if (meta->state == CHUNK_CREATED)
return;
- server_player_iterate((void *) &send_chunk, chunk);
+ server_player_iterate(&send_chunk, chunk);
}
// Iterator for sending changed chunks to near clients
meta->state = CHUNK_READY;
pthread_mutex_unlock(&chunk->mtx);
- list_clr(&changed_chunks, (void *) &iterator_send_chunk_to_near, NULL, NULL);
+ list_clr(&changed_chunks, &iterator_send_chunk_to_near, NULL, NULL);
pthread_mutex_lock(&mtx_num_gen_chunks);
num_gen_chunks--;
}
Blob_free(&wood_color);
- list_clr(&changed_chunks, (void *) iterator_send_chunk_to_near, NULL, NULL);
+ list_clr(&changed_chunks, &iterator_send_chunk_to_near, NULL, NULL);
}
// public functions