+#define _GNU_SOURCE // don't worry, GNU extensions are only used when available
+#include <dragonnet/addr.h>
#include <stdio.h>
#include <stdlib.h>
-#include <dragonnet/addr.h>
+#include <pthread.h>
#include "interrupt.h"
#include "server/database.h"
#include "server/server.h"
-#include "server/server_map.h"
#include "server/server_player.h"
-#include "util.h"
+#include "server/server_terrain.h"
DragonnetListener *server;
-static bool on_recv(DragonnetPeer *peer, DragonnetTypeId type, unused void *pkt)
+static bool on_recv(DragonnetPeer *peer, DragonnetTypeId type, __attribute__((unused)) void *pkt)
{
+ // this is recv thread, so we don't need lock_auth
return ((ServerPlayer *) peer->extra)->auth != (type == DRAGONNET_TYPE_ToServerAuth);
}
}
// set a node on the map
-static void on_ToServerSetnode(unused DragonnetPeer *peer, ToServerSetnode *pkt)
+static void on_ToServerSetnode(__attribute__((unused)) DragonnetPeer *peer, ToServerSetnode *pkt)
{
- map_set_node(server_map.map, pkt->pos, map_node_create(pkt->node, (Blob) {0, NULL}), false, NULL);
+ terrain_set_node(server_terrain, pkt->pos,
+ terrain_node_create(pkt->node, (Blob) {0, NULL}),
+ false, NULL);
}
// update player's position
-static void on_ToServerPos(DragonnetPeer *peer, ToServerPos *pkt)
+static void on_ToServerPosRot(DragonnetPeer *peer, ToServerPosRot *pkt)
{
ServerPlayer *player = peer->extra;
- pthread_rwlock_wrlock(&player->pos_lock);
+ pthread_rwlock_wrlock(&player->lock_pos);
player->pos = pkt->pos;
- database_update_player_pos(player->name, player->pos);
- pthread_rwlock_unlock(&player->pos_lock);
+ player->rot = pkt->rot;
+
+ // this is recv thread, no lock_auth needed
+ database_update_player_pos_rot(player->name, player->pos, player->rot);
+ pthread_rwlock_unlock(&player->lock_pos);
}
-// tell server map manager client requested the block
-static void on_ToServerRequestBlock(DragonnetPeer *peer, ToServerRequestBlock *pkt)
+// tell server map manager client requested the chunk
+static void on_ToServerRequestChunk(DragonnetPeer *peer, ToServerRequestChunk *pkt)
{
- server_map_requested_block(peer->extra, pkt->pos);
+ server_terrain_requested_chunk(peer->extra, pkt->pos);
}
// server entry point
int main(int argc, char **argv)
{
+#ifdef __GLIBC__ // check whether bloat is enabled
+ pthread_setname_np(pthread_self(), "main");
+#endif // __GLIBC__
+
if (argc < 2) {
- fprintf(stderr, "Missing address\n");
+ fprintf(stderr, "[error] missing address\n");
return EXIT_FAILURE;
}
- if (! (server = dragonnet_listener_new(argv[1]))) {
- fprintf(stderr, "Failed to listen to connections\n");
+ if (!(server = dragonnet_listener_new(argv[1]))) {
+ fprintf(stderr, "[error] failed to listen to connections\n");
return EXIT_FAILURE;
}
char *address = dragonnet_addr_str(server->laddr);
- printf("Listening on %s\n", address);
+ printf("[info] listening on %s\n", address);
free(address);
server->on_connect = &server_player_add;
server->on_disconnect = &server_player_remove;
server->on_recv = &on_recv;
- server->on_recv_type[DRAGONNET_TYPE_ToServerAuth] = (void *) &on_ToServerAuth;
- server->on_recv_type[DRAGONNET_TYPE_ToServerSetnode] = (void *) &on_ToServerSetnode;
- server->on_recv_type[DRAGONNET_TYPE_ToServerPos] = (void *) &on_ToServerPos;
- server->on_recv_type[DRAGONNET_TYPE_ToServerRequestBlock] = (void *) &on_ToServerRequestBlock;
+ server->on_recv_type[DRAGONNET_TYPE_ToServerAuth ] = (void *) &on_ToServerAuth;
+ server->on_recv_type[DRAGONNET_TYPE_ToServerSetnode ] = (void *) &on_ToServerSetnode;
+ server->on_recv_type[DRAGONNET_TYPE_ToServerPosRot ] = (void *) &on_ToServerPosRot;
+ server->on_recv_type[DRAGONNET_TYPE_ToServerRequestChunk] = (void *) &on_ToServerRequestChunk;
interrupt_init();
-
- if (! database_init())
+ if (!database_init())
return EXIT_FAILURE;
-
- server_map_init();
+ server_terrain_init();
server_player_init();
- server_map_prepare_spawn();
+ server_terrain_prepare_spawn();
dragonnet_listener_run(server);
- flag_wait(interrupt);
+ flag_slp(&interrupt);
- printf("Shutting down\n");
+ printf("[info] shutting down\n");
dragonnet_listener_close(server);
server_player_deinit();
- server_map_deinit();
+ server_terrain_deinit();
database_deinit();
interrupt_deinit();