pthread_mutex_lock(&player->mtx_inv);
ItemStack *stack = pkt->left ? &player->inventory.left : &player->inventory.right;
- if (server_item_defs[stack->type].use)
- server_item_defs[stack->type].use(player, stack, pkt->pointed, pkt->pos);
+ if (server_item_def[stack->type].use)
+ server_item_def[stack->type].use(player, stack, pkt->pointed, pkt->pos);
pthread_mutex_unlock(&player->mtx_inv);
}