ctx, 0.0f, 5.0f));
- voxelctx_s(ctx, 5.0f);
- voxelctx_light(ctx, -0.4f);
- voxelctx_sat(ctx, 0.5f);
- voxelctx_hue(ctx, voxelctx_random(ctx, 60.0f, 20.0f));
- voxelctx_ry(ctx, -45.0f);
- oak_tree_leaf(ctx);
- voxelctx_pop(ctx);
+ voxel_procedural_rz(proc, 360.0f / 8.0f);
+ voxel_procedural_push(proc);
+ voxel_procedural_life(proc, 8);
+ voxel_procedural_sy(proc, 2.0f);
+ voxel_procedural_z(proc, voxel_procedural_random(proc, 0.0f, 5.0f));
+ voxel_procedural_s(proc, 5.0f);
+ voxel_procedural_light(proc, -0.4f);
+ voxel_procedural_sat(proc, 0.5f);
+ voxel_procedural_hue(proc, voxel_procedural_random(proc, 60.0f, 20.0f));
+ voxel_procedural_ry(proc, -45.0f);
+ oak_tree_leaf(proc);
+ voxel_procedural_pop(proc);
}
- voxelctx_pop(ctx);
+ voxel_procedural_pop(proc);
}
-static void oak_tree_part(Voxelctx *ctx, f32 n)
+static void oak_tree_part(VoxelProcedural *proc, f32 n)
{
- if (!voxelctx_is_alive(ctx))
+ if (!voxel_procedural_is_alive(proc))
return;
- voxelctx_push(ctx);
+ voxel_procedural_push(proc);
for (int i = 1; i <= n; i++) {
- voxelctx_z(ctx, 1.0f);
- voxelctx_rz(ctx, voxelctx_random(ctx, 30.0f, 10.0f));
- voxelctx_rx(ctx, voxelctx_random(ctx, 0.0f, 10.0f));
+ voxel_procedural_z(proc, 1.0f);
+ voxel_procedural_rz(proc, voxel_procedural_random(proc, 30.0f, 10.0f));
+ voxel_procedural_rx(proc, voxel_procedural_random(proc, 0.0f, 10.0f));
- voxelctx_push(ctx);
- voxelctx_s(ctx, 4.0f);
- voxelctx_x(ctx, 0.1f);
- voxelctx_light(ctx, voxelctx_random(ctx, 0.0f, 0.1f));
- voxelctx_cylinder(ctx, NODE_OAK_WOOD, true);
- voxelctx_pop(ctx);
+ voxel_procedural_push(proc);
+ voxel_procedural_s(proc, 4.0f);
+ voxel_procedural_x(proc, 0.1f);
+ voxel_procedural_light(proc, voxel_procedural_random(proc, 0.0f, 0.1f));
+ voxel_procedural_cylinder(proc, NODE_OAK_WOOD, true);
+ voxel_procedural_pop(proc);
if (i == (int) (n - 2.0f)) {
- voxelctx_push(ctx);
- oak_tree_top(ctx);
- voxelctx_pop(ctx);
+ voxel_procedural_push(proc);
+ oak_tree_top(proc);
+ voxel_procedural_pop(proc);
}
}
- voxelctx_pop(ctx);
+ voxel_procedural_pop(proc);
}
static void oak_tree(v3s32 pos, List *changed_chunks)
{
- Voxelctx *ctx = voxelctx_create(changed_chunks, STAGE_TREES, pos);
+ VoxelProcedural *proc = voxel_procedural_create(changed_chunks, STAGE_TREES, pos);
- voxelctx_hue(ctx, 40.0f);
- voxelctx_light(ctx, -0.5f);
- voxelctx_sat(ctx, 0.5f);
+ voxel_procedural_hue(proc, 40.0f);
+ voxel_procedural_light(proc, -0.5f);
+ voxel_procedural_sat(proc, 0.5f);
- f32 n = voxelctx_random(ctx, 40.0f, 10.0f);
+ f32 n = voxel_procedural_random(proc, 40.0f, 10.0f);
- voxelctx_push(ctx);
+ voxel_procedural_push(proc);
for (int i = 1; i <= 3; i++) {
