virtual void onAttach(int parent_id) {}
virtual void onDetach(int parent_id) {}
- // Used for creating objects based on type
- typedef ServerActiveObject* (*Factory)
- (ServerEnvironment *env, v3f pos,
- const std::string &data);
- static void registerType(u16 type, Factory f);
-
ServerEnvironment *m_env;
v3f m_base_position;
std::unordered_set<u32> m_attached_particle_spawners;
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
-
-private:
- // Used for creating objects based on type
- static std::map<u16, Factory> m_types;
};