node = NODE_SNOW;
if (generate_args.diff == 1) for (int i = 0; i < NUM_TREES; i++) {
- TreeDef *def = &tree_definitions[i];
+ TreeDef *def = &tree_defs[i];
if (def->condition(&condition_args)
&& noise2d(condition_args.pos.x, condition_args.pos.z, 0, seed + def->offset) * 0.5 + 0.5 < def->probability