- voxelctx_rz(ctx, voxelctx_random(ctx, 120.0f, 45.0f));
- voxelctx_push(ctx);
- voxelctx_y(ctx, 0.5f);
- voxelctx_light(ctx, voxelctx_random(ctx, -0.3f, 0.05f));
- oak_tree_part(ctx, n);
- voxelctx_pop(ctx);
+ voxel_procedural_rz(proc, voxel_procedural_random(proc, 120.0f, 45.0f));
+ voxel_procedural_push(proc);
+ voxel_procedural_y(proc, 0.5f);
+ voxel_procedural_light(proc, voxel_procedural_random(proc, -0.3f, 0.05f));
+ oak_tree_part(proc, n);
+ voxel_procedural_pop(proc);
}
- voxelctx_pop(ctx);
+ voxel_procedural_pop(proc);
- voxelctx_delete(ctx);
+ voxel_procedural_delete(proc);
}
// pine
static void pine_tree(v3s32 pos, List *changed_chunks)
{
- s32 tree_top = (noise2d(pos.x, pos.z, 0, seed + SO_PINETREE_HEIGHT) * 0.5 + 0.5) * (35.0 - 20.0) + 20.0 + pos.y;
+ s32 tree_top = (noise2d(pos.x, pos.z, 0, seed + OFFSET_PINETREE_HEIGHT) * 0.5 + 0.5) * (35.0 - 20.0) + 20.0 + pos.y;
for (v3s32 tree_pos = pos; tree_pos.y < tree_top; tree_pos.y++) {
- f64 branch_length = noise3d(tree_pos.x, tree_pos.y, tree_pos.z, 0, seed + SO_PINETREE_BRANCH) * 3.0;
+ f64 branch_length = noise3d(tree_pos.x, tree_pos.y, tree_pos.z, 0, seed + OFFSET_PINETREE_BRANCH) * 3.0;
v3s32 dirs[4] = {
{+0, +0, +1},
{-1, +0, +0},
};
- s32 dir = (noise3d(tree_pos.x, tree_pos.y, tree_pos.z, 0, seed + SO_PINETREE_BRANCH_DIR) * 0.5 + 0.5) * 4.0;
+ s32 dir = (noise3d(tree_pos.x, tree_pos.y, tree_pos.z, 0, seed + OFFSET_PINETREE_BRANCH_DIR) * 0.5 + 0.5) * 4.0;
for (v3s32 branch_pos = tree_pos; branch_length > 0; branch_length--, branch_pos = v3s32_add(branch_pos, dirs[dir]))
server_terrain_gen_node(branch_pos,
&& ocean_get_node_at((v3s32) {args->pos.x, args->pos.y - 1, args->pos.z}, 0, args->row_data) == NODE_SAND;
}
-static void palm_branch(Voxelctx *ctx)
+static void palm_branch(VoxelProcedural *proc)
{
- if (!voxelctx_is_alive(ctx))
+ if (!voxel_procedural_is_alive(proc))
return;
- voxelctx_cube(ctx, NODE_PALM_LEAVES, true);
- voxelctx_push(ctx);
- voxelctx_z(ctx, 0.5f);
- voxelctx_s(ctx, 0.8f);
- voxelctx_rx(ctx, voxelctx_random(ctx, 20.0f, 4.0f));
- voxelctx_z(ctx, 0.5f);
- palm_branch(ctx);
- voxelctx_pop(ctx);
+ voxel_procedural_cube(proc, NODE_PALM_LEAVES, true);
+ voxel_procedural_push(proc);
+ voxel_procedural_z(proc, 0.5f);
+ voxel_procedural_s(proc, 0.8f);
+ voxel_procedural_rx(proc, voxel_procedural_random(proc, 20.0f, 4.0f));
+ voxel_procedural_z(proc, 0.5f);
+ palm_branch(proc);
+ voxel_procedural_pop(proc);
}
static void palm_tree(v3s32 pos, List *changed_chunks)
{
- Voxelctx *ctx = voxelctx_create(changed_chunks, STAGE_TREES, (v3s32) {pos.x, pos.y - 1, pos.z});
+ VoxelProcedural *proc = voxel_procedural_create(changed_chunks, STAGE_TREES, (v3s32) {pos.x, pos.y - 1, pos.z});
