} else {
s32 spawn_height = -1;
- while (map_get_node(server_map.map, (v3s32) {0, ++spawn_height, 0}).type != NODE_AIR);
+ while (map_get_node(server_map.map, (v3s32) {0, ++spawn_height, 0}).type != NODE_AIR)
;
server_map.spawn_height = spawn_height + 5;