]> git.lizzy.rs Git - dragonblocks_alpha.git/blobdiff - src/server/server_map.h
Generate spawn hut
[dragonblocks_alpha.git] / src / server / server_map.h
index d7a1905de761fe8401ca76aebd8377997a136e2f..d4049fb1ef0f0aeb43cb882ccd5516be96eacb74 100644 (file)
@@ -40,13 +40,16 @@ typedef struct
 
 extern struct ServerMap {
        Map *map;                                                               // map object, data is stored here
-       bool shutting_down;                                             // is a shutdown in progress?
+       bool joining_threads;                                   // prevent threads from removing themselves from the thread list if thread list is being cleared anyway
+       pthread_mutex_t joining_threads_mtx;    // mutex to protect joining threads
        List mapgen_threads;                                    // a list of mapgen threads (need to be joined before shutdown)
        pthread_mutex_t mapgen_threads_mtx;             // mutex to protect mapgen thread list
+       s32 spawn_height;                                               // height to spawn players at
 } server_map; // ServerMap singleton
 
 void server_map_init(Server *server);                                          // ServerMap singleton constructor
 void server_map_deinit();                                                                      // ServerMap singleton destructor
 void server_map_requested_block(Client *client, v3s32 pos);    // handle block request from client (thread safe)
+void server_map_prepare_spawn();                                                       // prepare spawn region
 
 #endif