- f32 s = voxelctx_random(ctx, 8.0f, 2.0f);
+ f32 s = voxel_procedural_random(proc, 8.0f, 2.0f);
- voxelctx_push(ctx);
+ voxel_procedural_push(proc);
for (int i = 1; i <= s; i++) {
- voxelctx_z(ctx, 1.0f);
- voxelctx_push(ctx);
- voxelctx_s(ctx, 1.0f);
- voxelctx_light(ctx, voxelctx_random(ctx, -0.8f, 0.1f));
- voxelctx_sat(ctx, 0.5f);
- voxelctx_cube(ctx, NODE_PALM_WOOD, true);
- voxelctx_pop(ctx);
+ voxel_procedural_z(proc, 1.0f);
+ voxel_procedural_push(proc);
+ voxel_procedural_s(proc, 1.0f);
+ voxel_procedural_light(proc, voxel_procedural_random(proc, -0.8f, 0.1f));
+ voxel_procedural_sat(proc, 0.5f);
+ voxel_procedural_cube(proc, NODE_PALM_WOOD, true);
+ voxel_procedural_pop(proc);
}
- voxelctx_pop(ctx);
+ voxel_procedural_pop(proc);
- voxelctx_z(ctx, s);
- voxelctx_sat(ctx, 1.0f),
- voxelctx_light(ctx, -0.5f);
- voxelctx_hue(ctx, voxelctx_random(ctx, 50.0f, 30.0f));
+ voxel_procedural_z(proc, s);
+ voxel_procedural_sat(proc, 1.0f),
+ voxel_procedural_light(proc, -0.5f);
+ voxel_procedural_hue(proc, voxel_procedural_random(proc, 50.0f, 30.0f));
- voxelctx_push(ctx);
+ voxel_procedural_push(proc);
for (int i = 0; i < 6; i++) {
- voxelctx_rz(ctx, 360.0f / 6.0f);
- voxelctx_rz(ctx, voxelctx_random(ctx, 0.0f, 10.0f));
- voxelctx_push(ctx);
- voxelctx_light(ctx, voxelctx_random(ctx, 0.0f, 0.3f));
- voxelctx_rx(ctx, 90.0f);
- voxelctx_s(ctx, 2.0f);
- palm_branch(ctx);
- voxelctx_pop(ctx);
+ voxel_procedural_rz(proc, 360.0f / 6.0f);
+ voxel_procedural_rz(proc, voxel_procedural_random(proc, 0.0f, 10.0f));
+ voxel_procedural_push(proc);
+ voxel_procedural_light(proc, voxel_procedural_random(proc, 0.0f, 0.3f));
+ voxel_procedural_rx(proc, 90.0f);
+ voxel_procedural_s(proc, 2.0f);
+ palm_branch(proc);
+ voxel_procedural_pop(proc);
}
- voxelctx_pop(ctx);
+ voxel_procedural_pop(proc);
- voxelctx_delete(ctx);
+ voxel_procedural_delete(proc);
}
TreeDef tree_definitions[NUM_TREES] = {
.spread = 64.0f,
.probability = 0.0005f,
.area_probability = 0.3f,
- .offset = SO_OAKTREE,
- .area_offset = SO_OAKTREE_AREA,
+ .offset = OFFSET_OAKTREE,
+ .area_offset = OFFSET_OAKTREE_AREA,
.condition = &oak_condition,
.generate = &oak_tree,
},
.spread = 256.0f,
.probability = 0.01f,
.area_probability = 0.1f,
- .offset = SO_PINETREE,
- .area_offset = SO_PINETREE_AREA,
+ .offset = OFFSET_PINETREE,
+ .area_offset = OFFSET_PINETREE_AREA,
.condition = &pine_condition,
.generate = &pine_tree,
},
.spread = 16.0f,
.probability = 0.005f,
.area_probability = 0.5f,
- .offset = SO_PALMTREE,
- .area_offset = SO_PALMTREE_AREA,
+ .offset = OFFSET_PALMTREE,
+ .area_offset = OFFSET_PALMTREE_AREA,
.condition = &palm_condition,
.generate = &palm_tree,
},