#include <stdlib.h>
#include <string.h>
#include <unistd.h>
-#include "interrupt.h"
+#include "common/interrupt.h"
+#include "common/terrain.h"
#include "server/database.h"
#include "server/schematic.h"
#include "server/server_config.h"
#include "server/server_node.h"
#include "server/server_terrain.h"
#include "server/terrain_gen.h"
-#include "terrain.h"
// this file is too long
Terrain *server_terrain;
list_ini(&changed_chunks);
List spawn_hut;
- schematic_load(&spawn_hut, RESSOURCE_PATH "schematics/spawn_hut.txt", (SchematicMapping[]) {
+ schematic_load(&spawn_hut, ASSET_PATH "schematics/spawn_hut.txt", (SchematicMapping[]) {
{
.color = {0x7d, 0x54, 0x35},
.type = NODE_OAK_WOOD,